* update pxt.json files * Fix button event enums fixes https://github.com/microsoft/pxt-calliope/issues/206 * Fix Safari CSS Rule for iOS app fixes https://github.com/microsoft/pxt-calliope/issues/205 * aprove preffered repos should fix https://github.com/microsoft/pxt-calliope/issues/167
2.0 KiB
Mini Chat
Introduction @unplugged
Use the radio to send and receive messages with other @boardname@.
Sending a message @fullscreen
Use ||input:on button pressed||
to send a text message over radio with ||radio:send string||
.
Every @boardname@ nearby will receive this message.
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
radio.sendString("Yo");
});
Receiving a message @fullscreen
Add a ||radio:on received string||
block to run when a message is received.
radio.onReceivedString(function (receivedString) {
})
Displaying text @fullscreen
Add a ||basic:show string||
to display the string on the screen. Pull the ||variables:receivedString||
out of ||radio:on received string||
and put it into ||basic:show string||
.
radio.onReceivedString(function (receivedString) {
basic.showString(receivedString);
})
Testing in the simulator @fullscreen
Press button A on the simulator, you will notice that a second @boardname@ appears (if your screen is too small, the simulator might decide not to show it). Try pressing A again and notice that the "Yo" message gets displayed on the other @boardname@.
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
radio.sendString("Yo");
});
radio.onReceivedString(function (receivedString) {
basic.showString(receivedString);
})
Try it for real @fullscreen
If you two @boardname@s, download the program to each one. Press button A on one and see if the other gets a message.
Groups @fullscreen
Use the ||radio:set group||
block to assign a group number to your program. You will only receive messages from @boardname@s within the same group. Use this to avoid receiving messages from every @boardname@ that is transmitting.
radio.setGroup(123)
radio