updated enum annotation to support patching

This commit is contained in:
Peli de Halleux
2016-03-28 22:16:07 -07:00
parent 715de4dff9
commit 664b841b1c
5 changed files with 96 additions and 96 deletions

View File

@ -4,25 +4,25 @@ enum Button {
//% enumval=MICROBIT_ID_BUTTON_B
B,
//% enumval=MICROBIT_ID_BUTTON_AB
//% blockId="A+B" block="A+B"
//% block="A+B"
AB,
}
enum Dimension {
//% enumval=0 blockId=x
//% enumval=0 block=x
X,
//% enumval=1 blockId=y
//% enumval=1 block=y
Y,
//% enumval=2 blockId=z
//% enumval=2 block=z
Z,
//% enumval=3 blockId=strength
//% enumval=3 block=strength
Strength,
}
enum Rotation {
//% enumval=0 blockId=pitch
//% enumval=0 block=pitch
Pitch,
//% enumval=1 blockId=roll
//% enumval=1 block=roll
Roll,
}
@ -39,22 +39,22 @@ enum AcceleratorRange {
/**
* The accelerator measures forces up to 1 gravity
*/
//% blockId="1g" enumval=1
//% block="1g" enumval=1
OneG,
/**
* The accelerator measures forces up to 2 gravity
*/
//% blockId="2g" enumval=2
//% block="2g" enumval=2
TwoG,
/**
* The accelerator measures forces up to 4 gravity
*/
//% blockId="4g" enumval=4
//% block="4g" enumval=4
FourG,
/**
* The accelerator measures forces up to 8 gravity
*/
//% blockId="8g" enumval=8
//% block="8g" enumval=8
EightG
}
@ -80,42 +80,42 @@ enum Gesture {
/**
* Raised when shaken
*/
//% blockId=shake enumval=11
//% block=shake enumval=11
Shake,
/**
* Raised when the logo is upward and the screen is vertical
*/
//% blockId="logo up" enumval=1
//% block="logo up" enumval=1
LogoUp,
/**
* Raised when the logo is downward and the screen is vertical
*/
//% blockId="logo down" enumval=2
//% block="logo down" enumval=2
LogoDown,
/**
* Raised when the screen is pointing down and the board is horizontal
*/
//% blockId="screen up" enumval=5
//% block="screen up" enumval=5
ScreenUp,
/**
* Raised when the screen is pointing up and the board is horizontal
*/
//% blockId="screen down" enumval=6
//% block="screen down" enumval=6
ScreenDown,
/**
* Raised when the screen is pointing left
*/
//% blockId="tilt left" enumval=3
//% block="tilt left" enumval=3
TiltLeft,
/**
* Raised when the screen is pointing right
*/
//% blockId="tilt right" enumval=4
//% block="tilt right" enumval=4
TiltRight,
/**
* Raised when the board is falling!
*/
//% blockId="free fall" enumval=7
//% block="free fall" enumval=7
FreeFall
}