Compare commits

...

96 Commits

Author SHA1 Message Date
63ae951249 0.2.49 2016-04-08 15:06:07 -07:00
e5aeacae2f Bump pxt-core to 0.2.51 2016-04-08 15:06:05 -07:00
9ecb7f11cd Merge branch 'master' of github.com:Microsoft/kindscript-microbit 2016-04-08 14:57:27 -07:00
d1660f1361 0.2.48 2016-04-08 14:56:34 -07:00
edf5345492 Bump pxt-core to 0.2.50 2016-04-08 14:56:33 -07:00
5eadb3483f Remove explicit caching from simulator 2016-04-08 14:44:24 -07:00
c4d3fd5d67 moved svg files around 2016-04-08 13:57:37 -07:00
5166c5141f added build of windows app 2016-04-08 13:49:53 -07:00
c21b45a084 updated windows app manifest 2016-04-08 13:21:03 -07:00
fa0d365aae importing target logos from files 2016-04-08 12:04:43 -07:00
43cab7a156 added portrait logo 2016-04-08 11:50:21 -07:00
79b000b1bb 0.2.47 2016-04-08 11:02:01 -07:00
0af25f4230 Bump pxt-core to 0.2.49 2016-04-08 11:01:59 -07:00
0fcca0792a Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-08 10:54:05 -07:00
cb1260419b updated manifest 2016-04-08 10:49:43 -07:00
17150e0d71 added uwp app 2016-04-07 20:48:00 -07:00
693d019525 0.2.46 2016-04-07 18:17:30 -07:00
fa6b48e421 Bump pxt-core to 0.2.48 2016-04-07 18:17:28 -07:00
8286561125 Add app manifest 2016-04-07 18:14:24 -07:00
78083e18a7 using classlist polyfill 2016-04-07 14:18:12 -07:00
cba7ccbacb One more rename 2016-04-07 13:34:52 -07:00
391e0ed897 0.2.45 2016-04-07 13:34:13 -07:00
fce6206d28 Bump pxt-core to 0.2.46 2016-04-07 13:34:11 -07:00
faf1385933 Redirect to main repo for instructions 2016-04-07 13:33:55 -07:00
7a74def276 0.2.44 2016-04-07 13:11:12 -07:00
81b93c13ad Bump pxt-core to 0.2.45 2016-04-07 13:11:10 -07:00
2852684f89 Remove unused images 2016-04-07 13:00:38 -07:00
2798b579a6 0.2.43 2016-04-07 12:53:53 -07:00
9d23f82238 Bump pxt-core to 0.2.44 2016-04-07 12:53:51 -07:00
ce53d5c386 Renaming stuff in the simulator 2016-04-07 12:52:02 -07:00
5d3471b3b2 0.2.42 2016-04-07 11:41:51 -07:00
08b9b10ac8 Files renamed 2016-04-07 11:41:39 -07:00
404d7cc4a2 Bump pxt-core to 0.2.43 2016-04-07 11:41:23 -07:00
7c43739e4b Rename references 2016-04-07 11:30:22 -07:00
92d8adfdbd Rename json files 2016-04-07 11:30:07 -07:00
0f273131f6 0.2.41 2016-04-07 09:46:17 -07:00
9ae0c48477 Bump kindscript to 0.2.42 2016-04-07 09:46:15 -07:00
5f538f418e 0.2.40 2016-04-07 09:18:35 -07:00
859b68b6e3 Bump kindscript to 0.2.41 2016-04-07 09:18:33 -07:00
6576f7bd66 better handlings of logs 2016-04-07 09:03:21 -07:00
5a670f3291 0.2.39 2016-04-07 06:45:52 -07:00
7129487618 0.2.38 2016-04-07 06:34:15 -07:00
e1797b457a Bump kindscript to 0.2.39 2016-04-07 06:34:14 -07:00
c82efa452d 0.2.37 2016-04-07 04:48:45 -07:00
493014af01 Bump kindscript to 0.2.38 2016-04-07 04:48:43 -07:00
fb4a96d81b 0.2.36 2016-04-07 03:56:24 -07:00
bbf115f33c Bump kindscript to 0.2.36 2016-04-07 03:56:22 -07:00
5d9c2cf590 svg refactored into kindsim 2016-04-07 03:52:32 -07:00
b99231f6e2 0.2.35 2016-04-06 18:24:27 -07:00
2676907129 Bump kindscript to 0.2.35 2016-04-06 18:24:25 -07:00
6f4c533ebb 0.2.34 2016-04-06 16:41:29 -07:00
85dcaea979 0.2.33 2016-04-06 16:36:41 -07:00
8560b31657 Bump kindscript to 0.2.33 2016-04-06 16:36:40 -07:00
b896588f45 0.2.32 2016-04-06 16:09:30 -07:00
0b4d4facfe fix target 2016-04-06 16:09:20 -07:00
52ad897ee3 0.2.31 2016-04-06 15:49:03 -07:00
72582f2a60 updated title 2016-04-06 15:48:45 -07:00
2b2048da7d 0.2.30 2016-04-06 15:34:37 -07:00
e85fa990bd Bump kindscript to 0.2.31 2016-04-06 15:34:35 -07:00
81a61538c3 updated target 2016-04-06 15:23:58 -07:00
cc8751bd09 updated target 2016-04-06 15:12:55 -07:00
03f933a1c8 0.2.29 2016-04-06 14:02:53 -07:00
10a77d9fef Bump kindscript to 0.2.30 2016-04-06 14:02:51 -07:00
773f8a8688 0.2.28 2016-04-06 08:05:40 -07:00
f67743d935 Bump kindscript to 0.2.29 2016-04-06 08:05:38 -07:00
237a57ee86 updated logos 2016-04-06 07:32:14 -07:00
b80edb43fc removing some serial functions 2016-04-06 07:00:34 -07:00
6c9b609fe0 annotate math namespace 2016-04-06 06:16:59 -07:00
26d78768c0 0.2.27 2016-04-05 23:15:42 -07:00
6812767555 Bump kindscript to 0.2.28 2016-04-05 23:15:39 -07:00
2aa7c91ca7 various docs updates 2016-04-05 23:11:48 -07:00
baf2c3247f Merge branch 'master' of https://github.com/Microsoft/kindscript-microbit 2016-04-05 20:49:54 -07:00
c9536b0cf2 Use constant for end of memory 2016-04-05 19:19:27 -07:00
7fd7e15bd4 Add README.md to kind.json 2016-04-05 19:02:12 -07:00
948b0ef304 Add readme to neopixel 2016-04-05 18:21:24 -07:00
715771b991 Add readme to i2c fram module 2016-04-05 18:21:15 -07:00
65d48f4b02 Add FRAM driver 2016-04-05 17:25:45 -07:00
283c331a5e moving namespace docs 2016-04-05 16:54:09 -07:00
ba96e94fa7 added jsdoc 2016-04-05 16:52:50 -07:00
7e1248b8dc 0.2.26 2016-04-05 16:15:58 -07:00
cbe280187a Bump kindscript to 0.2.26 2016-04-05 16:15:56 -07:00
761e4f38cd adding namespace descriptions 2016-04-05 15:59:25 -07:00
a9137f7761 first radio namespace docs 2016-04-05 14:10:53 -07:00
3274e237cf 0.2.25 2016-04-05 14:05:36 -07:00
5261b2b270 0.2.24 2016-04-05 13:54:55 -07:00
1adede163a Bump kindscript to 0.2.25 2016-04-05 13:54:53 -07:00
bb80874ef9 fixing docs enum 2016-04-05 13:54:48 -07:00
9e9d11cb94 0.2.23 2016-04-05 13:28:03 -07:00
c004aa4b1b Bump kindscript to 0.2.24 2016-04-05 13:28:01 -07:00
cdd4798945 namspace docs 2016-04-05 13:23:42 -07:00
0f56142317 updated about 2016-04-05 10:36:23 -07:00
6927085d64 0.2.22 2016-04-04 22:46:48 -07:00
c1b654f092 Bump kindscript to 0.2.23 2016-04-04 22:46:46 -07:00
2f551c97b5 0.2.21 2016-04-04 22:38:41 -07:00
01e6aab376 0.2.20 2016-04-04 22:33:39 -07:00
df17ba09ae updated links 2016-04-04 22:33:13 -07:00
214 changed files with 1196 additions and 1211 deletions

15
.gitignore vendored
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@ -1,10 +1,15 @@
node_modules node_modules
*.sw?
built built
typings/ typings
tmp/ tmp
temp
projects
win10/app/bin
win10/app/bld
*.user
*.sw?
*.ts.new *.ts.new
*.tgz *.tgz
temp/
*.db *.db
projects/ *.suo

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@ -2,9 +2,9 @@ language: node_js
node_js: node_js:
- "5.7.0" - "5.7.0"
script: script:
- "node node_modules/kindscript/built/kind.js travis" - "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/kindscript/built/kind.js run)" - "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "node node_modules/kindscript/built/kind.js uploaddoc" - "node node_modules/pxt-core/built/pxt.js uploaddoc"
sudo: false sudo: false
notifications: notifications:
email: email:

2
.vscode/tasks.json vendored
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@ -1,7 +1,7 @@
{ {
"version": "0.1.0", "version": "0.1.0",
// Task runner is jake // Task runner is jake
"command": "kind", "command": "pxt",
// Need to be executed in shell / cmd // Need to be executed in shell / cmd
"isShellCommand": true, "isShellCommand": true,
"showOutput": "always", "showOutput": "always",

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@ -1,48 +1,24 @@
# micro:bit target for KindScript # micro:bit target for PXT
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using [KindScript](https://github.com/Microsoft/kindscript). This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
[Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt).
[![Build Status](https://travis-ci.org/Microsoft/kindscript-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/kindscript-microbit) [![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
# Getting started # Getting started
> If you're making changes to kindscript repository itself, proceed to **Local installation** below. Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
* Clone this repo and run ## Universal Windows App
``` The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
npm install that wraps codemicrobit.com and provides additional features.
```
* Install the `KindScript` tool and launch the local server: ### Sideloading
``` Find the latest build under ``win10/app/AppPackages/latest`` and run the ``Add-AppDevPackage.ps1`` PowerShell script.
npm install -g kindscript-cli
kind serve
```
To re-build the `built/target.json` file, re-run `kind serve`.
### Building
## Local installation * Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``codemicrobit`` project.
* Clone and build [KindScript](https://github.com/Microsoft/kindscript) in a `kindscript` folder.
* Clone this repo in a `kindscript-microbit` folder next to `kindscript`
```
npm install
```
* To build and deploy new changes
```
npm install -g kindscript-cli
cd ../kindscript
jake
cd ../kindscript-microbit
npm link ../kindscript
```
* run this command to build and launch a local editor
```
kind serve
```
* open `localhost:3232` to try your editor!

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@ -1,4 +1,4 @@
/// <reference path="../node_modules/kindscript/built/kind.d.ts"/> /// <reference path="../node_modules/pxt-core/built/pxt.d.ts"/>
import * as fs from 'fs'; import * as fs from 'fs';
import * as path from 'path'; import * as path from 'path';
@ -7,7 +7,7 @@ import * as child_process from 'child_process';
let writeFileAsync: any = Promise.promisify(fs.writeFile) let writeFileAsync: any = Promise.promisify(fs.writeFile)
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec) let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
export function deployCoreAsync(res: ts.ks.CompileResult) { export function deployCoreAsync(res: ts.pxt.CompileResult) {
return getBitDrivesAsync() return getBitDrivesAsync()
.then(drives => { .then(drives => {
if (drives.length == 0) { if (drives.length == 0) {

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@ -1,3 +1,8 @@
```sim
basic.forever(() => {
basic.showString("Hi!");
})
```
# About # About
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone. The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.

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@ -1,5 +1,6 @@
# Lessons # Lessons
### @short Lessons ### @short Lessons
### ~column ### ~column

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@ -22,12 +22,9 @@ Learn how to creating a message with a **string**, `show string` to write your m
## Documentation ## Documentation
```docs ```cards
basic.showString('Hi!') basic.showString('Hi!')
input.onButtonPressed(Button.A, () => {})
input.onButtonPressed(Button.A, () => {
})
``` ```

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@ -20,7 +20,7 @@ Learn how to **show LEDs**, to show an image on the BBC micro:bit's LED screen.
## Documentation ## Documentation
```docs ```cards
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -28,10 +28,7 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
basic.pause(100) basic.pause(100)
``` ```
## Objectives ## Objectives

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@ -23,18 +23,11 @@ Learn how to control a blinking LED. We will be learning how to create a blinkin
## Documentation ## Documentation
```docs ```cards
led.plot(0, 0) led.plot(0, 0)
led.unplot(0, 0) led.unplot(0, 0)
basic.pause(100) basic.pause(100)
basic.forever(() => {})
basic.forever(() => {
})
``` ```

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@ -17,23 +17,13 @@ Learn the functions of **on data received**, **send number** and **receive numbe
## Documentation ## Documentation
```docs ```cards
basic.showNumber(0) basic.showNumber(0)
input.acceleration(Dimension.X) input.acceleration(Dimension.X)
led.plotBarGraph(0, 1023) led.plotBarGraph(0, 1023)
radio.onDataReceived(() => {})
radio.onDataReceived(() => {
})
radio.sendNumber(0) radio.sendNumber(0)
radio.receiveNumber() radio.receiveNumber()
``` ```
## Objectives ## Objectives

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@ -21,17 +21,12 @@ Learn how to use an if statements to run code run code depending on whether a co
## Documentation ## Documentation
```docs ```cards
input.compassHeading() input.compassHeading()
basic.forever(() => {}) basic.forever(() => {})
let x = 0 let x = 0
if (true) {} if (true) {}
basic.showString("Hello!") basic.showString("Hello!")
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .

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@ -21,22 +21,12 @@ Learn how to creating a **variable** to keep track of the current count. We will
## Documentation ## Documentation
```docs ```cards
input.compassHeading() input.compassHeading()
basic.forever(() => {})
basic.forever(() => {
})
let x = 0 let x = 0
if (true) {}
if (true) {
}
basic.showString("Hello!") basic.showString("Hello!")
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -44,7 +34,6 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
``` ```
* **variable**: [read more...](/microbit/reference/variables/var) * **variable**: [read more...](/microbit/reference/variables/var)

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@ -21,21 +21,11 @@ Learn how to use an if statements to run code run code depending on whether a co
## Documentation ## Documentation
```docs ```cards
input.onGesture(Gesture.Shake, () => {})
input.onGesture(Gesture.Shake, () => {
})
let x = 0 let x = 0
x = Math.random(3) Math.random(3)
if (true) {}
if (true) {
}
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -43,10 +33,6 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
``` ```
## Objectives ## Objectives

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@ -21,13 +21,11 @@ Learn how to creating a **while loop**, `while condition do` to repeat code whil
## Documentation ## Documentation
```docs ```cards
let x = 0 let x = 0
basic.showNumber(0) basic.showNumber(0)
while (true) { while (true) {}
basic.pause(20)
basic.pause(20)
}
``` ```
## Objectives ## Objectives

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@ -20,13 +20,8 @@ Learn how to `show LEDs` by showing an image on the LED screen. We will be learn
## Documentation ## Documentation
```docs ```cards
basic.forever(() => { basic.forever(() => {})
})
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -34,11 +29,8 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
basic.pause(100) basic.pause(100)
basic.clearScreen() basic.clearScreen()
``` ```
## Objectives ## Objectives

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@ -19,15 +19,10 @@ Learn how to create game blocks to keep track of the current score. We will be l
## Documentation ## Documentation
```docs ```cards
game.addScore(1) game.addScore(1)
input.onButtonPressed(Button.A, () => {})
input.onButtonPressed(Button.A, () => {
})
basic.showNumber(0) basic.showNumber(0)
``` ```
## Objectives ## Objectives

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@ -18,15 +18,10 @@ Learn how to creating a message with a **game over** to write your message. We w
## Documentation ## Documentation
```docs ```cards
game.gameOver() game.gameOver()
basic.showString("Hello!") basic.showString("Hello!")
input.onButtonPressed(Button.A, () => {})
input.onButtonPressed(Button.A, () => {
})
``` ```
## Objectives ## Objectives

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@ -19,21 +19,12 @@ Learn how to get the acceleration **acceleration**, `acceleration` value (g-forc
## Documentation ## Documentation
```docs ```cards
basic.forever(() => {})
basic.forever(() => {
})
let x = 0 let x = 0
input.acceleration(Dimension.X) input.acceleration(Dimension.X)
Math.abs(0) Math.abs(0)
led.setBrightness(255) led.setBrightness(255)
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -41,7 +32,6 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
``` ```
## Objectives ## Objectives

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@ -21,22 +21,12 @@ Learn how to create numbers randomly by using the input of the BBC micro:bit. We
## Documentation ## Documentation
```docs ```cards
input.onButtonPressed(Button.A, () => {})
input.onButtonPressed(Button.A, () => {
})
let x = 0 let x = 0
basic.showNumber(0) basic.showNumber(0)
Math.random(3) Math.random(3)
basic.clearScreen() basic.clearScreen()
``` ```
## Objectives ## Objectives

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@ -26,10 +26,8 @@ Learn how to control a blinking LED. We will be learning how to create a blinkin
## Documentation ## Documentation
```docs ```cards
for (let i = 0; i < 5; i++) { for (let i = 0; i < 5; i++) {}
}
basic.showNumber(0) basic.showNumber(0)
basic.pause(100) basic.pause(100)

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@ -22,19 +22,11 @@ Learn how to use the **pin pressed**, `on pin pressed` to run code when the user
## Documentation ## Documentation
```docs ```cards
if (true) { if (true) {}
input.onPinPressed(TouchPin.P0, () => {})
}
input.onPinPressed(TouchPin.P0, () => {
})
let x = 0 let x = 0
Math.random(3) Math.random(3)
basic.showNumber(0) basic.showNumber(0)
basic.pause(100) basic.pause(100)
``` ```

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@ -19,14 +19,10 @@ Learn how to creating **conditionals**, `if condition do` to conditionally run c
## Documentation ## Documentation
```docs ```cards
if (true) { if (true) {}
}
Math.random(3) Math.random(3)
input.onGesture(Gesture.Shake, () => { input.onGesture(Gesture.Shake, () => {})
})
basic.showNumber(7) basic.showNumber(7)
basic.clearScreen() basic.clearScreen()
basic.showString("Hello!") basic.showString("Hello!")

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@ -20,13 +20,9 @@ On Logo Up
Learn how to plot image **on logo up**, `on logo up` to run code when the micro:bit screen is facing up and vertically orientated. We will be learning how to plot an image with the logo up, basic show LEDs, and logo down. Learn how to plot image **on logo up**, `on logo up` to run code when the micro:bit screen is facing up and vertically orientated. We will be learning how to plot an image with the logo up, basic show LEDs, and logo down.
## Documentation ## Documentation
```docs ```cards
input.onLogoUp(() => { input.onLogoUp(() => {})
input.onLogoDown(() => {})
})
input.onLogoDown(() => {
})
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -34,8 +30,6 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
``` ```
## Objectives ## Objectives

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@ -21,11 +21,9 @@ Learn how to **set brightness** of an image `set brightness` to set the brightne
## Documentation ## Documentation
```docs ```cards
led.setBrightness(255) led.setBrightness(255)
input.onButtonPressed(Button.A, () => { input.onButtonPressed(Button.A, () => {})
})
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -33,7 +31,6 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
``` ```
## Objectives ## Objectives

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@ -15,14 +15,13 @@ Running Time
Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen. Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.
## Documentation ## Documentation
```docs ```cards
let jumps = 0 let jumps = 0
let acc = input.acceleration(Dimension.Y) let acc = input.acceleration(Dimension.Y)
basic.showNumber(jumps) basic.showNumber(0)
basic.showNumber(radio.receiveNumber()) radio.receiveNumber()
led.stopAnimation() led.stopAnimation()
jumps = jumps + 1; radio.sendNumber(0)
radio.sendNumber(jumps)
basic.forever(() => { }) basic.forever(() => { })
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
@ -32,11 +31,8 @@ basic.showLeds(`
. # # # . . # # # .
`) `)
basic.clearScreen() basic.clearScreen()
if (acc > 2000) { if (true) {}
}
radio.onDataReceived(() => { }) radio.onDataReceived(() => { })
``` ```
## Objectives ## Objectives

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@ -23,10 +23,8 @@ Learn how to create a **local variable**, `var t :=time` where you can store dat
## Documentation ## Documentation
```docs ```cards
input.onGesture(Gesture.Shake, () => { input.onGesture(Gesture.Shake, () => {})
})
Math.random(3) Math.random(3)
let x = 0 let x = 0
basic.showLeds(` basic.showLeds(`

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@ -19,11 +19,9 @@ Learn how to create images that look like a rotating animation by using a while
## Documentation ## Documentation
```docs ```cards
let x = 0 let x = 0
input.onButtonPressed(Button.A, () => { input.onButtonPressed(Button.A, () => {})
})
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -32,10 +30,8 @@ basic.showLeds(`
. . . . . . . . . .
`) `)
basic.pause(100) basic.pause(100)
while (true) { while (true) {}
basic.pause(20)
basic.pause(20)
}
``` ```
## Objectives ## Objectives

View File

@ -23,7 +23,7 @@ Learn how to **clear screen**, `clear screen` to turn off all the LED lights on
## Documentation ## Documentation
```docs ```cards
basic.clearScreen() basic.clearScreen()
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
@ -32,10 +32,7 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
input.onButtonPressed(Button.A, () => { input.onButtonPressed(Button.A, () => {})
})
``` ```
## Objectives ## Objectives

View File

@ -24,10 +24,8 @@ Learn how to **show LEDs** to turn on a LED light pattern on the LED screen. We
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds) * **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed) * **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
```docs ```cards
input.onButtonPressed(Button.A, () => { input.onButtonPressed(Button.A, () => {})
})
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -35,7 +33,6 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
``` ```
## Objectives ## Objectives

View File

@ -25,7 +25,7 @@ Learn how to show LEDs with a, `pause` to pause program execution for a specifie
* **pause** : [read more...](/microbit/reference/basic/pause) * **pause** : [read more...](/microbit/reference/basic/pause)
* **forever** : [read more...](/microbit/reference/basic/forever) * **forever** : [read more...](/microbit/reference/basic/forever)
```docs ```cards
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -34,8 +34,5 @@ basic.showLeds(`
. . . . . . . . . .
`) `)
basic.pause(100) basic.pause(100)
basic.forever(() => { basic.forever(() => {})
})
``` ```

View File

@ -22,14 +22,10 @@ Learn how to use an if statement to run code run code depending on whether a con
## Documentation ## Documentation
```docs ```cards
if (true) { if (true) {}
}
let x = 0 let x = 0
input.onGesture(Gesture.Shake, () => { input.onGesture(Gesture.Shake, () => {})
})
Math.random(3) Math.random(3)
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .

View File

@ -17,14 +17,11 @@ For Loop
## Documentation ## Documentation
```docs ```cards
led.plot(0, 0) led.plot(0, 0)
led.unplot(0, 0) led.unplot(0, 0)
for (let i = 0; i < 5; i++) { for (let i = 0; i < 5; i++) {}
}
basic.pause(100) basic.pause(100)
``` ```
## Objectives ## Objectives

View File

@ -17,15 +17,12 @@ Learn how to get the ambient temperature (degree Celsius °C). The temperature i
## Documentation ## Documentation
```docs ```cards
input.temperature() input.temperature()
let x = 0 let x = 0
basic.showNumber(7) basic.showNumber(7)
basic.showString("Hello!") basic.showString("Hello!")
input.onGesture(Gesture.Shake, () => { input.onGesture(Gesture.Shake, () => {})
})
``` ```
## Objectives ## Objectives

View File

@ -21,7 +21,7 @@ Learn how to use an if statement to run code run code depending on whether a con
## Documentation ## Documentation
```docs ```cards
basic.showLeds(` basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
@ -29,16 +29,11 @@ basic.showLeds(`
. . . . . . . . . .
. . . . . . . . . .
`) `)
input.onButtonPressed(Button.A, () => { input.onButtonPressed(Button.A, () => {})
})
let x = 0 let x = 0
Math.random(3) Math.random(3)
if (true) { if (true) {}
}
basic.showString("Hello!") basic.showString("Hello!")
``` ```
## Objectives ## Objectives

View File

@ -21,7 +21,7 @@ Learn how to get the **acceleration**, `acceleration` in one of three specified
## Documentation ## Documentation
```docs ```cards
basic.forever(() => { basic.forever(() => {
}) })
let x = 0 let x = 0

View File

@ -1,460 +1,17 @@
# Reference # Reference
### @section full ```namespaces
basic.showString("Hello!");
### ~column input.onButtonPressed(Button.A, () => {});
for (let i = 0;i<5;++i) {}
### Basic if (true){}
[show number](/microbit/reference/basic/show-number)
~~~~block
basic.showNumber(2)
~~~~
[show string](/microbit/reference/basic/show-string)
~~~~block
basic.showString('Hello!')
~~~~
[show LEDs](/microbit/reference/basic/show-leds)
~~~~block
basic.showLeds(`. . . . .
. # . # .
. . . . .
# . . . #
. # # # .`)
~~~~
[clear screen](/microbit/reference/basic/clear-screen)
~~~~block
basic.clearScreen()
~~~~
[forever](/microbit/reference/basic/forever)
~~~~block
basic.forever(() => { })
~~~~
[pause](/microbit/reference/basic/pause)
```block
basic.pause(200)
```
### Input
[on button pressed](/microbit/reference/input/on-button-pressed)
```block
input.onButtonPressed(Button.A, () => {})
```
[on pin pressed](/microbit/reference/input/on-pin-pressed)
```block
input.onPinPressed(TouchPin.P0, () => {})
```
[on shake](/microbit/reference/input/on-shake)
![](/static/mb/blocks/contents-22.jpg)
[on logo up](/microbit/reference/on-logo-up)
![](/static/mb/on-logo-up-0.jpg)
[on logo down](/microbit/reference/on-logo-down)
![](/static/mb/on-logo-down-0.jpg)
[on screen up](/microbit/reference/on-screen-up)
![](/static/mb/on-screen-up-0.jpg)
[on screen down](/microbit/reference/on-screen-down)
![](/static/mb/on-screen-down-0.jpg)
[button is pressed](/microbit/reference/button-is-pressed)
![](/static/mb/button-is-pressed-0.png)
[compass heading](/microbit/reference/compass-heading)
![](/static/mb/compass-heading-0.png)
[temperature](/microbit/reference/temperature)
![](/static/mb/temperature-0.png)
[acceleration](/microbit/reference/input/acceleration)
![](/static/mb/acceleration-0.png)
[rotation](/microbit/reference/rotation)
![](/static/mb/rotation-0.png)
[magnetic force](/microbit/reference/magnetic-force)
![](/static/mb/magnetic-force-0.png)
[running time](/microbit/reference/running-time)
![](/static/mb/running-time-0.png)
### Loops
[for](/microbit/reference/loops/for)
```block
for(let i = 0;i<5;i++) {}
```
[repeat](/microbit/reference/loops/repeat)
![](/static/mb/blocks/contents-0.png)
[while](/microbit/reference/loops/while)
```block
while(true) {}
```
[forever](/microbit/reference/basic/forever)
```block
basic.forever(() => {})
```
### ~
### ~column
### Logic
[if](/microbit/reference/logic/if)
```block
if(false) {
}
```
[Boolean](/microbit/reference/types/boolean) values: *true*; *false*
```block
true
false
```
Boolean binary operators: *and* (conjunction); *or* (disjunction)
```block
true && false;
true || false;
```
Boolean negation operator
```block
!true
```
Comparison operators (=, !=, <, >, <=, >=)
```block
0 == 0;
1 !- 0;
0 < 1;
1 > 0;
0 <= 1;
1 >= 0;
```
### Variables
[Assign](/microbit/reference/variables/assign) (set) a variable's value
```block
let x = 0; let x = 0;
```
Get a variable's value
```block
let x = 0;
x;
```
[Change](/microbit/reference/variables/change-var) a variable's value
```block
let x = 0;
x+=1;
```
### Math
[Numeric](/microbit/reference/types/number) values: 0, 1, 2, ...
```block
0;
1;
2;
```
Arithmetic binary operation (+, -, *, /)
```block
0+1;
0-1;
1*2;
3/4;
```
Absolute value
```block
Math.abs(-5);
```
Minimum/maximum of two values
```block
Math.min(0, 1);
Math.max(0, 1);
```
Random value
```block
Math.random(5); Math.random(5);
led.plot(0,0);
radio.sendNumber(0);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Whole));
game.createSprite(2,2);
pins.digitalReadPin(DigitalPin.P0);
serial.writeLine("Hello!");
control.inBackground(() => {});
``` ```
### LED
[plot](/microbit/reference/led/plot)
```block
led.plot(2,2)
```
[unplot](/microbit/reference/led/unplot)
```block
led.unplot(2,2)
```
[point](/microbit/reference/point)
```block
led.point(2,2)
```
[brightness](/microbit/reference/brightness)
```block
led.brightness()
```
[set brightness](/microbit/reference/set-brightness)
```block
led.setBrightness(255)
```
[stop animation](/microbit/reference/stop-animation)
```block
led.stopAnimation()
```
[plot bar graph](/microbit/reference/led/plot-bar-graph)
```block
led.plotBarGraph(0, 1023)
```
### Game
[create sprite](/microbit/reference/game/create-sprite)
![](/static/mb/create-sprite-0.png)
[move](/microbit/reference/game/move)
![](/static/mb/game-library/move-0.png)
[turn](/microbit/reference/game/turn)
![](/static/mb/game-library/turn-0.png)
[change](/microbit/reference/game/change)
![](/static/mb/change-0.png)
[set](/microbit/reference/game/set)
![](/static/mb/blocks/contents-21.png)
[reports](/microbit/reference/reports)
![](/static/mb/game-library/position-0.png)
[touching](/microbit/reference/touching)
![](/static/mb/game-library/touching-0.png)
[touching edge](/microbit/reference/touching-edge)
![](/static/mb/game-library/touching-edge-0.png)
[if on edge, bounce](/microbit/reference/logic/if-on-edge-bounce)
![](/static/mb/game-library/if-on-edge-bounce-0.png)
[change score by](/microbit/reference/change-score-by)
![](/static/mb/game-library/pic1.png)
[score](/microbit/reference/score)
![](/static/mb/game-library/pic2.png)
[start countdown](/microbit/reference/start-countdown)
![](/static/mb/game-library/pic3.png)
[game over](/microbit/reference/game-over)
![](/static/mb/game-library/pic0.png)
### Music
[play tone](/microbit/reference/play-tone)
![](/static/mb/play-tone-0.jpg)
[ring tone](/microbit/reference/ring-tone)
![](/static/mb/ring-tone-0.jpg)
[rest](/microbit/reference/rest)
![](/static/mb/rest-0.jpg)
[tempo](/microbit/reference/tempo)
![](/static/mb/tempo-0.jpg)
[set tempo](/microbit/reference/set-tempo)
![](/static/mb/change-tempo-0.jpg)
[change tempo](/microbit/reference/music/set-tempo)
![](/static/mb/change-tempo-by-0.jpg)
### Comments
[comment](/microbit/reference/comment)
### Images
[show image](/microbit/reference/show-image)
![](/static/mb/show-image-0.png)
[scroll image](/microbit/reference/scroll-image)
![](/static/mb/scroll-image-0.png)
[create image](/microbit/reference/create-image)
![](/static/mb/create-image-0.png)
### ~
### ~column
### Pins
[digital read pin](/microbit/reference/pins/digital-read-pin)
![](/static/mb/digital-read-pin-0.png)
[digital write pin](/microbit/reference/pins/digital-write-pin)
![](/static/mb/digital-write-pin-0.png)
[analog read pin](/microbit/reference/pins/analog-read-pin)
![](/static/mb/analog-read-pin-0.png)
[analog write pin](/microbit/reference/pins/analog-write-pin)
![](/static/mb/blocks/contents-23.png)
[analog set period](/microbit/reference/pins/analog-set-period)
![](/static/mb/analog-set-period-0.png)
[servo write pin](/microbit/reference/pins/servo-write-pin)
![](/static/mb/servo-write-pin-0.png)
[servo set pulse](/microbit/reference/pins/servo-set-pulse)
![](/static/mb/servo-set-pulse-0.png)
[map](/microbit/reference/map)
![](/static/mb/map-0.png)
## Devices
Functions in this category require to be connected to a remote device.
[tell camera to](/microbit/reference/devices/tell-camera-to)
![](/static/mb/tell-camera-to-0.png)
[tell remote control to](/microbit/reference/devices/tell-remote-control-to)
![](/static/mb/tell-remote-control-to-0.png)
[raise alert to](/microbit/reference/devices/raise-alert-to)
![](/static/mb/raise-alert-to-0.png)
[on notified](/microbit/reference/on-notified)
![](/static/mb/on-notified-0.png)
[on gamepad button](/microbit/reference/on-gamepad-button)
![](/static/mb/on-gamepad-button-0.png)
[on notified](/microbit/reference/on-notified)
![](/static/mb/on-notified-0.png)
[signal strength](/microbit/reference/signal-strength)
![](/static/mb/blocks/contents-24.png)
[on signal strength changed](/microbit/reference/on-signal-strength-changed)
![](/static/mb/blocks/contents-25.png)
### ~

35
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@ -0,0 +1,35 @@
# Basic
Provides access to basic micro:bit functionality.
```cards
basic.showNumber(0);
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`);
basic.showString("Hello!");
basic.clearScreen();
basic.forever(() => {
});
basic.pause(100);
basic.plotLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`);
basic.showAnimation(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`);
```

11
docs/reference/control.md Normal file
View File

@ -0,0 +1,11 @@
# Control
```cards
control.inBackground(() => {
});
control.reset();
```

12
docs/reference/game.md Normal file
View File

@ -0,0 +1,12 @@
# Game
```cards
game.addScore(1);
game.score();
game.startCountdown(10000);
game.gameOver();
game.setScore(0);
```

21
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View File

@ -0,0 +1,21 @@
# Images
```cards
images.createImage(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`);
images.createBigImage(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`);
```

42
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View File

@ -0,0 +1,42 @@
# Input
```cards
input.onButtonPressed(Button.A, () => {
});
input.onGesture(Gesture.Shake, () => {
});
input.onPinPressed(TouchPin.P0, () => {
});
input.buttonIsPressed(Button.A);
input.compassHeading();
input.temperature();
input.acceleration(Dimension.X);
input.lightLevel();
input.rotation(Rotation.Pitch);
input.magneticForce(Dimension.X);
input.runningTime();
input.setAccelerometerRange(AcceleratorRange.OneG);
input.pinIsPressed(TouchPin.P0);
input.calibrate();
input.onLogoDown(() => {
});
input.onLogoUp(() => {
});
input.onScreenDown(() => {
});
input.onScreenUp(() => {
});
input.onShake(() => {
});
```

View File

@ -126,15 +126,3 @@ This is useful if you have something connected at the other end. As explained ab
let msg = serial.readString() let msg = serial.readString()
``` ```
* reads an image
```
img = serial.readImage()
```
* reads the state of the screen from serial
```
serial.readScreen()
```

21
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View File

@ -0,0 +1,21 @@
# Led
```cards
led.plot(0, 0);
led.unplot(0, 0);
led.point(0, 0);
led.brightness();
led.setBrightness(255);
led.stopAnimation();
led.plotBarGraph(0, 1023);
led.fadeIn();
led.fadeOut();
led.plotAll();
led.screenshot();
led.toggle(0, 0);
led.toggleAll();
led.setDisplayMode(DisplayMode.BackAndWhite);
```

39
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View File

@ -0,0 +1,39 @@
# Logic
[if](/microbit/reference/logic/if)
```blocks
if(true) {
}
```
[Boolean](/microbit/reference/types/boolean) values: *true*; *false*
```blocks
true
false
```
Boolean binary operators: *and* (conjunction); *or* (disjunction)
```blocks
true && false;
true || false;
```
Boolean negation operator
```blocks
!true
```
Comparison operators (=, !=, <, >, <=, >=)
```blocks
0 == 0;
1 !- 0;
0 < 1;
1 > 0;
0 <= 1;
1 >= 0;
```

26
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View File

@ -0,0 +1,26 @@
# Loops
Repeat code.
[for](/reference/loops/for)
```blocks
for(let i = 0;i<5;i++) {}
```
[repeat](/reference/loops/repeat)
![](/static/mb/blocks/contents-0.png)
[while](/reference/loops/while)
```blocks
while(true) {}
```
[forever](/reference/basic/forever)
```blocks
basic.forever(() => {})
```

37
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View File

@ -0,0 +1,37 @@
# Math
[Numeric](/reference/types/number) values: 0, 1, 2, ...
```blocks
0;
1;
2;
```
Arithmetic binary operation (+, -, *, /)
```blocks
0+1;
0-1;
1*2;
3/4;
```
Absolute value
```blocks
Math.abs(-5);
```
Minimum/maximum of two values
```blocks
Math.min(0, 1);
Math.max(0, 1);
```
Random value
```blocks
Math.random(5);
```

15
docs/reference/music.md Normal file
View File

@ -0,0 +1,15 @@
# Music
```cards
music.playTone(0, 0);
music.ringTone(0);
music.rest(0);
music.noteFrequency(Note.C);
music.beat();
music.tempo();
music.changeTempoBy(20);
music.setTempo(120);
```

17
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View File

@ -0,0 +1,17 @@
# Pins
```cards
pins.digitalReadPin(DigitalPin.P0);
pins.digitalWritePin(DigitalPin.P0, 0);
pins.analogReadPin(AnalogPin.P0);
pins.analogWritePin(AnalogPin.P0, 1023);
pins.analogSetPeriod(AnalogPin.P0, 20000);
pins.servoWritePin(AnalogPin.P0, 180);
pins.servoSetPulse(AnalogPin.P0, 1500);
pins.map(0, 0, 1023, 0, 4);
pins.analogPitch(0, 0);
pins.analogSetPitchPin(AnalogPin.P0);
```

17
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View File

@ -0,0 +1,17 @@
# Radio
```cards
radio.sendNumber(0);
radio.sendNumbers(0, 0, 0, 0);
radio.onDataReceived(() => {
});
radio.receiveNumber();
radio.receivedNumberAt(0);
radio.receivedSignalStrength();
radio.setGroup(0);
radio.setTransmitPower(0);
```

View File

@ -0,0 +1,21 @@
## Variables
[Assign](/reference/variables/assign) (set) a variable's value
```blocks
let x = 0;
```
Get a variable's value
```blocks
let x = 0;
x;
```
[Change](/reference/variables/change-var) a variable's value
```blocks
let x = 0;
x+=1;
```

1
docs/static/footerlogo.svg vendored Normal file
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