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137
clients/macuploader/.gitignore
vendored
Normal file
@ -0,0 +1,137 @@
|
||||
|
||||
# Created by https://www.gitignore.io/api/osx,xcode,objective-c,vim
|
||||
|
||||
### OSX ###
|
||||
*.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear in the root of a volume
|
||||
.DocumentRevisions-V100
|
||||
.fseventsd
|
||||
.Spotlight-V100
|
||||
.TemporaryItems
|
||||
.Trashes
|
||||
.VolumeIcon.icns
|
||||
.com.apple.timemachine.donotpresent
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
|
||||
### Xcode ###
|
||||
# Xcode
|
||||
#
|
||||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
|
||||
|
||||
## Build generated
|
||||
build/
|
||||
DerivedData/
|
||||
|
||||
## Various settings
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata/
|
||||
|
||||
## Other
|
||||
*.moved-aside
|
||||
*.xccheckout
|
||||
*.xcscmblueprint
|
||||
|
||||
|
||||
### Objective-C ###
|
||||
# Xcode
|
||||
#
|
||||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
|
||||
|
||||
## Build generated
|
||||
build/
|
||||
DerivedData/
|
||||
|
||||
## Various settings
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata/
|
||||
|
||||
## Other
|
||||
*.moved-aside
|
||||
*.xcuserstate
|
||||
|
||||
## Obj-C/Swift specific
|
||||
*.hmap
|
||||
*.ipa
|
||||
*.dSYM.zip
|
||||
*.dSYM
|
||||
|
||||
# CocoaPods
|
||||
#
|
||||
# We recommend against adding the Pods directory to your .gitignore. However
|
||||
# you should judge for yourself, the pros and cons are mentioned at:
|
||||
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
|
||||
#
|
||||
# Pods/
|
||||
|
||||
# Carthage
|
||||
#
|
||||
# Add this line if you want to avoid checking in source code from Carthage dependencies.
|
||||
# Carthage/Checkouts
|
||||
|
||||
Carthage/Build
|
||||
|
||||
# fastlane
|
||||
#
|
||||
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
|
||||
# screenshots whenever they are needed.
|
||||
# For more information about the recommended setup visit:
|
||||
# https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md
|
||||
|
||||
fastlane/report.xml
|
||||
fastlane/Preview.html
|
||||
fastlane/screenshots
|
||||
fastlane/test_output
|
||||
|
||||
# Code Injection
|
||||
#
|
||||
# After new code Injection tools there's a generated folder /iOSInjectionProject
|
||||
# https://github.com/johnno1962/injectionforxcode
|
||||
|
||||
iOSInjectionProject/
|
||||
|
||||
### Objective-C Patch ###
|
||||
*.xcscmblueprint
|
||||
|
||||
|
||||
### Vim ###
|
||||
# swap
|
||||
[._]*.s[a-w][a-z]
|
||||
[._]s[a-w][a-z]
|
||||
# session
|
||||
Session.vim
|
||||
# temporary
|
||||
.netrwhist
|
||||
*~
|
||||
# auto-generated tag files
|
||||
tags
|
BIN
clients/macuploader/Graphics/appicon.sketch
Normal file
BIN
clients/macuploader/Graphics/export.png
Normal file
After Width: | Height: | Size: 40 KiB |
BIN
clients/macuploader/Graphics/menubar.sketch
Normal file
307
clients/macuploader/Microbit Uploader.xcodeproj/project.pbxproj
Normal file
@ -0,0 +1,307 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 46;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
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E93040071D895D1F00D931CA /* DirectoryWatcher.m in Sources */ = {isa = PBXBuildFile; fileRef = E93040061D895D1F00D931CA /* DirectoryWatcher.m */; };
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E9F4FEE51D8709980071D783 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = E9F4FEE41D8709980071D783 /* main.m */; };
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||||
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/* End PBXBuildFile section */
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
E9F4FEE11D8709980071D783 /* AppDelegate.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = AppDelegate.m; sourceTree = "<group>"; };
|
||||
E9F4FEE41D8709980071D783 /* main.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = main.m; sourceTree = "<group>"; };
|
||||
E9F4FEE61D8709980071D783 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
|
||||
E9F4FEE91D8709980071D783 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = Base; path = Base.lproj/MainMenu.xib; sourceTree = "<group>"; };
|
||||
E9F4FEEB1D8709980071D783 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
E9F4FEDA1D8709980071D783 /* Frameworks */ = {
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|
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buildActionMask = 2147483647;
|
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files = (
|
||||
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|
||||
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/* End PBXFrameworksBuildPhase section */
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/* Begin PBXGroup section */
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E9F4FEDF1D8709980071D783 /* Microbit Uploader */,
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||||
E9F4FEDE1D8709980071D783 /* Products */,
|
||||
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|
||||
sourceTree = "<group>";
|
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|
||||
E9F4FEDE1D8709980071D783 /* Products */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
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E9F4FEDD1D8709980071D783 /* Microbit Uploader.app */,
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||||
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|
||||
name = Products;
|
||||
sourceTree = "<group>";
|
||||
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|
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E9F4FEDF1D8709980071D783 /* Microbit Uploader */ = {
|
||||
isa = PBXGroup;
|
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children = (
|
||||
E9F4FEE01D8709980071D783 /* AppDelegate.h */,
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||||
E9F4FEE11D8709980071D783 /* AppDelegate.m */,
|
||||
E9F4FEE61D8709980071D783 /* Assets.xcassets */,
|
||||
E9F4FEE81D8709980071D783 /* MainMenu.xib */,
|
||||
E9F4FEEB1D8709980071D783 /* Info.plist */,
|
||||
E9F4FEE31D8709980071D783 /* Supporting Files */,
|
||||
E93040051D895D1F00D931CA /* DirectoryWatcher.h */,
|
||||
E93040061D895D1F00D931CA /* DirectoryWatcher.m */,
|
||||
E93040081D89620900D931CA /* Uploader.h */,
|
||||
E93040091D89620900D931CA /* Uploader.m */,
|
||||
);
|
||||
path = "Microbit Uploader";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
E9F4FEE31D8709980071D783 /* Supporting Files */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
E9F4FEE41D8709980071D783 /* main.m */,
|
||||
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|
||||
name = "Supporting Files";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXGroup section */
|
||||
|
||||
/* Begin PBXNativeTarget section */
|
||||
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|
||||
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|
||||
buildConfigurationList = E9F4FEEE1D8709980071D783 /* Build configuration list for PBXNativeTarget "Microbit Uploader" */;
|
||||
buildPhases = (
|
||||
E9F4FED91D8709980071D783 /* Sources */,
|
||||
E9F4FEDA1D8709980071D783 /* Frameworks */,
|
||||
E9F4FEDB1D8709980071D783 /* Resources */,
|
||||
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|
||||
buildRules = (
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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/* End PBXNativeTarget section */
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/* Begin PBXProject section */
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||||
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||||
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||||
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/* End PBXProject section */
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||||
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/* End PBXResourcesBuildPhase section */
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/* Begin PBXSourcesBuildPhase section */
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E9F4FED91D8709980071D783 /* Sources */ = {
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||||
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||||
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|
||||
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||||
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||||
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||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
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|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
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|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
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||||
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|
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||||
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|
||||
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|
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
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||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
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||||
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|
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GCC_OPTIMIZATION_LEVEL = 0;
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GCC_PREPROCESSOR_DEFINITIONS = (
|
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|
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|
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GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
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||||
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|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.11;
|
||||
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|
||||
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|
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|
||||
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|
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|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
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||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
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||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "-";
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
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|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.11;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
SDKROOT = macosx;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
E9F4FEEF1D8709980071D783 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
INFOPLIST_FILE = "Microbit Uploader/Info.plist";
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.thomasdenney.Microbit-Uploader";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
E9F4FEF01D8709980071D783 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
INFOPLIST_FILE = "Microbit Uploader/Info.plist";
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.thomasdenney.Microbit-Uploader";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
E9F4FED81D8709980071D783 /* Build configuration list for PBXProject "Microbit Uploader" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
E9F4FEEC1D8709980071D783 /* Debug */,
|
||||
E9F4FEED1D8709980071D783 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
E9F4FEEE1D8709980071D783 /* Build configuration list for PBXNativeTarget "Microbit Uploader" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
E9F4FEEF1D8709980071D783 /* Debug */,
|
||||
E9F4FEF01D8709980071D783 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = E9F4FED51D8709980071D783 /* Project object */;
|
||||
}
|
7
clients/macuploader/Microbit Uploader.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "self:Microbit Uploader.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
6
clients/macuploader/Microbit Uploader/AppDelegate.h
Normal file
@ -0,0 +1,6 @@
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
@interface AppDelegate : NSObject <NSApplicationDelegate>
|
||||
|
||||
@end
|
||||
|
130
clients/macuploader/Microbit Uploader/AppDelegate.m
Normal file
@ -0,0 +1,130 @@
|
||||
#import "AppDelegate.h"
|
||||
#import "DirectoryWatcher.h"
|
||||
#import "Uploader.h"
|
||||
|
||||
@interface AppDelegate ()<DirectoryWatcherDelegate, UploaderDelegate, NSUserNotificationCenterDelegate>
|
||||
|
||||
@property DirectoryWatcher * watcher;
|
||||
@property Uploader * uploader;
|
||||
@property NSStatusItem * menubarItem;
|
||||
|
||||
@end
|
||||
|
||||
@implementation AppDelegate
|
||||
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
|
||||
// Insert code here to initialize your application
|
||||
self.watcher = [[DirectoryWatcher alloc] initWithPath:[self downloadsDirectory]];
|
||||
self.watcher.delegate = self;
|
||||
[self.watcher startWatching];
|
||||
|
||||
self.uploader = [[Uploader alloc] init];
|
||||
self.uploader.delegate = self;
|
||||
|
||||
[NSUserNotificationCenter defaultUserNotificationCenter].delegate = self;
|
||||
|
||||
[self createMenuBarIcon];
|
||||
[self configureVolumeMountNotifications];
|
||||
[self showActiveMicroBits];
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(NSNotification *)aNotification {
|
||||
// Insert code here to tear down your application
|
||||
[self.watcher stopWatching];
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter removeObserver:self];
|
||||
}
|
||||
|
||||
#pragma mark - Directory
|
||||
|
||||
- (void)watcher:(DirectoryWatcher *)watcher observedNewFileAtPath:(NSString *)path {
|
||||
NSString * fullPath = [watcher.path stringByAppendingPathComponent:path];
|
||||
if ([self.uploader shouldUploadFileAtPath:fullPath]) {
|
||||
[self.uploader uploadFile:fullPath];
|
||||
}
|
||||
}
|
||||
|
||||
- (NSString*)downloadsDirectory {
|
||||
NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDownloadsDirectory, NSUserDomainMask, YES);
|
||||
return paths.firstObject;
|
||||
}
|
||||
|
||||
#pragma mark - Uploader delegate
|
||||
|
||||
- (void)uploader:(Uploader *)uploader transferredFile:(NSString *)file toMicroBit:(NSString *)microbit {
|
||||
[self showNotification:@"micro:bit upload" withDescription:[NSString stringWithFormat:@"%@ uploaded to %@", file.lastPathComponent, microbit]];
|
||||
}
|
||||
|
||||
- (void)uploader:(Uploader *)uploader failedToTransferFile:(NSString *)file toMicroBit:(NSString *)microbit {
|
||||
[self showNotification:@"micro:bit upload failed" withDescription:[NSString stringWithFormat:@"Couldn't transfer %@ to %@", file.lastPathComponent, microbit]];
|
||||
}
|
||||
|
||||
- (void)showNotification:(NSString*)title withDescription:(NSString*)description {
|
||||
NSUserNotification * notification = [NSUserNotification new];
|
||||
notification.title = title;
|
||||
notification.informativeText = description;
|
||||
notification.soundName = NSUserNotificationDefaultSoundName;
|
||||
[[NSUserNotificationCenter defaultUserNotificationCenter] deliverNotification:notification];
|
||||
}
|
||||
|
||||
#pragma mark - NSUserNotificationCenterDelegate
|
||||
|
||||
- (BOOL)userNotificationCenter:(NSUserNotificationCenter *)center shouldPresentNotification:(NSUserNotification *)notification {
|
||||
return YES;
|
||||
}
|
||||
|
||||
#pragma mark - Volume mount/unmount notification
|
||||
|
||||
- (void)configureVolumeMountNotifications {
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidRenameVolumeNotification object:nil];
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidMountNotification object:nil];
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidUnmountNotification object:nil];
|
||||
}
|
||||
|
||||
- (void)volumeMountNotification:(NSNotification*)sender {
|
||||
//Delay upadting the menu to give the chance for the disk to fully mount or unmount
|
||||
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
|
||||
[self showActiveMicroBits];
|
||||
});
|
||||
}
|
||||
|
||||
#pragma mark - Menu bar app
|
||||
|
||||
- (void)createMenuBarIcon {
|
||||
self.menubarItem = [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength];
|
||||
self.menubarItem.button.image = [NSImage imageNamed:@"menubar"];
|
||||
}
|
||||
|
||||
- (void)showActiveMicroBits {
|
||||
NSMenu * menu = [NSMenu new];
|
||||
NSString * countString;
|
||||
NSUInteger count = self.uploader.microBitPaths.count;
|
||||
if (count == 0) {
|
||||
countString = @"No connect micro:bits";
|
||||
}
|
||||
else if (count == 1) {
|
||||
countString = @"1 connected micro:bit";
|
||||
}
|
||||
else {
|
||||
countString = [NSString stringWithFormat:@"%lu connected micro:bits", count];
|
||||
}
|
||||
NSMenuItem * microBitCount = [[NSMenuItem alloc] initWithTitle:countString action:nil keyEquivalent:@""];
|
||||
microBitCount.enabled = NO;
|
||||
[menu addItem:microBitCount];
|
||||
|
||||
NSMenuItem * websiteItem = [[NSMenuItem alloc] initWithTitle:@"Editor" action:@selector(launchEditor:) keyEquivalent:@"e"];
|
||||
[menu addItem:websiteItem];
|
||||
|
||||
NSMenuItem * quitItem = [[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"];
|
||||
[menu addItem:quitItem];
|
||||
|
||||
self.menubarItem.menu = menu;
|
||||
}
|
||||
|
||||
- (void)launchEditor:(id)sender {
|
||||
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
|
||||
}
|
||||
|
||||
@end
|
@ -0,0 +1,68 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_16x16.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_16x16@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_32x32.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_32x32@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_128x128.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_128x128@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_256x256.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_256x256@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_512x512.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_512x512@2x.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 574 B |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 4.0 KiB |
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 136 KiB |
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
15
clients/macuploader/Microbit Uploader/Assets.xcassets/menubar.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"filename" : "menubar.pdf"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
},
|
||||
"properties" : {
|
||||
"template-rendering-intent" : "template"
|
||||
}
|
||||
}
|
BIN
clients/macuploader/Microbit Uploader/Assets.xcassets/menubar.imageset/menubar.pdf
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="11201" systemVersion="15G1004" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
|
||||
<dependencies>
|
||||
<deployment identifier="macosx"/>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="11201"/>
|
||||
</dependencies>
|
||||
<objects>
|
||||
<customObject id="-2" userLabel="File's Owner" customClass="NSApplication">
|
||||
<connections>
|
||||
<outlet property="delegate" destination="Voe-Tx-rLC" id="GzC-gU-4Uq"/>
|
||||
</connections>
|
||||
</customObject>
|
||||
<customObject id="-1" userLabel="First Responder" customClass="FirstResponder"/>
|
||||
<customObject id="-3" userLabel="Application" customClass="NSObject"/>
|
||||
<customObject id="Voe-Tx-rLC" customClass="AppDelegate"/>
|
||||
<customObject id="YLy-65-1bz" customClass="NSFontManager"/>
|
||||
</objects>
|
||||
</document>
|
24
clients/macuploader/Microbit Uploader/DirectoryWatcher.h
Normal file
@ -0,0 +1,24 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@class DirectoryWatcher;
|
||||
|
||||
@protocol DirectoryWatcherDelegate <NSObject>
|
||||
|
||||
- (void)watcher:(DirectoryWatcher*)watcher observedNewFileAtPath:(NSString*)path;
|
||||
|
||||
@end
|
||||
|
||||
@interface DirectoryWatcher : NSObject
|
||||
|
||||
- (instancetype)initWithPath:(NSString*)path;
|
||||
|
||||
@property (readonly) NSString * path;
|
||||
|
||||
@property id<DirectoryWatcherDelegate> delegate;
|
||||
|
||||
- (void)startWatching;
|
||||
|
||||
//Automatically called when deallocated
|
||||
- (void)stopWatching;
|
||||
|
||||
@end
|
75
clients/macuploader/Microbit Uploader/DirectoryWatcher.m
Normal file
@ -0,0 +1,75 @@
|
||||
#import "DirectoryWatcher.h"
|
||||
#import <CoreServices/CoreServices.h>
|
||||
|
||||
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]);
|
||||
|
||||
@interface DirectoryWatcher ()
|
||||
|
||||
@property NSString * path;
|
||||
@property NSMutableSet<NSString*>* knownFiles;
|
||||
@property FSEventStreamRef stream;
|
||||
|
||||
- (void)rescanPathWithEvents:(BOOL)sendEvents;
|
||||
|
||||
@end
|
||||
|
||||
@implementation DirectoryWatcher
|
||||
|
||||
- (instancetype)initWithPath:(NSString *)path {
|
||||
if (!path) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
self = [super init];
|
||||
if (self) {
|
||||
self.path = path;
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[self stopWatching];
|
||||
}
|
||||
|
||||
- (void)startWatching {
|
||||
self.knownFiles = [NSMutableSet new];
|
||||
[self rescanPathWithEvents:NO];
|
||||
|
||||
CFStringRef path = (__bridge CFStringRef)(self.path);
|
||||
CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void**)&path, 1, NULL);
|
||||
CFAbsoluteTime latency = 1;
|
||||
FSEventStreamContext context = { 0, (__bridge void * _Nullable)(self), NULL, NULL, NULL };
|
||||
self.stream = FSEventStreamCreate(NULL, &callback, &context, pathsToWatch, kFSEventStreamEventIdSinceNow, latency, kFSEventStreamCreateFlagNone);
|
||||
FSEventStreamScheduleWithRunLoop(self.stream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
|
||||
FSEventStreamStart(self.stream);
|
||||
}
|
||||
|
||||
- (void)stopWatching {
|
||||
if (self.stream) {
|
||||
FSEventStreamStop(self.stream);
|
||||
FSEventStreamInvalidate(self.stream);
|
||||
FSEventStreamRelease(self.stream);
|
||||
self.stream = nil;
|
||||
}
|
||||
}
|
||||
|
||||
- (void)rescanPathWithEvents:(BOOL)sendEvents {
|
||||
NSArray<NSString*>* downloadFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:self.path error:nil];
|
||||
NSMutableSet<NSString*>* fullSet = [NSMutableSet new];
|
||||
for (NSString * file in downloadFiles) {
|
||||
[fullSet addObject:file];
|
||||
if (![self.knownFiles containsObject:file]) {
|
||||
if (sendEvents) {
|
||||
[self.delegate watcher:self observedNewFileAtPath:file];
|
||||
}
|
||||
}
|
||||
}
|
||||
self.knownFiles = fullSet;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]) {
|
||||
DirectoryWatcher * watcher = (__bridge DirectoryWatcher*)info;
|
||||
[watcher rescanPathWithEvents:YES];
|
||||
}
|
36
clients/macuploader/Microbit Uploader/Info.plist
Normal file
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.01</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||
<key>LSUIElement</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2016 Thomas Denney. All rights reserved.</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainMenu</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
</dict>
|
||||
</plist>
|
21
clients/macuploader/Microbit Uploader/Uploader.h
Normal file
@ -0,0 +1,21 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@class Uploader;
|
||||
|
||||
@protocol UploaderDelegate <NSObject>
|
||||
|
||||
- (void)uploader:(Uploader*)uploader transferredFile:(NSString*)file toMicroBit:(NSString*)microbit;
|
||||
- (void)uploader:(Uploader*)uploader failedToTransferFile:(NSString*)file toMicroBit:(NSString*)microbit;
|
||||
|
||||
@end
|
||||
|
||||
@interface Uploader : NSObject
|
||||
|
||||
@property id<UploaderDelegate> delegate;
|
||||
|
||||
- (BOOL)shouldUploadFileAtPath:(NSString*)path;
|
||||
- (NSArray<NSString*>*)microBitPaths;
|
||||
- (void)uploadFile:(NSString*)file;
|
||||
- (void)uploadFile:(NSString*)file toMicroBit:(NSString*)path;
|
||||
|
||||
@end
|
74
clients/macuploader/Microbit Uploader/Uploader.m
Normal file
@ -0,0 +1,74 @@
|
||||
#import "Uploader.h"
|
||||
|
||||
@interface Uploader ()
|
||||
|
||||
@property NSOperationQueue * backgroundCopyQueue;
|
||||
|
||||
@end
|
||||
|
||||
@implementation Uploader
|
||||
|
||||
- (instancetype)init {
|
||||
self = [super init];
|
||||
if (self) {
|
||||
self.backgroundCopyQueue = [NSOperationQueue new];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (BOOL)shouldUploadFileAtPath:(NSString *)path {
|
||||
//Whilst Safari is downloading the file it appends .download to the name
|
||||
NSRegularExpression * ignoreDownload = [NSRegularExpression regularExpressionWithPattern:@".download$" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
if ([ignoreDownload numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
|
||||
return NO;
|
||||
}
|
||||
|
||||
//Chrome and Firefox create .hex files
|
||||
NSRegularExpression * hexFiles = [NSRegularExpression regularExpressionWithPattern:@".hex$" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
if ([hexFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
|
||||
return YES;
|
||||
}
|
||||
|
||||
//Safari tends to just name files 'Unknown X'
|
||||
NSRegularExpression * unknownFiles = [NSRegularExpression regularExpressionWithPattern:@"^Unknown(( |-)[0-9]+)?" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
if ([unknownFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)]) {
|
||||
return YES;
|
||||
}
|
||||
|
||||
return NO;
|
||||
}
|
||||
|
||||
- (NSArray<NSString*>*)microBitPaths {
|
||||
NSArray<NSURL*>* allVolumes = [[NSFileManager defaultManager] mountedVolumeURLsIncludingResourceValuesForKeys:nil options:NSVolumeEnumerationSkipHiddenVolumes];
|
||||
NSMutableArray<NSString*>* microbitPaths = [NSMutableArray new];
|
||||
NSRegularExpression * microbitRegex = [NSRegularExpression regularExpressionWithPattern:@"^MICROBIT" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
for (NSURL * volume in allVolumes) {
|
||||
NSString * lastPathComponent = volume.lastPathComponent;
|
||||
if ([microbitRegex numberOfMatchesInString:lastPathComponent options:0 range:NSMakeRange(0, lastPathComponent.length)] > 0) {
|
||||
[microbitPaths addObject:volume.path];
|
||||
}
|
||||
}
|
||||
|
||||
return microbitPaths;
|
||||
}
|
||||
|
||||
- (void)uploadFile:(NSString *)file {
|
||||
for (NSString * microbit in [self microBitPaths]) {
|
||||
[self uploadFile:file toMicroBit:microbit];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)uploadFile:(NSString *)file toMicroBit:(NSString *)path {
|
||||
[self.backgroundCopyQueue addOperationWithBlock:^{
|
||||
NSError * copyError;
|
||||
NSString * destination = [path stringByAppendingPathComponent:file.lastPathComponent];
|
||||
if (![[NSFileManager defaultManager] copyItemAtPath:file toPath:destination error:©Error]) {
|
||||
[self.delegate uploader:self failedToTransferFile:file toMicroBit:path.lastPathComponent];
|
||||
}
|
||||
else {
|
||||
[self.delegate uploader:self transferredFile:file toMicroBit:path.lastPathComponent];
|
||||
}
|
||||
}];
|
||||
}
|
||||
|
||||
@end
|
5
clients/macuploader/Microbit Uploader/main.m
Normal file
@ -0,0 +1,5 @@
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
int main(int argc, const char * argv[]) {
|
||||
return NSApplicationMain(argc, argv);
|
||||
}
|
40
clients/macuploader/README.md
Normal file
@ -0,0 +1,40 @@
|
||||
# micro:bit uploader for OS X
|
||||
|
||||

|
||||
|
||||
This project is a clone of the [Windows
|
||||
uploader](https://codethemicrobit.com/uploader), but for OS X. Once launched,
|
||||
the app runs in your menu bar and will automatically deploy any HEX files to
|
||||
your `micro:bit`. Like the Windows version, it is compatible with any browser
|
||||
that can run [codethemicrobit.com](http://codethemicrobit.com).
|
||||
|
||||
## Install the built version
|
||||
|
||||
1. Download the latest `.zip` release from the `Release` directory
|
||||
2. Unzip it
|
||||
3. Drag `Microbit Uploader` to your Applications folder and launch it
|
||||
|
||||
## Building
|
||||
|
||||
To build the project you'll need a copy of OS X 10.11 or higher and Xcode 8 or
|
||||
higher (you may be able to build on earlier OSes or versions of Xcode, but this
|
||||
remains untested). Once you have a development environment set up, just build
|
||||
and run `Microbit Uploader.xcodeproj`.
|
||||
|
||||
## Distributing
|
||||
|
||||
1. Open the Xcode project
|
||||
2. Product > Archive
|
||||
3. Export:
|
||||
|
||||

|
||||
|
||||
4. You will then have the option of either signing or not-signing the
|
||||
application:
|
||||
|
||||
a) If you have an Apple developer account, select 'Export a Developer
|
||||
ID-signed Application'
|
||||
|
||||
b) If you don't have a developer ID, select 'Export as a macOS App'
|
||||
|
||||
5. Zip the produced app and upload to CDN or equivalent
|
BIN
clients/macuploader/Release/Microbit Uploader v1.0.zip
Normal file
BIN
clients/macuploader/Release/Microbit Uploader v1.01.zip
Normal file
5
docfiles/target.css
Normal file
@ -0,0 +1,5 @@
|
||||
#root .avatar .avatar-image {
|
||||
background-image: url(https://az851932.vo.msecnd.net/pub/jovrytni/microbit.simplified.svg);
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
}
|
@ -1,3 +1,50 @@
|
||||

|
||||
|
||||
# About
|
||||
|
||||
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
|
||||
|
||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
||||
|
||||
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
* [Read the docs](/docs)
|
||||
|
||||
## [Hardware: The Device](/device)
|
||||
|
||||
The BBC micro:bit is packaged with sensors, radio and other goodies. Learn about the [hardware components](/device) of the micro:bit to make the most of it!
|
||||
|
||||
## Programming: [Blocks](/blocks) or [JavaScript](/javascript)
|
||||
|
||||
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser via the [micro:bit APIs](/reference):
|
||||
|
||||
```block
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
```typescript
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
|
||||
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
|
||||
|
||||
## [Compile and Flash: Your Program!](/device/usb)
|
||||
|
||||
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
|
||||
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
|
||||
|
||||
## Simulator: Test Your Code
|
||||
|
||||
You can run your code using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
basic.showString("Hi!");
|
||||
@ -20,43 +67,8 @@ input.onButtonPressed(Button.B, () => {
|
||||
. # . # .
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
# About
|
||||
|
||||
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
|
||||
|
||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
||||
|
||||
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
## Hardware: The Device
|
||||
|
||||
Learn about the [hardware components](/device) of the micro:bit to make the most of it!
|
||||
|
||||
## Programming: Blocks or JavaScript
|
||||
|
||||
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
|
||||
## Compile and Flash: Your Program!
|
||||
|
||||
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
|
||||
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
|
||||
|
||||
## Simulator: Test Your Code
|
||||
|
||||
You can run your code using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
|
||||
## C++ Runtime
|
||||
|
||||
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
|
||||
@ -65,6 +77,15 @@ as well as a set of helper functions (such as displaying a number/image/string o
|
||||
The [micro:bit library](/reference) mirrors the functions of the C++ library.
|
||||
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
|
||||
|
||||
## Open Source
|
||||
## [Command Line Tools](/cli)
|
||||
|
||||
Looking to use codethemicrobit.com in your favorite editor? Install the [command line tools](/cli) and get rolling!
|
||||
|
||||
## [Packages](/packages)
|
||||
|
||||
Create, edit and distribute your own blocks and JavaScript using [packages](/packages). Packages are hosted on GitHub and may be written
|
||||
using C++, JavaScript and/or ARM thumb.
|
||||
|
||||
## [Open Source](/open-source)
|
||||
|
||||
The code for the micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!
|
||||
|
101
docs/browsers.md
Normal file
@ -0,0 +1,101 @@
|
||||
# Unsupported configuration
|
||||
|
||||
[codethemicrobit.com](https://codethemicrobit.com) doesn't currently support
|
||||
your browser or operating system. The following configurations are supported:
|
||||
|
||||
## Windows
|
||||
|
||||
You need one of these browsers running on Windows 7, Windows 8, Windows 8.1, or
|
||||
Windows 10:
|
||||
|
||||
* Internet Explorer 11
|
||||
* Microsoft Edge
|
||||
* Google Chrome
|
||||
* Mozilla Firefox
|
||||
|
||||
## Mac
|
||||
|
||||
You need one of these browsers running on OS X 10.9 Mavericks, OS X 10.10
|
||||
Yosemite, OS X 10.11 El Capitan, or macOS 10.12 Sierra:
|
||||
|
||||
* Safari
|
||||
* Google Chrome
|
||||
* Mozilla Firefox
|
||||
|
||||
## Linux
|
||||
|
||||
If you're using a Raspberry Pi, please see [the documentation
|
||||
here](/raspberry-pi).
|
||||
|
||||
You need to be running a Linux distribution recent enough to run the most recent
|
||||
version of one of the following:
|
||||
|
||||
* Google Chrome, or Chromium
|
||||
* Mozilla Firefox, Iceweasel, or Seamonkey
|
||||
|
||||
## How to check your OS or browser
|
||||
|
||||
### Windows
|
||||
|
||||
* Click on the Start menu
|
||||
* Type 'System'
|
||||
* Click on the app called 'System'
|
||||
* The version of Windows you are using will be displayed:
|
||||
|
||||

|
||||
|
||||
### Mac
|
||||
|
||||
* Click on the Apple icon in the top left
|
||||
* Click on 'About this Mac'
|
||||
* This window will be displayed:
|
||||
|
||||

|
||||
|
||||
### Internet Explorer
|
||||
|
||||
* Click on the Settings icon in the top right
|
||||
* Click 'About Internet Explorer'
|
||||
* This window will be displayed:
|
||||
|
||||

|
||||
|
||||
### Edge
|
||||
|
||||
Edge automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three dots)
|
||||
* Scroll to the bottom
|
||||
* Information similar to the following will be displayed:
|
||||
|
||||

|
||||
|
||||
### Google Chrome
|
||||
|
||||
Google Chrome automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three dots)
|
||||
* Click Help, and About Google Chrome
|
||||
* Information similar to the following will be displayed:
|
||||
|
||||

|
||||
|
||||
### Firefox
|
||||
|
||||
Firefox automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three horizontal lines)
|
||||
* Click the question mark icon (help button)
|
||||
* Click 'About Firefox'
|
||||
|
||||

|
||||
|
||||
### Safari
|
||||
|
||||
Safari updates when your operating system updates, so if you are using the
|
||||
latest version of OS X then you'll be using the latest version of Safari.
|
||||
|
||||
* Click on the Safari menu in the top left
|
||||
* Click 'About Safari'
|
||||
|
||||

|
6
docs/browsers/linux.md
Normal file
@ -0,0 +1,6 @@
|
||||
# Unsupported configuration
|
||||
|
||||
As you are using Linux, it is recommended that you use Mozilla Firefox or Google
|
||||
Chrome.
|
||||
|
||||
Please see [here](/browsers) for more information.
|
6
docs/browsers/mac.md
Normal file
@ -0,0 +1,6 @@
|
||||
# Unsupported configuration
|
||||
|
||||
As you are using OS X, it is recommended that you use Safari. Alternatively,
|
||||
Google Chrome and Mozilla Firefox are also supported.
|
||||
|
||||
Please see [here](/browsers) for more information.
|
8
docs/browsers/windows.md
Normal file
@ -0,0 +1,8 @@
|
||||
# Unsupported configuration
|
||||
|
||||
As you are using Windows, it is recommended that you use Microsoft Edge. If you
|
||||
are running a version of Windows prior to Windows 10, you can use Internet
|
||||
Explorer 11. Alternatively, Google Chrome and Mozilla Firefox are also
|
||||
supported.
|
||||
|
||||
Please see [here](/browsers) for more information.
|
@ -1,7 +1,5 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
@ -12,169 +10,22 @@ The basic steps are:
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||

|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
## Instructions
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
Pick the instructions for your operating system and browser:
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
* [Windows - Microsoft Edge](/device/usb/windows-edge)
|
||||
* [Windows - Internet Explorer](/device/usb/windows-ie)
|
||||
* [Windows - Chrome](/device/usb/windows-chrome)
|
||||
* [Windows - Firefox](/device/usb/windows-firefox)
|
||||
* [Mac - Safari](/device/usb/mac-safari)
|
||||
* [Mac - Chrome](/device/usb/mac-chrome)
|
||||
* [Mac - Firefox](/device/usb/mac-firefox)
|
||||
|
||||
First, connect the micro:bit:
|
||||
### ~hint
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
### Windows
|
||||
|
||||
#### Chrome
|
||||
|
||||
Your `.hex` file appears as a download at the bottom of the browser. Click on
|
||||
the arrow next to the name of the file and then click **Show in folder**.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
#### Firefox
|
||||
|
||||
A window will appear asking whether you want to save or open the `.hex` file.
|
||||
Select **Save File** and then select **OK**.
|
||||
|
||||

|
||||
|
||||
The file will then appear in your downloads in the top right of your browser.
|
||||
Click the **folder icon** next to the filename to open it in Windows Explorer.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
#### Microsoft Edge
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
#### Internet Explorer
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
### Mac
|
||||
|
||||
#### Safari
|
||||
|
||||
When you select **Download** in Safari a file called `Unknown` will be
|
||||
downloaded into your Downloads folder. Open your Downloads folder and drag and
|
||||
drop the file onto your `MICROBIT` drive, under Devices:
|
||||
|
||||

|
||||
|
||||
#### Firefox
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your
|
||||
hex file. Select **Save file** and click **OK** and the file will then appear in
|
||||
your downloads in the top right of your browser. Right click on the file and
|
||||
click on **Show in Finder** and the file will appear in your downloads folder.
|
||||
Select the file and drag and drop it onto your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
#### Chrome
|
||||
|
||||
When you select **Download** in Chrome, the file will appear at the bottom of
|
||||
the browser. Click on the small arrow and select **Show in Finder**. This will
|
||||
show the file in your download folder. Drag and drop the file onto your
|
||||
`MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If
|
||||
you try to drag and drop a second hex file onto your micro:bit before the first
|
||||
file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will
|
||||
disengage. If you drag and drop a second file at this point it may not find the
|
||||
drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit
|
||||
won’t be able to run multiple files. To rectify this, unplug your micro:bit and
|
||||
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
|
||||
`MAINTENANCE`.
|
||||
|
||||
### See also
|
||||
|
||||
[Run code in a browser](/device/simulator)
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
||||
|
71
docs/device/usb/mac-chrome.md
Normal file
@ -0,0 +1,71 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit for **Chrome for Mac**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Chrome, the file will appear at the bottom of
|
||||
the browser. Click on the small arrow and select **Show in Finder**. This will
|
||||
show the file in your download folder. Drag and drop the file onto your
|
||||
`MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
73
docs/device/usb/mac-firefox.md
Normal file
@ -0,0 +1,73 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Firefox for Mac**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your
|
||||
hex file. Select **Save file** and click **OK** and the file will then appear in
|
||||
your downloads in the top right of your browser. Right click on the file and
|
||||
click on **Show in Finder** and the file will appear in your downloads folder.
|
||||
Select the file and drag and drop it onto your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
70
docs/device/usb/mac-safari.md
Normal file
@ -0,0 +1,70 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit for **Safari on Mac**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Safari a file called `Unknown` will be
|
||||
downloaded into your Downloads folder. Open your Downloads folder and drag and
|
||||
drop the file onto your `MICROBIT` drive, under Devices:
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
24
docs/device/usb/troubleshooting.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Troubleshooting Transfer
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If
|
||||
you try to drag and drop a second hex file onto your micro:bit before the first
|
||||
file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will
|
||||
disengage. If you drag and drop a second file at this point it may not find the
|
||||
drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit
|
||||
won’t be able to run multiple files. To rectify this, unplug your micro:bit and
|
||||
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
|
||||
`MAINTENANCE`.
|
81
docs/device/usb/windows-chrome.md
Normal file
@ -0,0 +1,81 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Chrome for Windows**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
Your `.hex` file appears as a download at the bottom of the browser. Click on
|
||||
the arrow next to the name of the file and then click **Show in folder**.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
89
docs/device/usb/windows-edge.md
Normal file
@ -0,0 +1,89 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
If you want to save time, you can use the [micro:bit uploader](/uploader) to
|
||||
automatically deploy hex files to your micro:bit. It works on Windows and is
|
||||
compatible with any browser.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
86
docs/device/usb/windows-firefox.md
Normal file
@ -0,0 +1,86 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A window will appear asking whether you want to save or open the `.hex` file.
|
||||
Select **Save File** and then select **OK**.
|
||||
|
||||

|
||||
|
||||
The file will then appear in your downloads in the top right of your browser.
|
||||
Click the **folder icon** next to the filename to open it in Windows Explorer.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
88
docs/device/usb/windows-ie.md
Normal file
@ -0,0 +1,88 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Internet Explorer**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
BIN
docs/static/configurations/chrome-version.png
vendored
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
docs/static/configurations/edge-version.png
vendored
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
docs/static/configurations/firefox-version.png
vendored
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
docs/static/configurations/ie-version.png
vendored
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
docs/static/configurations/osx-version.png
vendored
Normal file
After Width: | Height: | Size: 128 KiB |
BIN
docs/static/configurations/safari-version.png
vendored
Normal file
After Width: | Height: | Size: 44 KiB |
BIN
docs/static/configurations/windows-version.png
vendored
Normal file
After Width: | Height: | Size: 82 KiB |
BIN
docs/static/mb/device/pano.jpg
vendored
Normal file
After Width: | Height: | Size: 90 KiB |
BIN
docs/static/mb/device/usb-generic.jpg
vendored
Normal file
After Width: | Height: | Size: 66 KiB |
BIN
docs/static/mb/device/usb-mac.jpg
vendored
Normal file
After Width: | Height: | Size: 65 KiB |
BIN
docs/static/mb/device/usb-osx-chrome.png
vendored
Before Width: | Height: | Size: 186 KiB After Width: | Height: | Size: 30 KiB |
BIN
docs/static/mb/device/usb-osx-firefox-1.jpg
vendored
Normal file
After Width: | Height: | Size: 40 KiB |
BIN
docs/static/mb/device/usb-osx-firefox-1.png
vendored
Before Width: | Height: | Size: 102 KiB |
BIN
docs/static/mb/device/usb-thin.jpg
vendored
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
docs/static/mb/device/usb-windows-chrome.png
vendored
Before Width: | Height: | Size: 162 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 164 KiB After Width: | Height: | Size: 54 KiB |
BIN
docs/static/mb/device/usb-windows-edge-1.png
vendored
Before Width: | Height: | Size: 156 KiB After Width: | Height: | Size: 24 KiB |
BIN
docs/static/mb/device/usb-windows-edge-2.png
vendored
Before Width: | Height: | Size: 135 KiB After Width: | Height: | Size: 18 KiB |
BIN
docs/static/mb/device/usb-windows-firefox-1.png
vendored
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 6.9 KiB |
BIN
docs/static/mb/device/usb-windows-firefox-2.jpg
vendored
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
docs/static/mb/device/usb-windows-firefox-2.png
vendored
Before Width: | Height: | Size: 120 KiB |
BIN
docs/static/mb/device/usb-windows-ie11-1.png
vendored
Before Width: | Height: | Size: 164 KiB After Width: | Height: | Size: 10 KiB |
BIN
docs/static/mb/device/usb-windows-ie11-2.png
vendored
Before Width: | Height: | Size: 159 KiB After Width: | Height: | Size: 10 KiB |
BIN
docs/static/mb/device/usb-windows-sendto.jpg
vendored
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 50 KiB |
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-microbit",
|
||||
"version": "0.4.1",
|
||||
"version": "0.4.11",
|
||||
"description": "micro:bit target for PXT",
|
||||
"keywords": [
|
||||
"JavaScript",
|
||||
@ -29,6 +29,6 @@
|
||||
"typescript": "^1.8.7"
|
||||
},
|
||||
"dependencies": {
|
||||
"pxt-core": "0.4.2"
|
||||
"pxt-core": "0.4.13"
|
||||
}
|
||||
}
|
||||
|
181
pxtarget.json
@ -87,6 +87,95 @@
|
||||
"bluetooth": true,
|
||||
"thermometer": true,
|
||||
"compass": true
|
||||
},
|
||||
"boardDefinition": {
|
||||
"visual": "microbit",
|
||||
"gpioPinBlocks": [
|
||||
[
|
||||
"P0"
|
||||
],
|
||||
[
|
||||
"P1"
|
||||
],
|
||||
[
|
||||
"P2"
|
||||
],
|
||||
[
|
||||
"P3"
|
||||
],
|
||||
[
|
||||
"P4",
|
||||
"P5",
|
||||
"P6",
|
||||
"P7"
|
||||
],
|
||||
[
|
||||
"P8",
|
||||
"P9",
|
||||
"P10",
|
||||
"P11",
|
||||
"P12"
|
||||
],
|
||||
[
|
||||
"P16"
|
||||
]
|
||||
],
|
||||
"gpioPinMap": {
|
||||
"P0": "P0",
|
||||
"P1": "P1",
|
||||
"P2": "P2",
|
||||
"P3": "P3",
|
||||
"P4": "P4",
|
||||
"P5": "P5",
|
||||
"P6": "P6",
|
||||
"P7": "P7",
|
||||
"P8": "P8",
|
||||
"P9": "P9",
|
||||
"P10": "P10",
|
||||
"P11": "P11",
|
||||
"P12": "P12",
|
||||
"P13": "P13",
|
||||
"P14": "P14",
|
||||
"P15": "P15",
|
||||
"P16": "P16",
|
||||
"P19": "P19",
|
||||
"P20": "P20"
|
||||
},
|
||||
"spiPins": {
|
||||
"MOSI": "P15",
|
||||
"MISO": "P14",
|
||||
"SCK": "P13"
|
||||
},
|
||||
"i2cPins": {
|
||||
"SDA": "P20",
|
||||
"SCL": "P19"
|
||||
},
|
||||
"analogInPins": [
|
||||
"P0",
|
||||
"P1",
|
||||
"P2",
|
||||
"P3",
|
||||
"P10"
|
||||
],
|
||||
"groundPins": [
|
||||
"GND"
|
||||
],
|
||||
"threeVoltPins": [
|
||||
"+3v3"
|
||||
],
|
||||
"attachPowerOnRight": true,
|
||||
"onboardComponents": [
|
||||
"buttonpair",
|
||||
"ledmatrix",
|
||||
"speaker"
|
||||
],
|
||||
"useCrocClips": true,
|
||||
"marginWhenBreadboarding": [
|
||||
0,
|
||||
0,
|
||||
80,
|
||||
0
|
||||
]
|
||||
}
|
||||
},
|
||||
"compileService": {
|
||||
@ -116,6 +205,33 @@
|
||||
"privacyUrl": "https://go.microsoft.com/fwlink/?LinkId=521839",
|
||||
"termsOfUseUrl": "https://go.microsoft.com/fwlink/?LinkID=206977",
|
||||
"githubUrl": "https://github.com/Microsoft/pxt-microbit",
|
||||
"browserSupport": [
|
||||
{
|
||||
"name": "unsupported",
|
||||
"os": "*",
|
||||
"path": "/browsers"
|
||||
},
|
||||
{
|
||||
"name": "unsupported",
|
||||
"os": "mac",
|
||||
"path": "/browsers/mac"
|
||||
},
|
||||
{
|
||||
"name": "unsupported",
|
||||
"os": "linux",
|
||||
"path": "browsers/linux"
|
||||
},
|
||||
{
|
||||
"name": "unsupported",
|
||||
"os": "rpi",
|
||||
"path": "/raspberry-pi"
|
||||
},
|
||||
{
|
||||
"name": "unsupported",
|
||||
"os": "windows",
|
||||
"path": "/browsers/windows"
|
||||
}
|
||||
],
|
||||
"boardName": "BBC micro:bit",
|
||||
"docMenu": [
|
||||
{
|
||||
@ -143,7 +259,70 @@
|
||||
"path": "/device"
|
||||
}
|
||||
],
|
||||
"sideDoc": "getting-started"
|
||||
"sideDoc": "getting-started",
|
||||
"usbDocs": "/device/usb",
|
||||
"usbHelp": [
|
||||
{
|
||||
"name": "connection",
|
||||
"os": "*",
|
||||
"browser": "*",
|
||||
"path": "/static/mb/device/usb-generic.jpg"
|
||||
},
|
||||
{
|
||||
"name": "connection",
|
||||
"os": "mac",
|
||||
"browser": "*",
|
||||
"path": "/static/mb/device/usb-mac.jpg"
|
||||
},
|
||||
{
|
||||
"name": "save",
|
||||
"os": "windows",
|
||||
"browser": "firefox",
|
||||
"path": "/static/mb/device/usb-windows-firefox-1.png"
|
||||
},
|
||||
{
|
||||
"name": "save",
|
||||
"os": "mac",
|
||||
"browser": "firefox",
|
||||
"path": "/static/mb/device/usb-osx-firefox-1.jpg"
|
||||
},
|
||||
{
|
||||
"name": "save",
|
||||
"os": "mac",
|
||||
"browser": "chrome",
|
||||
"path": "/static/mb/device/usb-osx-chrome.png"
|
||||
},
|
||||
{
|
||||
"name": "save",
|
||||
"os": "windows",
|
||||
"browser": "edge",
|
||||
"path": "/static/mb/device/usb-windows-edge-1.png"
|
||||
},
|
||||
{
|
||||
"name": "save",
|
||||
"os": "windows",
|
||||
"browser": "ie",
|
||||
"path": "/static/mb/device/usb-windows-ie11-1.png"
|
||||
},
|
||||
{
|
||||
"name": "save",
|
||||
"os": "windows",
|
||||
"browser": "chrome",
|
||||
"path": "/static/mb/device/usb-windows-chrome.png"
|
||||
},
|
||||
{
|
||||
"name": "copy",
|
||||
"os": "mac",
|
||||
"browser": "*",
|
||||
"path": "/static/mb/device/usb-osx-dnd.png"
|
||||
},
|
||||
{
|
||||
"name": "copy",
|
||||
"os": "windows",
|
||||
"browser": "*",
|
||||
"path": "/static/mb/device/usb-windows-sendto.jpg"
|
||||
}
|
||||
]
|
||||
},
|
||||
"analytics": {
|
||||
"userVoiceApiKey": "WEkkIGaj1WtJnSUF59iwaA",
|
||||
|
@ -1,12 +1,7 @@
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
|
||||
|
||||
namespace pxsim {
|
||||
export class DalBoard extends BaseBoard {
|
||||
id: string;
|
||||
|
||||
// the bus
|
||||
bus: pxsim.EventBus;
|
||||
|
||||
export class DalBoard extends CoreBoard {
|
||||
// state & update logic for component services
|
||||
ledMatrixState: LedMatrixState;
|
||||
edgeConnectorState: EdgeConnectorState;
|
||||
@ -19,37 +14,58 @@ namespace pxsim {
|
||||
radioState: RadioState;
|
||||
neopixelState: NeoPixelState;
|
||||
|
||||
// updates
|
||||
updateSubscribers: (() => void)[];
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
this.id = "b" + Math_.random(2147483647);
|
||||
this.bus = new pxsim.EventBus(runtime);
|
||||
|
||||
// components
|
||||
this.ledMatrixState = new LedMatrixState(runtime);
|
||||
this.buttonPairState = new ButtonPairState({
|
||||
this.builtinParts["ledmatrix"] = this.ledMatrixState = new LedMatrixState(runtime);
|
||||
this.builtinParts["buttonpair"] = this.buttonPairState = new ButtonPairState({
|
||||
ID_BUTTON_A: DAL.MICROBIT_ID_BUTTON_A,
|
||||
ID_BUTTON_B: DAL.MICROBIT_ID_BUTTON_B,
|
||||
ID_BUTTON_AB: DAL.MICROBIT_ID_BUTTON_AB,
|
||||
BUTTON_EVT_UP: DAL.MICROBIT_BUTTON_EVT_UP,
|
||||
BUTTON_EVT_CLICK: DAL.MICROBIT_BUTTON_EVT_CLICK
|
||||
});
|
||||
this.edgeConnectorState = new EdgeConnectorState();
|
||||
this.radioState = new RadioState(runtime);
|
||||
this.accelerometerState = new AccelerometerState(runtime);
|
||||
this.serialState = new SerialState();
|
||||
this.thermometerState = new ThermometerState();
|
||||
this.lightSensorState = new LightSensorState();
|
||||
this.compassState = new CompassState();
|
||||
this.neopixelState = new NeoPixelState();
|
||||
this.builtinParts["edgeconnector"] = this.edgeConnectorState = new EdgeConnectorState({
|
||||
pins: [
|
||||
DAL.MICROBIT_ID_IO_P0,
|
||||
DAL.MICROBIT_ID_IO_P1,
|
||||
DAL.MICROBIT_ID_IO_P2,
|
||||
DAL.MICROBIT_ID_IO_P3,
|
||||
DAL.MICROBIT_ID_IO_P4,
|
||||
DAL.MICROBIT_ID_IO_P5,
|
||||
DAL.MICROBIT_ID_IO_P6,
|
||||
DAL.MICROBIT_ID_IO_P7,
|
||||
DAL.MICROBIT_ID_IO_P8,
|
||||
DAL.MICROBIT_ID_IO_P9,
|
||||
DAL.MICROBIT_ID_IO_P10,
|
||||
DAL.MICROBIT_ID_IO_P11,
|
||||
DAL.MICROBIT_ID_IO_P12,
|
||||
DAL.MICROBIT_ID_IO_P13,
|
||||
DAL.MICROBIT_ID_IO_P14,
|
||||
DAL.MICROBIT_ID_IO_P15,
|
||||
DAL.MICROBIT_ID_IO_P16,
|
||||
0,
|
||||
0,
|
||||
DAL.MICROBIT_ID_IO_P19,
|
||||
DAL.MICROBIT_ID_IO_P20
|
||||
]
|
||||
});
|
||||
this.builtinParts["radio"] = this.radioState = new RadioState(runtime);
|
||||
this.builtinParts["accelerometer"] = this.accelerometerState = new AccelerometerState(runtime);
|
||||
this.builtinParts["serial"] = this.serialState = new SerialState();
|
||||
this.builtinParts["thermometer"] = this.thermometerState = new ThermometerState();
|
||||
this.builtinParts["lightsensor"] = this.lightSensorState = new LightSensorState();
|
||||
this.builtinParts["compass"] = this.compassState = new CompassState();
|
||||
this.builtinParts["neopixel"] = this.neopixelState = new NeoPixelState();
|
||||
|
||||
// updates
|
||||
this.updateSubscribers = []
|
||||
this.updateView = () => {
|
||||
this.updateSubscribers.forEach(sub => sub());
|
||||
}
|
||||
this.builtinVisuals["buttonpair"] = () => new visuals.ButtonPairView();
|
||||
this.builtinVisuals["ledmatrix"] = () => new visuals.LedMatrixView();
|
||||
this.builtinVisuals["neopixel"] = () => new visuals.NeoPixelView();
|
||||
|
||||
this.builtinPartVisuals["buttonpair"] = (xy: visuals.Coord) => visuals.mkBtnSvg(xy);
|
||||
this.builtinPartVisuals["ledmatrix"] = (xy: visuals.Coord) => visuals.mkLedMatrixSvg(xy, 8, 8);
|
||||
this.builtinPartVisuals["neopixel"] = (xy: visuals.Coord) => visuals.mkNeoPixelPart(xy);
|
||||
}
|
||||
|
||||
receiveMessage(msg: SimulatorMessage) {
|
||||
@ -71,23 +87,17 @@ namespace pxsim {
|
||||
}
|
||||
}
|
||||
|
||||
kill() {
|
||||
super.kill();
|
||||
AudioContextManager.stop();
|
||||
}
|
||||
|
||||
initAsync(msg: SimulatorRunMessage): Promise<void> {
|
||||
super.initAsync(msg);
|
||||
|
||||
let options = (msg.options || {}) as RuntimeOptions;
|
||||
const options = (msg.options || {}) as RuntimeOptions;
|
||||
|
||||
let boardDef = CURRENT_BOARD; //TODO: read from pxt.json/pxttarget.json
|
||||
const boardDef = msg.boardDefinition;
|
||||
const cmpsList = msg.parts;
|
||||
const cmpDefs = msg.partDefinitions || {};
|
||||
const fnArgs = msg.fnArgs;
|
||||
|
||||
let cmpsList = msg.parts;
|
||||
let cmpDefs = msg.partDefinitions || {}; //TODO: read from pxt.json/pxttarget.json
|
||||
let fnArgs = msg.fnArgs;
|
||||
|
||||
let viewHost = new visuals.BoardHost({
|
||||
const opts : visuals.BoardHostOpts = {
|
||||
state: this,
|
||||
boardDef: boardDef,
|
||||
partsList: cmpsList,
|
||||
@ -95,7 +105,8 @@ namespace pxsim {
|
||||
fnArgs: fnArgs,
|
||||
maxWidth: "100%",
|
||||
maxHeight: "100%",
|
||||
});
|
||||
};
|
||||
const viewHost = new visuals.BoardHost(pxsim.visuals.mkBoardView(opts), opts);
|
||||
|
||||
document.body.innerHTML = ""; // clear children
|
||||
document.body.appendChild(viewHost.getView());
|
||||
@ -131,9 +142,9 @@ namespace pxsim {
|
||||
|
||||
if (!pxsim.initCurrentRuntime) {
|
||||
pxsim.initCurrentRuntime = initRuntimeWithDalBoard;
|
||||
}
|
||||
}
|
||||
|
||||
export function board() {
|
||||
return runtime.board as DalBoard;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,81 +0,0 @@
|
||||
/// <reference path="../node_modules/pxt-core/typings/bluebird/bluebird.d.ts"/>
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtparts.d.ts"/>
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
|
||||
/// <reference path="../libs/microbit/dal.d.ts"/>
|
||||
/// <reference path="./visuals/neopixel.ts"/>
|
||||
|
||||
namespace pxsim {
|
||||
export const MICROBIT_DEF: BoardDefinition = {
|
||||
visual: "microbit",
|
||||
gpioPinBlocks: [
|
||||
["P0"], ["P1"], ["P2"],
|
||||
["P3"],
|
||||
["P4", "P5", "P6", "P7"],
|
||||
["P8", "P9", "P10", "P11", "P12"],
|
||||
["P16"],
|
||||
],
|
||||
gpioPinMap: {
|
||||
"P0": "P0",
|
||||
"P1": "P1",
|
||||
"P2": "P2",
|
||||
"P3": "P3",
|
||||
"P4": "P4",
|
||||
"P5": "P5",
|
||||
"P6": "P6",
|
||||
"P7": "P7",
|
||||
"P8": "P8",
|
||||
"P9": "P9",
|
||||
"P10": "P10",
|
||||
"P11": "P11",
|
||||
"P12": "P12",
|
||||
"P13": "P13",
|
||||
"P14": "P14",
|
||||
"P15": "P15",
|
||||
"P16": "P16",
|
||||
"P19": "P19",
|
||||
"P20": "P20",
|
||||
},
|
||||
spiPins: {
|
||||
MOSI: "P15",
|
||||
MISO: "P14",
|
||||
SCK: "P13",
|
||||
},
|
||||
i2cPins: {
|
||||
SDA: "P20",
|
||||
SCL: "P19",
|
||||
},
|
||||
analogInPins: ["P0", "P1", "P2", "P3", "P10"],
|
||||
groundPins: ["GND"],
|
||||
threeVoltPins: ["+3v3"],
|
||||
attachPowerOnRight: true,
|
||||
onboardComponents: ["buttonpair", "ledmatrix", "speaker"],
|
||||
useCrocClips: true,
|
||||
marginWhenBreadboarding: [0, 0, 80, 0],
|
||||
}
|
||||
|
||||
export const builtinComponentSimVisual: Map<() => visuals.IBoardPart<any>> = {
|
||||
"buttonpair": () => new visuals.ButtonPairView(),
|
||||
"ledmatrix": () => new visuals.LedMatrixView(),
|
||||
"neopixel": () => new visuals.NeoPixelView(),
|
||||
};
|
||||
export const builtinComponentSimState: Map<(d: DalBoard) => any> = {
|
||||
"buttonpair": (d: DalBoard) => d.buttonPairState,
|
||||
"ledmatrix": (d: DalBoard) => d.ledMatrixState,
|
||||
"edgeconnector": (d: DalBoard) => d.edgeConnectorState,
|
||||
"serial": (d: DalBoard) => d.serialState,
|
||||
"radio": (d: DalBoard) => d.radioState,
|
||||
"thermometer": (d: DalBoard) => d.thermometerState,
|
||||
"accelerometer": (d: DalBoard) => d.accelerometerState,
|
||||
"compass": (d: DalBoard) => d.compassState,
|
||||
"lightsensor": (d: DalBoard) => d.lightSensorState,
|
||||
"neopixel": (d: DalBoard) => d.neopixelState,
|
||||
};
|
||||
export const builtinComponentPartVisual: Map<(xy: visuals.Coord) => visuals.SVGElAndSize> = {
|
||||
"buttonpair": (xy: visuals.Coord) => visuals.mkBtnSvg(xy),
|
||||
"ledmatrix": (xy: visuals.Coord) => visuals.mkLedMatrixSvg(xy, 8, 8),
|
||||
"neopixel": (xy: visuals.Coord) => visuals.mkNeoPixelPart(xy),
|
||||
};
|
||||
|
||||
//TODO: add multiple board support
|
||||
export const CURRENT_BOARD = MICROBIT_DEF;
|
||||
}
|
@ -282,13 +282,14 @@ namespace pxsim.instructions {
|
||||
return div;
|
||||
}
|
||||
function mkCmpDiv(cmp: "wire" | PartVisualDefinition, opts: mkCmpDivOpts): HTMLElement {
|
||||
let state = runtime.board as pxsim.CoreBoard;
|
||||
let el: visuals.SVGElAndSize;
|
||||
if (cmp == "wire") {
|
||||
el = visuals.mkWirePart([0, 0], opts.wireClr || "red", opts.crocClips);
|
||||
} else {
|
||||
let partVis = <PartVisualDefinition>cmp;
|
||||
if (typeof partVis.builtIn == "string") {
|
||||
let cnstr = builtinComponentPartVisual[partVis.builtIn];
|
||||
let cnstr = state.builtinPartVisuals[partVis.builtIn];
|
||||
el = cnstr([0, 0]);
|
||||
} else {
|
||||
el = visuals.mkGenericPartSVG(partVis);
|
||||
@ -353,8 +354,8 @@ namespace pxsim.instructions {
|
||||
};
|
||||
}
|
||||
function mkBlankBoardAndBreadboard(boardDef: BoardDefinition, cmpDefs: Map<PartDefinition>, fnArgs: any, width: number, buildMode: boolean = false): visuals.BoardHost {
|
||||
let state = runtime.board as pxsim.DalBoard;
|
||||
let boardHost = new visuals.BoardHost({
|
||||
const state = runtime.board as pxsim.CoreBoard;
|
||||
const opts : visuals.BoardHostOpts = {
|
||||
state: state,
|
||||
boardDef: boardDef,
|
||||
forceBreadboard: true,
|
||||
@ -362,7 +363,8 @@ namespace pxsim.instructions {
|
||||
maxWidth: `${width}px`,
|
||||
fnArgs: fnArgs,
|
||||
wireframe: buildMode,
|
||||
});
|
||||
};
|
||||
let boardHost = new visuals.BoardHost(pxsim.visuals.mkBoardView(opts), opts);
|
||||
let view = boardHost.getView();
|
||||
svg.addClass(view, "board-svg");
|
||||
|
||||
@ -613,6 +615,9 @@ ${tsPackage}
|
||||
});
|
||||
}
|
||||
|
||||
// board def
|
||||
const boardDef = JSON.parse(getQsVal("board")) as pxsim.BoardDefinition;
|
||||
|
||||
//parts list
|
||||
let parts = (getQsVal("parts") || "").split(" ");
|
||||
parts.sort();
|
||||
@ -636,7 +641,6 @@ ${tsPackage}
|
||||
|
||||
style.textContent += STYLE;
|
||||
|
||||
const boardDef = CURRENT_BOARD;
|
||||
const cmpDefs = partDefinitions;
|
||||
|
||||
//props
|
||||
|
@ -24,64 +24,6 @@ namespace pxsim {
|
||||
export function getPin(id: number) {
|
||||
return board().edgeConnectorState.getPin(id);
|
||||
}
|
||||
|
||||
export enum PinFlags {
|
||||
Unused = 0,
|
||||
Digital = 0x0001,
|
||||
Analog = 0x0002,
|
||||
Input = 0x0004,
|
||||
Output = 0x0008,
|
||||
Touch = 0x0010
|
||||
}
|
||||
|
||||
export class Pin {
|
||||
constructor(public id: number) { }
|
||||
touched = false;
|
||||
value = 0;
|
||||
period = 0;
|
||||
mode = PinFlags.Unused;
|
||||
pitch = false;
|
||||
pull = 0; // PullDown
|
||||
|
||||
isTouched(): boolean {
|
||||
this.mode = PinFlags.Touch;
|
||||
return this.touched;
|
||||
}
|
||||
}
|
||||
|
||||
export class EdgeConnectorState {
|
||||
pins: Pin[];
|
||||
|
||||
constructor() {
|
||||
this.pins = [
|
||||
new Pin(DAL.MICROBIT_ID_IO_P0),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P1),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P2),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P3),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P4),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P5),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P6),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P7),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P8),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P9),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P10),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P11),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P12),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P13),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P14),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P15),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P16),
|
||||
null,
|
||||
null,
|
||||
new Pin(DAL.MICROBIT_ID_IO_P19),
|
||||
new Pin(DAL.MICROBIT_ID_IO_P20)
|
||||
];
|
||||
}
|
||||
|
||||
public getPin(id: number) {
|
||||
return this.pins.filter(p => p && p.id == id)[0] || null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace pxsim.pins {
|
||||
|
@ -271,6 +271,7 @@ namespace pxsim.led {
|
||||
|
||||
export function stopAnimation(): void {
|
||||
board().ledMatrixState.animationQ.cancelAll();
|
||||
board().ledMatrixState.image.clear();
|
||||
}
|
||||
|
||||
export function setDisplayMode(mode: DisplayMode): void {
|
||||
|
@ -135,5 +135,21 @@ namespace pxsim.bluetooth {
|
||||
export function startButtonService(): void {
|
||||
// TODO
|
||||
}
|
||||
export function startUartService(): void {
|
||||
// TODO
|
||||
}
|
||||
export function uartWrite(s : string): void {
|
||||
// TODO
|
||||
}
|
||||
export function uartRead(): string {
|
||||
// TODO
|
||||
return ""
|
||||
}
|
||||
export function onBluetoothConnected(a : RefAction) {
|
||||
// TODO
|
||||
}
|
||||
export function onBluetoothDisconnected(a : RefAction) {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,54 +4,10 @@ namespace pxsim {
|
||||
if (b) {
|
||||
let np = b.neopixelState;
|
||||
if (np) {
|
||||
np.updateBuffer(buffer, pin);
|
||||
let buf = <Uint8Array[]>(<any>buffer).data;
|
||||
np.updateBuffer(buf, pin);
|
||||
runtime.queueDisplayUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace pxsim {
|
||||
export enum NeoPixelMode {RGB, RGBW};
|
||||
export type RGBW = [number, number, number, number];
|
||||
|
||||
function readNeoPixelBuffer(inBuffer: Uint8Array[], outColors: RGBW[], mode: NeoPixelMode) {
|
||||
let buf = inBuffer;
|
||||
let stride = mode === NeoPixelMode.RGBW ? 4 : 3;
|
||||
let pixelCount = Math.floor(buf.length / stride);
|
||||
for (let i = 0; i < pixelCount; i++) {
|
||||
// NOTE: for whatever reason, NeoPixels pack GRB not RGB
|
||||
let r = buf[i * stride + 1] as any as number
|
||||
let g = buf[i * stride + 0] as any as number
|
||||
let b = buf[i * stride + 2] as any as number
|
||||
let w = 0;
|
||||
if (stride === 4)
|
||||
w = buf[i * stride + 3] as any as number
|
||||
outColors[i] = [r, g, b, w]
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export class NeoPixelState {
|
||||
private buffers: {[pin: number]: Uint8Array[]} = {};
|
||||
private colors: {[pin: number]: RGBW[]} = {};
|
||||
private dirty: {[pin: number]: boolean} = {};
|
||||
|
||||
public updateBuffer(buffer: Buffer, pin: DigitalPin) {
|
||||
//update buffers
|
||||
let buf = <Uint8Array[]>(<any>buffer).data;
|
||||
this.buffers[pin] = buf;
|
||||
this.dirty[pin] = true;
|
||||
}
|
||||
|
||||
public getColors(pin: number, mode: NeoPixelMode): RGBW[] {
|
||||
let outColors = this.colors[pin] || (this.colors[pin] = []);
|
||||
if (this.dirty[pin]) {
|
||||
let buf = this.buffers[pin] || (this.buffers[pin] = []);
|
||||
readNeoPixelBuffer(buf, outColors, mode);
|
||||
this.dirty[pin] = false;
|
||||
}
|
||||
return outColors;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,214 +0,0 @@
|
||||
namespace pxsim.visuals {
|
||||
export interface BoardHostOpts {
|
||||
state: DalBoard,
|
||||
boardDef: BoardDefinition,
|
||||
partsList?: string[],
|
||||
partDefs: Map<PartDefinition>,
|
||||
fnArgs: any,
|
||||
forceBreadboard?: boolean,
|
||||
maxWidth?: string,
|
||||
maxHeight?: string
|
||||
wireframe?: boolean
|
||||
}
|
||||
export class BoardHost {
|
||||
private parts: IBoardPart<any>[] = [];
|
||||
private wireFactory: WireFactory;
|
||||
private breadboard: Breadboard;
|
||||
private fromBBCoord: (xy: Coord) => Coord;
|
||||
private fromMBCoord: (xy: Coord) => Coord;
|
||||
private boardView: BoardView;
|
||||
private view: SVGSVGElement;
|
||||
private partGroup: SVGGElement;
|
||||
private partOverGroup: SVGGElement;
|
||||
private style: SVGStyleElement;
|
||||
private defs: SVGDefsElement;
|
||||
private state: DalBoard;
|
||||
private useCrocClips: boolean;
|
||||
|
||||
constructor(opts: BoardHostOpts) {
|
||||
this.state = opts.state;
|
||||
let onboardCmps = opts.boardDef.onboardComponents || [];
|
||||
let activeComponents = (opts.partsList || []).filter(c => onboardCmps.indexOf(c) < 0);
|
||||
activeComponents.sort();
|
||||
this.useCrocClips = opts.boardDef.useCrocClips;
|
||||
|
||||
if (opts.boardDef.visual === "microbit") {
|
||||
this.boardView = new visuals.MicrobitBoardSvg({
|
||||
runtime: runtime,
|
||||
theme: visuals.randomTheme(),
|
||||
disableTilt: false,
|
||||
wireframe: opts.wireframe,
|
||||
});
|
||||
} else {
|
||||
let boardVis = opts.boardDef.visual as BoardImageDefinition;
|
||||
this.boardView = new visuals.GenericBoardSvg({
|
||||
visualDef: boardVis,
|
||||
wireframe: opts.wireframe,
|
||||
});
|
||||
}
|
||||
|
||||
let useBreadboard = 0 < activeComponents.length || opts.forceBreadboard;
|
||||
if (useBreadboard) {
|
||||
this.breadboard = new Breadboard({
|
||||
wireframe: opts.wireframe,
|
||||
});
|
||||
let bMarg = opts.boardDef.marginWhenBreadboarding || [0, 0, 40, 0];
|
||||
let composition = composeSVG({
|
||||
el1: this.boardView.getView(),
|
||||
scaleUnit1: this.boardView.getPinDist(),
|
||||
el2: this.breadboard.getSVGAndSize(),
|
||||
scaleUnit2: this.breadboard.getPinDist(),
|
||||
margin: [bMarg[0], bMarg[1], 20, bMarg[3]],
|
||||
middleMargin: bMarg[2],
|
||||
maxWidth: opts.maxWidth,
|
||||
maxHeight: opts.maxHeight,
|
||||
});
|
||||
let under = composition.under;
|
||||
let over = composition.over;
|
||||
this.view = composition.host;
|
||||
let edges = composition.edges;
|
||||
this.fromMBCoord = composition.toHostCoord1;
|
||||
this.fromBBCoord = composition.toHostCoord2;
|
||||
let pinDist = composition.scaleUnit;
|
||||
this.partGroup = over;
|
||||
this.partOverGroup = <SVGGElement>svg.child(this.view, "g");
|
||||
|
||||
this.style = <SVGStyleElement>svg.child(this.view, "style", {});
|
||||
this.defs = <SVGDefsElement>svg.child(this.view, "defs", {});
|
||||
|
||||
this.wireFactory = new WireFactory(under, over, edges, this.style, this.getLocCoord.bind(this));
|
||||
|
||||
let allocRes = allocateDefinitions({
|
||||
boardDef: opts.boardDef,
|
||||
partDefs: opts.partDefs,
|
||||
fnArgs: opts.fnArgs,
|
||||
getBBCoord: this.breadboard.getCoord.bind(this.breadboard),
|
||||
partsList: activeComponents,
|
||||
});
|
||||
|
||||
this.addAll(allocRes);
|
||||
} else {
|
||||
let el = this.boardView.getView().el;
|
||||
this.view = el;
|
||||
this.partGroup = <SVGGElement>svg.child(this.view, "g");
|
||||
this.partOverGroup = <SVGGElement>svg.child(this.view, "g");
|
||||
if (opts.maxWidth)
|
||||
svg.hydrate(this.view, { width: opts.maxWidth });
|
||||
if (opts.maxHeight)
|
||||
svg.hydrate(this.view, { height: opts.maxHeight });
|
||||
}
|
||||
|
||||
this.state.updateSubscribers.push(() => this.updateState());
|
||||
}
|
||||
|
||||
public highlightBoardPin(pinNm: string) {
|
||||
this.boardView.highlightPin(pinNm);
|
||||
}
|
||||
|
||||
public highlightBreadboardPin(rowCol: BBLoc) {
|
||||
this.breadboard.highlightLoc(rowCol);
|
||||
}
|
||||
|
||||
public highlightWire(wire: Wire) {
|
||||
//TODO: move to wiring.ts
|
||||
//underboard wires
|
||||
wire.wires.forEach(e => {
|
||||
svg.addClass(e, "highlight");
|
||||
(<any>e).style["visibility"] = "visible";
|
||||
});
|
||||
|
||||
//un greyed out
|
||||
svg.addClass(wire.endG, "highlight");
|
||||
}
|
||||
|
||||
public getView(): SVGElement {
|
||||
return this.view;
|
||||
}
|
||||
|
||||
private updateState() {
|
||||
this.parts.forEach(c => c.updateState());
|
||||
}
|
||||
|
||||
private getBBCoord(rowCol: BBLoc) {
|
||||
let bbCoord = this.breadboard.getCoord(rowCol);
|
||||
return this.fromBBCoord(bbCoord);
|
||||
}
|
||||
private getPinCoord(pin: string) {
|
||||
let boardCoord = this.boardView.getCoord(pin);
|
||||
return this.fromMBCoord(boardCoord);
|
||||
}
|
||||
public getLocCoord(loc: Loc): Coord {
|
||||
let coord: Coord;
|
||||
if (loc.type === "breadboard") {
|
||||
let rowCol = (<BBLoc>loc);
|
||||
coord = this.getBBCoord(rowCol);
|
||||
} else {
|
||||
let pinNm = (<BoardLoc>loc).pin;
|
||||
coord = this.getPinCoord(pinNm);
|
||||
}
|
||||
if (!coord) {
|
||||
console.error("Unknown location: " + name)
|
||||
return [0, 0];
|
||||
}
|
||||
return coord;
|
||||
}
|
||||
|
||||
public addPart(partInst: PartInst): IBoardPart<any> {
|
||||
let part: IBoardPart<any> = null;
|
||||
let colOffset = 0;
|
||||
if (partInst.simulationBehavior) {
|
||||
//TODO: seperate simulation behavior from builtin visual
|
||||
let builtinBehavior = partInst.simulationBehavior;
|
||||
let cnstr = builtinComponentSimVisual[builtinBehavior];
|
||||
let stateFn = builtinComponentSimState[builtinBehavior];
|
||||
part = cnstr();
|
||||
part.init(this.state.bus, stateFn(this.state), this.view, partInst.params);
|
||||
} else {
|
||||
let vis = partInst.visual as PartVisualDefinition;
|
||||
part = new GenericPart(vis);
|
||||
}
|
||||
this.parts.push(part);
|
||||
this.partGroup.appendChild(part.element);
|
||||
if (part.overElement)
|
||||
this.partOverGroup.appendChild(part.overElement);
|
||||
if (part.defs)
|
||||
part.defs.forEach(d => this.defs.appendChild(d));
|
||||
this.style.textContent += part.style || "";
|
||||
let colIdx = partInst.startColumnIdx;
|
||||
let rowIdx = partInst.startRowIdx;
|
||||
let row = getRowName(rowIdx);
|
||||
let col = getColumnName(colIdx);
|
||||
let xOffset = partInst.bbFit.xOffset / partInst.visual.pinDistance;
|
||||
let yOffset = partInst.bbFit.yOffset / partInst.visual.pinDistance;
|
||||
let rowCol = <BBLoc>{
|
||||
type: "breadboard",
|
||||
row: row,
|
||||
col: col,
|
||||
xOffset: xOffset,
|
||||
yOffset: yOffset
|
||||
};
|
||||
let coord = this.getBBCoord(rowCol);
|
||||
part.moveToCoord(coord);
|
||||
let getCmpClass = (type: string) => `sim-${type}-cmp`;
|
||||
let cls = getCmpClass(partInst.name);
|
||||
svg.addClass(part.element, cls);
|
||||
svg.addClass(part.element, "sim-cmp");
|
||||
part.updateTheme();
|
||||
part.updateState();
|
||||
return part;
|
||||
}
|
||||
public addWire(inst: WireInst): Wire {
|
||||
return this.wireFactory.addWire(inst.start, inst.end, inst.color, this.useCrocClips);
|
||||
}
|
||||
public addAll(allocRes: AllocatorResult) {
|
||||
allocRes.partsAndWires.forEach(pAndWs => {
|
||||
let part = pAndWs.part;
|
||||
if (part)
|
||||
this.addPart(part)
|
||||
let wires = pAndWs.wires;
|
||||
if (wires)
|
||||
wires.forEach(w => this.addWire(w));
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
19
sim/visuals/boardview.ts
Normal file
@ -0,0 +1,19 @@
|
||||
namespace pxsim.visuals {
|
||||
export function mkBoardView(opts: BoardHostOpts): BoardView {
|
||||
if (opts.boardDef.visual === "microbit") {
|
||||
return new visuals.MicrobitBoardSvg({
|
||||
runtime: runtime,
|
||||
theme: visuals.randomTheme(),
|
||||
disableTilt: false,
|
||||
wireframe: opts.wireframe,
|
||||
});
|
||||
} else {
|
||||
let boardVis = opts.boardDef.visual as BoardImageDefinition;
|
||||
return new visuals.GenericBoardSvg({
|
||||
visualDef: boardVis,
|
||||
wireframe: opts.wireframe,
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -3,43 +3,6 @@
|
||||
/// <reference path="../../libs/microbit/shims.d.ts"/>
|
||||
/// <reference path="../../libs/microbit/enums.d.ts"/>
|
||||
|
||||
//TODO move to utils
|
||||
namespace pxsim.visuals {
|
||||
//expects rgb from 0,255, gives h in [0,360], s in [0, 100], l in [0, 100]
|
||||
export function rgbToHsl(rgb: [number, number, number]): [number, number, number] {
|
||||
let [r, g, b] = rgb;
|
||||
let [r$, g$, b$] = [r / 255, g / 255, b / 255];
|
||||
let cMin = Math.min(r$, g$, b$);
|
||||
let cMax = Math.max(r$, g$, b$);
|
||||
let cDelta = cMax - cMin;
|
||||
let h: number, s: number, l: number;
|
||||
let maxAndMin = cMax + cMin;
|
||||
|
||||
//lum
|
||||
l = (maxAndMin / 2) * 100
|
||||
|
||||
if (cDelta === 0)
|
||||
s = h = 0;
|
||||
else {
|
||||
//hue
|
||||
if (cMax === r$)
|
||||
h = 60 * (((g$ - b$) / cDelta) % 6);
|
||||
else if (cMax === g$)
|
||||
h = 60 * (((b$ - r$) / cDelta) + 2);
|
||||
else if (cMax === b$)
|
||||
h = 60 * (((r$ - g$) / cDelta) + 4);
|
||||
|
||||
//sat
|
||||
if (l > 50)
|
||||
s = 100 * (cDelta / (2 - maxAndMin));
|
||||
else
|
||||
s = 100 * (cDelta / maxAndMin);
|
||||
}
|
||||
|
||||
return [Math.floor(h), Math.floor(s), Math.floor(l)];
|
||||
}
|
||||
}
|
||||
|
||||
namespace pxsim.visuals {
|
||||
const PIXEL_SPACING = PIN_DIST * 3;
|
||||
const PIXEL_RADIUS = PIN_DIST;
|
||||
@ -115,10 +78,11 @@ namespace pxsim.visuals {
|
||||
}
|
||||
|
||||
public setRgb(rgb: [number, number, number]) {
|
||||
let hsl = rgbToHsl(rgb);
|
||||
let hsl = visuals.rgbToHsl(rgb);
|
||||
let [h, s, l] = hsl;
|
||||
//We ignore luminosity since it doesn't map well to real-life brightness
|
||||
let fill = `hsl(${h}, ${s}%, 70%)`;
|
||||
// at least 70% luminosity
|
||||
l = Math.max(l, 60);
|
||||
let fill = `hsl(${h}, ${s}%, ${l}%)`;
|
||||
this.el.setAttribute("fill", fill);
|
||||
}
|
||||
}
|
||||
@ -203,18 +167,9 @@ namespace pxsim.visuals {
|
||||
function parseNeoPixelMode(modeStr: string): NeoPixelMode {
|
||||
const modeMap: Map<NeoPixelMode> = {
|
||||
"NeoPixelMode.RGB": NeoPixelMode.RGB,
|
||||
"NeoPixelMode.RGBW": NeoPixelMode.RGBW,
|
||||
"*": NeoPixelMode.RGB,
|
||||
"NeoPixelMode.RGBW": NeoPixelMode.RGBW
|
||||
};
|
||||
let mode: NeoPixelMode = null;
|
||||
for (let key in modeMap) {
|
||||
if (key == modeStr) {
|
||||
mode = modeMap[key];
|
||||
break;
|
||||
}
|
||||
}
|
||||
U.assert(mode != null, "Unknown NeoPixelMode: " + modeStr);
|
||||
return mode;
|
||||
return modeMap[modeStr] || NeoPixelMode.RGB;
|
||||
}
|
||||
|
||||
export class NeoPixelView implements IBoardPart<NeoPixelState> {
|
||||
|