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@ -1,4 +1,4 @@
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# LEGO Mindstorms EV3 target for PXT
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# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode
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[](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
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@ -16,7 +16,7 @@
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* [Wake Up!](/tutorials/wake-up)
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* [Make An Animation](/tutorials/make-an-animation)
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* [What Animal Am I?](/tutorials/what-animal-am-i)
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||||
* [Music Brick](/tutorials/mindstorms-music)
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* [Music Brick](/tutorials/music-brick)
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* [Run Motors](/tutorials/run-motors)
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* [Touch to Run](/tutorials/touch-to-run)
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* [Touch Sensor Values](/tutorials/touch-sensor-values)
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@ -24,7 +24,7 @@
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||||
* [Line Following](/tutorials/line-following)
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* [Red Light, Green Light](/tutorials/redlight-greenlight)
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* [Object Near?](/tutorials/object-near)
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* [Intruder Alert](/tutorials/intruder-alert)
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* [Security Alert](/tutorials/security-alert)
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* [Coding](/coding)
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* [Autonomous Parking](/coding/autonomous-parking)
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@ -16,7 +16,7 @@ Design cars that can park themselves safely without driver intervention.
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### Build
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Build a LEGO MINDSTORMS vehicle that can park itself safely without driver intervention. Start by constructing this model:
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Build a @boardname@ vehicle that can park itself safely without driver intervention. Start by constructing this model:
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||||
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||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
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@ -16,7 +16,7 @@ Think about:
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### Build
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Build a LEGO MINDSTORMS vehicle that can help prevent drivers from falling asleep and causing an accident. Start by constructing this model:
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Build a @boardname@ vehicle that can help prevent drivers from falling asleep and causing an accident. Start by constructing this model:
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||||
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||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf)
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@ -16,7 +16,7 @@ Think about:
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### Build
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Build a LEGO MINDSTORMS vehicle that can avoid accidents between vehicles and objects in the road. Start by constructing this model:
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Build a @boardname@ vehicle that can avoid accidents between vehicles and objects in the road. Start by constructing this model:
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||||
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||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
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@ -21,11 +21,11 @@ Here are some fun programs for your @boardname@!
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"imageUrl": "/static/maker/security-gadget.png"
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},
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{
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"name": "Intruder Detector",
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"description": "Raise the alarm when an intruder sneaks in",
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"url":"/maker/intruder-detector",
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"name": "Movement Detector",
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"description": "Raise the alarm when an movement sneaks in",
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"url":"/maker/movement-detector",
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"cardType": "example",
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"imageUrl": "/static/maker/intruder-detector.png"
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"imageUrl": "/static/maker/movement-detector.png"
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},
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{
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"name": "Puppet",
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@ -7,7 +7,7 @@
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{
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"name": "Try",
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"imageUrl": "/static/lessons/try.png",
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"description": "Get a quick introduction to programming with EV3.",
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"description": "Get a quick introduction to programming.",
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"url": "/getting-started/try",
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"cardType": "side"
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},
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@ -4,7 +4,7 @@ Get a quick introduction to programming with EV3.
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||||

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We are excited to help you get started with LEGO MINDSTORMS Education EV3. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
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We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
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## Turn on your EV3 Brick
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@ -106,4 +106,4 @@ sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 10)
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**Congratulations!**
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You are ready to move on to the next steps.
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Try a LEGO MINDSTORMS [Design Engineering](/design-engineering), [Coding](/coding), or [Maker](/maker) activity.
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Try a [Design Engineering](/design-engineering), [Coding](/coding), or [Maker](/maker) activity.
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@ -1,6 +1,6 @@
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# Coding in MakeCode
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This guide helps users who are used to the LabView LEGO Minstorms editor quickly get familiar with using blocks in MakeCode.
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This guide helps users who are used to work with @boardname@ to get familiar with using blocks in MakeCode.
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## Snap together the blocks
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@ -4,7 +4,7 @@
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### Required Materials
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* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
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* [@boardname@ Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
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* Lesson plan
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* Student Worksheet for each activity
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* Inspirational images for each activity
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@ -16,7 +16,7 @@ Each lesson is designed to take 90 minutes. If you work in shorter class periods
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### Preparation
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It is important to establish student groups. Groups of two work well. Ensure that each student has a copy of the Student Worksheet for recording their design process, or alternatively, they can use their own preferred method for recording their design journey. They will also need the LEGO MINDSTORMS Education EV3 Core Set (one set for every two students is recommended).
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||||
It is important to establish student groups. Groups of two work well. Ensure that each student has a copy of the Student Worksheet for recording their design process, or alternatively, they can use their own preferred method for recording their design journey. They will also need the @boardname@ Core Set (one set for every two students is recommended).
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### Prior Learning
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||||
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@ -10,7 +10,7 @@ Your robot will:
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* Use at least one motor
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* Use NO wheels for locomotion
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||||

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||||

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## Construct @unplugged
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@ -25,7 +25,7 @@ The legs in the Walker Bot are designed to show how to change the rotary motion
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||||
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||||
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
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||||

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||||

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## Program 1 @fullscreen
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@ -10,7 +10,7 @@ Your robot will:
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||||
* Use at least one motor
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* Use NO wheels for locomotion
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||||
|
||||

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||||

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||||
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## Construct
|
||||
|
||||
@ -24,7 +24,7 @@ The legs in the Walker Bot are designed to show how to change the rotary motion
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||||
|
||||
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
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||||

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||||

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## Program
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@ -1,6 +1,6 @@
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# Maker Activites
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||||
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||||
These six activities require the [LEGO® MINDSTORMS® Education EV3 Core Set (45544)](https://education.lego.com/en-us/products/lego-mindstorms-education-ev3-core-set-/5003400). Supporting materials for teachers and middle school students are provided, offering everything teachers and students need to explore their inner makers as they follow the design process to solve open-ended, themed challenges...
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These six activities require the [@boardname@ Core Set (45544)](https://education.lego.com/en-us/products/lego-mindstorms-education-ev3-core-set-/5003400). Supporting materials for teachers and middle school students are provided, offering everything teachers and students need to explore their inner makers as they follow the design process to solve open-ended, themed challenges...
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* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3/curriculum)
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||||
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||||
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@ -1,4 +1,4 @@
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# Intruder Detector
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# Movement Detector
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This program will activate an alarm when an object moves in front of the Ultrasonic Sensor.
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@ -20,7 +20,7 @@ Look at the photos and think about:
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||||
|
||||
### Things You’ll Need
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||||
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||||
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
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||||
* [@boardname@ Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
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||||
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||||
Additional materials to add to your Security Gadget:
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||||
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||||
@ -72,7 +72,7 @@ Some things to do while brainstorming:
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||||
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||||
It is time to start making!
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||||
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||||
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
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||||
* Use the components from the @boardname@ Core Set and additional materials to make your chosen solution.
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||||
* Test and analyze your design as you go and record any improvements that you make.
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||||
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||||
### Review and Revise Your Solution
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||||
|
@ -19,7 +19,7 @@ Look at the photos and think about:
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||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
* [@boardname@ Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
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||||
|
||||
Additional materials to add to your Sound Machine:
|
||||
|
||||
@ -71,7 +71,7 @@ Some things to do while brainstorming:
|
||||
|
||||
It is time to start making!
|
||||
|
||||
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
|
||||
* Use the components from the @boardname@ Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
### Review and Revise Your Solution
|
||||
|
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BIN
docs/static/setup/ev3-drive-windows.png
vendored
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@ -2,13 +2,13 @@
|
||||
|
||||
If your're having trouble getting your code onto the @boardname@, try these steps to see if you can fix the problem.
|
||||
|
||||
## Can I see the LEGO drive on my computer?
|
||||
## Can I see the **@drivename@** drive on my computer?
|
||||
|
||||
When your @boardname@ is connected to your computer, you should see a new drive called **@drivename@** attached.
|
||||
|
||||
On Windows, it looks like this in Explorer:
|
||||
|
||||

|
||||

|
||||
|
||||
If you don't see the **@drivename@** drive, make sure your brick is powered on and check that your USB connection is good.
|
||||
|
||||
@ -25,9 +25,9 @@ Make sure that one end of your USB cable is firmly inserted into the port on the
|
||||
If you think your USB connection is good and you still can't see your **@drivename@** drive, try giving the brick a reset. You can follow these steps to reset:
|
||||
|
||||
1. Using a finger from one hand, press the **Back** button. Keep holding it.
|
||||
2. With your other hand, use two fingers to hold down both the **Left** button and the **Enter** button. You hold these at the same time while your still pressing the **Back** button.
|
||||
2. With your other hand, use two fingers to hold down both the **Left** button and the **Enter** button. You hold these at the same time while you're still pressing the **Back** button.
|
||||
3. Now, release your finger from the **Back** button.
|
||||
4. When the brick says "Starting..." you can let go of the **Left** and **Enter** buttons.
|
||||
4. When the brick says "Starting.." you can let go of the **Left** and **Enter** buttons.
|
||||
|
||||
You can also watch this [How to Reset](https://www.lego.com/en-us/videos/themes/mindstorms/how-to-reset-the-ev3-p-brick-fbcbdbed398e4e12a7ce30fa662c54be) video to see how to do a reset.
|
||||
|
||||
|
@ -27,8 +27,8 @@ Step by step guides to coding your @boardname@.
|
||||
"name": "Music Brick",
|
||||
"description": "Transform the brick into a musical instrument!",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/mindstorms-music",
|
||||
"imageUrl":"/static/tutorials/mindstorms-music.png"
|
||||
"url":"/tutorials/music-brick",
|
||||
"imageUrl":"/static/tutorials/music-brick.png"
|
||||
}]
|
||||
```
|
||||
|
||||
@ -102,11 +102,25 @@ Step by step guides to coding your @boardname@.
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Intruder Alert",
|
||||
"description": "Build an intruder alert using the infrared sensor.",
|
||||
"name": "Security Alert",
|
||||
"description": "Build an security alert using the infrared sensor.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/intruder-alert",
|
||||
"imageUrl":"/static/tutorials/intruder-alert.png"
|
||||
"url":"/tutorials/security-alert",
|
||||
"imageUrl":"/static/tutorials/security-alert.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Wake Up!](/tutorials/wake-up),
|
||||
[Make An Animation](/tutorials/make-an-animation),
|
||||
[What Animal Am I?](/tutorials/what-animal-am-i),
|
||||
[Music Brick](/tutorials/music-brick),
|
||||
[Run Motors](/tutorials/run-motors),
|
||||
[Touch to Run](/tutorials/touch-to-run),
|
||||
[Touch Sensor Values](/tutorials/touch-sensor-values),
|
||||
[What Color?](/tutorials/what-color),
|
||||
[Line Following](/tutorials/line-following),
|
||||
[Red Light, Green Light](/tutorials/redlight-greenlight),
|
||||
[Object Near?](/tutorials/object-near),
|
||||
[Security Alert](/tutorials/security-alert)
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
Transform your @boardname@ into a musical instrument!
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
## Step 1
|
||||
@ -53,7 +53,7 @@ brick.showString("Press my buttons to make music!", 1)
|
||||
|
||||
In the ``||music:play tone||`` blocks, use the drop-down menu to select a note to play for each block. You can also set the duration to play each note for.
|
||||
|
||||

|
||||

|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
@ -1,16 +1,16 @@
|
||||
# Intruder Alert
|
||||
# Security Alert
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
The Infrared Sensor uses infrared light waves to detect proximity to the robot. Build an intruder alert using the infrared sensor.
|
||||
The Infrared Sensor uses infrared light waves to detect proximity to the robot. Build an security alert using the infrared sensor.
|
||||
|
||||

|
||||

|
||||
|
||||
## Step 1
|
||||
|
||||
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out an ``||sensors:on infrared||`` block onto the Workspace (you can place this anywhere). Use the second drop-down menu to select ``detected``.
|
||||
|
||||

|
||||

|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
@ -32,7 +32,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
|
||||
In the ``||brick:show image||`` block, use the drop-down menu to select the **STOP** sign image.
|
||||
|
||||

|
||||

|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
@ -55,7 +55,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
|
||||
In the ``||brick:set status light||`` block, use the drop-down menu to select the ``red flash`` light
|
||||
|
||||

|
||||

|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
@ -96,7 +96,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
|
||||
In the ``||music:play sound effect until done||`` block, use the drop-down menu to select ``information error alarm`` sound effect.
|
||||
|
||||

|
||||

|
||||
|
||||
## Step 9
|
||||
|
@ -406,7 +406,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
let opts = {};
|
||||
let conts = {};
|
||||
let vals = {};
|
||||
for (let opt in options) {
|
||||
for (let opt = 0; opt < options.length; opt++) {
|
||||
let text = options[opt][0].alt ? options[opt][0].alt : options[opt][0];
|
||||
if (text.indexOf(' ') == -1) {
|
||||
// Patch dual motors as they don't have prefixes.
|
||||
|
209
legoresources/lego-logo-white.svg
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|
||||
id="path12"
|
||||
inkscape:connector-curvature="0"
|
||||
style="fill:#d01012" /><path
|
||||
d="m 0,0 0,141.731 141.73,0 L 141.73,0 0,0 Z m 139.781,1.952 0,137.832 -137.83,0 0,-137.832 137.83,0 z"
|
||||
id="path14"
|
||||
inkscape:connector-curvature="0" /><path
|
||||
d="m 134.752,42.53 0,-0.965 0.655,0 c 0.479,0 0.728,0.168 0.728,0.479 0,0.247 -0.16,0.486 -0.647,0.486 l -0.736,0 z m 2.351,2.002 -0.408,-0.708 c -0.354,-0.619 -0.452,-0.717 -0.755,-0.823 l 0,-0.019 c 0.596,-0.07 0.95,-0.453 0.95,-0.983 0,-0.56 -0.354,-0.984 -1.109,-0.984 l -1.754,0 0,3.519 0.727,0 0,-1.441 0.133,0 c 0.311,0 0.435,0.035 0.576,0.176 0.142,0.144 0.354,0.443 0.479,0.69 l 0.284,0.575 0.877,-0.002 0,0 z m -1.731,-4.497 c 1.51,0 2.737,1.218 2.737,2.726 0,1.508 -1.229,2.731 -2.737,2.731 -1.506,0 -2.72,-1.225 -2.72,-2.731 0,-1.506 1.214,-2.726 2.72,-2.726 z m 0,-0.67 c -1.877,0 -3.392,1.516 -3.392,3.396 0,1.879 1.515,3.394 3.392,3.394 1.883,0 3.397,-1.515 3.397,-3.394 0.002,-1.882 -1.514,-3.396 -3.397,-3.396 z"
|
||||
id="path16"
|
||||
inkscape:connector-curvature="0" /><path
|
||||
d="m 116.889,43.002 c -7.325,0 -12.386,2.904 -15.812,6.961 -0.579,-1.214 -1.019,-1.746 -1.638,-2.447 -2.805,-3.17 -7.313,-4.649 -13.364,-4.649 -5.912,0 -10.841,1.846 -14.263,4.754 -1.777,-2.89 -6.013,-4.803 -11.121,-4.803 -6.674,0 -13.946,0.944 -18.261,7.896 -0.104,-2.503 -0.33,-3.828 -1.737,-5.317 -1.71,-1.81 -4.477,-2.282 -7.173,-2.282 -4.912,0 -8.605,2.146 -11.266,6.515 -3.859,6.163 -13.212,26.441 -13.001,36.263 0.137,6.344 4.393,10.916 12.01,11.096 5.952,0.143 10.62,-1.449 13.59,-4.447 2.665,2.896 6.731,4.594 11.596,4.594 5.417,0 10.868,-1.627 14.088,-5.182 2.712,3.332 6.979,5.271 12.468,5.244 7.175,-0.035 13.477,-3.438 17.593,-8.652 2.259,6.148 7.985,8.59 14.241,8.59 13.709,0 19.729,-9.428 24.748,-24.332 1.13,-3.357 2.639,-8.963 2.889,-13.672 0.413,-7.839 -2.903,-16.13 -15.587,-16.13 z M 25.672,80.477 c 7.093,-1.232 8.876,1.332 8.653,3.707 -0.669,7.109 -7.191,8.699 -12.854,8.566 -4.107,-0.1 -7.8,-1.98 -7.903,-6.748 -0.18,-8.342 8.328,-27.641 12.333,-34.038 1.85,-3.037 4.104,-4.539 7.698,-4.539 3.406,0 4.25,1.749 4.2,3.844 -0.134,5.589 -9.164,22.574 -12.127,29.208 z M 48.77,73.925 c -0.469,1.27 -1.357,3.93 -2.076,6.75 2.328,-0.582 4.074,-0.986 7.065,-0.914 3.408,0.084 5.586,1.496 5.586,4.314 0,6.832 -7.551,8.838 -12.789,8.838 -5.751,0 -10.803,-3.275 -10.803,-9.564 0,-7.373 3.997,-18.553 7.748,-26.001 4.606,-9.146 9.312,-10.362 17.419,-10.362 3.562,0 7.667,1.524 7.667,4.888 0,4.662 -3.95,6.44 -7.866,6.665 -1.672,0.096 -4.246,0.188 -5.786,0.079 0,0 -1.303,1.985 -2.688,5.523 7.252,-1.021 10.327,0.625 9.103,4.82 -1.657,5.667 -6.567,6.04 -12.58,4.964 z M 84.438,56.293 c -1.961,0 -3.244,1.242 -4.198,2.583 -2.102,2.952 -6.656,14.781 -7.365,19.64 -0.486,3.328 0.951,4.006 2.522,4.006 2.52,0 5.345,-2.666 6.309,-7.064 0,0 -4.797,-0.117 -3.475,-4.371 1.285,-4.128 3.723,-5.022 7.764,-5.188 7.961,-0.325 7.175,5.553 6.538,8.688 -2.069,10.18 -9.314,18.355 -19.562,18.355 -7.016,0 -11.371,-3.881 -11.371,-11.035 0,-5.098 2.529,-13.101 4.534,-17.784 4.267,-9.968 8.742,-16.944 20.143,-16.944 6.84,0 12.235,2.458 11.444,8.866 -0.58,4.703 -2.934,7.465 -7.21,7.799 -1.196,0.093 -6.089,-0.031 -4.466,-4.66 0.565,-1.619 0.799,-2.891 -1.607,-2.891 z m 43.057,8.413 c -1.205,6.002 -3.916,13.101 -6.859,18.392 -4.801,8.633 -10.633,9.842 -15.723,9.781 -5.093,-0.061 -10.83,-1.941 -10.874,-9.795 -0.031,-5.639 2.401,-13.598 4.466,-18.815 3.599,-9.458 7.277,-17.17 18.904,-17.031 13.559,0.161 11.141,12.219 10.086,17.468 z M 115.993,56.49 c -1.164,-0.016 -2.18,0.212 -3.093,1.62 -2.051,2.657 -8.047,19.042 -7.941,22.31 0.038,1.174 0.687,2.201 2.133,2.201 1.659,0.002 2.581,-1.145 3.396,-2.529 1.887,-3.193 7.193,-17.676 7.339,-21.297 0.043,-1.055 -0.133,-2.284 -1.834,-2.305 z"
|
||||
id="path18"
|
||||
inkscape:connector-curvature="0" /></g></g></svg>
|
After Width: | Height: | Size: 7.7 KiB |
@ -232,11 +232,17 @@ namespace sensors {
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ambient light
|
||||
*/
|
||||
//%
|
||||
ambientLight() {
|
||||
return this.light(LightIntensityMode.Ambient);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the reflected light value
|
||||
*/
|
||||
//%
|
||||
reflectedLight() {
|
||||
return this.light(LightIntensityMode.Reflected);
|
||||
@ -245,14 +251,19 @@ namespace sensors {
|
||||
/**
|
||||
* Set a threshold value
|
||||
* @param condition the dark or bright light condition
|
||||
* @param value the value threshold
|
||||
* @param value the value threshold, eg: 10
|
||||
*/
|
||||
//% blockId=colorSetThreshold block="set **color sensor** %this|%condition|to %value"
|
||||
//% group="Threshold" blockGap=8 weight=90
|
||||
//% group="Calibration" blockGap=8 weight=90
|
||||
//% value.min=0 value.max=100
|
||||
//% this.fieldEditor="ports"
|
||||
//% help=sensors/color-sensor/set-threshold
|
||||
setThreshold(condition: Light, value: number) {
|
||||
// threshold is used in ambient or reflected modes
|
||||
if (this.mode != LightIntensityMode.Ambient &&
|
||||
this.mode != LightIntensityMode.Reflected)
|
||||
this.setMode(ColorSensorMode.ReflectedLightIntensity);
|
||||
|
||||
if (condition == Light.Dark)
|
||||
this.thresholdDetector.setLowThreshold(value)
|
||||
else
|
||||
@ -264,18 +275,23 @@ namespace sensors {
|
||||
* @param condition the light condition
|
||||
*/
|
||||
//% blockId=colorGetThreshold block="**color sensor** %this|%condition"
|
||||
//% group="Threshold" blockGap=8 weight=89
|
||||
//% group="Calibration" weight=89
|
||||
//% this.fieldEditor="ports"
|
||||
//% help=sensors/color-sensor/threshold
|
||||
threshold(condition: Light): number {
|
||||
return this.thresholdDetector.threshold(<ThresholdState><number>Light.Dark);
|
||||
// threshold is used in ambient or reflected modes
|
||||
if (this.mode != LightIntensityMode.Ambient &&
|
||||
this.mode != LightIntensityMode.Reflected)
|
||||
this.setMode(ColorSensorMode.ReflectedLightIntensity);
|
||||
|
||||
return this.thresholdDetector.threshold(<ThresholdState><number>condition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Collects measurement of the light condition and adjusts the threshold to 10% / 90%.
|
||||
*/
|
||||
//% blockId=colorCalibrateLight block="calibrate **color sensor** %this|for %mode"
|
||||
//% group="Threshold" weight=91 blockGap=8
|
||||
//% group="Calibration" weight=91 blockGap=8
|
||||
//% this.fieldEditor="ports"
|
||||
//% help=sensors/color-sensor/calibrate-light
|
||||
calibrateLight(mode: LightIntensityMode, deviation: number = 8) {
|
||||
|
@ -8,7 +8,7 @@ namespace brick {
|
||||
|
||||
//% color="#C8509B" weight=95 icon="\uf10f"
|
||||
//% labelLineWidth=100
|
||||
//% groups='["Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Gyro Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Threshold"]'
|
||||
//% groups='["Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Gyro Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Calibration"]'
|
||||
namespace sensors {
|
||||
}
|
||||
|
||||
|
@ -261,7 +261,7 @@ namespace sensors {
|
||||
* @param value the value threshold
|
||||
*/
|
||||
//% blockId=irSetThreshold block="set **infrared** %this|%condition|to %value"
|
||||
//% group="Threshold" blockGap=8 weight=49
|
||||
//% group="Calibration" blockGap=8 weight=49
|
||||
//% value.min=0 value.max=100
|
||||
//% this.fieldEditor="ports"
|
||||
setPromixityThreshold(condition: InfraredSensorEvent, value: number) {
|
||||
@ -276,10 +276,10 @@ namespace sensors {
|
||||
* @param condition the proximity condition
|
||||
*/
|
||||
//% blockId=irGetThreshold block="**infrared** %this|%condition"
|
||||
//% group="Threshold" blockGap=8 weight=49
|
||||
//% group="Calibration" weight=49
|
||||
//% this.fieldEditor="ports"
|
||||
proximityThreshold(condition: InfraredSensorEvent): number {
|
||||
return this._proximityThreshold.threshold(<ThresholdState><number>Light.Dark);
|
||||
return this._proximityThreshold.threshold(<ThresholdState><number>condition);
|
||||
}
|
||||
|
||||
// TODO
|
||||
|
@ -96,7 +96,7 @@ namespace sensors {
|
||||
* @param value the value threshold
|
||||
*/
|
||||
//% blockId=ultrasonicSetThreshold block="set **ultrasonic** %this|%condition|to %value"
|
||||
//% group="Threshold" blockGap=8 weight=80
|
||||
//% group="Calibration" blockGap=8 weight=80
|
||||
//% value.min=0 value.max=255
|
||||
//% this.fieldEditor="ports"
|
||||
setThreshold(condition: UltrasonicSensorEvent, value: number) {
|
||||
@ -111,12 +111,12 @@ namespace sensors {
|
||||
* @param condition the proximity condition
|
||||
*/
|
||||
//% blockId=ultrasonicGetThreshold block="**ultrasonic** %this|%condition"
|
||||
//% group="Threshold" blockGap=8 weight=79
|
||||
//% group="Calibration" weight=79
|
||||
//% this.fieldEditor="ports"
|
||||
threshold(condition: UltrasonicSensorEvent): number {
|
||||
switch (condition) {
|
||||
case UltrasonicSensorEvent.ObjectNear: this.promixityThreshold.threshold(ThresholdState.Low); break;
|
||||
case UltrasonicSensorEvent.ObjectDetected: this.movementThreshold; break;
|
||||
case UltrasonicSensorEvent.ObjectNear: return this.promixityThreshold.threshold(ThresholdState.Low);
|
||||
case UltrasonicSensorEvent.ObjectDetected: return this.movementThreshold;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
2
package-lock.json
generated
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-ev3",
|
||||
"version": "0.1.16",
|
||||
"version": "0.1.23",
|
||||
"lockfileVersion": 1,
|
||||
"requires": true,
|
||||
"dependencies": {
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "pxt-ev3",
|
||||
"version": "0.1.16",
|
||||
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
|
||||
"version": "0.1.23",
|
||||
"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
|
||||
"private": true,
|
||||
"keywords": [
|
||||
"JavaScript",
|
||||
@ -46,7 +46,7 @@
|
||||
},
|
||||
"dependencies": {
|
||||
"pxt-common-packages": "0.20.38",
|
||||
"pxt-core": "3.8.8"
|
||||
"pxt-core": "3.8.14"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "node node_modules/pxt-core/built/pxt.js travis"
|
||||
|
@ -2,9 +2,9 @@
|
||||
"id": "ev3",
|
||||
"platformid": "linux",
|
||||
"nickname": "lego",
|
||||
"name": "LEGO MINDSTORMS EV3",
|
||||
"title": "LEGO MINDSTORMS EV3 - Blocks / Javascript editor",
|
||||
"description": "A Blocks / JavaScript code editor for the LEGO MINDSTORMS EV3.",
|
||||
"name": "LEGO® MINDSTORMS® Education EV3",
|
||||
"title": "LEGO® MINDSTORMS® Education EV3 - Blocks / Javascript editor",
|
||||
"description": "A Blocks / JavaScript code editor for the LEGO® MINDSTORMS® Education EV3.",
|
||||
"corepkg": "ev3",
|
||||
"bundleddirs": [
|
||||
"libs/base",
|
||||
@ -98,7 +98,7 @@
|
||||
"githubUrl": "https://github.com/Microsoft/pxt-ev3",
|
||||
"betaUrl": "https://makecode.legoeducation.com/about",
|
||||
"driveDisplayName": "EV3",
|
||||
"boardName": "LEGO MINDSTORMS EV3 Brick",
|
||||
"boardName": "LEGO® MINDSTORMS® Education EV3",
|
||||
"selectLanguage": true,
|
||||
"availableLocales": [
|
||||
"en"
|
||||
|
@ -1,10 +1,46 @@
|
||||
<svg id="Layer_1" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 146.25 120.31">
|
||||
<defs>
|
||||
<linearGradient id="linear-gradient" x1="-809.89" y1="-16.33" x2="-809.89" y2="-16.88" gradientTransform="translate(53145.53 916.09) scale(65.53 48.84)" gradientUnits="userSpaceOnUse">
|
||||
<linearGradient id="linear-gradient-background" x1="-809.89" y1="-16.33" x2="-809.89" y2="-16.88" gradientTransform="translate(53145.53 916.09) scale(65.53 48.84)" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0" stop-color="#6a6a6a"/>
|
||||
<stop offset="0.52" stop-color="#6a6a6a"/>
|
||||
<stop offset="1" stop-color="#6a6a6a"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="linear-gradient" x1="-374.89" y1="432.9" x2="-374.89" y2="432.82" gradientTransform="matrix(110.73, 0, 0, -106.94, 41567.45, 46425.3)" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0" stop-color="#f1f1f1"/>
|
||||
<stop offset="1" stop-color="#7a7a7a"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="linear-gradient-2" x1="-376" y1="450.74" x2="-376" y2="450.72" gradientTransform="matrix(100.11, 0, 0, -79.18, 37697.19, 35762.28)" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0" stop-color="#a8aaa8"/>
|
||||
<stop offset="1" stop-color="gray"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="linear-gradient-3" x1="-376.21" y1="614.94" x2="-376.21" y2="614.75" gradientTransform="matrix(98.29, 0, 0, -23.36, 37033.43, 14529.9)" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0" stop-color="#a8aaa8"/>
|
||||
<stop offset="1" stop-color="#535453"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="linear-gradient-black" x1="-382.07" y1="493.36" x2="-382.07" y2="494.25" gradientTransform="matrix(65.53, 0, 0, -48.84, 25091.11, 24228.69)" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0" stop-color="#6a6a6a"/>
|
||||
<stop offset="0.52" stop-color="#6a6a6a"/>
|
||||
<stop offset="1" stop-color="#6a6a6a"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="linear-gradient-green" x1="0" y1="0" x2="145" y2="48" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0" stop-color="#6a6a6a"/>
|
||||
<stop offset="0.52" stop-color="#8CE300"/>
|
||||
<stop offset="1" stop-color="#6a6a6a"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="linear-gradient-red" x1="0" y1="0" x2="145" y2="48" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0" stop-color="#6a6a6a"/>
|
||||
<stop offset="0.52" stop-color="#D02E26"/>
|
||||
<stop offset="1" stop-color="#6a6a6a"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="linear-gradient-orange" x1="0" y1="0" x2="145" y2="48" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0" stop-color="#6a6a6a"/>
|
||||
<stop offset="0.52" stop-color="#F8D039"/>
|
||||
<stop offset="1" stop-color="#6a6a6a"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="linear-gradient-5" x1="-743.87" y1="1256.85" x2="-743.87" y2="1257.21" gradientTransform="matrix(3.03, 0, 0, -6.22, 2312.41, 7891.56)" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0" stop-color="#757575"/>
|
||||
<stop offset="1" stop-color="#393939"/>
|
||||
</linearGradient>
|
||||
</defs>
|
||||
<title>EV3Landscape</title>
|
||||
<g id="EV3">
|
||||
@ -17,7 +53,7 @@
|
||||
</g>
|
||||
<g id="buttons">
|
||||
<path id="btn_grey" data-name="btn grey" d="M68.9,119.14c-3.46-3.34-8.84-8.84-8.84-8.84v-1.13H57.93a5.13,5.13,0,1,1-.35-10.25h2.47V97.79l8.76-8.94h8.75c3.94,4,8.74,8.75,8.74,8.75v1.32h2a5.13,5.13,0,0,1,.35,10.25H86.3v1.13c-4.66,4.79-8.68,8.84-8.68,8.84Z" style="fill: #6a6a6a"/>
|
||||
<path id="btn_color" data-name="btn color" d="M68.9,119.14c-3.46-3.34-8.84-8.84-8.84-8.84v-1.13H57.93a5.13,5.13,0,1,1-.35-10.25h2.47V97.79l8.76-8.94h8.75c3.94,4,8.74,8.75,8.74,8.75v1.32h2a5.13,5.13,0,0,1,.35,10.25H86.3v1.13c-4.66,4.79-8.68,8.84-8.68,8.84Z" style="fill: url(#linear-gradient)"/>
|
||||
<path id="btn_color" data-name="btn color" d="M68.9,119.14c-3.46-3.34-8.84-8.84-8.84-8.84v-1.13H57.93a5.13,5.13,0,1,1-.35-10.25h2.47V97.79l8.76-8.94h8.75c3.94,4,8.74,8.75,8.74,8.75v1.32h2a5.13,5.13,0,0,1,.35,10.25H86.3v1.13c-4.66,4.79-8.68,8.84-8.68,8.84Z" style="fill: url(#linear-gradient-background)"/>
|
||||
<path id="btn_left" data-name="btn left" d="M57.85,100.14H64.3v7.62H57.85a3.81,3.81,0,0,1-3.8-3.81h0A3.81,3.81,0,0,1,57.85,100.14Z" style="fill: #a8aaa8"/>
|
||||
<path id="btn_right" data-name="btn right" d="M88.32,107.76H81.88v-7.62h6.44a3.81,3.81,0,0,1,3.81,3.8h0a3.81,3.81,0,0,1-3.81,3.81Z" style="fill: #a8aaa8"/>
|
||||
<path id="btn_enter" data-name="btn enter" d="M69.37,100.14h7.44a.29.29,0,0,1,.29.28v7.06a.29.29,0,0,1-.29.28H69.37a.29.29,0,0,1-.28-.28v-7.06A.29.29,0,0,1,69.37,100.14Z" style="fill: #393939"/>
|
||||
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 5.2 KiB |
@ -1,4 +1,4 @@
|
||||
|
||||
namespace pxsim.visuals {
|
||||
export const EV3_LANDSCAPE_SVG = `<svg id="Layer_1" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 146.25 120.31"><defs><linearGradient id="linear-gradient" x1="-809.89" y1="-16.33" x2="-809.89" y2="-16.88" gradientTransform="matrix(65.53 0 0 48.84 53145.53 916.09)" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#6a6a6a"/><stop offset=".52" stop-color="#6a6a6a"/><stop offset="1" stop-color="#6a6a6a"/></linearGradient></defs><g id="EV3"><g id="brick"><path id="ev3_body_2" data-name="ev3 body 2" d="M2.64 0h141a2.47 2.47 0 0 1 2.64 2.25v115.81a2.47 2.47 0 0 1-2.64 2.25h-141A2.47 2.47 0 0 1 0 118.06V2.25A2.47 2.47 0 0 1 2.64 0z" fill="#fff"/><path id="ev3_screenborder" data-name="ev3 screenborder" d="M8.47 1.54h129.31a6.58 6.58 0 0 1 6.58 6.58v72.67a6.6 6.6 0 0 1-6.58 6.6H8.47a6.6 6.6 0 0 1-6.58-6.6V8.12a6.58 6.58 0 0 1 6.58-6.58z" fill="#393939"/><path id="ev3_screen" data-name="ev3 screen" d="M19.06 5.07h106.8a4.6 4.6 0 0 1 4.69 4.52v68.25a4.61 4.61 0 0 1-4.61 4.62H19.06a4.61 4.61 0 0 1-4.61-4.62V9.68a4.6 4.6 0 0 1 4.61-4.61z" fill="#97b5a6"/></g><g id="buttons"><path id="btn_grey" data-name="btn grey" d="M68.9 119.14c-3.46-3.34-8.84-8.84-8.84-8.84v-1.13h-2.13a5.13 5.13 0 1 1-.35-10.25h2.47v-1.13l8.76-8.94h8.75c3.94 4 8.74 8.75 8.74 8.75v1.32h2a5.13 5.13 0 0 1 .35 10.25H86.3v1.13c-4.66 4.79-8.68 8.84-8.68 8.84z" fill="#6a6a6a"/><path id="btn_color" data-name="btn color" d="M68.9 119.14c-3.46-3.34-8.84-8.84-8.84-8.84v-1.13h-2.13a5.13 5.13 0 1 1-.35-10.25h2.47v-1.13l8.76-8.94h8.75c3.94 4 8.74 8.75 8.74 8.75v1.32h2a5.13 5.13 0 0 1 .35 10.25H86.3v1.13c-4.66 4.79-8.68 8.84-8.68 8.84z" fill="url(#linear-gradient)"/><path id="btn_left" data-name="btn left" d="M57.85 100.14h6.45v7.62h-6.45a3.81 3.81 0 0 1-3.8-3.81 3.81 3.81 0 0 1 3.8-3.81z" fill="#a8aaa8"/><path id="btn_right" data-name="btn right" d="M88.32 107.76h-6.44v-7.62h6.44a3.81 3.81 0 0 1 3.81 3.8 3.81 3.81 0 0 1-3.81 3.81z" fill="#a8aaa8"/><path id="btn_enter" data-name="btn enter" d="M69.37 100.14h7.44a.29.29 0 0 1 .29.28v7.06a.29.29 0 0 1-.29.28h-7.44a.29.29 0 0 1-.28-.28v-7.06a.29.29 0 0 1 .28-.28z" fill="#393939"/><path id="btn_up" data-name="btn up" d="M69.19 90.26l7.9-.09L83 96.28l-2.44 2.44v4.42h-2.25v-2.55a1.86 1.86 0 0 0-1.86-1.86h-6.87a1.54 1.54 0 0 0-1.6 1.46v3H65.7v-4.47l-2.44-2.49z" fill="#a8aaa8"/><path id="btn_down" data-name="btn down" d="M77.05 117.65l-7.85.06-5.94-6.1 2.48-2.43v-4.44H68v2.54a1.9 1.9 0 0 0 1.86 1.9h6.82a1.62 1.62 0 0 0 1.65-1.58v-2.86h2.27v4.44l2.4 2.43z" fill="#a8aaa8"/></g></g></svg>`;
|
||||
export const EV3_LANDSCAPE_SVG = `<svg id="Layer_1" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 146.25 120.31"><defs><linearGradient id="linear-gradient-background" x1="-809.89" y1="-16.33" x2="-809.89" y2="-16.88" gradientTransform="matrix(65.53 0 0 48.84 53145.53 916.09)" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#6a6a6a"/><stop offset=".52" stop-color="#6a6a6a"/><stop offset="1" stop-color="#6a6a6a"/></linearGradient><linearGradient id="linear-gradient" x1="-374.89" y1="432.9" x2="-374.89" y2="432.82" gradientTransform="matrix(110.73 0 0 -106.94 41567.45 46425.3)" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#f1f1f1"/><stop offset="1" stop-color="#7a7a7a"/></linearGradient><linearGradient id="linear-gradient-2" x1="-376" y1="450.74" x2="-376" y2="450.72" gradientTransform="matrix(100.11 0 0 -79.18 37697.19 35762.28)" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#a8aaa8"/><stop offset="1" stop-color="gray"/></linearGradient><linearGradient id="linear-gradient-3" x1="-376.21" y1="614.94" x2="-376.21" y2="614.75" gradientTransform="matrix(98.29 0 0 -23.36 37033.43 14529.9)" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#a8aaa8"/><stop offset="1" stop-color="#535453"/></linearGradient><linearGradient id="linear-gradient-black" x1="-382.07" y1="493.36" x2="-382.07" y2="494.25" gradientTransform="matrix(65.53 0 0 -48.84 25091.11 24228.69)" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#6a6a6a"/><stop offset=".52" stop-color="#6a6a6a"/><stop offset="1" stop-color="#6a6a6a"/></linearGradient><linearGradient id="linear-gradient-green" x2="145" y2="48" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#6a6a6a"/><stop offset=".52" stop-color="#8CE300"/><stop offset="1" stop-color="#6a6a6a"/></linearGradient><linearGradient id="linear-gradient-red" x2="145" y2="48" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#6a6a6a"/><stop offset=".52" stop-color="#D02E26"/><stop offset="1" stop-color="#6a6a6a"/></linearGradient><linearGradient id="linear-gradient-orange" x2="145" y2="48" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#6a6a6a"/><stop offset=".52" stop-color="#F8D039"/><stop offset="1" stop-color="#6a6a6a"/></linearGradient><linearGradient id="linear-gradient-5" x1="-743.87" y1="1256.85" x2="-743.87" y2="1257.21" gradientTransform="matrix(3.03 0 0 -6.22 2312.41 7891.56)" gradientUnits="userSpaceOnUse"><stop offset="0" stop-color="#757575"/><stop offset="1" stop-color="#393939"/></linearGradient></defs><g id="EV3"><g id="brick"><path id="ev3_body_2" data-name="ev3 body 2" d="M2.64 0h141a2.47 2.47 0 0 1 2.64 2.25v115.81a2.47 2.47 0 0 1-2.64 2.25h-141A2.47 2.47 0 0 1 0 118.06V2.25A2.47 2.47 0 0 1 2.64 0z" fill="#fff"/><path id="ev3_screenborder" data-name="ev3 screenborder" d="M8.47 1.54h129.31a6.58 6.58 0 0 1 6.58 6.58v72.67a6.6 6.6 0 0 1-6.58 6.6H8.47a6.6 6.6 0 0 1-6.58-6.6V8.12a6.58 6.58 0 0 1 6.58-6.58z" fill="#393939"/><path id="ev3_screen" data-name="ev3 screen" d="M19.06 5.07h106.8a4.6 4.6 0 0 1 4.69 4.52v68.25a4.61 4.61 0 0 1-4.61 4.62H19.06a4.61 4.61 0 0 1-4.61-4.62V9.68a4.6 4.6 0 0 1 4.61-4.61z" fill="#97b5a6"/></g><g id="buttons"><path id="btn_grey" data-name="btn grey" d="M68.9 119.14c-3.46-3.34-8.84-8.84-8.84-8.84v-1.13h-2.13a5.13 5.13 0 1 1-.35-10.25h2.47v-1.13l8.76-8.94h8.75c3.94 4 8.74 8.75 8.74 8.75v1.32h2a5.13 5.13 0 0 1 .35 10.25H86.3v1.13c-4.66 4.79-8.68 8.84-8.68 8.84z" fill="#6a6a6a"/><path id="btn_color" data-name="btn color" d="M68.9 119.14c-3.46-3.34-8.84-8.84-8.84-8.84v-1.13h-2.13a5.13 5.13 0 1 1-.35-10.25h2.47v-1.13l8.76-8.94h8.75c3.94 4 8.74 8.75 8.74 8.75v1.32h2a5.13 5.13 0 0 1 .35 10.25H86.3v1.13c-4.66 4.79-8.68 8.84-8.68 8.84z" fill="url(#linear-gradient-background)"/><path id="btn_left" data-name="btn left" d="M57.85 100.14h6.45v7.62h-6.45a3.81 3.81 0 0 1-3.8-3.81 3.81 3.81 0 0 1 3.8-3.81z" fill="#a8aaa8"/><path id="btn_right" data-name="btn right" d="M88.32 107.76h-6.44v-7.62h6.44a3.81 3.81 0 0 1 3.81 3.8 3.81 3.81 0 0 1-3.81 3.81z" fill="#a8aaa8"/><path id="btn_enter" data-name="btn enter" d="M69.37 100.14h7.44a.29.29 0 0 1 .29.28v7.06a.29.29 0 0 1-.29.28h-7.44a.29.29 0 0 1-.28-.28v-7.06a.29.29 0 0 1 .28-.28z" fill="#393939"/><path id="btn_up" data-name="btn up" d="M69.19 90.26l7.9-.09L83 96.28l-2.44 2.44v4.42h-2.25v-2.55a1.86 1.86 0 0 0-1.86-1.86h-6.87a1.54 1.54 0 0 0-1.6 1.46v3H65.7v-4.47l-2.44-2.49z" fill="#a8aaa8"/><path id="btn_down" data-name="btn down" d="M77.05 117.65l-7.85.06-5.94-6.1 2.48-2.43v-4.44H68v2.54a1.9 1.9 0 0 0 1.86 1.9h6.82a1.62 1.62 0 0 0 1.65-1.58v-2.86h2.27v4.44l2.4 2.43z" fill="#a8aaa8"/></g></g></svg>`;
|
||||
}
|
||||
|
@ -388,7 +388,8 @@ namespace pxsim.visuals {
|
||||
})
|
||||
}
|
||||
// Kill the brick
|
||||
this.layoutView.getBrick().kill();
|
||||
this.layoutView.getPortraitBrick().kill();
|
||||
this.layoutView.getLandscapeBrick().kill();
|
||||
|
||||
// Save previous inputs for the next cycle
|
||||
EV3View.previousSelectedInputs = ev3board().getInputNodes().map((node, index) => (this.getDisplayViewForNode(node.id, index).getSelected()) ? node.id : -1)
|
||||
@ -474,7 +475,8 @@ namespace pxsim.visuals {
|
||||
|
||||
const brickNode = ev3board().getBrickNode();
|
||||
if (brickNode.didChange()) {
|
||||
this.getDisplayViewForNode(brickNode.id, -1).updateState();
|
||||
this.layoutView.getPortraitBrick().updateState();
|
||||
this.layoutView.getLandscapeBrick().updateState();
|
||||
}
|
||||
|
||||
const outputNodes = ev3board().getMotors();
|
||||
|
@ -78,7 +78,7 @@ namespace pxsim.visuals {
|
||||
this.brick.setSelected(false);
|
||||
this.brickLandscape.setSelected(true);
|
||||
this.brickLandscape.setVisible(false);
|
||||
this.position();
|
||||
this.position();
|
||||
}
|
||||
|
||||
public isBrickLandscape() {
|
||||
@ -86,7 +86,15 @@ namespace pxsim.visuals {
|
||||
}
|
||||
|
||||
public getBrick() {
|
||||
return this.brickInLandscape ? this.brickLandscape : this.brick;
|
||||
return this.brickInLandscape ? this.getLandscapeBrick() : this.getPortraitBrick();
|
||||
}
|
||||
|
||||
public getPortraitBrick() {
|
||||
return this.brick;
|
||||
}
|
||||
|
||||
public getLandscapeBrick() {
|
||||
return this.brickLandscape;
|
||||
}
|
||||
|
||||
public unselectBrick() {
|
||||
|
@ -18,7 +18,6 @@ namespace pxsim.visuals {
|
||||
if (!motorState) return;
|
||||
const speed = motorState.getSpeed();
|
||||
|
||||
if (!speed) return;
|
||||
this.setMotorAngle(motorState.getAngle() % 360);
|
||||
this.setMotorLabel(speed);
|
||||
}
|
||||
@ -42,13 +41,8 @@ namespace pxsim.visuals {
|
||||
this.motorLabelGroup = pxsim.svg.child(this.content, "g") as SVGGElement;
|
||||
this.motorLabel = pxsim.svg.child(this.motorLabelGroup, "text", { 'text-anchor': 'middle', 'x': '0', 'y': '0', 'class': 'sim-text number inverted' }) as SVGTextElement;
|
||||
}
|
||||
// If Motor speed is not 0
|
||||
if (this.currentLabel) {
|
||||
this.motorLabel.textContent = `${this.currentLabel}%`;
|
||||
this.positionMotorLabel();
|
||||
} else {
|
||||
this.motorLabel.textContent = ``;
|
||||
}
|
||||
this.motorLabel.textContent = `${this.currentLabel}%`;
|
||||
this.positionMotorLabel();
|
||||
}
|
||||
|
||||
protected abstract positionMotorLabel(): void;
|
||||
|
@ -15,11 +15,6 @@
|
||||
"Maker": "maker"
|
||||
},
|
||||
"electronManifest": {
|
||||
"majorReleases": {
|
||||
"0": {
|
||||
"latest": "v0.1.5",
|
||||
"promptVersion": "v0.1.5"
|
||||
}
|
||||
}
|
||||
"latest": "v0.1.19"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -184,3 +184,9 @@
|
||||
@blocklyFlyoutColor: #3B3C3D;
|
||||
@blocklyFlyoutColorOpacity: 1.0;
|
||||
@monacoFlyoutColor: rgba(59, 60, 61, 1.0);
|
||||
|
||||
/*-------------------
|
||||
Tutorial
|
||||
--------------------*/
|
||||
|
||||
@tutorialSegmentBackground: #f2f2f2;
|
@ -115,6 +115,11 @@
|
||||
color: @blue;
|
||||
}
|
||||
|
||||
/* Tutorial */
|
||||
#tutorialcard .ui.tutorialsegment {
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
/* Mobile */
|
||||
@media only screen and (max-width: @largestMobileScreen) {
|
||||
#filelist {
|
||||
|