adding a few more blocks
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@ -1,8 +1,8 @@
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screen.clear()
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screen.drawText("PXT!", 10, 30, Draw.Quad)
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screen.print("PXT!", 10, 30, Draw.Quad)
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screen.drawRect(40, 40, 20, 10, Draw.Fill)
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output.setLights(LightsPattern.Orange)
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output.setStatusLight(LightsPattern.Orange)
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screen.drawIcon(100, 50, screen.doubleIcon(screen.heart), Draw.Double | Draw.Transparent)
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@ -12,37 +12,37 @@ input.buttonEnter.onEvent(ButtonEvent.Click, () => {
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input.buttonLeft.onEvent(ButtonEvent.Click, () => {
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screen.drawRect(10, 70, 20, 10, Draw.Fill)
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output.setLights(LightsPattern.Red)
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output.setStatusLight(LightsPattern.Red)
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screen.setFont(screen.microbitFont())
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})
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input.buttonRight.onEvent(ButtonEvent.Click, () => {
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screen.drawText("Right!", 10, 60)
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screen.print("Right!", 10, 60)
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})
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input.buttonDown.onEvent(ButtonEvent.Click, () => {
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screen.drawText("Down! ", 10, 60)
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screen.print("Down! ", 10, 60)
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})
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input.buttonUp.onEvent(ButtonEvent.Click, () => {
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screen.drawText("Up! ", 10, 60)
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screen.print("Up! ", 10, 60)
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})
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let num = 0
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input.touchSensor.onEvent(ButtonEvent.Click, () => {
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screen.drawText("Click! " + num, 10, 60)
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screen.print("Click! " + num, 10, 60)
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num++
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})
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input.remoteTopLeft.onEvent(ButtonEvent.Click, () => {
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screen.drawText("TOPLEFT " + num, 10, 60)
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screen.print("TOPLEFT " + num, 10, 60)
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num++
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})
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input.remoteTopRight.onEvent(ButtonEvent.Down, () => {
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screen.drawText("TOPRIGH " + num, 10, 60)
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screen.print("TOPRIGH " + num, 10, 60)
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num++
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})
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@ -54,7 +54,7 @@ loops.forever(() => {
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/*
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loops.forever(() => {
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let v = input.color.getColor()
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screen.drawText(10, 60, v + " ")
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screen.print(10, 60, v + " ")
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loops.pause(200)
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})
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*/
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