updated lessons
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@ -59,9 +59,9 @@ Overview of lessons for the BBC micro:bit.
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* [Telegraph](/microbit/lessons/telegraph), play the telegraph game between two BBC micro:bits
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## Advanced
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* [Speed Button](/microbit/lessons/speed-button), code a speed game with running time
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* [Hero](/microbit/lessons/hero), reconstruct the classic arcade game pac man with the BBC micro:bit
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* [Catch the Egg](/microbit/lessons/catch-the-egg-game), reconstruct the classic game of Catch the Egg with the BBC micro:bit
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* [Catch the Egg](/microbit/lessons/catch-the-egg-game), catch falling eggs in a basket with an acceleration controller
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### ~
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### @section full
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@ -6,11 +6,9 @@ Coding challenges for the speed button tutorial. #docs
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Complete the following guided tutorial:
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* [tutorial](/microbit/lessons/speed-button/tutorial)
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Your starting code should look like this:
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At the end of the tutorial, click `keep editing`. Your code should look like this:
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```
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```blocks
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let counter = 0
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let fastPress = false
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input.onButtonPressed(Button.A, () => {
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@ -22,7 +20,7 @@ input.onButtonPressed(Button.A, () => {
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We need to know when the user has hit button `A` 15 times. The user wins when he/she is able to accomplish this in less than 5000 milliseconds (5 seconds). We can check for both conditions by using an `and` operator. When using an `and` operator, both conditions need to be true in order for the condition to be true.
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```
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```blocks
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let counter1 = 0
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let fastPress1 = false
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input.onButtonPressed(Button.A, () => {
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@ -34,7 +32,7 @@ input.onButtonPressed(Button.A, () => {
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Next, if the user has won, let's set our boolean to true. This indicates that he or she has won.
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```
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```blocks
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let counter2 = 0
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let fastPress2 = false
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input.onButtonPressed(Button.A, () => {
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@ -49,7 +47,7 @@ input.onButtonPressed(Button.A, () => {
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We want to set `fastPress` to false if the user was too slow. To do so, we need another condition to see if the user took more than 5000 milliseconds (5 seconds). In the `if` statement, set `fastPress` to false.
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```
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```blocks
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let counter3 = 0
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let fastPress3 = false
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input.onButtonPressed(Button.A, () => {
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@ -69,7 +67,7 @@ input.onButtonPressed(Button.A, () => {
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Now let's display if the user won or lost. To do so, we need to check the status of `fastPress` when the game is finished, and then show the correct message.
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```
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```blocks
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let counter4 = 0
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let fastPress4 = false
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input.onButtonPressed(Button.A, () => {
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@ -12,7 +12,7 @@ A variable that is available throughout your main function.
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## 2. If the rectangle below represents the BBC micro:bit, shade the area that shows the value of the variable count.
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```
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```blocks
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let count = 0
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```
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@ -20,7 +20,7 @@ let count = 0
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## 3. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after two button presses on Button A. Explain why that particular area is shaded.
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```
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```blocks
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let count_ = 0
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input.onButtonPressed(Button.A, () => {
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count_ = count_ + 1
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@ -36,7 +36,7 @@ After two button presses, **count** will be equal to 2.
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## 5. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after five button presses on Button A. Explain why that particular area is shaded.
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```
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```blocks
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count_ = 0
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input.onButtonPressed(Button.A, () => {
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count_ = count_ + 1
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@ -14,7 +14,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
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## 2. Draw which LEDs show the number being stored as a global variable called count
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```
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```blocks
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let count = 0
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```
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@ -22,7 +22,7 @@ let count = 0
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## 3. Draw which LED is ON after running this code and pressing Button A twice. Explain why you chose to draw that number
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```
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```blocks
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let count_ = 0
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input.onButtonPressed(Button.A, () => {
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count_ = count_ + 1
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@ -36,7 +36,7 @@ input.onButtonPressed(Button.A, () => {
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## 4. Draw which LED is ON after running this code and pressing Button A five times. Explain why you chose to draw that number.
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```
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```blocks
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count_ = 0
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input.onButtonPressed(Button.A, () => {
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count_ = count_ + 1
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