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10 changed files with 38 additions and 29 deletions

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@ -39,4 +39,6 @@ screen, then a smiley again -- it never stops! (That's because of the
Click **Compile** to move your program to the BBC micro:bit!
Make sure to follow the instructions.
## [NEXT: THE SCREEN](/getting-started/screen)
### ~button /getting-started/screen
NEXT: THE SCREEN
### ~

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@ -76,4 +76,6 @@ your handshake to make it happen!
## ~
## [NEXT: SHAKE](/getting-started/shake)
### ~button /getting-started/shake
NEXT: SHAKE
### ~

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@ -73,4 +73,6 @@ input.onButtonPressed(Button.AB, () => {
Flip until your thumbs get tired!
## [NEXT: ROCK PAPER SCISSORS](/getting-started/rock-paper-scissors)
### ~button /getting-started/rock-paper-scissors
NEXT: ROCK PAPER SCISSORS
### ~

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@ -200,4 +200,6 @@ input.onButtonPressed(Button.B, () => {
```
Click **Compile** to move your program to the BBC micro:bit!
## [NEXT: PROJECTS!](/projects)
### ~button /projects
NEXT: PROJECTS!
### ~

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@ -93,4 +93,6 @@ You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
## [NEXT: BUTTONS](/getting-started/buttons)
### ~button /getting-started/buttons
NEXT: BUTTONS
### ~

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@ -19,4 +19,6 @@ input.onGesture(Gesture.Shake, () => {
```
Click **Compile** to move your program to the BBC micro:bit!
## [NEXT: COIN FLIPPER GAME](/getting-started/coin-flipper)
### ~button /getting-started/coin-flipper
NEXT: COIN FLIPPER GAME
### ~

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@ -18,10 +18,9 @@ bluetooth.uartRead("");
### Example: Starting the Bluetooth UART service and then reading data received from another device which is terminated by ":" character and then displaying it
```blocks
let uart_data: string = "";
let uart_data = "";
let connected = 0;
basic.showString("UART");
bluetooth.startUartService();
bluetooth.onBluetoothConnected(() => {
basic.showString("C");
connected = 1;

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@ -27,7 +27,6 @@ bluetooth.onBluetoothDisconnected(() => {
basic.showString("D");
connected = 0;
});
bluetooth.startUartService();
input.onButtonPressed(Button.A, () => {
if (connected == 1) {
bluetooth.uartWrite("HELLO");

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@ -1,15 +1,25 @@
# In Background
# Run In Background
Run code in the background as a separate process or thread; for more information on this advanced construct, see [the micro:bit - a reactive system](/device/reactive).
Run part of a program while the rest of it is doing something else.
```sig
control.inBackground(() => {
})
```
### ~hint
For more information, read
[The micro:bit - a reactive system](/device/reactive).
It is pretty advanced!
### ~
### Example
The example below shows how a background process can be used to display the current value of the global variable `num`, while code (like the `on button pressed` handler) can change the value of the variable.
This program shows how running in the background can say what is
stored in a variable like `num`, while another part (``on button pressed``)
changes what is stored there.
```blocks
let num = 0
@ -24,7 +34,8 @@ input.onButtonPressed(Button.A, () => {
})
```
The code below using the `forever` loop is equivalent to the code above
This program does the same thing, but in a more usual way,
with a ``forever`` loop.
```blocks
let num = 0
@ -36,20 +47,8 @@ input.onButtonPressed(Button.A, () => {
})
```
### Contention for the LED display
If you have multiple processes that each show something on the LED screen, you may get unexpected results. Try, for example:
```blocks
basic.forever(() => {
basic.showNumber(6789, 150)
})
input.onButtonPressed(Button.A, () => {
basic.showNumber(2, 150)
})
```
### See also
[while](/blocks/loops/while), [forever](/reference/basic/forever), [on button pressed](/reference/input/on-button-pressed)
[while](/blocks/loops/while), [forever](/reference/basic/forever),
[on button pressed](/reference/input/on-button-pressed)

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@ -1,6 +1,6 @@
{
"name": "pxt-microbit",
"version": "0.2.178",
"version": "0.2.180",
"description": "BBC micro:bit target for PXT",
"keywords": [
"JavaScript",
@ -29,6 +29,6 @@
"typescript": "^1.8.7"
},
"dependencies": {
"pxt-core": "0.2.188"
"pxt-core": "0.2.190"
}
}