Peli de Halleux
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fa8dfd1dc3
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Game score fix (#543)
* guard against spurious 'add score' animations
* don't render sprites while background animation
* switch to bw while doing score animation
* clean up display mode
* updated enum declarations
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2017-09-25 10:54:40 -07:00 |
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ganicke
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6110abc17f
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Enable more help topics for game API.
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2017-08-10 12:01:20 -07:00 |
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Peli de Halleux
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5e7cba3882
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ensure game library runs in greyscale
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2017-08-02 15:00:25 -07:00 |
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Peli de Halleux
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74799c65ac
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Support for pause/resume of game rendering loop (#476)
* added pause/resume
* don't override displaymode in game engine
* avoid setting light sensing display mode
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2017-08-01 08:17:53 -07:00 |
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HelenFoster
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07f86be501
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Make Game blocks summary comments more helpful (#456)
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2017-07-21 05:35:50 -07:00 |
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HelenFoster
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ab4e1c3dd7
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Stop deleted sprites touching others (#459)
* Stop deleted sprites touching others (#2466)
* Update description of Delete Sprite block (#2466)
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2017-07-21 05:15:56 -07:00 |
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Peli de Halleux
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1e4014dc03
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Gamefixes (#389)
* call plot after deleting sprite
* fix double registration
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2017-04-21 10:40:31 -07:00 |
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Peli de Halleux
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5d8ccd1d6d
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adding namespace to api categories (#330)
* adding namespace to api categories
* add icon for led
* adding icons for control, game, images, pins and serial.
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2017-01-05 07:01:50 -08:00 |
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Peli de Halleux
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1649811015
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expose "delete" in blocks.
fix for https://github.com/Microsoft/pxt/issues/870
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2016-12-08 08:54:05 -08:00 |
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Peli de Halleux
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14f16f9b2c
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expose game.setScore in blocks
fix for https://github.com/Microsoft/pxt/issues/881
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2016-12-08 08:51:18 -08:00 |
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Peli de Halleux
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d457c3e8d0
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exposing delete in blocks
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2016-12-06 16:19:35 -08:00 |
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Richard Knoll
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9f5ebdfb78
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Adding advanced attribute to blocks and categories (#273)
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2016-10-11 13:48:25 -07:00 |
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Sam El-Husseini
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277d5a721c
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rename "microbit" package to "core" #414 (#270)
* rename "microbit" package to "core" #414
* shouldn't edit the package id.
* updating package.json
* updated the wrong version
* missed updating pxt.json of tests
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2016-10-10 16:21:50 -07:00 |
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