moving into separate project

This commit is contained in:
Peli de Halleux 2017-11-30 09:38:04 -08:00
parent e365e3d1be
commit 3d8c697586
19 changed files with 79 additions and 57 deletions

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@ -17,10 +17,10 @@
"sensors.ColorSensor.light|block": "`icons.colorSensor` %color|%mode",
"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected color %color",
"sensors.ColorSensor.onLightChanged|block": "on `icons.colorSensor` %sensor|%mode|%condition",
"sensors.colorSensor1|block": "1",
"sensors.colorSensor2|block": "2",
"sensors.colorSensor3|block": "3",
"sensors.colorSensor4|block": "4",
"sensors.color1|block": "1",
"sensors.color2|block": "2",
"sensors.color3|block": "3",
"sensors.color4|block": "4",
"sensors|block": "sensors",
"{id:category}Sensors": "Sensors",
"{id:group}Color Sensor": "Color Sensor"

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@ -172,14 +172,14 @@ namespace sensors {
}
//% whenUsed block="1" weight=95 fixedInstance
export const colorSensor1: ColorSensor = new ColorSensor(1)
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="3" weight=90 fixedInstance
export const colorSensor3: ColorSensor = new ColorSensor(3)
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="2" weight=90 fixedInstance
export const colorSensor2: ColorSensor = new ColorSensor(2)
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="4" weight=90 fixedInstance
export const colorSensor4: ColorSensor = new ColorSensor(4)
export const color4: ColorSensor = new ColorSensor(4)
}

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@ -1,11 +1,11 @@
# Color Sensor
```cards
sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () {
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
})
sensors.colorSensor1.color();
sensors.colorSensor1.ambientLight();
sensors.colorSensor1.reflectedLight();
sensors.color1.color();
sensors.color1.ambientLight();
sensors.color1.reflectedLight();
```
## See Also

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@ -2,7 +2,7 @@
```blocks
loops.forever(function () {
if (sensors.colorSensor1.ambientLight() > 20) {
if (sensors.color1.ambientLight() > 20) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)

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@ -2,7 +2,7 @@
```blocks
loops.forever(function () {
if (sensors.colorSensor1.color() == ColorSensorColor.Green) {
if (sensors.color1.color() == ColorSensorColor.Green) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)

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@ -1,7 +1,7 @@
# On Color Detected
```sig
sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () { })
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () { })
```
# Parameters
@ -10,7 +10,7 @@ sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () { })
```blocks
sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () {
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
brick.showImage(images.expressionsSick)
})
```

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@ -2,7 +2,7 @@
```blocks
loops.forever(function () {
if (sensors.colorSensor1.reflectedLight() > 20) {
if (sensors.color1.reflectedLight() > 20) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)

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@ -74,15 +74,11 @@
"sensors.InfraredSensor.on|param|handler": "the code to run when detected",
"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
"sensors.InfraredSensor.wait": "Waits for the event to occur",
"sensors.InfraredSensor.waitUntil": "Waits for the event to occur",
"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
"sensors.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
"sensors.UltraSonicSensor.on": "Registers code to run when the given color is close",
"sensors.UltraSonicSensor.on|param|handler": "the code to run when detected",
"sensors.UltraSonicSensor.wait": "Waits for the event to occur",
"sensors.remoteButtonBottomLeft": "Remote bottom-left button.",
"sensors.remoteButtonBottomRight": "Remote bottom-right button.",
"sensors.remoteButtonCenter": "Remote beacon (center) button.",

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@ -19,8 +19,6 @@
"Output.B|block": "B",
"Output.C|block": "C",
"Output.D|block": "D",
"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
"UltrasonicSensorEvent.ObjectNear|block": "object near",
"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
@ -63,13 +61,10 @@
"sensors.InfraredSensor.on|block": "on `icons.infraredSensor` %sensor|%event",
"sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %infrared|proximity",
"sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %infrared|remote command",
"sensors.InfraredSensor.wait|block": "wait `icons.infraredSensor` %sensor|for %event",
"sensors.InfraredSensor.waitUntil|block": "wait `icons.infraredSensor` %sensor|until %event",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",
"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
"sensors.UltraSonicSensor.on|block": "on `icons.ultrasonicSensor` %sensor|%event",
"sensors.UltraSonicSensor.wait|block": "wait `icons.ultrasonicSensor` %sensor|for %event",
"sensors.gyro1|block": "1",
"sensors.gyro2|block": "2",
"sensors.gyro3|block": "3",
@ -83,10 +78,6 @@
"sensors.remoteButtonCenter|block": "center",
"sensors.remoteButtonTopLeft|block": "top-left",
"sensors.remoteButtonTopRight|block": "top-right",
"sensors.ultrasonic1|block": "1",
"sensors.ultrasonic2|block": "2",
"sensors.ultrasonic3|block": "3",
"sensors.ultrasonic4|block": "4",
"sensors|block": "sensors",
"serial|block": "serial",
"{id:category}Brick": "Brick",
@ -105,6 +96,5 @@
"{id:group}Light": "Light",
"{id:group}Motors": "Motors",
"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
"{id:group}Screen": "Screen",
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
"{id:group}Screen": "Screen"
}

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@ -209,14 +209,14 @@ namespace sensors {
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait `icons.infraredSensor` %sensor|for %event"
//% block="wait `icons.infraredSensor` %sensor|until %event"
//% blockId=infraredwait
//% parts="infraredsensor"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Infrared Sensor"
wait(event: InfraredSensorEvent) {
// TODO
waitUntil(event: InfraredSensorEvent) {
control.waitForEvent(this._id, event);
}
/**

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@ -20,7 +20,6 @@
"input.ts",
"ir.ts",
"gyro.ts",
"ultrasonic.ts",
"shims.d.ts",
"enums.d.ts",
"dal.d.ts",

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@ -10,7 +10,8 @@
"core": "file:../core",
"music": "file:../music",
"color-sensor": "file:../color-sensor",
"touch-sensor": "file:../touch-sensor"
"touch-sensor": "file:../touch-sensor",
"ultrasonic-sensor": "file:../ultrasonic-sensor"
},
"public": true
}

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@ -0,0 +1,3 @@
# Touch sensor
The library to interact with the Touch Sensor.

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@ -0,0 +1,6 @@
{
"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
"sensors.UltraSonicSensor.onEvent": "Registers code to run when the given color is close",
"sensors.UltraSonicSensor.onEvent|param|handler": "the code to run when detected",
"sensors.UltraSonicSensor.waitUntil": "Waits for the event to occur"
}

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@ -0,0 +1,13 @@
{
"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
"UltrasonicSensorEvent.ObjectNear|block": "object near",
"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
"sensors.UltraSonicSensor.onEvent|block": "on `icons.ultrasonicSensor` %sensor|%event",
"sensors.UltraSonicSensor.waitUntil|block": "wait `icons.ultrasonicSensor` %sensor|until %event",
"sensors.ultrasonic1|block": "1",
"sensors.ultrasonic2|block": "2",
"sensors.ultrasonic3|block": "3",
"sensors.ultrasonic4|block": "4",
"{id:category}Sensors": "Sensors",
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
}

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@ -0,0 +1,15 @@
{
"name": "ultrasonic-sensor",
"description": "Ultrasonic Sensor support",
"files": [
"README.md",
"ultrasonic.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

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@ -1,20 +1,22 @@
const enum UltrasonicSensorEvent {
//% block="object near"
ObjectNear = 1,
enum UltrasonicSensorEvent {
//% block="object detected"
ObjectDetected = 2
ObjectDetected = 10,
//% block="object near"
ObjectNear = sensors.internal.ThresholdState.Low,
//% block="object far"
ObjectFar = sensors.internal.ThresholdState.High
}
namespace sensors {
//% fixedInstances
export class UltraSonicSensor extends internal.UartSensor {
private promixityThreshold: number;
private promixityThreshold: sensors.internal.ThresholdDetector;
private movementThreshold: number;
constructor(port: number) {
super(port)
this.promixityThreshold = 10;
this.promixityThreshold = new sensors.internal.ThresholdDetector(this.id(), 0, 255, 10, 100); // range is 0..255cm
this.movementThreshold = 1;
}
@ -28,12 +30,11 @@ namespace sensors {
_update(prev: number, curr: number) {
// is there an object near?
if (prev >= this.promixityThreshold && curr < this.promixityThreshold)
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectNear); // TODO proper HI-LO sensor
this.promixityThreshold.setLevel(curr);
// did something change?
if (Math.abs(prev - curr) > this.movementThreshold)
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectDetected); // TODO debouncing
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectDetected);
}
/**
@ -47,25 +48,22 @@ namespace sensors {
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Ultrasonic Sensor"
on(event: UltrasonicSensorEvent, handler: () => void) {
onEvent(event: UltrasonicSensorEvent, handler: () => void) {
control.onEvent(this._id, event, handler);
if (event == UltrasonicSensorEvent.ObjectNear
&& this.distance() < this.promixityThreshold)
control.runInBackground(handler);
}
/**
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait `icons.ultrasonicSensor` %sensor|for %event"
//% block="wait `icons.ultrasonicSensor` %sensor|until %event"
//% blockId=ultrasonicWait
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Ultrasonic Sensor"
wait(event: UltrasonicSensorEvent) {
// TODO
waitUntil(event: UltrasonicSensorEvent) {
control.waitForEvent(this._id, event);
}
/**
@ -79,10 +77,10 @@ namespace sensors {
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Ultrasonic Sensor"
distance() {
distance(): number {
// it supposedly also has an inch mode, but we stick to cm
this._setMode(0)
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff; // range is 0..255
}
}

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@ -12,6 +12,7 @@
"libs/music",
"libs/color-sensor",
"libs/touch-sensor",
"libs/ultrasonic-sensor",
"libs/ev3"
],
"simulator": {