Merge pull request #17 from Microsoft/irevents
Ultrasonic + IR events + Remote events
This commit is contained in:
commit
ea72dba6c7
@ -21,7 +21,7 @@
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"input": "Respond to and read data from buttons and sensors.",
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"input.Button": "Generic button class, for device buttons and sensors.",
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"input.Button.isPressed": "Check if button is currently pressed or not.",
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"input.Button.onEvent": "Do something when a button or sensor is clicked, double clicked, etc...",
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"input.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
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"input.Button.onEvent|param|body": "code to run when the event is raised",
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"input.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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"input.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
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@ -32,22 +32,30 @@
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"input.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
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"input.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"input.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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"input.IrSensor.distance": "Get the distance measured by the infrared sensor.",
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"input.IrSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"input.InfraredSensor.onObjectNear": "Registers code to run when an object is getting near.",
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"input.InfraredSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"input.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"input.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
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"input.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
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"input.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
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"input.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
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"input.TouchSensor.isTouched": "Check if touch sensor is touched.",
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"input.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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"input.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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"input.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
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"input.UltraSonicSensor.onObjectNear": "Registers code to run when the given color is close",
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"input.UltraSonicSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.buttonDown": "Down button on the EV3 Brick.",
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"input.buttonEnter": "Enter button on the EV3 Brick.",
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"input.buttonLeft": "Left button on the EV3 Brick.",
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"input.buttonRight": "Right button on the EV3 Brick.",
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"input.buttonUp": "Up button on the EV3 Brick.",
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"input.remoteBottomLeft": "Remote bottom-left button.",
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"input.remoteBottomRight": "Remote bottom-right button.",
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"input.remoteCenter": "Remote beacon (center) button.",
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"input.remoteTopLeft": "Remote top-left button.",
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"input.remoteTopRight": "Remote top-right button.",
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"input.remoteButtonBottomLeft": "Remote bottom-left button.",
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"input.remoteButtonBottomRight": "Remote bottom-right button.",
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"input.remoteButtonCenter": "Remote beacon (center) button.",
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"input.remoteButtonTopLeft": "Remote top-left button.",
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"input.remoteButtonTopRight": "Remote top-right button.",
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"output.Motor.off": "Power off the motor.",
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"output.Motor.on": "Power on the motor.",
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"output.Motor.onForTime": "Power on the motor for a specified number of milliseconds.",
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@ -25,6 +25,8 @@
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"Output.B|block": "B",
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"Output.C|block": "C",
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"Output.D|block": "D",
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"PromixityEvent.ObjectDetected|block": "object detected",
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"PromixityEvent.ObjectNear|block": "object near",
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"TouchSensorEvent.Bumped|block": "bumped",
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"TouchSensorEvent.Pressed|block": "pressed",
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"TouchSensorEvent.Released|block": "released",
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@ -39,11 +41,16 @@
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"input.ColorSensor.reflectedLight|block": "%color| reflected light",
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"input.GyroSensor.angle|block": "%sensor|angle",
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"input.GyroSensor.rate|block": "%sensor|rotation rate",
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"input.IrSensor.distance|block": "%infrared|distance",
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"input.IrSensor.remoteCommand|block": "%infrared|remote command",
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"input.InfraredSensor.onObjectNear|block": "on %sensor|object near",
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"input.InfraredSensor.proximity|block": "%infrared|proximity",
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"input.InfraredSensor.remoteCommand|block": "%infrared|remote command",
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"input.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
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"input.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
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"input.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
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"input.TouchSensor.isTouched|block": "%sensor|is touched",
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"input.TouchSensor.onEvent|block": "on %sensor|%event",
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"input.UltraSonicSensor.distance|block": "%sensor|distance",
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"input.UltraSonicSensor.onObjectNear|block": "on %sensor|object near",
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"input.buttonDown|block": "brick button down",
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"input.buttonEnter|block": "brick button enter",
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"input.buttonLeft|block": "brick button left",
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@ -57,11 +64,15 @@
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"input.gyro2|block": "gyro sensor 2",
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"input.gyro3|block": "gyro sensor 3",
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"input.gyro4|block": "gyro sensor 4",
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"input.remoteBottomLeft|block": "remote bottom-left",
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"input.remoteBottomRight|block": "remote bottom-right",
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"input.remoteCenter|block": "remote center",
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"input.remoteTopLeft|block": "remote top-left",
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"input.remoteTopRight|block": "remote top-right",
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"input.infraredSensor1|block": "infrared sensor 1",
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"input.infraredSensor2|block": "infrared sensor 2",
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"input.infraredSensor3|block": "infrared sensor 3",
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"input.infraredSensor4|block": "infrared sensor 4",
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"input.remoteButtonBottomLeft|block": "remote button bottom-left",
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"input.remoteButtonBottomRight|block": "remote button bottom-right",
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"input.remoteButtonCenter|block": "remote button center",
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"input.remoteButtonTopLeft|block": "remote button top-left",
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"input.remoteButtonTopRight|block": "remote button top-right",
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"input.touchSensor1|block": "touch sensor 1",
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"input.touchSensor2|block": "touch sensor 2",
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"input.touchSensor3|block": "touch sensor 3",
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@ -98,6 +109,7 @@
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"{id:group}Gyro Sensor": "Gyro Sensor",
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"{id:group}Infrared Sensor": "Infrared Sensor",
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"{id:group}Motors": "Motors",
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"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
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"{id:group}Touch Sensor": "Touch Sensor",
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"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
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}
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@ -65,7 +65,7 @@ namespace input {
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}
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//% hidden
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update(curr: boolean) {
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_update(curr: boolean) {
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if (this._isPressed == curr) return
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this._isPressed = curr
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if (curr) {
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@ -112,7 +112,7 @@ namespace input {
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}
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/**
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* Do something when a button or sensor is clicked, double clicked, etc...
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* Do something when a button or sensor is clicked, up or down.
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* @param button the button that needs to be clicked or used
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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@ -159,7 +159,7 @@ namespace input {
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if (curr & DAL.BUTTON_ID_ESCAPE)
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control.reset()
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for (let b of buttons)
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b.update(!!(curr & b.mask))
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b._update(!!(curr & b.mask))
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})
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control.dmesg("runtime started, " + control.deviceFirmwareVersion())
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}
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212
libs/core/ir.ts
212
libs/core/ir.ts
@ -40,24 +40,24 @@ namespace input {
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}
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}
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let buttons: Button[]
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let buttons: RemoteInfraredBeaconButton[]
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function create(ir: IrSensor) {
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function create(ir: InfraredSensor) {
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// it's created by referencing it
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}
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export function irButton(id: IrRemoteButton) {
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export function irButton(id: IrRemoteButton): RemoteInfraredBeaconButton {
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if (buttons == null) {
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buttons = []
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for (let i = 0; i < 5; ++i) {
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buttons.push(new Button())
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buttons.push(new RemoteInfraredBeaconButton(new Button()))
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}
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// make sure sensors are up
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create(ir1)
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create(ir2)
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create(ir3)
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create(ir4)
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create(infraredSensor1)
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create(infraredSensor2)
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create(infraredSensor3)
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create(infraredSensor4)
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}
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let num = -1
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@ -69,29 +69,101 @@ namespace input {
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return buttons[num]
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}
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//% fixedInstance
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export class IrSensor extends internal.UartSensor {
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private channel: IrRemoteChannel
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//% fixedInstances
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export class RemoteInfraredBeaconButton extends control.Component {
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private button: Button;
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constructor(button: Button) {
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super();
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this.button = button;
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}
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_update(curr: boolean) {
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this.button._update(curr);
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}
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/**
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* Check if a remote button is currently pressed or not.
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* @param button the remote button to query the request
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*/
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//% help=input/remote-infrared-beacon/is-pressed
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//% block="%button|is pressed"
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//% blockId=remoteButtonIsPressed
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//% parts="remote"
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//% blockNamespace=input
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//% weight=81 blockGap=8
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//% group="Remote Infrared Beacon"
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isPressed() {
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return this.button.isPressed();
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}
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/**
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* See if the remote button was pressed again since the last time you checked.
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* @param button the remote button to query the request
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*/
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//% help=input/remote-infrared-beacon/was-pressed
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//% block="%button|was pressed"
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//% blockId=remotebuttonWasPressed
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//% parts="remote"
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//% blockNamespace=input
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//% weight=80 blockGap=8
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//% group="Remote Infrared Beacon"
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wasPressed() {
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return this.button.wasPressed();
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}
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/**
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* Do something when a button or sensor is clicked, up or down
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* @param button the button that needs to be clicked or used
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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*/
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//% help=input/remote-infrared-beacon/on-event
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//% blockId=remotebuttonEvent block="on %button|%event"
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//% parts="remote"
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//% blockNamespace=input
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//% weight=99 blockGap=8
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//% group="Remote Infrared Beacon"
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onEvent(ev: ButtonEvent, body: () => void) {
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this.button.onEvent(ev, body);
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}
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}
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//% fixedInstances
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export class InfraredSensor extends internal.UartSensor {
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private channel: IrRemoteChannel;
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private proximityThreshold: number;
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constructor(port: number) {
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super(port)
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this.channel = IrRemoteChannel.Ch0
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this.proximityThreshold = 10;
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irButton(0) // make sure buttons array is initalized
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// and set the mode, as otherwise button events won't work
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this.mode = IrSensorMode.RemoteControl
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this.mode = IrSensorMode.RemoteControl;
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}
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_query() {
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if (this.mode == IrSensorMode.RemoteControl)
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return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel))
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return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel));
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else if (this.mode == IrSensorMode.Proximity) {
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const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
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return d < this.proximityThreshold ? PromixityEvent.ObjectNear
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: d > this.proximityThreshold + 5 ? PromixityEvent.ObjectDetected
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: 0;
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}
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return 0
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}
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_update(prev: number, curr: number) {
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for (let i = 0; i < buttons.length; ++i) {
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let v = !!(curr & (1 << i))
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buttons[i].update(v)
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if (this.mode == IrSensorMode.RemoteControl) {
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for (let i = 0; i < buttons.length; ++i) {
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let v = !!(curr & (1 << i))
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buttons[i]._update(v)
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}
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} else {
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if (curr)
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control.raiseEvent(this._id, curr);
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}
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}
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@ -102,26 +174,47 @@ namespace input {
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setRemoteChannel(c: IrRemoteChannel) {
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c = Math.clamp(0, 3, c | 0)
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this.channel = c
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this.setMode(IrSensorMode.RemoteControl)
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this._setMode(IrSensorMode.RemoteControl)
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}
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setMode(m: IrSensorMode) {
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_setMode(m: IrSensorMode) {
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this._setMode(m)
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}
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/**
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* Get the distance measured by the infrared sensor.
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* Registers code to run when an object is getting near.
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* @param handler the code to run when detected
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*/
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//% help=input/infrared/on-object-near
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//% block="on %sensor|object near"
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//% blockId=infraredOnObjectNear
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//% parts="infraredsensor"
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//% blockNamespace=input
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//% weight=100 blockGap=8
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//% group="Infrared Sensor"
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onObjectNear(handler: () => void) {
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control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
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if (this.proximity() == PromixityEvent.ObjectNear)
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control.runInBackground(handler);
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}
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setObjectNearThreshold(distance: number) {
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this.proximityThreshold = Math.max(1, Math.min(95, distance));
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}
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/**
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* Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)
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* @param ir the infrared sensor
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*/
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//% help=input/infrared/distance
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//% block="%infrared|distance"
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//% blockId=infraredGetDistance
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//% help=input/infrared/proximity
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//% block="%infrared|proximity"
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//% blockId=infraredGetProximity
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//% parts="infrared"
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//% blockNamespace=input
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//% weight=65 blockGap=8
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//% group="Infrared Sensor"
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distance() {
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this.setMode(IrSensorMode.Proximity)
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proximity() {
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this._setMode(IrSensorMode.Proximity)
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return this.getNumber(NumberFormat.UInt8LE, 0)
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}
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@ -137,56 +230,57 @@ namespace input {
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//% weight=65 blockGap=8
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//% group="Infrared Sensor"
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remoteCommand() {
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this.setMode(IrSensorMode.RemoteControl)
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this._setMode(IrSensorMode.RemoteControl)
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return this.getNumber(NumberFormat.UInt8LE, this.channel)
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}
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// TODO
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getDirectionAndDistance() {
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this.setMode(IrSensorMode.Seek)
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this._setMode(IrSensorMode.Seek)
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return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
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}
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}
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//% whenUsed
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export const ir1: IrSensor = new IrSensor(1)
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//% fixedInstance whenUsed block="infrared sensor 1"
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export const infraredSensor1: InfraredSensor = new InfraredSensor(1)
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//% whenUsed
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export const ir2: IrSensor = new IrSensor(2)
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//% fixedInstance whenUsed block="infrared sensor 2"
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export const infraredSensor2: InfraredSensor = new InfraredSensor(2)
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//% whenUsed
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export const ir3: IrSensor = new IrSensor(3)
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//% fixedInstance whenUsed block="infrared sensor 3"
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export const infraredSensor3: InfraredSensor = new InfraredSensor(3)
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//% whenUsed
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export const ir4: IrSensor = new IrSensor(4)
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//% fixedInstance whenUsed block="infrared sensor 4"
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export const infraredSensor4: InfraredSensor = new InfraredSensor(4)
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/**
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* Remote top-left button.
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*/
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//% whenUsed block="remote top-left" weight=95 fixedInstance
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export const remoteTopLeft = irButton(IrRemoteButton.TopLeft)
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/**
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* Remote top-right button.
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*/
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//% whenUsed block="remote top-right" weight=95 fixedInstance
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export const remoteTopRight = irButton(IrRemoteButton.TopRight)
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/**
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* Remote bottom-left button.
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*/
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//% whenUsed block="remote bottom-left" weight=95 fixedInstance
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export const remoteBottomLeft = irButton(IrRemoteButton.BottomLeft)
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/**
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* Remote bottom-right button.
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*/
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//% whenUsed block="remote bottom-right" weight=95 fixedInstance
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export const remoteBottomRight = irButton(IrRemoteButton.BottomRight)
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/**
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* Remote beacon (center) button.
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*/
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//% whenUsed block="remote center" weight=95 fixedInstance
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export const remoteCenter = irButton(IrRemoteButton.CenterBeacon)
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//% whenUsed block="remote button center" weight=95 fixedInstance
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export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
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/**
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* Remote top-left button.
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*/
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//% whenUsed block="remote button top-left" weight=95 fixedInstance
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export const remoteButtonTopLeft = irButton(IrRemoteButton.TopLeft)
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/**
|
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* Remote top-right button.
|
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*/
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//% whenUsed block="remote button top-right" weight=95 fixedInstance
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export const remoteButtonTopRight = irButton(IrRemoteButton.TopRight)
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|
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/**
|
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* Remote bottom-left button.
|
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*/
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//% whenUsed block="remote button bottom-left" weight=95 fixedInstance
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export const remoteButtonBottomLeft = irButton(IrRemoteButton.BottomLeft)
|
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|
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/**
|
||||
* Remote bottom-right button.
|
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*/
|
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//% whenUsed block="remote button bottom-right" weight=95 fixedInstance
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export const remoteButtonBottomRight = irButton(IrRemoteButton.BottomRight)
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}
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|
@ -1,5 +1,5 @@
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|
||||
//% color="#B4009E" weight=98 icon="\uf192"
|
||||
//% groups='["Touch Sensor", "Gyro Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote", "Brick"]'
|
||||
//% groups='["Brick", "Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
|
||||
namespace input {
|
||||
}
|
||||
|
@ -36,12 +36,12 @@ input.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
|
||||
num++
|
||||
})
|
||||
|
||||
input.remoteTopLeft.onEvent(ButtonEvent.Click, () => {
|
||||
input.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
|
||||
screen.print("TOPLEFT " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
||||
input.remoteTopRight.onEvent(ButtonEvent.Down, () => {
|
||||
input.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
|
||||
screen.print("TOPRIGH " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
@ -28,7 +28,7 @@ namespace input {
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
this.button.update(curr > 0)
|
||||
this.button._update(curr > 0)
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
|
@ -1,15 +1,58 @@
|
||||
const enum PromixityEvent {
|
||||
//% block="object near"
|
||||
ObjectNear = 1,
|
||||
//% block="object detected"
|
||||
ObjectDetected = 2
|
||||
}
|
||||
|
||||
namespace input {
|
||||
|
||||
//% fixedInstances
|
||||
export class UltraSonicSensor extends internal.UartSensor {
|
||||
private promixityThreshold: number;
|
||||
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.promixityThreshold = 10;
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
return DAL.DEVICE_TYPE_ULTRASONIC
|
||||
}
|
||||
|
||||
_query(): number {
|
||||
const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
|
||||
return d < this.promixityThreshold ? PromixityEvent.ObjectNear
|
||||
: d > this.promixityThreshold + 5 ? PromixityEvent.ObjectDetected
|
||||
: 0;
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
if (curr)
|
||||
control.raiseEvent(this._id, curr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers code to run when the given color is close
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=input/ultrasonic/on-object-near
|
||||
//% block="on %sensor|object near"
|
||||
//% blockId=ultrasonicOnObjectClose
|
||||
//% parts="infraredsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=100 blockGap=8
|
||||
//% group="Ultrasonic Sensor"
|
||||
onObjectNear(distance: number, handler: () => void) {
|
||||
control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
|
||||
if (this.distance() == PromixityEvent.ObjectNear)
|
||||
control.runInBackground(handler);
|
||||
}
|
||||
|
||||
setObjectNearThreshold(distance: number) {
|
||||
this.promixityThreshold = Math.max(1, Math.min(250, distance));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the distance from the sonar in millimeters
|
||||
* @param sensor the ultrasonic sensor port
|
||||
@ -24,7 +67,7 @@ namespace input {
|
||||
distance() {
|
||||
// it supposedly also has an inch mode, but we stick to mm
|
||||
this._setMode(0)
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user