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8
.gitignore
vendored
@ -6,9 +6,11 @@ typings
|
||||
tmp
|
||||
temp
|
||||
projects/**
|
||||
win10/app/bin
|
||||
win10/app/bld
|
||||
win10/*.opendb
|
||||
clients/win10/app/bin
|
||||
clients/win10/app/bld
|
||||
clients/win10/*.opendb
|
||||
clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
|
||||
*.user
|
||||
*.sw?
|
||||
|
10
README.md
@ -3,7 +3,7 @@
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
|
||||
|
||||
* [Try it live](https://m.pxt.io)
|
||||
* [Try it live](https://codethemicrobit.com)
|
||||
|
||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||
|
||||
@ -47,9 +47,13 @@ More instructions at https://github.com/Microsoft/pxt#running-a-target-from-loca
|
||||
## Universal Windows App
|
||||
|
||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||
that wraps ``m.pxt.io`` and provides additional features.
|
||||
that wraps ``codethemicrobit.com`` and provides additional features.
|
||||
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
|
||||
|
||||
## Code of Conduct
|
||||
|
||||
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
|
||||
|
26
clients/chrome/README.md
Normal file
@ -0,0 +1,26 @@
|
||||
# microbit-chrome
|
||||
Prototype chrome addon that exposes the micro:bit's serial output to webpages.
|
||||
* watch the [demo video](https://vimeo.com/146207766)
|
||||
|
||||
# Installation
|
||||
See [developer.chrome.com](https://developer.chrome.com/extensions/getstarted#unpacked)
|
||||
for instructions on how to install the local version into your chrome browser.
|
||||
|
||||
# Requirements
|
||||
* Chrome 48 or later.
|
||||
|
||||
# Sample page
|
||||
The `demo.html` webpage goes along with the
|
||||
https://github.com/Microsoft/microbit-touchdevelop/blob/master/examples/tcs34725.cpp
|
||||
program. Run `http-server` from this directory, then visit
|
||||
http://localhost:8080/demo.html
|
||||
(keep in mind that pages served from `file://` cannot open ports).
|
||||
|
||||
# Building
|
||||
|
||||
Open a command prompt and run the following commands.
|
||||
|
||||
````
|
||||
npm install
|
||||
typings update
|
||||
````
|
68
clients/chrome/background.js
Normal file
@ -0,0 +1,68 @@
|
||||
///<reference path='typings/browser.d.ts'/>
|
||||
var connections = [];
|
||||
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||
// pages can connect to our service: they all receive the same data.
|
||||
var ports = [];
|
||||
function byPath(path) {
|
||||
return connections.filter(function (x) { return x.path == path; });
|
||||
}
|
||||
function byId(id) {
|
||||
return connections.filter(function (x) { return x.id == id; });
|
||||
}
|
||||
function onReceive(data, id) {
|
||||
if (ports.length == 0)
|
||||
return;
|
||||
var view = new DataView(data);
|
||||
var decoder = new TextDecoder("utf-8");
|
||||
var decodedString = decoder.decode(view);
|
||||
ports.forEach(function (port) { return port.postMessage({
|
||||
type: "serial",
|
||||
data: decodedString,
|
||||
id: id
|
||||
}); });
|
||||
}
|
||||
function findNewDevices() {
|
||||
chrome.serial.getDevices(function (serialPorts) {
|
||||
serialPorts.forEach(function (serialPort) {
|
||||
if (byPath(serialPort.path).length == 0 &&
|
||||
serialPort.displayName == "mbed Serial Port") {
|
||||
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||
// In case the [connect] operation takes more than five seconds...
|
||||
if (info && byPath(serialPort.path).length == 0)
|
||||
connections.push({
|
||||
id: info.connectionId,
|
||||
path: serialPort.path
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
function main() {
|
||||
// Register new clients in the [ports] global variable.
|
||||
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
|
||||
ports.push(port);
|
||||
port.onDisconnect.addListener(function () {
|
||||
ports = ports.filter(function (x) { return x != port; });
|
||||
});
|
||||
}
|
||||
});
|
||||
// When receiving data for one of the connections that we're tracking, forward
|
||||
// it to all connected clients.
|
||||
chrome.serial.onReceive.addListener(function (info) {
|
||||
if (byId(info.connectionId).length > 0)
|
||||
onReceive(info.data, info.connectionId);
|
||||
});
|
||||
// When it looks like we've been disconnected, drop the corresponding
|
||||
// connection object from the [connections] global variable.
|
||||
chrome.serial.onReceiveError.addListener(function (info) {
|
||||
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||
connections = connections.filter(function (x) { return x.id != info.connectionId; });
|
||||
});
|
||||
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||
// we haven't yet connected to, connect to it.
|
||||
setInterval(findNewDevices, 5000);
|
||||
findNewDevices();
|
||||
}
|
||||
document.addEventListener("DOMContentLoaded", main);
|
92
clients/chrome/background.ts
Normal file
@ -0,0 +1,92 @@
|
||||
// A list of: {
|
||||
// id: number;
|
||||
// path: string;
|
||||
// } where [id] is the [connectionId] (internal to Chrome) and [path] is the
|
||||
// OS' name for the device (e.g. "COM4").
|
||||
interface Connection {
|
||||
id: string;
|
||||
path: string;
|
||||
}
|
||||
let connections: Connection[] = [];
|
||||
|
||||
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||
// pages can connect to our service: they all receive the same data.
|
||||
let ports = [];
|
||||
|
||||
interface Message {
|
||||
type: string;
|
||||
data: string;
|
||||
id: string;
|
||||
}
|
||||
|
||||
function byPath(path: string): Connection[] {
|
||||
return connections.filter((x) => x.path == path);
|
||||
}
|
||||
|
||||
function byId(id: string): Connection[] {
|
||||
return connections.filter((x) => x.id == id);
|
||||
}
|
||||
|
||||
function onReceive(data, id: string) {
|
||||
if (ports.length == 0) return;
|
||||
|
||||
let view = new DataView(data);
|
||||
let decoder = new TextDecoder("utf-8");
|
||||
let decodedString = decoder.decode(view);
|
||||
ports.forEach(port => port.postMessage(<Message>{
|
||||
type: "serial",
|
||||
data: decodedString,
|
||||
id: id,
|
||||
}));
|
||||
}
|
||||
|
||||
function findNewDevices() {
|
||||
chrome.serial.getDevices(function (serialPorts) {
|
||||
serialPorts.forEach(function (serialPort) {
|
||||
if (byPath(serialPort.path).length == 0 &&
|
||||
serialPort.displayName == "mbed Serial Port") {
|
||||
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||
// In case the [connect] operation takes more than five seconds...
|
||||
if (info && byPath(serialPort.path).length == 0)
|
||||
connections.push({
|
||||
id: info.connectionId,
|
||||
path: serialPort.path
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function main() {
|
||||
// Register new clients in the [ports] global variable.
|
||||
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
|
||||
ports.push(port);
|
||||
port.onDisconnect.addListener(function () {
|
||||
ports = ports.filter(function (x) { return x != port });
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// When receiving data for one of the connections that we're tracking, forward
|
||||
// it to all connected clients.
|
||||
chrome.serial.onReceive.addListener(function (info) {
|
||||
if (byId(info.connectionId).length > 0)
|
||||
onReceive(info.data, info.connectionId);
|
||||
});
|
||||
|
||||
// When it looks like we've been disconnected, drop the corresponding
|
||||
// connection object from the [connections] global variable.
|
||||
chrome.serial.onReceiveError.addListener(function (info) {
|
||||
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||
connections = connections.filter((x) => x.id != info.connectionId);
|
||||
});
|
||||
|
||||
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||
// we haven't yet connected to, connect to it.
|
||||
setInterval(findNewDevices, 5000);
|
||||
findNewDevices();
|
||||
}
|
||||
|
||||
document.addEventListener("DOMContentLoaded", main);
|
BIN
clients/chrome/logo128.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
clients/chrome/logo48.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
30
clients/chrome/manifest.json
Normal file
@ -0,0 +1,30 @@
|
||||
{
|
||||
"app": {
|
||||
"background": {
|
||||
"scripts": [ "background.js" ]
|
||||
}
|
||||
},
|
||||
|
||||
"manifest_version": 2,
|
||||
"name": "code the micro:bit",
|
||||
"version": "0.6.0",
|
||||
"author": "Microsoft Corporation",
|
||||
"short_name": "code the micro:bit",
|
||||
|
||||
"description": "Extension for https://codethemicrobit.com.",
|
||||
"homepage_url": "https://codethemicrobit.com",
|
||||
"offline_enabled": "true",
|
||||
"icons": {
|
||||
"48": "logo48.png",
|
||||
"128": "logo128.png"
|
||||
},
|
||||
|
||||
"permissions": [
|
||||
"serial",
|
||||
"usb"
|
||||
],
|
||||
|
||||
"externally_connectable": {
|
||||
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
|
||||
}
|
||||
}
|
BIN
clients/chrome/screenshot.png
Normal file
After Width: | Height: | Size: 138 KiB |
7
clients/chrome/tsconfig.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"compiler-options": {
|
||||
"target": "ES5",
|
||||
"module": "amd",
|
||||
"sourceMap": false
|
||||
}
|
||||
}
|
48
clients/win10/app/codethemicrobitapp.sln
Normal file
@ -0,0 +1,48 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.4 KiB |
@ -14,13 +14,13 @@
|
||||
<Resource Language="x-generate" />
|
||||
</Resources>
|
||||
<Applications>
|
||||
<Application Id="App" StartPage="https://m.pxt.io/">
|
||||
<Application Id="App" StartPage="https://codethemicrobit.com">
|
||||
<uap:ApplicationContentUriRules>
|
||||
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
|
||||
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||
</uap:ApplicationContentUriRules>
|
||||
<uap:VisualElements DisplayName="codethemicrobit" Description="Code editors for the BBC micro:bit" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||
<uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
|
||||
</uap:DefaultTile>
|
||||
<uap:SplashScreen Image="images\splashscreen.png" />
|
66
clients/winuploader/CodeTheMicroBit.sln
Normal file
@ -0,0 +1,66 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
|
||||
EndProject
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "..\win10\app\codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
7
clients/winuploader/Microbit.Uploader/App.config
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0"/>
|
||||
<supportedRuntime version="v2.0.50727"/>
|
||||
</startup>
|
||||
</configuration>
|
123
clients/winuploader/Microbit.Uploader/CodeTheMicrobit.csproj
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7DC6CA45-FD75-44BC-805E-708C812CD4BF}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Microsoft.MicroBit</RootNamespace>
|
||||
<AssemblyName>CodeTheMicrobit</AssemblyName>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<RunCodeAnalysis>true</RunCodeAnalysis>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<SignAssembly>false</SignAssembly>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<DelaySign>false</DelaySign>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup />
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.VisualBasic" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Management" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Settings.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Settings.Designer.cs">
|
||||
<DependentUpon>Settings.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
<Compile Include="KnownFolders.cs" />
|
||||
<Compile Include="LicenseDialog.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LicenseDialog.Designer.cs">
|
||||
<DependentUpon>LicenseDialog.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SingleInstanceAppHelper.cs" />
|
||||
<Compile Include="SingleInstanceAppStarter.cs" />
|
||||
<EmbeddedResource Include="LicenseDialog.resx">
|
||||
<DependentUpon>LicenseDialog.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Settings.resx">
|
||||
<DependentUpon>Settings.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="MSFT_logo_png.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="Resources\MSR-LA - 2576.rtf" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="favicon.ico" />
|
||||
<EmbeddedResource Include="microbit.red.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
BIN
clients/winuploader/Microbit.Uploader/GlobalSuppressions.cs
Normal file
33
clients/winuploader/Microbit.Uploader/KnownFolders.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Management;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
/// <summary>
|
||||
/// Class containing methods to retrieve specific file system paths.
|
||||
/// </summary>
|
||||
internal static class KnownFoldersNativeMethods
|
||||
{
|
||||
[SecurityCritical]
|
||||
[SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate")]
|
||||
public static string GetDownloadPath()
|
||||
{
|
||||
IntPtr outPath;
|
||||
int result = SHGetKnownFolderPath(new Guid("{374DE290-123F-4565-9164-39C4925E467B}"), 0x00004000, new IntPtr(0), out outPath);
|
||||
if (result >= 0)
|
||||
return Marshal.PtrToStringUni(outPath);
|
||||
else return null;
|
||||
}
|
||||
|
||||
[SuppressMessage("Microsoft.Security", "CA5122:PInvokesShouldNotBeSafeCriticalFxCopRule")]
|
||||
[DllImport("Shell32.dll")]
|
||||
[SecurityCritical]
|
||||
private static extern int SHGetKnownFolderPath(
|
||||
[MarshalAs(UnmanagedType.LPStruct)]Guid rfid, uint dwFlags, IntPtr hToken,
|
||||
out IntPtr ppszPath);
|
||||
}
|
||||
|
||||
}
|
93
clients/winuploader/Microbit.Uploader/LicenseDialog.Designer.cs
generated
Normal file
@ -0,0 +1,93 @@
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
partial class LicenseDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.textBox = new System.Windows.Forms.RichTextBox();
|
||||
this.acceptButton = new System.Windows.Forms.Button();
|
||||
this.exitButton = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// textBox
|
||||
//
|
||||
this.textBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.textBox.Location = new System.Drawing.Point(13, 13);
|
||||
this.textBox.Name = "textBox";
|
||||
this.textBox.ReadOnly = true;
|
||||
this.textBox.Size = new System.Drawing.Size(465, 438);
|
||||
this.textBox.TabIndex = 0;
|
||||
this.textBox.Text = "";
|
||||
//
|
||||
// acceptButton
|
||||
//
|
||||
this.acceptButton.Location = new System.Drawing.Point(322, 457);
|
||||
this.acceptButton.Name = "acceptButton";
|
||||
this.acceptButton.Size = new System.Drawing.Size(75, 23);
|
||||
this.acceptButton.TabIndex = 1;
|
||||
this.acceptButton.Text = "Accept";
|
||||
this.acceptButton.UseVisualStyleBackColor = true;
|
||||
this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click);
|
||||
//
|
||||
// exitButton
|
||||
//
|
||||
this.exitButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.exitButton.Location = new System.Drawing.Point(403, 457);
|
||||
this.exitButton.Name = "exitButton";
|
||||
this.exitButton.Size = new System.Drawing.Size(75, 23);
|
||||
this.exitButton.TabIndex = 2;
|
||||
this.exitButton.Text = "Exit";
|
||||
this.exitButton.UseVisualStyleBackColor = true;
|
||||
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
|
||||
//
|
||||
// LicenseDialog
|
||||
//
|
||||
this.AcceptButton = this.acceptButton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.exitButton;
|
||||
this.ClientSize = new System.Drawing.Size(490, 492);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.exitButton);
|
||||
this.Controls.Add(this.acceptButton);
|
||||
this.Controls.Add(this.textBox);
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "LicenseDialog";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "code the micro:bit terms of use";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.RichTextBox textBox;
|
||||
private System.Windows.Forms.Button acceptButton;
|
||||
private System.Windows.Forms.Button exitButton;
|
||||
}
|
||||
}
|
32
clients/winuploader/Microbit.Uploader/LicenseDialog.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using Microsoft.MicroBit.Properties;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
public partial class LicenseDialog : Form
|
||||
{
|
||||
public LicenseDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.textBox.Rtf = Resources.MSR_LA___2576;
|
||||
}
|
||||
|
||||
private void acceptButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.DialogResult = DialogResult.Yes;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void exitButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.DialogResult = DialogResult.No;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
}
|
120
clients/winuploader/Microbit.Uploader/LicenseDialog.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
BIN
clients/winuploader/Microbit.Uploader/MSFT_logo_png.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
173
clients/winuploader/Microbit.Uploader/MainForm.Designer.cs
generated
Normal file
@ -0,0 +1,173 @@
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
|
||||
this.statusLabel = new System.Windows.Forms.Label();
|
||||
this.backgroundPictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.trayIcon = new System.Windows.Forms.NotifyIcon(this.components);
|
||||
this.versionLabel = new System.Windows.Forms.LinkLabel();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SettingsLabel = new System.Windows.Forms.LinkLabel();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
|
||||
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// statusLabel
|
||||
//
|
||||
this.statusLabel.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.statusLabel.Font = new System.Drawing.Font("Consolas", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.statusLabel.Location = new System.Drawing.Point(11, 30);
|
||||
this.statusLabel.Name = "statusLabel";
|
||||
this.statusLabel.Size = new System.Drawing.Size(364, 23);
|
||||
this.statusLabel.TabIndex = 1;
|
||||
this.statusLabel.Text = "loading...";
|
||||
//
|
||||
// backgroundPictureBox
|
||||
//
|
||||
this.backgroundPictureBox.BackColor = System.Drawing.Color.White;
|
||||
this.backgroundPictureBox.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.backgroundPictureBox.Image = global::Microsoft.MicroBit.Properties.Resources.MSFT_logo_png;
|
||||
this.backgroundPictureBox.InitialImage = null;
|
||||
this.backgroundPictureBox.Location = new System.Drawing.Point(226, 91);
|
||||
this.backgroundPictureBox.Name = "backgroundPictureBox";
|
||||
this.backgroundPictureBox.Size = new System.Drawing.Size(149, 52);
|
||||
this.backgroundPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.backgroundPictureBox.TabIndex = 0;
|
||||
this.backgroundPictureBox.TabStop = false;
|
||||
this.backgroundPictureBox.Click += new System.EventHandler(this.backgroundPictureBox_Click);
|
||||
//
|
||||
// trayIcon
|
||||
//
|
||||
this.trayIcon.Icon = ((System.Drawing.Icon)(resources.GetObject("trayIcon.Icon")));
|
||||
this.trayIcon.Visible = true;
|
||||
this.trayIcon.Click += new System.EventHandler(this.trayIcon_Click);
|
||||
//
|
||||
// versionLabel
|
||||
//
|
||||
this.versionLabel.AutoSize = true;
|
||||
this.versionLabel.Location = new System.Drawing.Point(12, 121);
|
||||
this.versionLabel.Name = "versionLabel";
|
||||
this.versionLabel.Size = new System.Drawing.Size(28, 13);
|
||||
this.versionLabel.TabIndex = 2;
|
||||
this.versionLabel.TabStop = true;
|
||||
this.versionLabel.Text = "v0.9";
|
||||
this.versionLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.versionLabel_LinkClicked);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label1.Location = new System.Drawing.Point(12, 103);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(169, 15);
|
||||
this.label1.TabIndex = 3;
|
||||
this.label1.Text = "Automatic upload of .hex files.";
|
||||
//
|
||||
// SettingsLabel
|
||||
//
|
||||
this.SettingsLabel.AutoSize = true;
|
||||
this.SettingsLabel.Location = new System.Drawing.Point(151, 121);
|
||||
this.SettingsLabel.Name = "SettingsLabel";
|
||||
this.SettingsLabel.Size = new System.Drawing.Size(43, 13);
|
||||
this.SettingsLabel.TabIndex = 4;
|
||||
this.SettingsLabel.TabStop = true;
|
||||
this.SettingsLabel.Text = "settings";
|
||||
this.SettingsLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.SettingsLabel_LinkClicked);
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.BackColor = System.Drawing.Color.White;
|
||||
this.pictureBox1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.pictureBox1.Image = global::Microsoft.MicroBit.Properties.Resources.microbit_red;
|
||||
this.pictureBox1.InitialImage = null;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(226, 6);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(149, 79);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.pictureBox1.TabIndex = 5;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
|
||||
//
|
||||
// linkLabel1
|
||||
//
|
||||
this.linkLabel1.AutoSize = true;
|
||||
this.linkLabel1.Location = new System.Drawing.Point(62, 121);
|
||||
this.linkLabel1.Name = "linkLabel1";
|
||||
this.linkLabel1.Size = new System.Drawing.Size(60, 13);
|
||||
this.linkLabel1.TabIndex = 6;
|
||||
this.linkLabel1.TabStop = true;
|
||||
this.linkLabel1.Text = "open editor";
|
||||
this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.White;
|
||||
this.ClientSize = new System.Drawing.Size(388, 143);
|
||||
this.Controls.Add(this.linkLabel1);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Controls.Add(this.SettingsLabel);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.versionLabel);
|
||||
this.Controls.Add(this.statusLabel);
|
||||
this.Controls.Add(this.backgroundPictureBox);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "MainForm";
|
||||
this.ShowInTaskbar = false;
|
||||
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "code the micro:bit";
|
||||
this.Load += new System.EventHandler(this.MainForm_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox backgroundPictureBox;
|
||||
private System.Windows.Forms.Label statusLabel;
|
||||
private System.Windows.Forms.NotifyIcon trayIcon;
|
||||
private System.Windows.Forms.LinkLabel versionLabel;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.LinkLabel SettingsLabel;
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.Windows.Forms.LinkLabel linkLabel1;
|
||||
}
|
||||
}
|
||||
|
267
clients/winuploader/Microbit.Uploader/MainForm.cs
Normal file
@ -0,0 +1,267 @@
|
||||
using Microsoft.Win32;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Security;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
internal partial class MainForm : Form
|
||||
{
|
||||
FileSystemWatcher watcher;
|
||||
private string customcopypath = "";
|
||||
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
var v = typeof(MainForm).Assembly.GetName().Version;
|
||||
this.versionLabel.Text = "v" + v.Major + "." + v.Minor;
|
||||
}
|
||||
|
||||
private void MainForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
this.initializeFileWatch();
|
||||
customcopypath = (string)Application.UserAppDataRegistry.GetValue("CustomDirectory", "");
|
||||
this.openEditor();
|
||||
}
|
||||
|
||||
private void openEditor()
|
||||
{
|
||||
// lanch editor
|
||||
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
|
||||
}
|
||||
|
||||
private void initializeFileWatch()
|
||||
{
|
||||
if (!checkTOU()) return;
|
||||
|
||||
var downloads = KnownFoldersNativeMethods.GetDownloadPath();
|
||||
if (downloads == null)
|
||||
{
|
||||
this.updateStatus("oops, can't find the `Downloads` folder");
|
||||
return;
|
||||
}
|
||||
|
||||
this.watcher = new FileSystemWatcher(downloads);
|
||||
this.watcher.Renamed += (sender, e) => this.handleFileEvent(e);
|
||||
this.watcher.Created += (sender, e) => this.handleFileEvent(e);
|
||||
this.watcher.EnableRaisingEvents = true;
|
||||
|
||||
this.waitingForHexFileStatus();
|
||||
}
|
||||
|
||||
private void waitingForHexFileStatus()
|
||||
{
|
||||
this.updateStatus("waiting for .hex file...");
|
||||
this.trayIcon.ShowBalloonTip(3000, "ready...", "waiting for .hex file...", ToolTipIcon.None);
|
||||
}
|
||||
|
||||
static bool checkTOU()
|
||||
{
|
||||
var v = (int)Application.UserAppDataRegistry.GetValue("TermOfUse", 0);
|
||||
if (v != 1)
|
||||
{
|
||||
using (var f = new LicenseDialog())
|
||||
{
|
||||
var r = f.ShowDialog();
|
||||
if (r != DialogResult.Yes)
|
||||
{
|
||||
Application.Exit();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Application.UserAppDataRegistry.SetValue("TermOfUse", 1, RegistryValueKind.DWord);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
delegate void Callback();
|
||||
|
||||
private void updateStatus(string value)
|
||||
{
|
||||
Callback a = (Callback)(() =>
|
||||
{
|
||||
this.statusLabel.Text = value;
|
||||
this.trayIcon.Text = value;
|
||||
});
|
||||
this.Invoke(a);
|
||||
}
|
||||
|
||||
void handleFileEvent(FileSystemEventArgs e)
|
||||
{
|
||||
this.handleFile(e.FullPath);
|
||||
}
|
||||
|
||||
volatile int copying;
|
||||
void handleFile(string fullPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
// In case this is data-url download, at least Chrome will not rename file, but instead write to it
|
||||
// directly. This mean we may catch it in the act. Let's leave it some time to finish writing.
|
||||
Thread.Sleep(500);
|
||||
|
||||
var info = new System.IO.FileInfo(fullPath);
|
||||
Trace.WriteLine("download: " + info.FullName);
|
||||
|
||||
if (info.Extension != ".hex") return;
|
||||
|
||||
var infoName = info.Name;
|
||||
Trace.WriteLine("download name: " + info.Name);
|
||||
if (!infoName.StartsWith("microbit-", StringComparison.OrdinalIgnoreCase)) return;
|
||||
if (info.Name.EndsWith(".uploaded.hex", StringComparison.OrdinalIgnoreCase)) return;
|
||||
if (info.Length > 1000000) return; // make sure we don't try to copy large files
|
||||
|
||||
|
||||
// already copying?
|
||||
if (Interlocked.Exchange(ref this.copying, 1) == 1)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
var driveletters = getMicrobitDrives();
|
||||
List<String> drives = new List<String>();
|
||||
foreach (var d in driveletters)
|
||||
{
|
||||
drives.Add(d.RootDirectory.FullName);
|
||||
}
|
||||
if (!String.IsNullOrEmpty(customcopypath) && Directory.Exists(customcopypath))
|
||||
{
|
||||
drives.Add(customcopypath);
|
||||
}
|
||||
if (drives.Count == 0)
|
||||
{
|
||||
this.updateStatus("no board found");
|
||||
this.trayIcon.ShowBalloonTip(3000, "cancelled uploading...", "no board found", ToolTipIcon.None);
|
||||
return;
|
||||
}
|
||||
|
||||
this.updateStatus("uploading .hex file");
|
||||
this.trayIcon.ShowBalloonTip(3000, "uploading...", "uploading .hex file", ToolTipIcon.None);
|
||||
|
||||
// copy to all boards
|
||||
copyFirmware(info.FullName, drives);
|
||||
|
||||
// move away hex file
|
||||
var temp = System.IO.Path.ChangeExtension(info.FullName, ".uploaded.hex");
|
||||
try
|
||||
{
|
||||
File.Copy(info.FullName, temp, true);
|
||||
File.Delete(info.FullName);
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (NotSupportedException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
catch (ArgumentException) { }
|
||||
|
||||
// update ui
|
||||
this.updateStatus("uploading done");
|
||||
this.waitingForHexFileStatus();
|
||||
}
|
||||
finally
|
||||
{
|
||||
Interlocked.Exchange(ref this.copying, 0);
|
||||
}
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (NotSupportedException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
catch (ArgumentException) { }
|
||||
}
|
||||
|
||||
static void copyFirmware(string file, List<string> drives)
|
||||
{
|
||||
var waitHandles = new List<WaitHandle>();
|
||||
foreach (var drive in drives)
|
||||
{
|
||||
var ev = new AutoResetEvent(false);
|
||||
waitHandles.Add(ev);
|
||||
ThreadPool.QueueUserWorkItem((state) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var trg = System.IO.Path.Combine(drive, "firmware.hex");
|
||||
File.Copy(file, trg, true);
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (NotSupportedException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
catch (ArgumentException) { }
|
||||
ev.Set();
|
||||
}, ev);
|
||||
}
|
||||
|
||||
//waits for all the threads (waitHandles) to call the .Set() method
|
||||
//and inform that the execution has finished.
|
||||
WaitHandle.WaitAll(waitHandles.ToArray());
|
||||
}
|
||||
|
||||
static DriveInfo[] getMicrobitDrives()
|
||||
{
|
||||
var drives = System.IO.DriveInfo.GetDrives();
|
||||
var r = new System.Collections.Generic.List<DriveInfo>();
|
||||
foreach (var di in drives)
|
||||
{
|
||||
var label = getVolumeLabel(di);
|
||||
if (label.StartsWith("MICROBIT", StringComparison.Ordinal))
|
||||
r.Add(di);
|
||||
}
|
||||
return r.ToArray();
|
||||
}
|
||||
|
||||
static string getVolumeLabel(DriveInfo di)
|
||||
{
|
||||
try { return di.VolumeLabel; }
|
||||
catch (IOException) { }
|
||||
catch (SecurityException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
return "";
|
||||
}
|
||||
|
||||
private void trayIcon_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.WindowState = FormWindowState.Minimized;
|
||||
this.WindowState = FormWindowState.Normal;
|
||||
this.Show();
|
||||
this.Activate();
|
||||
}
|
||||
|
||||
private void versionLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Process.Start("https://codethemicrobit.com/uploader");
|
||||
}
|
||||
catch (IOException) { }
|
||||
}
|
||||
|
||||
private void backgroundPictureBox_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.openEditor();
|
||||
}
|
||||
|
||||
private void SettingsLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
var settings = new Settings(customcopypath);
|
||||
settings.ShowDialog();
|
||||
customcopypath = settings.CustomCopyPath;
|
||||
Application.UserAppDataRegistry.SetValue("CustomDirectory", customcopypath, RegistryValueKind.String);
|
||||
}
|
||||
|
||||
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
this.openEditor();
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.openEditor();
|
||||
}
|
||||
}
|
||||
}
|
172
clients/winuploader/Microbit.Uploader/MainForm.resx
Normal file
@ -0,0 +1,172 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="trayIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="trayIcon.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
|
||||
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
|
||||
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
|
||||
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
|
||||
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
|
||||
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
|
||||
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
|
||||
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
|
||||
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
|
||||
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
|
||||
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
|
||||
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
|
||||
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
|
||||
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
|
||||
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
|
||||
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAA==
|
||||
</value>
|
||||
</data>
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
|
||||
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
|
||||
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
|
||||
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
|
||||
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
|
||||
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
|
||||
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
|
||||
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
|
||||
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
|
||||
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
|
||||
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
|
||||
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
|
||||
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
|
||||
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
|
||||
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
|
||||
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAA==
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
30
clients/winuploader/Microbit.Uploader/Program.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
SingleInstanceAppStarter.Start(new MainForm(), StartNewInstance);
|
||||
}
|
||||
|
||||
// The handler when attempting to start another instance of this application
|
||||
// We can customize the logic here for which form to activate in different
|
||||
// conditions. Like in this sample, we will be selectively activate the LoginForm
|
||||
// or MainForm based on the login state of the user.
|
||||
static void StartNewInstance(object sender, StartupNextInstanceEventArgs e)
|
||||
{
|
||||
e.BringToForeground = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Code The micro:bit Uploader")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyProduct("MicrosoftMicrobitUploader")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("7dc6ca45-fd75-44bc-805e-708c812cd4bf")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.9.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.9.0.0")]
|
||||
[assembly: CLSCompliant(true)]
|
||||
[assembly: NeutralResourcesLanguage("en-US")]
|
93
clients/winuploader/Microbit.Uploader/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,93 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Microsoft.MicroBit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.MicroBit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap microbit_red {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("microbit_red", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap MSFT_logo_png {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("MSFT_logo_png", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
|
||||
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
internal static string MSR_LA___2576 {
|
||||
get {
|
||||
return ResourceManager.GetString("MSR_LA___2576", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
130
clients/winuploader/Microbit.Uploader/Properties/Resources.resx
Normal file
@ -0,0 +1,130 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
@ -0,0 +1 @@
|
||||
TBD
|
76
clients/winuploader/Microbit.Uploader/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,76 @@
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
partial class Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(107, 12);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(100, 20);
|
||||
this.textBox1.TabIndex = 0;
|
||||
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(34, 15);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(67, 13);
|
||||
this.label1.TabIndex = 1;
|
||||
this.label1.Text = "Custom Path";
|
||||
//
|
||||
// Settings
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(246, 48);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "Settings";
|
||||
this.ShowIcon = false;
|
||||
this.Text = "Settings";
|
||||
this.Load += new System.EventHandler(this.Settings_Load);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
37
clients/winuploader/Microbit.Uploader/Settings.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Security.AccessControl;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
public partial class Settings : Form
|
||||
{
|
||||
public string CustomCopyPath;
|
||||
public Settings(string currentpath)
|
||||
{
|
||||
InitializeComponent();
|
||||
CustomCopyPath = currentpath;
|
||||
|
||||
}
|
||||
|
||||
private void Settings_Load(object sender, EventArgs e)
|
||||
{
|
||||
textBox1.Text = CustomCopyPath;
|
||||
}
|
||||
|
||||
private void label1_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void textBox1_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
CustomCopyPath = textBox1.Text;
|
||||
}
|
||||
}
|
||||
}
|
120
clients/winuploader/Microbit.Uploader/Settings.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -0,0 +1,39 @@
|
||||
/****************************** Module Header ******************************\
|
||||
* Module Name: SingleInstanceAppHelper.cs
|
||||
* Project: CSWinFormSingleInstanceApp
|
||||
* Copyright (c) Microsoft Corporation.
|
||||
*
|
||||
* The sample demonstrates how to achieve the goal that only
|
||||
* one instance of the application is allowed in Windows Forms application..
|
||||
*
|
||||
* This source is subject to the Microsoft Public License.
|
||||
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
|
||||
* All other rights reserved.
|
||||
*
|
||||
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
|
||||
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||
\***************************************************************************/
|
||||
|
||||
using System;
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
// We need to add Microsoft.VisualBasic reference to use
|
||||
// WindowsFormsApplicationBase type.
|
||||
class SingleInstanceApp : WindowsFormsApplicationBase
|
||||
{
|
||||
public SingleInstanceApp()
|
||||
{
|
||||
}
|
||||
public SingleInstanceApp(Form f)
|
||||
{
|
||||
// Set IsSingleInstance property to true to make the application
|
||||
base.IsSingleInstance = true;
|
||||
// Set MainForm of the application.
|
||||
this.MainForm = f;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
/****************************** Module Header ******************************\
|
||||
* Module Name: SingleInstanceAppStarter.cs
|
||||
* Project: CSWinFormSingleInstanceApp
|
||||
* Copyright (c) Microsoft Corporation.
|
||||
*
|
||||
* The sample demonstrates how to achieve the goal that only
|
||||
* one instance of the application is allowed in Windows Forms application..
|
||||
*
|
||||
* This source is subject to the Microsoft Public License.
|
||||
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
|
||||
* All other rights reserved.
|
||||
*
|
||||
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
|
||||
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||
\***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
internal static class SingleInstanceAppStarter
|
||||
{
|
||||
static SingleInstanceApp app = null;
|
||||
|
||||
// Construct SingleInstanceApp object, and invoke its run method.
|
||||
public static void Start(Form f, StartupNextInstanceEventHandler handler)
|
||||
{
|
||||
if (app == null && f != null)
|
||||
app = new SingleInstanceApp(f);
|
||||
|
||||
// Wire up StartupNextInstance event handler.
|
||||
app.StartupNextInstance += handler;
|
||||
app.Run(Environment.GetCommandLineArgs());
|
||||
}
|
||||
}
|
||||
}
|
BIN
clients/winuploader/Microbit.Uploader/favicon.ico
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
clients/winuploader/Microbit.Uploader/microbit.red.png
Normal file
After Width: | Height: | Size: 21 KiB |
@ -6,6 +6,8 @@ import * as child_process from "child_process";
|
||||
|
||||
let writeFileAsync: any = Promise.promisify(fs.writeFile)
|
||||
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
|
||||
let readDirAsync = Promise.promisify(fs.readdir)
|
||||
|
||||
|
||||
export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||
return getBitDrivesAsync()
|
||||
@ -37,6 +39,10 @@ function getBitDrivesAsync(): Promise<string[]> {
|
||||
})
|
||||
return res
|
||||
})
|
||||
}
|
||||
else if (process.platform == "darwin") {
|
||||
return readDirAsync("/Volumes")
|
||||
.then(lst => lst.filter(s => /MICROBIT/.test(s)).map(s => "/Volumes/" + s + "/"))
|
||||
} else {
|
||||
return Promise.resolve([])
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ Learn about about the [hardware components](/device) of the micro:bit to make th
|
||||
|
||||
## Programming: Blocks or JavaScript
|
||||
|
||||
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/typescript), via the [micro:bit APIs](/reference):
|
||||
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
|
||||
|
||||
```blocks
|
||||
basic.showString("Hi!");
|
||||
@ -45,7 +45,7 @@ basic.showString("Hi!");
|
||||
|
||||
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/typescript) happens in the browser.
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser.
|
||||
|
||||
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
|
||||
which flashes the micro:bit device with the new program.
|
||||
|
@ -23,13 +23,13 @@ When you have downloaded and run your code onto your micro:bit, press Button R t
|
||||
|
||||
### USB connection
|
||||
|
||||
When you plug in your micro:bit, it should appear as MICROBIT.
|
||||
When you plug in your micro:bit, it should appear as ``MICROBIT``.
|
||||
If you accidentally hold down the reset button as you’re plugging in your micro:bit,
|
||||
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
|
||||
the micro:bit will appear as a MAINTENANCE drive instead of ``MICROBIT``. This is known as maintenance mode.**
|
||||
|
||||
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as MICROBIT.
|
||||
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as ``MICROBIT``.
|
||||
|
||||
**Use with caution. If you click on the drive while it shows as MAINTENANCE,
|
||||
**Use with caution. If you click on the drive while it shows as ``MAINTENANCE``,
|
||||
you can see which version of firmware you have running on your micro:bit.
|
||||
Firmware on your micro:bit should be up-to-date already.
|
||||
You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
|
||||
@ -55,6 +55,10 @@ The pins can be a form of input or output.
|
||||
There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors.
|
||||
You can read more about large and small pins [here](/device/pins).
|
||||
|
||||
### Light level
|
||||
|
||||
The screen can also be used a light level sensor (it's a really cool trick).
|
||||
|
||||
### How do I connect the micro:bit to my computer?
|
||||
|
||||
Your micro:bit can be connected to your computer via a micro USB cable.
|
||||
@ -73,7 +77,7 @@ You can attach an external device such as a motor to these and power it using th
|
||||
|
||||
### Serial Communication
|
||||
|
||||
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BlE.
|
||||
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BLE.
|
||||
|
||||
### Bluetooth Low Energy (BLE) Antenna
|
||||
|
||||
|
@ -1,6 +1,12 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
## Where can I get a BBC micro:bit?
|
||||
### Where can I get a BBC micro:bit?
|
||||
|
||||
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
|
||||
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### My micro:bit does not show up as a drive when I connect it to my computer.
|
||||
|
||||
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.
|
@ -9,8 +9,6 @@ to make real programs that work!
|
||||
|
||||
## ~
|
||||
|
||||
### Happy face
|
||||
|
||||
Use the **Basic** drawer in the editor (to the left)
|
||||
to drag out and arrange three blocks (two `show leds` and one `forever` block)
|
||||
to create this program:
|
||||
@ -34,470 +32,13 @@ basic.forever(() => {
|
||||
});
|
||||
```
|
||||
|
||||
When you run this program (click the **Play** button) you will see a smiley face, then a blank
|
||||
When this program runs, you will see a smiley face, then a blank
|
||||
screen, then a smiley again -- it never stops! (That's because of the
|
||||
``forever`` block.)
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Make sure to follow the instructions.
|
||||
|
||||
### Happy unhappy face
|
||||
|
||||
Draw an unhappy face instead of the blank screen. Click on the dots
|
||||
in the second ``show leds`` block until it matches the blocks below.
|
||||
Now you have an **animation** (cartoon) that shows a happy face,
|
||||
then an unhappy one, then a happy one again, forever (or until
|
||||
you turn off your micro:bit)!
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
### Your turn!
|
||||
|
||||
Pile up more ``show leds`` blocks to create an animation! Create an
|
||||
animation with at least 5 pictures. What does this animation show?
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . . .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . # #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
# . # . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . # . #
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
#### ~hint
|
||||
|
||||
You can find the ``show leds`` block in the **Basic** part of the editor.
|
||||
|
||||
#### ~
|
||||
|
||||
### Button A and button B
|
||||
|
||||
This program will show the word **ANTEATER** on the LED
|
||||
screen when you press button `A`.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("ANTEATER");
|
||||
});
|
||||
```
|
||||
|
||||
#### ~hint
|
||||
|
||||
The ``showString`` block can show letters, numbers, and punctuation
|
||||
on the micro:bit screen.
|
||||
|
||||
#### ~
|
||||
|
||||
Now try to unscramble these blocks in the editor so that the micro:bit
|
||||
shows **BANANA** when you press button `B`.
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showString("BANANA");
|
||||
});
|
||||
```
|
||||
#### ~hint
|
||||
|
||||
You can find the letter `B` by clicking the letter `A` on the
|
||||
``onButtonPressed`` block.
|
||||
|
||||
#### ~
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
#### Your turn!
|
||||
|
||||
Can you combine these blocks so your program shows your real name
|
||||
instead of **ANTEATER** when you press `A`, but _your secret agent
|
||||
name_ instead of **BANANA** when you press `B`?
|
||||
|
||||
### Shake
|
||||
|
||||
You can find when someone is shaking the BBC micro:bit by checking its
|
||||
**accelerometer** (it finds whether the micro:bit is speeding up or
|
||||
slowing down).
|
||||
|
||||
Unscramble these blocks in the editor to show a frownie when someone
|
||||
shakes the micro:bit. (Ouch!)
|
||||
|
||||
```shuffle
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
### Pins
|
||||
|
||||
You can also use the pins as buttons. (The pins are the holes in the
|
||||
metal stripe at the bottom of the micro:bit board.) For example, hold
|
||||
the ``GND`` button with one hand and touch the ``0`` pin (called
|
||||
``P0``) with your other hand to tell the micro:bit you're pressing it.
|
||||
|
||||
Unscramble the blocks in the editor to show a heart when you touch
|
||||
pin ``P0``.
|
||||
|
||||
```shuffle
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# . # . #
|
||||
# . . . #
|
||||
. # . # .
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
## ~hint
|
||||
|
||||
Try this experiment: find a friend and hold hands. Touch the ``GND``
|
||||
pin while your friend presses the ``P0`` pin. You should see the
|
||||
heart! The electric current is going through your bodies and across
|
||||
your handshake to make it happen!
|
||||
|
||||
## ~
|
||||
|
||||
## The amazing coin flipper
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Are you trying to choose whether to play soccer or go to the movies
|
||||
instead, or which toppings to have on your pizza? Build a coin
|
||||
flipping machine with the BBC micro:bit to choose for you!
|
||||
|
||||
### ~
|
||||
|
||||
Here are the blocks to make your coin flipper. When you press button
|
||||
`B`, the coin flipper will show either `H` for heads or `T` for tails
|
||||
on the LED screen.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
if (Math.randomBoolean()) {
|
||||
basic.showString("H");
|
||||
} else {
|
||||
basic.showString("T");
|
||||
}
|
||||
});
|
||||
```
|
||||
### ~hint
|
||||
|
||||
The ``pick random true or false`` block randomly tells the ``if``
|
||||
block `true` or `false`. If the ``pick`` block picked `true`, the
|
||||
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
|
||||
|
||||
That's it!
|
||||
|
||||
### ~
|
||||
|
||||
### Keeping score
|
||||
|
||||
#### ~avatar
|
||||
|
||||
To keep track out of how many guesses you've won,
|
||||
add these blocks to your coin flipper:
|
||||
|
||||
#### ~
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1);
|
||||
});
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
basic.showNumber(game.score());
|
||||
});
|
||||
```
|
||||
|
||||
These blocks mean that if you press button `A`, you will add `1` to
|
||||
your score, and if you press `A` and `B` together, the micro:bit will
|
||||
show your score.
|
||||
|
||||
When you're done, your coin flipping program should look like this:
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
if (Math.randomBoolean()) {
|
||||
basic.showString("H");
|
||||
} else {
|
||||
basic.showString("T");
|
||||
}
|
||||
});
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1);
|
||||
});
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
basic.showNumber(game.score());
|
||||
});
|
||||
```
|
||||
|
||||
Flip until your thumbs get tired!
|
||||
|
||||
## Let's play Rock Paper Scissors!
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
|
||||
the game with a friend who has it on a micro:bit. You can also play
|
||||
it with friends who are just using their hands. (The game is built
|
||||
like a coin flipper, but with three choices instead of two.)
|
||||
|
||||
### ~
|
||||
|
||||
## Step 1: Getting started
|
||||
|
||||
We want the micro:bit to choose rock, paper, or scissors when you
|
||||
shake it. Try creating an ``on shake`` block so when you shake the
|
||||
micro:bit, it will run part of a program.
|
||||
|
||||
Clear up the blocks and add the blocks below.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
|
||||
and store it in the variable `item`.
|
||||
|
||||
Add a ``set`` block with a variable. Then add a ``pick random`` block,
|
||||
and store the random number in the variable,
|
||||
like this:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~hint
|
||||
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
|
||||
### ~
|
||||
|
||||
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
|
||||
We will show the right picture for that number on the LED screen.
|
||||
|
||||
|
||||
## Step 2: Picking paper
|
||||
|
||||
Put an ``if`` block after the ``let`` block that checks whether
|
||||
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
|
||||
and an ``else`` part.
|
||||
|
||||
Next, add a ``show leds`` block that shows a
|
||||
picture of a piece of paper:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
} else if (false) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3: A random rock
|
||||
|
||||
Now we are going to add a new picture for the micro:bit to show
|
||||
when another random number comes up.
|
||||
|
||||
Make the ``else if`` part check if the variable `item` is `1`.
|
||||
Then add a ``show leds`` block with a picture of a rock.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
} else if (item == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4: Suddenly scissors
|
||||
|
||||
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (item == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
# # . . #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
# # . . #
|
||||
`)
|
||||
}
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~hint
|
||||
|
||||
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
|
||||
That's why you can use an ``else`` instead of an ``else if``.
|
||||
|
||||
### ~
|
||||
|
||||
Your game is ready!
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
Have fun!
|
||||
|
||||
## Step 5: Are you the greatest?
|
||||
|
||||
Here is a way you can make your Rock Paper Scissors game better.
|
||||
When button ``A`` is pressed,
|
||||
the micro:bit will add `1` to your score.
|
||||
|
||||
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
|
||||
like this:
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
## Step 6: Prove you're the greatest!
|
||||
|
||||
After your micro:bit can add `1` to the score, show how many wins you have.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
basic.showString("WINS:")
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
## Step 7: Staying honest
|
||||
|
||||
Success! Your micro:bit can track wins!
|
||||
But what about losses?
|
||||
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
|
||||
|
||||
Here are all the blocks you will need:
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
game.addScore(-1)
|
||||
basic.showString("LOSSES:")
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
|
||||
# Want to do more?
|
||||
|
||||
There are [10 great projects](/projects) waiting for you.
|
||||
### ~button /getting-started/screen
|
||||
NEXT: THE SCREEN
|
||||
### ~
|
81
docs/getting-started/buttons.md
Normal file
@ -0,0 +1,81 @@
|
||||
# Button A and button B
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Buttons are great to build games!
|
||||
|
||||
### ~
|
||||
|
||||
This program will show the word **ANTEATER** on the LED
|
||||
screen when you press button `A`.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("ANTEATER");
|
||||
});
|
||||
```
|
||||
|
||||
#### ~hint
|
||||
|
||||
The ``showString`` block can show letters, numbers, and punctuation
|
||||
on the micro:bit screen.
|
||||
|
||||
#### ~
|
||||
|
||||
Now try to unscramble these blocks in the editor so that the micro:bit
|
||||
shows **BANANA** when you press button `B`.
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showString("BANANA");
|
||||
});
|
||||
```
|
||||
#### ~hint
|
||||
|
||||
You can find the letter `B` by clicking the letter `A` on the
|
||||
``onButtonPressed`` block.
|
||||
|
||||
#### ~
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
#### Your turn!
|
||||
|
||||
Can you combine these blocks so your program shows your real name
|
||||
instead of **ANTEATER** when you press `A`, but _your secret agent
|
||||
name_ instead of **BANANA** when you press `B`?
|
||||
|
||||
### Pins
|
||||
|
||||
You can also use the pins as buttons. (The pins are the holes in the
|
||||
metal stripe at the bottom of the micro:bit board.) For example, hold
|
||||
the ``GND`` button with one hand and touch the ``0`` pin (called
|
||||
``P0``) with your other hand to tell the micro:bit you're pressing it.
|
||||
|
||||
Unscramble the blocks in the editor to show a heart when you touch
|
||||
pin ``P0``.
|
||||
|
||||
```shuffle
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# . # . #
|
||||
# . . . #
|
||||
. # . # .
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
## ~hint
|
||||
|
||||
Try this experiment: find a friend and hold hands. Touch the ``GND``
|
||||
pin while your friend presses the ``P0`` pin. You should see the
|
||||
heart! The electric current is going through your bodies and across
|
||||
your handshake to make it happen!
|
||||
|
||||
## ~
|
||||
|
||||
### ~button /getting-started/shake
|
||||
NEXT: SHAKE
|
||||
### ~
|
78
docs/getting-started/coin-flipper.md
Normal file
@ -0,0 +1,78 @@
|
||||
# The amazing coin flipper
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Are you trying to choose whether to play soccer or go to the movies
|
||||
instead, or which toppings to have on your pizza? Build a coin
|
||||
flipping machine with the BBC micro:bit to choose for you!
|
||||
|
||||
### ~
|
||||
|
||||
Here are the blocks to make your coin flipper. When you press button
|
||||
`B`, the coin flipper will show either `H` for heads or `T` for tails
|
||||
on the LED screen.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
if (Math.randomBoolean()) {
|
||||
basic.showString("H");
|
||||
} else {
|
||||
basic.showString("T");
|
||||
}
|
||||
});
|
||||
```
|
||||
### ~hint
|
||||
|
||||
The ``pick random true or false`` block randomly tells the ``if``
|
||||
block `true` or `false`. If the ``pick`` block picked `true`, the
|
||||
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
|
||||
|
||||
That's it!
|
||||
|
||||
### ~
|
||||
|
||||
### Keeping score
|
||||
|
||||
#### ~avatar
|
||||
|
||||
To keep track out of how many guesses you've won,
|
||||
add these blocks to your coin flipper:
|
||||
|
||||
#### ~
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1);
|
||||
});
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
basic.showNumber(game.score());
|
||||
});
|
||||
```
|
||||
|
||||
These blocks mean that if you press button `A`, you will add `1` to
|
||||
your score, and if you press `A` and `B` together, the micro:bit will
|
||||
show your score.
|
||||
|
||||
When you're done, your coin flipping program should look like this:
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
if (Math.randomBoolean()) {
|
||||
basic.showString("H");
|
||||
} else {
|
||||
basic.showString("T");
|
||||
}
|
||||
});
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1);
|
||||
});
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
basic.showNumber(game.score());
|
||||
});
|
||||
```
|
||||
|
||||
Flip until your thumbs get tired!
|
||||
|
||||
### ~button /getting-started/rock-paper-scissors
|
||||
NEXT: ROCK PAPER SCISSORS
|
||||
### ~
|
205
docs/getting-started/rock-paper-scissors.md
Normal file
@ -0,0 +1,205 @@
|
||||
# Rock Paper Scissors
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
|
||||
the game with a friend who has it on a micro:bit. You can also play
|
||||
it with friends who are just using their hands. (The game is built
|
||||
like a coin flipper, but with three choices instead of two.)
|
||||
|
||||
### ~
|
||||
|
||||
## Step 1: Getting started
|
||||
|
||||
We want the micro:bit to choose rock, paper, or scissors when you
|
||||
shake it. Try creating an ``on shake`` block so when you shake the
|
||||
micro:bit, it will run part of a program.
|
||||
|
||||
Clear up the blocks and add the blocks below.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
|
||||
and store it in the variable `item`.
|
||||
|
||||
Add a ``set`` block with a variable. Then add a ``pick random`` block,
|
||||
and store the random number in the variable,
|
||||
like this:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~hint
|
||||
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
|
||||
### ~
|
||||
|
||||
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
|
||||
We will show the right picture for that number on the LED screen.
|
||||
|
||||
|
||||
## Step 2: Picking paper
|
||||
|
||||
Put an ``if`` block after the ``let`` block that checks whether
|
||||
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
|
||||
and an ``else`` part.
|
||||
|
||||
Next, add a ``show leds`` block that shows a
|
||||
picture of a piece of paper:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
} else if (false) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3: A random rock
|
||||
|
||||
Now we are going to add a new picture for the micro:bit to show
|
||||
when another random number comes up.
|
||||
|
||||
Make the ``else if`` part check if the variable `item` is `1`.
|
||||
Then add a ``show leds`` block with a picture of a rock.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
} else if (item == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4: Suddenly scissors
|
||||
|
||||
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let item = Math.random(3)
|
||||
if (item == 0) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (item == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
# # . . #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
# # . . #
|
||||
`)
|
||||
}
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~hint
|
||||
|
||||
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
|
||||
That's why you can use an ``else`` instead of an ``else if``.
|
||||
|
||||
### ~
|
||||
|
||||
Your game is ready!
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
Have fun!
|
||||
|
||||
## Step 5: Are you the greatest?
|
||||
|
||||
Here is a way you can make your Rock Paper Scissors game better.
|
||||
When button ``A`` is pressed,
|
||||
the micro:bit will add `1` to your score.
|
||||
|
||||
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
|
||||
like this:
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
## Step 6: Prove you're the greatest!
|
||||
|
||||
After your micro:bit can add `1` to the score, show how many wins you have.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
basic.showString("WINS:")
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
## Step 7: Staying honest
|
||||
|
||||
Success! Your micro:bit can track wins!
|
||||
But what about losses?
|
||||
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
|
||||
|
||||
Here are all the blocks you will need:
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
game.addScore(-1)
|
||||
basic.showString("LOSSES:")
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
### ~button /projects
|
||||
NEXT: PROJECTS!
|
||||
### ~
|
98
docs/getting-started/screen.md
Normal file
@ -0,0 +1,98 @@
|
||||
# Screen
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations!
|
||||
|
||||
### ~
|
||||
|
||||
### Happy unhappy face
|
||||
|
||||
Draw an unhappy face instead of the blank screen. Click on the dots
|
||||
in the second ``show leds`` block until it matches the blocks below.
|
||||
Now you have an **animation** (cartoon) that shows a happy face,
|
||||
then an unhappy one, then a happy one again, forever (or until
|
||||
you turn off your micro:bit)!
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
### Your turn!
|
||||
|
||||
Pile up more ``show leds`` blocks to create an animation! Create an
|
||||
animation with at least 5 pictures. What does this animation show?
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . . .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . # #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
# . # . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . # . #
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
#### ~hint
|
||||
|
||||
You can find the ``show leds`` block in the **Basic** part of the editor.
|
||||
|
||||
#### ~
|
||||
|
||||
### ~button /getting-started/buttons
|
||||
NEXT: BUTTONS
|
||||
### ~
|
24
docs/getting-started/shake.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Shake
|
||||
|
||||
You can find when someone is shaking the BBC micro:bit by checking its
|
||||
**accelerometer** (it finds whether the micro:bit is speeding up or
|
||||
slowing down).
|
||||
|
||||
Unscramble these blocks in the editor to show a frownie when someone
|
||||
shakes the micro:bit. (Ouch!)
|
||||
|
||||
```shuffle
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
|
||||
### ~button /getting-started/coin-flipper
|
||||
NEXT: COIN FLIPPER GAME
|
||||
### ~
|
@ -1,10 +1,10 @@
|
||||
# TypeScript
|
||||
# JavaScript
|
||||
|
||||
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org).
|
||||
TypeScript itself is a superset of JavaScript, and many micro:bit programs,
|
||||
especially at the beginner's level, are also just plain JavaScript.
|
||||
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org), a superset of JavaScript.
|
||||
Many micro:bit programs, especially at the beginner's level, are just plain JavaScript. TypeScript introduces class-based
|
||||
object-oriented programming, such as:
|
||||
|
||||
```js
|
||||
```typescript
|
||||
class Greeter {
|
||||
greeting: string;
|
||||
constructor(message: string) {
|
58
docs/js/call.md
Normal file
@ -0,0 +1,58 @@
|
||||
# Call a function
|
||||
|
||||
The simplest way to get started in JavaScript with your micro:bit is to
|
||||
call one of the micro:bit's built-in JavaScript functions. Just like Blocks
|
||||
are organized into categories/drawers, the micro:bit functions are organized by
|
||||
namespaces. The `basic` namespace contains a number of very helpful
|
||||
functions:
|
||||
|
||||
```typescript
|
||||
basic.showString("Hello!")
|
||||
```
|
||||
|
||||
If you want to see all functions available in a namespace, simply type `basic`
|
||||
followed by `.`; a list of all the functions will appear.
|
||||
|
||||

|
||||
|
||||
Continue typing to select one of the functions, or click on one of the functions
|
||||
to select. You also narrow down the set of functions by typing, as below:
|
||||
|
||||

|
||||
|
||||
# Function parameters
|
||||
|
||||
You might have noticed that the call `showString` above takes one value,
|
||||
the string to be scrolled on the LED screen. There is a second (optional)
|
||||
parameter that controls the speed of the the scroll. Try this:
|
||||
|
||||
```typescript
|
||||
basic.showString("Hello!",50)
|
||||
```
|
||||
|
||||
You might have noticed that the function list above shows all
|
||||
the available parameters for each function.
|
||||
|
||||
|
||||
```typescript
|
||||
basic.showString("Hello!")
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. . # . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.pause(1000)
|
||||
basic.clearScreen()
|
||||
basic.showString("Goodbye!")
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
basic.pause(1000)
|
||||
basic.clearScreen()
|
||||
```
|
@ -7,7 +7,7 @@ Measure the acceleration on the micro:bit in the "x" direction.
|
||||
|
||||
## Directions
|
||||
|
||||
Use this activity document to guide your work in the [glowing pendulum activity](/lessons/charting/acceleration)
|
||||
Use this activity document to guide your work in the [charting activity](/lessons/charting)
|
||||
|
||||
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
||||
|
||||
|
@ -49,5 +49,3 @@ input.onButtonPressed(Button.B, () => {
|
||||
### Challenge 3
|
||||
|
||||
Add an event handler with `on shake` to change the LED brightness back to a `255`.
|
||||
|
||||
* `Run main` your script to see the LEDs change brightness.
|
||||
|
@ -1,94 +0,0 @@
|
||||
# offset image challenges
|
||||
|
||||
Coding challenges for the offset image tutorial.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Complete the following exercise. Your code should look like this:
|
||||
|
||||
```blocks
|
||||
offset = 0
|
||||
basic.forever(() => {
|
||||
if (offset == -4) {
|
||||
basic.showString("Push button A", 150)
|
||||
}
|
||||
images.createImage(`
|
||||
. . # . .
|
||||
. . # . .
|
||||
. . # . .
|
||||
. # # # .
|
||||
. . # . .
|
||||
`).showImage(offset)
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
offset = offset + 1
|
||||
})
|
||||
```
|
||||
|
||||
### Challenge 1
|
||||
|
||||
Create a condition for if button `B` is pressed. We want the image to move to the left when button `B` is pressed.
|
||||
|
||||
```
|
||||
offset = 0
|
||||
basic.forever(() => {
|
||||
if (offset == -4) {
|
||||
basic.showString("Push button A", 150)
|
||||
}
|
||||
images.createImage(`
|
||||
. . # . .
|
||||
. . # . .
|
||||
. . # . .
|
||||
. # # # .
|
||||
. . # . .
|
||||
`).showImage(offset)
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
offset = offset + 1
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
offset = offset - 1 // ***
|
||||
}) // ***
|
||||
```
|
||||
|
||||
* Run the code to see if it works as expected.
|
||||
|
||||
### Challenge 2
|
||||
|
||||
|
||||
|
||||
Now we want to make sure that the button does not go off the screen to the right. Add a new line that checks to see if offset = 5 after button `A` is pressed.
|
||||
|
||||
If `offset = 5` then prompt the user to move the image to the left by displaying the text: "Push button B".
|
||||
|
||||
```
|
||||
offset = 0
|
||||
basic.forever(() => {
|
||||
if (offset == -4) {
|
||||
basic.showString("Push button A", 150)
|
||||
}
|
||||
if (offset == 5) {
|
||||
basic.showString("Press Button B", 150) // ***
|
||||
}
|
||||
images.createImage(`
|
||||
. . # . .
|
||||
. . # . .
|
||||
. . # . .
|
||||
. # # # .
|
||||
. . # . .
|
||||
`).showImage(offset)
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
offset = offset + 1
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
offset = offset - 1
|
||||
})
|
||||
```
|
||||
|
||||
* Run the code to see if it works as expected.
|
||||
|
||||
### Challenge 3
|
||||
|
||||
Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.
|
||||
|
@ -1,48 +0,0 @@
|
||||
# offset image quiz answers
|
||||
|
||||
shift an image horizontally across the display with offset.
|
||||
|
||||
This is the answer key for the [offset image quiz](/lessons/offset-image/quiz).
|
||||
|
||||
## 1. What is a 'if, then, else statement' ?
|
||||
|
||||
<br/>
|
||||
|
||||
An if-then statement will run a block of code if the condition specified is true. The statement will run the "else" block of code if that condition is false.
|
||||
|
||||
## 2. Consider the message
|
||||
|
||||
Write the line of code that that will create the message "Push button A" (Hint: This message appears `if` the offset is equal -4 then the BBC micro:bit will state "Push Button A").
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
if (offset == -4) {
|
||||
basic.showString("Push Button A", 150)
|
||||
}
|
||||
```
|
||||
|
||||
## 3. Consider the following image
|
||||
|
||||

|
||||
|
||||
When with this image be displayed?
|
||||
|
||||
<br/>
|
||||
|
||||
When the offset is NOT equal to -4 then the BBC micro:bit will show the image above.
|
||||
|
||||
## 4. Consider the following image
|
||||
|
||||

|
||||
|
||||
Write the two lines of code that cause the `variable` offset to increase by one when button `A` is pressed.
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
offset = offset + 1
|
||||
})
|
||||
```
|
||||
|
@ -1,36 +0,0 @@
|
||||
# offset image quiz
|
||||
|
||||
shift an image horizontally across the display with offset.
|
||||
|
||||
## Name
|
||||
|
||||
## Directions
|
||||
|
||||
Use this activity document to guide your work in the [offset image activity](/lessons/offset-image/activity).
|
||||
|
||||
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
||||
|
||||
## 1. What is an 'if, then, else statement' ?
|
||||
|
||||
<br/>
|
||||
|
||||
## 2. Write the line condition that if true, will display the message "Push button A". This message appears if the offset is equal -4 then the BBC micro:bit will state "Push Button A".
|
||||
|
||||
<br/>
|
||||
|
||||
<br/>
|
||||
|
||||
## 3. Write the one line of code to show this image
|
||||
|
||||

|
||||
|
||||
<br/>
|
||||
|
||||
<br/>
|
||||
|
||||
## 4. Write the two lines of code that trigger the variable offset to increase by one.
|
||||
|
||||

|
||||
|
||||
<br/>
|
||||
|
@ -106,7 +106,7 @@ Science: Welcome! The activity will teach you how to chart the acceleration of t
|
||||
## 6.
|
||||
First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator.
|
||||
|
||||

|
||||

|
||||
|
||||
## 7.
|
||||
|
||||
|
@ -1,46 +1,51 @@
|
||||
# Ten Projects
|
||||
# Projects
|
||||
|
||||

|
||||
Here are some cool projects that you can build with your micro:bit!
|
||||
|
||||
## [Flashing Heart](/projects/flashing-heart)
|
||||
|
||||

|
||||
|
||||
## [Smiley Buttons](/projects/smiley-buttons)
|
||||
|
||||

|
||||
|
||||
## [Love Meter](/projects/love-meter)
|
||||
|
||||

|
||||
|
||||
## [Rock Paper Scissors](/projects/rock-paper-scissors)
|
||||
|
||||

|
||||
|
||||
## [Compass](/projects/compass)
|
||||
|
||||

|
||||
|
||||
## [Hack your headphones](/projects/hack-your-headphones)
|
||||
|
||||

|
||||
|
||||
## [Banana keyboard](/projects/banana-keyboard)
|
||||
|
||||

|
||||
|
||||
## [Telegraph](/projects/telegraph)
|
||||
|
||||

|
||||
|
||||
## [Radio](/projects/radio)
|
||||
|
||||

|
||||
|
||||
## [Watch](/projects/the-watch)
|
||||
|
||||

|
||||
```codecard
|
||||
[{
|
||||
"name": "Flashing Heart",
|
||||
"url":"/projects/flashing-heart",
|
||||
"imageUrl": "/static/mb/projects/a1-display.png"
|
||||
},{
|
||||
"name": "Smiley Buttons",
|
||||
"url":"/projects/smiley-buttons",
|
||||
"imageUrl": "/static/mb/projects/a2-buttons.png"
|
||||
},{
|
||||
"name": "Love Meter",
|
||||
"url":"/projects/lover-meter",
|
||||
"imageUrl":"/static/mb/projects/a3-pins.png"
|
||||
},{
|
||||
"name": "Rock Paper Scissors",
|
||||
"url":"/projects/rock-paper-scissors",
|
||||
"imageUrl":"/static/mb/projects/a4-motion.png"
|
||||
},{
|
||||
"name": "Compass",
|
||||
"url":"/projects/compass",
|
||||
"imageUrl":"/static/mb/projects/a5-compass.png"
|
||||
},{
|
||||
"name": "Hack your headphones",
|
||||
"url":"/projects/hack-your-headphones",
|
||||
"imageUrl":"/static/mb/projects/a6-music.png"
|
||||
},{
|
||||
"name": "Banana keyboard",
|
||||
"url":"/projects/banana-keyboard",
|
||||
"imageUrl":"/static/mb/projects/a7-conductive.png"
|
||||
},{
|
||||
"name": "Telegraph",
|
||||
"url":"/projects/telegraph",
|
||||
"imageUrl":"/static/mb/projects/a8-network.png"
|
||||
},{
|
||||
"name": "Radio",
|
||||
"url":"/projects/radio",
|
||||
"imageUrl":"/static/mb/projects/a9-radio.png"
|
||||
},{
|
||||
"name": "Watch",
|
||||
"url":"/projects/the-watch",
|
||||
"imageUrl":"/static/mb/projects/a10-watch.png"
|
||||
}]
|
||||
```
|
||||
|
||||
|
||||
|
||||
|
@ -59,5 +59,6 @@ input.onPinPressed(TouchPin.P2, () => {
|
||||
|
||||
* click *run* to see if the code works as expected.
|
||||
|
||||
|
||||
|
||||
### ~button /projects/telegraph
|
||||
NEXT: Telegraph
|
||||
### ~
|
@ -104,3 +104,6 @@ basic.forever(() => {
|
||||
});
|
||||
```
|
||||
|
||||
### ~button /projects/hack-your-headphones
|
||||
NEXT: Hack Your Headphones
|
||||
### ~
|
@ -112,4 +112,8 @@ basic.pause(500);
|
||||
basic.clearScreen();
|
||||
basic.pause(500);
|
||||
})
|
||||
```
|
||||
```
|
||||
|
||||
### ~button /projects/smiley-buttons
|
||||
NEXT: Smiley Buttons
|
||||
### ~
|
@ -71,3 +71,6 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
* click *compile* and run your code on the micro:bit.
|
||||
|
||||
### ~button /projects/banana-keyboard
|
||||
NEXT: Banana Keyboard
|
||||
### ~
|
@ -47,4 +47,8 @@ input.onPinPressed(TouchPin.P2, () => {
|
||||
. . # . .
|
||||
`);
|
||||
});
|
||||
```
|
||||
```
|
||||
|
||||
### ~button /projects/rock-paper-scissors
|
||||
NEXT: Rock Paper Scissors
|
||||
### ~
|
@ -86,3 +86,7 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
|
||||
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
|
||||
* Review and analyze the actual micro:bit device acceleration data on Excel
|
||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
||||
|
||||
### ~button /projects/the-watch
|
||||
NEXT: The Watch
|
||||
### ~
|
@ -235,3 +235,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
How else can you make your game better?
|
||||
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
|
||||
|
||||
### ~button /projects/compass
|
||||
NEXT: Compass
|
||||
### ~
|
@ -66,4 +66,8 @@ input.onButtonPressed(Button.B, () => {
|
||||
# . . . #
|
||||
. # # # .`);
|
||||
});
|
||||
```
|
||||
```
|
||||
|
||||
### ~button /projects/love-meter
|
||||
NEXT: Love Meter
|
||||
### ~
|
@ -108,3 +108,7 @@ Your telegraph is ready!
|
||||
* Connect the first micro:bit to your computer using your USB cable and put the telegraph script on it.
|
||||
* Connect the second micro:bit to your computer using your USB cable and run the telegraph script on it.
|
||||
* The first person and second person take turns pressing button A to play the telegraph game!
|
||||
|
||||
### ~button /projects/radio
|
||||
NEXT: Radio
|
||||
### ~
|
@ -21,4 +21,16 @@ serial.writeNumber(0);
|
||||
control.inBackground(() => {
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
## Advanced
|
||||
|
||||
```namespaces
|
||||
devices.tellCameraTo(MesCameraEvent.TakePhoto);
|
||||
bluetooth.onBluetoothConnected(() => {});
|
||||
```
|
||||
|
||||
```package
|
||||
microbit-devices
|
||||
microbit-bluetooth
|
||||
```
|
24
docs/reference/bluetooth.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Bluetooth
|
||||
|
||||
Support for additional Bluetooth services.
|
||||
|
||||
```cards
|
||||
bluetooth.startAccelerometerService();
|
||||
bluetooth.startButtonService();
|
||||
bluetooth.startIOPinService();
|
||||
bluetooth.startLEDService();
|
||||
bluetooth.startMagnetometerService();
|
||||
bluetooth.startTemperatureService();
|
||||
bluetooth.uartRead("");
|
||||
bluetooth.uartWrite("");
|
||||
bluetooth.onBluetoothConnected(() => {
|
||||
|
||||
});
|
||||
bluetooth.onBluetoothDisconnected(() => {
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
99
docs/reference/bluetooth/about-bluetooth.md
Executable file
@ -0,0 +1,99 @@
|
||||
# About Bluetooth
|
||||
|
||||

|
||||
|
||||
## Introduction
|
||||
|
||||
Bluetooth is a wireless communications technology which allows devices to communicate with each other without the need for a central device like a router or access point.
|
||||
|
||||
Bluetooth has a special "low energy feature" which means it can be used without requiring much power from the devices using it. It's the Bluetooth low energy feature which the micro:bit uses.
|
||||
|
||||
In the world of Bluetooth low energy, a device has something called a "profile" which defines the way other devices are able to communicate over Bluetooth with it. In a way, the Bluetooth profile defines the way a device appears to other devices in terms of its features and the things it can do.
|
||||
|
||||
To put it another way, a Bluetooth profile is really an interface specification. It defines the data which a device has, what another device can do with that data over a Bluetooth connection and how the device with the profile should respond when a connected device acts upon its data in some way. Let's look at that description in a little more technical detail.
|
||||
|
||||
## Basic Concepts
|
||||
|
||||
A Bluetooth device contains a table of data called an Attribute Table which can be accessed by other connected devices in various possible ways. That table of data and the ways in which it can be exploited falls into a technical area of Bluetooth called the Generic Attribute profile or "GATT" for short and you may see the term GATT in some of the documentation for APIs such as those provided by the Android platform.
|
||||
|
||||
The Attribute Table contains something like a series of records of various types. The main types are called Services, Characteristics and Descriptors. Let's look at each of these terms in turn.
|
||||
|
||||
### Attributes
|
||||
|
||||
Services, Characteristics and Descriptors are all types of Attribute. Hence Generic Attribute Profile, Attribute Table and something called the Attribute Protocol. All attributes have a type which is identified by a UUID (Universally Unique Identifer). Some Attributes are defined by the Bluetooth SIG, the technical standards body for Bluetooth and these have UUIDs which are 16 bits in length. Some Attributes are custom designed for a particular device by the product team and these have 128 bit UUIDs. The micro:bit uses a mixture of 16 bit and 128 bit UUIDs.
|
||||
|
||||
### Structure
|
||||
|
||||
Services, Characteristics and Descriptors are organised in a hierarchy with Services at the top and Descriptors at the bottom. Services contain one or more Characteristics. A Characteristic owns zero or more Descriptors. Zero because Descriptors are completely optional whereas a Service must contain at least one Characteristic.
|
||||
|
||||

|
||||
|
||||
### Services
|
||||
|
||||
A Service is a container for logically related Bluetooth data items. Those data items are in fact called Characteristics. A Service can be thought of as the owner of the Characteristics inside it. Often a Service represents a particular feature (e.g. a hardware feature) of a device like the buttons or a particular sensor. An example of a Bluetooth SIG defined Service is the Device Information Service which, as the name suggests, is a container for various items of information about the device such as its manufacturer and serial number. The micro:bit has this service.
|
||||
|
||||
### Characteristics
|
||||
|
||||
Characteristics are items of data which relate to a particular internal state of the device or perhaps some state of the environment which the device can measure using a sensor. The current battery level is an example of internal state data whereas the ambient temperature could perhaps be measured by a sensor. Sometimes Characteristics represent configuration data such as the frequency at which you want something to be measured. In any of these cases, the way a device can expose such data to other devices to use via Bluetooth is by making them available as a Characteristic. An example of a Bluetooth SIG defined Characteristic is the Serial Number String which you'll find inside the Device Information service.
|
||||
|
||||
Characteristics contain various parts. They have a type, a value, some properties and some permissions.
|
||||
|
||||
Type is something already explained above, a UUID value which indicates which particular type of Characteristic an Attribute is. Value is the value of the associated state data item.
|
||||
|
||||
Properties define what another device can do with the characteristic over Bluetooth in terms of various defined operations such as READ, WRITE or NOTIFY. Reading a characteristic means transferring its current value from the attribute table to the connected device over Bluetooth. Writing allows the connected device to change that value in the state table. Notifications are a special message type which a device like the micro:bit can send to a connected device whenever the value of the associated characteristic changes or perhaps periodically, controlled by a timer. Not all Characteristics support all operations. The Characteristic's properties tell you which operations are supported.
|
||||
|
||||
Sometimes the device will have been programmed to respond in a special way when it processes an operation like reading or writing a value from the attribute table so operations can result in more happening than simply transferring data across the connection. Perhaps changing the value of a Characteristic will result in the device changing the frequency with which it samples readings from the device accelerometer for example.
|
||||
|
||||
Permissions are to do with security and further describe the security conditions that must be met before read or write access to the characteristic is to be granted.
|
||||
|
||||
### Descriptors
|
||||
|
||||
Descriptors contain meta data which either augments the details relating to the Characteristic which the Descriptor belongs to or allows the configuration of a behaviour involving that Characteristic. Notification messages are switched on or off using a special descriptor called the Client Characteristic Configuration Descriptor for example.
|
||||
|
||||
### Profile
|
||||
|
||||
A Bluetooth profile is a specification which pulls together all the required information about how a device behaves, how it can be accessed in terms of its services, characteristics and descriptors, security rules, concurrency limitations and so on.
|
||||
|
||||
## Client Server Architecture
|
||||
|
||||
When a smartphone application interacts with a device like the micro:bit over a Bluetooth connection we have a client/server architecture. The phone application is usually the GATT client and the micro:bit is usually the GATT server. They communicate using a protocol called the Attribute Protocol or just ATT for short. As a smartphone developer you work with APIs and do not have to worry about formulating ATT protocol data units and so on.
|
||||
|
||||

|
||||
|
||||
## Device Discovery
|
||||
|
||||
Everything described above relates to devices which are connected and communicating as GATT client and server. But there's a stage which precedes this where the two devices are not yet connected. How do they find each other and connect? The answer to this question is termed 'Device Discovery' and is the responsibility of another part of the Bluetooth architecture called the Generic Access Profile (GAP).
|
||||
|
||||
In GAP, one devices advertises, emitting small packets of data periodically. These packets contain information about the device doing the advertising. Other devices looking for devices to connect to perform something called scanning, receiving and processing advertising packets and filtering out those that come from devices of a type that are not of interest. Usually the user is given information about devices which are discovered and they then select one to be connected to. The device which advertises is called a Bluetooth Peripheral whereas the one doing the scanning is a Bluetooth Central device. micro:bit is a Bluetooth peripheral.
|
||||
|
||||
Bluetooth on the BBC micro:bit
|
||||
|
||||
Full documentation for the BBC micro:bit Bluetooth profile as used by this application can be found at the [Lancaster University documentation](http://lancaster-university.github.io/microbit-docs/ble/profile/) web site.
|
||||
|
||||
The micro:bit's accelerometer (motion detector), magnetometer (digital compass), two buttons on the front, LED Display, IO pins on the edge connector, internal message bus and internal temperature sensor are all exposed as Services so that applications can exploit these features of the device. In addition:
|
||||
|
||||
* the Bluetooth SIG defined Device Information Service is included to allow applications to obtain information such as firmware version details over Bluetooth
|
||||
* there's a Device Firmware Update (DFU) service which allows new micro:bit code to be flahsed to the device over Bluetooth instead of over USB
|
||||
* there's a UART service which allows arbitrary data to be exchanged with the micro:bit in a way resembling traditional serial communications.
|
||||
|
||||
Everything you can do with the micro:bit over Bluetooth is achieved through read, write and notify operations. Not all characteristics support all three so check the profile documentation. Often there are Characteristics whose purpose is to allow you to write configuration values which control other behviours. Technically these are called Control Points. For example you can specify the frequency with which accelerometer data is sampled before it is transmitted as a Notification message to your application.
|
||||
|
||||
## Want to Know More?
|
||||
|
||||
The Bluetooth SIG web site at http://www.bluetooth.com is a good place for further information about Bluetooth in general. You'll find all the SIG defined profiles, services, characteristics and descriptors there as well as the core specification for all Bluetooth technology.
|
||||
|
||||
That's it! Enjoy using Bluetooth on the BBC micro:bit!
|
||||
|
||||
Martin Woolley, Bluetooth SIG. Twitter: @bluetooth_mdw
|
||||
|
||||
#### Video
|
||||
https://www.youtube.com/watch?v=aep_GVowKfs
|
||||
|
||||
|
||||
### See also
|
||||
|
||||
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|
100
docs/reference/bluetooth/bluetooth-pairing.md
Executable file
@ -0,0 +1,100 @@
|
||||
# Bluetooth Pairing
|
||||
|
||||
### ~hint
|
||||

|
||||
|
||||
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first be [paired with the micro:bit](/reference/bluetooth/bluetooth-pairing). Once paired, the other device may connect to the micro:bit and exchange data relating to many of the micro:bit's features.
|
||||
|
||||
### ~
|
||||
|
||||
### What is 'pairing'?
|
||||
|
||||
'Pairing' is what you have to do to have your micro:bit trust another device like a smartphone and similarly, have your smartphone trust your micro:bit. Why 'trust'? Well, pairing is all about security. You wouldn't usually want just anyone's smartphone connecting to your micro:bit and making it do things so by pairing *your* smartphone with *your* micro:bit you ensure that only your devices can talk to each other.
|
||||
|
||||
Once you've paired your micro:bit with another device it also means that they are able to exchange information privately, without someone else being able to "see" the data they're exchanging over the air using Bluetooth. This is accomplished by data being [encrypted](https://en.wikipedia.org/wiki/Encryption) and pairing makes it possible for devices who trust each other to encrypt and decrypt data from each other.
|
||||
|
||||
# How do you pair your micro:bit with another device?
|
||||
|
||||
Making your micro:bit pair requires you to follow some simple steps which will be described shortly. What you do with the device you're pairing it to will vary slightly depending on what that device is. We'll look at how it's done with common smartphones and tablets here too.
|
||||
|
||||
To get your micro:bit ready for pairing do the following:
|
||||
|
||||
1. Hold down buttons A and B on the front of your micro:bit together. The front is the side with two buttons and the LED display. Keep the two buttons held down. Don't let go of them yet!
|
||||
2. While still holding down buttons A and B, press and then release the reset button on the back of the micro:bit. Keep holding down buttons A and B.
|
||||
3. You should see "PAIRING MODE!" start to scroll across the micro:bit display. When you see this message start to appear you can release buttons A and B.
|
||||
4. Eventually you'll see a strange pattern on your micro:bit display. This is like your micro:bit's signature. Other people's micro:bits will probably display a different pattern.
|
||||
|
||||
Your micro:bit is now ready to be paired with the other device. Read the section below which relates to your 'other' device and watch the video too.
|
||||
|
||||
### How do you pair your micro:bit with a Windows smartphone or tablet?
|
||||
|
||||
1. Go into Settings
|
||||
2. Select Bluetooth
|
||||
3. Switch your micro:bit into 'pairing mode' using the steps above
|
||||
4. Wait until 'PAIRING MODE!' has finished scrolling across the micro:bit display. You should see your micro:bit listed on your Windows smartphone with a name something like 'BBC micro:bit [zatig]'. Note that the 5 characters in brackets at the end will vary.
|
||||
5. On the Windows smartphone, tap the micro:bit named in the device list. This will initiate the pairing process.
|
||||
6. The micro:bit will display a left pointing arrow and the Windows smartphone will pop up a box into which you will be invited to enter a "pin" (Personal Identity Number).
|
||||
7. Press button A on the micro:bit and watch carefully as the micro:bit displays a sequence of 6 random numbers. You may find it easier to write them down than to remember them.
|
||||
8. Enter the 6 digits which the micro:bit displayed into your Windows smartphone in the pop-up box provided and then select "done".
|
||||
9. If you entered the right number the micro:bit will display a tick / check mark. If you made a mistake it will display a cross or X and you should repeat the process to try again.
|
||||
|
||||
#### Video
|
||||
https://www.youtube.com/watch?v=AoW3mit7jIg
|
||||
|
||||
|
||||
### How do you pair your micro:bit with an Android smartphone or tablet?
|
||||
|
||||
1. Go into Settings
|
||||
2. Select Bluetooth
|
||||
3. Switch your micro:bit into 'pairing mode' using the steps above
|
||||
4. Wait until 'PAIRING MODE!' has finished scrolling across the micro:bit display. You should see your micro:bit listed on your Android smartphone under the heading "Available devices" with a name something like 'BBC micro:bit [zatig]'. Note that the 5 characters in brackets at the end will vary.
|
||||
5. On the Android smartphone, tap the micro:bit named in the Available devices list. This will initiate the pairing process.
|
||||
6. The micro:bit will display a left pointing arrow and the Android smartphone will pop up a box into which you will be invited to enter a "pin" (Personal Identity Number).
|
||||
7. Press button A on the micro:bit and watch carefully as the micro:bit displays a sequence of 6 random numbers. You may find it easier to write them down than to remember them.
|
||||
8. Enter the 6 digits which the micro:bit displayed into your Android smartphone in the pop-up box provided and then select "done".
|
||||
9. If you entered the right number the micro:bit will display a tick / check mark. If you made a mistake it will display a cross or X and you should repeat the process to try again.
|
||||
|
||||
#### Video
|
||||
https://www.youtube.com/watch?v=7hLBfdAGkZI
|
||||
|
||||
### How do you pair your micro:bit with an Apple iOS smartphone or tablet?
|
||||
|
||||
The steps to pair with an Apple iOS device are different to those followed for an Android or Windows device. To trigger pairing you need an application which will try to interact with your micro:bit and it's that interaction that triggers the iOS pairing process. There are many you could use but for the purposes of this documentation we'll suggest you install the "nRF Master Control Panel" (nRF MCP) application from Nordic Semiconductor. You'll find it in the Apple app store. It's a really useful Bluetooth application which will help you learn about Bluetooth as well as it having the ability to trigger the pairing process. After installing nRF MCP you should follow these steps to pair with your micro:bit:
|
||||
|
||||
1. Switch your micro:bit into 'pairing mode' using the steps above
|
||||
2. Wait until 'PAIRING MODE!' has finished scrolling across the micro:bit display.
|
||||
3. Launch the nRF MCP application. Your micro:bit should be listed and have a "Connect" button next to it.
|
||||
4. Select "Connect" to connect your Apple device to the micro:bit. This will trigger the pairing process.
|
||||
5. The micro:bit will display a left pointing arrow and the Apple device will pop up a box into which you will be invited to enter a "pin" (Personal Identity Number).
|
||||
6. Press button A on the micro:bit and watch carefully as the micro:bit displays a sequence of 6 random numbers. You may find it easier to write them down than to remember them.
|
||||
7. Enter the 6 digits which the micro:bit displayed into your Apple device in the pop-up box provided and then select "Pair".
|
||||
8. If you entered the right number the micro:bit will display a tick / check mark. If you made a mistake it will display a cross or X and you should repeat the process to try again.
|
||||
|
||||
#### Video
|
||||
https://www.youtube.com/watch?v=wslwyAMwMhs
|
||||
|
||||
|
||||
### How often do I need to pair my micro:bit with my phone?
|
||||
|
||||
You do *not* need to pair your micro:bit and smartphone or tablet every time you use them together. Pairing establishes 'trust' which will be retained until it is somehow lost. When another device wants to talk to your micro:bit it must connect to it but connecting and pairing are not the same thing.
|
||||
|
||||
There are circumstances which will result in pairing data being lost however and when this happens you will need to pair again.
|
||||
|
||||
Currently, flashing new code via a USB cable causes the micro:bit's Bluetooth pairing data to be lost. Consequently, if you do flash new code to your micro:bit using a USB cable you will need to pair again.
|
||||
|
||||
In contrast if you upload new code to your micro:bit over Bluetooth, using for example the Samsung micro:bit application for Android devices, you will not need to pair again.
|
||||
|
||||
If you do find yourself needing to pair again you will first need to remove the pairing from your other device (i.e. smartphone or tablet):
|
||||
|
||||
* On Android go into Settings/Bluetooth, select the 'cog' next to your micro:bit and then select FORGET
|
||||
* On iOS go into Settings/Bluetooth, select your micro:bit and then select Forget This Device
|
||||
* On a Windows device go into Settings/Bluetooth. Press and hold the micro:bit entry on the Windows device. A pop-up will appear with the option "delete". Select "delete" to unpair your micro:bit.
|
||||
|
||||
### See also
|
||||
|
||||
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
|
||||
|
||||
|
||||
```package
|
||||
microbit-bluetooth
|
||||
```
|