Merge pull request #481 from Microsoft/booleans-updates
Booleans updates
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# Booleans
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This lesson introduces the use of the boolean data type to control the flow of a program, keep track of state, and to include or exclude certain conditions.
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
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
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Shakespeare knew Booleans (quote from Hamlet)
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This lesson introduces the use of the boolean data type to control the flow of a program, keep track of state, and to include or exclude certain conditions.
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## Lesson objectives
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Students will...
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# Activity: Double coin flipper
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
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Guide the students to create a program using Boolean variables and operators.
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We’ll use our pseudocode from the previous activity to code a double coin flipper program.
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# Project: Boolean
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
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This is an assignment for students to come up with a micro:bit program that uses Boolean variables, Boolean operators, and possibly the random function.
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## Input
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@ -307,6 +309,13 @@ if (player1Turn == true && Math.random(4) < 3) {
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}
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})
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```
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## Reflection
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Have students write a reflection of about 150–300 words, addressing the following points:
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* How did you incorporate boolean variables into your micro:bit program?
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* How did you incorporate boolean operators into your micro:bit program?
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* Describe something in your project that you are proud of.
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* If you had more time to work on this project, describe what you might add or change.
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## Assessment
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@ -315,28 +324,23 @@ if (player1Turn == true && Math.random(4) < 3) {
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### Boolean
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**4 =** More than 2 Boolean variables are implemented in a meaningful way.<br/>
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**3 =** At least 2 Boolean variable is implemented in a meaningful way.<br/>
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**3 =** At least 2 Boolean variables are implemented in a meaningful way.<br/>
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**2 =** At least 1 Boolean variable is implemented in a meaningful way.<br/>
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**1 =** No Boolean variables are implemented.
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### micro:bit program
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**4 =** micro:bit program:<br/>
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`*` Uses Boolean variables in a way that is integral to the program.<br/>
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`*` Uses a random function in a way that is integral to the program.<br/>
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`*` Uses Booleans in a way that is integral to the program.<br/>
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`*` Compiles and runs as intended<br/>
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`*` Meaningful comments in code<br/>
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**3 =** micro:bit program lacks 1 of the required element.<br/>
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**2 =** micro:bit program lacks 2 of the required elements.<br/>
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**1 =** micro:bit program lacks 3 or more of the required elements.
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**1 =** micro:bit program lacks all of the required elements.
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### Collaboration reflection
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**4 =** Reflection piece includes:<br/>
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`*` Brainstorming ideas<br/>
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`*` Construction<br/>
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`*` Programming<br/>
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`*` Beta testing<br/>
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**4 =** Reflection piece addresses all prompts.<br/>
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**3 =** Reflection piece lacks 1 of the required elements.<br/>
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**2 =** Reflection piece lacks 2 of the required elements.<br/>
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**1 =** Reflection piece lacks 3 of the required elements.
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Here’s a solution... The double coin toss.
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
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
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In a double coin toss, both people have a coin and they flip the coins at the same time.
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