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52 Commits

Author SHA1 Message Date
984fa83ff8 0.2.2 2016-03-31 16:24:17 -07:00
31fdadbb08 Bump kindscript to 0.2.4 2016-03-31 16:24:16 -07:00
1439942b45 updated lesson satic page and pogo 2016-03-31 15:51:42 -07:00
7c862ce0f5 Merge branch 'master' of https://github.com/Microsoft/kindscript-microbit 2016-03-31 14:10:52 -07:00
28e397bc99 Merge branch 'master' of github.com:Microsoft/kindscript-microbit 2016-03-31 12:24:34 -07:00
dea2f33234 Ignore projects/ 2016-03-31 12:24:20 -07:00
6341f795c6 Fix microbit ref 2016-03-31 12:10:30 -07:00
ec36eaa4cf updated kind.json 2016-03-31 10:49:45 -07:00
abed962eab updated lessons 2016-03-30 17:15:42 -07:00
24ce19654c Merge branch 'master' of https://github.com/Microsoft/kindscript-microbit 2016-03-30 17:10:09 -07:00
d1bf09b084 updating static lesson page 2016-03-30 17:01:28 -07:00
529b18e423 updated lessons 2016-03-30 16:44:41 -07:00
612142a292 updated lessons 2016-03-30 16:43:56 -07:00
5899647865 merged changes 2016-03-30 16:42:44 -07:00
8ede130a95 Merge branch 'master' of https://github.com/Microsoft/kindscript-microbit 2016-03-30 16:32:29 -07:00
545fff44d0 updated static lesson page 2016-03-30 16:32:16 -07:00
ac58002462 0.2.1 2016-03-30 16:29:52 -07:00
bbb153305a Bump kindscript to 0.2.1 2016-03-30 16:29:51 -07:00
03d7799afc Switching to 0.2 - with the new C++ architecture 2016-03-30 16:27:54 -07:00
5922135073 Merge branch 'cpp' 2016-03-30 16:27:32 -07:00
b83a845854 updated lessons 2016-03-30 16:25:19 -07:00
ba6c9f9d92 updating lesson links 2016-03-30 16:10:27 -07:00
a14585d36f updating lessons 2016-03-30 15:54:19 -07:00
b76b32a825 Move C++ sim stuff to proper namespace 2016-03-30 15:53:00 -07:00
1e77491b16 updated lessons 2016-03-30 15:11:05 -07:00
7cbba949db fixing answers 2016-03-30 14:19:51 -07:00
f00491df52 Merge branch 'master' of https://github.com/Microsoft/kindscript-microbit 2016-03-30 13:41:21 -07:00
899183f8f4 update quizzes 2016-03-30 13:41:01 -07:00
3b3a1140b4 0.0.17 2016-03-30 11:22:52 -07:00
085af70db3 Merge branch 'master' of https://github.com/Microsoft/kindscript-microbit 2016-03-30 11:15:41 -07:00
df8aaaca5a lesson updates 2016-03-30 11:15:31 -07:00
4d1f157ed3 0.0.16 2016-03-30 10:50:22 -07:00
0500da7a72 Bump kindscript to 0.1.123 2016-03-30 10:50:20 -07:00
0d321114c0 updated color 2016-03-30 10:46:40 -07:00
8f61570158 0.0.15 2016-03-29 23:09:21 -07:00
06916c4f82 Bump kindscript to 0.1.121 2016-03-29 23:09:19 -07:00
850c313c5d batch replace onButtonPressed(Button... 2016-03-29 21:17:57 -07:00
1f7e0b0f79 smoothly transition back to non-tilted 2016-03-29 21:14:27 -07:00
61dd0075b2 Fix build 2016-03-29 19:13:46 -07:00
059539b954 Merge branch 'master' into cpp 2016-03-29 17:56:33 -07:00
45aa780934 C++ fixes 2016-03-29 17:56:01 -07:00
0ccddf9fe8 Start on direct CPP migration 2016-03-29 17:11:17 -07:00
a0b3b77118 updated quizzes 2016-03-29 16:24:11 -07:00
8d1f59dc84 finished updated lessons 2016-03-29 16:17:34 -07:00
6a932a9c5c updated lessons 2016-03-29 16:16:31 -07:00
40405b7e7b updated lessons 2016-03-29 15:59:00 -07:00
0e816f2398 moved remaining quizzes 2016-03-29 15:21:17 -07:00
c6e2391bcd Merge branch 'master' of https://github.com/Microsoft/kindscript-microbit 2016-03-29 15:14:40 -07:00
00adabe441 file management quizzes 2016-03-29 15:14:16 -07:00
3ccec89f33 updated demo program 2016-03-29 14:19:56 -07:00
d9c51b5fd5 docs update 2016-03-29 13:17:00 -07:00
8cbd8e5a74 quiz updates 2016-03-29 13:13:18 -07:00
192 changed files with 2010 additions and 2954 deletions

2
.gitignore vendored
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@ -6,3 +6,5 @@ tmp/
*.ts.new
*.tgz
temp/
*.db
projects/

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@ -36,6 +36,14 @@ input.onButtonPressed(Button.A, () => {
# . . . #
. # # # .`);
});
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
@ -44,6 +52,7 @@ input.onGesture(Gesture.Shake, () => {
. # # # .
# . . . #`);
});
basic.showString("BBC micro:bit");
```
## C++ Runtime

View File

@ -52,7 +52,7 @@ The first job of the scheduler is to allow multiple *subprograms* to be queued u
```
export function countButtonPresses() {
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count = count + 1
})
basic.forever(() => {
@ -65,7 +65,7 @@ export function countButtonPresses() {
The program above contains three statements that execute in order from top to bottom. The first statement
```
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count = count + 1
})
```
@ -132,14 +132,14 @@ As a result, you can easily add a new capability to the micro:bit by just adding
```
export function countButtonPressesWithReset() {
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count = count + 1
})
basic.forever(() => {
basic.showNumber(count, 150)
})
count = 0
input.onButtonPressed("B", () => {
input.onButtonPressed(Button.B, () => {
count = 0
})
}

View File

@ -1,7 +1,5 @@
# Lessons
Overview of lessons for the BBC micro:bit.
### @short Lessons
### ~column
@ -52,17 +50,19 @@ Overview of lessons for the BBC micro:bit.
### ~column
## Maker
* [The Watch](/microbit/lessons/the-watch), design and create The Watch
* [Hack your Headphones](/microbit/lessons/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
* [Banana Keyboard](/microbit/lessons/banana-keyboard), create music with fruits
* [Telegraph](/microbit/lessons/telegraph), play the telegraph game between two BBC micro:bits
* [Ornament Chain](/microbit/lessons/ornament-chain), play the ornament chain game between two BBC micro:bits
* [Pogo](/microbit/lessons/pogo), create a pogo game to test your jumping abilities
## Advanced
* [Charting](/microbit/lessons/charting), create a charting app between 2 BBC micro:bits
* [Prank WiFi](/microbit/lessons/prank-wifi), create fake WiFi to trick your friends
* [Speed Button](/microbit/lessons/speed-button), code a speed game with running time
* [Headbands](/microbit/lessons/headbands), create a charades game with a collection of strings that hold the words
* [Hero](/microbit/lessons/hero), reconstruct the classic arcade game pac man with the BBC micro:bit
* [Catch the Egg](/microbit/lessons/catch-the-egg-game), catch falling eggs in a basket with an acceleration controller
### ~
### @section full

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@ -15,9 +15,6 @@ Show String
* [quiz answers](/microbit/lessons/answering-machine/quiz-answers)
* [challenges](/microbit/lessons/answering-machine/challenges)
## Class
Year 7
## Prior learning / place of lesson in scheme of work
@ -25,7 +22,16 @@ Learn how to creating a message with a **string**, `show string` to write your m
## Documentation
* **show string** : [read more...](/microbit/reference/basic/show-string)
```docs
basic.showString('Hi!')
input.onButtonPressed(Button.A, () => {
})
```
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
## Objectives
@ -33,48 +39,3 @@ Learn how to creating a message with a **string**, `show string` to write your m
* learn how to show a string on the LED screen one character at a time
* learn how to use to register an event handler that will execute whenever an input button is pressed
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Uses criteria to evaluate the quality of solutions, can identify improvements making some refinements to the solution, and future solutions (EV)
* Evaluates the appropriatness of digital devices, internet services and application software to achieve given goals (EV)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/answering-machine/activity)
* [quiz](/microbit/lessons/answering-machine/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/answering-machine/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/answering-machine/challenges)

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@ -32,5 +32,10 @@ basic.showString("Hi")
![](/static/mb/lessons/answering-machine-2.png)
![](/static/mb/blocks/lessons/answering-machine-5.png)
```blocks
basic.showString("Z")
```

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@ -10,10 +10,6 @@ Music
* [activity](/microbit/lessons/banana-keyboard/activity)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). The connect fruit using pins P1 and GND.

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@ -11,9 +11,6 @@ Music
* [activity](/microbit/lessons/beatbox/activity)
* [challenges](/microbit/lessons/beatbox/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
@ -23,40 +20,3 @@ Learn how to make a beatbox music player using pins P1 and P2. We will be learni
* learn how to code music on the BBC micro:bit
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/beatbox/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/beatbox/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/beatbox/challenges)

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@ -13,9 +13,6 @@ Show LEDs
* [activity](/microbit/lessons/beautiful-image/activity)
* [challenges](/microbit/lessons/beautiful-image/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
@ -23,50 +20,22 @@ Learn how to **show LEDs**, to show an image on the BBC micro:bit's LED screen.
## Documentation
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
* **pause** : [read more...](/microbit/reference/basic/pause)
```docs
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
basic.pause(100)
```
## Objectives
* learn how to display an image on the micro:bit's LED screen
* learn how to pause your code for the specified number of milliseconds
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Selects the appropriate data types(AL) (AB
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/beautiful-image/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/beautiful-image/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/beautiful-image/challenges)

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@ -15,36 +15,28 @@ Plot
* [quiz answers](/microbit/lessons/blink/quiz-answers)
* [challenges](/microbit/lessons/blink/challenges)
## Class
Year 7
## Prior learning / place of lesson in scheme of work
Learn how to control a blinking LED. We will be learning how to create a blinking app using forever as well as simple commands, such as plot, unplot and pause.
## What the teacher needs to know / QuickStart Computing Glossary
**Program:** A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
**Algorithm:** An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem
**Loop:** A block of code repeated automatically under the programs control. The blink program introduces Forever. The forever loop repeats code in the background forever.
**Command:** An instruction for the computer to execute, written in a particular programming language.
## Documentation
* **plot**: [read more...](/microbit/reference/led/plot)
* **unplot**: [read more...](/microbit/reference/led/unplot)
* **pause**: [read more...](/microbit/reference/basic/pause)
* **forever**: [read more...](/microbit/reference/basic/forever)
```docs
led.plot(0, 0)
## Resources
led.unplot(0, 0)
basic.pause(100)
basic.forever(() => {
})
```
* Activity: [activity](/microbit/lessons/blink/activity)
* Activity: [quiz](/microbit/lessons/blink/quiz)
* Extended Activity: [challenges](/microbit/lessons/blink/challenges)
## Objectives
@ -52,41 +44,3 @@ Learn how to control a blinking LED. We will be learning how to create a blinkin
* learn how to turn off LED lights on the LED screen
* learn how to pause program execution for the specified number of milliseconds
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Understands that iteration is the repetition of a process such as a loop. (AL)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals. (AL)
#### Data & Data Representation
* Understands the difference between data and information. (AB)
* Defines data types: real numbers and Boolean. (AB)
#### Information Technology
* Collects, organises and presents data and information in digital content. (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/blink/activity)
* [quiz](/microbit/lessons/blink/quiz)
* [quiz answers](/microbit/lessons/blink/quiz-answers)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/blink/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/blink/challenges)

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@ -4,15 +4,11 @@ a game similar to "Simon Says" with the BBC micro:bit. #docs
## Before we get started
Complete the following guided tutorial:
Complete the following guided tutorial. Your code should look like this:
* [tutorial](/microbit/lessons/bop-it/tutorial)
At the end of the tutorial, click `keep editing`. Your code should look like this:
```
```blocks
newAction() // ***
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
if (action == 0) {
game.addScore(1) // ***
newAction() // ***
@ -21,27 +17,27 @@ input.onButtonPressed("A", () => {
input.onLogoDown(() => {
if (action == 1) {
game.addScore(1) // ***
newAction() // ***
newAction()
}
}) // ***
})
input.onGesture(Gesture.Shake, () => {
if (action == 2) {
game.addScore(1) // ***
newAction() // ***
game.addScore(1)
newAction()
}
}) // ***
input.onButtonPressed("B", () => {
})
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150) // ***
basic.pause(2000) // ***
newAction() // ***
}) // ***
})
```
### Challenge 1
Now let's add some more types of instructions for the player to follow. Let's add `PRESS PIN 0`. Change the global variable `action` to `math->random(4)` so that we can add a new **IF** statement that checks if `action=3`. If it does, display instructions to press pin 0.
```
```blocks
/**
* {highlight}
*/
@ -68,12 +64,12 @@ Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on
```
// **. . .**
input.onButtonPressed("B", () => {
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150) // ***
basic.pause(2000) // ***
newAction() // ***
}) // ***
input.onPinPressed("P0", () => {
input.onPinPressed(TouchPin.P0, () => {
if (action == 3) {
game.addScore(1) // ***
newAction() // ***

View File

@ -33,7 +33,7 @@ if (action == 0) {
<br />
```
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
if (action == 0) {
game.addScore(1)
}

View File

@ -10,14 +10,9 @@ Variables
## Quick Links
* [tutorial](/microbit/lessons/catch-the-egg-game/tutorial)
* [activity](/microbit/lessons/catch-the-egg-game/activity)
* [quiz](/microbit/lessons/catch-the-egg-game/quiz)
* [quiz answers](/microbit/lessons/catch-the-egg-game/quiz-answers)
* [challenges](/microbit/lessons/catch-the-egg-game/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
@ -40,7 +35,7 @@ Learn how to create a catch the egg game game with **plot**, `led->plot` , **unp
## Objectives
* learn how to create a global variable as a place where you can store data so that you can use it later in your code, accessible across functions and in nested code blocks
* learn how to create a variable as a place where you can store data so that you can use it later in your code, accessible across functions and in nested code blocks
* learn how to repeat code in the background forever
* learn how to turn off a LED light on the LED screen
* learn how to turn on a LED light on the LED screen
@ -52,40 +47,3 @@ Learn how to create a catch the egg game game with **plot**, `led->plot` , **unp
* learn how to return the modulus
* learn how to show a number of the BBC micro:bit screen
* learn how to pause your code for the specified number of milliseconds
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Recognises that different solutions exist for the same problem (AL) (AB) Understands that iteration is the repetition of a process such as a loop (AL)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
* Has practical experience of a high-level textual language, including using standard libraries when programming(AB) (AL)
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
* Selects the appropriate data types(AL) (AB
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [tutorial](/microbit/lessons/catch-the-egg-game/tutorial)
* [quiz](/microbit/lessons/catch-the-egg-game/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/catch-the-egg-game/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/catch-the-egg-game/challenges)

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@ -4,13 +4,9 @@ Coding challenges for catch the egg game.
## Before we get started
Complete the following guided tutorial:
Your starting code should look like this:
* [tutorial](/microbit/lessons/catch-the-egg-game/tutorial)
At the end of the tutorial, click `keep editing`. Your code should look like this:
```
```blocks
let basketX = 2
let eggX = 2
let eggY = 0
@ -20,7 +16,7 @@ basic.forever(() => {
eggY = eggY + 1
led.plot(eggX, eggY)
basic.pause(300)
let accX = input.acceleration("x")
let accX = input.acceleration(Dimension.X)
basketX = 2 + Math.min(2, Math.max(-2, accX / 200))
led.plot(basketX, 4)
if (eggY > 4) {
@ -35,21 +31,13 @@ basic.forever(() => {
### Challenge 1
Let's start by adding the **game** library.
### ~
### ~avatar avatar improvised
### Challenge 2
Let's use an **IF** statement to detect if the egg and the basket are lined up.
Now that we know when an egg is caught, we can keep track of the score! We need to use the `add score` function built into the game library to add `1` point for every egg that is caught. However, let's not forget to `remove life` if an egg falls off the display before it's caught!
### ~
```
```blocks
let basketX1 = 2
let eggX1 = 2
let eggY1 = 0
@ -59,8 +47,8 @@ basic.forever(() => {
eggY1 = eggY1 + 1
led.plot(eggX1, eggY1)
basic.pause(300)
let accX1 = input.acceleration("x")
basketX1 = 2 + Math.min(2, Math.max(-2, accX1 / 200))
let accX = input.acceleration(Dimension.X)
basketX1 = 2 + Math.min(2, Math.max(-2, accX / 200))
led.plot(basketX1, 4)
if (eggY1 > 4) {
eggY1 = -1
@ -81,13 +69,13 @@ basic.forever(() => {
### ~avatar avatar encourage
### Challenge 3
### Challenge 2
Catching eggs gets easier with practice so let's make the eggs fall faster every 5 catches. We can do this by tracking how long the egg pauses in each position while falling with a global variable called **falling pause**. Let's create this variable and set it to `300` initially. Don't forget to also create a condition that will be true every 5 catches.
### ~
```
```blocks
let basketX2 = 2
let eggX2 = 2
let eggY2 = 0
@ -98,7 +86,7 @@ basic.forever(() => {
eggY2 = eggY2 + 1
led.plot(eggX2, eggY2)
basic.pause(300)
let accX2 = input.acceleration("x")
let accX2 = input.acceleration(Dimension.X)
basketX2 = 2 + Math.min(2, Math.max(-2, accX2 / 200))
led.plot(basketX2, 4)
if (eggY2 > 4) {
@ -108,7 +96,7 @@ basic.forever(() => {
if (eggY2 == 4) {
if (basketX2 == eggX2) {
game.addScore(1)
if (math.mod(game.score(), 5) == 0) {
if (game.score() %5 == 0) {
}
} else {
game.removeLife(1)
@ -120,13 +108,13 @@ basic.forever(() => {
### ~avatar avatar surprised
### Challenge 4
### Challenge 3
### @video td/videos/catch-the-egg-game-4
Let's make the egg fall faster by decreasing the amount of time it pauses in each position by decreasing **falling pause** by `25` every 5 catches. Now, instead of pausing for 300 milliseconds we can pause for the value of **falling pause**.
```
```blocks
let basketX3 = 2
let eggX3 = 2
let eggY3 = 0
@ -137,7 +125,7 @@ basic.forever(() => {
eggY3 = eggY3 + 1
led.plot(eggX3, eggY3)
basic.pause(300)
let accX3 = input.acceleration("x")
let accX3 = input.acceleration(Dimension.X)
basketX3 = 2 + Math.min(2, Math.max(-2, accX3 / 200))
led.plot(basketX3, 4)
if (eggY3 > 4) {
@ -147,7 +135,7 @@ basic.forever(() => {
if (eggY3 == 4) {
if (basketX3 == eggX3) {
game.addScore(1)
if (math.mod(game.score(), 5) == 0) {
if (game.score()% 5 == 0) {
fallingPause1 = fallingPause1 - 25 // ***
}
} else {
@ -156,6 +144,7 @@ basic.forever(() => {
}
basic.pause(fallingPause1) // ***
})
```
Fantastic! Your game is now ready to show off.

View File

@ -22,7 +22,10 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
<br/>
```
```blocks
let basketX = 2
let eggX = 2
let eggY = 0
led.plot(eggX, eggY)
led.plot(basketX, 4)
```
@ -31,28 +34,22 @@ led.plot(basketX, 4)
<br/>
```
```blocks
let basketX = 2
let eggX = 2
let eggY = 0
led.unplot(eggX, eggY)
eggY = eggY + 1
led.plot(eggX, eggY)
```
## 4. Write the code that calculates 'basket x' given the variable 'acc x'.
## 4. . Write the code that resets the egg after it has fallen past the bottom of the BBC micro:bit.
<br/>
```
let accX = input.acceleration("x")
basketX = 2 + Math.min(2, Math.max(-2, accX / 200))
```
Note: the first line of code in this answer is optional.
## 5. Write the code that resets the egg after it has fallen past the bottom of the BBC micro:bit.
<br/>
```
```blocks
let eggX = 2
let eggY = 0
if (eggY > 4) {
eggY = -1
eggX = Math.random(5)

View File

@ -6,11 +6,11 @@ Programming a game of catch the egg using the accelerometer.
## Directions
Use this activity document to guide your work in the [catch the egg tutorial](/microbit/lessons/catch-the-egg-game/tutorial)
Use this activity document to guide your work in the [catch the egg challenges](/microbit/lessons/catch-the-egg-game/activity)
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. Write the data type for the global variables 'basket' and 'egg'.
## 1. Write the data type for the variables 'basket' and 'egg'.
<br/>
@ -24,11 +24,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
<br/>
## 4. Write the code that calculates 'basket x' given the variable 'acc x'.
<br/>
## 5. Write the code that resets the egg after it has fallen past the bottom of the BBC micro:bit.
## 4. Write the code that resets the egg after it has fallen past the bottom of the BBC micro:bit.
<br/>

View File

@ -10,9 +10,6 @@ Acceleration
* [activity](/microbit/lessons/charting/activity)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
@ -20,12 +17,24 @@ Learn the functions of **on data received**, **send number** and **receive numbe
## Documentation
* **forever** : [read more...](/microbit/reference/basic/forever)
* **acceleration** : [read more...](/microbit/reference/input/acceleration)
* **plot bar graph** : [read more...](/microbit/reference/led/plot-bar-graph)
* **on data received** : [read more...](/microbit/reference/radio/on-data-received)
* **send number** : [read more...](/microbit/reference/radio/send-number)
* **receive number** : [read more...](/microbit/reference/radio/receive-number)
```docs
basic.showNumber(0)
input.acceleration(Dimension.X)
led.plotBarGraph(0, 1023)
radio.onDataReceived(() => {
})
radio.sendNumber(0)
radio.receiveNumber()
```
## Objectives
@ -35,24 +44,3 @@ Learn the functions of **on data received**, **send number** and **receive numbe
* learn how to register code to run when a packet is received over radio
* learn how to broadcast a number data packet to other micro:bits connected via radio
* learn how to read the next radio packet as a number data packet
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Represents solutions using a structured notation (AL) (AB)
* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/charting/activity)

View File

@ -11,9 +11,7 @@ Music
* [activity](/microbit/lessons/classic-beatbox/activity)
* [challenges](/microbit/lessons/classic-beatbox/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
@ -23,40 +21,3 @@ Learn how to make a beatbox music player using pins P1 and P2. We will be learni
* learn how to code music on the BBC micro:bit
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/classic-beatbox/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/classic-beatbox/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/classic-beatbox/challenges)

View File

@ -12,10 +12,8 @@ If (Conditionals)
* [activity](/microbit/lessons/compass/activity)
* [challenges](/microbit/lessons/compass/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/compass/quiz)
* [quiz answers](/microbit/lessons/compass/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -23,14 +21,25 @@ Learn how to use an if statements to run code run code depending on whether a co
## Documentation
* **Compass Heading** : [read more...](/microbit/reference/input/compass-heading)
* **Forever** : [read more...](/microbit/reference/basic/forever)
* **Variables** : [read more...](/microbit/reference/variables/var)
* **Assignment Operator** : [read more...](/microbit/reference/variables/assign)
* **If** : [read more...](/microbit/reference/logic/if)
* **Comparison Operator** : [read more...](/microbit/reference/types/number)
* **Show String** : [read more...](/microbit/reference/basic/show-string)
* **Show LEDs** : [read more...](/microbit/reference/basic/show-leds)
```docs
input.compassHeading()
basic.forever(() => {})
let x = 0
if (true) {}
basic.showString("Hello!")
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
@ -41,57 +50,3 @@ Learn how to use an if statements to run code run code depending on whether a co
* learn how to return a random number
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to show an image on the LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Understands the difference between data and information(AB)
* Uses filters or can perform single criteria searches for information.(AL)
* Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
* Defines data types: real numbers and Boolean (AB)
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Makes judgements about digital content when evaluating and repurposing it for a given audience (EV) (GE)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/compass/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/compass/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/compass/challenges)

View File

@ -41,7 +41,7 @@ If `degrees` is less than 135, the micro:bit is mostly pointing East. Display `E
```blocks
let degrees = null;
let degrees = 0;
basic.forever(() => {
degrees = input.compassHeading();
if (degrees < 45) {
@ -57,7 +57,7 @@ If `degrees` is less than 225, the micro:bit is mostly pointing South. Display `
```blocks
let degrees = null;
let degrees = 0;
basic.forever(() => {
degrees = input.compassHeading();
if (degrees < 45) {
@ -76,7 +76,7 @@ basic.forever(() => {
If none of these conditions returned true, then the micro:bit must be pointing West. Display `W` on the micro:bit.
```blocks
let degrees = null;
let degrees = 0;
basic.forever(() => {
degrees = input.compassHeading();
if (degrees < 45) {

View File

@ -7,7 +7,7 @@ Display the direction that the micro:bit is facing using the compass
Complete the following [guided tutorial](/microbit/lessons/compass/activity), your code should look like this:
```blocks
let degrees = null;
let degrees = 0;
basic.forever(() => {
degrees = input.compassHeading();
if (degrees < 45) {
@ -30,7 +30,7 @@ basic.forever(() => {
Instead of displaying `N` when the BBC micro:bit is pointing North, display a star to indicate the north star.
```blocks
let degrees = null;
let degrees = 0;
basic.forever(() => {
degrees = input.compassHeading();
if (degrees < 45) {
@ -61,7 +61,7 @@ basic.forever(() => {
Instead of displaying just `N`, `W`, `S`, or `E`, display the full word.
```blocks
let degrees = null;
let degrees = 0;
basic.forever(() => {
degrees = input.compassHeading();
if (degrees < 45) {

View File

@ -14,41 +14,39 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
Gets the compass heading of the micro:bit in degrees
<br/>
## 2. Write the code that stores the compass heading into a local variable called 'degrees'.
<br/>
```
```blocks
let degrees = input.compassHeading()
```
## 3. Write the 'If statement' that will check if the device is mostly pointing North. Display 'N' on the micro:bit
<br />
```
```blocks
let degrees = input.compassHeading()
if (degrees < 45) {
basic.showString("N", 150)
}
```
## 3. Write the 'If statement' that will check if the device is mostly pointing East. Display 'E' on the micro:bit
## 4. Write the 'If statement' that will check if the device is mostly pointing East. Display 'E' on the micro:bit
<br />
```
```blocks
let degrees = input.compassHeading()
if (degrees < 135) {
basic.showString("E", 150)
}
```
## 3. Write the 'If statement' that will check if the device is mostly pointing South. Display 'S' on the micro:bit
## 5. Write the 'If statement' that will check if the device is mostly pointing South. Display 'S' on the micro:bit
<br />
```
```blocks
let degrees = input.compassHeading()
if (degrees < 225) {
basic.showString("S", 150)
}

View File

@ -12,21 +12,15 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
## 1. What is the purpose of the 'compass heading' block?
<br/>
## 2. Write the code that stores the compass heading into a local variable called 'degrees'.
<br/>
## 3. Write the 'If statement' that will check if the device is mostly pointing North. Display 'N' on the micro:bit
<br />
## 3. Write the 'If statement' that will check if the device is mostly pointing East. Display 'E' on the micro:bit
## 4. Write the 'If statement' that will check if the device is mostly pointing East. Display 'E' on the micro:bit
<br />
## 3. Write the 'If statement' that will check if the device is mostly pointing South. Display 'S' on the micro:bit
## 5. Write the 'If statement' that will check if the device is mostly pointing South. Display 'S' on the micro:bit
<br />

View File

@ -12,10 +12,8 @@ Variables
* [activity](/microbit/lessons/counter/activity)
* [challenges](/microbit/lessons/counter/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/counter/quiz)
* [quiz answers](/microbit/lessons/counter/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -23,6 +21,32 @@ Learn how to creating a **variable** to keep track of the current count. We will
## Documentation
```docs
input.compassHeading()
basic.forever(() => {
})
let x = 0
if (true) {
}
basic.showString("Hello!")
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
* **variable**: [read more...](/microbit/reference/variables/var)
* **arithmetic operators**: [read more...](/microbit/reference/types/number)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
@ -35,41 +59,3 @@ Learn how to creating a **variable** to keep track of the current count. We will
* learn how to run code when an input button is pressed
* learn how to show a number on the LED screen, one digit at a time (scrolling from left to right)
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Understands that iteration is the repetition of a process such as a loop. (AL)
* Represents solutions using a structured notation. (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals. (AL)
* Declares and assigns variables.(AB)
#### Data & Data Representation
* Understands the difference between data and information. (AB)
* Defines data types: real numbers and Boolean. (AB)
#### Information Technology
* Collects, organises and presents data and information in digital content. (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/counter/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/counter/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/counter/challenges)

View File

@ -10,7 +10,7 @@ Answers may vary but a variable is a place where you can store and retrieve data
## 2. Draw the stored value for the variable called count
```
```blocks
let count = 0
```
@ -22,11 +22,11 @@ We create a **variable**, `count` to keep track of the current count. The number
## 3. Draw which LEDs are ON after running this code and pressing button "A" once. Explain you chose to draw that number
```
let count_ = 0
input.onButtonPressed("A", () => {
count_ = count_ + 1
basic.showNumber(count, 150)
```blocks
let count = 0
input.onButtonPressed(Button.A, () => {
count = count + 1
basic.showNumber(count)
})
```
@ -38,11 +38,11 @@ We are only pressing on button pressed once. So the number to display on the mic
## 4. Draw which LEDs are ON after running this code and pressing button "A" three times. Explain you chose to draw that number
```
count_ = 0
input.onButtonPressed("A", () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
```blocks
let count = 0
input.onButtonPressed(Button.A, () => {
count = + 1
basic.showNumber(count)
})
```

View File

@ -16,7 +16,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
## 2. Draw the stored value for the variable called count
```
```blocks
let count = 0
```
@ -26,11 +26,11 @@ let count = 0
## 3. Draw which LEDs are ON after running this code and pressing button "A" once. Explain you chose to draw that number
```
let count_ = 0
input.onButtonPressed("A", () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
```blocks
let counts = 0
input.onButtonPressed(Button.A, () => {
counts = counts + 1
basic.showNumber(counts, 150)
})
```
@ -40,11 +40,11 @@ input.onButtonPressed("A", () => {
## 4. Draw which LEDs are ON after running this code and pressing button "A" three times. Explain you chose to draw that number
```
count_ = 0
input.onButtonPressed("A", () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
```blocks
let counting= 0
input.onButtonPressed(Button.A, () => {
counting = counting + 1
basic.showNumber(counting, 100)
})
```

View File

@ -12,10 +12,8 @@ If (Conditionals)
* [activity](/microbit/lessons/die-roll/activity)
* [challenges](/microbit/lessons/die-roll/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/die-roll/quiz)
* [quiz answers](/microbit/lessons/die-roll/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -23,12 +21,33 @@ Learn how to use an if statements to run code run code depending on whether a co
## Documentation
* **Variables** : [read more...](/microbit/reference/variables/var)
* **If** : [read more...](/microbit/blocks/if)
* **On Shake** : [read more...](/microbit/reference/on-gesture)
* **Assignment Operator** : [read more...](/microbit/reference/variables/assign)
* **Pick Random** : [read more...](/microbit/blocks/math)
* **Show LEDs** : [read more...](/microbit/reference/basic/show-leds)
```docs
input.onGesture(Gesture.Shake, () => {
})
let x = 0
x = Math.random(3)
if (true) {
}
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
@ -39,57 +58,3 @@ Learn how to use an if statements to run code run code depending on whether a co
* learn how to return a random number
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to show an image on the LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Understands the difference between data and information(AB)
* Uses filters or can perform single criteria searches for information.(AL)
* Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
* Defines data types: real numbers and Boolean (AB)
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Makes judgements about digital content when evaluating and repurposing it for a given audience (EV) (GE)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/die-roll/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/die-roll/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/die-roll/challenges)

View File

@ -8,7 +8,7 @@ These are the answers to the [die roll quiz](/microbit/lessons/die-roll/quiz).
<br/>
```
```blocks
let roll = Math.random(6)
```
@ -18,9 +18,10 @@ let roll = Math.random(6)
<br/>
```
```blocks
let roll = Math.random(6)
if (roll == 5) {
basic.plotImage(`
basic.showLeds(`
. # . # .
. . . . .
. # . # .
@ -36,9 +37,11 @@ if (roll == 5) {
<br />
```
```blocks
let roll = Math.random(6)
if (roll == 5) {
basic.plotImage(`
basic.showLeds(`
. # . # .
. . . . .
. # . # .
@ -46,7 +49,7 @@ if (roll == 5) {
. # . # .
`)
} else if (roll == 4) {
basic.plotImage(`
basic.showLeds(`
. . . . .
. # . # .
. . # . .
@ -64,9 +67,10 @@ Note: students are only required to write the bottom half of this answer, starti
<br />
```
```blocks
let roll = Math.random(6)
if (roll == 4) {
basic.plotImage(`
basic.showLeds(`
. . . . .
. # . # .
. . # . .
@ -74,7 +78,7 @@ if (roll == 4) {
. . . . .
`)
} else if (roll == 3) {
basic.plotImage(`
basic.showLeds(`
. . . . .
. # . # .
. . . . .
@ -92,9 +96,10 @@ Note: students are only required to write the bottom half of this answer, starti
<br />
```
```blocks
let roll = Math.random(6)
if (roll == 3) {
basic.plotImage(`
basic.showLeds(`
. . . . .
. # . # .
. . . . .
@ -102,7 +107,7 @@ if (roll == 3) {
. . . . .
`)
} else if (roll == 2) {
basic.plotImage(`
basic.showLeds(`
# . . . .
. . . . .
. . # . .

View File

@ -6,7 +6,7 @@ Create a die when the BBC micro:bit is shaken
## Directions
Use this activity document to guide your work in the [die roll tutorial](/microbit/lessons/die-roll/tutorial).
Use this activity document to guide your work in the [die roll tutorial](/microbit/lessons/die-roll/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!

View File

@ -12,10 +12,8 @@ While Loop
* [activity](/microbit/lessons/digi-yoyo/activity)
* [challenges](/microbit/lessons/digi-yoyo/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/digi-yoyo/quiz)
* [quiz answers](/microbit/lessons/digi-yoyo/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -23,12 +21,14 @@ Learn how to creating a **while loop**, `while condition do` to repeat code whil
## Documentation
* **variables** : [read more...](/microbit/reference/variables/var)
* **assignment operator** : [read more...](/microbit/reference/variables/assign)
* **while loop** : [read more...](/microbit/reference/loops/while)
* **relational operator ** : [read more...](/microbit/reference/types/number)
* **pause** : [read more...](/microbit/reference/basic/pause)
* **show number** : [read more...](/microbit/reference/basic/show-number)
```docs
let x = 0
basic.showNumber(0)
while (true) {
basic.pause(20)
}
```
## Objectives
@ -39,50 +39,3 @@ Learn how to creating a **while loop**, `while condition do` to repeat code whil
* learn how to pause your code for the specified number of milliseconds
* learn how to show a number on the LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Recognises that different solutions exist for the same problem (AL) (AB) Understands that iteration is the repetition of a process such as a loop (AL)
* Recognises that different algorithms exist for the same problem (AL) (GE)
* Represents solutions using a structured notation (AL) (AB)
* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Uses filters or can perform single criteria searches for information.(AL)
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/digi-yoyo/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/digi-yoyo/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/digi-yoyo/challenges)

View File

@ -18,7 +18,6 @@ let count = 0
Add a while loop that will loop over and over until the variable `count` equals 10.
![](/static/mb/blocks/lessons/digi-yoyo-1.jpg)
```blocks
let count = 0
@ -48,7 +47,7 @@ let count = 0
while (count < 10) {
basic.pause(100)
basic.showNumber(count)
count == count + 1
count = count + (count - 1)
}
```

View File

@ -69,5 +69,7 @@ Now, we need `count` to decrease by one after the micro:bit has displayed the va
We can do this by adding this line:
```blocks
let count = count + (count - 1);
let count = 0;
count = count + (count - 1);
```

View File

@ -16,7 +16,7 @@ A loop that repeats code while a condition is true.
<br/>
```
```blocks
let count = 0
```
@ -26,7 +26,8 @@ let count = 0
<br/>
```
```blocks
let count = 0
while (count < 5) {
count = count + 1
}

View File

@ -6,7 +6,7 @@ Create a counter with a while loop
## Directions
Use this activity document to guide your work in the [digi yoyo tutorial](/microbit/lessons/digi-yoyo/tutorial)
Use this activity document to guide your work in the [digi yoyo tutorial](/microbit/lessons/digi-yoyo/activity)
Answer the questions while completing the tutorial. Pay attention to the dialogues!

View File

@ -14,21 +14,32 @@ Pause
* [quiz](/microbit/lessons/flashing-heart/quiz)
* [quiz answers](/microbit/lessons/flashing-heart/quiz-answers)
* [challenges](/microbit/lessons/flashing-heart/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to `show LEDs` by showing an image on the LED screen. We will be learning how to create a blinking app using a forever loop as well as simple commands, such as show LEDs, pause, and clear screen.
## Documentation
* **forever**: [read more...](/microbit/reference/basic/forever)
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
* **pause**: [read more...](/microbit/reference/basic/pause)
* **clear screen**: [read more...](/microbit/reference/basic/clear-screen)
```docs
basic.forever(() => {
})
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
basic.pause(100)
basic.clearScreen()
```
## Objectives
@ -36,43 +47,3 @@ Learn how to `show LEDs` by showing an image on the LED screen. We will be learn
* learn how to show LEDs on the LED screen
* learn how to pause your code for the specified number of milliseconds
* learn how to turn off all the LED lights on the LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Understands that iteration is the repetition of a process such as a loop. (AL)
* Represents solutions using a structured notation. (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals. (AL)
* Declares and assigns variables.(AB)
#### Data & Data Representation
* Understands the difference between data and information. (AB)
* Defines data types: real numbers and Boolean. (AB)
#### Information Technology
* Collects, organises and presents data and information in digital content. (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Exercise
* time: 20 min.
* [activity](/microbit/lessons/flashing-heart/activity)
* [quiz](/microbit/lessons/flashing-heart/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/flashing-heart/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/flashing-heart/challenges)

View File

@ -13,61 +13,25 @@ Game Library
* [activity](/microbit/lessons/game-counter/activity)
* [challenges](/microbit/lessons/game-counter/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to create game blocks to keep track of the current score. We will be learning how to create a game using the blocks called `add points to score`, `score` as well as simple commands such as on button pressed and show number.
## Documentation
* **game library**: [read more...](/microbit/js/game-library)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
* **show number** : [read more...](/microbit/reference/basic/show-number)
```docs
game.addScore(1)
input.onButtonPressed(Button.A, () => {
})
basic.showNumber(0)
```
## Objectives
* learn how arithmetic operators operate on numbers and return a number
* learn how to run code when an input button is pressed
* learn how to show a score on the LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Understands that iteration is the repetition of a process such as a loop. (AL)
* Represents solutions using a structured notation. (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals. (AL)
* Declares and assigns variables.(AB)
#### Data & Data Representation
* Understands the difference between data and information. (AB)
* Defines data types: real numbers and Boolean. (AB)
#### Information Technology
* Collects, organises and presents data and information in digital content. (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/game-counter/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/game-counter/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/game-counter/challenges)

View File

@ -11,67 +11,26 @@ Game Library
* [activity](/microbit/lessons/game-of-chance/activity)
* [challenges](/microbit/lessons/game-of-chance/challenges)
## Class
Year 7
## Prior learning / place of lesson in scheme of work
Learn how to creating a message with a **game over** to write your message. We will be learning how to create a message using show string and on button pressed.
## Documentation
* **game library** : [read more...](/microbit/js/game-library)
* **show string** : [read more...](/microbit/reference/basic/show-string)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
```docs
game.gameOver()
basic.showString("Hello!")
input.onButtonPressed(Button.A, () => {
})
```
## Objectives
* learn how to use the game library
* learn how to show a string on the LED screen one character at a time
* learn how to use to register an event handler that will execute whenever an input button is pressed
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Uses criteria to evaluate the quality of solutions, can identify improvements making some refinements to the solution, and future solutions (EV)
* Evaluates the appropriatness of digital devices, internet services and application software to achieve given goals (EV)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/game-of-chance/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/game-of-chance/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/game-of-chance/challenges)

View File

@ -10,10 +10,8 @@ Acceleration
* [activity](/microbit/lessons/glowing-pendulum/activity)
* [challenges](/microbit/lessons/glowing-pendulum/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/glowing-pendulum/quiz)
* [quiz answers](/microbit/lessons/glowing-pendulum/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -21,12 +19,30 @@ Learn how to get the acceleration **acceleration**, `acceleration` value (g-forc
## Documentation
* **forever** : [read more...](/microbit/reference/basic/forever)
* **local variable** : [read more...](/microbit/reference/variables/var)
* **acceleration** : [read more...](/microbit/reference/input/acceleration)
* **absolute value** : [read more...](/microbit/js/math)
* **set brightness** : [read more...](/microbit/reference/led/set-brightness)
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
```docs
basic.forever(() => {
})
let x = 0
input.acceleration(Dimension.X)
Math.abs(0)
led.setBrightness(255)
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
@ -37,49 +53,3 @@ Learn how to get the acceleration **acceleration**, `acceleration` value (g-forc
* learn how to sets the brightness of the LED screen
* learn how to turn on all the LED lights on the LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Understands the difference between data and information(AB)
* Uses filters or can perform single criteria searches for information.(AL)
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/glowing-pendulum/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/glowing-pendulum/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/glowing-pendulum/challenges)

View File

@ -20,7 +20,7 @@ We are creating a forever loop to constantly display the appropriate brightness
<br/>
```
```blocks
let acceleration = input.acceleration("y")
```
@ -28,17 +28,20 @@ let acceleration = input.acceleration("y")
<br/>
```
acceleration = math.abs(acceleration)
```blocks
let acceleration = input.acceleration(Dimension.X)
let accelerationAbsolute = Math.abs(acceleration)
```
## 4. Write the code that uses the acceleration value from question #3 to set the brightness on the BBC micro:bit.
## 4. Write the code to use the acceleration value from question 3 to set the brightness on the BBC micro:bit.
<br/>
```
acceleration = acceleration / 4
led.setBrightness(acceleration)
```blocks
let accelerationX = input.acceleration(Dimension.X)
let accelerationAbsolute = Math.abs(accelerationX)
let accelerationDivided = accelerationX / 4
led.setBrightness(accelerationX)
```
## 5. Write the code that tuns all the LEDs on (as the image displays below)

View File

@ -6,7 +6,7 @@ construct a pendulum that glows using acceleration #LED #number #math #accelerat
## Directions
Use this activity document to guide your work in the [glowing pendulum tutorial](/microbit/lessons/glowing-pendulum/tutorial)
Use this activity document to guide your work in the [glowing pendulum tutorial](/microbit/lessons/glowing-pendulum/activity)
Answer the questions while completing the tutorial. Pay attention to the dialogues!
@ -22,7 +22,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
<br/>
## 4. Write the code that uses the acceleration value from question #3 to set the brightness on the BBC micro:bit.
## 4. Write the code to include acceleration value question 3 to set the brightness on the BBC micro:bit.
<br/>

View File

@ -15,24 +15,10 @@ Fade Out
* [quiz answers](/microbit/lessons/glowing-sword/quiz-answers)
* [challenges](/microbit/lessons/glowing-sword/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to manipulate an image through **fade out**, `fade out` to gradually decrease the LED screen brightness until the LED lights are turned off. We will be learning how to fade an image using simple commands, such as image create image, image show image, LED fade out, basic pause, and fade in.
## What the teacher needs to know/QuickStart Computing Glossary
* Algorithm: An unambiguous set of rules or a precise step-bystep guide to solve a problem or achieve a particular objective.
* Computational thinking: Thinking about systems or problems in a way that allows computer systems to be used to model or solve these.
* Hardware: The physical systems and components of digital devices; see also software.
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
* Script: A computer program typically executed one line at a time through an interpreter, such as the instructions for a Scratch character.
* Sequence: To place program instructions in order, with each executed one after the other.
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
## Documentation
* **create image** : [read more...](/microbit/reference/images/create-image)
@ -41,57 +27,4 @@ Learn how to manipulate an image through **fade out**, `fade out` to gradually d
* **pause** : [read more...](/microbit/reference/basic/pause)
* **fade in** : [read more...](/microbit/reference/led/fade-in)
## Resources
* Activity: [activity](/microbit/lessons/glowing-sword/activity)
* Activity: [quiz](/microbit/lessons/glowing-sword/quiz)
* Extended Activity: [challenges](/microbit/lessons/glowing-sword/challenges)
## Objectives
* learn how to plot an image
* learn how to gradually decrease the LED screen brightness until the LED lights are turned off
* pause your code for the specified number of milliseconds
* learn how to gradually increase the LED screen brightness until the LED lights are turned on
## Links to the National Curriculum Programmes of Study for Computing
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/glowing-sword/activity)
* [quiz](/microbit/lessons/lucky-7/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/glowing-sword/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/glowing-sword/challenges)
## Intended follow on
Publish script to the classroom.

View File

@ -12,10 +12,8 @@ Math - Pick Random
* [activity](/microbit/lessons/guess-the-number/activity)
* [challenges](/microbit/lessons/guess-the-number/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/guess-the-number/quiz)
* [quiz answers](/microbit/lessons/guess-the-number/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -23,12 +21,23 @@ Learn how to create numbers randomly by using the input of the BBC micro:bit. We
## Documentation
* **on button pressed**: [read more...](/microbit/reference/input/on-button-pressed)
* **local variable **: [read more...](/microbit/reference/variables/var)
* **assignment operator**: [read more...](/microbit/reference/variables/assign)
* **show number**: [read more...](/microbit/reference/basic/show-number)
* **pick number**: [read more...](/microbit/blocks/math)
* **clear screen**: [read more...](/microbit/reference/basic/clear-screen)
```docs
input.onButtonPressed(Button.A, () => {
})
let x = 0
basic.showNumber(0)
Math.random(3)
basic.clearScreen()
```
## Objectives
@ -38,42 +47,3 @@ Learn how to create numbers randomly by using the input of the BBC micro:bit. We
* learn how to returns a random number
* learn how to show a number on the LED screen, one digit at a time (scrolling left to right)
* learn how to turn off all the LED lights on the LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Understands that iteration is the repetition of a process such as a loop. (AL)
* Represents solutions using a structured notation. (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals. (AL)
* Declares and assigns variables.(AB)
#### Data & Data Representation
* Understands the difference between data and information. (AB)
* Defines data types: real numbers and Boolean. (AB)
#### Information Technology
* Collects, organises and presents data and information in digital content. (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/guess-the-number/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/guess-the-number/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/guess-the-number/challenges)

View File

@ -12,27 +12,29 @@ Answers may vary. Generally, on button pressed run code when an input button is
Write the line of code that creates a condition when the BBC micro:bit button A is pressed.
```
input.onButtonPressed("A", () => {
```blocks
input.onButtonPressed(Button.A, () => {
})
```
## 3. Consider the following directions
## 3. Write the line of code that creates a **local variable** and a **random number**.
Write the line of code that creates a **local variable** and a **random number**.
```
```blocks
let randomNumber = Math.random(10)
```
## 4. Consider the following code
```
randomNumber = Math.random(10)
```
## 4.
If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed. Explain why that particular area is shaded.
```blocks
let randomNumber = Math.random(10)
```
![](/static/mb/lessons/guess-the-number-0.png)
The random number generator will return a number from 0 to the limit. However, not including the limit unless the limit is 0. So you can place an X to represent any single digit number.

View File

@ -6,7 +6,7 @@ Learn how to generate a random number on the micro:bit. #math #random #docs
## Directions
Use this activity document to guide your work in the [guess the number tutorial](/microbit/lessons/guess-the-number/tutorial).
Use this activity document to guide your work in the [guess the number tutorial](/microbit/lessons/guess-the-number/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
@ -24,7 +24,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
## 4. Draw the area that could be lit based on the code below. Explain why you chose to draw that number.
```
```blocks
let randomNumber = Math.random(10)
basic.showNumber(randomNumber, 150)
```

View File

@ -10,10 +10,6 @@ Hack your headphone
* [activity](/microbit/lessons/hack-your-headphones/activity)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, headphones (or speakers), as well as crocodile clips (or spring clips).

View File

@ -11,10 +11,6 @@ Music
* [activity](/microbit/lessons/happy-birthday/activity)
* [challenges](/microbit/lessons/happy-birthday/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). We will be learning how to code musical notes using simple commands such as play, keys, and notes.
@ -26,50 +22,7 @@ Learn how to convert your BBC micro:bit into a music player using pins P0 and GN
* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
## Resources
* Activity: [activity](/microbit/lessons/happy-birthday/activity)
* Extended Activity: [challenges](/microbit/lessons/happy-birthday/challenges)
## Objectives
* learn how to code music on the BBC micro:bit
* learn how to setup the BBC micro:bit as a music player
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/happy-birthday/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/happy-birthday/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/happy-birthday/challenges)

View File

@ -10,10 +10,6 @@ Music
* [activity](/microbit/lessons/light-beatbox/activity)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to make a light beatbox music player using the light sensor. We will be learning how to code musical notes using light level, a local variable, conditionals, on button pressed as well as simple commands such as ring tone and rest.
@ -23,17 +19,3 @@ Learn how to make a light beatbox music player using the light sensor. We will b
* learn how to control the light sensor on the BBC micro:bit
* learn how to code music on the BBC micro:bit
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

View File

@ -12,6 +12,9 @@ For Loop
* [activity](/microbit/lessons/looper/activity)
* [challenges](/microbit/lessons/looper/challenges)
* [quiz](/microbit/lessons/looper/quiz)
* [quiz answers](/microbit/lessons/looper/quiz-answers)
## Class
@ -23,10 +26,15 @@ Learn how to control a blinking LED. We will be learning how to create a blinkin
## Documentation
* **for**: [read more...](/microbit/reference/loops/for)
* **show number**: [read more...](/microbit/reference/basic/show-number)
* **pause**: [read more...](/microbit/reference/basic/pause)
* **arithmetic operators**: [read more...](/microbit/reference/types/number)
```docs
for (let i = 0; i < 5; i++) {
}
basic.showNumber(0)
basic.pause(100)
```
## Objectives
@ -34,44 +42,3 @@ Learn how to control a blinking LED. We will be learning how to create a blinkin
* learn how to show a number on the LED screen, one digit at a time (scrolling from left to right)
* learn how to pause program execution for the specified number of milliseconds
* learn how to arithmetic operators operate on numbers and return a number
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses logical reasoning to predict outputs, showing an awareness of inputs. (AL)
* Understands that iteration is the repetition of a process such as a loop. (AL)
* Represents solutions using a structured notation. (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals. (AL)
* Uses a variable and relational operators within a loop to govern termination. (AL) (GE)
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
#### Data & Data Representation
* Understands the difference between data and information. (AB)
* Defines data types: real numbers and Boolean. (AB)
#### Information Technology
* Collects, organises and presents data and information in digital content. (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 10 min.
* [activity](/microbit/lessons/looper/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/looper/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/looper/challenges)

View File

@ -10,7 +10,7 @@ Answers will vary. In general, for loop refers to the code that repeats for a fi
## 2. Consider the following code
```
```blocks
for (let i = 0; i < 4; i++) {
basic.showNumber(i, 150)
}
@ -24,7 +24,7 @@ Let's create a for loop where `0` is the loop's starting value, `i` is the index
## 3. Consider the following code
```
```blocks
for (let i1 = 0; i1 < 6; i1++) {
basic.showNumber(i1, 150)
}

View File

@ -6,7 +6,7 @@ Learn how to create a series of numbers with a for loop. #LED #screen #plot #doc
## Directions
Use this activity document to guide your work in the [looper tutorial](/microbit/lessons/looper/tutorial)
Use this activity document to guide your work in the [looper tutorial](/microbit/lessons/looper/activity)
Answer the questions while completing the tutorial. Pay attention to the dialogues!
@ -16,7 +16,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
## 2. Draw the areas where the LEDs will be lit based on the code below. Explain why you chose to draw those numbers.
```
```blocks
for (let i = 0; i < 4; i++) {
basic.showNumber(i, 150)
}
@ -28,7 +28,7 @@ for (let i = 0; i < 4; i++) {
## 3. Draw the areas where the LEDs will be lit based on the code below. Explain why you chose to draw those numbers.
```
```blocks
for (let i1 = 0; i1 < 6; i1++) {
basic.showNumber(i1, 150)
}

View File

@ -15,103 +15,26 @@ On Pin Pressed
* [quiz answers](/microbit/lessons/love-meter/quiz-answers)
* [challenges](/microbit/lessons/love-meter/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to use the **pin pressed**, `on pin pressed` to run code when the user holds the GND pin with one hand, and presses pin 0 with the other hand, thus completing a circuit. We will be learning how to create a love meter using input on pin pressed, a local variable, math random, If (conditional) as well as simple commands, such as show number, pause, and show string.
## What the teacher needs to know/QuickStart Computing Glossary
* Hardware: The physical systems and components of digital devices; see also software.
* Input: Data provided to a computer system, such as via a keyboard, mouse, microphone, camera or physical sensors.
* Output: The information produced by a computer system for its user, typically on a screen, through speakers or on a printer, but possibly through the control of motors in physical systems.
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
* Script: A computer program typically executed one line at a time through an interpreter, such as the instructions for a Scratch character.
* Variables: A way in which computer programs can store, retrieve or change data, such as a score, the time left, or the users name.
## Documentation
* **on pin pressed** : [read more...](/microbit/reference/input/on-pin-pressed)
* **local variable** : [read more...](/microbit/reference/variables/var)
* **Boolean** : [read more...](/microbit/reference/types/boolean)
* **math random** : [read more...](/microbit/js/math)
* **show number** : [read more...](/microbit/reference/basic/show-number)
* **pause** : [read more...](/microbit/reference/basic/pause)
* **If** : [read more...](/microbit/reference/logic/if)
* **show string** : [read more...](/microbit/reference/basic/show-string)
```docs
if (true) {
## Resources
}
* Activity: [activity](/microbit/lessons/love-meter/activity)
* Activity: [quiz](/microbit/lessons/love-meter/quiz)
* Extended Activity: [challenges](/microbit/lessons/love-meter/challenges)
input.onPinPressed(TouchPin.P0, () => {
## Objectives
})
let x = 0
Math.random(3)
basic.showNumber(0)
basic.pause(100)
* learn how to run code when the user holds the GND pin in one hand, and presses pin 0 with the other hand, thus completing a circuit; when you run a script with this function in a web browser, click pin 0 on the simulator
* learn how to a create a variable for a place where you can store and retrieve data
* learn how Boolean operators take Boolean inputs and evaluates to a Boolean output
* learn how to return a random number
* learn how to show a number on the LED screen
* learn how to pause your code for the specified number of milliseconds
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to show a string on the LED screen one character at a time (scrolling from left to right)
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Understands the difference between data and information(AB)
* Uses filters or can perform single criteria searches for information.(AL)
* Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
* Defines data types: real numbers and Boolean (AB)
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Makes judgements about digital content when evaluating and repurposing it for a given audience (EV) (GE)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/love-meter/activity)
* [quiz](/microbit/lessons/love-meter/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/love-meter/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/love-meter/challenges)
```

View File

@ -22,23 +22,25 @@ input.onPinPressed(TouchPin.P0, () => {
## 3. What does this line of code doing?
![](/static/mb/blocks/lessons/love-meter-6.png)
```blocks
let x = Math.random(9)
```
<br/>
It stores random number between 0 and 9 then stores that number in a variable.
## 4. Why do you have to add 1 to variable x?
![](/static/mb/blocks/lessons/love-meter-7.png)
<br/>
```blocks
let item = 0;
item = 0;
basic.showNumber(item + 1);
```
You have to add 1 if you want to generate a random number between 1 and 10 .
## 5. Why do you have to hold ground (GND) to make this work on the micro:bit?
<br/>
You have told GND to complete the circuit.

View File

@ -18,13 +18,20 @@ Answer the questions below while completing the activity. Pay attention to the d
## 3. Describe what this line of code does?
![](/static/mb/blocks/lessons/love-meter-6.png)
```blocks
let x = Math.random(9)
```
## 4. Describe what adding 1 to variable x does?
![](/static/mb/blocks/lessons/love-meter-7.png)
```blocks
let item = 0;
item = 0;
basic.showNumber(item + 1);
```
## 5. Describe why you must hold ground (GND) before pressing (P0) to run a program using `on pin pressed(P0)` on the micro:bit

View File

@ -15,79 +15,8 @@ Show Number
* [quiz answers](/microbit/lessons/lucky-7/quiz-answers)
* [challenges](/microbit/lessons/lucky-7/challenges)
## Class
Year 7
## Prior learning / place of lesson in scheme of work
Learn how to display a number, `show number` to generate numbers. We will be learning how to create numbers using show number as well as simple commands, such as pause.
## What the teacher needs to know / QuickStart Computing Glossary
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
## Documentation
* **show number** : [read more...](/microbit/reference/basic/show-number)
* **pause** : [read more...](/microbit/reference/basic/pause)
## Resources
* Activity: [activity](/microbit/lessons/lucky-7/activity)
* Activity: [quiz](/microbit/lessons/lucky-7/quiz)
* Extended Activity: [challenges](/microbit/lessons/lucky-7/challenges)
## Objectives
* learn how to show a number on the LED screen, one digit at a time
* learn how to pause program execution for the specified number of milliseconds
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
* Understands that iteration is the repetition of a process such as a loop (AL)
* Recognises that different algorithms exist for the same problem (AL) (GE)
* Represents solutions using a structured notation (AL) (AB)
* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Defines data types: real numbers and Boolean (AB)
#### Hardware & Processing
* Understands the difference between hardware and application software, and their roles within a computer system (AB)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/lucky-7/activity)
* [quiz](/microbit/lessons/lucky-7/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/lucky-7/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/lucky-7/challenges)

View File

@ -10,10 +10,8 @@ If (Conditionals)
* [activity](/microbit/lessons/magic-8/activity)
* [challenges](/microbit/lessons/magic-8/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/magic-8/quiz)
* [quiz answers](/microbit/lessons/magic-8/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -21,13 +19,18 @@ Learn how to creating **conditionals**, `if condition do` to conditionally run c
## Documentation
* **show string** : [read more...](/microbit/reference/basic/show-string)
* **show number** : [read more...](/microbit/reference/basic/show-number)
* **on shake** : [read more...](/microbit/reference/input/on-gesture)
* **clear screen** : [read more...](/microbit/reference/basic/clear-screen)
* **variable** : [read more...](/microbit/reference/variables/var)
* **pick number** : [read more...](/microbit/blocks/math)
* **if** : [read more...](/microbit/reference/logic/if)
```docs
if (true) {
}
Math.random(3)
input.onGesture(Gesture.Shake, () => {
})
basic.showNumber(7)
basic.clearScreen()
basic.showString("Hello!")
```
## Objectives
@ -39,57 +42,3 @@ Learn how to creating **conditionals**, `if condition do` to conditionally run c
* learn how to learn how to return a random number
* learn how to learn how to conditionally run code depending on whether a condition is true or not
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses diagrams to express solutions.(AB)
* Recognises that different solutions exist for the same problem (AL) (AB) Understands that iteration is the repetition of a process such as a loop (AL)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Understands the difference between data and information(AB)
* Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
* Defines data types: real numbers and Boolean (AB)
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/magic-8/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/magic-8/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/magic-8/challenges)

View File

@ -18,21 +18,23 @@ An if statement will conditionally run code depending on whether or not a condit
## 2. Create a Variable called ``x`` and assign it to a random number between 0 and 2.
```
```blocks
let x = Math.random(3)
```
## 3. Write the 'if statement' to check if ``x`` is equal to 2. Inside the 'if statement', display the string "Yes".
```
```blocks
let x = Math.random(3)
if (x == 2) {
basic.showString("Yes", 150)
}
```
## 3. Write the 'if statement' to check if ``x`` is equal to 1. Inside the 'if statement', display the string "No."
## 4. Write the 'if statement' to check if ``x`` is equal to 1. Inside the 'if statement', display the string "No."
```
```blocks
let x = Math.random(3)
if (x == 2) {
basic.showString("Yes", 150)
} else if (x == 1) {
@ -42,7 +44,8 @@ if (x == 2) {
## 5. Write the code to display the string "I don't know" if the Variable ``x`` is neither 2 nor 1.
```
```blocks
let x = Math.random(3)
if (x == 2) {
basic.showString("Yes", 150)
} else if (x == 1) {

View File

@ -6,7 +6,7 @@ create a magic 8 ball on the BBC micro:bit #math #random #docs
## Directions
Use this activity document to guide your work in the [magic 8 tutorial](/microbit/lessons/magic-8/tutorial).
Use this activity document to guide your work in the [magic 8 tutorial](/microbit/lessons/magic-8/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
@ -22,7 +22,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
<br />
## 3. Write the 'if statement' to check if ``x`` is equal to 1. Inside the 'if statement', display the string "No."
## 4. Write the 'if statement' to check if ``x`` is equal to 1. Inside the 'if statement', display the string "No."
<br />

View File

@ -12,20 +12,31 @@ On Logo Up
* [activity](/microbit/lessons/magic-logo/activity)
* [challenges](/microbit/lessons/magic-logo/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/magic-logo/challenges)
* [quiz answers](/microbit/lessons/magic-logo/challenges)
## Prior learning/place of lesson in scheme of work
Learn how to plot image **on logo up**, `on logo up` to run code when the micro:bit screen is facing up and vertically orientated. We will be learning how to plot an image with the logo up, basic show LEDs, and logo down.
## Documentation
```docs
input.onLogoUp(() => {
* **on logo up** : [read more...](/microbit/functions/on-logo-up)
* **show leds** : [read more...](/microbit/reference/basic/show-leds)
* **on logo down** : [read more...](/microbit/functions/on-logo-down)
})
input.onLogoDown(() => {
})
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
@ -33,43 +44,3 @@ Learn how to plot image **on logo up**, `on logo up` to run code when the micro:
* learn how to run code when the micro:bit screen is facing down and vertically orientated
* learn how to run code when the micro:bit screen is facing up and vertically orientated
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Represents solutions using a structured notation (AL) (AB)
* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Recognises the audience when designing and creating digital content (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/magic-logo/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/magic-logo/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/magic-logo/challenges)

View File

@ -22,7 +22,7 @@ When the micro:bit goes logo up, the code nested under the `on logo up` function
```blocks
input.onLogoUp(() => {
basic.showAnimation(`
basic.showLeds(`
. . # . .
. # # # .
# # # # #
@ -31,6 +31,7 @@ input.onLogoUp(() => {
`)
})
```
Run your code and try to turn around the micro:bit to see the **logo up** event in action!

View File

@ -8,7 +8,7 @@ Complete the [magic logo](/microbit/lessons/magic-logo/activity) activity and yo
```blocks
input.onLogoUp(() => {
basic.showAnimation(`
basic.showLeds(`
. . # . .
. # # # .
# # # # #
@ -28,7 +28,7 @@ How about when the logo is down? We should display an arrow pointing downward!
```blocks
input.onLogoUp(() => {
basic.showAnimation(`
basic.showLeds(`
. . # . .
. # # # .
# # # # #
@ -37,7 +37,7 @@ input.onLogoUp(() => {
`)
})
input.onLogoDown(() => {
basic.showAnimation(`
basic.showLeds(`
. . # . .
. . # . .
# # # # #

View File

@ -16,30 +16,35 @@ A function that will run code when the BBC micro:bit screen is facing up and ver
<br/>
## 2. Consider the following directions
## 2. Write the condition that detects when the BBC micro:bit logo is facing up and vertically orientated.
The `logo up` event is raised when...
* the screen is facing up and the board is horizontal
* the screen is facing down and the board is horizontal
* the board is vertical and the logo is facing up
Write the condition that detects when the BBC micro:bit logo is facing up and vertically orientated.
<br/>
```
```blocks
input.onLogoUp(() => {
})
```
<br/>
## 3. Consider the following animation
## 3. Write the code to display a downward pointing arrow when the logo is down.
![](/static/mb/lessons/magic-logo-0.png)
Write the code to display a downward pointing arrow when the logo is down.
<br/>
```
```blocks
input.onLogoDown(() => {
basic.plotImage(`
basic.showLeds(`
. . # . .
. . # . .
# # # # #

View File

@ -0,0 +1,22 @@
# magic logo quiz
show an image that points up when the logo is up #logo #show #create #docs
## Name
## Directions
Use the hints from the [magic logo activity](/microbit/lessons/magic-logo/activity) to answer this quiz!
## 1. Define what `input->on logo up` does
<br/>
## 2. Write the condition that detects when the BBC micro:bit logo is facing up and vertically orientated.
## 3. Write the code to display a downward pointing arrow when the BBC micro:bit logo is down.
![](/static/mb/lessons/magic-logo-0.png)

View File

@ -12,10 +12,8 @@ Set Brightness
* [activity](/microbit/lessons/night-light/activity)
* [challenges](/microbit/lessons/night-light/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/night-light/quiz)
* [quiz answers](/microbit/lessons/night-light/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -23,9 +21,20 @@ Learn how to **set brightness** of an image `set brightness` to set the brightne
## Documentation
* **set brightness** : [read more...](/microbit/reference/led/set-brightness)
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
```docs
led.setBrightness(255)
input.onButtonPressed(Button.A, () => {
})
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
@ -33,39 +42,3 @@ Learn how to **set brightness** of an image `set brightness` to set the brightne
* learn how to run code when an input button is pressed
* learn how to turn on all LEDs
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Recognises that different algorithms exist for the same problem (AL) (GE)
* Represents solutions using a structured notation (AL) (AB)
* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/night-light/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/night-light/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/night-light/challenges)

View File

@ -16,9 +16,15 @@ If the rectangle above represents the BBC micro:bit, write the code to set all t
<br />
```
```blocks
led.setBrightness(255)
led.plotAll()
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
```
## 3. Consider the following image
@ -29,9 +35,15 @@ If the rectangle above represents the BBC micro:bit, write the code to set the s
<br/>
```
```blocks
led.setBrightness(128)
led.plotAll()
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
```
## 4. Consider the following image
@ -40,7 +52,7 @@ led.plotAll()
If the rectangle above represents the BBC micro:bit, write the code to turn off all the LEDs.
```
```blocks
led.setBrightness(0)
```

View File

@ -6,7 +6,7 @@ change the brightness of the BBC micro:bit #LED #image #brightness #fade #docs
## Directions
Use this activity document to guide your work in the [night light tutorial](/microbit/lessons/night-light/tutorial)
Use this activity document to guide your work in the [night light tutorial](/microbit/lessons/night-light/activity)
Answer the questions while completing the tutorial. Pay attention to the dialogues!

View File

@ -4,13 +4,9 @@ Coding challenges for the offset image tutorial. #docs
## Before we get started
Complete the following guided tutorial:
Complete the following exercise. Your code should look like this:
* [tutorial](/microbit/lessons/offset-image/tutorial)
At the end of the tutorial, click `keep editing`. Your code should look like this:
```
```blocks
offset = 0
basic.forever(() => {
if (offset == -4) {
@ -24,7 +20,7 @@ basic.forever(() => {
. . # . .
`).showImage(offset)
})
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
```
@ -47,10 +43,10 @@ basic.forever(() => {
. . # . .
`).showImage(offset)
})
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
input.onButtonPressed("B", () => {
input.onButtonPressed(Button.B, () => {
offset = offset - 1 // ***
}) // ***
```
@ -82,10 +78,10 @@ basic.forever(() => {
. . # . .
`).showImage(offset)
})
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
input.onButtonPressed("B", () => {
input.onButtonPressed(Button.B, () => {
offset = offset - 1
})
```

View File

@ -41,7 +41,7 @@ Write the two lines of code that cause the `variable` offset to increase by one
<br/>
```
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
```

View File

@ -1,80 +0,0 @@
# ornament chain activity
Build a telgraph
# micro:bit Ornament Chain
![](/static/mb/lessons/ornament-chain-0.jpg)
![](/static/mb/lessons/ornament-chain-1.jpg)
In this project, you will build your ornament chain between micro:bits. Project duration: 15 minutes.
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Crocodile clips
## Steps
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/ornament-chain-2.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
### Step 3
![](/static/mb/lessons/ornament-chain-3.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
### Step 4
![](/static/mb/lessons/ornament-chain-4.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
### Step 5
![](/static/mb/lessons/ornament-chain-5.png)
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
### Step 6
![](/static/mb/lessons/ornament-chain-6.png)
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
### Step 7
![](/static/mb/lessons/ornament-chain-7.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
### Step 8
![](/static/mb/lessons/ornament-chain-8.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
### Step 9
![](/static/mb/lessons/ornament-chain-0.jpg)
![](/static/mb/lessons/ornament-chain-1.jpg)
Your ornament chain is ready!
### Step 10
* Connect the first micro:bit to your computer using your USB cable and run the [ornament chain](/microbit/fcicvk) script on it.
* Connect the second micro:bit to your computer using your USB cable and run the [ornament chain](/microbit/fcicvk) script on it.
* The first person and second person take turns pressing button A to start the ornament chain game!

View File

@ -10,24 +10,34 @@ Running Time
* [activity](/microbit/lessons/pogo/activity)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.
## Documentation
```docs
let jumps = 0
let acc = input.acceleration(Dimension.Y)
basic.showNumber(jumps)
basic.showNumber(radio.receiveNumber())
led.stopAnimation()
jumps = jumps + 1;
radio.sendNumber(jumps)
basic.forever(() => { })
basic.showLeds(`
. . . . .
. # . # .
. . # . .
# . . . #
. # # # .
`)
basic.clearScreen()
if (acc > 2000) {
* **variable** : [read more...](/microbit/reference/variables/var)
* **arithmetic operator** : [read more...](/microbit/reference/types/number)
* **forever** : [read more...](/microbit/reference/basic/forever)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
* **if** : [read more...](/microbit/reference/logic/if)
* **clear screen** : [read more...](/microbit/reference/basic/clear-screen)
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
}
radio.onDataReceived(() => { })
```
## Objectives
* learn how to create a function as a unit of code that performs a specific task and returns a result
@ -36,25 +46,3 @@ Learn how to use running time. We will be learning how to create a pogo game usi
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to run code when an input button is pressed
* learn how to pause your code for the specified number of milliseconds
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Uses post-tested loop e.g.until,and a sequence of selection statements in programs,including an if,then and else statement(AL)
* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
* Selects the appropriate data types(AL) (AB
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

View File

@ -8,29 +8,159 @@ Welcome! This activity will teach how to construct a pendulum that glows using a
Create a **forever** loop that will constantly display the appropriate brightness on the LED display. Now let's measure the acceleration on the `y` axis and store that value in a variable. The `acceleration(y)` function will provide the value.
![](/static/mb/blocks/lessons/pogo-0.jpg)
```blocks
basic.forever(() => {
let acc = input.acceleration(Dimension.Y)
})
```
Since the micro:bit will be swinging up and down, we need to store the variable called jumps. We will set the variable called jumps to 0 to store the number 0.
![](/static/mb/blocks/lessons/pogo-1.jpg)
```blocks
let jumps = 0
basic.forever(() => {
let acc = input.acceleration(Dimension.Y)
})
```
The function `acceleration(y)` gets the acceleration value (milli g-force), in the `y` dimension. If the `acceleration(y)`is greater than 2000 milli g-force, we will change jumps by 1.
The function `acceleration(y)` gets the acceleration value (milli g-force), in the `y` dimension. If the `acceleration(y)`is greater than 2000 milli g-force, we will change jumps by 1. If jumping is greater than 2000 milli-gravities, then change jumps by 1 and display a smiley on the BBC micro:bit. Finally, we will remove the smiley image from the screen
If the `acceleration(y)`is greater than 2000 milli g-force, we will display the image with `show LEDs` to display a smiley face on the LEDs and `clear screen` to to turn off all the LED lights on the LED screen.
![](/static/mb/blocks/lessons/pogo-2.jpg)
```blocks
let jumps = 0
basic.forever(() => {
let acc = input.acceleration(Dimension.Y)
if (acc > 2000) {
jumps = jumps + 1;
basic.showLeds(`
. . . . .
. # . # .
. . # . .
# . . . #
. # # # .
`)
basic.clearScreen()
}
})
```
Now let's register an event handler that will execute whenever an input button (A) is pressed during program execution.
Now let's register an event handler that will execute whenever an input button (A) is pressed during program execution. If you press button A, then show the number of jumps greater than 2000 milli-gravities on the BBC micro:bit.
![](/static/mb/blocks/lessons/pogo-3.jpg)
```blocks
let jumps = 0
basic.forever(() => {
let acc = input.acceleration(Dimension.Y)
if (acc > 2000) {
jumps = jumps + 1;
basic.showLeds(`
. . . . .
. # . # .
. . # . .
# . . . #
. # # # .
`)
basic.clearScreen()
}
})
input.onButtonPressed(Button.A, () => {
basic.showNumber(jumps)
})
```
Let's show what the brightness of the micro:bit is by turning all the LEDs on!
If you press button A+B together, then reset the jump counter to 0 on the BBC micro:bit. Finally, we will show the show the jump counter on the micro:bit
![](/static/mb/blocks/lessons/glowing-pendulum-5.png)
### ~avatar avatar
```blocks
let jumps = 0
basic.forever(() => {
let acc = input.acceleration(Dimension.Y)
if (acc > 2000) {
jumps = jumps + 1;
basic.showLeds(`
. . . . .
. # . # .
. . # . .
# . . . #
. # # # .
`)
basic.clearScreen()
}
})
input.onButtonPressed(Button.A, () => {
basic.showNumber(jumps)
})
input.onButtonPressed(Button.AB, () => {
let jumps = 0
basic.showNumber(jumps)
})
Excellent, you're ready to continue with the [challenges](/microbit/lessons/glowing-pendulum/challenges)!
```
### ~
We want to setup the radio communication between an additional micro:bit. We first must send number for jumps. The additional micro:bit will receive the number and show number on data received. We are now displaying the current jump count on the second micro:bit
```blocks
let jumps = 0
basic.forever(() => {
let acc = input.acceleration(Dimension.Y)
if (acc > 2000) {
jumps = jumps + 1;
radio.sendNumber(jumps)
basic.showLeds(`
. . . . .
. # . # .
. . # . .
# . . . #
. # # # .
`)
basic.clearScreen()
}
})
input.onButtonPressed(Button.A, () => {
basic.showNumber(jumps)
})
input.onButtonPressed(Button.AB, () => {
let jumps = 0
basic.showNumber(jumps)
})
radio.onDataReceived(() => {
basic.showNumber(radio.receiveNumber())
})
```
We want to stop animation so every time the number of jumps increase by 1 the second micro:bit will not also display smiley from show leds. So we add the code stop animation
```blocks
let jumps = 0
basic.forever(() => {
let acc = input.acceleration(Dimension.Y)
if (acc > 2000) {
jumps = jumps + 1;
radio.sendNumber(jumps)
basic.showLeds(`
. . . . .
. # . # .
. . # . .
# . . . #
. # # # .
`)
basic.clearScreen()
}
})
input.onButtonPressed(Button.A, () => {
basic.showNumber(jumps)
})
input.onButtonPressed(Button.AB, () => {
let jumps = 0
basic.showNumber(jumps)
})
radio.onDataReceived(() => {
basic.showNumber(radio.receiveNumber())
led.stopAnimation()
})
```
Connect the first micro:bit to your computer using your USB cable and run the pogo script on it.
Connect the second micro:bit to your computer using your USB cable and run the pogo script on it.
The first person and second person take turns jumping in the “y” direction while the other player uses the micro:bit to track the results on the micro:bit!

View File

@ -4,6 +4,6 @@ create a fake wifi app to trick your friends #abs #acceleration #if #math #plot
create a fake wifi app to trick your friends
* [tutorial](/microbit/lessons/prank-wifi/tutorial)
* [activity](/microbit/lessons/prank-wifi/activity)
* [quiz](/microbit/lessons/prank-wifi/quiz)
* [challenges](/microbit/lessons/prank-wifi/challenges)

View File

@ -4,13 +4,9 @@ create a fake wifi app to trick your friends. #docs
## Before we get started
Complete the following guided tutorial:
Complete the following exercise. Your code should look like this:
* [tutorial](/microbit/lessons/prank-wifi/tutorial)
At the end of the tutorial, click `keep editing`. Your code should look like this:
```
```blocks
basic.showString("Check Wifi", 150)
basic.forever(() => {
let xAccel = math.abs(input.acceleration("x"))
@ -18,7 +14,7 @@ basic.forever(() => {
let zAccel = math.abs(input.acceleration("z"))
let sum = xAccel + yAccel + zAccel
if (sum < 1400) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . . .
. . # . .
@ -26,7 +22,7 @@ basic.forever(() => {
# # # . .
`)
} else if (sum >= 1400 && sum < 1680) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . # .
. . # # .
@ -35,7 +31,7 @@ basic.forever(() => {
`)
}
else if (sum >= 1680) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . . .
. . . . .
@ -52,11 +48,9 @@ What if wanted to show the maximum connectivity of wifi instead of just 1, 3, or
Let's start by changing the first **IF** statement to `if sum <1200`.
Edit this line: **if** sum <1400 **then**
Edit this line: if sum is greater than 1400 then just click on the `1400` and backspace until you can add your own number of `1200`.
Just click on the `1400` and backspace until you can add your own number of `1200`.
```
```blocks
basic.showString("Check Wifi", 150)
basic.forever(() => {
let xAccel1 = math.abs(input.acceleration("x"))
@ -64,7 +58,7 @@ basic.forever(() => {
let zAccel1 = math.abs(input.acceleration("z"))
let sum1 = xAccel1 + yAccel1 + zAccel1
if (sum1 < 1200) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . . .
. . # . .
@ -72,7 +66,7 @@ basic.forever(() => {
# # # . .
`)
} else if (sum1 >= 1400 && sum1 < 1680) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . # .
. . # # .
@ -81,7 +75,7 @@ basic.forever(() => {
`)
}
else if (sum1 >= 1680) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . . .
. . . . .
@ -96,7 +90,7 @@ basic.forever(() => {
Let's add an **IF** at the bottom of your code that checks to see if `sum >= to 1200` **and** if `sum <1400`
```
```blocks
basic.showString("Check Wifi", 150)
basic.forever(() => {
let xAccel2 = math.abs(input.acceleration("x"))
@ -104,7 +98,7 @@ basic.forever(() => {
let zAccel2 = math.abs(input.acceleration("z"))
let sum2 = xAccel2 + yAccel2 + zAccel2
if (sum2 < 1200) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . . .
. . # . .
@ -112,7 +106,7 @@ basic.forever(() => {
# # # . .
`)
} else if (sum2 >= 1400 && sum2 < 1680) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . # .
. . # # .
@ -121,7 +115,7 @@ basic.forever(() => {
`)
}
else if (sum2 >= 1680) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . . .
. . . . .
@ -130,7 +124,7 @@ basic.forever(() => {
`)
}
if (sum2 >= 1200 && sum2 < 1400) {
basic.plotImage(`
basic.showleds(`
. . . . #
. . . # #
. . # # #

View File

@ -14,7 +14,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
<br/>
```
```blocks
let xAccel = math.abs(input.acceleration("x"))
let yAccel = math.abs(input.acceleration("y"))
let zAccel = math.abs(input.acceleration("z"))
@ -28,7 +28,7 @@ let zAccel = math.abs(input.acceleration("z"))
<br/>
```
```blocks
let sum = xAccel + yAccel + zAccel
```
@ -38,9 +38,9 @@ let sum = xAccel + yAccel + zAccel
<br/>
```
```blocks
if (sum < 1400) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . . .
. . # . .
@ -58,9 +58,9 @@ if (sum < 1400) {
<br/>
```
```blocks
if (sum >= 1400 && sum < 1680) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . # .
. . # # .
@ -80,7 +80,7 @@ if (sum >= 1400 && sum < 1680) {
```
if (sum >= 1680) {
basic.plotImage(`
basic.showleds(`
. . . . .
. . . . .
. . . . .

View File

@ -23,10 +23,20 @@ Learn how to create a **local variable**, `var t :=time` where you can store dat
## Documentation
* **on shake** : [read more...](/microbit/reference/input/on-gesture)
* **local variable** : [read more...](/microbit/reference/variables/var)
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
* **pick random** : [read more...](/microbit/blocks/math)
```docs
input.onGesture(Gesture.Shake, () => {
})
Math.random(3)
let x = 0
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives

View File

@ -6,7 +6,7 @@ shift an image horizontally across the display with offset #offset #screen #var
## Directions
Use this activity document to guide your work in the [rock paper scissors tutorial](/microbit/lessons/rock-paper-scissors/tutorial).
Use this activity document to guide your work in the [rock paper scissors tutorial](/microbit/lessons/rock-paper-scissors/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
@ -16,7 +16,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
## 2. Draw which LEDs are ON after running this code and the random number returned is 0
```
```blocks
let img = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
@ -36,7 +36,7 @@ img.showImage(offset)
## 3. Draw which LEDs are ON after running this code with an offset of 5. This would occur if the random number returned is 1.
```
```blocks
let img_ = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
@ -56,7 +56,7 @@ img.showImage(offset)
## 4. Draw which LEDs are ON after running this code with an offset of 10. This would occur if the random number returned is 2.
```
```blocks
let img_1 = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .

View File

@ -10,10 +10,8 @@ While Loop
* [activity](/microbit/lessons/rotation-animation/activity)
* [challenges](/microbit/lessons/rotation-animation/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/rotation-animation/quiz)
* [quiz answers](/microbit/lessons/rotation-animation/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -21,59 +19,32 @@ Learn how to create images that look like a rotating animation by using a while
## Documentation
* **variable**: [read more...](/microbit/reference/variables/var)
* **assignment operator**: [read more...](/microbit/reference/variables/assign)
* **while**: [read more...](/microbit/js/while)
* **Boolean condition (for the while loop)** : [read more...](/microbit/reference/types/boolean)
* **on button pressed**: [read more...](/microbit/reference/input/on-button-pressed)
* **show LEDs**: [read more...](/microbit/reference/basic/show-leds)
* **pause**: [read more...](/microbit/reference/basic/pause)
```docs
let x = 0
input.onButtonPressed(Button.A, () => {
})
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
basic.pause(100)
while (true) {
basic.pause(20)
}
```
## Objectives
* learn how to create a global variable for a place where you can store data, accessible across functions, and in nested code blocks
* learn how to set or change the value of a global variable
* learn how to create a variable for a place where you can store data, accessible across functions, and in nested code blocks
* learn how to set or change the value of a variable
* learn how to repeat code while a condition is true
* learn how to declare a global boolean variable to determine which code will execute next
* learn how to declare a boolean variable to determine which code will execute next
* learn how to run code when an input button is pressed
* learn how to show a series of image frames on the LED screen
* learn how to pause your code for the specified number of milliseconds
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Understands that iteration is the repetition of a process such as a loop. (AL)
* Represents solutions using a structured notation. (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals. (AL)
* Declares and assigns variables.(AB)
#### Data & Data Representation
* Understands the difference between data and information. (AB)
* Defines data types: real numbers and Boolean. (AB)
#### Information Technology
* Collects, organises and presents data and information in digital content. (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/rotation-animation/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/rotation-animation/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/rotation-animation/challenges)

View File

@ -54,9 +54,6 @@ Now let's add to this by creating a condition for on button pressed `A` before t
```blocks
let rotating = true;
input.onButtonPressed(Button.A, () => {
serial.writeLine("hello")
})
while (rotating) {
serial.writeLine("loop")
basic.showLeds(`
@ -88,8 +85,9 @@ while (rotating) {
. . . . .
`)
}
input.onButtonPressed(Button.A, () => {
serial.writeLine("hello")
})
```
@ -101,10 +99,6 @@ Now that we have the on button pressed condition, let's make the animation stop
```blocks
let rotating = true;
input.onButtonPressed(Button.A, () => {
serial.writeLine("hello")
rotating = false
})
while (rotating) {
serial.writeLine("loop")
basic.showLeds(`
@ -136,7 +130,10 @@ while (rotating) {
. . . . .
`)
}
input.onButtonPressed(Button.A, () => {
serial.writeLine("hello")
rotating = false
})
```

View File

@ -0,0 +1,93 @@
# rotation animation quiz answers
Learn how to create a rotating image with a while loop. #image #loop #while #docs
This is the answer key for the [rotation animation quiz](/microbit/lessons/rotation-animation/quiz).
## 1. What is a " variable"?
Answers may vary. A variable is a place where you can store data so that you can use it later in your code.
## 2. Write the code to create a ** variable** called `foo` that stores a boolean and initialize it to **false**.
```blocks
let rotating = true;
```
## 3. Explain what this line of code does.
```blocks
let rotating = true;
while (rotating) {
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
}
```
<br/>
It is a **while** loop that will be executed only if the ** variable** called `rotating` is **true**.
## 4. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed. Explain why that particular area is shaded.
```blocks
basic.showLeds(`
. . # . .
. . # . .
. . # . .
. . # . .
. . # . .
`)
basic.showLeds(`
. . . . .
. . . . .
# # # # #
. . . . .
. . . . .
`)
basic.showLeds(`
. . . . #
. . . # .
. . # . .
. # . . .
# . . . .
`)
basic.showLeds(`
. . . . #
. . . # .
. . # . .
. # . . .
# . . . .
`)
```
![](/static/mb/lessons/rotation-animation-0.png)
![](/static/mb/lessons/rotation-animation-1.png)
![](/static/mb/lessons/rotation-animation-2.png)
![](/static/mb/lessons/rotation-animation-3.png)
Show animation will show a series of image frames on the LED screen, pausing the specified time (400 milliseconds) after each frame

View File

@ -0,0 +1,83 @@
# rotation animation quiz
Learn how to create a rotating image with a while loop. #image #loop #while #docs
## Name
## Directions
Use this activity document to guide your work in the [rotation animation tutorial](/microbit/lessons/rotation-animation/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. What is a " variable"?
<br />
## 2. Write the code to create a variable called foo that stores a boolean and initialize it to false.
<br/>
## 3. Explain why you use a while loop with a variable
```blocks
let rotating = true;
while (rotating) {
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
}
```
<br/>
## 4. Draw the areas on the micro:bits to illustrate the code below. Explain why you chose to draw in those areas.
```blocks
basic.showLeds(`
. . # . .
. . # . .
. . # . .
. . # . .
. . # . .
`)
basic.showLeds(`
. . . . .
. . . . .
# # # # #
. . . . .
. . . . .
`)
basic.showLeds(`
. . . . #
. . . # .
. . # . .
. # . . .
# . . . .
`)
basic.showLeds(`
. . . . #
. . . # .
. . # . .
. # . . .
# . . . .
`)
```
![](/static/mb/lessons/looper-2.png)
<br/>

View File

@ -15,86 +15,31 @@ Clear Screen
* [quiz answers](/microbit/lessons/screen-wipe/quiz-answers)
* [challenges](/microbit/lessons/screen-wipe/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to **clear screen**, `clear screen` to turn off all the LED lights on the LED screen. We will be learning how to clear all LED lights on the LED screen using clear screen, input on button pressed as well as simple commands, such as show animation.
## What the teacher needs to know/QuickStart Computing Glossary
* Algorithm: An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective.
* Hardware: The physical systems and components of digital devices; see also software.
* Input: Data provided to a computer system, such as via a keyboard, mouse, microphone, camera or physical sensors.
* Output: The information produced by a computer system for its user, typically on a screen, through speakers or on a printer, but possibly through the control of motors in physical systems.
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
## Documentation
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
* **clear screen** : [read more...](/microbit/reference/basic/clear-screen)
```docs
basic.clearScreen()
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
input.onButtonPressed(Button.A, () => {
})
## Resources
* Activity: [activity](/microbit/lessons/screen-wipe/activity)
* Activity: [quiz](/microbit/lessons/screen-wipe/quiz)
* Extended Activity: [challenges](/microbit/lessons/screen-wipe/challenges)
```
## Objectives
* learn how to show a series of images on the LED screen
* learn how to run code when an input button is pressed
* learn how to turn off all the LED lights on the LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Shows an awareness of tasks best completed by humans or computers (EV)
* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
* Recognises that different solutions exist for the same problem (AL) (AB) Understands that iteration is the repetition of a process such as a loop (AL)
* Recognises that different algorithms exist for the same problem (AL) (GE)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Recognises ethical issues surrounding the application of information technology beyond school.
* Designs criteria to critically evaluate the quality of solutions, uses the criteria to identify improvements and can make appropriate refinements to the solution (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/screen-wipe/activity)
* [quiz](/microbit/lessons/screen-wipe/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/screen-wipe/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/screen-wipe/challenges)

View File

@ -15,11 +15,7 @@ Show LEDs
* [quiz answers](/microbit/lessons/smiley/quiz-answers)
* [challenges](/microbit/lessons/smiley/challenges)
## Class
Year 7
## Prior learning / place of lesson in scheme of work
## Prior learning/place of lesson in scheme of work
Learn how to **show LEDs** to turn on a LED light pattern on the LED screen. We will be learning basic comments such as show LEDs and pause.
@ -28,57 +24,22 @@ Learn how to **show LEDs** to turn on a LED light pattern on the LED screen. We
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
```docs
input.onButtonPressed(Button.A, () => {
})
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
* learn how to show LEDs on the LED screen
* learn how to run code when an input button is pressed
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Recognises that different algorithms exist for the same problem (AL) (GE)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Understands the difference between data and information(AB)
#### Hardware & Processing
* Understands the difference between hardware and application software, and their roles within a computer system (AB)
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/smiley/activity)
* [quiz](/microbit/lessons/smiley/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/smiley/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/smiley/challenges)

View File

@ -13,14 +13,14 @@ Welcome! This tutorial will help you make a smiley face blink. Let's get started
Create an animation with an image displaying a smiley face and the next image with no LEDs lit up. This will make it look like the smiley face is blinking as the display switches between images.
```blocks
basic.showAnimation(`
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showAnimation(`
basic.showLeds(`
. . . . .
. . . . .
. . . . .

View File

@ -8,14 +8,14 @@ Complete the [smiley activity](/microbit/lessons/smiley/activity) and your code
```blocks
basic.showAnimation(`
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showAnimation(`
basic.showLeds(`
. . . . .
. . . . .
. . . . .
@ -33,14 +33,14 @@ Let's make add code that will run when button A is pressed!
```blocks
basic.showAnimation(`
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showAnimation(`
basic.showLeds(`
. . . . .
. . . . .
. . . . .
@ -59,14 +59,14 @@ input.onButtonPressed(Button.A, () => {
Now, we want to show a frowny face when this button is pressed. Let's show the LEDs.
```blocks
basic.showAnimation(`
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showAnimation(`
basic.showLeds(`
. . . . .
. . . . .
. . . . .
@ -74,7 +74,7 @@ basic.showAnimation(`
. . . . .
`)
input.onButtonPressed(Button.A, () => {
basic.showAnimation(`
basic.showLeds(`
. # . # .
. # . # .
. . . . .

View File

@ -15,76 +15,27 @@ Forever
* [quiz answers](/microbit/lessons/snowflake-fall/quiz-answers)
* [challenges](/microbit/lessons/snowflake-fall/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to show LEDs with a, `pause` to pause program execution for a specified amount of milliseconds. We will be learning how to show images using forever loop as well as simple commands, such as pause and show LEDs.
## What the teacher needs to know/QuickStart Computing Glossary
* Algorithm: An unambiguous set of rules or a precise step-bystep guide to solve a problem or achieve a particular objective.
* Command: An instruction for the computer to execute, written in a particular programming language.
* Hardware: The physical systems and components of digital devices; see also software.
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
## Documentation
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
* **pause** : [read more...](/microbit/reference/basic/pause)
* **forever** : [read more...](/microbit/reference/basic/forever)
## Resources
* Activity: [activity](/microbit/lessons/snowflake-fall/activity)
* Activity: [quiz](/microbit/lessons/snowflake-fall/quiz)
* Extended Activity: [challenges](/microbit/lessons/snowflake-fall/challenges)
## Objectives
* learn how to show an image on the LED screen
* learn how to pause a program for a specified amount of time in milliseconds
* learn how to repeat code in the background forever
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/snowflake-fall/activity)
* [quiz](/microbit/lessons/snowflake-fall/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/snowflake-fall/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/snowflake-fall/challenges)
```docs
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
basic.pause(100)
basic.forever(() => {
})
```

View File

@ -51,7 +51,7 @@ basic.forever(() => {
. . # . .
`)
})
```blocks
```
Run your code in the simulator or download it to your BBC micro:bit to see what happens!

View File

@ -6,25 +6,59 @@ Coding challenges for snowflake fall.
Complete the [snowflake fall](/microbit/lessons/snowflake-fall/activity) activity and your code will look like this:
![](/static/mb/blocks/lessons/snowflake-fall-1.jpg)
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. . # . .
. # # # .
. . # . .
. . . . .
`)
basic.showLeds(`
. . # . .
. # . # .
# . . . #
. # . # .
. . # . .
`)
})
```
### Challenge 1
### @video td/videos/snowflake-fall-1
Let's begin creating our falling effect by adding another snowflake with `show LEDs` that displays a different snowflake pattern after the first one. We need 2 frames in the new animation that display both the first and the second snowflake images.
![](/static/mb/blocks/lessons/snowflake-fall-2.jpg)
* Run your program to see the cool animation.
### Challenge 2
### @video td/videos/snowflake-fall-2
To finalize our snowflake fall, let's add a different snowflake pattern.
![](/static/mb/blocks/lessons/snowflake-fall-3.jpg)
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. . # . .
. # # # .
. . # . .
. . . . .
`)
basic.showLeds(`
. . # . .
. # . # .
# . . . #
. # . # .
. . # . .
`)
basic.showLeds(`
. # . # .
# # # # #
. # . # .
# # # # #
. # . # .
`)
})
```
* Run your program and see if it works.

View File

@ -28,7 +28,24 @@ basic.forever(() => {
![](/static/mb/lessons/snowflake-fall-0.png)
![](/static/mb/blocks/lessons/snowflake-fall-5.png)
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. . # . .
. # # # .
. . # . .
. . . . .
`);
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
});
```
## 4. Write the code for a forever loop and show LEDS for these images!
@ -36,5 +53,21 @@ basic.forever(() => {
![](/static/mb/lessons/snowflake-fall-2.png)
![](/static/mb/blocks/lessons/snowflake-fall-6.png)
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. . # . .
. # # # .
. . # . .
. . . . .
`);
basic.showLeds(`
# # # # #
# # . # #
# . # . #
# # . # #
# # # # #
`)
});
```

View File

@ -0,0 +1,38 @@
# speed button lesson
code a speed game by declaring Booleans on the BBC micro:bit #if #string #var #data #docs
### @video td/videos/speed-button-3
## Topic
Running Time
## Quick Links
* [activity](/microbit/lessons/speed-button/activity)
* [quiz](/microbit/lessons/speed-button/quiz)
* [quiz answers](/microbit/lessons/speed-button/quiz-answers)
## Prior learning/place of lesson in scheme of work
Learn how to declare a **Boolean** variable, `var t:= true` `var f:=false` for one of two possible values: true or false. We will be learning how to declare Boolean variables using global variables, if (conditionals), input on button pressed, input running time, as well as simple commands, such as input on button pressed, and show string.
## Documentation
* **running time** : [read more...](/microbit/reference/input/running-time)
* **global variable** : [read more...](/microbit/js/data)
* **Boolean** : [read more...](/microbit/reference/types/boolean)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
* **if** : [read more...](/microbit/reference/logic/if)
* **show string** : [read more...](/microbit/reference/basic/show-string)
## Objectives
* learn how to get the number of milliseconds elapsed since the script began. 1,000 milliseconds = 1 second
* learn how to create a global variable to store data so that you can use it later in your code and will be accessible across functions and in nested code blocks
* learn how to create a Boolean with one of two possible values: true or false
* learn how to run code when an input button is pressed
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to show a string on the LED screen one character at a time

View File

@ -6,14 +6,12 @@ Coding challenges for the speed button tutorial. #docs
Complete the following guided tutorial:
* [tutorial](/microbit/lessons/speed-button/tutorial)
Your starting code should look like this:
At the end of the tutorial, click `keep editing`. Your code should look like this:
```
```blocks
let counter = 0
let fastPress = false
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
counter = counter + 1
})
```
@ -22,10 +20,10 @@ input.onButtonPressed("A", () => {
We need to know when the user has hit button `A` 15 times. The user wins when he/she is able to accomplish this in less than 5000 milliseconds (5 seconds). We can check for both conditions by using an `and` operator. When using an `and` operator, both conditions need to be true in order for the condition to be true.
```
```blocks
let counter1 = 0
let fastPress1 = false
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
counter1 = counter1 + 1
if (counter1 == 15 && input.runningTime() < 5000) {
}
@ -34,10 +32,10 @@ input.onButtonPressed("A", () => {
Next, if the user has won, let's set our boolean to true. This indicates that he or she has won.
```
```blocks
let counter2 = 0
let fastPress2 = false
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
counter2 = counter2 + 1
if (counter2 == 15 && input.runningTime() < 5000) {
fastPress2 = true // ***
@ -49,10 +47,10 @@ input.onButtonPressed("A", () => {
We want to set `fastPress` to false if the user was too slow. To do so, we need another condition to see if the user took more than 5000 milliseconds (5 seconds). In the `if` statement, set `fastPress` to false.
```
```blocks
let counter3 = 0
let fastPress3 = false
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
counter3 = counter3 + 1
if (counter3 == 15 && input.runningTime() < 5000) {
fastPress3 = true
@ -69,10 +67,10 @@ input.onButtonPressed("A", () => {
Now let's display if the user won or lost. To do so, we need to check the status of `fastPress` when the game is finished, and then show the correct message.
```
```blocks
let counter4 = 0
let fastPress4 = false
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
counter4 = counter4 + 1
if (counter4 == 15 && input.runningTime() < 5000) {
fastPress4 = true

View File

@ -12,7 +12,7 @@ A variable that is available throughout your main function.
## 2. If the rectangle below represents the BBC micro:bit, shade the area that shows the value of the variable count.
```
```blocks
let count = 0
```
@ -20,9 +20,9 @@ let count = 0
## 3. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after two button presses on Button A. Explain why that particular area is shaded.
```
```blocks
let count_ = 0
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
})
@ -36,9 +36,9 @@ After two button presses, **count** will be equal to 2.
## 5. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after five button presses on Button A. Explain why that particular area is shaded.
```
```blocks
count_ = 0
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
})

View File

@ -14,7 +14,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
## 2. Draw which LEDs show the number being stored as a global variable called count
```
```blocks
let count = 0
```
@ -22,9 +22,9 @@ let count = 0
## 3. Draw which LED is ON after running this code and pressing Button A twice. Explain why you chose to draw that number
```
```blocks
let count_ = 0
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
})
@ -36,9 +36,9 @@ input.onButtonPressed("A", () => {
## 4. Draw which LED is ON after running this code and pressing Button A five times. Explain why you chose to draw that number.
```
```blocks
count_ = 0
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
})

View File

@ -12,10 +12,8 @@ If (Conditionals)
* [activity](/microbit/lessons/spinner/activity)
* [challenges](/microbit/lessons/spinner/challenges)
## Class
Year 7
* [quiz](/microbit/lessons/spinner/quiz)
* [quiz answers](/microbit/lessons/spinner/quiz-answers)
## Prior learning/place of lesson in scheme of work
@ -23,12 +21,24 @@ Learn how to use an if statement to run code run code depending on whether a con
## Documentation
* **If** : [read more...](/microbit/blocks/if)
* **Variables** : [read more...](/microbit/reference/variables/var)
* **Assignment Operator** : [read more...](/microbit/reference/variables/assign)
* **On Shake** : [read more...](/microbit/reference/input/on-gesture)
* **Pick Random** : [read more...](/microbit/blocks/math)
* **Show LEDs** : [read more...](/microbit/reference/basic/show-leds)
```docs
if (true) {
}
let x = 0
input.onGesture(Gesture.Shake, () => {
})
Math.random(3)
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
@ -40,54 +50,3 @@ Learn how to use an if statement to run code run code depending on whether a con
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to show an image on the LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Understands the difference between data and information(AB)
* Uses filters or can perform single criteria searches for information.(AL)
* Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV)
* Defines data types: real numbers and Boolean (AB)
#### Hardware & Processing
* Knows that computers collect data from various input devices, including sensors and application software (AB)
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL)
#### Information Technology
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
* Makes judgements about digital content when evaluating and repurposing it for a given audience (EV) (GE)
* Recognises ethical issues surrounding the application of information technology beyond school.
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/spinner/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/spinner/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/spinner/challenges)

View File

@ -12,19 +12,95 @@ Welcome! This guided tutorial will teach how to program a script that randomly p
Let's begin by adding an `on shake` condition to know when the micro:bit is shaken.
![](/static/mb/blocks/lessons/spinner-0.jpg)
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Now let's randomly generate a number from 0 to 3 so that we can randomly display an arrow in a given direction.
![](/static/mb/blocks/lessons/spinner-1.jpg)
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
})
```
Now let's handle each of the cases by displaying the appropriate arrow. (Let's display an up arrow if `random arrow` is 0.
![](/static/mb/blocks/lessons/spinner-2.jpg)
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 2) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
})
```
Now let's handle the rest of the cases for `random arrow`.
![](/static/mb/blocks/lessons/spinner-3.jpg)
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 2) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
if (randomArrow == 1) {
basic.showLeds(`
. . # . .
. # # . .
# # # # #
. # # . .
. . # . .
`)
}
})
```
### ~avatar avatar

View File

@ -6,21 +6,164 @@ Create an arrow that randomly points to a player.
Complete the following [guided tutorial](/microbit/lessons/spinner/activity), your code should look like this:
![](/static/mb/blocks/lessons/spinner-3.jpg)
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 2) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
if (randomArrow == 1) {
basic.showLeds(`
. . # . .
. # # . .
# # # # #
. # # . .
. . # . .
`)
}
})
```
### Challenge 1
Modify the random number generator so that it can include new arrows we will create in the next challenge.
![](/static/mb/blocks/lessons/spinner-4.jpg)
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(8)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 2) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
if (randomArrow == 1) {
basic.showLeds(`
. . # . .
. # # . .
# # # # #
. # # . .
. . # . .
`)
}
})
```
* Do **not** run the code yet because it will not work until you have conditions for every random number.
### Challenge 2
Let's add four more arrows that point diagonally.
Let's add more arrows that point diagonally.
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(8)
if (randomArrow == 7) {
basic.showLeds(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 6) {
basic.showLeds(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
if (randomArrow == 5) {
basic.showLeds(`
. . # . .
. # # . .
# # # # #
. # # . .
. . # . .
`)
}
if (randomArrow == 4) {
basic.showLeds(`
. . # . .
. . . # .
# # # # #
. . . # .
. . # . .
`)
}
if (randomArrow == 3) {
basic.showLeds(`
# # # # #
# # # # .
# # # # .
# . . # .
. . . . #
`)
}
if (randomArrow == 2) {
basic.showLeds(`
# # # # #
# # # # #
. . # # #
. # . # #
# . . . #
`)
}
if (randomArrow == 1) {
basic.showLeds(`
# . . . #
# # . # .
# # # . .
# # # # .
# # # # #
`)
}
})
```
![](/static/mb/blocks/lessons/spinner-5.jpg)
* Run your code to see if it works as expected

View File

@ -14,7 +14,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
<br/>
```
```blocks
let randomArrow = Math.random(4)
```
@ -24,7 +24,7 @@ let randomArrow = Math.random(4)
<br/>
```
```blocks
if (randomArrow == 1) {
basic.plotImage(`
. . # . .
@ -42,7 +42,7 @@ if (randomArrow == 1) {
<br />
```
```blocks
if (randomArrow == 2) {
basic.plotImage(`
. . # . .

View File

@ -6,7 +6,7 @@ a spin the BBC micro:bit game with the input on shake #math #random #docs #shake
## Directions
Use this activity document to guide your work in the [spinner tutorial](/microbit/lessons/spinner/tutorial).
Use this activity document to guide your work in the [spinner tutorial](/microbit/lessons/spinner/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!

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