a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
490 B
490 B
is Paused
Find out if the game is paused or not.
game.isPaused()
Returns
- a boolean value that is
true
if the game is paused orfalse
if not.
Example
Resume the game if it's paused and button B is pressed.
input.onButtonEvent(Button.B, ButtonEvent.Down, function () {
if (game.isPaused()) {
game.resume()
}
})