a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
28 lines
490 B
Markdown
28 lines
490 B
Markdown
# is Paused
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Find out if the game is paused or not.
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```sig
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game.isPaused()
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```
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## Returns
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* a [boolean](/types/boolean) value that is `true` if the game is paused or `false` if not.
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## Example
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Resume the game if it's paused and button **B** is pressed.
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```blocks
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input.onButtonEvent(Button.B, ButtonEvent.Down, function () {
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if (game.isPaused()) {
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game.resume()
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}
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})
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```
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## See also
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[is running](/reference/game/is-running),
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[is game over](/reference/game/is-game-over) |