pxt-calliope/docs/blocks/logic/boolean.md
Amerlander 918af4f3ac
Bump V3.0.22 (#110)
* change simulator svg

* change radio image

* Remove google fonts cdn

* change color of 'advanced' button

* font fix

* font fix 2

* display fix

* change fullsceen simulator bg

* Continuous servo

* handle continuous state

* adding shims

* update rendering for continuous servos

* fixing sim

* fix sig

* typo

* fix sim

* bump pxt

* bump pxt

* rerun travis

* Input blocks revision

- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function

* update input blocks in docs and tests

* remove device_pin_release block

* Hide DAL.x behind Enum

* bring back deprecated blocks, but hide them

* shims and locales files

* fix input.input. typing

* remove buildpr

* bump V3

* update simulator aspect ratio

* add Loudness Block

* revoke loudness block

* Adds soundLevel

To be replaced by pxt-common-packages when DAL is updated.

* Remove P0 & P3 from AnalogPin

Co-authored-by: Juri <gitkraken@juriwolf.de>
2020-09-08 02:04:25 -07:00

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Markdown

# @extends
## #examples
## Example: ``AND`` operator
This example turns on LED `3 , 3`, if LEDs `1 , 1` and `2 , 2` are both on:
```blocks
if (led.point(1,1) && led.point(2,2)) {
led.plot(3,3)
}
```
## Example: Comparisons of numbers and strings
When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
```blocks
input.onButtonPressed(Button.A, () => {
let x = randint(0, 5)
if(x < 5) {
basic.showString("low");
} else {
basic.showString("high");
}
})
```
See the documentation on [Numbers](/types/number) for more information on comparing two Numbers.