fixing some game content
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		@@ -1,16 +1,6 @@
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# Move
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The game library 
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### Move
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Sprite move by a certain number
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## Block Editor
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## KindScript
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Sprite move by a certain number of LEDs
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```
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export function move(_this: micro_bitSprites.LedSprite, leds: number)
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@@ -1,19 +1,5 @@
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# Position
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The game library 
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### Create sprite
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Reports the x or y position of a sprite on the LED screen
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## Block Editor
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Reports the x position of a sprite on the LED screen
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## KindScript
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Reports the x position of a sprite on the LED screen
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```
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@@ -1,31 +1,7 @@
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# Reports
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The game library
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### Reports
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Reports the x or y position,  the current direction of a sprite, or the brightness of a sprite on the LED screen
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## Block Editor
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Reports the x position of a sprite on the LED screen
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Reports the y position of a sprite on the LED screen
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Reports the brightness of a sprite on the LED screen
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Reports the direction of a sprite on the LED screen
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## KindScript
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Reports the x position of a sprite on the LED screen
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```
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@@ -1,13 +1,5 @@
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# Start Countdown
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The game library supports simple single-player time-based games. The general goal of a game will be to achieve a top score before time runs out of time.
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## Block Editor
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## KindScript
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The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
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```
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@@ -1,17 +1,5 @@
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# Touching
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The game library 
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### Touching
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Reports true if sprite is touching specified sprite
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## Block Editor
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## KindScript
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Reports true if sprite is touching specified sprite
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```
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@@ -1,17 +1,5 @@
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# Turn
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The game library 
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Rotates a sprite to the right by a certain number of degrees
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## Block Editor
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Rotates a sprite to the right by a certain number of degrees
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## KindScript
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Rotates a sprite to the right by a certain number of degrees
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```
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