103 lines
3.9 KiB
Markdown
103 lines
3.9 KiB
Markdown
# magic 8 lesson
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a fortune teller game with the BBC micro:bit.
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### @video td/videos/magic-8-1
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## Topic
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If (Conditionals)
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## Quick Links
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* [activity](/lessons/magic-8/activity)
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* [quiz](/lessons/magic-8/quiz)
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* [quiz answers](/lessons/magic-8/quiz-answers)
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* [challenges](/lessons/magic-8/challenges)
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* [tutorial](/lessons/magic-8/tutorial)
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## Class
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Year 7
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## Prior learning/place of lesson in scheme of work
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Learn how to creating **conditionals**, `if condition do` to conditionally run code depending on whether a condition is true or not. We will be learning how to create a fortune telling app using local variable and conditionals (If), input on shake as well as simple commands, such as show string, show number, and clear screen.
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## Documentation
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* **show string** : [read more...](/reference/basic/show-string)
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* **show number** : [read more...](/reference/basic/show-number)
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* **on shake** : [read more...](/reference/input/on-gesture)
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* **clear screen** : [read more...](/reference/basic/clear-screen)
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* **local variable** : [read more...](/reference/variables/var)
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* **random number** : [read more...](/js/math)
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* **if** : [read more...](/reference/logic/if)
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## Objectives
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* learn how to show a string on the LED screen
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* learn how to show a number on the LED screen
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* learn how to learn how to turn off all the LED lights on the LED screen
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* learn how to use the input on shake
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* learn how to learn how to create a local variable to store data so that you can use it later in your code
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* learn how to learn how to return a random number
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* learn how to learn how to conditionally run code depending on whether a condition is true or not
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
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* Uses diagrams to express solutions.(AB)
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* Recognises that different solutions exist for the same problem (AL) (AB) Understands that iteration is the repetition of a process such as a loop (AL)
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* Represents solutions using a structured notation (AL) (AB)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals (AL)
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* Declares and assigns variables(AB)
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* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
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* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
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* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
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* Selects the appropriate data types(AL) (AB
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#### Data & Data Representation
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* Understands the difference between data and information(AB)
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* Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
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* Defines data types: real numbers and Boolean (AB)
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#### Hardware & Processing
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* Knows that computers collect data from various input devices, including sensors and application software (AB)
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#### Communication Networks
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* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
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#### Information Technology
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* Collects, organizes, and presents data and information in digital content (AB)
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
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* Recognises ethical issues surrounding the application of information technology beyond school.
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [activity](/lessons/magic-8/activity)
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* [tutorial](/lessons/magic-8/tutorial)
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* [quiz](/lessons/magic-8/quiz)
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## Extended Activity
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* time: 20 min.
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* [challenges](/lessons/magic-8/challenges)
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## Homework
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* Extended Activity: [challenges](/lessons/magic-8/challenges)
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