6f2fe212df
* updated line following, added simulator step * full screen * resizing some images
68 lines
2.0 KiB
Markdown
68 lines
2.0 KiB
Markdown
# Make a custom animation
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## Introduction @fullscreen
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Create a custom animation for your @boardname@.
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![Button press on brick](/static/tutorials/make-an-animation/button-pressed.gif)
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## Step 1
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Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:show string||`` block onto the Workspace, and drop it into the ``||loops:on Start||`` block. You should hear and see the block click into place.
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```block
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brick.showString("Hello world", 1)
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```
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## Step 2
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In the ``||brick:show string||`` block, type the text ``"Press my button"`` to replace ``"Hello world"``.
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```blocks
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brick.showString("Press my button!", 1)
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```
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## Step 3
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Open the ``||brick:Brick||`` Toolbox drawer. Drag out an ``||brick:on button||`` block onto anyplace in the Workspace.
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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})
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brick.showString("Press my button!", 1)
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```
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## Step 4
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Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:show image||`` block onto the Workspace, and drop it into the ``||brick:on button||`` block.
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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brick.showImage(images.expressionsBigSmile)
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})
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brick.showString("Press my button!", 1)
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```
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## Step 5
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Try out your code in the EV3 simulator!
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Press the ``Enter`` button and check that the image shows up as you expected.
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## Step 6
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Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:set status light||`` block onto the Workspace, and drop it into the ``||brick:on button||`` block after the ``||brick:show image||`` block.
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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brick.showImage(images.expressionsBigSmile)
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brick.setStatusLight(StatusLight.Orange)
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})
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brick.showString("Press my button!", 1)
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```
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## Step 7
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Plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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