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8
.gitignore
vendored
@ -6,9 +6,11 @@ typings
|
||||
tmp
|
||||
temp
|
||||
projects/**
|
||||
win10/app/bin
|
||||
win10/app/bld
|
||||
win10/*.opendb
|
||||
clients/win10/app/bin
|
||||
clients/win10/app/bld
|
||||
clients/win10/*.opendb
|
||||
clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
|
||||
*.user
|
||||
*.sw?
|
||||
|
10
README.md
@ -3,7 +3,7 @@
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
|
||||
|
||||
* [Try it live](https://m.pxt.io)
|
||||
* [Try it live](https://codethemicrobit.com)
|
||||
|
||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||
|
||||
@ -47,9 +47,13 @@ More instructions at https://github.com/Microsoft/pxt#running-a-target-from-loca
|
||||
## Universal Windows App
|
||||
|
||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||
that wraps ``m.pxt.io`` and provides additional features.
|
||||
that wraps ``codethemicrobit.com`` and provides additional features.
|
||||
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
|
||||
|
||||
## Code of Conduct
|
||||
|
||||
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
|
||||
|
26
clients/chrome/README.md
Normal file
@ -0,0 +1,26 @@
|
||||
# microbit-chrome
|
||||
Prototype chrome addon that exposes the micro:bit's serial output to webpages.
|
||||
* watch the [demo video](https://vimeo.com/146207766)
|
||||
|
||||
# Installation
|
||||
See [developer.chrome.com](https://developer.chrome.com/extensions/getstarted#unpacked)
|
||||
for instructions on how to install the local version into your chrome browser.
|
||||
|
||||
# Requirements
|
||||
* Chrome 48 or later.
|
||||
|
||||
# Sample page
|
||||
The `demo.html` webpage goes along with the
|
||||
https://github.com/Microsoft/microbit-touchdevelop/blob/master/examples/tcs34725.cpp
|
||||
program. Run `http-server` from this directory, then visit
|
||||
http://localhost:8080/demo.html
|
||||
(keep in mind that pages served from `file://` cannot open ports).
|
||||
|
||||
# Building
|
||||
|
||||
Open a command prompt and run the following commands.
|
||||
|
||||
````
|
||||
npm install
|
||||
typings update
|
||||
````
|
68
clients/chrome/background.js
Normal file
@ -0,0 +1,68 @@
|
||||
///<reference path='typings/browser.d.ts'/>
|
||||
var connections = [];
|
||||
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||
// pages can connect to our service: they all receive the same data.
|
||||
var ports = [];
|
||||
function byPath(path) {
|
||||
return connections.filter(function (x) { return x.path == path; });
|
||||
}
|
||||
function byId(id) {
|
||||
return connections.filter(function (x) { return x.id == id; });
|
||||
}
|
||||
function onReceive(data, id) {
|
||||
if (ports.length == 0)
|
||||
return;
|
||||
var view = new DataView(data);
|
||||
var decoder = new TextDecoder("utf-8");
|
||||
var decodedString = decoder.decode(view);
|
||||
ports.forEach(function (port) { return port.postMessage({
|
||||
type: "serial",
|
||||
data: decodedString,
|
||||
id: id
|
||||
}); });
|
||||
}
|
||||
function findNewDevices() {
|
||||
chrome.serial.getDevices(function (serialPorts) {
|
||||
serialPorts.forEach(function (serialPort) {
|
||||
if (byPath(serialPort.path).length == 0 &&
|
||||
serialPort.displayName == "mbed Serial Port") {
|
||||
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||
// In case the [connect] operation takes more than five seconds...
|
||||
if (info && byPath(serialPort.path).length == 0)
|
||||
connections.push({
|
||||
id: info.connectionId,
|
||||
path: serialPort.path
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
function main() {
|
||||
// Register new clients in the [ports] global variable.
|
||||
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
|
||||
ports.push(port);
|
||||
port.onDisconnect.addListener(function () {
|
||||
ports = ports.filter(function (x) { return x != port; });
|
||||
});
|
||||
}
|
||||
});
|
||||
// When receiving data for one of the connections that we're tracking, forward
|
||||
// it to all connected clients.
|
||||
chrome.serial.onReceive.addListener(function (info) {
|
||||
if (byId(info.connectionId).length > 0)
|
||||
onReceive(info.data, info.connectionId);
|
||||
});
|
||||
// When it looks like we've been disconnected, drop the corresponding
|
||||
// connection object from the [connections] global variable.
|
||||
chrome.serial.onReceiveError.addListener(function (info) {
|
||||
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||
connections = connections.filter(function (x) { return x.id != info.connectionId; });
|
||||
});
|
||||
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||
// we haven't yet connected to, connect to it.
|
||||
setInterval(findNewDevices, 5000);
|
||||
findNewDevices();
|
||||
}
|
||||
document.addEventListener("DOMContentLoaded", main);
|
92
clients/chrome/background.ts
Normal file
@ -0,0 +1,92 @@
|
||||
// A list of: {
|
||||
// id: number;
|
||||
// path: string;
|
||||
// } where [id] is the [connectionId] (internal to Chrome) and [path] is the
|
||||
// OS' name for the device (e.g. "COM4").
|
||||
interface Connection {
|
||||
id: string;
|
||||
path: string;
|
||||
}
|
||||
let connections: Connection[] = [];
|
||||
|
||||
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||
// pages can connect to our service: they all receive the same data.
|
||||
let ports = [];
|
||||
|
||||
interface Message {
|
||||
type: string;
|
||||
data: string;
|
||||
id: string;
|
||||
}
|
||||
|
||||
function byPath(path: string): Connection[] {
|
||||
return connections.filter((x) => x.path == path);
|
||||
}
|
||||
|
||||
function byId(id: string): Connection[] {
|
||||
return connections.filter((x) => x.id == id);
|
||||
}
|
||||
|
||||
function onReceive(data, id: string) {
|
||||
if (ports.length == 0) return;
|
||||
|
||||
let view = new DataView(data);
|
||||
let decoder = new TextDecoder("utf-8");
|
||||
let decodedString = decoder.decode(view);
|
||||
ports.forEach(port => port.postMessage(<Message>{
|
||||
type: "serial",
|
||||
data: decodedString,
|
||||
id: id,
|
||||
}));
|
||||
}
|
||||
|
||||
function findNewDevices() {
|
||||
chrome.serial.getDevices(function (serialPorts) {
|
||||
serialPorts.forEach(function (serialPort) {
|
||||
if (byPath(serialPort.path).length == 0 &&
|
||||
serialPort.displayName == "mbed Serial Port") {
|
||||
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||
// In case the [connect] operation takes more than five seconds...
|
||||
if (info && byPath(serialPort.path).length == 0)
|
||||
connections.push({
|
||||
id: info.connectionId,
|
||||
path: serialPort.path
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function main() {
|
||||
// Register new clients in the [ports] global variable.
|
||||
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
|
||||
ports.push(port);
|
||||
port.onDisconnect.addListener(function () {
|
||||
ports = ports.filter(function (x) { return x != port });
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// When receiving data for one of the connections that we're tracking, forward
|
||||
// it to all connected clients.
|
||||
chrome.serial.onReceive.addListener(function (info) {
|
||||
if (byId(info.connectionId).length > 0)
|
||||
onReceive(info.data, info.connectionId);
|
||||
});
|
||||
|
||||
// When it looks like we've been disconnected, drop the corresponding
|
||||
// connection object from the [connections] global variable.
|
||||
chrome.serial.onReceiveError.addListener(function (info) {
|
||||
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||
connections = connections.filter((x) => x.id != info.connectionId);
|
||||
});
|
||||
|
||||
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||
// we haven't yet connected to, connect to it.
|
||||
setInterval(findNewDevices, 5000);
|
||||
findNewDevices();
|
||||
}
|
||||
|
||||
document.addEventListener("DOMContentLoaded", main);
|
BIN
clients/chrome/logo128.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
clients/chrome/logo48.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
30
clients/chrome/manifest.json
Normal file
@ -0,0 +1,30 @@
|
||||
{
|
||||
"app": {
|
||||
"background": {
|
||||
"scripts": [ "background.js" ]
|
||||
}
|
||||
},
|
||||
|
||||
"manifest_version": 2,
|
||||
"name": "code the micro:bit",
|
||||
"version": "0.6.0",
|
||||
"author": "Microsoft Corporation",
|
||||
"short_name": "code the micro:bit",
|
||||
|
||||
"description": "Extension for https://codethemicrobit.com.",
|
||||
"homepage_url": "https://codethemicrobit.com",
|
||||
"offline_enabled": "true",
|
||||
"icons": {
|
||||
"48": "logo48.png",
|
||||
"128": "logo128.png"
|
||||
},
|
||||
|
||||
"permissions": [
|
||||
"serial",
|
||||
"usb"
|
||||
],
|
||||
|
||||
"externally_connectable": {
|
||||
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
|
||||
}
|
||||
}
|
BIN
clients/chrome/screenshot.png
Normal file
After Width: | Height: | Size: 138 KiB |
7
clients/chrome/tsconfig.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"compiler-options": {
|
||||
"target": "ES5",
|
||||
"module": "amd",
|
||||
"sourceMap": false
|
||||
}
|
||||
}
|
48
clients/win10/app/codethemicrobitapp.sln
Normal file
@ -0,0 +1,48 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.4 KiB |
@ -14,13 +14,13 @@
|
||||
<Resource Language="x-generate" />
|
||||
</Resources>
|
||||
<Applications>
|
||||
<Application Id="App" StartPage="https://m.pxt.io/">
|
||||
<Application Id="App" StartPage="https://codethemicrobit.com">
|
||||
<uap:ApplicationContentUriRules>
|
||||
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
|
||||
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||
</uap:ApplicationContentUriRules>
|
||||
<uap:VisualElements DisplayName="codethemicrobit" Description="Code editors for the BBC micro:bit" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||
<uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
|
||||
</uap:DefaultTile>
|
||||
<uap:SplashScreen Image="images\splashscreen.png" />
|
66
clients/winuploader/CodeTheMicroBit.sln
Normal file
@ -0,0 +1,66 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
|
||||
EndProject
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "..\win10\app\codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
7
clients/winuploader/Microbit.Uploader/App.config
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0"/>
|
||||
<supportedRuntime version="v2.0.50727"/>
|
||||
</startup>
|
||||
</configuration>
|
123
clients/winuploader/Microbit.Uploader/CodeTheMicrobit.csproj
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7DC6CA45-FD75-44BC-805E-708C812CD4BF}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Microsoft.MicroBit</RootNamespace>
|
||||
<AssemblyName>CodeTheMicrobit</AssemblyName>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<RunCodeAnalysis>true</RunCodeAnalysis>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<SignAssembly>false</SignAssembly>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<DelaySign>false</DelaySign>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup />
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.VisualBasic" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Management" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Settings.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Settings.Designer.cs">
|
||||
<DependentUpon>Settings.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
<Compile Include="KnownFolders.cs" />
|
||||
<Compile Include="LicenseDialog.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LicenseDialog.Designer.cs">
|
||||
<DependentUpon>LicenseDialog.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SingleInstanceAppHelper.cs" />
|
||||
<Compile Include="SingleInstanceAppStarter.cs" />
|
||||
<EmbeddedResource Include="LicenseDialog.resx">
|
||||
<DependentUpon>LicenseDialog.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Settings.resx">
|
||||
<DependentUpon>Settings.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="MSFT_logo_png.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="Resources\MSR-LA - 2576.rtf" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="favicon.ico" />
|
||||
<EmbeddedResource Include="microbit.red.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
BIN
clients/winuploader/Microbit.Uploader/GlobalSuppressions.cs
Normal file
33
clients/winuploader/Microbit.Uploader/KnownFolders.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Management;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
/// <summary>
|
||||
/// Class containing methods to retrieve specific file system paths.
|
||||
/// </summary>
|
||||
internal static class KnownFoldersNativeMethods
|
||||
{
|
||||
[SecurityCritical]
|
||||
[SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate")]
|
||||
public static string GetDownloadPath()
|
||||
{
|
||||
IntPtr outPath;
|
||||
int result = SHGetKnownFolderPath(new Guid("{374DE290-123F-4565-9164-39C4925E467B}"), 0x00004000, new IntPtr(0), out outPath);
|
||||
if (result >= 0)
|
||||
return Marshal.PtrToStringUni(outPath);
|
||||
else return null;
|
||||
}
|
||||
|
||||
[SuppressMessage("Microsoft.Security", "CA5122:PInvokesShouldNotBeSafeCriticalFxCopRule")]
|
||||
[DllImport("Shell32.dll")]
|
||||
[SecurityCritical]
|
||||
private static extern int SHGetKnownFolderPath(
|
||||
[MarshalAs(UnmanagedType.LPStruct)]Guid rfid, uint dwFlags, IntPtr hToken,
|
||||
out IntPtr ppszPath);
|
||||
}
|
||||
|
||||
}
|
93
clients/winuploader/Microbit.Uploader/LicenseDialog.Designer.cs
generated
Normal file
@ -0,0 +1,93 @@
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
partial class LicenseDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.textBox = new System.Windows.Forms.RichTextBox();
|
||||
this.acceptButton = new System.Windows.Forms.Button();
|
||||
this.exitButton = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// textBox
|
||||
//
|
||||
this.textBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.textBox.Location = new System.Drawing.Point(13, 13);
|
||||
this.textBox.Name = "textBox";
|
||||
this.textBox.ReadOnly = true;
|
||||
this.textBox.Size = new System.Drawing.Size(465, 438);
|
||||
this.textBox.TabIndex = 0;
|
||||
this.textBox.Text = "";
|
||||
//
|
||||
// acceptButton
|
||||
//
|
||||
this.acceptButton.Location = new System.Drawing.Point(322, 457);
|
||||
this.acceptButton.Name = "acceptButton";
|
||||
this.acceptButton.Size = new System.Drawing.Size(75, 23);
|
||||
this.acceptButton.TabIndex = 1;
|
||||
this.acceptButton.Text = "Accept";
|
||||
this.acceptButton.UseVisualStyleBackColor = true;
|
||||
this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click);
|
||||
//
|
||||
// exitButton
|
||||
//
|
||||
this.exitButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.exitButton.Location = new System.Drawing.Point(403, 457);
|
||||
this.exitButton.Name = "exitButton";
|
||||
this.exitButton.Size = new System.Drawing.Size(75, 23);
|
||||
this.exitButton.TabIndex = 2;
|
||||
this.exitButton.Text = "Exit";
|
||||
this.exitButton.UseVisualStyleBackColor = true;
|
||||
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
|
||||
//
|
||||
// LicenseDialog
|
||||
//
|
||||
this.AcceptButton = this.acceptButton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.exitButton;
|
||||
this.ClientSize = new System.Drawing.Size(490, 492);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.exitButton);
|
||||
this.Controls.Add(this.acceptButton);
|
||||
this.Controls.Add(this.textBox);
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "LicenseDialog";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "code the micro:bit terms of use";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.RichTextBox textBox;
|
||||
private System.Windows.Forms.Button acceptButton;
|
||||
private System.Windows.Forms.Button exitButton;
|
||||
}
|
||||
}
|
32
clients/winuploader/Microbit.Uploader/LicenseDialog.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using Microsoft.MicroBit.Properties;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
public partial class LicenseDialog : Form
|
||||
{
|
||||
public LicenseDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.textBox.Rtf = Resources.MSR_LA___2576;
|
||||
}
|
||||
|
||||
private void acceptButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.DialogResult = DialogResult.Yes;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void exitButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.DialogResult = DialogResult.No;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
}
|
120
clients/winuploader/Microbit.Uploader/LicenseDialog.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
BIN
clients/winuploader/Microbit.Uploader/MSFT_logo_png.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
173
clients/winuploader/Microbit.Uploader/MainForm.Designer.cs
generated
Normal file
@ -0,0 +1,173 @@
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
|
||||
this.statusLabel = new System.Windows.Forms.Label();
|
||||
this.backgroundPictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.trayIcon = new System.Windows.Forms.NotifyIcon(this.components);
|
||||
this.versionLabel = new System.Windows.Forms.LinkLabel();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SettingsLabel = new System.Windows.Forms.LinkLabel();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
|
||||
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// statusLabel
|
||||
//
|
||||
this.statusLabel.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.statusLabel.Font = new System.Drawing.Font("Consolas", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.statusLabel.Location = new System.Drawing.Point(11, 30);
|
||||
this.statusLabel.Name = "statusLabel";
|
||||
this.statusLabel.Size = new System.Drawing.Size(364, 23);
|
||||
this.statusLabel.TabIndex = 1;
|
||||
this.statusLabel.Text = "loading...";
|
||||
//
|
||||
// backgroundPictureBox
|
||||
//
|
||||
this.backgroundPictureBox.BackColor = System.Drawing.Color.White;
|
||||
this.backgroundPictureBox.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.backgroundPictureBox.Image = global::Microsoft.MicroBit.Properties.Resources.MSFT_logo_png;
|
||||
this.backgroundPictureBox.InitialImage = null;
|
||||
this.backgroundPictureBox.Location = new System.Drawing.Point(226, 91);
|
||||
this.backgroundPictureBox.Name = "backgroundPictureBox";
|
||||
this.backgroundPictureBox.Size = new System.Drawing.Size(149, 52);
|
||||
this.backgroundPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.backgroundPictureBox.TabIndex = 0;
|
||||
this.backgroundPictureBox.TabStop = false;
|
||||
this.backgroundPictureBox.Click += new System.EventHandler(this.backgroundPictureBox_Click);
|
||||
//
|
||||
// trayIcon
|
||||
//
|
||||
this.trayIcon.Icon = ((System.Drawing.Icon)(resources.GetObject("trayIcon.Icon")));
|
||||
this.trayIcon.Visible = true;
|
||||
this.trayIcon.Click += new System.EventHandler(this.trayIcon_Click);
|
||||
//
|
||||
// versionLabel
|
||||
//
|
||||
this.versionLabel.AutoSize = true;
|
||||
this.versionLabel.Location = new System.Drawing.Point(12, 121);
|
||||
this.versionLabel.Name = "versionLabel";
|
||||
this.versionLabel.Size = new System.Drawing.Size(28, 13);
|
||||
this.versionLabel.TabIndex = 2;
|
||||
this.versionLabel.TabStop = true;
|
||||
this.versionLabel.Text = "v0.9";
|
||||
this.versionLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.versionLabel_LinkClicked);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label1.Location = new System.Drawing.Point(12, 103);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(169, 15);
|
||||
this.label1.TabIndex = 3;
|
||||
this.label1.Text = "Automatic upload of .hex files.";
|
||||
//
|
||||
// SettingsLabel
|
||||
//
|
||||
this.SettingsLabel.AutoSize = true;
|
||||
this.SettingsLabel.Location = new System.Drawing.Point(151, 121);
|
||||
this.SettingsLabel.Name = "SettingsLabel";
|
||||
this.SettingsLabel.Size = new System.Drawing.Size(43, 13);
|
||||
this.SettingsLabel.TabIndex = 4;
|
||||
this.SettingsLabel.TabStop = true;
|
||||
this.SettingsLabel.Text = "settings";
|
||||
this.SettingsLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.SettingsLabel_LinkClicked);
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.BackColor = System.Drawing.Color.White;
|
||||
this.pictureBox1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.pictureBox1.Image = global::Microsoft.MicroBit.Properties.Resources.microbit_red;
|
||||
this.pictureBox1.InitialImage = null;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(226, 6);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(149, 79);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.pictureBox1.TabIndex = 5;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
|
||||
//
|
||||
// linkLabel1
|
||||
//
|
||||
this.linkLabel1.AutoSize = true;
|
||||
this.linkLabel1.Location = new System.Drawing.Point(62, 121);
|
||||
this.linkLabel1.Name = "linkLabel1";
|
||||
this.linkLabel1.Size = new System.Drawing.Size(60, 13);
|
||||
this.linkLabel1.TabIndex = 6;
|
||||
this.linkLabel1.TabStop = true;
|
||||
this.linkLabel1.Text = "open editor";
|
||||
this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.White;
|
||||
this.ClientSize = new System.Drawing.Size(388, 143);
|
||||
this.Controls.Add(this.linkLabel1);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Controls.Add(this.SettingsLabel);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.versionLabel);
|
||||
this.Controls.Add(this.statusLabel);
|
||||
this.Controls.Add(this.backgroundPictureBox);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "MainForm";
|
||||
this.ShowInTaskbar = false;
|
||||
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "code the micro:bit";
|
||||
this.Load += new System.EventHandler(this.MainForm_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox backgroundPictureBox;
|
||||
private System.Windows.Forms.Label statusLabel;
|
||||
private System.Windows.Forms.NotifyIcon trayIcon;
|
||||
private System.Windows.Forms.LinkLabel versionLabel;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.LinkLabel SettingsLabel;
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.Windows.Forms.LinkLabel linkLabel1;
|
||||
}
|
||||
}
|
||||
|
267
clients/winuploader/Microbit.Uploader/MainForm.cs
Normal file
@ -0,0 +1,267 @@
|
||||
using Microsoft.Win32;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Security;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
internal partial class MainForm : Form
|
||||
{
|
||||
FileSystemWatcher watcher;
|
||||
private string customcopypath = "";
|
||||
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
var v = typeof(MainForm).Assembly.GetName().Version;
|
||||
this.versionLabel.Text = "v" + v.Major + "." + v.Minor;
|
||||
}
|
||||
|
||||
private void MainForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
this.initializeFileWatch();
|
||||
customcopypath = (string)Application.UserAppDataRegistry.GetValue("CustomDirectory", "");
|
||||
this.openEditor();
|
||||
}
|
||||
|
||||
private void openEditor()
|
||||
{
|
||||
// lanch editor
|
||||
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
|
||||
}
|
||||
|
||||
private void initializeFileWatch()
|
||||
{
|
||||
if (!checkTOU()) return;
|
||||
|
||||
var downloads = KnownFoldersNativeMethods.GetDownloadPath();
|
||||
if (downloads == null)
|
||||
{
|
||||
this.updateStatus("oops, can't find the `Downloads` folder");
|
||||
return;
|
||||
}
|
||||
|
||||
this.watcher = new FileSystemWatcher(downloads);
|
||||
this.watcher.Renamed += (sender, e) => this.handleFileEvent(e);
|
||||
this.watcher.Created += (sender, e) => this.handleFileEvent(e);
|
||||
this.watcher.EnableRaisingEvents = true;
|
||||
|
||||
this.waitingForHexFileStatus();
|
||||
}
|
||||
|
||||
private void waitingForHexFileStatus()
|
||||
{
|
||||
this.updateStatus("waiting for .hex file...");
|
||||
this.trayIcon.ShowBalloonTip(3000, "ready...", "waiting for .hex file...", ToolTipIcon.None);
|
||||
}
|
||||
|
||||
static bool checkTOU()
|
||||
{
|
||||
var v = (int)Application.UserAppDataRegistry.GetValue("TermOfUse", 0);
|
||||
if (v != 1)
|
||||
{
|
||||
using (var f = new LicenseDialog())
|
||||
{
|
||||
var r = f.ShowDialog();
|
||||
if (r != DialogResult.Yes)
|
||||
{
|
||||
Application.Exit();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Application.UserAppDataRegistry.SetValue("TermOfUse", 1, RegistryValueKind.DWord);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
delegate void Callback();
|
||||
|
||||
private void updateStatus(string value)
|
||||
{
|
||||
Callback a = (Callback)(() =>
|
||||
{
|
||||
this.statusLabel.Text = value;
|
||||
this.trayIcon.Text = value;
|
||||
});
|
||||
this.Invoke(a);
|
||||
}
|
||||
|
||||
void handleFileEvent(FileSystemEventArgs e)
|
||||
{
|
||||
this.handleFile(e.FullPath);
|
||||
}
|
||||
|
||||
volatile int copying;
|
||||
void handleFile(string fullPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
// In case this is data-url download, at least Chrome will not rename file, but instead write to it
|
||||
// directly. This mean we may catch it in the act. Let's leave it some time to finish writing.
|
||||
Thread.Sleep(500);
|
||||
|
||||
var info = new System.IO.FileInfo(fullPath);
|
||||
Trace.WriteLine("download: " + info.FullName);
|
||||
|
||||
if (info.Extension != ".hex") return;
|
||||
|
||||
var infoName = info.Name;
|
||||
Trace.WriteLine("download name: " + info.Name);
|
||||
if (!infoName.StartsWith("microbit-", StringComparison.OrdinalIgnoreCase)) return;
|
||||
if (info.Name.EndsWith(".uploaded.hex", StringComparison.OrdinalIgnoreCase)) return;
|
||||
if (info.Length > 1000000) return; // make sure we don't try to copy large files
|
||||
|
||||
|
||||
// already copying?
|
||||
if (Interlocked.Exchange(ref this.copying, 1) == 1)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
var driveletters = getMicrobitDrives();
|
||||
List<String> drives = new List<String>();
|
||||
foreach (var d in driveletters)
|
||||
{
|
||||
drives.Add(d.RootDirectory.FullName);
|
||||
}
|
||||
if (!String.IsNullOrEmpty(customcopypath) && Directory.Exists(customcopypath))
|
||||
{
|
||||
drives.Add(customcopypath);
|
||||
}
|
||||
if (drives.Count == 0)
|
||||
{
|
||||
this.updateStatus("no board found");
|
||||
this.trayIcon.ShowBalloonTip(3000, "cancelled uploading...", "no board found", ToolTipIcon.None);
|
||||
return;
|
||||
}
|
||||
|
||||
this.updateStatus("uploading .hex file");
|
||||
this.trayIcon.ShowBalloonTip(3000, "uploading...", "uploading .hex file", ToolTipIcon.None);
|
||||
|
||||
// copy to all boards
|
||||
copyFirmware(info.FullName, drives);
|
||||
|
||||
// move away hex file
|
||||
var temp = System.IO.Path.ChangeExtension(info.FullName, ".uploaded.hex");
|
||||
try
|
||||
{
|
||||
File.Copy(info.FullName, temp, true);
|
||||
File.Delete(info.FullName);
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (NotSupportedException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
catch (ArgumentException) { }
|
||||
|
||||
// update ui
|
||||
this.updateStatus("uploading done");
|
||||
this.waitingForHexFileStatus();
|
||||
}
|
||||
finally
|
||||
{
|
||||
Interlocked.Exchange(ref this.copying, 0);
|
||||
}
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (NotSupportedException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
catch (ArgumentException) { }
|
||||
}
|
||||
|
||||
static void copyFirmware(string file, List<string> drives)
|
||||
{
|
||||
var waitHandles = new List<WaitHandle>();
|
||||
foreach (var drive in drives)
|
||||
{
|
||||
var ev = new AutoResetEvent(false);
|
||||
waitHandles.Add(ev);
|
||||
ThreadPool.QueueUserWorkItem((state) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var trg = System.IO.Path.Combine(drive, "firmware.hex");
|
||||
File.Copy(file, trg, true);
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (NotSupportedException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
catch (ArgumentException) { }
|
||||
ev.Set();
|
||||
}, ev);
|
||||
}
|
||||
|
||||
//waits for all the threads (waitHandles) to call the .Set() method
|
||||
//and inform that the execution has finished.
|
||||
WaitHandle.WaitAll(waitHandles.ToArray());
|
||||
}
|
||||
|
||||
static DriveInfo[] getMicrobitDrives()
|
||||
{
|
||||
var drives = System.IO.DriveInfo.GetDrives();
|
||||
var r = new System.Collections.Generic.List<DriveInfo>();
|
||||
foreach (var di in drives)
|
||||
{
|
||||
var label = getVolumeLabel(di);
|
||||
if (label.StartsWith("MICROBIT", StringComparison.Ordinal))
|
||||
r.Add(di);
|
||||
}
|
||||
return r.ToArray();
|
||||
}
|
||||
|
||||
static string getVolumeLabel(DriveInfo di)
|
||||
{
|
||||
try { return di.VolumeLabel; }
|
||||
catch (IOException) { }
|
||||
catch (SecurityException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
return "";
|
||||
}
|
||||
|
||||
private void trayIcon_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.WindowState = FormWindowState.Minimized;
|
||||
this.WindowState = FormWindowState.Normal;
|
||||
this.Show();
|
||||
this.Activate();
|
||||
}
|
||||
|
||||
private void versionLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Process.Start("https://codethemicrobit.com/uploader");
|
||||
}
|
||||
catch (IOException) { }
|
||||
}
|
||||
|
||||
private void backgroundPictureBox_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.openEditor();
|
||||
}
|
||||
|
||||
private void SettingsLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
var settings = new Settings(customcopypath);
|
||||
settings.ShowDialog();
|
||||
customcopypath = settings.CustomCopyPath;
|
||||
Application.UserAppDataRegistry.SetValue("CustomDirectory", customcopypath, RegistryValueKind.String);
|
||||
}
|
||||
|
||||
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
this.openEditor();
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.openEditor();
|
||||
}
|
||||
}
|
||||
}
|
172
clients/winuploader/Microbit.Uploader/MainForm.resx
Normal file
@ -0,0 +1,172 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="trayIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="trayIcon.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
|
||||
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
|
||||
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
|
||||
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
|
||||
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
|
||||
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
|
||||
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
|
||||
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
|
||||
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
|
||||
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
|
||||
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
|
||||
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
|
||||
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
|
||||
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
|
||||
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
|
||||
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAA==
|
||||
</value>
|
||||
</data>
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
|
||||
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
|
||||
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
|
||||
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
|
||||
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
|
||||
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
|
||||
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
|
||||
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
|
||||
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
|
||||
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
|
||||
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
|
||||
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
|
||||
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
|
||||
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
|
||||
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
|
||||
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAA==
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
30
clients/winuploader/Microbit.Uploader/Program.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
SingleInstanceAppStarter.Start(new MainForm(), StartNewInstance);
|
||||
}
|
||||
|
||||
// The handler when attempting to start another instance of this application
|
||||
// We can customize the logic here for which form to activate in different
|
||||
// conditions. Like in this sample, we will be selectively activate the LoginForm
|
||||
// or MainForm based on the login state of the user.
|
||||
static void StartNewInstance(object sender, StartupNextInstanceEventArgs e)
|
||||
{
|
||||
e.BringToForeground = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Code The micro:bit Uploader")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyProduct("MicrosoftMicrobitUploader")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("7dc6ca45-fd75-44bc-805e-708c812cd4bf")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.9.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.9.0.0")]
|
||||
[assembly: CLSCompliant(true)]
|
||||
[assembly: NeutralResourcesLanguage("en-US")]
|
93
clients/winuploader/Microbit.Uploader/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,93 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Microsoft.MicroBit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.MicroBit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap microbit_red {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("microbit_red", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap MSFT_logo_png {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("MSFT_logo_png", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
|
||||
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
internal static string MSR_LA___2576 {
|
||||
get {
|
||||
return ResourceManager.GetString("MSR_LA___2576", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
130
clients/winuploader/Microbit.Uploader/Properties/Resources.resx
Normal file
@ -0,0 +1,130 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
@ -0,0 +1 @@
|
||||
TBD
|
76
clients/winuploader/Microbit.Uploader/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,76 @@
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
partial class Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(107, 12);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(100, 20);
|
||||
this.textBox1.TabIndex = 0;
|
||||
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(34, 15);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(67, 13);
|
||||
this.label1.TabIndex = 1;
|
||||
this.label1.Text = "Custom Path";
|
||||
//
|
||||
// Settings
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(246, 48);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "Settings";
|
||||
this.ShowIcon = false;
|
||||
this.Text = "Settings";
|
||||
this.Load += new System.EventHandler(this.Settings_Load);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
37
clients/winuploader/Microbit.Uploader/Settings.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Security.AccessControl;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
public partial class Settings : Form
|
||||
{
|
||||
public string CustomCopyPath;
|
||||
public Settings(string currentpath)
|
||||
{
|
||||
InitializeComponent();
|
||||
CustomCopyPath = currentpath;
|
||||
|
||||
}
|
||||
|
||||
private void Settings_Load(object sender, EventArgs e)
|
||||
{
|
||||
textBox1.Text = CustomCopyPath;
|
||||
}
|
||||
|
||||
private void label1_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void textBox1_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
CustomCopyPath = textBox1.Text;
|
||||
}
|
||||
}
|
||||
}
|
120
clients/winuploader/Microbit.Uploader/Settings.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -0,0 +1,39 @@
|
||||
/****************************** Module Header ******************************\
|
||||
* Module Name: SingleInstanceAppHelper.cs
|
||||
* Project: CSWinFormSingleInstanceApp
|
||||
* Copyright (c) Microsoft Corporation.
|
||||
*
|
||||
* The sample demonstrates how to achieve the goal that only
|
||||
* one instance of the application is allowed in Windows Forms application..
|
||||
*
|
||||
* This source is subject to the Microsoft Public License.
|
||||
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
|
||||
* All other rights reserved.
|
||||
*
|
||||
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
|
||||
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||
\***************************************************************************/
|
||||
|
||||
using System;
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
// We need to add Microsoft.VisualBasic reference to use
|
||||
// WindowsFormsApplicationBase type.
|
||||
class SingleInstanceApp : WindowsFormsApplicationBase
|
||||
{
|
||||
public SingleInstanceApp()
|
||||
{
|
||||
}
|
||||
public SingleInstanceApp(Form f)
|
||||
{
|
||||
// Set IsSingleInstance property to true to make the application
|
||||
base.IsSingleInstance = true;
|
||||
// Set MainForm of the application.
|
||||
this.MainForm = f;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
/****************************** Module Header ******************************\
|
||||
* Module Name: SingleInstanceAppStarter.cs
|
||||
* Project: CSWinFormSingleInstanceApp
|
||||
* Copyright (c) Microsoft Corporation.
|
||||
*
|
||||
* The sample demonstrates how to achieve the goal that only
|
||||
* one instance of the application is allowed in Windows Forms application..
|
||||
*
|
||||
* This source is subject to the Microsoft Public License.
|
||||
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
|
||||
* All other rights reserved.
|
||||
*
|
||||
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
|
||||
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||
\***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
internal static class SingleInstanceAppStarter
|
||||
{
|
||||
static SingleInstanceApp app = null;
|
||||
|
||||
// Construct SingleInstanceApp object, and invoke its run method.
|
||||
public static void Start(Form f, StartupNextInstanceEventHandler handler)
|
||||
{
|
||||
if (app == null && f != null)
|
||||
app = new SingleInstanceApp(f);
|
||||
|
||||
// Wire up StartupNextInstance event handler.
|
||||
app.StartupNextInstance += handler;
|
||||
app.Run(Environment.GetCommandLineArgs());
|
||||
}
|
||||
}
|
||||
}
|
BIN
clients/winuploader/Microbit.Uploader/favicon.ico
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
clients/winuploader/Microbit.Uploader/microbit.red.png
Normal file
After Width: | Height: | Size: 21 KiB |
@ -35,7 +35,7 @@ Learn about about the [hardware components](/device) of the micro:bit to make th
|
||||
|
||||
## Programming: Blocks or JavaScript
|
||||
|
||||
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/typescript), via the [micro:bit APIs](/reference):
|
||||
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
|
||||
|
||||
```blocks
|
||||
basic.showString("Hi!");
|
||||
@ -45,7 +45,7 @@ basic.showString("Hi!");
|
||||
|
||||
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/typescript) happens in the browser.
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser.
|
||||
|
||||
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
|
||||
which flashes the micro:bit device with the new program.
|
||||
|
@ -23,13 +23,13 @@ When you have downloaded and run your code onto your micro:bit, press Button R t
|
||||
|
||||
### USB connection
|
||||
|
||||
When you plug in your micro:bit, it should appear as MICROBIT.
|
||||
When you plug in your micro:bit, it should appear as ``MICROBIT``.
|
||||
If you accidentally hold down the reset button as you’re plugging in your micro:bit,
|
||||
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
|
||||
the micro:bit will appear as a MAINTENANCE drive instead of ``MICROBIT``. This is known as maintenance mode.**
|
||||
|
||||
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as MICROBIT.
|
||||
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as ``MICROBIT``.
|
||||
|
||||
**Use with caution. If you click on the drive while it shows as MAINTENANCE,
|
||||
**Use with caution. If you click on the drive while it shows as ``MAINTENANCE``,
|
||||
you can see which version of firmware you have running on your micro:bit.
|
||||
Firmware on your micro:bit should be up-to-date already.
|
||||
You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
|
||||
@ -55,6 +55,10 @@ The pins can be a form of input or output.
|
||||
There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors.
|
||||
You can read more about large and small pins [here](/device/pins).
|
||||
|
||||
### Light level
|
||||
|
||||
The screen can also be used a light level sensor (it's a really cool trick).
|
||||
|
||||
### How do I connect the micro:bit to my computer?
|
||||
|
||||
Your micro:bit can be connected to your computer via a micro USB cable.
|
||||
@ -73,7 +77,7 @@ You can attach an external device such as a motor to these and power it using th
|
||||
|
||||
### Serial Communication
|
||||
|
||||
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BlE.
|
||||
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BLE.
|
||||
|
||||
### Bluetooth Low Energy (BLE) Antenna
|
||||
|
||||
|
@ -1,6 +1,12 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
## Where can I get a BBC micro:bit?
|
||||
### Where can I get a BBC micro:bit?
|
||||
|
||||
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
|
||||
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### My micro:bit does not show up as a drive when I connect it to my computer.
|
||||
|
||||
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.
|
@ -9,8 +9,6 @@ to make real programs that work!
|
||||
|
||||
## ~
|
||||
|
||||
### Happy face
|
||||
|
||||
Use the **Basic** drawer in the editor (to the left)
|
||||
to drag out and arrange three blocks (two `show leds` and one `forever` block)
|
||||
to create this program:
|
||||
@ -34,470 +32,11 @@ basic.forever(() => {
|
||||
});
|
||||
```
|
||||
|
||||
When you run this program (click the **Play** button) you will see a smiley face, then a blank
|
||||
When this program runs, you will see a smiley face, then a blank
|
||||
screen, then a smiley again -- it never stops! (That's because of the
|
||||
``forever`` block.)
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Make sure to follow the instructions.
|
||||
|
||||
### Happy unhappy face
|
||||
|
||||
Draw an unhappy face instead of the blank screen. Click on the dots
|
||||
in the second ``show leds`` block until it matches the blocks below.
|
||||
Now you have an **animation** (cartoon) that shows a happy face,
|
||||
then an unhappy one, then a happy one again, forever (or until
|
||||
you turn off your micro:bit)!
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
### Your turn!
|
||||
|
||||
Pile up more ``show leds`` blocks to create an animation! Create an
|
||||
animation with at least 5 pictures. What does this animation show?
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . . .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . # #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
# . # . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . # . #
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
#### ~hint
|
||||
|
||||
You can find the ``show leds`` block in the **Basic** part of the editor.
|
||||
|
||||
#### ~
|
||||
|
||||
### Button A and button B
|
||||
|
||||
This program will show the word **ANTEATER** on the LED
|
||||
screen when you press button `A`.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("ANTEATER");
|
||||
});
|
||||
```
|
||||
|
||||
#### ~hint
|
||||
|
||||
The ``showString`` block can show letters, numbers, and punctuation
|
||||
on the micro:bit screen.
|
||||
|
||||
#### ~
|
||||
|
||||
Now try to unscramble these blocks in the editor so that the micro:bit
|
||||
shows **BANANA** when you press button `B`.
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showString("BANANA");
|
||||
});
|
||||
```
|
||||
#### ~hint
|
||||
|
||||
You can find the letter `B` by clicking the letter `A` on the
|
||||
``onButtonPressed`` block.
|
||||
|
||||
#### ~
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
#### Your turn!
|
||||
|
||||
Can you combine these blocks so your program shows your real name
|
||||
instead of **ANTEATER** when you press `A`, but _your secret agent
|
||||
name_ instead of **BANANA** when you press `B`?
|
||||
|
||||
### Shake
|
||||
|
||||
You can find when someone is shaking the BBC micro:bit by checking its
|
||||
**accelerometer** (it finds whether the micro:bit is speeding up or
|
||||
slowing down).
|
||||
|
||||
Unscramble these blocks in the editor to show a frownie when someone
|
||||
shakes the micro:bit. (Ouch!)
|
||||
|
||||
```shuffle
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
### Pins
|
||||
|
||||
You can also use the pins as buttons. (The pins are the holes in the
|
||||
metal stripe at the bottom of the micro:bit board.) For example, hold
|
||||
the ``GND`` button with one hand and touch the ``0`` pin (called
|
||||
``P0``) with your other hand to tell the micro:bit you're pressing it.
|
||||
|
||||
Unscramble the blocks in the editor to show a heart when you touch
|
||||
pin ``P0``.
|
||||
|
||||
```shuffle
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# . # . #
|
||||
# . . . #
|
||||
. # . # .
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
## ~hint
|
||||
|
||||
Try this experiment: find a friend and hold hands. Touch the ``GND``
|
||||
pin while your friend presses the ``P0`` pin. You should see the
|
||||
heart! The electric current is going through your bodies and across
|
||||
your handshake to make it happen!
|
||||
|
||||
## ~
|
||||
|
||||
## The amazing coin flipper
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Are you trying to choose whether to play soccer or go to the movies
|
||||
instead, or which toppings to have on your pizza? Build a coin
|
||||
flipping machine with the BBC micro:bit to choose for you!
|
||||
|
||||
### ~
|
||||
|
||||
Here are the blocks to make your coin flipper. When you press button
|
||||
`B`, the coin flipper will show either `H` for heads or `T` for tails
|
||||
on the LED screen.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
if (Math.randomBoolean()) {
|
||||
basic.showString("H");
|
||||
} else {
|
||||
basic.showString("T");
|
||||
}
|
||||
});
|
||||
```
|
||||
### ~hint
|
||||
|
||||
The ``pick random true or false`` block randomly tells the ``if``
|
||||
block `true` or `false`. If the ``pick`` block picked `true`, the
|
||||
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
|
||||
|
||||
That's it!
|
||||
|
||||
### ~
|
||||
|
||||
### Keeping score
|
||||
|
||||
#### ~avatar
|
||||
|
||||
To keep track out of how many guesses you've won,
|
||||
add these blocks to your coin flipper:
|
||||
|
||||
#### ~
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1);
|
||||
});
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
basic.showNumber(game.score());
|
||||
});
|
||||
```
|
||||
|
||||
These blocks mean that if you press button `A`, you will add `1` to
|
||||
your score, and if you press `A` and `B` together, the micro:bit will
|
||||
show your score.
|
||||
|
||||
When you're done, your coin flipping program should look like this:
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
if (Math.randomBoolean()) {
|
||||
basic.showString("H");
|
||||
} else {
|
||||
basic.showString("T");
|
||||
}
|
||||
});
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1);
|
||||
});
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
basic.showNumber(game.score());
|
||||
});
|
||||
```
|
||||
|
||||
Flip until your thumbs get tired!
|
||||
|
||||
## Let's play Rock Paper Scissors!
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
|
||||
the game with a friend who has it on a micro:bit. You can also play
|
||||
it with friends who are just using their hands. (The game is built
|
||||
like a coin flipper, but with three choices instead of two.)
|
||||
|
||||
### ~
|
||||
|
||||
## Step 1: Getting started
|
||||
|
||||
We want the micro:bit to choose rock, paper, or scissors when you
|
||||
shake it. Try creating an ``on shake`` block so when you shake the
|
||||
micro:bit, it will run part of a program.
|
||||
|
||||
Clear up the blocks and add the blocks below.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
|
||||
and store it in the variable `item`.
|
||||
|
||||
Add a ``set`` block with a variable. Then add a ``pick random`` block,
|
||||
and store the random number in the variable,
|
||||
like this:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~hint
|
||||
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
|
||||
### ~
|
||||
|
||||
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
|
||||
We will show the right picture for that number on the LED screen.
|
||||
|
||||
|
||||
## Step 2: Picking paper
|
||||
|
||||
Put an ``if`` block after the ``let`` block that checks whether
|
||||
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
|
||||
and an ``else`` part.
|
||||
|
||||
Next, add a ``show leds`` block that shows a
|
||||
picture of a piece of paper:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
} else if (false) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3: A random rock
|
||||
|
||||
Now we are going to add a new picture for the micro:bit to show
|
||||
when another random number comes up.
|
||||
|
||||
Make the ``else if`` part check if the variable `item` is `1`.
|
||||
Then add a ``show leds`` block with a picture of a rock.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
} else if (item == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4: Suddenly scissors
|
||||
|
||||
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (item == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
# # . . #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
# # . . #
|
||||
`)
|
||||
}
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~hint
|
||||
|
||||
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
|
||||
That's why you can use an ``else`` instead of an ``else if``.
|
||||
|
||||
### ~
|
||||
|
||||
Your game is ready!
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
Have fun!
|
||||
|
||||
## Step 5: Are you the greatest?
|
||||
|
||||
Here is a way you can make your Rock Paper Scissors game better.
|
||||
When button ``A`` is pressed,
|
||||
the micro:bit will add `1` to your score.
|
||||
|
||||
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
|
||||
like this:
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
## Step 6: Prove you're the greatest!
|
||||
|
||||
After your micro:bit can add `1` to the score, show how many wins you have.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
basic.showString("WINS:")
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
## Step 7: Staying honest
|
||||
|
||||
Success! Your micro:bit can track wins!
|
||||
But what about losses?
|
||||
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
|
||||
|
||||
Here are all the blocks you will need:
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
game.addScore(-1)
|
||||
basic.showString("LOSSES:")
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
|
||||
# Want to do more?
|
||||
|
||||
There are [10 great projects](/projects) waiting for you.
|
||||
## [NEXT: THE SCREEN](/getting-started/screen)
|
79
docs/getting-started/buttons.md
Normal file
@ -0,0 +1,79 @@
|
||||
# Button A and button B
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Buttons are great to build games!
|
||||
|
||||
### ~
|
||||
|
||||
This program will show the word **ANTEATER** on the LED
|
||||
screen when you press button `A`.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("ANTEATER");
|
||||
});
|
||||
```
|
||||
|
||||
#### ~hint
|
||||
|
||||
The ``showString`` block can show letters, numbers, and punctuation
|
||||
on the micro:bit screen.
|
||||
|
||||
#### ~
|
||||
|
||||
Now try to unscramble these blocks in the editor so that the micro:bit
|
||||
shows **BANANA** when you press button `B`.
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showString("BANANA");
|
||||
});
|
||||
```
|
||||
#### ~hint
|
||||
|
||||
You can find the letter `B` by clicking the letter `A` on the
|
||||
``onButtonPressed`` block.
|
||||
|
||||
#### ~
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
#### Your turn!
|
||||
|
||||
Can you combine these blocks so your program shows your real name
|
||||
instead of **ANTEATER** when you press `A`, but _your secret agent
|
||||
name_ instead of **BANANA** when you press `B`?
|
||||
|
||||
### Pins
|
||||
|
||||
You can also use the pins as buttons. (The pins are the holes in the
|
||||
metal stripe at the bottom of the micro:bit board.) For example, hold
|
||||
the ``GND`` button with one hand and touch the ``0`` pin (called
|
||||
``P0``) with your other hand to tell the micro:bit you're pressing it.
|
||||
|
||||
Unscramble the blocks in the editor to show a heart when you touch
|
||||
pin ``P0``.
|
||||
|
||||
```shuffle
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# . # . #
|
||||
# . . . #
|
||||
. # . # .
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
## ~hint
|
||||
|
||||
Try this experiment: find a friend and hold hands. Touch the ``GND``
|
||||
pin while your friend presses the ``P0`` pin. You should see the
|
||||
heart! The electric current is going through your bodies and across
|
||||
your handshake to make it happen!
|
||||
|
||||
## ~
|
||||
|
||||
## [NEXT: SHAKE](/getting-started/shake)
|
76
docs/getting-started/coin-flipper.md
Normal file
@ -0,0 +1,76 @@
|
||||
# The amazing coin flipper
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Are you trying to choose whether to play soccer or go to the movies
|
||||
instead, or which toppings to have on your pizza? Build a coin
|
||||
flipping machine with the BBC micro:bit to choose for you!
|
||||
|
||||
### ~
|
||||
|
||||
Here are the blocks to make your coin flipper. When you press button
|
||||
`B`, the coin flipper will show either `H` for heads or `T` for tails
|
||||
on the LED screen.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
if (Math.randomBoolean()) {
|
||||
basic.showString("H");
|
||||
} else {
|
||||
basic.showString("T");
|
||||
}
|
||||
});
|
||||
```
|
||||
### ~hint
|
||||
|
||||
The ``pick random true or false`` block randomly tells the ``if``
|
||||
block `true` or `false`. If the ``pick`` block picked `true`, the
|
||||
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
|
||||
|
||||
That's it!
|
||||
|
||||
### ~
|
||||
|
||||
### Keeping score
|
||||
|
||||
#### ~avatar
|
||||
|
||||
To keep track out of how many guesses you've won,
|
||||
add these blocks to your coin flipper:
|
||||
|
||||
#### ~
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1);
|
||||
});
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
basic.showNumber(game.score());
|
||||
});
|
||||
```
|
||||
|
||||
These blocks mean that if you press button `A`, you will add `1` to
|
||||
your score, and if you press `A` and `B` together, the micro:bit will
|
||||
show your score.
|
||||
|
||||
When you're done, your coin flipping program should look like this:
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
if (Math.randomBoolean()) {
|
||||
basic.showString("H");
|
||||
} else {
|
||||
basic.showString("T");
|
||||
}
|
||||
});
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1);
|
||||
});
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
basic.showNumber(game.score());
|
||||
});
|
||||
```
|
||||
|
||||
Flip until your thumbs get tired!
|
||||
|
||||
## [NEXT: ROCK PAPER SCISSORS](/getting-started/rock-paper-scissors)
|
206
docs/getting-started/rock-paper-scissors.md
Normal file
@ -0,0 +1,206 @@
|
||||
# Rock Paper Scissors
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
|
||||
the game with a friend who has it on a micro:bit. You can also play
|
||||
it with friends who are just using their hands. (The game is built
|
||||
like a coin flipper, but with three choices instead of two.)
|
||||
|
||||
### ~
|
||||
|
||||
## Step 1: Getting started
|
||||
|
||||
We want the micro:bit to choose rock, paper, or scissors when you
|
||||
shake it. Try creating an ``on shake`` block so when you shake the
|
||||
micro:bit, it will run part of a program.
|
||||
|
||||
Clear up the blocks and add the blocks below.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
|
||||
and store it in the variable `item`.
|
||||
|
||||
Add a ``set`` block with a variable. Then add a ``pick random`` block,
|
||||
and store the random number in the variable,
|
||||
like this:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~hint
|
||||
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
|
||||
### ~
|
||||
|
||||
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
|
||||
We will show the right picture for that number on the LED screen.
|
||||
|
||||
|
||||
## Step 2: Picking paper
|
||||
|
||||
Put an ``if`` block after the ``let`` block that checks whether
|
||||
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
|
||||
and an ``else`` part.
|
||||
|
||||
Next, add a ``show leds`` block that shows a
|
||||
picture of a piece of paper:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
} else if (false) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3: A random rock
|
||||
|
||||
Now we are going to add a new picture for the micro:bit to show
|
||||
when another random number comes up.
|
||||
|
||||
Make the ``else if`` part check if the variable `item` is `1`.
|
||||
Then add a ``show leds`` block with a picture of a rock.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
} else if (item == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4: Suddenly scissors
|
||||
|
||||
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (item == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
# # . . #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
# # . . #
|
||||
`)
|
||||
}
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~hint
|
||||
|
||||
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
|
||||
That's why you can use an ``else`` instead of an ``else if``.
|
||||
|
||||
### ~
|
||||
|
||||
Your game is ready!
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
Have fun!
|
||||
|
||||
## Step 5: Are you the greatest?
|
||||
|
||||
Here is a way you can make your Rock Paper Scissors game better.
|
||||
When button ``A`` is pressed,
|
||||
the micro:bit will add `1` to your score.
|
||||
|
||||
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
|
||||
like this:
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
## Step 6: Prove you're the greatest!
|
||||
|
||||
After your micro:bit can add `1` to the score, show how many wins you have.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
basic.showString("WINS:")
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
## Step 7: Staying honest
|
||||
|
||||
Success! Your micro:bit can track wins!
|
||||
But what about losses?
|
||||
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
|
||||
|
||||
Here are all the blocks you will need:
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
game.addScore(-1)
|
||||
basic.showString("LOSSES:")
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
|
||||
# Want to do more?
|
||||
|
||||
There are [10 great projects](/projects) waiting for you.
|
96
docs/getting-started/screen.md
Normal file
@ -0,0 +1,96 @@
|
||||
# Screen
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations!
|
||||
|
||||
### ~
|
||||
|
||||
### Happy unhappy face
|
||||
|
||||
Draw an unhappy face instead of the blank screen. Click on the dots
|
||||
in the second ``show leds`` block until it matches the blocks below.
|
||||
Now you have an **animation** (cartoon) that shows a happy face,
|
||||
then an unhappy one, then a happy one again, forever (or until
|
||||
you turn off your micro:bit)!
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
### Your turn!
|
||||
|
||||
Pile up more ``show leds`` blocks to create an animation! Create an
|
||||
animation with at least 5 pictures. What does this animation show?
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . . .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . # #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
# . # . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . # . #
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
#### ~hint
|
||||
|
||||
You can find the ``show leds`` block in the **Basic** part of the editor.
|
||||
|
||||
#### ~
|
||||
|
||||
## [NEXT: BUTTONS](/getting-started/buttons)
|
22
docs/getting-started/shake.md
Normal file
@ -0,0 +1,22 @@
|
||||
# Shake
|
||||
|
||||
You can find when someone is shaking the BBC micro:bit by checking its
|
||||
**accelerometer** (it finds whether the micro:bit is speeding up or
|
||||
slowing down).
|
||||
|
||||
Unscramble these blocks in the editor to show a frownie when someone
|
||||
shakes the micro:bit. (Ouch!)
|
||||
|
||||
```shuffle
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
## [NEXT: COIN FLIPPER GAME](/getting-started/coin-flipper)
|
@ -1,10 +1,10 @@
|
||||
# TypeScript
|
||||
# JavaScript
|
||||
|
||||
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org).
|
||||
TypeScript itself is a superset of JavaScript, and many micro:bit programs,
|
||||
especially at the beginner's level, are also just plain JavaScript.
|
||||
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org), a superset of JavaScript.
|
||||
Many micro:bit programs, especially at the beginner's level, are just plain JavaScript. TypeScript introduces class-based
|
||||
object-oriented programming, such as:
|
||||
|
||||
```js
|
||||
```typescript
|
||||
class Greeter {
|
||||
greeting: string;
|
||||
constructor(message: string) {
|
@ -7,7 +7,7 @@ Measure the acceleration on the micro:bit in the "x" direction.
|
||||
|
||||
## Directions
|
||||
|
||||
Use this activity document to guide your work in the [glowing pendulum activity](/lessons/charting/acceleration)
|
||||
Use this activity document to guide your work in the [charting activity](/lessons/charting)
|
||||
|
||||
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
||||
|
||||
|
@ -49,5 +49,3 @@ input.onButtonPressed(Button.B, () => {
|
||||
### Challenge 3
|
||||
|
||||
Add an event handler with `on shake` to change the LED brightness back to a `255`.
|
||||
|
||||
* `Run main` your script to see the LEDs change brightness.
|
||||
|
@ -1,94 +0,0 @@
|
||||
# offset image challenges
|
||||
|
||||
Coding challenges for the offset image tutorial.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Complete the following exercise. Your code should look like this:
|
||||
|
||||
```blocks
|
||||
offset = 0
|
||||
basic.forever(() => {
|
||||
if (offset == -4) {
|
||||
basic.showString("Push button A", 150)
|
||||
}
|
||||
images.createImage(`
|
||||
. . # . .
|
||||
. . # . .
|
||||
. . # . .
|
||||
. # # # .
|
||||
. . # . .
|
||||
`).showImage(offset)
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
offset = offset + 1
|
||||
})
|
||||
```
|
||||
|
||||
### Challenge 1
|
||||
|
||||
Create a condition for if button `B` is pressed. We want the image to move to the left when button `B` is pressed.
|
||||
|
||||
```
|
||||
offset = 0
|
||||
basic.forever(() => {
|
||||
if (offset == -4) {
|
||||
basic.showString("Push button A", 150)
|
||||
}
|
||||
images.createImage(`
|
||||
. . # . .
|
||||
. . # . .
|
||||
. . # . .
|
||||
. # # # .
|
||||
. . # . .
|
||||
`).showImage(offset)
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
offset = offset + 1
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
offset = offset - 1 // ***
|
||||
}) // ***
|
||||
```
|
||||
|
||||
* Run the code to see if it works as expected.
|
||||
|
||||
### Challenge 2
|
||||
|
||||
|
||||
|
||||
Now we want to make sure that the button does not go off the screen to the right. Add a new line that checks to see if offset = 5 after button `A` is pressed.
|
||||
|
||||
If `offset = 5` then prompt the user to move the image to the left by displaying the text: "Push button B".
|
||||
|
||||
```
|
||||
offset = 0
|
||||
basic.forever(() => {
|
||||
if (offset == -4) {
|
||||
basic.showString("Push button A", 150)
|
||||
}
|
||||
if (offset == 5) {
|
||||
basic.showString("Press Button B", 150) // ***
|
||||
}
|
||||
images.createImage(`
|
||||
. . # . .
|
||||
. . # . .
|
||||
. . # . .
|
||||
. # # # .
|
||||
. . # . .
|
||||
`).showImage(offset)
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
offset = offset + 1
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
offset = offset - 1
|
||||
})
|
||||
```
|
||||
|
||||
* Run the code to see if it works as expected.
|
||||
|
||||
### Challenge 3
|
||||
|
||||
Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.
|
||||
|
@ -1,48 +0,0 @@
|
||||
# offset image quiz answers
|
||||
|
||||
shift an image horizontally across the display with offset.
|
||||
|
||||
This is the answer key for the [offset image quiz](/lessons/offset-image/quiz).
|
||||
|
||||
## 1. What is a 'if, then, else statement' ?
|
||||
|
||||
<br/>
|
||||
|
||||
An if-then statement will run a block of code if the condition specified is true. The statement will run the "else" block of code if that condition is false.
|
||||
|
||||
## 2. Consider the message
|
||||
|
||||
Write the line of code that that will create the message "Push button A" (Hint: This message appears `if` the offset is equal -4 then the BBC micro:bit will state "Push Button A").
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
if (offset == -4) {
|
||||
basic.showString("Push Button A", 150)
|
||||
}
|
||||
```
|
||||
|
||||
## 3. Consider the following image
|
||||
|
||||

|
||||
|
||||
When with this image be displayed?
|
||||
|
||||
<br/>
|
||||
|
||||
When the offset is NOT equal to -4 then the BBC micro:bit will show the image above.
|
||||
|
||||
## 4. Consider the following image
|
||||
|
||||

|
||||
|
||||
Write the two lines of code that cause the `variable` offset to increase by one when button `A` is pressed.
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
offset = offset + 1
|
||||
})
|
||||
```
|
||||
|
@ -1,36 +0,0 @@
|
||||
# offset image quiz
|
||||
|
||||
shift an image horizontally across the display with offset.
|
||||
|
||||
## Name
|
||||
|
||||
## Directions
|
||||
|
||||
Use this activity document to guide your work in the [offset image activity](/lessons/offset-image/activity).
|
||||
|
||||
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
||||
|
||||
## 1. What is an 'if, then, else statement' ?
|
||||
|
||||
<br/>
|
||||
|
||||
## 2. Write the line condition that if true, will display the message "Push button A". This message appears if the offset is equal -4 then the BBC micro:bit will state "Push Button A".
|
||||
|
||||
<br/>
|
||||
|
||||
<br/>
|
||||
|
||||
## 3. Write the one line of code to show this image
|
||||
|
||||

|
||||
|
||||
<br/>
|
||||
|
||||
<br/>
|
||||
|
||||
## 4. Write the two lines of code that trigger the variable offset to increase by one.
|
||||
|
||||

|
||||
|
||||
<br/>
|
||||
|
@ -106,7 +106,7 @@ Science: Welcome! The activity will teach you how to chart the acceleration of t
|
||||
## 6.
|
||||
First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator.
|
||||
|
||||

|
||||

|
||||
|
||||
## 7.
|
||||
|
||||
|
@ -1,46 +1,55 @@
|
||||
# Ten Projects
|
||||
|
||||

|
||||
### ~avatar avatar
|
||||
|
||||
## [Flashing Heart](/projects/flashing-heart)
|
||||
Here are some cool projects that you can build with your micro:bit!
|
||||
|
||||

|
||||
### ~
|
||||
|
||||
## [Smiley Buttons](/projects/smiley-buttons)
|
||||
|
||||

|
||||
|
||||
## [Love Meter](/projects/love-meter)
|
||||
|
||||

|
||||
|
||||
## [Rock Paper Scissors](/projects/rock-paper-scissors)
|
||||
|
||||

|
||||
|
||||
## [Compass](/projects/compass)
|
||||
|
||||

|
||||
|
||||
## [Hack your headphones](/projects/hack-your-headphones)
|
||||
|
||||

|
||||
|
||||
## [Banana keyboard](/projects/banana-keyboard)
|
||||
|
||||

|
||||
|
||||
## [Telegraph](/projects/telegraph)
|
||||
|
||||

|
||||
|
||||
## [Radio](/projects/radio)
|
||||
|
||||

|
||||
|
||||
## [Watch](/projects/the-watch)
|
||||
|
||||

|
||||
```codecard
|
||||
[{
|
||||
"name": "Flashing Heart",
|
||||
"url":"/projects/flashing-heart",
|
||||
"imageUrl": "/static/mb/projects/a1-display.png"
|
||||
},{
|
||||
"name": "Smiley Buttons",
|
||||
"url":"/projects/smiley-buttons",
|
||||
"imageUrl": "/static/mb/projects/a2-buttons.png"
|
||||
},{
|
||||
"name": "Love Meter",
|
||||
"url":"/projects/lover-meter",
|
||||
"imageUrl":"/static/mb/projects/a3-pins.png"
|
||||
},{
|
||||
"name": "Rock Paper Scissors",
|
||||
"url":"/projects/rock-paper-scissors",
|
||||
"imageUrl":"/static/mb/projects/a4-motion.png"
|
||||
},{
|
||||
"name": "Compass",
|
||||
"url":"/projects/compass",
|
||||
"imageUrl":"/static/mb/projects/a5-compass.png"
|
||||
},{
|
||||
"name": "Hack your headphones",
|
||||
"url":"/projects/hack-your-headphones",
|
||||
"imageUrl":"/static/mb/projects/a6-music.png"
|
||||
},{
|
||||
"name": "Banana keyboard",
|
||||
"url":"/projects/banana-keyboard",
|
||||
"imageUrl":"/static/mb/projects/a7-conductive.png"
|
||||
},{
|
||||
"name": "Telegraph",
|
||||
"url":"/projects/telegraph",
|
||||
"imageUrl":"/static/mb/projects/a8-network.png"
|
||||
},{
|
||||
"name": "Radio",
|
||||
"url":"/projects/radio",
|
||||
"imageUrl":"/static/mb/projects/a9-radio.png"
|
||||
},{
|
||||
"name": "Watch",
|
||||
"url":"/projects/the-watch",
|
||||
"imageUrl":"/static/mb/projects/a10-watch.png"
|
||||
}]
|
||||
```
|
||||
|
||||
|
||||
|
||||
|
@ -21,4 +21,16 @@ serial.writeNumber(0);
|
||||
control.inBackground(() => {
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
## Advanced
|
||||
|
||||
```namespaces
|
||||
devices.tellCameraTo(MesCameraEvent.TakePhoto);
|
||||
bluetooth.onBluetoothConnected(() => {});
|
||||
```
|
||||
|
||||
```package
|
||||
microbit-devices
|
||||
microbit-bluetooth
|
||||
```
|
20
docs/reference/bluetooth.md
Normal file
@ -0,0 +1,20 @@
|
||||
# Bluetooth
|
||||
|
||||
```cards
|
||||
bluetooth.onBluetoothConnected(() => {
|
||||
|
||||
});
|
||||
bluetooth.onBluetoothDisconnected(() => {
|
||||
|
||||
});
|
||||
bluetooth.startAccelerometerService();
|
||||
bluetooth.startButtonService();
|
||||
bluetooth.startIOPinService();
|
||||
bluetooth.startLEDService();
|
||||
bluetooth.startMagnetometerService();
|
||||
bluetooth.startTemperatureService();
|
||||
```
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
37
docs/reference/bluetooth/on-bluetooth-connected.md
Executable file
@ -0,0 +1,37 @@
|
||||
# On Bluetooth Connected
|
||||
|
||||
### ~hint
|
||||

|
||||
|
||||
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first connect to the micro:bit.
|
||||
|
||||
### ~
|
||||
|
||||
This block starts an [event handler](/reference/event-handler) which in this case will run
|
||||
when something connects to your micro:bit using Bluetooth.
|
||||
|
||||
```sig
|
||||
bluetooth.onBluetoothConnected(() => {});
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
You could use this event handler to display a letter "C" on the micro:bit LED grid so you know you have a Bluetooth connection. Or you might want to send some data you've been accumulating to your smartphone as soon as it connects to your micro:bit. Maybe you've been using the accelerometer in your micro:bit to count your steps for example. Using this event handler you could send the accumulated step count to your phone when it establishes a Bluetooth connection.
|
||||
|
||||
```blocks
|
||||
bluetooth.onBluetoothConnected(() => {
|
||||
basic.showString("C");
|
||||
});
|
||||
```
|
||||
|
||||
### Video - on Bluetooth connected
|
||||
|
||||
http://www.youtube.com/watch?v=HyBcsD9Eh6I
|
||||
|
||||
### See also
|
||||
|
||||
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
37
docs/reference/bluetooth/on-bluetooth-disconnected.md
Executable file
@ -0,0 +1,37 @@
|
||||
# On Bluetooth Disconnected
|
||||
|
||||
### ~hint
|
||||

|
||||
|
||||
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first connect to the micro:bit.
|
||||
|
||||
### ~
|
||||
|
||||
This block starts an [event handler](/reference/event-handler) which in this case will run when a device which is connected to your micro:bit over Bluetooth disconnects.
|
||||
|
||||
You could use this event handler to display a letter "D" on the micro:bit LED grid so you know that the Bluetooth connection has been closed.
|
||||
|
||||
```sig
|
||||
bluetooth.onBluetoothDisconnected(() => {
|
||||
});
|
||||
```
|
||||
|
||||
### Example: Displaying "D" when a Bluetooth connection to the micro:bit is closed
|
||||
|
||||
```blocks
|
||||
bluetooth.onBluetoothDisconnected(() => {
|
||||
basic.showString("D");
|
||||
});
|
||||
```
|
||||
|
||||
### Video - on Bluetooth disconnected
|
||||
|
||||
http://www.youtube.com/watch?v=HyBcsD9Eh6I
|
||||
|
||||
### See also
|
||||
|
||||
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
42
docs/reference/bluetooth/start-accelerometer-service.md
Executable file
@ -0,0 +1,42 @@
|
||||
# Bluetooth Accelerometer Service
|
||||
|
||||
### ~hint
|
||||

|
||||
|
||||
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first connect to the micro:bit.
|
||||
|
||||
### ~
|
||||
|
||||
The Bluetooth accelerometer service allows another device such as a smartphone to wirelessly receive data from the micro:bit's accelerometer. An accelerometer detects motion. More precisely, it measures acceleration in one or more of three directions which we call X, Y and Z.
|
||||
|
||||
Using the Bluetooth accelerometer service you could, for example, create a smartphone application which makes a loud noise whenever your micro:bit (or the important thing you've attached it to) is moved. Or you could use your micro:bit to control the movement of a cartoon character in a game on your smartphone just by tilting the micro:bit in the direction you want the character to move in.
|
||||
|
||||
No additional code is needed on the micro:bit to use the Bluetooth accelerometer service from another device.
|
||||
|
||||
```sig
|
||||
bluetooth.startAccelerometerService();
|
||||
```
|
||||
|
||||
### Example: Starting the Bluetooth accelerometer service
|
||||
|
||||
The following code shows the Bluetooth accelerometer service being started:
|
||||
|
||||
```blocks
|
||||
bluetooth.startAccelerometerService();
|
||||
```
|
||||
|
||||
### Video - Accelerometer service demo - Starts at 0:18
|
||||
|
||||
http://www.youtube.com/watch?v=aep_GVowKfs
|
||||
|
||||
### Advanced
|
||||
|
||||
For more advanced information on the micro:bit Bluetooth accelerometer service including information on using a smartphone, see the [Lancaster University micro:bit runtime technical documentation](http://lancaster-university.github.io/microbit-docs/ble/accelerometer-service/)
|
||||
|
||||
### See also
|
||||
|
||||
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
46
docs/reference/bluetooth/start-button-service.md
Executable file
@ -0,0 +1,46 @@
|
||||
# Bluetooth Button Service
|
||||
|
||||
### ~hint
|
||||

|
||||
|
||||
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first connect to the micro:bit.
|
||||
|
||||
### ~
|
||||
|
||||
The Bluetooth button service makes it possible for another device such as a smartphone to be notified wirelessly whenever a button on the front of a micro:bit is pressed. Each of the two micro:bit buttons can be in one of three possible states:
|
||||
|
||||
* Not pressed
|
||||
* Pressed
|
||||
* Long press - pressed and held down for at least 2 seconds
|
||||
|
||||
The button service allows you to make other things which are connected to your micro:bit using Bluetooth respond in some way when you press either of the buttons. You could, for example, hide your smartphone somewhere in the room and have it make an amusing noise when you press either of the buttons on your micro:bit. We'll leave it to you to decide what would be amusing.
|
||||
|
||||
No additional code is needed on the micro:bit to use the Bluetooth button service from another device.
|
||||
|
||||
```sig
|
||||
bluetooth.startButtonService();
|
||||
```
|
||||
|
||||
### Example: Starting the Bluetooth button service
|
||||
|
||||
The following code shows the Bluetooth button service being started:
|
||||
|
||||
```blocks
|
||||
bluetooth.startButtonService();
|
||||
```
|
||||
|
||||
### Video - Button service demo - Starts at 0:59
|
||||
|
||||
http://www.youtube.com/watch?v=aep_GVowKfs
|
||||
|
||||
### Advanced
|
||||
|
||||
For more advanced information on the micro:bit Bluetooth button service including information on using a smartphone, see the [Lancaster University micro:bit runtime technical documentation](http://lancaster-university.github.io/microbit-docs/ble/button-service/)
|
||||
|
||||
### See also
|
||||
|
||||
[Bluetooth SIG](https://www.bluetooth.com),[Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
40
docs/reference/bluetooth/start-io-pin-service.md
Executable file
@ -0,0 +1,40 @@
|
||||
# Bluetooth IO Pin Service
|
||||
|
||||
### ~hint
|
||||

|
||||
|
||||
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first connect to the micro:bit.
|
||||
|
||||
### ~
|
||||
|
||||
The Bluetooth IO pin service makes it possible for another device such as a smartphone to communicate with other electronic 'things' connected to a micro:bit's edge connector. You could for example, use your smartphone to switch on or off a light which is connected to the micro:bit or your smartphone could receive data collected from a sensor connected to the micro:bit. In fact you could do both of these things at the same time since the Bluetooth IO pin service lets you interact with multiple 'pins' on the edge conector in different ways all at the same time.
|
||||
|
||||
No additional code is needed on the micro:bit to use the Bluetooth IO pin service from another device.
|
||||
|
||||
```sig
|
||||
bluetooth.startIOPinService();
|
||||
```
|
||||
|
||||
### Example: Starting the Bluetooth IO pin service
|
||||
|
||||
The following code shows the Bluetooth IO pin service being started:
|
||||
|
||||
```blocks
|
||||
bluetooth.startIOPinService();
|
||||
```
|
||||
|
||||
### Video - IO pin service demo starts at 3:49
|
||||
|
||||
http://www.youtube.com/watch?v=aep_GVowKfs
|
||||
|
||||
### Advanced
|
||||
|
||||
For more advanced information on the micro:bit Bluetooth IO pin service including information on using a smartphone, see the [Lancaster University micro:bit runtime technical documentation](http://lancaster-university.github.io/microbit-docs/ble/iopin-service/)
|
||||
|
||||
### See also
|
||||
|
||||
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
42
docs/reference/bluetooth/start-led-service.md
Executable file
@ -0,0 +1,42 @@
|
||||
# Bluetooth LED Service
|
||||
|
||||
### ~hint
|
||||

|
||||
|
||||
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first connect to the micro:bit.
|
||||
|
||||
### ~
|
||||
|
||||
The Bluetooth LED service allows another device such as a smartphone to send short text strings or patterns over a Bluetooth connection to a micro:bit for display on its LED matrix. Text will scroll across the micro:bit and the speed at which it scrolls can also be controlled using the Bluetooth LED service. Devices using the LED service may also read the current state of the micro:bit's LED matrix.
|
||||
|
||||
So you could, for example, draw a smiley face in a smartphone app and at the press of a button, have it magically appear on your micro:bit on the other side of the room. Or you could program your smartphone to send a message to your micro:bit whenever your phone receives an email, SMS or social media message so you could wear your micro:bit like a smart watch and leave your phone in your bag.
|
||||
|
||||
No additional code is needed on the micro:bit to use the Bluetooth LED service from another device.
|
||||
|
||||
```sig
|
||||
bluetooth.startLEDService();
|
||||
```
|
||||
|
||||
### Example: Starting the Bluetooth LED service
|
||||
|
||||
The following code shows the Bluetooth LED service being started:
|
||||
|
||||
```blocks
|
||||
bluetooth.startLEDService();
|
||||
```
|
||||
|
||||
### Video - LED service demo starts at 2:00
|
||||
|
||||
http://www.youtube.com/watch?v=aep_GVowKfs
|
||||
|
||||
### Advanced
|
||||
|
||||
For more advanced information on the micro:bit Bluetooth LED service including information on using a smartphone, see the [Lancaster University micro:bit runtime technical documentation](http://lancaster-university.github.io/microbit-docs/ble/led-service/)
|
||||
|
||||
### See also
|
||||
|
||||
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
43
docs/reference/bluetooth/start-magnetometer-service.md
Executable file
@ -0,0 +1,43 @@
|
||||
# Bluetooth Magnetometer Service
|
||||
|
||||
### ~hint
|
||||

|
||||
|
||||
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first connect to the micro:bit.
|
||||
|
||||
### ~
|
||||
|
||||
The Bluetooth magnetometer service allows another device such as a smartphone to wirelessly receive data from the micro:bit's magnetometer. The magnetometer measures the strength and direction of magnetic fields including the earth's and so it can be used as a digital compass and indicate the way the micro:bit is pointing relative to magnetic north.
|
||||
|
||||
Using the Bluetooth magnetometer service you could, for example, create a smartphone application which displays your direction of travel, updating it in real time.
|
||||
|
||||
No additional code is needed on the micro:bit to use the Bluetooth magnetometer service from another device.
|
||||
|
||||
```sig
|
||||
bluetooth.startMagnetometerService();
|
||||
```
|
||||
|
||||
### Example: Starting the Bluetooth magnetometer service
|
||||
|
||||
The following code shows the Bluetooth magnetometer service being started:
|
||||
|
||||
```blocks
|
||||
bluetooth.startMagnetometerService();
|
||||
```
|
||||
|
||||
### Video - Magnetometer service demo
|
||||
|
||||
http://www.youtube.com/watch?v=C_0VL4Gp4_U
|
||||
|
||||
### Advanced
|
||||
|
||||
For more advanced information on the micro:bit Bluetooth magnetometer service including information on using a smartphone, see the [Lancaster University micro:bit runtime technical documentation](http://lancaster-university.github.io/microbit-docs/ble/magnetometer-service/)
|
||||
|
||||
### See also
|
||||
|
||||
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
|
||||
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
44
docs/reference/bluetooth/start-temperature-service.md
Executable file
@ -0,0 +1,44 @@
|
||||
# Bluetooth Temperature Service
|
||||
|
||||
### ~hint
|
||||

|
||||
|
||||
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first connect to the micro:bit.
|
||||
|
||||
### ~
|
||||
|
||||
A micro:bit is able to provide a rough measure of the current environmental temperature. It's an approximation only as in fact the temperature value is inferred from the temperature of its main processor. The Bluetooth temperature service allows another device such as a smartphone to wirelessly find out the micro:bit's current temperature reading or to receive a constant stream of temperature data values. Temperature values are expressed in degrees celsius.
|
||||
|
||||
Using the Bluetooth temperature service you could turn your smartphone or tablet into a graphical thermometer using your micro:bit as the sensor.
|
||||
|
||||
No additional code is needed on the micro:bit to use the Bluetooth temperature service from another device.
|
||||
|
||||
```sig
|
||||
bluetooth.startTemperatureService();
|
||||
```
|
||||
|
||||
### Example: Starting the Bluetooth temperature service
|
||||
|
||||
The following code shows the Bluetooth temperature service being started:
|
||||
|
||||
```blocks
|
||||
bluetooth.startTemperatureService();
|
||||
```
|
||||
|
||||
### Video - Temperature service demo - Starts at 3:05
|
||||
|
||||
http://www.youtube.com/watch?v=aep_GVowKfs
|
||||
|
||||
### Advanced
|
||||
|
||||
For more advanced information on the micro:bit Bluetooth temperature service including information on using a smartphone, see the [Lancaster University micro:bit runtime technical documentation](http://lancaster-university.github.io/microbit-docs/ble/temperature-service/)
|
||||
|
||||
### See also
|
||||
|
||||
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
|
||||
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
||||
|
@ -1,8 +1,37 @@
|
||||
# Reset
|
||||
|
||||
Reset the BBC micro:bit (as if you pushed the reset button on the back of the device), which causes the program to start again.
|
||||
Reset the BBC micro:bit and start the program again.
|
||||
|
||||
This function is like pressing the reset button on the back of the micro:bit.
|
||||
|
||||
```sig
|
||||
control.reset()
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
This program will count as high as you like when you press button `A`.
|
||||
When you get tired of counting, press button `B` to reset the
|
||||
micro:bit and start the program over.
|
||||
|
||||
```blocks
|
||||
let item = 0;
|
||||
basic.showNumber(item);
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
item = item + 1;
|
||||
basic.showNumber(item);
|
||||
});
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
control.reset();
|
||||
});
|
||||
```
|
||||
|
||||
#### ~hint
|
||||
|
||||
This program works better on a real micro:bit than in the simulator.
|
||||
|
||||
#### ~
|
||||
|
||||
### See Also
|
||||
|
||||
[clear screen](/reference/basic/clear-screen), [game over](/reference/game/game-over)
|
||||
|
19
docs/reference/devices.md
Normal file
@ -0,0 +1,19 @@
|
||||
# Devices
|
||||
|
||||
Control a phone with the BBC micro:bit via Bluetooth.
|
||||
|
||||
```cards
|
||||
devices.tellCameraTo(MesCameraEvent.TakePhoto);
|
||||
devices.tellRemoteControlTo(MesRemoteControlEvent.play);
|
||||
devices.raiseAlertTo(MesAlertEvent.DisplayToast);
|
||||
devices.onNotified(MesDeviceInfo.IncomingCall, () => {
|
||||
|
||||
});
|
||||
devices.onGamepadButton(MesDpadButtonInfo.ADown, () => {
|
||||
|
||||
});
|
||||
devices.signalStrength();
|
||||
devices.onSignalStrengthChanged(() => {
|
||||
|
||||
});
|
||||
```
|
@ -2,12 +2,13 @@
|
||||
|
||||
Register code to run when the micro:bit receives a command from the paired gamepad.
|
||||
|
||||
## Bluetooth required
|
||||
|
||||
The functions in the ``devices`` namespace allow the BBC micro:bit to communicate with a separate (remote) device, such as a smartphone, over Bluetooth (Smart).
|
||||
### ~hint
|
||||
|
||||
The functions in the ``devices`` namespace allow the BBC micro:bit to communicate with a separate (remote) device,
|
||||
such as a smartphone, over Bluetooth (Smart).
|
||||
The set of supported events will depend on the remote device and the BBC micro:bit apps available for the remote device.
|
||||
|
||||
### ~
|
||||
|
||||
```sig
|
||||
devices.onGamepadButton(MesDpadButtonInfo.ADown, () => {})
|
||||
@ -20,3 +21,7 @@ devices.onGamepadButton(MesDpadButtonInfo.ADown, () => {})
|
||||
### See Also
|
||||
|
||||
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [signal strength](/reference/devices/signal-strength), [on signal strength changed](/reference/devices/on-signal-strength-changed)
|
||||
|
||||
```package
|
||||
microbit-devices
|
||||
```
|
@ -1,15 +1,16 @@
|
||||
# On Signal Strength Changed
|
||||
|
||||
The `on signal strength changed` function.
|
||||
|
||||
Register code to run when the signal strength of the paired device changes.
|
||||
|
||||
## Bluetooth required
|
||||
|
||||
The functions in the ``devices`` namespace allow the BBC micro:bit to communicate with a separate (remote) device, such as a smartphone, over Bluetooth (Smart).
|
||||
### ~hint
|
||||
|
||||
The functions in the ``devices`` namespace allow the BBC micro:bit to communicate with a separate (remote) device,
|
||||
such as a smartphone, over Bluetooth (Smart).
|
||||
The set of supported events will depend on the remote device and the BBC micro:bit apps available for the remote device.
|
||||
|
||||
### ~
|
||||
|
||||
|
||||
```sig
|
||||
devices.onSignalStrengthChanged(() => {})
|
||||
```
|
||||
@ -30,5 +31,8 @@ devices.onSignalStrengthChanged(() => {
|
||||
|
||||
### See Also
|
||||
|
||||
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified), [signal strength](/reference/devices/signal-strength)
|
||||
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [signal strength](/reference/devices/signal-strength)
|
||||
|
||||
```package
|
||||
microbit-devices
|
||||
```
|
@ -1,15 +1,15 @@
|
||||
# raise alert to
|
||||
|
||||
The raise alert to function.
|
||||
|
||||
Raise an alert on a remote device.
|
||||
|
||||
## Bluetooth required
|
||||
|
||||
The functions in the ``devices`` namespace allow the BBC micro:bit to communicate with a separate (remote) device, such as a smartphone, over Bluetooth (Smart).
|
||||
### ~hint
|
||||
|
||||
The functions in the ``devices`` namespace allow the BBC micro:bit to communicate with a separate (remote) device,
|
||||
such as a smartphone, over Bluetooth (Smart).
|
||||
The set of supported events will depend on the remote device and the BBC micro:bit apps available for the remote device.
|
||||
|
||||
### ~
|
||||
|
||||
|
||||
```sig
|
||||
export function raiseAlertTo(event: string)
|
||||
@ -23,41 +23,44 @@ export function raiseAlertTo(event: string)
|
||||
|
||||
To tell the connected device to display toast
|
||||
|
||||
```
|
||||
```blocks
|
||||
devices.raiseAlertTo("display toast")
|
||||
```
|
||||
|
||||
To tell the connected device to vibrate
|
||||
|
||||
```
|
||||
```blocks
|
||||
devices.raiseAlertTo("vibrate")
|
||||
```
|
||||
|
||||
To tell the connected device to play a sound
|
||||
|
||||
```
|
||||
```blocks
|
||||
devices.raiseAlertTo("play sound")
|
||||
```
|
||||
|
||||
To tell the connected device to play a ringtone
|
||||
|
||||
```
|
||||
```blocks
|
||||
devices.raiseAlertTo("play ringtone")
|
||||
```
|
||||
|
||||
To tell the connected device to find my phone
|
||||
|
||||
```
|
||||
```blocks
|
||||
devices.raiseAlertTo("find my phone")
|
||||
```
|
||||
|
||||
To tell the connected device to ring alarm
|
||||
|
||||
```
|
||||
```blocks
|
||||
devices.raiseAlertTo("ring alarm")
|
||||
```
|
||||
|
||||
### See also
|
||||
|
||||
[tell remote control to](/reference/devices/tell-remote-control-to), [tell camera to](/reference/devices/tell-camera-to), [on notified](/reference/devices/on-notified)
|
||||
[tell remote control to](/reference/devices/tell-remote-control-to), [tell camera to](/reference/devices/tell-camera-to)
|
||||
|
||||
```package
|
||||
microbit-devices
|
||||
```
|