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10 Commits
v1.2.18
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drivingbas
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d179f18ef3 |
@@ -38,10 +38,7 @@ Next you need to enable the experimental features (this may change in the future
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## Download over Bluetooth
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## Download over Bluetooth
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* go to the **beta** editor https://makecode.mindstorms.com/beta
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* go to https://makecode.mindstorms.com/
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This feature is not yet released so make sure to use the beta editor.
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* click on **Download** to start a file download as usual
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* click on **Download** to start a file download as usual
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* on the download dialog, you should see a **Bluetooth** button. Click on the
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* on the download dialog, you should see a **Bluetooth** button. Click on the
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**Bluetooth** button to enable the mode.
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**Bluetooth** button to enable the mode.
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@@ -51,8 +48,9 @@ This feature is not yet released so make sure to use the beta editor.
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## Choosing the correct serial port
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## Choosing the correct serial port
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Unfortunately, the browser dialog does not make it easy to select which serial port is the brick.
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Unfortunately, the browser dialog does not make it easy to select which serial port is the brick.
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On Windows, it typically reads "Standard Serial over Bluetooth" and you may
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have multiple of those if you've paired different bricks.
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* On Windows, choose ``Standard Serial over Bluetooth``. There might be multiple of those but only one works. Try your luck! Once you know the COM port number, remember it for the next time around.
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* On Mac OS, choose ``cu.BRICKNAME-SerialPort``
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## Known issues
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## Known issues
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@@ -1,3 +1,3 @@
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{
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{
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"appref": "v1.2.15"
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"appref": "v1.2.18"
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}
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}
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BIN
docs/static/tutorials/turn-with-gyro.png
vendored
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BIN
docs/static/tutorials/turn-with-gyro.png
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After Width: | Height: | Size: 10 KiB |
@@ -24,6 +24,18 @@
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"name": "Bluetooth download (beta)",
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"name": "Bluetooth download (beta)",
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"description": "EXPERIMENTAL! Learn how to download code via Bluetooth.",
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"description": "EXPERIMENTAL! Learn how to download code via Bluetooth.",
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"youTubeId": "VIq8-6Egtqs"
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"youTubeId": "VIq8-6Egtqs"
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}, {
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"name": "Turn with Gyro",
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"description": "Use the gyro for precise turns.",
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"youTubeId": "I7ncuXAfBwk"
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}, {
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"name": "Moving with Gyro",
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"description": "Use the gyro for correct the robot trajectory.",
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"youTubeId": "ufiOPvW37xc"
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}, {
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"name": "Line following with 1 color sensor",
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"description": "Simple line following using the color sensor.",
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"youTubeId": "_LeduyKQVjg"
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}]
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}]
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```
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```
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@@ -9,6 +9,12 @@
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"cardType": "tutorial",
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"cardType": "tutorial",
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"url":"/tutorials/calibrate-gyro",
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"url":"/tutorials/calibrate-gyro",
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"imageUrl":"/static/tutorials/calibrate-gyro.png"
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"imageUrl":"/static/tutorials/calibrate-gyro.png"
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}, {
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"name": "Turn",
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"description": "Use the gyro to turn precisely",
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"cardType": "tutorial",
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"url":"/tutorials/turn-with-gyro",
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"imageUrl":"/static/tutorials/turn-with-gyro.png"
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}, {
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}, {
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"name": "Move Straight",
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"name": "Move Straight",
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"description": "Use the gyro to correct the trajectory of the robot",
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"description": "Use the gyro to correct the trajectory of the robot",
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43
docs/tutorials/turn-with-gyro.md
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docs/tutorials/turn-with-gyro.md
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@@ -0,0 +1,43 @@
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# Turn With Gyro
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## Introduction @fullscreen
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Use the gyro to measure how much the robot is turning, regardless if your wheels are slipping.
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## Step 1 Calibrate
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Add the ``||sensors:calibrate gyro||`` block to make sure your gyro is ready to use.
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```blocks
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sensors.gyro2.calibrate()
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```
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## Step 2 Turn
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Use motor blocks to make the robot turn. Don't go too fast!
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```blocks
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sensors.gyro2.calibrate()
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motors.largeBC.steer(200, 20)
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```
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## Step 3 Pause for turn
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Use the ``||sensors:pause until rotated||`` block to wait until the desired amount of rotation has occured.
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```blocks
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sensors.gyro2.calibrate()
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motors.largeBC.steer(200, 20)
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sensors.gyro2.pauseUntilRotated(90)
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```
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## Step 4 Stop
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Stop the motors!
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```blocks
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sensors.gyro2.calibrate()
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motors.largeBC.steer(200, 20)
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sensors.gyro2.pauseUntilRotated(90)
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motors.stopAll()
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```
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@@ -73,13 +73,7 @@ namespace sensors {
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}
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}
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setMode(m: ColorSensorMode) {
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setMode(m: ColorSensorMode) {
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if (m == ColorSensorMode.AmbientLightIntensity) {
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// don't change threshold after initialization
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this.thresholdDetector.setLowThreshold(5);
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this.thresholdDetector.setHighThreshold(20);
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} else {
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this.thresholdDetector.setLowThreshold(20);
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this.thresholdDetector.setHighThreshold(80);
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}
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this._setMode(m)
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this._setMode(m)
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}
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}
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@@ -814,10 +814,10 @@ namespace sensors {
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export class ThresholdDetector {
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export class ThresholdDetector {
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public id: number;
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public id: number;
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public min: number;
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private min: number;
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public max: number;
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private max: number;
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public lowThreshold: number;
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private lowThreshold: number;
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public highThreshold: number;
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private highThreshold: number;
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public level: number;
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public level: number;
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public state: ThresholdState;
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public state: ThresholdState;
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@@ -229,14 +229,15 @@ namespace sensors {
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/**
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/**
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* Pauses the program until the gyro detected
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* Pauses the program until the gyro detected
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* that the angle changed by the desired amount of degrees.
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* that the angle changed by the desired amount of degrees.
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* @param degrees the degrees to turn
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* @param degrees the degrees to turn
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*/
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*/
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//% help=sensors/gyro/pause-until-rotated
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//% help=sensors/gyro/pause-until-rotated
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//% block="pause **gyro** %this|until rotated %degrees|degrees"
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//% block="pause until **gyro** %this|rotated %degrees=rotationPicker|degrees"
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//% blockId=gyroPauseUntilRotated
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//% blockId=gyroPauseUntilRotated
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//% parts="gyroscope"
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//% parts="gyroscope"
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//% blockNamespace=sensors
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//% blockNamespace=sensors
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//% this.fieldEditor="ports"
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//% this.fieldEditor="ports"
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//% degrees.defl=90
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//% weight=63
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//% weight=63
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//% group="Gyro Sensor"
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//% group="Gyro Sensor"
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pauseUntilRotated(degrees: number, timeOut?: number): void {
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pauseUntilRotated(degrees: number, timeOut?: number): void {
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@@ -281,4 +282,17 @@ namespace sensors {
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//% fixedInstance whenUsed block="4" jres=icons.port4
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//% fixedInstance whenUsed block="4" jres=icons.port4
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export const gyro4: GyroSensor = new GyroSensor(4)
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export const gyro4: GyroSensor = new GyroSensor(4)
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/**
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* Get the rotation angle field editor
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* @param degrees angle in degrees, eg: 90
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*/
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//% blockId=rotationPicker block="%degrees"
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//% blockHidden=true shim=TD_ID
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//% colorSecondary="#FFFFFF"
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//% degrees.fieldEditor="numberdropdown" degrees.fieldOptions.decompileLiterals=true
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//% degrees.fieldOptions.data='[["30", 30], ["45", 45], ["60", 60], ["90", 90], ["180", 180], ["-30", -30], ["-45", -45], ["-60", -60], ["-90", -90], ["-180", -180]]'
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export function __rotationPicker(degrees: number): number {
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return degrees;
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}
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}
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}
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@@ -1,6 +1,6 @@
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{
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{
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"name": "pxt-ev3",
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"name": "pxt-ev3",
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"version": "1.2.18",
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"version": "1.2.21",
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"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
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"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
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"private": false,
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"private": false,
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"keywords": [
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"keywords": [
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BIN
sim/public/cityshapermap.jpg
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BIN
sim/public/cityshapermap.jpg
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After Width: | Height: | Size: 115 KiB |
55
sim/visuals/robotgametable.ts
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55
sim/visuals/robotgametable.ts
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namespace pxsim {
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export class RobotGameTable {
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readonly ctx: CanvasRenderingContext2D;
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readonly data: ImageData;
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cx: number; // cm
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cy: number; // cm
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angle: number; // radians
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cwidth: number; // cm
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constructor(public canvas: HTMLCanvasElement, public scale: number) {
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this.ctx = this.canvas.getContext("2d");
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this.data = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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this.cx = this.width / 2;
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this.cy = 0;
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}
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/**
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* Gets the width in cm
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*/
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get width() {
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return this.canvas.width * this.scale;
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}
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/**
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* gets the height in cm
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*/
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get height() {
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return this.canvas.height * this.scale;
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}
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color(): number {
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// compute color sensor position from center;
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// todo
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const px = Math.max(0, Math.min(this.data.width, (this.cx ) / this.scale));
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const py = Math.max(0, Math.min(this.data.height, (this.cy ) / this.scale));
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// get color
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const i = px * this.data.width + py;
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let c =
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(this.data.data[i] << 16) | (this.data.data[i + 1] << 8) | (this.data.data[i + 2]);
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// map color to known color
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return c;
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}
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intensity(): number {
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const c = this.color();
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return ((c >> 16 & 0xff) + (c >> 8 & 0xff) + (c & 0xff)) / 3;
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}
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ultrasonicDistance() {
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// obstacles?
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}
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}
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}
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@@ -18,7 +18,7 @@
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"Touch Sensor Tutorials": "tutorials/touch-sensor",
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"Touch Sensor Tutorials": "tutorials/touch-sensor",
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"Color Sensor Tutorials": "tutorials/color-sensor",
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"Color Sensor Tutorials": "tutorials/color-sensor",
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"Ultrasonic Sensor Tutorials": "tutorials/ultrasonic-sensor",
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"Ultrasonic Sensor Tutorials": "tutorials/ultrasonic-sensor",
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"Gyro Sensor Tutorials": "tutorials/gyro",
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"Gyro Tutorials": "tutorials/gyro",
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"Infrared Sensor Tutorials": "tutorials/infrared-sensor",
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"Infrared Sensor Tutorials": "tutorials/infrared-sensor",
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"FLL / City Shaper": "tutorials/city-shaper",
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"FLL / City Shaper": "tutorials/city-shaper",
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"Design Engineering": "design-engineering",
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"Design Engineering": "design-engineering",
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Reference in New Issue
Block a user