Compare commits

...

44 Commits

Author SHA1 Message Date
d959282c68 0.4.11 2016-09-15 10:50:25 -07:00
d513ad7713 Bump pxt-core to 0.4.13 2016-09-15 10:50:23 -07:00
b7da28285e adding stubs for bluetooth functions 2016-09-15 09:40:58 -07:00
dbaf406703 splitted usb transfer instructions 2016-09-15 08:35:01 -07:00
2cb467f22b 0.4.10 2016-09-15 07:26:32 -07:00
9585e2276d Bump pxt-core to 0.4.12 2016-09-15 07:26:29 -07:00
a591d9f072 Release build of Mac client 2016-09-15 09:25:33 +01:00
471a30ca3d Minimise memory usage in Mac app directory watcher 2016-09-15 09:24:09 +01:00
205b94afe8 Launch editor menu item in Mac app 2016-09-15 09:23:48 +01:00
18caf554e9 Use micro:bit image for Mac app icon
I’m continuing to use the same menu bar image, as usually these are black and white on OS X, compared to coloured images being common on the Windows task bar.
2016-09-15 09:17:54 +01:00
67cdf16fe4 Remove redundant values from MainMenu.xib
A small section of this file is still required to build and run the app (it contains metadata that declares that AppDelegate.m is the main implementation, for example).
2016-09-15 08:51:49 +01:00
bdbe8371dd 0.4.9 2016-09-14 22:50:29 -07:00
21a36eb9ee fixing broken image paths 2016-09-14 22:43:59 -07:00
376b20b035 0.4.8 2016-09-14 22:28:23 -07:00
7ce41b52aa fixing path in docs 2016-09-14 22:28:05 -07:00
46f7831e7c 0.4.7 2016-09-14 22:21:00 -07:00
dda29a5cb6 Bump pxt-core to 0.4.11 2016-09-14 22:20:58 -07:00
6e4f4595a2 updated usb images 2016-09-14 22:18:01 -07:00
cdbe1e513b 0.4.6 2016-09-14 20:38:49 -07:00
ae15c9a656 Bump pxt-core to 0.4.9 2016-09-14 20:38:47 -07:00
d993ff3a9d 0.4.5 2016-09-14 11:33:54 -07:00
13785a2438 OS X uploader (#252)
* Source for OS X uploader

* Readme for OS X uploader

* Export image

* .gitignore for Xcode project

* Remove redundant data

* Update readme instructions

* List formatting

* Remove personal copyright notice added by Xcode

* Added release build and updated readme

* point to doc cdn
2016-09-14 11:33:11 -07:00
4dfb77fcd7 0.4.4 2016-09-14 08:16:32 -07:00
70deffb665 Bump pxt-core to 0.4.8 2016-09-14 08:16:29 -07:00
41a148de28 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-14 08:14:41 -07:00
886e071d7f updated about to link to docs 2016-09-14 08:14:04 -07:00
8a58d664c3 adding clear image in stopanimation 2016-09-14 07:54:35 -07:00
71d1155f21 Add file forgotten in 50473255a8 2016-09-14 12:31:52 +03:00
167c1d8fce loading board definition from pxtarget.json 2016-09-13 15:32:12 -07:00
e59ae37954 moving neopixel state to pxt 2016-09-13 13:09:02 -07:00
72a621ec8b mvoing edge connector to pxt 2016-09-13 12:48:07 -07:00
d6ff930333 fix capitalized file names 2016-09-13 10:36:25 -07:00
54a7ac81ea Recommended browser documentation (#251)
* Documentation page for unsupported browsers

* Update unsupported documentation with mac info

* Blur irrelevant information in version screenshots

* Rename to Peli's suggested path

* Browser recommendation for each platform
2016-09-13 10:33:06 -07:00
e5d985dbf1 moving boardhost to pxt 2016-09-13 09:59:34 -07:00
9db91d89d6 refactor part global lists 2016-09-13 09:44:58 -07:00
1fa9bf12d5 refactoring dalboard 2016-09-12 21:29:55 -07:00
61bab257eb 0.4.3 2016-09-12 11:45:22 -07:00
2e90b351da updated other download picture 2016-09-12 11:33:16 -07:00
801bd6c7a0 udpated download pictures 2016-09-12 11:30:12 -07:00
777ba40899 0.4.2 2016-09-12 11:19:41 -07:00
0d11c16ecf Bump pxt-core to 0.4.3 2016-09-12 11:19:39 -07:00
9c1628b977 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-12 11:11:12 -07:00
953b362b34 Download instructions (#250)
* Images of micro:bit attached t ostuff

* Cropped and enhanced USB images

* Define paths for USB images

* Added new matching criteria for images

* Help URL

* Add paths for all images

* Cropped images so they look better on dialog

* Add link to uploader
2016-09-12 11:10:30 -07:00
8b40850a94 tweaks to neopixel rendering 2016-09-11 21:55:54 -07:00
84 changed files with 2034 additions and 697 deletions

137
clients/macuploader/.gitignore vendored Normal file
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# Created by https://www.gitignore.io/api/osx,xcode,objective-c,vim
### OSX ###
*.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
### Xcode ###
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## Build generated
build/
DerivedData/
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/
## Other
*.moved-aside
*.xccheckout
*.xcscmblueprint
### Objective-C ###
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## Build generated
build/
DerivedData/
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/
## Other
*.moved-aside
*.xcuserstate
## Obj-C/Swift specific
*.hmap
*.ipa
*.dSYM.zip
*.dSYM
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build
# fastlane
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots
fastlane/test_output
# Code Injection
#
# After new code Injection tools there's a generated folder /iOSInjectionProject
# https://github.com/johnno1962/injectionforxcode
iOSInjectionProject/
### Objective-C Patch ###
*.xcscmblueprint
### Vim ###
# swap
[._]*.s[a-w][a-z]
[._]s[a-w][a-z]
# session
Session.vim
# temporary
.netrwhist
*~
# auto-generated tag files
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View File

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:Microbit Uploader.xcodeproj">
</FileRef>
</Workspace>

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@ -0,0 +1,6 @@
#import <Cocoa/Cocoa.h>
@interface AppDelegate : NSObject <NSApplicationDelegate>
@end

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@ -0,0 +1,130 @@
#import "AppDelegate.h"
#import "DirectoryWatcher.h"
#import "Uploader.h"
@interface AppDelegate ()<DirectoryWatcherDelegate, UploaderDelegate, NSUserNotificationCenterDelegate>
@property DirectoryWatcher * watcher;
@property Uploader * uploader;
@property NSStatusItem * menubarItem;
@end
@implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
self.watcher = [[DirectoryWatcher alloc] initWithPath:[self downloadsDirectory]];
self.watcher.delegate = self;
[self.watcher startWatching];
self.uploader = [[Uploader alloc] init];
self.uploader.delegate = self;
[NSUserNotificationCenter defaultUserNotificationCenter].delegate = self;
[self createMenuBarIcon];
[self configureVolumeMountNotifications];
[self showActiveMicroBits];
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
// Insert code here to tear down your application
[self.watcher stopWatching];
}
- (void)dealloc {
[[NSWorkspace sharedWorkspace].notificationCenter removeObserver:self];
}
#pragma mark - Directory
- (void)watcher:(DirectoryWatcher *)watcher observedNewFileAtPath:(NSString *)path {
NSString * fullPath = [watcher.path stringByAppendingPathComponent:path];
if ([self.uploader shouldUploadFileAtPath:fullPath]) {
[self.uploader uploadFile:fullPath];
}
}
- (NSString*)downloadsDirectory {
NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDownloadsDirectory, NSUserDomainMask, YES);
return paths.firstObject;
}
#pragma mark - Uploader delegate
- (void)uploader:(Uploader *)uploader transferredFile:(NSString *)file toMicroBit:(NSString *)microbit {
[self showNotification:@"micro:bit upload" withDescription:[NSString stringWithFormat:@"%@ uploaded to %@", file.lastPathComponent, microbit]];
}
- (void)uploader:(Uploader *)uploader failedToTransferFile:(NSString *)file toMicroBit:(NSString *)microbit {
[self showNotification:@"micro:bit upload failed" withDescription:[NSString stringWithFormat:@"Couldn't transfer %@ to %@", file.lastPathComponent, microbit]];
}
- (void)showNotification:(NSString*)title withDescription:(NSString*)description {
NSUserNotification * notification = [NSUserNotification new];
notification.title = title;
notification.informativeText = description;
notification.soundName = NSUserNotificationDefaultSoundName;
[[NSUserNotificationCenter defaultUserNotificationCenter] deliverNotification:notification];
}
#pragma mark - NSUserNotificationCenterDelegate
- (BOOL)userNotificationCenter:(NSUserNotificationCenter *)center shouldPresentNotification:(NSUserNotification *)notification {
return YES;
}
#pragma mark - Volume mount/unmount notification
- (void)configureVolumeMountNotifications {
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidRenameVolumeNotification object:nil];
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidMountNotification object:nil];
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidUnmountNotification object:nil];
}
- (void)volumeMountNotification:(NSNotification*)sender {
//Delay upadting the menu to give the chance for the disk to fully mount or unmount
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self showActiveMicroBits];
});
}
#pragma mark - Menu bar app
- (void)createMenuBarIcon {
self.menubarItem = [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength];
self.menubarItem.button.image = [NSImage imageNamed:@"menubar"];
}
- (void)showActiveMicroBits {
NSMenu * menu = [NSMenu new];
NSString * countString;
NSUInteger count = self.uploader.microBitPaths.count;
if (count == 0) {
countString = @"No connect micro:bits";
}
else if (count == 1) {
countString = @"1 connected micro:bit";
}
else {
countString = [NSString stringWithFormat:@"%lu connected micro:bits", count];
}
NSMenuItem * microBitCount = [[NSMenuItem alloc] initWithTitle:countString action:nil keyEquivalent:@""];
microBitCount.enabled = NO;
[menu addItem:microBitCount];
NSMenuItem * websiteItem = [[NSMenuItem alloc] initWithTitle:@"Editor" action:@selector(launchEditor:) keyEquivalent:@"e"];
[menu addItem:websiteItem];
NSMenuItem * quitItem = [[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"];
[menu addItem:quitItem];
self.menubarItem.menu = menu;
}
- (void)launchEditor:(id)sender {
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
}
@end

View File

@ -0,0 +1,68 @@
{
"images" : [
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "icon_16x16.png",
"scale" : "1x"
},
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "icon_16x16@2x.png",
"scale" : "2x"
},
{
"size" : "32x32",
"idiom" : "mac",
"filename" : "icon_32x32.png",
"scale" : "1x"
},
{
"size" : "32x32",
"idiom" : "mac",
"filename" : "icon_32x32@2x.png",
"scale" : "2x"
},
{
"size" : "128x128",
"idiom" : "mac",
"filename" : "icon_128x128.png",
"scale" : "1x"
},
{
"size" : "128x128",
"idiom" : "mac",
"filename" : "icon_128x128@2x.png",
"scale" : "2x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "icon_256x256.png",
"scale" : "1x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "icon_256x256@2x.png",
"scale" : "2x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "icon_512x512.png",
"scale" : "1x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "icon_512x512@2x.png",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,6 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

View File

@ -0,0 +1,15 @@
{
"images" : [
{
"idiom" : "mac",
"filename" : "menubar.pdf"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
},
"properties" : {
"template-rendering-intent" : "template"
}
}

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="11201" systemVersion="15G1004" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
<dependencies>
<deployment identifier="macosx"/>
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="11201"/>
</dependencies>
<objects>
<customObject id="-2" userLabel="File's Owner" customClass="NSApplication">
<connections>
<outlet property="delegate" destination="Voe-Tx-rLC" id="GzC-gU-4Uq"/>
</connections>
</customObject>
<customObject id="-1" userLabel="First Responder" customClass="FirstResponder"/>
<customObject id="-3" userLabel="Application" customClass="NSObject"/>
<customObject id="Voe-Tx-rLC" customClass="AppDelegate"/>
<customObject id="YLy-65-1bz" customClass="NSFontManager"/>
</objects>
</document>

View File

@ -0,0 +1,24 @@
#import <Foundation/Foundation.h>
@class DirectoryWatcher;
@protocol DirectoryWatcherDelegate <NSObject>
- (void)watcher:(DirectoryWatcher*)watcher observedNewFileAtPath:(NSString*)path;
@end
@interface DirectoryWatcher : NSObject
- (instancetype)initWithPath:(NSString*)path;
@property (readonly) NSString * path;
@property id<DirectoryWatcherDelegate> delegate;
- (void)startWatching;
//Automatically called when deallocated
- (void)stopWatching;
@end

View File

@ -0,0 +1,75 @@
#import "DirectoryWatcher.h"
#import <CoreServices/CoreServices.h>
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]);
@interface DirectoryWatcher ()
@property NSString * path;
@property NSMutableSet<NSString*>* knownFiles;
@property FSEventStreamRef stream;
- (void)rescanPathWithEvents:(BOOL)sendEvents;
@end
@implementation DirectoryWatcher
- (instancetype)initWithPath:(NSString *)path {
if (!path) {
return nil;
}
self = [super init];
if (self) {
self.path = path;
}
return self;
}
- (void)dealloc {
[self stopWatching];
}
- (void)startWatching {
self.knownFiles = [NSMutableSet new];
[self rescanPathWithEvents:NO];
CFStringRef path = (__bridge CFStringRef)(self.path);
CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void**)&path, 1, NULL);
CFAbsoluteTime latency = 1;
FSEventStreamContext context = { 0, (__bridge void * _Nullable)(self), NULL, NULL, NULL };
self.stream = FSEventStreamCreate(NULL, &callback, &context, pathsToWatch, kFSEventStreamEventIdSinceNow, latency, kFSEventStreamCreateFlagNone);
FSEventStreamScheduleWithRunLoop(self.stream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
FSEventStreamStart(self.stream);
}
- (void)stopWatching {
if (self.stream) {
FSEventStreamStop(self.stream);
FSEventStreamInvalidate(self.stream);
FSEventStreamRelease(self.stream);
self.stream = nil;
}
}
- (void)rescanPathWithEvents:(BOOL)sendEvents {
NSArray<NSString*>* downloadFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:self.path error:nil];
NSMutableSet<NSString*>* fullSet = [NSMutableSet new];
for (NSString * file in downloadFiles) {
[fullSet addObject:file];
if (![self.knownFiles containsObject:file]) {
if (sendEvents) {
[self.delegate watcher:self observedNewFileAtPath:file];
}
}
}
self.knownFiles = fullSet;
}
@end
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]) {
DirectoryWatcher * watcher = (__bridge DirectoryWatcher*)info;
[watcher rescanPathWithEvents:YES];
}

View File

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.01</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>2</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>LSUIElement</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2016 Thomas Denney. All rights reserved.</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

View File

@ -0,0 +1,21 @@
#import <Foundation/Foundation.h>
@class Uploader;
@protocol UploaderDelegate <NSObject>
- (void)uploader:(Uploader*)uploader transferredFile:(NSString*)file toMicroBit:(NSString*)microbit;
- (void)uploader:(Uploader*)uploader failedToTransferFile:(NSString*)file toMicroBit:(NSString*)microbit;
@end
@interface Uploader : NSObject
@property id<UploaderDelegate> delegate;
- (BOOL)shouldUploadFileAtPath:(NSString*)path;
- (NSArray<NSString*>*)microBitPaths;
- (void)uploadFile:(NSString*)file;
- (void)uploadFile:(NSString*)file toMicroBit:(NSString*)path;
@end

View File

@ -0,0 +1,74 @@
#import "Uploader.h"
@interface Uploader ()
@property NSOperationQueue * backgroundCopyQueue;
@end
@implementation Uploader
- (instancetype)init {
self = [super init];
if (self) {
self.backgroundCopyQueue = [NSOperationQueue new];
}
return self;
}
- (BOOL)shouldUploadFileAtPath:(NSString *)path {
//Whilst Safari is downloading the file it appends .download to the name
NSRegularExpression * ignoreDownload = [NSRegularExpression regularExpressionWithPattern:@".download$" options:NSRegularExpressionCaseInsensitive error:nil];
if ([ignoreDownload numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
return NO;
}
//Chrome and Firefox create .hex files
NSRegularExpression * hexFiles = [NSRegularExpression regularExpressionWithPattern:@".hex$" options:NSRegularExpressionCaseInsensitive error:nil];
if ([hexFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
return YES;
}
//Safari tends to just name files 'Unknown X'
NSRegularExpression * unknownFiles = [NSRegularExpression regularExpressionWithPattern:@"^Unknown(( |-)[0-9]+)?" options:NSRegularExpressionCaseInsensitive error:nil];
if ([unknownFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)]) {
return YES;
}
return NO;
}
- (NSArray<NSString*>*)microBitPaths {
NSArray<NSURL*>* allVolumes = [[NSFileManager defaultManager] mountedVolumeURLsIncludingResourceValuesForKeys:nil options:NSVolumeEnumerationSkipHiddenVolumes];
NSMutableArray<NSString*>* microbitPaths = [NSMutableArray new];
NSRegularExpression * microbitRegex = [NSRegularExpression regularExpressionWithPattern:@"^MICROBIT" options:NSRegularExpressionCaseInsensitive error:nil];
for (NSURL * volume in allVolumes) {
NSString * lastPathComponent = volume.lastPathComponent;
if ([microbitRegex numberOfMatchesInString:lastPathComponent options:0 range:NSMakeRange(0, lastPathComponent.length)] > 0) {
[microbitPaths addObject:volume.path];
}
}
return microbitPaths;
}
- (void)uploadFile:(NSString *)file {
for (NSString * microbit in [self microBitPaths]) {
[self uploadFile:file toMicroBit:microbit];
}
}
- (void)uploadFile:(NSString *)file toMicroBit:(NSString *)path {
[self.backgroundCopyQueue addOperationWithBlock:^{
NSError * copyError;
NSString * destination = [path stringByAppendingPathComponent:file.lastPathComponent];
if (![[NSFileManager defaultManager] copyItemAtPath:file toPath:destination error:&copyError]) {
[self.delegate uploader:self failedToTransferFile:file toMicroBit:path.lastPathComponent];
}
else {
[self.delegate uploader:self transferredFile:file toMicroBit:path.lastPathComponent];
}
}];
}
@end

View File

@ -0,0 +1,5 @@
#import <Cocoa/Cocoa.h>
int main(int argc, const char * argv[]) {
return NSApplicationMain(argc, argv);
}

View File

@ -0,0 +1,40 @@
# micro:bit uploader for OS X
![](Microbit Uploader/Assets.xcassets/AppIcon.appiconset/icon_256x256.png)
This project is a clone of the [Windows
uploader](https://codethemicrobit.com/uploader), but for OS X. Once launched,
the app runs in your menu bar and will automatically deploy any HEX files to
your `micro:bit`. Like the Windows version, it is compatible with any browser
that can run [codethemicrobit.com](http://codethemicrobit.com).
## Install the built version
1. Download the latest `.zip` release from the `Release` directory
2. Unzip it
3. Drag `Microbit Uploader` to your Applications folder and launch it
## Building
To build the project you'll need a copy of OS X 10.11 or higher and Xcode 8 or
higher (you may be able to build on earlier OSes or versions of Xcode, but this
remains untested). Once you have a development environment set up, just build
and run `Microbit Uploader.xcodeproj`.
## Distributing
1. Open the Xcode project
2. Product > Archive
3. Export:
![Export](Graphics/export.png)
4. You will then have the option of either signing or not-signing the
application:
a) If you have an Apple developer account, select 'Export a Developer
ID-signed Application'
b) If you don't have a developer ID, select 'Export as a macOS App'
5. Zip the produced app and upload to CDN or equivalent

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docfiles/target.css Normal file
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@ -0,0 +1,5 @@
#root .avatar .avatar-image {
background-image: url(https://az851932.vo.msecnd.net/pub/jovrytni/microbit.simplified.svg);
background-size: contain;
background-repeat: no-repeat;
}

View File

@ -1,3 +1,50 @@
![](/static/mb/device/pano.jpg)
# About
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
* [Read the docs](/docs)
## [Hardware: The Device](/device)
The BBC micro:bit is packaged with sensors, radio and other goodies. Learn about the [hardware components](/device) of the micro:bit to make the most of it!
## Programming: [Blocks](/blocks) or [JavaScript](/javascript)
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser via the [micro:bit APIs](/reference):
```block
input.onButtonPressed(Button.A, () => {
basic.showString("Hi!");
})
```
```typescript
input.onButtonPressed(Button.A, () => {
basic.showString("Hi!");
})
```
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
## [Compile and Flash: Your Program!](/device/usb)
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
You can run your code using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
```sim
basic.forever(() => {
basic.showString("Hi!");
@ -20,43 +67,8 @@ input.onButtonPressed(Button.B, () => {
. # . # .
. . # . .`);
});
```
# About
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
## Hardware: The Device
Learn about the [hardware components](/device) of the micro:bit to make the most of it!
## Programming: Blocks or JavaScript
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("Hi!");
})
```
## Compile and Flash: Your Program!
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
You can run your code using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
## C++ Runtime
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
@ -65,6 +77,15 @@ as well as a set of helper functions (such as displaying a number/image/string o
The [micro:bit library](/reference) mirrors the functions of the C++ library.
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
## Open Source
## [Command Line Tools](/cli)
Looking to use codethemicrobit.com in your favorite editor? Install the [command line tools](/cli) and get rolling!
## [Packages](/packages)
Create, edit and distribute your own blocks and JavaScript using [packages](/packages). Packages are hosted on GitHub and may be written
using C++, JavaScript and/or ARM thumb.
## [Open Source](/open-source)
The code for the micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!

101
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@ -0,0 +1,101 @@
# Unsupported configuration
[codethemicrobit.com](https://codethemicrobit.com) doesn't currently support
your browser or operating system. The following configurations are supported:
## Windows
You need one of these browsers running on Windows 7, Windows 8, Windows 8.1, or
Windows 10:
* Internet Explorer 11
* Microsoft Edge
* Google Chrome
* Mozilla Firefox
## Mac
You need one of these browsers running on OS X 10.9 Mavericks, OS X 10.10
Yosemite, OS X 10.11 El Capitan, or macOS 10.12 Sierra:
* Safari
* Google Chrome
* Mozilla Firefox
## Linux
If you're using a Raspberry Pi, please see [the documentation
here](/raspberry-pi).
You need to be running a Linux distribution recent enough to run the most recent
version of one of the following:
* Google Chrome, or Chromium
* Mozilla Firefox, Iceweasel, or Seamonkey
## How to check your OS or browser
### Windows
* Click on the Start menu
* Type 'System'
* Click on the app called 'System'
* The version of Windows you are using will be displayed:
![](/static/configurations/windows-version.png)
### Mac
* Click on the Apple icon in the top left
* Click on 'About this Mac'
* This window will be displayed:
![](/static/configurations/osx-version.png)
### Internet Explorer
* Click on the Settings icon in the top right
* Click 'About Internet Explorer'
* This window will be displayed:
![](/static/configurations/ie-version.png)
### Edge
Edge automatically updates, so you should always be using the latest version
* Click on the menu icon in the top right (three dots)
* Scroll to the bottom
* Information similar to the following will be displayed:
![](/static/configurations/edge-version.png)
### Google Chrome
Google Chrome automatically updates, so you should always be using the latest version
* Click on the menu icon in the top right (three dots)
* Click Help, and About Google Chrome
* Information similar to the following will be displayed:
![](/static/configurations/chrome-version.png)
### Firefox
Firefox automatically updates, so you should always be using the latest version
* Click on the menu icon in the top right (three horizontal lines)
* Click the question mark icon (help button)
* Click 'About Firefox'
![](/static/configurations/firefox-version.png)
### Safari
Safari updates when your operating system updates, so if you are using the
latest version of OS X then you'll be using the latest version of Safari.
* Click on the Safari menu in the top left
* Click 'About Safari'
![](/static/configurations/safari-version.png)

6
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@ -0,0 +1,6 @@
# Unsupported configuration
As you are using Linux, it is recommended that you use Mozilla Firefox or Google
Chrome.
Please see [here](/browsers) for more information.

6
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@ -0,0 +1,6 @@
# Unsupported configuration
As you are using OS X, it is recommended that you use Safari. Alternatively,
Google Chrome and Mozilla Firefox are also supported.
Please see [here](/browsers) for more information.

8
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@ -0,0 +1,8 @@
# Unsupported configuration
As you are using Windows, it is recommended that you use Microsoft Edge. If you
are running a version of Windows prior to Windows 10, you can use Internet
Explorer 11. Alternatively, Google Chrome and Mozilla Firefox are also
supported.
Please see [here](/browsers) for more information.

View File

@ -1,7 +1,5 @@
# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
@ -12,169 +10,22 @@ The basic steps are:
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
![](/static/mb/device/usb-thin.jpg)
You need the following things to transfer and run a script on your micro:bit:
## Instructions
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
Pick the instructions for your operating system and browser:
## Step 1: Connect your micro:bit to your computer
* [Windows - Microsoft Edge](/device/usb/windows-edge)
* [Windows - Internet Explorer](/device/usb/windows-ie)
* [Windows - Chrome](/device/usb/windows-chrome)
* [Windows - Firefox](/device/usb/windows-firefox)
* [Mac - Safari](/device/usb/mac-safari)
* [Mac - Chrome](/device/usb/mac-chrome)
* [Mac - Firefox](/device/usb/mac-firefox)
First, connect the micro:bit:
### ~hint
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
**Windows**
![](/static/mb/device/usb-windows-device.jpg)
**Mac**
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
### Windows
#### Chrome
Your `.hex` file appears as a download at the bottom of the browser. Click on
the arrow next to the name of the file and then click **Show in folder**.
![](/static/mb/device/usb-windows-chrome.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
#### Firefox
A window will appear asking whether you want to save or open the `.hex` file.
Select **Save File** and then select **OK**.
![](/static/mb/device/usb-windows-firefox-1.png)
The file will then appear in your downloads in the top right of your browser.
Click the **folder icon** next to the filename to open it in Windows Explorer.
![](/static/mb/device/usb-windows-firefox-2.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
#### Microsoft Edge
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-edge-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-edge-2.png)
#### Internet Explorer
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-ie11-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-ie11-2.png)
### Mac
#### Safari
When you select **Download** in Safari a file called `Unknown` will be
downloaded into your Downloads folder. Open your Downloads folder and drag and
drop the file onto your `MICROBIT` drive, under Devices:
![](/static/mb/device/usb-osx-dnd.png)
#### Firefox
A dialogue box will appear, asking whether you would like to open or save your
hex file. Select **Save file** and click **OK** and the file will then appear in
your downloads in the top right of your browser. Right click on the file and
click on **Show in Finder** and the file will appear in your downloads folder.
Select the file and drag and drop it onto your `MICROBIT` drive.
![](/static/mb/device/usb-osx-firefox-1.png)
![](/static/mb/device/usb-osx-firefox-2.png)
#### Chrome
When you select **Download** in Chrome, the file will appear at the bottom of
the browser. Click on the small arrow and select **Show in Finder**. This will
show the file in your download folder. Drag and drop the file onto your
`MICROBIT` drive.
![](/static/mb/device/usb-osx-chrome.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
## Troubleshooting
You cant drag and drop more than one hex file at once onto your micro:bit. If
you try to drag and drop a second hex file onto your micro:bit before the first
file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will
disengage. If you drag and drop a second file at this point it may not find the
drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-windows-copy-file-error.jpg)
**Mac**
![](/static/mb/device/usb-osx-copy-file-error.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit
wont be able to run multiple files. To rectify this, unplug your micro:bit and
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
`MAINTENANCE`.
### See also
[Run code in a browser](/device/simulator)
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit for **Chrome for Mac**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Chrome, the file will appear at the bottom of
the browser. Click on the small arrow and select **Show in Finder**. This will
show the file in your download folder. Drag and drop the file onto your
`MICROBIT` drive.
![](/static/mb/device/usb-osx-chrome.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit on **Firefox for Mac**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A dialogue box will appear, asking whether you would like to open or save your
hex file. Select **Save file** and click **OK** and the file will then appear in
your downloads in the top right of your browser. Right click on the file and
click on **Show in Finder** and the file will appear in your downloads folder.
Select the file and drag and drop it onto your `MICROBIT` drive.
![](/static/mb/device/usb-osx-firefox-1.jpg)
![](/static/mb/device/usb-osx-firefox-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit for **Safari on Mac**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Safari a file called `Unknown` will be
downloaded into your Downloads folder. Open your Downloads folder and drag and
drop the file onto your `MICROBIT` drive, under Devices:
![](/static/mb/device/usb-osx-dnd.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,24 @@
# Troubleshooting Transfer
You cant drag and drop more than one hex file at once onto your micro:bit. If
you try to drag and drop a second hex file onto your micro:bit before the first
file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will
disengage. If you drag and drop a second file at this point it may not find the
drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-windows-copy-file-error.jpg)
**Mac**
![](/static/mb/device/usb-osx-copy-file-error.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit
wont be able to run multiple files. To rectify this, unplug your micro:bit and
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
`MAINTENANCE`.

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@ -0,0 +1,81 @@
# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit on **Chrome for Windows**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
Your `.hex` file appears as a download at the bottom of the browser. Click on
the arrow next to the name of the file and then click **Show in folder**.
![](/static/mb/device/usb-windows-chrome.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-edge-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-edge-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
If you want to save time, you can use the [micro:bit uploader](/uploader) to
automatically deploy hex files to your micro:bit. It works on Windows and is
compatible with any browser.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A window will appear asking whether you want to save or open the `.hex` file.
Select **Save File** and then select **OK**.
![](/static/mb/device/usb-windows-firefox-1.png)
The file will then appear in your downloads in the top right of your browser.
Click the **folder icon** next to the filename to open it in Windows Explorer.
![](/static/mb/device/usb-windows-firefox-2.jpg)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit on **Internet Explorer**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-ie11-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-ie11-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -1,6 +1,6 @@
{
"name": "pxt-microbit",
"version": "0.4.1",
"version": "0.4.11",
"description": "micro:bit target for PXT",
"keywords": [
"JavaScript",
@ -29,6 +29,6 @@
"typescript": "^1.8.7"
},
"dependencies": {
"pxt-core": "0.4.2"
"pxt-core": "0.4.13"
}
}

View File

@ -87,6 +87,95 @@
"bluetooth": true,
"thermometer": true,
"compass": true
},
"boardDefinition": {
"visual": "microbit",
"gpioPinBlocks": [
[
"P0"
],
[
"P1"
],
[
"P2"
],
[
"P3"
],
[
"P4",
"P5",
"P6",
"P7"
],
[
"P8",
"P9",
"P10",
"P11",
"P12"
],
[
"P16"
]
],
"gpioPinMap": {
"P0": "P0",
"P1": "P1",
"P2": "P2",
"P3": "P3",
"P4": "P4",
"P5": "P5",
"P6": "P6",
"P7": "P7",
"P8": "P8",
"P9": "P9",
"P10": "P10",
"P11": "P11",
"P12": "P12",
"P13": "P13",
"P14": "P14",
"P15": "P15",
"P16": "P16",
"P19": "P19",
"P20": "P20"
},
"spiPins": {
"MOSI": "P15",
"MISO": "P14",
"SCK": "P13"
},
"i2cPins": {
"SDA": "P20",
"SCL": "P19"
},
"analogInPins": [
"P0",
"P1",
"P2",
"P3",
"P10"
],
"groundPins": [
"GND"
],
"threeVoltPins": [
"+3v3"
],
"attachPowerOnRight": true,
"onboardComponents": [
"buttonpair",
"ledmatrix",
"speaker"
],
"useCrocClips": true,
"marginWhenBreadboarding": [
0,
0,
80,
0
]
}
},
"compileService": {
@ -116,6 +205,33 @@
"privacyUrl": "https://go.microsoft.com/fwlink/?LinkId=521839",
"termsOfUseUrl": "https://go.microsoft.com/fwlink/?LinkID=206977",
"githubUrl": "https://github.com/Microsoft/pxt-microbit",
"browserSupport": [
{
"name": "unsupported",
"os": "*",
"path": "/browsers"
},
{
"name": "unsupported",
"os": "mac",
"path": "/browsers/mac"
},
{
"name": "unsupported",
"os": "linux",
"path": "browsers/linux"
},
{
"name": "unsupported",
"os": "rpi",
"path": "/raspberry-pi"
},
{
"name": "unsupported",
"os": "windows",
"path": "/browsers/windows"
}
],
"boardName": "BBC micro:bit",
"docMenu": [
{
@ -143,7 +259,70 @@
"path": "/device"
}
],
"sideDoc": "getting-started"
"sideDoc": "getting-started",
"usbDocs": "/device/usb",
"usbHelp": [
{
"name": "connection",
"os": "*",
"browser": "*",
"path": "/static/mb/device/usb-generic.jpg"
},
{
"name": "connection",
"os": "mac",
"browser": "*",
"path": "/static/mb/device/usb-mac.jpg"
},
{
"name": "save",
"os": "windows",
"browser": "firefox",
"path": "/static/mb/device/usb-windows-firefox-1.png"
},
{
"name": "save",
"os": "mac",
"browser": "firefox",
"path": "/static/mb/device/usb-osx-firefox-1.jpg"
},
{
"name": "save",
"os": "mac",
"browser": "chrome",
"path": "/static/mb/device/usb-osx-chrome.png"
},
{
"name": "save",
"os": "windows",
"browser": "edge",
"path": "/static/mb/device/usb-windows-edge-1.png"
},
{
"name": "save",
"os": "windows",
"browser": "ie",
"path": "/static/mb/device/usb-windows-ie11-1.png"
},
{
"name": "save",
"os": "windows",
"browser": "chrome",
"path": "/static/mb/device/usb-windows-chrome.png"
},
{
"name": "copy",
"os": "mac",
"browser": "*",
"path": "/static/mb/device/usb-osx-dnd.png"
},
{
"name": "copy",
"os": "windows",
"browser": "*",
"path": "/static/mb/device/usb-windows-sendto.jpg"
}
]
},
"analytics": {
"userVoiceApiKey": "WEkkIGaj1WtJnSUF59iwaA",

View File

@ -1,12 +1,7 @@
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
namespace pxsim {
export class DalBoard extends BaseBoard {
id: string;
// the bus
bus: pxsim.EventBus;
export class DalBoard extends CoreBoard {
// state & update logic for component services
ledMatrixState: LedMatrixState;
edgeConnectorState: EdgeConnectorState;
@ -19,37 +14,58 @@ namespace pxsim {
radioState: RadioState;
neopixelState: NeoPixelState;
// updates
updateSubscribers: (() => void)[];
constructor() {
super()
this.id = "b" + Math_.random(2147483647);
this.bus = new pxsim.EventBus(runtime);
// components
this.ledMatrixState = new LedMatrixState(runtime);
this.buttonPairState = new ButtonPairState({
this.builtinParts["ledmatrix"] = this.ledMatrixState = new LedMatrixState(runtime);
this.builtinParts["buttonpair"] = this.buttonPairState = new ButtonPairState({
ID_BUTTON_A: DAL.MICROBIT_ID_BUTTON_A,
ID_BUTTON_B: DAL.MICROBIT_ID_BUTTON_B,
ID_BUTTON_AB: DAL.MICROBIT_ID_BUTTON_AB,
BUTTON_EVT_UP: DAL.MICROBIT_BUTTON_EVT_UP,
BUTTON_EVT_CLICK: DAL.MICROBIT_BUTTON_EVT_CLICK
});
this.edgeConnectorState = new EdgeConnectorState();
this.radioState = new RadioState(runtime);
this.accelerometerState = new AccelerometerState(runtime);
this.serialState = new SerialState();
this.thermometerState = new ThermometerState();
this.lightSensorState = new LightSensorState();
this.compassState = new CompassState();
this.neopixelState = new NeoPixelState();
this.builtinParts["edgeconnector"] = this.edgeConnectorState = new EdgeConnectorState({
pins: [
DAL.MICROBIT_ID_IO_P0,
DAL.MICROBIT_ID_IO_P1,
DAL.MICROBIT_ID_IO_P2,
DAL.MICROBIT_ID_IO_P3,
DAL.MICROBIT_ID_IO_P4,
DAL.MICROBIT_ID_IO_P5,
DAL.MICROBIT_ID_IO_P6,
DAL.MICROBIT_ID_IO_P7,
DAL.MICROBIT_ID_IO_P8,
DAL.MICROBIT_ID_IO_P9,
DAL.MICROBIT_ID_IO_P10,
DAL.MICROBIT_ID_IO_P11,
DAL.MICROBIT_ID_IO_P12,
DAL.MICROBIT_ID_IO_P13,
DAL.MICROBIT_ID_IO_P14,
DAL.MICROBIT_ID_IO_P15,
DAL.MICROBIT_ID_IO_P16,
0,
0,
DAL.MICROBIT_ID_IO_P19,
DAL.MICROBIT_ID_IO_P20
]
});
this.builtinParts["radio"] = this.radioState = new RadioState(runtime);
this.builtinParts["accelerometer"] = this.accelerometerState = new AccelerometerState(runtime);
this.builtinParts["serial"] = this.serialState = new SerialState();
this.builtinParts["thermometer"] = this.thermometerState = new ThermometerState();
this.builtinParts["lightsensor"] = this.lightSensorState = new LightSensorState();
this.builtinParts["compass"] = this.compassState = new CompassState();
this.builtinParts["neopixel"] = this.neopixelState = new NeoPixelState();
// updates
this.updateSubscribers = []
this.updateView = () => {
this.updateSubscribers.forEach(sub => sub());
}
this.builtinVisuals["buttonpair"] = () => new visuals.ButtonPairView();
this.builtinVisuals["ledmatrix"] = () => new visuals.LedMatrixView();
this.builtinVisuals["neopixel"] = () => new visuals.NeoPixelView();
this.builtinPartVisuals["buttonpair"] = (xy: visuals.Coord) => visuals.mkBtnSvg(xy);
this.builtinPartVisuals["ledmatrix"] = (xy: visuals.Coord) => visuals.mkLedMatrixSvg(xy, 8, 8);
this.builtinPartVisuals["neopixel"] = (xy: visuals.Coord) => visuals.mkNeoPixelPart(xy);
}
receiveMessage(msg: SimulatorMessage) {
@ -71,23 +87,17 @@ namespace pxsim {
}
}
kill() {
super.kill();
AudioContextManager.stop();
}
initAsync(msg: SimulatorRunMessage): Promise<void> {
super.initAsync(msg);
let options = (msg.options || {}) as RuntimeOptions;
const options = (msg.options || {}) as RuntimeOptions;
let boardDef = CURRENT_BOARD; //TODO: read from pxt.json/pxttarget.json
const boardDef = msg.boardDefinition;
const cmpsList = msg.parts;
const cmpDefs = msg.partDefinitions || {};
const fnArgs = msg.fnArgs;
let cmpsList = msg.parts;
let cmpDefs = msg.partDefinitions || {}; //TODO: read from pxt.json/pxttarget.json
let fnArgs = msg.fnArgs;
let viewHost = new visuals.BoardHost({
const opts : visuals.BoardHostOpts = {
state: this,
boardDef: boardDef,
partsList: cmpsList,
@ -95,7 +105,8 @@ namespace pxsim {
fnArgs: fnArgs,
maxWidth: "100%",
maxHeight: "100%",
});
};
const viewHost = new visuals.BoardHost(pxsim.visuals.mkBoardView(opts), opts);
document.body.innerHTML = ""; // clear children
document.body.appendChild(viewHost.getView());
@ -131,9 +142,9 @@ namespace pxsim {
if (!pxsim.initCurrentRuntime) {
pxsim.initCurrentRuntime = initRuntimeWithDalBoard;
}
}
export function board() {
return runtime.board as DalBoard;
}
}
}

View File

@ -1,81 +0,0 @@
/// <reference path="../node_modules/pxt-core/typings/bluebird/bluebird.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtparts.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
/// <reference path="../libs/microbit/dal.d.ts"/>
/// <reference path="./visuals/neopixel.ts"/>
namespace pxsim {
export const MICROBIT_DEF: BoardDefinition = {
visual: "microbit",
gpioPinBlocks: [
["P0"], ["P1"], ["P2"],
["P3"],
["P4", "P5", "P6", "P7"],
["P8", "P9", "P10", "P11", "P12"],
["P16"],
],
gpioPinMap: {
"P0": "P0",
"P1": "P1",
"P2": "P2",
"P3": "P3",
"P4": "P4",
"P5": "P5",
"P6": "P6",
"P7": "P7",
"P8": "P8",
"P9": "P9",
"P10": "P10",
"P11": "P11",
"P12": "P12",
"P13": "P13",
"P14": "P14",
"P15": "P15",
"P16": "P16",
"P19": "P19",
"P20": "P20",
},
spiPins: {
MOSI: "P15",
MISO: "P14",
SCK: "P13",
},
i2cPins: {
SDA: "P20",
SCL: "P19",
},
analogInPins: ["P0", "P1", "P2", "P3", "P10"],
groundPins: ["GND"],
threeVoltPins: ["+3v3"],
attachPowerOnRight: true,
onboardComponents: ["buttonpair", "ledmatrix", "speaker"],
useCrocClips: true,
marginWhenBreadboarding: [0, 0, 80, 0],
}
export const builtinComponentSimVisual: Map<() => visuals.IBoardPart<any>> = {
"buttonpair": () => new visuals.ButtonPairView(),
"ledmatrix": () => new visuals.LedMatrixView(),
"neopixel": () => new visuals.NeoPixelView(),
};
export const builtinComponentSimState: Map<(d: DalBoard) => any> = {
"buttonpair": (d: DalBoard) => d.buttonPairState,
"ledmatrix": (d: DalBoard) => d.ledMatrixState,
"edgeconnector": (d: DalBoard) => d.edgeConnectorState,
"serial": (d: DalBoard) => d.serialState,
"radio": (d: DalBoard) => d.radioState,
"thermometer": (d: DalBoard) => d.thermometerState,
"accelerometer": (d: DalBoard) => d.accelerometerState,
"compass": (d: DalBoard) => d.compassState,
"lightsensor": (d: DalBoard) => d.lightSensorState,
"neopixel": (d: DalBoard) => d.neopixelState,
};
export const builtinComponentPartVisual: Map<(xy: visuals.Coord) => visuals.SVGElAndSize> = {
"buttonpair": (xy: visuals.Coord) => visuals.mkBtnSvg(xy),
"ledmatrix": (xy: visuals.Coord) => visuals.mkLedMatrixSvg(xy, 8, 8),
"neopixel": (xy: visuals.Coord) => visuals.mkNeoPixelPart(xy),
};
//TODO: add multiple board support
export const CURRENT_BOARD = MICROBIT_DEF;
}

View File

@ -282,13 +282,14 @@ namespace pxsim.instructions {
return div;
}
function mkCmpDiv(cmp: "wire" | PartVisualDefinition, opts: mkCmpDivOpts): HTMLElement {
let state = runtime.board as pxsim.CoreBoard;
let el: visuals.SVGElAndSize;
if (cmp == "wire") {
el = visuals.mkWirePart([0, 0], opts.wireClr || "red", opts.crocClips);
} else {
let partVis = <PartVisualDefinition>cmp;
if (typeof partVis.builtIn == "string") {
let cnstr = builtinComponentPartVisual[partVis.builtIn];
let cnstr = state.builtinPartVisuals[partVis.builtIn];
el = cnstr([0, 0]);
} else {
el = visuals.mkGenericPartSVG(partVis);
@ -353,8 +354,8 @@ namespace pxsim.instructions {
};
}
function mkBlankBoardAndBreadboard(boardDef: BoardDefinition, cmpDefs: Map<PartDefinition>, fnArgs: any, width: number, buildMode: boolean = false): visuals.BoardHost {
let state = runtime.board as pxsim.DalBoard;
let boardHost = new visuals.BoardHost({
const state = runtime.board as pxsim.CoreBoard;
const opts : visuals.BoardHostOpts = {
state: state,
boardDef: boardDef,
forceBreadboard: true,
@ -362,7 +363,8 @@ namespace pxsim.instructions {
maxWidth: `${width}px`,
fnArgs: fnArgs,
wireframe: buildMode,
});
};
let boardHost = new visuals.BoardHost(pxsim.visuals.mkBoardView(opts), opts);
let view = boardHost.getView();
svg.addClass(view, "board-svg");
@ -613,6 +615,9 @@ ${tsPackage}
});
}
// board def
const boardDef = JSON.parse(getQsVal("board")) as pxsim.BoardDefinition;
//parts list
let parts = (getQsVal("parts") || "").split(" ");
parts.sort();
@ -636,7 +641,6 @@ ${tsPackage}
style.textContent += STYLE;
const boardDef = CURRENT_BOARD;
const cmpDefs = partDefinitions;
//props

View File

@ -24,64 +24,6 @@ namespace pxsim {
export function getPin(id: number) {
return board().edgeConnectorState.getPin(id);
}
export enum PinFlags {
Unused = 0,
Digital = 0x0001,
Analog = 0x0002,
Input = 0x0004,
Output = 0x0008,
Touch = 0x0010
}
export class Pin {
constructor(public id: number) { }
touched = false;
value = 0;
period = 0;
mode = PinFlags.Unused;
pitch = false;
pull = 0; // PullDown
isTouched(): boolean {
this.mode = PinFlags.Touch;
return this.touched;
}
}
export class EdgeConnectorState {
pins: Pin[];
constructor() {
this.pins = [
new Pin(DAL.MICROBIT_ID_IO_P0),
new Pin(DAL.MICROBIT_ID_IO_P1),
new Pin(DAL.MICROBIT_ID_IO_P2),
new Pin(DAL.MICROBIT_ID_IO_P3),
new Pin(DAL.MICROBIT_ID_IO_P4),
new Pin(DAL.MICROBIT_ID_IO_P5),
new Pin(DAL.MICROBIT_ID_IO_P6),
new Pin(DAL.MICROBIT_ID_IO_P7),
new Pin(DAL.MICROBIT_ID_IO_P8),
new Pin(DAL.MICROBIT_ID_IO_P9),
new Pin(DAL.MICROBIT_ID_IO_P10),
new Pin(DAL.MICROBIT_ID_IO_P11),
new Pin(DAL.MICROBIT_ID_IO_P12),
new Pin(DAL.MICROBIT_ID_IO_P13),
new Pin(DAL.MICROBIT_ID_IO_P14),
new Pin(DAL.MICROBIT_ID_IO_P15),
new Pin(DAL.MICROBIT_ID_IO_P16),
null,
null,
new Pin(DAL.MICROBIT_ID_IO_P19),
new Pin(DAL.MICROBIT_ID_IO_P20)
];
}
public getPin(id: number) {
return this.pins.filter(p => p && p.id == id)[0] || null
}
}
}
namespace pxsim.pins {

View File

@ -271,6 +271,7 @@ namespace pxsim.led {
export function stopAnimation(): void {
board().ledMatrixState.animationQ.cancelAll();
board().ledMatrixState.image.clear();
}
export function setDisplayMode(mode: DisplayMode): void {

View File

@ -135,5 +135,21 @@ namespace pxsim.bluetooth {
export function startButtonService(): void {
// TODO
}
export function startUartService(): void {
// TODO
}
export function uartWrite(s : string): void {
// TODO
}
export function uartRead(): string {
// TODO
return ""
}
export function onBluetoothConnected(a : RefAction) {
// TODO
}
export function onBluetoothDisconnected(a : RefAction) {
// TODO
}
}

View File

@ -4,54 +4,10 @@ namespace pxsim {
if (b) {
let np = b.neopixelState;
if (np) {
np.updateBuffer(buffer, pin);
let buf = <Uint8Array[]>(<any>buffer).data;
np.updateBuffer(buf, pin);
runtime.queueDisplayUpdate();
}
}
}
}
namespace pxsim {
export enum NeoPixelMode {RGB, RGBW};
export type RGBW = [number, number, number, number];
function readNeoPixelBuffer(inBuffer: Uint8Array[], outColors: RGBW[], mode: NeoPixelMode) {
let buf = inBuffer;
let stride = mode === NeoPixelMode.RGBW ? 4 : 3;
let pixelCount = Math.floor(buf.length / stride);
for (let i = 0; i < pixelCount; i++) {
// NOTE: for whatever reason, NeoPixels pack GRB not RGB
let r = buf[i * stride + 1] as any as number
let g = buf[i * stride + 0] as any as number
let b = buf[i * stride + 2] as any as number
let w = 0;
if (stride === 4)
w = buf[i * stride + 3] as any as number
outColors[i] = [r, g, b, w]
}
}
export class NeoPixelState {
private buffers: {[pin: number]: Uint8Array[]} = {};
private colors: {[pin: number]: RGBW[]} = {};
private dirty: {[pin: number]: boolean} = {};
public updateBuffer(buffer: Buffer, pin: DigitalPin) {
//update buffers
let buf = <Uint8Array[]>(<any>buffer).data;
this.buffers[pin] = buf;
this.dirty[pin] = true;
}
public getColors(pin: number, mode: NeoPixelMode): RGBW[] {
let outColors = this.colors[pin] || (this.colors[pin] = []);
if (this.dirty[pin]) {
let buf = this.buffers[pin] || (this.buffers[pin] = []);
readNeoPixelBuffer(buf, outColors, mode);
this.dirty[pin] = false;
}
return outColors;
}
}
}

View File

@ -1,214 +0,0 @@
namespace pxsim.visuals {
export interface BoardHostOpts {
state: DalBoard,
boardDef: BoardDefinition,
partsList?: string[],
partDefs: Map<PartDefinition>,
fnArgs: any,
forceBreadboard?: boolean,
maxWidth?: string,
maxHeight?: string
wireframe?: boolean
}
export class BoardHost {
private parts: IBoardPart<any>[] = [];
private wireFactory: WireFactory;
private breadboard: Breadboard;
private fromBBCoord: (xy: Coord) => Coord;
private fromMBCoord: (xy: Coord) => Coord;
private boardView: BoardView;
private view: SVGSVGElement;
private partGroup: SVGGElement;
private partOverGroup: SVGGElement;
private style: SVGStyleElement;
private defs: SVGDefsElement;
private state: DalBoard;
private useCrocClips: boolean;
constructor(opts: BoardHostOpts) {
this.state = opts.state;
let onboardCmps = opts.boardDef.onboardComponents || [];
let activeComponents = (opts.partsList || []).filter(c => onboardCmps.indexOf(c) < 0);
activeComponents.sort();
this.useCrocClips = opts.boardDef.useCrocClips;
if (opts.boardDef.visual === "microbit") {
this.boardView = new visuals.MicrobitBoardSvg({
runtime: runtime,
theme: visuals.randomTheme(),
disableTilt: false,
wireframe: opts.wireframe,
});
} else {
let boardVis = opts.boardDef.visual as BoardImageDefinition;
this.boardView = new visuals.GenericBoardSvg({
visualDef: boardVis,
wireframe: opts.wireframe,
});
}
let useBreadboard = 0 < activeComponents.length || opts.forceBreadboard;
if (useBreadboard) {
this.breadboard = new Breadboard({
wireframe: opts.wireframe,
});
let bMarg = opts.boardDef.marginWhenBreadboarding || [0, 0, 40, 0];
let composition = composeSVG({
el1: this.boardView.getView(),
scaleUnit1: this.boardView.getPinDist(),
el2: this.breadboard.getSVGAndSize(),
scaleUnit2: this.breadboard.getPinDist(),
margin: [bMarg[0], bMarg[1], 20, bMarg[3]],
middleMargin: bMarg[2],
maxWidth: opts.maxWidth,
maxHeight: opts.maxHeight,
});
let under = composition.under;
let over = composition.over;
this.view = composition.host;
let edges = composition.edges;
this.fromMBCoord = composition.toHostCoord1;
this.fromBBCoord = composition.toHostCoord2;
let pinDist = composition.scaleUnit;
this.partGroup = over;
this.partOverGroup = <SVGGElement>svg.child(this.view, "g");
this.style = <SVGStyleElement>svg.child(this.view, "style", {});
this.defs = <SVGDefsElement>svg.child(this.view, "defs", {});
this.wireFactory = new WireFactory(under, over, edges, this.style, this.getLocCoord.bind(this));
let allocRes = allocateDefinitions({
boardDef: opts.boardDef,
partDefs: opts.partDefs,
fnArgs: opts.fnArgs,
getBBCoord: this.breadboard.getCoord.bind(this.breadboard),
partsList: activeComponents,
});
this.addAll(allocRes);
} else {
let el = this.boardView.getView().el;
this.view = el;
this.partGroup = <SVGGElement>svg.child(this.view, "g");
this.partOverGroup = <SVGGElement>svg.child(this.view, "g");
if (opts.maxWidth)
svg.hydrate(this.view, { width: opts.maxWidth });
if (opts.maxHeight)
svg.hydrate(this.view, { height: opts.maxHeight });
}
this.state.updateSubscribers.push(() => this.updateState());
}
public highlightBoardPin(pinNm: string) {
this.boardView.highlightPin(pinNm);
}
public highlightBreadboardPin(rowCol: BBLoc) {
this.breadboard.highlightLoc(rowCol);
}
public highlightWire(wire: Wire) {
//TODO: move to wiring.ts
//underboard wires
wire.wires.forEach(e => {
svg.addClass(e, "highlight");
(<any>e).style["visibility"] = "visible";
});
//un greyed out
svg.addClass(wire.endG, "highlight");
}
public getView(): SVGElement {
return this.view;
}
private updateState() {
this.parts.forEach(c => c.updateState());
}
private getBBCoord(rowCol: BBLoc) {
let bbCoord = this.breadboard.getCoord(rowCol);
return this.fromBBCoord(bbCoord);
}
private getPinCoord(pin: string) {
let boardCoord = this.boardView.getCoord(pin);
return this.fromMBCoord(boardCoord);
}
public getLocCoord(loc: Loc): Coord {
let coord: Coord;
if (loc.type === "breadboard") {
let rowCol = (<BBLoc>loc);
coord = this.getBBCoord(rowCol);
} else {
let pinNm = (<BoardLoc>loc).pin;
coord = this.getPinCoord(pinNm);
}
if (!coord) {
console.error("Unknown location: " + name)
return [0, 0];
}
return coord;
}
public addPart(partInst: PartInst): IBoardPart<any> {
let part: IBoardPart<any> = null;
let colOffset = 0;
if (partInst.simulationBehavior) {
//TODO: seperate simulation behavior from builtin visual
let builtinBehavior = partInst.simulationBehavior;
let cnstr = builtinComponentSimVisual[builtinBehavior];
let stateFn = builtinComponentSimState[builtinBehavior];
part = cnstr();
part.init(this.state.bus, stateFn(this.state), this.view, partInst.params);
} else {
let vis = partInst.visual as PartVisualDefinition;
part = new GenericPart(vis);
}
this.parts.push(part);
this.partGroup.appendChild(part.element);
if (part.overElement)
this.partOverGroup.appendChild(part.overElement);
if (part.defs)
part.defs.forEach(d => this.defs.appendChild(d));
this.style.textContent += part.style || "";
let colIdx = partInst.startColumnIdx;
let rowIdx = partInst.startRowIdx;
let row = getRowName(rowIdx);
let col = getColumnName(colIdx);
let xOffset = partInst.bbFit.xOffset / partInst.visual.pinDistance;
let yOffset = partInst.bbFit.yOffset / partInst.visual.pinDistance;
let rowCol = <BBLoc>{
type: "breadboard",
row: row,
col: col,
xOffset: xOffset,
yOffset: yOffset
};
let coord = this.getBBCoord(rowCol);
part.moveToCoord(coord);
let getCmpClass = (type: string) => `sim-${type}-cmp`;
let cls = getCmpClass(partInst.name);
svg.addClass(part.element, cls);
svg.addClass(part.element, "sim-cmp");
part.updateTheme();
part.updateState();
return part;
}
public addWire(inst: WireInst): Wire {
return this.wireFactory.addWire(inst.start, inst.end, inst.color, this.useCrocClips);
}
public addAll(allocRes: AllocatorResult) {
allocRes.partsAndWires.forEach(pAndWs => {
let part = pAndWs.part;
if (part)
this.addPart(part)
let wires = pAndWs.wires;
if (wires)
wires.forEach(w => this.addWire(w));
})
}
}
}

19
sim/visuals/boardview.ts Normal file
View File

@ -0,0 +1,19 @@
namespace pxsim.visuals {
export function mkBoardView(opts: BoardHostOpts): BoardView {
if (opts.boardDef.visual === "microbit") {
return new visuals.MicrobitBoardSvg({
runtime: runtime,
theme: visuals.randomTheme(),
disableTilt: false,
wireframe: opts.wireframe,
});
} else {
let boardVis = opts.boardDef.visual as BoardImageDefinition;
return new visuals.GenericBoardSvg({
visualDef: boardVis,
wireframe: opts.wireframe,
});
}
}
}

View File

@ -3,43 +3,6 @@
/// <reference path="../../libs/microbit/shims.d.ts"/>
/// <reference path="../../libs/microbit/enums.d.ts"/>
//TODO move to utils
namespace pxsim.visuals {
//expects rgb from 0,255, gives h in [0,360], s in [0, 100], l in [0, 100]
export function rgbToHsl(rgb: [number, number, number]): [number, number, number] {
let [r, g, b] = rgb;
let [r$, g$, b$] = [r / 255, g / 255, b / 255];
let cMin = Math.min(r$, g$, b$);
let cMax = Math.max(r$, g$, b$);
let cDelta = cMax - cMin;
let h: number, s: number, l: number;
let maxAndMin = cMax + cMin;
//lum
l = (maxAndMin / 2) * 100
if (cDelta === 0)
s = h = 0;
else {
//hue
if (cMax === r$)
h = 60 * (((g$ - b$) / cDelta) % 6);
else if (cMax === g$)
h = 60 * (((b$ - r$) / cDelta) + 2);
else if (cMax === b$)
h = 60 * (((r$ - g$) / cDelta) + 4);
//sat
if (l > 50)
s = 100 * (cDelta / (2 - maxAndMin));
else
s = 100 * (cDelta / maxAndMin);
}
return [Math.floor(h), Math.floor(s), Math.floor(l)];
}
}
namespace pxsim.visuals {
const PIXEL_SPACING = PIN_DIST * 3;
const PIXEL_RADIUS = PIN_DIST;
@ -115,10 +78,11 @@ namespace pxsim.visuals {
}
public setRgb(rgb: [number, number, number]) {
let hsl = rgbToHsl(rgb);
let hsl = visuals.rgbToHsl(rgb);
let [h, s, l] = hsl;
//We ignore luminosity since it doesn't map well to real-life brightness
let fill = `hsl(${h}, ${s}%, 70%)`;
// at least 70% luminosity
l = Math.max(l, 60);
let fill = `hsl(${h}, ${s}%, ${l}%)`;
this.el.setAttribute("fill", fill);
}
}
@ -203,18 +167,9 @@ namespace pxsim.visuals {
function parseNeoPixelMode(modeStr: string): NeoPixelMode {
const modeMap: Map<NeoPixelMode> = {
"NeoPixelMode.RGB": NeoPixelMode.RGB,
"NeoPixelMode.RGBW": NeoPixelMode.RGBW,
"*": NeoPixelMode.RGB,
"NeoPixelMode.RGBW": NeoPixelMode.RGBW
};
let mode: NeoPixelMode = null;
for (let key in modeMap) {
if (key == modeStr) {
mode = modeMap[key];
break;
}
}
U.assert(mode != null, "Unknown NeoPixelMode: " + modeStr);
return mode;
return modeMap[modeStr] || NeoPixelMode.RGB;
}
export class NeoPixelView implements IBoardPart<NeoPixelState> {