5f7a8e5301
* update yotta defaults for 16kb devices * refactor deprecated blocks * updates for button events * update button events * update refference * update docs * update docs * update button event blocks * update docs * update block id
38 lines
1.2 KiB
Markdown
38 lines
1.2 KiB
Markdown
# get (Sprite Property)
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Get a value for a [sprite](/reference/game/create-sprite) property.
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```sig
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game.createSprite(0,0).get(LedSpriteProperty.X);
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```
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## Parameters
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* **property**: the property of the **Sprite** you want to know about, like:
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>* ``x`` - the horizontal location to set the sprite at on the LED screen (`0`-`4`)
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>* ``y`` - the vertical location to set the sprite at on the LED screen (`0`-`4`)
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>* ``direction`` - the direction in degrees for the sprite to go when the next [move](/reference/game/move) happens. The degree range is from `-180` to `180`.
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>* ``brightness`` - how bright the LED sprite is. Completely dark is `0` and very bright is `255`.
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>* ``blink`` - how fast the sprite is will blink on and off. The blink rate is in milliseconds.
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## Returns
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* a [number](/types/number) value of the property you asked for.
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## Example
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This program makes a sprite and shows the number of its brightness on the screen.
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```blocks
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let ball = game.createSprite(0, 2);
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basic.showNumber(ball.get(LedSpriteProperty.Brightness));
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```
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## See also
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[turn](/reference/game/turn),
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[brightness](/reference/led/brightness),
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[change sprite property](/reference/game/change),
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[set sprite property](/reference/game/set)
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