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15
.gitignore
vendored
@ -1,10 +1,15 @@
|
||||
node_modules
|
||||
*.sw?
|
||||
built
|
||||
typings/
|
||||
tmp/
|
||||
typings
|
||||
tmp
|
||||
temp
|
||||
projects
|
||||
win10/app/bin
|
||||
win10/app/bld
|
||||
|
||||
*.user
|
||||
*.sw?
|
||||
*.ts.new
|
||||
*.tgz
|
||||
temp/
|
||||
*.db
|
||||
projects/
|
||||
*.suo
|
||||
|
@ -2,9 +2,9 @@ language: node_js
|
||||
node_js:
|
||||
- "5.7.0"
|
||||
script:
|
||||
- "node node_modules/kindscript/built/kind.js travis"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/kindscript/built/kind.js run)"
|
||||
- "node node_modules/kindscript/built/kind.js uploaddoc"
|
||||
- "node node_modules/pxt-core/built/pxt.js travis"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
|
||||
sudo: false
|
||||
notifications:
|
||||
email:
|
||||
|
2
.vscode/tasks.json
vendored
@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": "0.1.0",
|
||||
// Task runner is jake
|
||||
"command": "kind",
|
||||
"command": "pxt",
|
||||
// Need to be executed in shell / cmd
|
||||
"isShellCommand": true,
|
||||
"showOutput": "always",
|
||||
|
50
README.md
@ -1,48 +1,24 @@
|
||||
# micro:bit target for KindScript
|
||||
# micro:bit target for PXT
|
||||
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using [KindScript](https://github.com/Microsoft/kindscript).
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||
[Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt).
|
||||
|
||||
[](https://travis-ci.org/Microsoft/kindscript-microbit)
|
||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||
|
||||
# Getting started
|
||||
|
||||
> If you're making changes to kindscript repository itself, proceed to **Local installation** below.
|
||||
Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
|
||||
* Clone this repo and run
|
||||
## Universal Windows App
|
||||
|
||||
```
|
||||
npm install
|
||||
```
|
||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||
that wraps codemicrobit.com and provides additional features.
|
||||
|
||||
* Install the `KindScript` tool and launch the local server:
|
||||
### Sideloading
|
||||
|
||||
```
|
||||
npm install -g kindscript-cli
|
||||
kind serve
|
||||
```
|
||||
To re-build the `built/target.json` file, re-run `kind serve`.
|
||||
Find the latest build under ``win10/app/AppPackages/latest`` and run the ``Add-AppDevPackage.ps1`` PowerShell script.
|
||||
|
||||
### Building
|
||||
|
||||
## Local installation
|
||||
|
||||
* Clone and build [KindScript](https://github.com/Microsoft/kindscript) in a `kindscript` folder.
|
||||
* Clone this repo in a `kindscript-microbit` folder next to `kindscript`
|
||||
|
||||
```
|
||||
npm install
|
||||
```
|
||||
* To build and deploy new changes
|
||||
|
||||
```
|
||||
npm install -g kindscript-cli
|
||||
cd ../kindscript
|
||||
jake
|
||||
cd ../kindscript-microbit
|
||||
npm link ../kindscript
|
||||
```
|
||||
* run this command to build and launch a local editor
|
||||
|
||||
```
|
||||
kind serve
|
||||
```
|
||||
* open `localhost:3232` to try your editor!
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codemicrobit`` project.
|
@ -1,4 +1,4 @@
|
||||
/// <reference path="../node_modules/kindscript/built/kind.d.ts"/>
|
||||
/// <reference path="../node_modules/pxt-core/built/pxt.d.ts"/>
|
||||
|
||||
import * as fs from 'fs';
|
||||
import * as path from 'path';
|
||||
@ -7,7 +7,7 @@ import * as child_process from 'child_process';
|
||||
let writeFileAsync: any = Promise.promisify(fs.writeFile)
|
||||
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
|
||||
|
||||
export function deployCoreAsync(res: ts.ks.CompileResult) {
|
||||
export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||
return getBitDrivesAsync()
|
||||
.then(drives => {
|
||||
if (drives.length == 0) {
|
||||
@ -40,4 +40,4 @@ function getBitDrivesAsync(): Promise<string[]> {
|
||||
} else {
|
||||
return Promise.resolve([])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,8 @@
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
# About
|
||||
|
||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
|
@ -1,5 +1,6 @@
|
||||
# Lessons
|
||||
|
||||
|
||||
### @short Lessons
|
||||
|
||||
### ~column
|
||||
|
@ -22,12 +22,9 @@ Learn how to creating a message with a **string**, `show string` to write your m
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
basic.showString('Hi!')
|
||||
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
|
||||
```
|
||||
|
||||
|
@ -20,7 +20,7 @@ Learn how to **show LEDs**, to show an image on the BBC micro:bit's LED screen.
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -28,10 +28,7 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
|
||||
|
||||
basic.pause(100)
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -23,18 +23,11 @@ Learn how to control a blinking LED. We will be learning how to create a blinkin
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
led.plot(0, 0)
|
||||
|
||||
led.unplot(0, 0)
|
||||
|
||||
basic.pause(100)
|
||||
|
||||
basic.forever(() => {
|
||||
|
||||
})
|
||||
|
||||
|
||||
basic.forever(() => {})
|
||||
```
|
||||
|
||||
|
||||
|
@ -17,23 +17,13 @@ Learn the functions of **on data received**, **send number** and **receive numbe
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
|
||||
```cards
|
||||
basic.showNumber(0)
|
||||
|
||||
input.acceleration(Dimension.X)
|
||||
|
||||
led.plotBarGraph(0, 1023)
|
||||
|
||||
radio.onDataReceived(() => {
|
||||
|
||||
|
||||
})
|
||||
|
||||
radio.onDataReceived(() => {})
|
||||
radio.sendNumber(0)
|
||||
|
||||
radio.receiveNumber()
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -21,17 +21,12 @@ Learn how to use an if statements to run code run code depending on whether a co
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
input.compassHeading()
|
||||
|
||||
basic.forever(() => {})
|
||||
|
||||
let x = 0
|
||||
|
||||
if (true) {}
|
||||
|
||||
basic.showString("Hello!")
|
||||
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
|
@ -21,22 +21,12 @@ Learn how to creating a **variable** to keep track of the current count. We will
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
input.compassHeading()
|
||||
|
||||
basic.forever(() => {
|
||||
|
||||
|
||||
})
|
||||
|
||||
basic.forever(() => {})
|
||||
let x = 0
|
||||
|
||||
if (true) {
|
||||
|
||||
}
|
||||
|
||||
if (true) {}
|
||||
basic.showString("Hello!")
|
||||
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -44,7 +34,6 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
|
||||
```
|
||||
|
||||
* **variable**: [read more...](/microbit/reference/variables/var)
|
||||
|
@ -21,21 +21,11 @@ Learn how to use an if statements to run code run code depending on whether a co
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
|
||||
|
||||
|
||||
```cards
|
||||
input.onGesture(Gesture.Shake, () => {})
|
||||
let x = 0
|
||||
x = Math.random(3)
|
||||
|
||||
if (true) {
|
||||
|
||||
}
|
||||
|
||||
Math.random(3)
|
||||
if (true) {}
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -43,10 +33,6 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
|
||||
|
||||
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -21,13 +21,11 @@ Learn how to creating a **while loop**, `while condition do` to repeat code whil
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
let x = 0
|
||||
basic.showNumber(0)
|
||||
while (true) {
|
||||
|
||||
basic.pause(20)
|
||||
}
|
||||
while (true) {}
|
||||
basic.pause(20)
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -20,13 +20,8 @@ Learn how to `show LEDs` by showing an image on the LED screen. We will be learn
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
basic.forever(() => {
|
||||
|
||||
|
||||
})
|
||||
|
||||
|
||||
```cards
|
||||
basic.forever(() => {})
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -34,11 +29,8 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
|
||||
basic.pause(100)
|
||||
|
||||
basic.clearScreen()
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -19,15 +19,10 @@ Learn how to create game blocks to keep track of the current score. We will be l
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
game.addScore(1)
|
||||
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
})
|
||||
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
basic.showNumber(0)
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -18,15 +18,10 @@ Learn how to creating a message with a **game over** to write your message. We w
|
||||
## Documentation
|
||||
|
||||
|
||||
```docs
|
||||
```cards
|
||||
game.gameOver()
|
||||
|
||||
basic.showString("Hello!")
|
||||
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
})
|
||||
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -19,21 +19,12 @@ Learn how to get the acceleration **acceleration**, `acceleration` value (g-forc
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
|
||||
basic.forever(() => {
|
||||
|
||||
|
||||
})
|
||||
|
||||
```cards
|
||||
basic.forever(() => {})
|
||||
let x = 0
|
||||
|
||||
input.acceleration(Dimension.X)
|
||||
|
||||
Math.abs(0)
|
||||
|
||||
led.setBrightness(255)
|
||||
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -41,7 +32,6 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -21,22 +21,12 @@ Learn how to create numbers randomly by using the input of the BBC micro:bit. We
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
|
||||
})
|
||||
|
||||
```cards
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
let x = 0
|
||||
|
||||
basic.showNumber(0)
|
||||
|
||||
Math.random(3)
|
||||
|
||||
basic.clearScreen()
|
||||
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -26,10 +26,8 @@ Learn how to control a blinking LED. We will be learning how to create a blinkin
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
for (let i = 0; i < 5; i++) {
|
||||
|
||||
}
|
||||
```cards
|
||||
for (let i = 0; i < 5; i++) {}
|
||||
basic.showNumber(0)
|
||||
basic.pause(100)
|
||||
|
||||
|
@ -22,19 +22,11 @@ Learn how to use the **pin pressed**, `on pin pressed` to run code when the user
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
if (true) {
|
||||
|
||||
}
|
||||
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
|
||||
})
|
||||
```cards
|
||||
if (true) {}
|
||||
input.onPinPressed(TouchPin.P0, () => {})
|
||||
let x = 0
|
||||
Math.random(3)
|
||||
basic.showNumber(0)
|
||||
basic.pause(100)
|
||||
|
||||
|
||||
|
||||
```
|
||||
|
@ -19,14 +19,10 @@ Learn how to creating **conditionals**, `if condition do` to conditionally run c
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
if (true) {
|
||||
|
||||
}
|
||||
```cards
|
||||
if (true) {}
|
||||
Math.random(3)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
input.onGesture(Gesture.Shake, () => {})
|
||||
basic.showNumber(7)
|
||||
basic.clearScreen()
|
||||
basic.showString("Hello!")
|
||||
|
@ -20,13 +20,9 @@ On Logo Up
|
||||
Learn how to plot image **on logo up**, `on logo up` to run code when the micro:bit screen is facing up and vertically orientated. We will be learning how to plot an image with the logo up, basic show LEDs, and logo down.
|
||||
|
||||
## Documentation
|
||||
```docs
|
||||
input.onLogoUp(() => {
|
||||
|
||||
})
|
||||
input.onLogoDown(() => {
|
||||
|
||||
})
|
||||
```cards
|
||||
input.onLogoUp(() => {})
|
||||
input.onLogoDown(() => {})
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -34,8 +30,6 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -21,11 +21,9 @@ Learn how to **set brightness** of an image `set brightness` to set the brightne
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
led.setBrightness(255)
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -33,7 +31,6 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -15,14 +15,13 @@ Running Time
|
||||
Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.
|
||||
|
||||
## Documentation
|
||||
```docs
|
||||
```cards
|
||||
let jumps = 0
|
||||
let acc = input.acceleration(Dimension.Y)
|
||||
basic.showNumber(jumps)
|
||||
basic.showNumber(radio.receiveNumber())
|
||||
basic.showNumber(0)
|
||||
radio.receiveNumber()
|
||||
led.stopAnimation()
|
||||
jumps = jumps + 1;
|
||||
radio.sendNumber(jumps)
|
||||
radio.sendNumber(0)
|
||||
basic.forever(() => { })
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
@ -32,11 +31,8 @@ basic.showLeds(`
|
||||
. # # # .
|
||||
`)
|
||||
basic.clearScreen()
|
||||
if (acc > 2000) {
|
||||
|
||||
}
|
||||
if (true) {}
|
||||
radio.onDataReceived(() => { })
|
||||
|
||||
```
|
||||
## Objectives
|
||||
|
||||
|
@ -23,10 +23,8 @@ Learn how to create a **local variable**, `var t :=time` where you can store dat
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
```cards
|
||||
input.onGesture(Gesture.Shake, () => {})
|
||||
Math.random(3)
|
||||
let x = 0
|
||||
basic.showLeds(`
|
||||
|
@ -19,11 +19,9 @@ Learn how to create images that look like a rotating animation by using a while
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
let x = 0
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -32,10 +30,8 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
`)
|
||||
basic.pause(100)
|
||||
while (true) {
|
||||
|
||||
basic.pause(20)
|
||||
}
|
||||
while (true) {}
|
||||
basic.pause(20)
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -23,7 +23,7 @@ Learn how to **clear screen**, `clear screen` to turn off all the LED lights on
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
basic.clearScreen()
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
@ -32,10 +32,7 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
})
|
||||
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -24,10 +24,8 @@ Learn how to **show LEDs** to turn on a LED light pattern on the LED screen. We
|
||||
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
|
||||
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
|
||||
|
||||
```docs
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
})
|
||||
```cards
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -35,7 +33,6 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -25,7 +25,7 @@ Learn how to show LEDs with a, `pause` to pause program execution for a specifie
|
||||
* **pause** : [read more...](/microbit/reference/basic/pause)
|
||||
* **forever** : [read more...](/microbit/reference/basic/forever)
|
||||
|
||||
```docs
|
||||
```cards
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -34,8 +34,5 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
`)
|
||||
basic.pause(100)
|
||||
basic.forever(() => {
|
||||
|
||||
})
|
||||
|
||||
basic.forever(() => {})
|
||||
```
|
||||
|
@ -22,14 +22,10 @@ Learn how to use an if statement to run code run code depending on whether a con
|
||||
## Documentation
|
||||
|
||||
|
||||
```docs
|
||||
if (true) {
|
||||
|
||||
}
|
||||
```cards
|
||||
if (true) {}
|
||||
let x = 0
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
input.onGesture(Gesture.Shake, () => {})
|
||||
Math.random(3)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
|
@ -17,14 +17,11 @@ For Loop
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
led.plot(0, 0)
|
||||
led.unplot(0, 0)
|
||||
for (let i = 0; i < 5; i++) {
|
||||
|
||||
}
|
||||
for (let i = 0; i < 5; i++) {}
|
||||
basic.pause(100)
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -17,15 +17,12 @@ Learn how to get the ambient temperature (degree Celsius °C). The temperature i
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
input.temperature()
|
||||
let x = 0
|
||||
basic.showNumber(7)
|
||||
basic.showString("Hello!")
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
|
||||
input.onGesture(Gesture.Shake, () => {})
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -21,7 +21,7 @@ Learn how to use an if statement to run code run code depending on whether a con
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
@ -29,16 +29,11 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
let x = 0
|
||||
Math.random(3)
|
||||
if (true) {
|
||||
|
||||
}
|
||||
if (true) {}
|
||||
basic.showString("Hello!")
|
||||
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -21,7 +21,7 @@ Learn how to get the **acceleration**, `acceleration` in one of three specified
|
||||
|
||||
## Documentation
|
||||
|
||||
```docs
|
||||
```cards
|
||||
basic.forever(() => {
|
||||
})
|
||||
let x = 0
|
||||
|
@ -1,460 +1,17 @@
|
||||
# Reference
|
||||
|
||||
### @section full
|
||||
|
||||
### ~column
|
||||
|
||||
### Basic
|
||||
|
||||
[show number](/microbit/reference/basic/show-number)
|
||||
|
||||
~~~~block
|
||||
basic.showNumber(2)
|
||||
~~~~
|
||||
|
||||
[show string](/microbit/reference/basic/show-string)
|
||||
|
||||
~~~~block
|
||||
basic.showString('Hello!')
|
||||
~~~~
|
||||
|
||||
[show LEDs](/microbit/reference/basic/show-leds)
|
||||
|
||||
~~~~block
|
||||
basic.showLeds(`. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .`)
|
||||
~~~~
|
||||
|
||||
[clear screen](/microbit/reference/basic/clear-screen)
|
||||
|
||||
~~~~block
|
||||
basic.clearScreen()
|
||||
~~~~
|
||||
|
||||
[forever](/microbit/reference/basic/forever)
|
||||
|
||||
~~~~block
|
||||
basic.forever(() => { })
|
||||
~~~~
|
||||
|
||||
[pause](/microbit/reference/basic/pause)
|
||||
|
||||
```block
|
||||
basic.pause(200)
|
||||
```
|
||||
|
||||
### Input
|
||||
|
||||
[on button pressed](/microbit/reference/input/on-button-pressed)
|
||||
|
||||
```block
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
```
|
||||
|
||||
[on pin pressed](/microbit/reference/input/on-pin-pressed)
|
||||
|
||||
```block
|
||||
input.onPinPressed(TouchPin.P0, () => {})
|
||||
```
|
||||
|
||||
[on shake](/microbit/reference/input/on-shake)
|
||||
|
||||

|
||||
|
||||
[on logo up](/microbit/reference/on-logo-up)
|
||||
|
||||

|
||||
|
||||
[on logo down](/microbit/reference/on-logo-down)
|
||||
|
||||

|
||||
|
||||
[on screen up](/microbit/reference/on-screen-up)
|
||||
|
||||

|
||||
|
||||
[on screen down](/microbit/reference/on-screen-down)
|
||||
|
||||

|
||||
|
||||
[button is pressed](/microbit/reference/button-is-pressed)
|
||||
|
||||

|
||||
|
||||
[compass heading](/microbit/reference/compass-heading)
|
||||
|
||||

|
||||
|
||||
[temperature](/microbit/reference/temperature)
|
||||
|
||||

|
||||
|
||||
[acceleration](/microbit/reference/input/acceleration)
|
||||
|
||||

|
||||
|
||||
[rotation](/microbit/reference/rotation)
|
||||
|
||||

|
||||
|
||||
[magnetic force](/microbit/reference/magnetic-force)
|
||||
|
||||

|
||||
|
||||
[running time](/microbit/reference/running-time)
|
||||
|
||||

|
||||
|
||||
### Loops
|
||||
|
||||
[for](/microbit/reference/loops/for)
|
||||
|
||||
```block
|
||||
for(let i = 0;i<5;i++) {}
|
||||
```
|
||||
|
||||
[repeat](/microbit/reference/loops/repeat)
|
||||
|
||||

|
||||
|
||||
[while](/microbit/reference/loops/while)
|
||||
|
||||
```block
|
||||
while(true) {}
|
||||
```
|
||||
|
||||
[forever](/microbit/reference/basic/forever)
|
||||
|
||||
```block
|
||||
basic.forever(() => {})
|
||||
```
|
||||
|
||||
|
||||
|
||||
### ~
|
||||
|
||||
### ~column
|
||||
|
||||
### Logic
|
||||
|
||||
[if](/microbit/reference/logic/if)
|
||||
|
||||
```block
|
||||
if(false) {
|
||||
}
|
||||
```
|
||||
|
||||
[Boolean](/microbit/reference/types/boolean) values: *true*; *false*
|
||||
|
||||
```block
|
||||
true
|
||||
false
|
||||
```
|
||||
|
||||
Boolean binary operators: *and* (conjunction); *or* (disjunction)
|
||||
|
||||
```block
|
||||
true && false;
|
||||
true || false;
|
||||
```
|
||||
|
||||
Boolean negation operator
|
||||
|
||||
```block
|
||||
!true
|
||||
```
|
||||
|
||||
Comparison operators (=, !=, <, >, <=, >=)
|
||||
|
||||
```block
|
||||
0 == 0;
|
||||
1 !- 0;
|
||||
0 < 1;
|
||||
1 > 0;
|
||||
0 <= 1;
|
||||
1 >= 0;
|
||||
```
|
||||
|
||||
### Variables
|
||||
|
||||
[Assign](/microbit/reference/variables/assign) (set) a variable's value
|
||||
|
||||
```block
|
||||
```namespaces
|
||||
basic.showString("Hello!");
|
||||
input.onButtonPressed(Button.A, () => {});
|
||||
for (let i = 0;i<5;++i) {}
|
||||
if (true){}
|
||||
let x = 0;
|
||||
```
|
||||
|
||||
Get a variable's value
|
||||
|
||||
```block
|
||||
let x = 0;
|
||||
x;
|
||||
```
|
||||
|
||||
[Change](/microbit/reference/variables/change-var) a variable's value
|
||||
|
||||
```block
|
||||
let x = 0;
|
||||
x+=1;
|
||||
```
|
||||
|
||||
### Math
|
||||
|
||||
[Numeric](/microbit/reference/types/number) values: 0, 1, 2, ...
|
||||
|
||||
```block
|
||||
0;
|
||||
1;
|
||||
2;
|
||||
```
|
||||
|
||||
Arithmetic binary operation (+, -, *, /)
|
||||
|
||||
```block
|
||||
0+1;
|
||||
0-1;
|
||||
1*2;
|
||||
3/4;
|
||||
```
|
||||
|
||||
Absolute value
|
||||
|
||||
```block
|
||||
Math.abs(-5);
|
||||
```
|
||||
|
||||
Minimum/maximum of two values
|
||||
|
||||
```block
|
||||
Math.min(0, 1);
|
||||
Math.max(0, 1);
|
||||
```
|
||||
|
||||
Random value
|
||||
|
||||
```block
|
||||
Math.random(5);
|
||||
led.plot(0,0);
|
||||
radio.sendNumber(0);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Whole));
|
||||
game.createSprite(2,2);
|
||||
pins.digitalReadPin(DigitalPin.P0);
|
||||
serial.writeLine("Hello!");
|
||||
control.inBackground(() => {});
|
||||
```
|
||||
|
||||
### LED
|
||||
|
||||
[plot](/microbit/reference/led/plot)
|
||||
|
||||
```block
|
||||
led.plot(2,2)
|
||||
```
|
||||
|
||||
[unplot](/microbit/reference/led/unplot)
|
||||
|
||||
```block
|
||||
led.unplot(2,2)
|
||||
```
|
||||
|
||||
[point](/microbit/reference/point)
|
||||
|
||||
```block
|
||||
led.point(2,2)
|
||||
```
|
||||
|
||||
[brightness](/microbit/reference/brightness)
|
||||
|
||||
```block
|
||||
led.brightness()
|
||||
```
|
||||
|
||||
[set brightness](/microbit/reference/set-brightness)
|
||||
|
||||
```block
|
||||
led.setBrightness(255)
|
||||
```
|
||||
|
||||
[stop animation](/microbit/reference/stop-animation)
|
||||
|
||||
```block
|
||||
led.stopAnimation()
|
||||
```
|
||||
|
||||
[plot bar graph](/microbit/reference/led/plot-bar-graph)
|
||||
|
||||
```block
|
||||
led.plotBarGraph(0, 1023)
|
||||
```
|
||||
|
||||
### Game
|
||||
|
||||
[create sprite](/microbit/reference/game/create-sprite)
|
||||
|
||||

|
||||
|
||||
[move](/microbit/reference/game/move)
|
||||
|
||||

|
||||
|
||||
[turn](/microbit/reference/game/turn)
|
||||
|
||||

|
||||
|
||||
[change](/microbit/reference/game/change)
|
||||
|
||||

|
||||
|
||||
[set](/microbit/reference/game/set)
|
||||
|
||||

|
||||
|
||||
[reports](/microbit/reference/reports)
|
||||
|
||||

|
||||
|
||||
[touching](/microbit/reference/touching)
|
||||
|
||||

|
||||
|
||||
[touching edge](/microbit/reference/touching-edge)
|
||||
|
||||

|
||||
|
||||
[if on edge, bounce](/microbit/reference/logic/if-on-edge-bounce)
|
||||
|
||||

|
||||
|
||||
[change score by](/microbit/reference/change-score-by)
|
||||
|
||||

|
||||
|
||||
[score](/microbit/reference/score)
|
||||
|
||||

|
||||
|
||||
[start countdown](/microbit/reference/start-countdown)
|
||||
|
||||

|
||||
|
||||
[game over](/microbit/reference/game-over)
|
||||
|
||||

|
||||
|
||||
### Music
|
||||
|
||||
[play tone](/microbit/reference/play-tone)
|
||||
|
||||

|
||||
|
||||
[ring tone](/microbit/reference/ring-tone)
|
||||
|
||||

|
||||
|
||||
[rest](/microbit/reference/rest)
|
||||
|
||||

|
||||
|
||||
[tempo](/microbit/reference/tempo)
|
||||
|
||||

|
||||
|
||||
[set tempo](/microbit/reference/set-tempo)
|
||||
|
||||

|
||||
|
||||
[change tempo](/microbit/reference/music/set-tempo)
|
||||
|
||||

|
||||
|
||||
### Comments
|
||||
|
||||
[comment](/microbit/reference/comment)
|
||||
|
||||
### Images
|
||||
|
||||
[show image](/microbit/reference/show-image)
|
||||
|
||||

|
||||
|
||||
[scroll image](/microbit/reference/scroll-image)
|
||||
|
||||

|
||||
|
||||
[create image](/microbit/reference/create-image)
|
||||
|
||||

|
||||
|
||||
|
||||
### ~
|
||||
|
||||
### ~column
|
||||
|
||||
### Pins
|
||||
|
||||
[digital read pin](/microbit/reference/pins/digital-read-pin)
|
||||
|
||||

|
||||
|
||||
[digital write pin](/microbit/reference/pins/digital-write-pin)
|
||||
|
||||

|
||||
|
||||
[analog read pin](/microbit/reference/pins/analog-read-pin)
|
||||
|
||||

|
||||
|
||||
[analog write pin](/microbit/reference/pins/analog-write-pin)
|
||||
|
||||

|
||||
|
||||
[analog set period](/microbit/reference/pins/analog-set-period)
|
||||
|
||||

|
||||
|
||||
[servo write pin](/microbit/reference/pins/servo-write-pin)
|
||||
|
||||

|
||||
|
||||
[servo set pulse](/microbit/reference/pins/servo-set-pulse)
|
||||
|
||||

|
||||
|
||||
[map](/microbit/reference/map)
|
||||
|
||||

|
||||
|
||||
|
||||
## Devices
|
||||
|
||||
Functions in this category require to be connected to a remote device.
|
||||
|
||||
[tell camera to](/microbit/reference/devices/tell-camera-to)
|
||||
|
||||

|
||||
|
||||
[tell remote control to](/microbit/reference/devices/tell-remote-control-to)
|
||||
|
||||

|
||||
|
||||
[raise alert to](/microbit/reference/devices/raise-alert-to)
|
||||
|
||||

|
||||
|
||||
[on notified](/microbit/reference/on-notified)
|
||||
|
||||

|
||||
|
||||
[on gamepad button](/microbit/reference/on-gamepad-button)
|
||||
|
||||

|
||||
|
||||
[on notified](/microbit/reference/on-notified)
|
||||
|
||||

|
||||
|
||||
[signal strength](/microbit/reference/signal-strength)
|
||||
|
||||

|
||||
|
||||
[on signal strength changed](/microbit/reference/on-signal-strength-changed)
|
||||
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
|
35
docs/reference/basic.md
Normal file
@ -0,0 +1,35 @@
|
||||
# Basic
|
||||
|
||||
Provides access to basic micro:bit functionality.
|
||||
|
||||
|
||||
```cards
|
||||
basic.showNumber(0);
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`);
|
||||
basic.showString("Hello!");
|
||||
basic.clearScreen();
|
||||
basic.forever(() => {
|
||||
|
||||
});
|
||||
basic.pause(100);
|
||||
basic.plotLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`);
|
||||
basic.showAnimation(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`);
|
||||
```
|
11
docs/reference/control.md
Normal file
@ -0,0 +1,11 @@
|
||||
# Control
|
||||
|
||||
|
||||
|
||||
|
||||
```cards
|
||||
control.inBackground(() => {
|
||||
|
||||
});
|
||||
control.reset();
|
||||
```
|
12
docs/reference/game.md
Normal file
@ -0,0 +1,12 @@
|
||||
# Game
|
||||
|
||||
|
||||
|
||||
|
||||
```cards
|
||||
game.addScore(1);
|
||||
game.score();
|
||||
game.startCountdown(10000);
|
||||
game.gameOver();
|
||||
game.setScore(0);
|
||||
```
|
21
docs/reference/images.md
Normal file
@ -0,0 +1,21 @@
|
||||
# Images
|
||||
|
||||
|
||||
|
||||
|
||||
```cards
|
||||
images.createImage(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`);
|
||||
images.createBigImage(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`);
|
||||
```
|
42
docs/reference/input.md
Normal file
@ -0,0 +1,42 @@
|
||||
# Input
|
||||
|
||||
|
||||
|
||||
|
||||
```cards
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
});
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
});
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
|
||||
});
|
||||
input.buttonIsPressed(Button.A);
|
||||
input.compassHeading();
|
||||
input.temperature();
|
||||
input.acceleration(Dimension.X);
|
||||
input.lightLevel();
|
||||
input.rotation(Rotation.Pitch);
|
||||
input.magneticForce(Dimension.X);
|
||||
input.runningTime();
|
||||
input.setAccelerometerRange(AcceleratorRange.OneG);
|
||||
input.pinIsPressed(TouchPin.P0);
|
||||
input.calibrate();
|
||||
input.onLogoDown(() => {
|
||||
|
||||
});
|
||||
input.onLogoUp(() => {
|
||||
|
||||
});
|
||||
input.onScreenDown(() => {
|
||||
|
||||
});
|
||||
input.onScreenUp(() => {
|
||||
|
||||
});
|
||||
input.onShake(() => {
|
||||
|
||||
});
|
||||
```
|
@ -126,15 +126,3 @@ This is useful if you have something connected at the other end. As explained ab
|
||||
let msg = serial.readString()
|
||||
```
|
||||
|
||||
* reads an image
|
||||
|
||||
```
|
||||
img = serial.readImage()
|
||||
```
|
||||
|
||||
* reads the state of the screen from serial
|
||||
|
||||
```
|
||||
serial.readScreen()
|
||||
```
|
||||
|
||||
|
21
docs/reference/led.md
Normal file
@ -0,0 +1,21 @@
|
||||
# Led
|
||||
|
||||
|
||||
|
||||
|
||||
```cards
|
||||
led.plot(0, 0);
|
||||
led.unplot(0, 0);
|
||||
led.point(0, 0);
|
||||
led.brightness();
|
||||
led.setBrightness(255);
|
||||
led.stopAnimation();
|
||||
led.plotBarGraph(0, 1023);
|
||||
led.fadeIn();
|
||||
led.fadeOut();
|
||||
led.plotAll();
|
||||
led.screenshot();
|
||||
led.toggle(0, 0);
|
||||
led.toggleAll();
|
||||
led.setDisplayMode(DisplayMode.BackAndWhite);
|
||||
```
|
39
docs/reference/logic.md
Normal file
@ -0,0 +1,39 @@
|
||||
# Logic
|
||||
|
||||
[if](/microbit/reference/logic/if)
|
||||
|
||||
```blocks
|
||||
if(true) {
|
||||
}
|
||||
```
|
||||
|
||||
[Boolean](/microbit/reference/types/boolean) values: *true*; *false*
|
||||
|
||||
```blocks
|
||||
true
|
||||
false
|
||||
```
|
||||
|
||||
Boolean binary operators: *and* (conjunction); *or* (disjunction)
|
||||
|
||||
```blocks
|
||||
true && false;
|
||||
true || false;
|
||||
```
|
||||
|
||||
Boolean negation operator
|
||||
|
||||
```blocks
|
||||
!true
|
||||
```
|
||||
|
||||
Comparison operators (=, !=, <, >, <=, >=)
|
||||
|
||||
```blocks
|
||||
0 == 0;
|
||||
1 !- 0;
|
||||
0 < 1;
|
||||
1 > 0;
|
||||
0 <= 1;
|
||||
1 >= 0;
|
||||
```
|
26
docs/reference/loops.md
Normal file
@ -0,0 +1,26 @@
|
||||
# Loops
|
||||
|
||||
Repeat code.
|
||||
|
||||
|
||||
[for](/reference/loops/for)
|
||||
|
||||
```blocks
|
||||
for(let i = 0;i<5;i++) {}
|
||||
```
|
||||
|
||||
[repeat](/reference/loops/repeat)
|
||||
|
||||

|
||||
|
||||
[while](/reference/loops/while)
|
||||
|
||||
```blocks
|
||||
while(true) {}
|
||||
```
|
||||
|
||||
[forever](/reference/basic/forever)
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {})
|
||||
```
|
37
docs/reference/math.md
Normal file
@ -0,0 +1,37 @@
|
||||
# Math
|
||||
|
||||
[Numeric](/reference/types/number) values: 0, 1, 2, ...
|
||||
|
||||
```blocks
|
||||
0;
|
||||
1;
|
||||
2;
|
||||
```
|
||||
|
||||
Arithmetic binary operation (+, -, *, /)
|
||||
|
||||
```blocks
|
||||
0+1;
|
||||
0-1;
|
||||
1*2;
|
||||
3/4;
|
||||
```
|
||||
|
||||
Absolute value
|
||||
|
||||
```blocks
|
||||
Math.abs(-5);
|
||||
```
|
||||
|
||||
Minimum/maximum of two values
|
||||
|
||||
```blocks
|
||||
Math.min(0, 1);
|
||||
Math.max(0, 1);
|
||||
```
|
||||
|
||||
Random value
|
||||
|
||||
```blocks
|
||||
Math.random(5);
|
||||
```
|
15
docs/reference/music.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Music
|
||||
|
||||
|
||||
|
||||
|
||||
```cards
|
||||
music.playTone(0, 0);
|
||||
music.ringTone(0);
|
||||
music.rest(0);
|
||||
music.noteFrequency(Note.C);
|
||||
music.beat();
|
||||
music.tempo();
|
||||
music.changeTempoBy(20);
|
||||
music.setTempo(120);
|
||||
```
|
17
docs/reference/pins.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Pins
|
||||
|
||||
|
||||
|
||||
|
||||
```cards
|
||||
pins.digitalReadPin(DigitalPin.P0);
|
||||
pins.digitalWritePin(DigitalPin.P0, 0);
|
||||
pins.analogReadPin(AnalogPin.P0);
|
||||
pins.analogWritePin(AnalogPin.P0, 1023);
|
||||
pins.analogSetPeriod(AnalogPin.P0, 20000);
|
||||
pins.servoWritePin(AnalogPin.P0, 180);
|
||||
pins.servoSetPulse(AnalogPin.P0, 1500);
|
||||
pins.map(0, 0, 1023, 0, 4);
|
||||
pins.analogPitch(0, 0);
|
||||
pins.analogSetPitchPin(AnalogPin.P0);
|
||||
```
|
17
docs/reference/radio.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Radio
|
||||
|
||||
|
||||
|
||||
|
||||
```cards
|
||||
radio.sendNumber(0);
|
||||
radio.sendNumbers(0, 0, 0, 0);
|
||||
radio.onDataReceived(() => {
|
||||
|
||||
});
|
||||
radio.receiveNumber();
|
||||
radio.receivedNumberAt(0);
|
||||
radio.receivedSignalStrength();
|
||||
radio.setGroup(0);
|
||||
radio.setTransmitPower(0);
|
||||
```
|
21
docs/reference/variables.md
Normal file
@ -0,0 +1,21 @@
|
||||
## Variables
|
||||
|
||||
[Assign](/reference/variables/assign) (set) a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
```
|
||||
|
||||
Get a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x;
|
||||
```
|
||||
|
||||
[Change](/reference/variables/change-var) a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x+=1;
|
||||
```
|
1
docs/static/footerlogo.svg
vendored
Normal file
@ -0,0 +1 @@
|
||||
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|
After Width: | Height: | Size: 3.8 KiB |
1
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