pxt-ev3/docs/coding/roaming-2.md

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# Roaming Activity 2
```blocks
let drive: number[] = []
brick.buttonLeft.onEvent(ButtonEvent.Bumped, function () {
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drive.push(1)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonRight.onEvent(ButtonEvent.Bumped, function () {
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drive.push(3)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonUp.onEvent(ButtonEvent.Bumped, function () {
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drive.push(4)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
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drive.push(5)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
pause(1000)
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music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
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motors.largeC.run(50, 360, MoveUnit.Degrees)
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} else if (d == 3) {
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motors.largeB.run(50, 360, MoveUnit.Degrees)
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} else if (d == 4) {
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motors.largeBC.run(50, 360, MoveUnit.Degrees)
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} else {
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motors.largeBC.run(-50, 360, MoveUnit.Degrees)
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}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)
```