moving into separate project
This commit is contained in:
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e365e3d1be
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3d8c697586
@ -17,10 +17,10 @@
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"sensors.ColorSensor.light|block": "`icons.colorSensor` %color|%mode",
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"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected color %color",
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"sensors.ColorSensor.onLightChanged|block": "on `icons.colorSensor` %sensor|%mode|%condition",
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"sensors.colorSensor1|block": "1",
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"sensors.colorSensor2|block": "2",
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"sensors.colorSensor3|block": "3",
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"sensors.colorSensor4|block": "4",
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"sensors.color1|block": "1",
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"sensors.color2|block": "2",
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"sensors.color3|block": "3",
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"sensors.color4|block": "4",
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"sensors|block": "sensors",
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"{id:category}Sensors": "Sensors",
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"{id:group}Color Sensor": "Color Sensor"
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@ -172,14 +172,14 @@ namespace sensors {
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}
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//% whenUsed block="1" weight=95 fixedInstance
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export const colorSensor1: ColorSensor = new ColorSensor(1)
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export const color1: ColorSensor = new ColorSensor(1)
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//% whenUsed block="3" weight=90 fixedInstance
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export const colorSensor3: ColorSensor = new ColorSensor(3)
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export const color3: ColorSensor = new ColorSensor(3)
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//% whenUsed block="2" weight=90 fixedInstance
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export const colorSensor2: ColorSensor = new ColorSensor(2)
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export const color2: ColorSensor = new ColorSensor(2)
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//% whenUsed block="4" weight=90 fixedInstance
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export const colorSensor4: ColorSensor = new ColorSensor(4)
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export const color4: ColorSensor = new ColorSensor(4)
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}
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@ -1,11 +1,11 @@
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# Color Sensor
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```cards
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sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () {
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
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})
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sensors.colorSensor1.color();
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sensors.colorSensor1.ambientLight();
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sensors.colorSensor1.reflectedLight();
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sensors.color1.color();
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sensors.color1.ambientLight();
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sensors.color1.reflectedLight();
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```
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## See Also
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@ -2,7 +2,7 @@
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```blocks
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loops.forever(function () {
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if (sensors.colorSensor1.ambientLight() > 20) {
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if (sensors.color1.ambientLight() > 20) {
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brick.setStatusLight(LightsPattern.Green)
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} else {
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brick.setStatusLight(LightsPattern.Orange)
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@ -2,7 +2,7 @@
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```blocks
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loops.forever(function () {
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if (sensors.colorSensor1.color() == ColorSensorColor.Green) {
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if (sensors.color1.color() == ColorSensorColor.Green) {
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brick.setStatusLight(LightsPattern.Green)
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} else {
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brick.setStatusLight(LightsPattern.Orange)
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@ -1,7 +1,7 @@
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# On Color Detected
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```sig
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sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () { })
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () { })
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```
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# Parameters
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@ -10,7 +10,7 @@ sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () { })
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```blocks
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sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () {
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
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brick.showImage(images.expressionsSick)
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})
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```
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@ -2,7 +2,7 @@
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```blocks
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loops.forever(function () {
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if (sensors.colorSensor1.reflectedLight() > 20) {
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if (sensors.color1.reflectedLight() > 20) {
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brick.setStatusLight(LightsPattern.Green)
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} else {
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brick.setStatusLight(LightsPattern.Orange)
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@ -74,15 +74,11 @@
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"sensors.InfraredSensor.on|param|handler": "the code to run when detected",
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"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"sensors.InfraredSensor.wait": "Waits for the event to occur",
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"sensors.InfraredSensor.waitUntil": "Waits for the event to occur",
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"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
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"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
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"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
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"sensors.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
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"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
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"sensors.UltraSonicSensor.on": "Registers code to run when the given color is close",
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"sensors.UltraSonicSensor.on|param|handler": "the code to run when detected",
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"sensors.UltraSonicSensor.wait": "Waits for the event to occur",
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"sensors.remoteButtonBottomLeft": "Remote bottom-left button.",
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"sensors.remoteButtonBottomRight": "Remote bottom-right button.",
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"sensors.remoteButtonCenter": "Remote beacon (center) button.",
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@ -19,8 +19,6 @@
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"Output.B|block": "B",
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"Output.C|block": "C",
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"Output.D|block": "D",
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"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
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"UltrasonicSensorEvent.ObjectNear|block": "object near",
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"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
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"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
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"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
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@ -63,13 +61,10 @@
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"sensors.InfraredSensor.on|block": "on `icons.infraredSensor` %sensor|%event",
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"sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %infrared|proximity",
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"sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %infrared|remote command",
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"sensors.InfraredSensor.wait|block": "wait `icons.infraredSensor` %sensor|for %event",
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"sensors.InfraredSensor.waitUntil|block": "wait `icons.infraredSensor` %sensor|until %event",
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"sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
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"sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
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"sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",
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"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
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"sensors.UltraSonicSensor.on|block": "on `icons.ultrasonicSensor` %sensor|%event",
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"sensors.UltraSonicSensor.wait|block": "wait `icons.ultrasonicSensor` %sensor|for %event",
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"sensors.gyro1|block": "1",
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"sensors.gyro2|block": "2",
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"sensors.gyro3|block": "3",
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@ -83,10 +78,6 @@
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"sensors.remoteButtonCenter|block": "center",
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"sensors.remoteButtonTopLeft|block": "top-left",
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"sensors.remoteButtonTopRight|block": "top-right",
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"sensors.ultrasonic1|block": "1",
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"sensors.ultrasonic2|block": "2",
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"sensors.ultrasonic3|block": "3",
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"sensors.ultrasonic4|block": "4",
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"sensors|block": "sensors",
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"serial|block": "serial",
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"{id:category}Brick": "Brick",
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@ -105,6 +96,5 @@
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"{id:group}Light": "Light",
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"{id:group}Motors": "Motors",
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"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
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"{id:group}Screen": "Screen",
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"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
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"{id:group}Screen": "Screen"
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}
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* Waits for the event to occur
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*/
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//% help=input/ultrasonic/wait
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//% block="wait `icons.infraredSensor` %sensor|for %event"
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//% block="wait `icons.infraredSensor` %sensor|until %event"
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//% blockId=infraredwait
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//% parts="infraredsensor"
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//% blockNamespace=sensors
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//% weight=99 blockGap=8
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//% group="Infrared Sensor"
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wait(event: InfraredSensorEvent) {
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// TODO
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waitUntil(event: InfraredSensorEvent) {
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control.waitForEvent(this._id, event);
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}
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/**
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"input.ts",
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"ir.ts",
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"gyro.ts",
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"ultrasonic.ts",
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"shims.d.ts",
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"enums.d.ts",
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"dal.d.ts",
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"core": "file:../core",
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"music": "file:../music",
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"color-sensor": "file:../color-sensor",
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"touch-sensor": "file:../touch-sensor"
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"touch-sensor": "file:../touch-sensor",
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"ultrasonic-sensor": "file:../ultrasonic-sensor"
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},
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"public": true
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}
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3
libs/ultrasonic-sensor/README.md
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3
libs/ultrasonic-sensor/README.md
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# Touch sensor
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The library to interact with the Touch Sensor.
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{
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"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
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"sensors.UltraSonicSensor.onEvent": "Registers code to run when the given color is close",
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"sensors.UltraSonicSensor.onEvent|param|handler": "the code to run when detected",
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"sensors.UltraSonicSensor.waitUntil": "Waits for the event to occur"
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}
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{
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"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
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"UltrasonicSensorEvent.ObjectNear|block": "object near",
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"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
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"sensors.UltraSonicSensor.onEvent|block": "on `icons.ultrasonicSensor` %sensor|%event",
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"sensors.UltraSonicSensor.waitUntil|block": "wait `icons.ultrasonicSensor` %sensor|until %event",
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"sensors.ultrasonic1|block": "1",
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"sensors.ultrasonic2|block": "2",
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"sensors.ultrasonic3|block": "3",
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"sensors.ultrasonic4|block": "4",
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"{id:category}Sensors": "Sensors",
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"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
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}
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libs/ultrasonic-sensor/pxt.json
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15
libs/ultrasonic-sensor/pxt.json
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{
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"name": "ultrasonic-sensor",
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"description": "Ultrasonic Sensor support",
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"files": [
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"README.md",
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"ultrasonic.ts"
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],
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"testFiles": [
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"test.ts"
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],
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"public": true,
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"dependencies": {
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"core": "file:../core"
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}
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}
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0
libs/ultrasonic-sensor/test.ts
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0
libs/ultrasonic-sensor/test.ts
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const enum UltrasonicSensorEvent {
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//% block="object near"
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ObjectNear = 1,
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enum UltrasonicSensorEvent {
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//% block="object detected"
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ObjectDetected = 2
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ObjectDetected = 10,
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//% block="object near"
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ObjectNear = sensors.internal.ThresholdState.Low,
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//% block="object far"
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ObjectFar = sensors.internal.ThresholdState.High
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}
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namespace sensors {
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//% fixedInstances
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export class UltraSonicSensor extends internal.UartSensor {
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private promixityThreshold: number;
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private promixityThreshold: sensors.internal.ThresholdDetector;
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private movementThreshold: number;
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constructor(port: number) {
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super(port)
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this.promixityThreshold = 10;
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this.promixityThreshold = new sensors.internal.ThresholdDetector(this.id(), 0, 255, 10, 100); // range is 0..255cm
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this.movementThreshold = 1;
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}
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_update(prev: number, curr: number) {
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// is there an object near?
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if (prev >= this.promixityThreshold && curr < this.promixityThreshold)
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control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectNear); // TODO proper HI-LO sensor
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this.promixityThreshold.setLevel(curr);
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// did something change?
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if (Math.abs(prev - curr) > this.movementThreshold)
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control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectDetected); // TODO debouncing
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control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectDetected);
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}
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/**
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//% blockNamespace=sensors
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//% weight=100 blockGap=8
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//% group="Ultrasonic Sensor"
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on(event: UltrasonicSensorEvent, handler: () => void) {
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onEvent(event: UltrasonicSensorEvent, handler: () => void) {
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control.onEvent(this._id, event, handler);
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if (event == UltrasonicSensorEvent.ObjectNear
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&& this.distance() < this.promixityThreshold)
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control.runInBackground(handler);
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}
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/**
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* Waits for the event to occur
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*/
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//% help=input/ultrasonic/wait
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//% block="wait `icons.ultrasonicSensor` %sensor|for %event"
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//% block="wait `icons.ultrasonicSensor` %sensor|until %event"
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//% blockId=ultrasonicWait
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//% parts="ultrasonicsensor"
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//% blockNamespace=sensors
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//% weight=99 blockGap=8
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//% group="Ultrasonic Sensor"
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wait(event: UltrasonicSensorEvent) {
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// TODO
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waitUntil(event: UltrasonicSensorEvent) {
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control.waitForEvent(this._id, event);
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}
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/**
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//% blockNamespace=sensors
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//% weight=65 blockGap=8
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//% group="Ultrasonic Sensor"
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distance() {
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distance(): number {
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// it supposedly also has an inch mode, but we stick to cm
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this._setMode(0)
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return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
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return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff; // range is 0..255
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}
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}
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"libs/music",
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"libs/color-sensor",
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"libs/touch-sensor",
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"libs/ultrasonic-sensor",
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"libs/ev3"
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],
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"simulator": {
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|
Loading…
Reference in New Issue
Block a user