pxt-calliope/docs/reference/game
Peli de Halleux 74799c65ac Support for pause/resume of game rendering loop (#476)
* added pause/resume

* don't override displaymode in game engine

* avoid setting light sensing display mode
2017-08-01 08:17:53 -07:00
..
change-score-by.md /reference/types -> /types 2017-03-16 07:57:41 -07:00
change-sprite-property.md Batch of fixes from the Lancaster doc review (#451) 2017-07-24 13:40:36 -07:00
clear.md Add more snippet types for better detection 2016-08-09 16:52:24 +01:00
create-sprite.md Wrote new Game topic 2016-07-06 13:31:42 -07:00
game-over.md Fixing parameters 2016-07-18 14:23:05 -07:00
get-sprite-property.md /reference/types -> /types 2017-03-16 07:57:41 -07:00
if-on-edge-bounce.md New Game topic 2016-07-14 12:47:33 -07:00
move.md /reference/types -> /types 2017-03-16 07:57:41 -07:00
pause.md Support for pause/resume of game rendering loop (#476) 2017-08-01 08:17:53 -07:00
position.md Add more snippet types for better detection 2016-08-09 16:52:24 +01:00
reports.md Add more snippet types for better detection 2016-08-09 16:52:24 +01:00
resume.md Support for pause/resume of game rendering loop (#476) 2017-08-01 08:17:53 -07:00
score.md Rewrote in simple language. Streamlined. Added example. 2016-06-15 14:56:58 -07:00
set-score.md /reference/types -> /types 2017-03-16 07:57:41 -07:00
set-sprite-property.md /reference/types -> /types 2017-03-16 07:57:41 -07:00
start-countdown.md /reference/types -> /types 2017-03-16 07:57:41 -07:00
touching-edge.md New Game topic, some fixes 2016-07-13 15:04:10 -07:00
touching.md New Game topic, some fixes 2016-07-13 15:04:10 -07:00
turn.md /reference/types -> /types 2017-03-16 07:57:41 -07:00