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@ -13,4 +13,5 @@ notifications:
|
||||
cache:
|
||||
directories:
|
||||
- node_modules
|
||||
- built/cache
|
||||
|
||||
|
@ -3,6 +3,8 @@
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||
[Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt).
|
||||
|
||||
* [Try it live](https://m.pxt.io)
|
||||
|
||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||
|
||||
# Getting started
|
||||
@ -12,7 +14,7 @@ Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-
|
||||
## Universal Windows App
|
||||
|
||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||
that wraps codemicrobit.com and provides additional features.
|
||||
that wraps m.pxt.io and provides additional features.
|
||||
|
||||
### Sideloading
|
||||
|
||||
@ -23,4 +25,4 @@ that wraps codemicrobit.com and provides additional features.
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codemicrobit`` project.
|
||||
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project.
|
||||
|
@ -12,17 +12,14 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
|
||||
|
||||
## 1. Write the code that will store the global variable named 'action' and returns a random number between 0 and 2
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
action = Math.random(3)
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
```
|
||||
|
||||
## 2. Write the code that will display the string, "PUSH A" if the global variable called 'action' is equal to 0
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
let action = Math.random(3)
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||||
if (action == 0) {
|
||||
basic.showString("PUSH A", 150)
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||||
}
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||||
@ -30,10 +27,9 @@ if (action == 0) {
|
||||
|
||||
## 3. Write the code that increments the score if button A is pressed when the global variable called 'action' is equal to 1
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let action = Math.random(3)
|
||||
if (action == 0) {
|
||||
game.addScore(1)
|
||||
}
|
||||
@ -42,9 +38,8 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
## 4. Write the code that will display the string "LOGO DOWN" if the global variable called 'action' is equal to 1
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
if (action == 1) {
|
||||
basic.showString("LOGO DOWN", 150)
|
||||
}
|
||||
@ -52,10 +47,9 @@ if (action == 1) {
|
||||
|
||||
## 5. Write the code that increments the score if the BBC micro:bit logo is tilted down when the global variable called 'action' is equal to 1
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
input.onLogoDown(() => {
|
||||
let action = Math.random(3)
|
||||
if (action == 1) {
|
||||
game.addScore(1)
|
||||
}
|
||||
@ -64,9 +58,8 @@ input.onLogoDown(() => {
|
||||
|
||||
## 6. Write the code that will display the string "SHAKE" if the global variable called 'action' is equal to 2
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
if (action == 2) {
|
||||
basic.showString("SHAKE", 150)
|
||||
}
|
||||
@ -74,13 +67,11 @@ if (action == 2) {
|
||||
|
||||
## 7. Write the code that increments the score if the BBC micro:bit is shaken when the global variable called 'action' is equal to 2
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
```blocks
|
||||
input.onLogoDown(() => {
|
||||
let action = Math.random(3)
|
||||
if (action == 1) {
|
||||
game.addScore(1)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
|
@ -11,6 +11,7 @@ Variables
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/catch-the-egg-game/activity)
|
||||
* [tutorial](/lessons/catch-the-egg-game/tutorial)
|
||||
* [quiz](/lessons/catch-the-egg-game/quiz)
|
||||
* [quiz answers](/lessons/catch-the-egg-game/quiz-answers)
|
||||
|
||||
@ -20,18 +21,21 @@ Learn how to create a catch the egg game game with **plot**, `led->plot` , **unp
|
||||
|
||||
## Documentation
|
||||
|
||||
* **variables** : [read more...](/reference/variables/var)
|
||||
* **forever** : [read more...](/reference/basic/forever)
|
||||
* **unplot** : [read more...](/reference/led/unplot)
|
||||
* **plot** : [read more...](/reference/led/plot)
|
||||
* **if** : [read more...](/reference/logic/if)
|
||||
* **acceleration** : [read more...](/reference/input/acceleration)
|
||||
* **math minimum number** : [read more...](/reference/math)
|
||||
* **math maximum number** : [read more...](/reference/math)
|
||||
* **math random number** : [read more...](/reference/math)
|
||||
* **math modulus** : [read more...](/reference/math)
|
||||
* **show number** : [read more...](/reference/basic/show-number)
|
||||
* **pause** : [read more...](/reference/basic/pause)
|
||||
```cards
|
||||
let x = 2;
|
||||
led.unplot(0, 0);
|
||||
basic.forever(() => {});
|
||||
x += 1;
|
||||
led.plot(0, 0);
|
||||
basic.pause(300);
|
||||
input.acceleration(Dimension.X);
|
||||
Math.min(0,0);
|
||||
Math.max(0,1);
|
||||
Math.random(5);
|
||||
game.addScore(1);
|
||||
game.score();
|
||||
game.removeLife(1);
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# catch the egg game challenges
|
||||
|
||||
Coding challenges for catch the egg game.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Your starting code should look like this:
|
||||
|
29
docs/lessons/catch-the-egg-game/tutorial.md
Normal file
@ -0,0 +1,29 @@
|
||||
# catch the egg game tutorial
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* an egg LED falls from the top of the screen, row by row.
|
||||
* a basket LED is on the bottom row and can be moved by using the accelerometer `X` data.
|
||||
* if the egg LED reaches the last row, reset the egg position to the first row.
|
||||
|
||||
```shuffle
|
||||
let basketX = 2
|
||||
let eggX = 2
|
||||
let eggY = 0
|
||||
basic.forever(() => {
|
||||
led.unplot(basketX, 4)
|
||||
led.unplot(eggX, eggY)
|
||||
eggY = eggY + 1
|
||||
led.plot(eggX, eggY)
|
||||
basic.pause(300)
|
||||
let accX = input.acceleration(Dimension.X)
|
||||
basketX = 2 + Math.min(2, Math.max(-2, accX / 200))
|
||||
led.plot(basketX, 4)
|
||||
if (eggY > 4) {
|
||||
eggY = -1
|
||||
eggX = Math.random(5)
|
||||
}
|
||||
basic.pause(300)
|
||||
})
|
||||
```
|
@ -9,6 +9,7 @@ Acceleration
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/glowing-pendulum/activity)
|
||||
* [tutorial](/lessons/glowing-pendulum/tutorial)
|
||||
* [challenges](/lessons/glowing-pendulum/challenges)
|
||||
* [quiz](/lessons/glowing-pendulum/quiz)
|
||||
* [quiz answers](/lessons/glowing-pendulum/quiz-answers)
|
||||
|
@ -4,10 +4,29 @@ Construct a pendulum that glows using acceleration.
|
||||
|
||||
Welcome! This activity will teach how to construct a pendulum that glows using acceleration. Let's get started!
|
||||
|
||||
Turn on all the LEDs.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
```
|
||||
|
||||
Create a **forever** loop that will constantly display the appropriate brightness on the LED display.
|
||||
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
|
||||
})
|
||||
@ -16,6 +35,13 @@ basic.forever(() => {
|
||||
Now let's measure the acceleration on the `y` axis and store that value in a variable. The `acceleration(y)` function will provide the value.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
});
|
||||
@ -25,9 +51,15 @@ Since the micro:bit will be swinging back and forth, the acceleration will only
|
||||
|
||||
|
||||
```blocks
|
||||
let acceleration = 0;
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
acceleration = input.acceleration(Dimension.Y);
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration)
|
||||
});
|
||||
```
|
||||
@ -35,6 +67,13 @@ basic.forever(() => {
|
||||
The function `acceleration(y)` returns a number between 0 and 1024. We want to use this value for the brightness of the micro:bit, but the `set brightness()` only accepts a value between 0 and 256. Thus, we need to divide the acceleration by 4 to ensure we will be in the appropriate range.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
@ -46,37 +85,19 @@ basic.forever(() => {
|
||||
Now let's use our acceleration value to set the brightness on the micro:bit.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
acceleration = acceleration / 4;
|
||||
led.setBrightness(acceleration)
|
||||
});
|
||||
|
||||
|
||||
|
||||
```
|
||||
|
||||
|
||||
Let's show what the brightness of the micro:bit is by turning all the LEDs on!
|
||||
|
||||
```blocks
|
||||
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
acceleration = acceleration / 4;
|
||||
led.setBrightness(acceleration)
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
});
|
||||
|
||||
|
||||
```
|
||||
|
||||
### ~avatar avatar
|
||||
|
29
docs/lessons/glowing-pendulum/tutorial.md
Normal file
@ -0,0 +1,29 @@
|
||||
# glowing pendulum block tutorial
|
||||
|
||||
The glowing pendulum changes the screen brightness based on the acceleration measured on the BBC micro:bit.
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* all LEDs are turned on
|
||||
* the BBC micro:bit repeats code **forever** that
|
||||
* reads the acceleration along the ``y`` axis,
|
||||
* calculate the absolute value of the acceleration
|
||||
* scales down the acceleration value by a factor of `4`
|
||||
* uses the scaled value to set the screen **brightness**
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
acceleration = acceleration / 4;
|
||||
led.setBrightness(acceleration)
|
||||
});
|
||||
```
|
@ -11,6 +11,7 @@ Math - Pick Random
|
||||
## Quick links
|
||||
|
||||
* [activity](/lessons/guess-the-number/activity)
|
||||
* [tutorial](/lessons/guess-the-number/tutorial)
|
||||
* [challenges](/lessons/guess-the-number/challenges)
|
||||
* [quiz](/lessons/guess-the-number/quiz)
|
||||
* [quiz answers](/lessons/guess-the-number/quiz-answers)
|
||||
|
@ -19,12 +19,11 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
```
|
||||
|
||||
Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `09`.
|
||||
|
||||
Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `9`.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let x = Math.random(9)
|
||||
let x = Math.random(10)
|
||||
})
|
||||
|
||||
```
|
||||
@ -34,7 +33,7 @@ Show the random number on the screen.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let x = Math.random(9)
|
||||
let x = Math.random(10)
|
||||
basic.showNumber(x)
|
||||
})
|
||||
|
||||
|
25
docs/lessons/guess-the-number/tutorial.md
Normal file
@ -0,0 +1,25 @@
|
||||
# guess the number tutorial
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/guess-the-number-0
|
||||
|
||||
This tutorial will help you create a guess the number game! Let's get started!
|
||||
|
||||
### ~
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* when the user presses button ``A``,
|
||||
* generate a random number
|
||||
* show the number on screen
|
||||
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let x = Math.random(10)
|
||||
basic.showNumber(x)
|
||||
})
|
||||
```
|
||||
|
@ -9,6 +9,7 @@ If (Conditionals)
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/magic-8/activity)
|
||||
* [tutorial](/lessons/magic-8/tutorial)
|
||||
* [challenges](/lessons/magic-8/challenges)
|
||||
* [quiz](/lessons/magic-8/quiz)
|
||||
* [quiz answers](/lessons/magic-8/quiz-answers)
|
||||
|
@ -1,8 +1,6 @@
|
||||
# magic 8 activity
|
||||
|
||||
A fortune teller game on the micro:bit
|
||||
|
||||
Welcome! This tutorial will help you create a magic 8 ball on the micro:bit. Let's get started!
|
||||
Welcome! This activity will help you create a magic 8 ball on the micro:bit. Let's get started!
|
||||
|
||||
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer true or false questions.
|
||||
|
||||
@ -32,16 +30,13 @@ input.onGesture(Gesture.Shake, () => {
|
||||
Create a variable of type number called **randomNumber**. Set **randomNumber** to a random number with a limit of 2. Remember the random function in the math library, picks a random number from 0 to the limit, but not including the limit unless it is 0.
|
||||
|
||||
```blocks
|
||||
|
||||
basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
|
||||
});
|
||||
|
||||
|
||||
```
|
||||
|
||||
Create an if statement for the condition `if randomNumber = 2`. If **randomNumber** is 2, display the string 'Yes'
|
||||
@ -52,7 +47,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen();
|
||||
let randomNumber = Math.random(2);
|
||||
let randomNumber = Math.random(3);
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES");
|
||||
}
|
||||
@ -68,7 +63,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
@ -84,7 +79,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
@ -106,14 +101,13 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
basic.showString("NO")
|
||||
} else {
|
||||
basic.showString("I DON'T KNOW")
|
||||
|
||||
}
|
||||
basic.showNumber(8)
|
||||
|
||||
|
27
docs/lessons/magic-8/tutorial.md
Normal file
@ -0,0 +1,27 @@
|
||||
# Magic 8 tutorial
|
||||
|
||||
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer questions with "YES", "NO", or "MAYBE"...
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* show "ASK A QUESTION" on the screen
|
||||
* when the micro:bit is shaken,
|
||||
* generate a random number between 0 and 2.
|
||||
* if the number is `2`, show "YES"
|
||||
* if the number is `1`, show "NO"
|
||||
* otherwise show "MAYBE"...
|
||||
|
||||
```shuffle
|
||||
basic.showString("ASK A QUESTION")
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
basic.showString("NO")
|
||||
} else {
|
||||
basic.showString("MAYBE")
|
||||
}
|
||||
})
|
||||
```
|
@ -30,8 +30,6 @@ input.onGesture(Gesture.LogoUp, () => {
|
||||
. . # . .
|
||||
`)
|
||||
})
|
||||
|
||||
|
||||
```
|
||||
|
||||
Run your code and try to turn around the micro:bit to see the **logo up** event in action!
|
||||
|
@ -24,4 +24,4 @@ serial.writeValue(x, 0);
|
||||
control.inBackground(() => {
|
||||
|
||||
});
|
||||
|
||||
```
|
||||
|
1
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<svg xmlns='http://www.w3.org/2000/svg' width='52.672' height='30.1' viewBox='0 0 52.672003 30.1'><g transform='translate(-1.355 -2.023)'><title>micro:bit logo</title><path d='M38.718 20.113c-1.677 0-3.035-1.364-3.035-3.042 0-1.677 1.357-3.037 3.035-3.037 1.684 0 3.04 1.36 3.04 3.038 0 1.68-1.356 3.043-3.04 3.043m-22.31-6.077c-1.678 0-3.043 1.357-3.043 3.035 0 1.68 1.363 3.043 3.042 3.043 1.674 0 3.036-1.364 3.036-3.042 0-1.677-1.363-3.034-3.036-3.034m-.003-5.99H38.98c4.98 0 9.027 4.047 9.027 9.027 0 4.98-4.05 9.03-9.027 9.03H16.404c-4.977 0-9.03-4.052-9.03-9.03 0-4.98 4.053-9.027 9.03-9.027M38.98 32.122c8.3 0 15.047-6.75 15.047-15.05 0-8.298-6.748-15.05-15.047-15.05H16.404c-8.3 0-15.05 6.752-15.05 15.05 0 8.3 6.75 15.05 15.05 15.05H38.98'/></g></svg>
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Before Width: | Height: | Size: 2.3 KiB |
@ -2,6 +2,8 @@
|
||||
|
||||
using namespace pxt;
|
||||
|
||||
#define MAX_FIELD_NAME_LENGTH 12
|
||||
|
||||
//% color=270 weight=34
|
||||
namespace radio {
|
||||
|
||||
@ -9,6 +11,8 @@ namespace radio {
|
||||
// Radio
|
||||
// -------------------------------------------------------------------------
|
||||
bool radioEnabled = false;
|
||||
bool transmitSerialNumber = false;
|
||||
|
||||
PacketBuffer packet;
|
||||
|
||||
int radioEnable() {
|
||||
@ -34,17 +38,84 @@ namespace radio {
|
||||
registerWithDal(MES_BROADCAST_GENERAL_ID, message, f);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Broadcasts 4 numbers over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-numbers
|
||||
* Broadcasts a number over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-number
|
||||
//% weight=60
|
||||
//% blockId=radio_datagram_send block="send number %MESSAGE" blockGap=8
|
||||
void sendNumber(int value) {
|
||||
if (radioEnable() != MICROBIT_OK) return;
|
||||
uint32_t t = system_timer_current_time();
|
||||
uint32_t sn = transmitSerialNumber ? microbit_serial_number() : 0;
|
||||
uint32_t buf[] = { (uint32_t)value, t, sn };
|
||||
uBit.radio.datagram.send((uint8_t*)buf, 3*sizeof(uint32_t));
|
||||
}
|
||||
|
||||
/**
|
||||
* Broadcasts a name / value pair along with the device serial number
|
||||
* and running time to any connected BBC micro:bit in the group.
|
||||
* @param name the field name (max 12 characters), eg: "data"
|
||||
* @param value the numberic value
|
||||
*/
|
||||
//% help=radio/send-value
|
||||
//% weight=59
|
||||
//% blockId=radio_datagram_send_numbers block="send numbers|0: %VALUE0|1: %VALUE1|2: %VALUE2|3: %VALUE3"
|
||||
void sendNumbers(int value_0, int value_1, int value_2, int value_3) {
|
||||
//% blockId=radio_datagram_send_value block="send|value %name|= %value"
|
||||
void sendValue(StringData* name, int value) {
|
||||
if (radioEnable() != MICROBIT_OK) return;
|
||||
int buf[] = { value_0, value_1, value_2, value_3 };
|
||||
uBit.radio.datagram.send((uint8_t*)buf, 4*sizeof(int));
|
||||
|
||||
ManagedString n(name);
|
||||
uint32_t t = system_timer_current_time();
|
||||
uint32_t sn = transmitSerialNumber ? microbit_serial_number() : 0;
|
||||
uint8_t buf[32];
|
||||
uint32_t* buf32 = (uint32_t*)buf;
|
||||
memset(buf, 32, 0);
|
||||
buf32[0] = value; // 4 bytes: value
|
||||
buf32[1] = t; // 4 bytes: running time
|
||||
buf32[2] = sn; // 4 bytes: serial number
|
||||
uint8_t len = min(MAX_FIELD_NAME_LENGTH, n.length()); // 1 byte: string length
|
||||
if (len > 0) {
|
||||
buf[12] = len; //
|
||||
memcpy(buf + 13, n.toCharArray(), len); // 13-25: field name
|
||||
}
|
||||
uBit.radio.datagram.send(buf, 13 + len);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a value sent with `stream value` and writes it
|
||||
* to the serial stream as JSON
|
||||
*/
|
||||
//% help=radio/write-value-to-serial
|
||||
//% weight=3
|
||||
//% blockId=radio_write_value_serial block="write value to serial"
|
||||
void writeValueToSerial() {
|
||||
if (radioEnable() != MICROBIT_OK) return;
|
||||
PacketBuffer p = uBit.radio.datagram.recv();
|
||||
int length = p.length();
|
||||
uint8_t* bytes = p.getBytes();
|
||||
int value;
|
||||
|
||||
uBit.serial.send("{");
|
||||
if (length >= 4) {
|
||||
memcpy(&value, bytes, 4);
|
||||
uBit.serial.send("v:"); uBit.serial.send(value);
|
||||
if(length >= 8) {
|
||||
memcpy(&value, bytes + 4, 4);
|
||||
uBit.serial.send(",t:"); uBit.serial.send(value);
|
||||
if (length >= 12) {
|
||||
memcpy(&value, bytes + 8, 4);
|
||||
uBit.serial.send(",s:"); uBit.serial.send(value);
|
||||
if (length >= 13) {
|
||||
char name[MAX_FIELD_NAME_LENGTH+1];
|
||||
uint8_t len = min(MAX_FIELD_NAME_LENGTH, bytes[12]);
|
||||
memcpy(name, bytes + 13, len);
|
||||
name[len] = 0;
|
||||
uBit.serial.send(",n:\""); uBit.serial.send(name); uBit.serial.send("\"");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
uBit.serial.send("}\r\n");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -63,7 +134,7 @@ namespace radio {
|
||||
* @param index index of the number to read from 0 to 3. 1 eg
|
||||
*/
|
||||
//% help=radio/received-number-at
|
||||
//% weight=45
|
||||
//% weight=45 debug=true
|
||||
//% blockId=radio_datagram_received_number_at block="receive number|at %VALUE" blockGap=8
|
||||
int receivedNumberAt(int index) {
|
||||
if (radioEnable() != MICROBIT_OK) return 0;
|
||||
@ -124,4 +195,14 @@ namespace radio {
|
||||
if (radioEnable() != MICROBIT_OK) return;
|
||||
uBit.radio.setTransmitPower(power);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the radio to transmit the serial number in each message.
|
||||
*/
|
||||
//% help=radio/set-transmit-serial-number
|
||||
//% weight=8
|
||||
//% block=radio_set_transmit_serial_number block="set tranmist serial number %transmit"
|
||||
void setTransmitSerialNumber(bool transmit) {
|
||||
transmitSerialNumber = transmit;
|
||||
}
|
||||
}
|
||||
|
@ -3,13 +3,4 @@
|
||||
*/
|
||||
//% color=270 weight=34
|
||||
namespace radio {
|
||||
/**
|
||||
* Broadcasts a number over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-number
|
||||
//% weight=60
|
||||
//% blockId=radio_datagram_send block="send number %MESSAGE" blockGap=8
|
||||
export function sendNumber(value: number) : void {
|
||||
sendNumbers(value, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
38
libs/microbit-radio/shims.d.ts
vendored
@ -6,12 +6,32 @@
|
||||
declare namespace radio {
|
||||
|
||||
/**
|
||||
* Broadcasts 4 numbers over radio to any connected micro:bit in the group.
|
||||
* Broadcasts a number over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-numbers
|
||||
//% help=radio/send-number
|
||||
//% weight=60
|
||||
//% blockId=radio_datagram_send block="send number %MESSAGE" blockGap=8 shim=radio::sendNumber
|
||||
function sendNumber(value: number): void;
|
||||
|
||||
/**
|
||||
* Broadcasts a name / value pair along with the device serial number
|
||||
* and running time to any connected BBC micro:bit in the group.
|
||||
* @param name the field name (max 12 characters), eg: "data"
|
||||
* @param value the numberic value
|
||||
*/
|
||||
//% help=radio/send-value
|
||||
//% weight=59
|
||||
//% blockId=radio_datagram_send_numbers block="send numbers|0: %VALUE0|1: %VALUE1|2: %VALUE2|3: %VALUE3" shim=radio::sendNumbers
|
||||
function sendNumbers(value_0: number, value_1: number, value_2: number, value_3: number): void;
|
||||
//% blockId=radio_datagram_send_value block="send|value %name|= %value" shim=radio::sendValue
|
||||
function sendValue(name: string, value: number): void;
|
||||
|
||||
/**
|
||||
* Reads a value sent with `stream value` and writes it
|
||||
* to the serial stream as JSON
|
||||
*/
|
||||
//% help=radio/write-value-to-serial
|
||||
//% weight=3
|
||||
//% blockId=radio_write_value_serial block="write value to serial" shim=radio::writeValueToSerial
|
||||
function writeValueToSerial(): void;
|
||||
|
||||
/**
|
||||
* Registers code to run when a packet is received over radio.
|
||||
@ -26,7 +46,7 @@ declare namespace radio {
|
||||
* @param index index of the number to read from 0 to 3. 1 eg
|
||||
*/
|
||||
//% help=radio/received-number-at
|
||||
//% weight=45
|
||||
//% weight=45 debug=true
|
||||
//% blockId=radio_datagram_received_number_at block="receive number|at %VALUE" blockGap=8 shim=radio::receivedNumberAt
|
||||
function receivedNumberAt(index: number): number;
|
||||
|
||||
@ -64,6 +84,14 @@ declare namespace radio {
|
||||
//% weight=9
|
||||
//% blockId=radio_set_transmit_power block="set transmit power %power" shim=radio::setTransmitPower
|
||||
function setTransmitPower(power: number): void;
|
||||
|
||||
/**
|
||||
* Set the radio to transmit the serial number in each message.
|
||||
*/
|
||||
//% help=radio/set-transmit-serial-number
|
||||
//% weight=8
|
||||
//% block=radio_set_transmit_serial_number block="set tranmist serial number %transmit" shim=radio::setTransmitSerialNumber
|
||||
function setTransmitSerialNumber(transmit: boolean): void;
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
||||
|
@ -1,79 +1,81 @@
|
||||
{
|
||||
"A single-LED sprite game engine": "A single-LED sprite game engine",
|
||||
"Adds points to the current score": "Adds points to the current score",
|
||||
"Attaches code to run when the device is shaken.": "Attaches code to run when the device is shaken.",
|
||||
"Attaches code to run when the logo is oriented downwards and the board is vertical.": "Attaches code to run when the logo is oriented downwards and the board is vertical.",
|
||||
"Attaches code to run when the logo is oriented upwards and the board is vertical.": "Attaches code to run when the logo is oriented upwards and the board is vertical.",
|
||||
"Attaches code to run when the screen is facing down.": "Attaches code to run when the screen is facing down.",
|
||||
"Attaches code to run when the screen is facing up.": "Attaches code to run when the screen is facing up.",
|
||||
"Cancels the current animation and clears other pending animations.": "Cancels the current animation and clears other pending animations.",
|
||||
"Change the tempo by the specified amount": "Change the tempo by the specified amount",
|
||||
"Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.\nIf this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.": "Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.\nIf this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.",
|
||||
"Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.": "Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.",
|
||||
"Control currents in Pins for analog/digital signals, servos, i2c, ...": "Control currents in Pins for analog/digital signals, servos, i2c, ...",
|
||||
"Control of the LED screen.": "Control of the LED screen.",
|
||||
"Creates an image that fits on the LED screen.": "Creates an image that fits on the LED screen.",
|
||||
"Creates an image with 2 frames.": "Creates an image with 2 frames.",
|
||||
"Creation, manipulation and display of LED images.": "Creation, manipulation and display of LED images.",
|
||||
"Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll.": "Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll.",
|
||||
"Displays a game over animation.": "Displays a game over animation.",
|
||||
"Displays a vertical bar graph based on the `value` and `high` value.\nIf `high` is 0, the chart gets adjusted automatically.": "Displays a vertical bar graph based on the `value` and `high` value.\nIf `high` is 0, the chart gets adjusted automatically.",
|
||||
"Do something when a button (``A``, ``B`` or both ``A+B``) is pressed": "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed",
|
||||
"Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.": "Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.",
|
||||
"Draws an image on the LED screen.": "Draws an image on the LED screen.",
|
||||
"Emits a Pulse-width modulation (PWM) signal to the current pitch pin. Use `analog set pitch pin` to define the pitch pin.": "Emits a Pulse-width modulation (PWM) signal to the current pitch pin. Use `analog set pitch pin` to define the pitch pin.",
|
||||
"Events and data from sensors": "Events and data from sensors",
|
||||
"Fades in the screen display.": "Fades in the screen display.",
|
||||
"Fades out the screen brightness.": "Fades out the screen brightness.",
|
||||
"Generation of music tones through pin ``P0``.": "Generation of music tones through pin ``P0``.",
|
||||
"Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)": "Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)",
|
||||
"Get the button state (pressed or not) for ``A`` and ``B``.": "Get the button state (pressed or not) for ``A`` and ``B``.",
|
||||
"Get the current compass compass heading in degrees.": "Get the current compass compass heading in degrees.",
|
||||
"Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.": "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.",
|
||||
"Get the on/off state of the specified LED using x, y coordinates. (0,0) is upper left.": "Get the on/off state of the specified LED using x, y coordinates. (0,0) is upper left.",
|
||||
"Get the pin state (pressed or not). Requires to hold the ground to close the circuit.": "Get the pin state (pressed or not). Requires to hold the ground to close the circuit.",
|
||||
"Get the screen brightness from 0 (off) to 255 (full bright).": "Get the screen brightness from 0 (off) to 255 (full bright).",
|
||||
"Gets the current score": "Gets the current score",
|
||||
"Gets the frequency of a note.": "Gets the frequency of a note.",
|
||||
"Gets the number of milliseconds elapsed since power on.": "Gets the number of milliseconds elapsed since power on.",
|
||||
"Gets the temperature in Celsius degrees (°C).": "Gets the temperature in Celsius degrees (°C).",
|
||||
"Inverts the current LED display": "Inverts the current LED display",
|
||||
"Obsolete, compass calibration is automatic.": "Obsolete, compass calibration is automatic.",
|
||||
"Pause for the specified time in milliseconds": "Pause for the specified time in milliseconds",
|
||||
"Plays a tone through pin ``P0`` for the given duration.": "Plays a tone through pin ``P0`` for the given duration.",
|
||||
"Plays a tone through pin ``P0``.": "Plays a tone through pin ``P0``.",
|
||||
"Prints a line of text to the serial": "Prints a line of text to the serial",
|
||||
"Provides access to basic micro:bit functionality.": "Provides access to basic micro:bit functionality.",
|
||||
"Re-maps a number from one range to another. That is, a value of ``from low`` would get mapped to ``to low``, a value of ``from high`` to ``to high``, values in-between to values in-between, etc.": "Re-maps a number from one range to another. That is, a value of ``from low`` would get mapped to ``to low``, a value of ``from high`` to ``to high``, values in-between to values in-between, etc.",
|
||||
"Read the connector value as analog, that is, as a value comprised between 0 and 1023.": "Read the connector value as analog, that is, as a value comprised between 0 and 1023.",
|
||||
"Read the specified pin or connector as either 0 or 1": "Read the specified pin or connector as either 0 or 1",
|
||||
"Reading and writing data over a serial connection.": "Reading and writing data over a serial connection.",
|
||||
"Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.": "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.",
|
||||
"Repeats the code forever in the background. On each iteration, allows other codes to run.": "Repeats the code forever in the background. On each iteration, allows other codes to run.",
|
||||
"Resets the BBC micro:bit.": "Resets the BBC micro:bit.",
|
||||
"Rests (plays nothing) for a specified time through pin ``P0``.": "Rests (plays nothing) for a specified time through pin ``P0``.",
|
||||
"Returns the duration of a beat in milli-seconds": "Returns the duration of a beat in milli-seconds",
|
||||
"Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.": "Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.",
|
||||
"Runtime and event utilities.": "Runtime and event utilities.",
|
||||
"Schedules code that run in the background.": "Schedules code that run in the background.",
|
||||
"Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.": "Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.",
|
||||
"Set a pin or connector value to either 0 or 1.": "Set a pin or connector value to either 0 or 1.",
|
||||
"Set the connector value as analog. Value must be comprised between 0 and 1023.": "Set the connector value as analog. Value must be comprised between 0 and 1023.",
|
||||
"Set the screen brightness from 0 (off) to 255 (full bright).": "Set the screen brightness from 0 (off) to 255 (full bright).",
|
||||
"Sets the accelerometer sample range in gravities.": "Sets the accelerometer sample range in gravities.",
|
||||
"Sets the current score value": "Sets the current score value",
|
||||
"Sets the display mode between black and white and greyscale for rendering LEDs.": "Sets the display mode between black and white and greyscale for rendering LEDs.",
|
||||
"Sets the pin used when using `pins->analog pitch`.": "Sets the pin used when using `pins->analog pitch`.",
|
||||
"Sets the tempo to the specified amount": "Sets the tempo to the specified amount",
|
||||
"Shows a sequence of LED screens as an animation.": "Shows a sequence of LED screens as an animation.",
|
||||
"Starts a game countdown timer": "Starts a game countdown timer",
|
||||
"Takes a screenshot of the LED screen and returns an image.": "Takes a screenshot of the LED screen and returns an image.",
|
||||
"The pitch of the device, rotation along the ``x-axis``, in degrees.": "The pitch of the device, rotation along the ``x-axis``, in degrees.",
|
||||
"Toggles a particular pixel": "Toggles a particular pixel",
|
||||
"Turn off all LEDs": "Turn off all LEDs",
|
||||
"Turn off the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.": "Turn off the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.",
|
||||
"Turn on the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.": "Turn on the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.",
|
||||
"Turns all LEDS on": "Turns all LEDS on",
|
||||
"Writes a ``name: value`` pair line to the serial.": "Writes a ``name: value`` pair line to the serial.",
|
||||
"Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).": "Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement)."
|
||||
"basic": "Provides access to basic micro:bit functionality.",
|
||||
"basic.clearScreen": "Turn off all LEDs",
|
||||
"basic.forever": "Repeats the code forever in the background. On each iteration, allows other codes to run.",
|
||||
"basic.pause": "Pause for the specified time in milliseconds",
|
||||
"basic.plotLeds": "Draws an image on the LED screen.",
|
||||
"basic.showAnimation": "Shows a sequence of LED screens as an animation.",
|
||||
"basic.showLeds": "Draws an image on the LED screen.",
|
||||
"basic.showNumber": "Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.",
|
||||
"basic.showString": "Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll.",
|
||||
"control": "Runtime and event utilities.",
|
||||
"control.inBackground": "Schedules code that run in the background.",
|
||||
"control.reset": "Resets the BBC micro:bit.",
|
||||
"game": "A single-LED sprite game engine",
|
||||
"game.addScore": "Adds points to the current score",
|
||||
"game.gameOver": "Displays a game over animation.",
|
||||
"game.score": "Gets the current score",
|
||||
"game.setScore": "Sets the current score value",
|
||||
"game.startCountdown": "Starts a game countdown timer",
|
||||
"images": "Creation, manipulation and display of LED images.",
|
||||
"images.createBigImage": "Creates an image with 2 frames.",
|
||||
"images.createImage": "Creates an image that fits on the LED screen.",
|
||||
"input": "Events and data from sensors",
|
||||
"input.acceleration": "Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)",
|
||||
"input.buttonIsPressed": "Get the button state (pressed or not) for ``A`` and ``B``.",
|
||||
"input.calibrate": "Obsolete, compass calibration is automatic.",
|
||||
"input.compassHeading": "Get the current compass compass heading in degrees.",
|
||||
"input.lightLevel": "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.",
|
||||
"input.magneticForce": "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.",
|
||||
"input.onButtonPressed": "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed",
|
||||
"input.onGesture": "Attaches code to run when the screen is facing up.",
|
||||
"input.onLogoDown": "Attaches code to run when the logo is oriented downwards and the board is vertical.",
|
||||
"input.onLogoUp": "Attaches code to run when the logo is oriented upwards and the board is vertical.",
|
||||
"input.onPinPressed": "Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.",
|
||||
"input.onScreenDown": "Attaches code to run when the screen is facing down.",
|
||||
"input.onScreenUp": "Attaches code to run when the screen is facing up.",
|
||||
"input.onShake": "Attaches code to run when the device is shaken.",
|
||||
"input.pinIsPressed": "Get the pin state (pressed or not). Requires to hold the ground to close the circuit.",
|
||||
"input.rotation": "The pitch of the device, rotation along the ``x-axis``, in degrees.",
|
||||
"input.runningTime": "Gets the number of milliseconds elapsed since power on.",
|
||||
"input.setAccelerometerRange": "Sets the accelerometer sample range in gravities.",
|
||||
"input.temperature": "Gets the temperature in Celsius degrees (°C).",
|
||||
"led": "Control of the LED screen.",
|
||||
"led.brightness": "Get the screen brightness from 0 (off) to 255 (full bright).",
|
||||
"led.fadeIn": "Fades in the screen display.",
|
||||
"led.fadeOut": "Fades out the screen brightness.",
|
||||
"led.plot": "Turn on the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.",
|
||||
"led.plotAll": "Turns all LEDS on",
|
||||
"led.plotBarGraph": "Displays a vertical bar graph based on the `value` and `high` value.\nIf `high` is 0, the chart gets adjusted automatically.",
|
||||
"led.point": "Get the on/off state of the specified LED using x, y coordinates. (0,0) is upper left.",
|
||||
"led.screenshot": "Takes a screenshot of the LED screen and returns an image.",
|
||||
"led.setBrightness": "Set the screen brightness from 0 (off) to 255 (full bright).",
|
||||
"led.setDisplayMode": "Sets the display mode between black and white and greyscale for rendering LEDs.",
|
||||
"led.stopAnimation": "Cancels the current animation and clears other pending animations.",
|
||||
"led.toggle": "Toggles a particular pixel",
|
||||
"led.toggleAll": "Inverts the current LED display",
|
||||
"led.unplot": "Turn off the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.",
|
||||
"music": "Generation of music tones through pin ``P0``.",
|
||||
"music.beat": "Returns the duration of a beat in milli-seconds",
|
||||
"music.changeTempoBy": "Change the tempo by the specified amount",
|
||||
"music.noteFrequency": "Gets the frequency of a note.",
|
||||
"music.playTone": "Plays a tone through pin ``P0`` for the given duration.",
|
||||
"music.rest": "Rests (plays nothing) for a specified time through pin ``P0``.",
|
||||
"music.ringTone": "Plays a tone through pin ``P0``.",
|
||||
"music.setTempo": "Sets the tempo to the specified amount",
|
||||
"music.tempo": "Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.",
|
||||
"pins": "Control currents in Pins for analog/digital signals, servos, i2c, ...",
|
||||
"pins.analogPitch": "Emits a Pulse-width modulation (PWM) signal to the current pitch pin. Use `analog set pitch pin` to define the pitch pin.",
|
||||
"pins.analogReadPin": "Read the connector value as analog, that is, as a value comprised between 0 and 1023.",
|
||||
"pins.analogSetPeriod": "Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.\nIf this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.",
|
||||
"pins.analogSetPitchPin": "Sets the pin used when using `pins->analog pitch`.",
|
||||
"pins.analogWritePin": "Set the connector value as analog. Value must be comprised between 0 and 1023.",
|
||||
"pins.digitalReadPin": "Read the specified pin or connector as either 0 or 1",
|
||||
"pins.digitalWritePin": "Set a pin or connector value to either 0 or 1.",
|
||||
"pins.map": "Re-maps a number from one range to another. That is, a value of ``from low`` would get mapped to ``to low``, a value of ``from high`` to ``to high``, values in-between to values in-between, etc.",
|
||||
"pins.servoSetPulse": "Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.",
|
||||
"pins.servoWritePin": "Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).",
|
||||
"serial": "Reading and writing data over a serial connection.",
|
||||
"serial.writeLine": "Prints a line of text to the serial",
|
||||
"serial.writeValue": "Writes a ``name: value`` pair line to the serial."
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-microbit",
|
||||
"version": "0.2.102",
|
||||
"version": "0.2.111",
|
||||
"description": "BBC micro:bit target for PXT",
|
||||
"keywords": [
|
||||
"JavaScript",
|
||||
@ -29,6 +29,6 @@
|
||||
"typescript": "^1.8.7"
|
||||
},
|
||||
"dependencies": {
|
||||
"pxt-core": "0.2.117"
|
||||
"pxt-core": "0.2.122"
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"id": "microbit",
|
||||
"name": "code micro:bit",
|
||||
"title": "code micro:bit",
|
||||
"name": "m.pxt.io",
|
||||
"title": "m.pxt.io",
|
||||
"corepkg": "microbit",
|
||||
"bundleddirs": [
|
||||
"libs/microbit",
|
||||
@ -72,14 +72,16 @@
|
||||
"log": true
|
||||
},
|
||||
"appTheme": {
|
||||
"logoUrl": "https://codemicrobit.com/about",
|
||||
"logo": "./static/logo.svg",
|
||||
"docsLogo": "./static/docslogo.svg",
|
||||
"portraitLogo":"./static/portraitlogo.svg",
|
||||
"footerLogo": "./static/footerlogo.svg",
|
||||
"homeUrl": "https://codemicrobit.com/",
|
||||
"embedUrl": "https://codemicrobit.com/",
|
||||
"logoUrl": "https://m.pxt.io/about",
|
||||
"logo": "./static/microbit.simplified.svg",
|
||||
"docsLogo": "./static/microbit.simplified.svg",
|
||||
"portraitLogo":"./static/microbit.simplified.svg",
|
||||
"footerLogo": "./static/microbit.simplified.svg",
|
||||
"homeUrl": "https://m.pxt.io/",
|
||||
"embedUrl": "https://m.pxt.io/",
|
||||
"koduUrl": "https://www.kodugamelab.com/bbc-microbit/",
|
||||
"privacyUrl": "https://go.microsoft.com/fwlink/?LinkId=521839",
|
||||
"termsOfUseUrl": "https://go.microsoft.com/fwlink/?LinkID=206977",
|
||||
"visualStudioCode": true,
|
||||
"docMenu": [
|
||||
{
|
||||
|
@ -449,8 +449,22 @@ namespace pxsim.radio {
|
||||
board().radio.setTransmitPower(power);
|
||||
}
|
||||
|
||||
export function sendNumbers(value0: number, value1: number, value2: number, value3: number): void {
|
||||
board().radio.datagram.send([value0, value1, value2, value3]);
|
||||
export function setTransmitSerialNumber(transmit: boolean): void {
|
||||
board().radio.setTransmitSerialNumber(transmit);
|
||||
}
|
||||
|
||||
export function sendNumber(value: number): void {
|
||||
board().radio.datagram.send([value]);
|
||||
}
|
||||
|
||||
export function writeValueToSerial(): void {
|
||||
let b = board();
|
||||
let v = b.radio.datagram.recv().data[0];
|
||||
b.writeSerial(`{v:${v}}`);
|
||||
}
|
||||
|
||||
export function sendValue(name: string, value: number) {
|
||||
board().radio.datagram.send([value]);
|
||||
}
|
||||
|
||||
export function receiveNumber(): number {
|
||||
|
29
sim/state.ts
@ -85,7 +85,7 @@ namespace pxsim {
|
||||
}
|
||||
|
||||
recv(): PacketBuffer {
|
||||
var r = this.datagram.shift();
|
||||
let r = this.datagram.shift();
|
||||
if (!r) r = {
|
||||
data: [0, 0, 0, 0],
|
||||
rssi: -1
|
||||
@ -98,6 +98,7 @@ namespace pxsim {
|
||||
// uint8_t radioDefaultGroup = MICROBIT_RADIO_DEFAULT_GROUP;
|
||||
groupId = 0; // todo
|
||||
power = 0;
|
||||
transmitSerialNumber = false;
|
||||
datagram: RadioDatagram;
|
||||
|
||||
constructor(private runtime: Runtime) {
|
||||
@ -112,6 +113,10 @@ namespace pxsim {
|
||||
this.power = Math.max(0, Math.min(7, power));
|
||||
}
|
||||
|
||||
setTransmitSerialNumber(sn: boolean) {
|
||||
this.transmitSerialNumber = !!sn;
|
||||
}
|
||||
|
||||
broadcast(msg: number) {
|
||||
Runtime.postMessage(<SimulatorEventBusMessage>{
|
||||
type: 'eventbus',
|
||||
@ -511,7 +516,7 @@ namespace pxsim {
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
this.id = "b" +Math_.random(2147483647);
|
||||
this.id = "b" + Math_.random(2147483647);
|
||||
this.animationQ = new AnimationQueue(runtime);
|
||||
this.bus = new EventBus(runtime);
|
||||
this.radio = new RadioBus(runtime);
|
||||
@ -598,13 +603,13 @@ namespace pxsim {
|
||||
let c = s[i];
|
||||
this.serialOutBuffer += c;
|
||||
if (c == '\n') {
|
||||
Runtime.postMessage(<SimulatorSerialMessage>{
|
||||
type: 'serial',
|
||||
data: this.serialOutBuffer,
|
||||
id: runtime.id
|
||||
})
|
||||
this.serialOutBuffer = ''
|
||||
break;
|
||||
Runtime.postMessage(<SimulatorSerialMessage>{
|
||||
type: 'serial',
|
||||
data: this.serialOutBuffer,
|
||||
id: runtime.id
|
||||
})
|
||||
this.serialOutBuffer = ''
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -647,7 +652,7 @@ namespace pxsim {
|
||||
}
|
||||
|
||||
public clear(): void {
|
||||
for (var i = 0; i < this.data.length; ++i)
|
||||
for (let i = 0; i < this.data.length; ++i)
|
||||
this.data[i] = 0;
|
||||
}
|
||||
}
|
||||
@ -683,11 +688,11 @@ namespace pxsim {
|
||||
}
|
||||
|
||||
export function createFont(): Image {
|
||||
var data = [0x0, 0x0, 0x0, 0x0, 0x0, 0x8, 0x8, 0x8, 0x0, 0x8, 0xa, 0x4a, 0x40, 0x0, 0x0, 0xa, 0x5f, 0xea, 0x5f, 0xea, 0xe, 0xd9, 0x2e, 0xd3, 0x6e, 0x19, 0x32, 0x44, 0x89, 0x33, 0xc, 0x92, 0x4c, 0x92, 0x4d, 0x8, 0x8, 0x0, 0x0, 0x0, 0x4, 0x88, 0x8, 0x8, 0x4, 0x8, 0x4, 0x84, 0x84, 0x88, 0x0, 0xa, 0x44, 0x8a, 0x40, 0x0, 0x4, 0x8e, 0xc4, 0x80, 0x0, 0x0, 0x0, 0x4, 0x88, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x1, 0x22, 0x44, 0x88, 0x10, 0xc, 0x92, 0x52, 0x52, 0x4c, 0x4, 0x8c, 0x84, 0x84, 0x8e, 0x1c, 0x82, 0x4c, 0x90, 0x1e, 0x1e, 0xc2, 0x44, 0x92, 0x4c, 0x6, 0xca, 0x52, 0x5f, 0xe2, 0x1f, 0xf0, 0x1e, 0xc1, 0x3e, 0x2, 0x44, 0x8e, 0xd1, 0x2e, 0x1f, 0xe2, 0x44, 0x88, 0x10, 0xe, 0xd1, 0x2e, 0xd1, 0x2e, 0xe, 0xd1, 0x2e, 0xc4, 0x88, 0x0, 0x8, 0x0, 0x8, 0x0, 0x0, 0x4, 0x80, 0x4, 0x88, 0x2, 0x44, 0x88, 0x4, 0x82, 0x0, 0xe, 0xc0, 0xe, 0xc0, 0x8, 0x4, 0x82, 0x44, 0x88, 0xe, 0xd1, 0x26, 0xc0, 0x4, 0xe, 0xd1, 0x35, 0xb3, 0x6c, 0xc, 0x92, 0x5e, 0xd2, 0x52, 0x1c, 0x92, 0x5c, 0x92, 0x5c, 0xe, 0xd0, 0x10, 0x10, 0xe, 0x1c, 0x92, 0x52, 0x52, 0x5c, 0x1e, 0xd0, 0x1c, 0x90, 0x1e, 0x1e, 0xd0, 0x1c, 0x90, 0x10, 0xe, 0xd0, 0x13, 0x71, 0x2e, 0x12, 0x52, 0x5e, 0xd2, 0x52, 0x1c, 0x88, 0x8, 0x8, 0x1c, 0x1f, 0xe2, 0x42, 0x52, 0x4c, 0x12, 0x54, 0x98, 0x14, 0x92, 0x10, 0x10, 0x10, 0x10, 0x1e, 0x11, 0x3b, 0x75, 0xb1, 0x31, 0x11, 0x39, 0x35, 0xb3, 0x71, 0xc, 0x92, 0x52, 0x52, 0x4c, 0x1c, 0x92, 0x5c, 0x90, 0x10, 0xc, 0x92, 0x52, 0x4c, 0x86, 0x1c, 0x92, 0x5c, 0x92, 0x51, 0xe, 0xd0, 0xc, 0x82, 0x5c, 0x1f, 0xe4, 0x84, 0x84, 0x84, 0x12, 0x52, 0x52, 0x52, 0x4c, 0x11, 0x31, 0x31, 0x2a, 0x44, 0x11, 0x31, 0x35, 0xbb, 0x71, 0x12, 0x52, 0x4c, 0x92, 0x52, 0x11, 0x2a, 0x44, 0x84, 0x84, 0x1e, 0xc4, 0x88, 0x10, 0x1e, 0xe, 0xc8, 0x8, 0x8, 0xe, 0x10, 0x8, 0x4, 0x82, 0x41, 0xe, 0xc2, 0x42, 0x42, 0x4e, 0x4, 0x8a, 0x40, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8, 0x4, 0x80, 0x0, 0x0, 0x0, 0xe, 0xd2, 0x52, 0x4f, 0x10, 0x10, 0x1c, 0x92, 0x5c, 0x0, 0xe, 0xd0, 0x10, 0xe, 0x2, 0x42, 0x4e, 0xd2, 0x4e, 0xc, 0x92, 0x5c, 0x90, 0xe, 0x6, 0xc8, 0x1c, 0x88, 0x8, 0xe, 0xd2, 0x4e, 0xc2, 0x4c, 0x10, 0x10, 0x1c, 0x92, 0x52, 0x8, 0x0, 0x8, 0x8, 0x8, 0x2, 0x40, 0x2, 0x42, 0x4c, 0x10, 0x14, 0x98, 0x14, 0x92, 0x8, 0x8, 0x8, 0x8, 0x6, 0x0, 0x1b, 0x75, 0xb1, 0x31, 0x0, 0x1c, 0x92, 0x52, 0x52, 0x0, 0xc, 0x92, 0x52, 0x4c, 0x0, 0x1c, 0x92, 0x5c, 0x90, 0x0, 0xe, 0xd2, 0x4e, 0xc2, 0x0, 0xe, 0xd0, 0x10, 0x10, 0x0, 0x6, 0xc8, 0x4, 0x98, 0x8, 0x8, 0xe, 0xc8, 0x7, 0x0, 0x12, 0x52, 0x52, 0x4f, 0x0, 0x11, 0x31, 0x2a, 0x44, 0x0, 0x11, 0x31, 0x35, 0xbb, 0x0, 0x12, 0x4c, 0x8c, 0x92, 0x0, 0x11, 0x2a, 0x44, 0x98, 0x0, 0x1e, 0xc4, 0x88, 0x1e, 0x6, 0xc4, 0x8c, 0x84, 0x86, 0x8, 0x8, 0x8, 0x8, 0x8, 0x18, 0x8, 0xc, 0x88, 0x18, 0x0, 0x0, 0xc, 0x83, 0x60];
|
||||
const data = [0x0, 0x0, 0x0, 0x0, 0x0, 0x8, 0x8, 0x8, 0x0, 0x8, 0xa, 0x4a, 0x40, 0x0, 0x0, 0xa, 0x5f, 0xea, 0x5f, 0xea, 0xe, 0xd9, 0x2e, 0xd3, 0x6e, 0x19, 0x32, 0x44, 0x89, 0x33, 0xc, 0x92, 0x4c, 0x92, 0x4d, 0x8, 0x8, 0x0, 0x0, 0x0, 0x4, 0x88, 0x8, 0x8, 0x4, 0x8, 0x4, 0x84, 0x84, 0x88, 0x0, 0xa, 0x44, 0x8a, 0x40, 0x0, 0x4, 0x8e, 0xc4, 0x80, 0x0, 0x0, 0x0, 0x4, 0x88, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x1, 0x22, 0x44, 0x88, 0x10, 0xc, 0x92, 0x52, 0x52, 0x4c, 0x4, 0x8c, 0x84, 0x84, 0x8e, 0x1c, 0x82, 0x4c, 0x90, 0x1e, 0x1e, 0xc2, 0x44, 0x92, 0x4c, 0x6, 0xca, 0x52, 0x5f, 0xe2, 0x1f, 0xf0, 0x1e, 0xc1, 0x3e, 0x2, 0x44, 0x8e, 0xd1, 0x2e, 0x1f, 0xe2, 0x44, 0x88, 0x10, 0xe, 0xd1, 0x2e, 0xd1, 0x2e, 0xe, 0xd1, 0x2e, 0xc4, 0x88, 0x0, 0x8, 0x0, 0x8, 0x0, 0x0, 0x4, 0x80, 0x4, 0x88, 0x2, 0x44, 0x88, 0x4, 0x82, 0x0, 0xe, 0xc0, 0xe, 0xc0, 0x8, 0x4, 0x82, 0x44, 0x88, 0xe, 0xd1, 0x26, 0xc0, 0x4, 0xe, 0xd1, 0x35, 0xb3, 0x6c, 0xc, 0x92, 0x5e, 0xd2, 0x52, 0x1c, 0x92, 0x5c, 0x92, 0x5c, 0xe, 0xd0, 0x10, 0x10, 0xe, 0x1c, 0x92, 0x52, 0x52, 0x5c, 0x1e, 0xd0, 0x1c, 0x90, 0x1e, 0x1e, 0xd0, 0x1c, 0x90, 0x10, 0xe, 0xd0, 0x13, 0x71, 0x2e, 0x12, 0x52, 0x5e, 0xd2, 0x52, 0x1c, 0x88, 0x8, 0x8, 0x1c, 0x1f, 0xe2, 0x42, 0x52, 0x4c, 0x12, 0x54, 0x98, 0x14, 0x92, 0x10, 0x10, 0x10, 0x10, 0x1e, 0x11, 0x3b, 0x75, 0xb1, 0x31, 0x11, 0x39, 0x35, 0xb3, 0x71, 0xc, 0x92, 0x52, 0x52, 0x4c, 0x1c, 0x92, 0x5c, 0x90, 0x10, 0xc, 0x92, 0x52, 0x4c, 0x86, 0x1c, 0x92, 0x5c, 0x92, 0x51, 0xe, 0xd0, 0xc, 0x82, 0x5c, 0x1f, 0xe4, 0x84, 0x84, 0x84, 0x12, 0x52, 0x52, 0x52, 0x4c, 0x11, 0x31, 0x31, 0x2a, 0x44, 0x11, 0x31, 0x35, 0xbb, 0x71, 0x12, 0x52, 0x4c, 0x92, 0x52, 0x11, 0x2a, 0x44, 0x84, 0x84, 0x1e, 0xc4, 0x88, 0x10, 0x1e, 0xe, 0xc8, 0x8, 0x8, 0xe, 0x10, 0x8, 0x4, 0x82, 0x41, 0xe, 0xc2, 0x42, 0x42, 0x4e, 0x4, 0x8a, 0x40, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8, 0x4, 0x80, 0x0, 0x0, 0x0, 0xe, 0xd2, 0x52, 0x4f, 0x10, 0x10, 0x1c, 0x92, 0x5c, 0x0, 0xe, 0xd0, 0x10, 0xe, 0x2, 0x42, 0x4e, 0xd2, 0x4e, 0xc, 0x92, 0x5c, 0x90, 0xe, 0x6, 0xc8, 0x1c, 0x88, 0x8, 0xe, 0xd2, 0x4e, 0xc2, 0x4c, 0x10, 0x10, 0x1c, 0x92, 0x52, 0x8, 0x0, 0x8, 0x8, 0x8, 0x2, 0x40, 0x2, 0x42, 0x4c, 0x10, 0x14, 0x98, 0x14, 0x92, 0x8, 0x8, 0x8, 0x8, 0x6, 0x0, 0x1b, 0x75, 0xb1, 0x31, 0x0, 0x1c, 0x92, 0x52, 0x52, 0x0, 0xc, 0x92, 0x52, 0x4c, 0x0, 0x1c, 0x92, 0x5c, 0x90, 0x0, 0xe, 0xd2, 0x4e, 0xc2, 0x0, 0xe, 0xd0, 0x10, 0x10, 0x0, 0x6, 0xc8, 0x4, 0x98, 0x8, 0x8, 0xe, 0xc8, 0x7, 0x0, 0x12, 0x52, 0x52, 0x4f, 0x0, 0x11, 0x31, 0x2a, 0x44, 0x0, 0x11, 0x31, 0x35, 0xbb, 0x0, 0x12, 0x4c, 0x8c, 0x92, 0x0, 0x11, 0x2a, 0x44, 0x98, 0x0, 0x1e, 0xc4, 0x88, 0x1e, 0x6, 0xc4, 0x8c, 0x84, 0x86, 0x8, 0x8, 0x8, 0x8, 0x8, 0x18, 0x8, 0xc, 0x88, 0x18, 0x0, 0x0, 0xc, 0x83, 0x60];
|
||||
|
||||
let nb = data.length;
|
||||
let n = nb / 5;
|
||||
var font = createImage(nb);
|
||||
let font = createImage(nb);
|
||||
for (let c = 0; c < n; c++) {
|
||||
for (let row = 0; row < 5; row++) {
|
||||
let char = data[c * 5 + row];
|
||||
|
@ -444,13 +444,11 @@
|
||||
"pvjilh",
|
||||
"pvqrgm",
|
||||
"pvzmhz",
|
||||
"pwlxyy",
|
||||
"pxebwk",
|
||||
"pxizap",
|
||||
"pxyovu",
|
||||
"pymfqh",
|
||||
"pzmjbx",
|
||||
"pzptoo",
|
||||
"pzucty",
|
||||
"rannhh",
|
||||
"rbnvdq",
|
||||
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codemicrobit", "app\codemicrobit.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "m.pxt.io", "app\m.pxt.io.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -1 +1 @@
|
||||
MainPackage=C:\gh\pxt-microbit\win10\app\bin\Debug\codemicrobit_0.1.3.0_AnyCPU_Debug.appx
|
||||
MainPackage=C:\gh\pxt-microbit\win10\app\bin\Debug\m.pxt.io_0.1.4.0_AnyCPU_Debug.appx
|
||||
|
Before Width: | Height: | Size: 807 B After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 467 B After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 849 B After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 8.4 KiB |
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
|
||||
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.3.0" Publisher="CN=jhalleux" />
|
||||
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.4.0" Publisher="CN=jhalleux" />
|
||||
<mp:PhoneIdentity PhoneProductId="39122940-ab16-4cd4-a0ce-79a3eb863ecf" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
|
||||
<Properties>
|
||||
<DisplayName>codemicrobitapp</DisplayName>
|
||||
@ -14,12 +14,12 @@
|
||||
<Resource Language="x-generate" />
|
||||
</Resources>
|
||||
<Applications>
|
||||
<Application Id="App" StartPage="https://codemicrobit.com/">
|
||||
<Application Id="App" StartPage="https://m.pxt.io/">
|
||||
<uap:ApplicationContentUriRules>
|
||||
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
|
||||
</uap:ApplicationContentUriRules>
|
||||
<uap:VisualElements DisplayName="code micro:bit" Description="Code editors for the BBC micro:bits" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png">
|
||||
<uap:VisualElements DisplayName="m.pxt.io" Description="Code editors for the BBC micro:bit" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="m.pxt.io">
|
||||
</uap:DefaultTile>
|
||||
<uap:SplashScreen Image="images\splashscreen.png" />
|
||||
</uap:VisualElements>
|
||||
@ -27,7 +27,7 @@
|
||||
<uap:Extension Category="windows.fileTypeAssociation">
|
||||
<uap:FileTypeAssociation Name="microbithex">
|
||||
<uap:DisplayName>BBC micro:bit binary file</uap:DisplayName>
|
||||
<uap:InfoTip>.hex file created with codemicrobit.com or microbit.co.uk</uap:InfoTip>
|
||||
<uap:InfoTip>.hex file created with m.pxt.io or microbit.co.uk</uap:InfoTip>
|
||||
<uap:SupportedFileTypes>
|
||||
<uap:FileType ContentType="application/x-microbit-hex">.hex</uap:FileType>
|
||||
</uap:SupportedFileTypes>
|
||||
|