pxt-calliope/docs/reference/js/lessons/guess-the-number.md
2016-04-13 08:27:45 -07:00

2.7 KiB

guess the number lesson

Learn to create a random number with input from button A.

@video td/videos/guess-the-number-0

Topic

Math - Random Numbers

Class

Year 7

Prior learning/place of lesson in scheme of work

Learn how to create numbers randomly by using the input of the BBC micro:bit. We will be learning how to create random numbers with input using a local variable as well as simple commands, such as math->random, and show number.

Documentation

Objectives

  • learn how to run code when an input button is pressed
  • learn how a variable is a place where you can store data
  • learn how to set the value of a local variable
  • learn how to returns a random number
  • learn how to show a number on the LED screen, one digit at a time (scrolling left to right)
  • learn how to turn off all the LED lights on the LED screen

Progression Pathways / Computational Thinking Framework

Algorithms

  • Understands that iteration is the repetition of a process such as a loop. (AL)
  • Represents solutions using a structured notation. (AL) (AB)

Programming & Development

  • Creates programs that implement algorithms to achieve given goals. (AL)
  • Declares and assigns variables.(AB)

Data & Data Representation

  • Understands the difference between data and information. (AB)
  • Defines data types: real numbers and Boolean. (AB)

Information Technology

  • Collects, organises and presents data and information in digital content. (AB)
  • Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)

Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

Activity

Extended Activity

Homework