Peli de Halleux
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aa031036ee
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updating motor state in game loop
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2017-12-19 16:03:26 -08:00 |
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Sam El-Husseini
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1ab7ae6cfa
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minor PR feedback
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2017-12-19 14:57:28 -08:00 |
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Sam El-Husseini
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2157af3e63
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Using game loop instead of queueAnimationUpdate
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2017-12-19 14:20:35 -08:00 |
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Sam El-Husseini
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785ddff706
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Reverting screen optimization to use SetInterval and didChange
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2017-12-19 12:53:12 -08:00 |
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Sam El-Husseini
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0529759a80
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Fix ultrasonic value to use cm instead of 0.1 cm units (#110)
* Fix simulator
* use 250 instead of 255
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2017-12-18 20:30:56 -08:00 |
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Sam El-Husseini
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6320379d02
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Initial sim implementation
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2017-12-18 13:04:17 -08:00 |
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Caitlin Hennessy
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e591bed6ad
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Add 'clear screen' block to brick category (#100)
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2017-12-15 14:29:10 -08:00 |
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Caitlin Hennessy
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a02f364a4c
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Update function names for consistency
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2017-12-15 10:42:44 -08:00 |
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Caitlin Hennessy
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d436bd1227
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Fix simulator stop() method
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2017-12-14 09:41:01 -08:00 |
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Caitlin Hennessy
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cb648019bb
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Progress
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2017-12-14 09:17:47 -08:00 |
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Caitlin Hennessy
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2d81be3b24
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Add 'stopAllSounds' block
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2017-12-13 16:31:42 -08:00 |
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Caitlin Hennessy
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e87e1767b5
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Null check
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2017-12-08 11:16:47 -08:00 |
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System Administrator
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193f66fd2d
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Limit sound concurrency to 1
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2017-12-07 16:27:28 -08:00 |
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Michal Moskal
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ebbbe6e86c
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Add sounds (only simulator for now)
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2017-10-30 17:25:58 +00:00 |
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Michal Moskal
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9cdb4081fd
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Add PNG decompressor in SIM
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2017-10-30 14:42:08 +00:00 |
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Michal Moskal
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0dfde3b65f
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Implement text/icon methods in simulator
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2017-07-13 22:01:39 +02:00 |
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Sam El-Husseini
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5ea8048f0c
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Limit screen updates to once every 30ms and only if needed.
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2017-07-12 12:26:14 +03:00 |
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Sam El-Husseini
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8215e8446a
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Sim screen canvas implementation and _setPixel.
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2017-07-12 10:25:17 +03:00 |
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Michal Moskal
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ad5d5daee5
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Adding local include with constants; dropping LMS enum
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2017-07-11 16:18:59 +02:00 |
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Michal Moskal
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4f6941e6cf
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Implement button mmap
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2017-07-11 11:40:40 +02:00 |
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Sam El-Husseini
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46c18af461
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Initial board SVG and basic simulator
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2017-07-11 11:15:17 +03:00 |
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