918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
636 B
636 B
@extends
#examples
Example: AND
operator
This example turns on LED 3 , 3
, if LEDs 1 , 1
and 2 , 2
are both on:
if (led.point(1,1) && led.point(2,2)) {
led.plot(3,3)
}
Example: Comparisons of numbers and strings
When you compare two Numbers, you get a Boolean value, such as the comparison x < 5
in the code below:
input.onButtonPressed(Button.A, () => {
let x = randint(0, 5)
if(x < 5) {
basic.showString("low");
} else {
basic.showString("high");
}
})
See the documentation on Numbers for more information on comparing two Numbers.