pxt-calliope/docs/reference/game/is-paused.md
Juri Wolf a93febb5b7
Map and clean deprecated functions (#175)
* add image and deprecated arrow functions

* update locales

* map basic.showArrow

* map arrow blocks

* map & remove arrow images

* remove arrow blocks

* update locales

* remove & patch:
rgbw -> rgb
button/pin pressed -> button/pin event
loudness -> soundLevel

* update ts mappings for arrows

* add wip ts patch rules

* update .blocks files

* use Click instead of Down as default in Documentation and tests

* patch test.blocks

* fix lowercase name tag

* update test.blocks

* update blocks test files

* update blocks test files

* format block files

* pass blocks file tests

* fix ts mapping

* fix color.defl value

closes https://github.com/microsoft/pxt-calliope/issues/136

* fix ts mappings

- add optional spacing at the end of rgbw()
- map up to v4.0.19

* add suggested changes

* replace innerText by textContent

Co-authored-by: JW <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-04-26 10:28:42 -07:00

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490 B
Markdown

# is Paused
Find out if the game is paused or not.
```sig
game.isPaused()
```
## Returns
* a [boolean](/types/boolean) value that is `true` if the game is paused or `false` if not.
## Example
Resume the game if it's paused and button **B** is pressed.
```blocks
input.onButtonEvent(Button.B, ButtonEvent.Down, function () {
if (game.isPaused()) {
game.resume()
}
})
```
## See also
[is running](/reference/game/is-running),
[is game over](/reference/game/is-game-over)