Compare commits

..

32 Commits

Author SHA1 Message Date
dd181e4178 0.2.173 2016-06-20 13:39:34 -07:00
ff3689e92d Bump pxt-core to 0.2.184 2016-06-20 13:39:31 -07:00
fffcf0f809 added config section 2016-06-20 13:39:18 -07:00
240162370e Rewrote in simple language. New example. 2016-06-20 13:18:41 -07:00
98238caffb updated translations 2016-06-20 11:28:52 -07:00
f55977a51d Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-20 11:07:20 -07:00
91938f156a Merge pull request #136 from bluetooth-mdw/master
Documentation for Bluetooth IO Pin service block++
2016-06-20 11:07:04 -07:00
eb01245cce Added sig section 2016-06-20 18:11:02 +01:00
17cbea9989 refreshing localizations 2016-06-20 08:37:17 -07:00
22c03dfd7a Documentation for Bluetooth IO Pin service block.
Addition of event handler blocks for Bluetooth connection state changes.
2016-06-20 08:39:51 +01:00
cf3e8684d5 all pix are 300px wide 2016-06-19 17:50:56 -07:00
cd0b2a646f fixing various doc links 2016-06-19 05:28:46 -07:00
d7528c09e3 updated transmit power default value 2016-06-19 05:15:13 -07:00
e055484492 updated loc strings 2016-06-19 05:14:46 -07:00
947d69da48 added strings for block in microbit project 2016-06-17 22:11:32 -07:00
07822c47a3 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 21:57:51 -07:00
25d6746b7e Rewrote in simple language. Fixed broken links. 2016-06-17 16:20:17 -07:00
7cb85ff459 New page for 'create big image' 2016-06-17 15:00:24 -07:00
73d18c8d39 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 13:55:55 -07:00
74b6d99ab1 Rewrote in simple language. Added blocks example. 2016-06-17 13:42:01 -07:00
491ff29e40 0.2.172 2016-06-17 12:45:55 -07:00
d1db619c8d added entry to troubleshoot 2016-06-17 11:44:05 -07:00
733996f83e 0.2.171 2016-06-17 11:40:07 -07:00
4a624cb365 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 11:34:21 -07:00
637ea17f8e removing large image 2016-06-17 11:34:10 -07:00
f8d6bd280e change typescript to javascript 2016-06-17 09:02:06 -07:00
b91de5bad2 moving win10 app, bringing back uploader 2016-06-16 23:11:00 -07:00
d7c3433bb2 updated project page 2016-06-16 22:42:29 -07:00
43456e9a53 0.2.170 2016-06-16 16:09:22 -07:00
081244218f Bump pxt-core to 0.2.182 2016-06-16 16:09:20 -07:00
6ae39f192b Examples now set to same radio group 2016-06-16 15:33:35 -07:00
ed5263f248 First draft; need to debug examples 2016-06-16 15:15:14 -07:00
105 changed files with 2434 additions and 389 deletions

8
.gitignore vendored
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@ -6,9 +6,11 @@ typings
tmp
temp
projects/**
win10/app/bin
win10/app/bld
win10/*.opendb
clients/win10/app/bin
clients/win10/app/bld
clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
*.user
*.sw?

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit.Uploader", "Microbit.Uploader\CodeTheMicrobit.Uploader.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0"/>
<supportedRuntime version="v2.0.50727"/>
</startup>
</configuration>

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7DC6CA45-FD75-44BC-805E-708C812CD4BF}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Microsoft.MicroBit</RootNamespace>
<AssemblyName>Microbit.Uploader</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RunCodeAnalysis>true</RunCodeAnalysis>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>
</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<DelaySign>false</DelaySign>
</PropertyGroup>
<PropertyGroup />
<ItemGroup>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Management" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Settings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Settings.Designer.cs">
<DependentUpon>Settings.cs</DependentUpon>
</Compile>
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="KnownFolders.cs" />
<Compile Include="LicenseDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="LicenseDialog.Designer.cs">
<DependentUpon>LicenseDialog.cs</DependentUpon>
</Compile>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SingleInstanceAppHelper.cs" />
<Compile Include="SingleInstanceAppStarter.cs" />
<EmbeddedResource Include="LicenseDialog.resx">
<DependentUpon>LicenseDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="Settings.resx">
<DependentUpon>Settings.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MSFT_logo_png.png" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="Resources\MSR-LA - 2576.rtf" />
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico" />
<EmbeddedResource Include="microbit.red.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,33 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Management;
using System.Runtime.InteropServices;
using System.Security;
namespace Microsoft.MicroBit
{
/// <summary>
/// Class containing methods to retrieve specific file system paths.
/// </summary>
internal static class KnownFoldersNativeMethods
{
[SecurityCritical]
[SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate")]
public static string GetDownloadPath()
{
IntPtr outPath;
int result = SHGetKnownFolderPath(new Guid("{374DE290-123F-4565-9164-39C4925E467B}"), 0x00004000, new IntPtr(0), out outPath);
if (result >= 0)
return Marshal.PtrToStringUni(outPath);
else return null;
}
[SuppressMessage("Microsoft.Security", "CA5122:PInvokesShouldNotBeSafeCriticalFxCopRule")]
[DllImport("Shell32.dll")]
[SecurityCritical]
private static extern int SHGetKnownFolderPath(
[MarshalAs(UnmanagedType.LPStruct)]Guid rfid, uint dwFlags, IntPtr hToken,
out IntPtr ppszPath);
}
}

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@ -0,0 +1,93 @@
namespace Microsoft.MicroBit
{
partial class LicenseDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox = new System.Windows.Forms.RichTextBox();
this.acceptButton = new System.Windows.Forms.Button();
this.exitButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// textBox
//
this.textBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.textBox.Location = new System.Drawing.Point(13, 13);
this.textBox.Name = "textBox";
this.textBox.ReadOnly = true;
this.textBox.Size = new System.Drawing.Size(465, 438);
this.textBox.TabIndex = 0;
this.textBox.Text = "";
//
// acceptButton
//
this.acceptButton.Location = new System.Drawing.Point(322, 457);
this.acceptButton.Name = "acceptButton";
this.acceptButton.Size = new System.Drawing.Size(75, 23);
this.acceptButton.TabIndex = 1;
this.acceptButton.Text = "Accept";
this.acceptButton.UseVisualStyleBackColor = true;
this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click);
//
// exitButton
//
this.exitButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.exitButton.Location = new System.Drawing.Point(403, 457);
this.exitButton.Name = "exitButton";
this.exitButton.Size = new System.Drawing.Size(75, 23);
this.exitButton.TabIndex = 2;
this.exitButton.Text = "Exit";
this.exitButton.UseVisualStyleBackColor = true;
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
//
// LicenseDialog
//
this.AcceptButton = this.acceptButton;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.exitButton;
this.ClientSize = new System.Drawing.Size(490, 492);
this.ControlBox = false;
this.Controls.Add(this.exitButton);
this.Controls.Add(this.acceptButton);
this.Controls.Add(this.textBox);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "LicenseDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "code the micro:bit uploader Terms Of Use";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.RichTextBox textBox;
private System.Windows.Forms.Button acceptButton;
private System.Windows.Forms.Button exitButton;
}
}

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@ -0,0 +1,32 @@
using Microsoft.MicroBit.Properties;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
public partial class LicenseDialog : Form
{
public LicenseDialog()
{
InitializeComponent();
this.textBox.Rtf = Resources.MSR_LA___2576;
}
private void acceptButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Yes;
this.Close();
}
private void exitButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.No;
this.Close();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,172 @@
namespace Microsoft.MicroBit
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
this.statusLabel = new System.Windows.Forms.Label();
this.backgroundPictureBox = new System.Windows.Forms.PictureBox();
this.trayIcon = new System.Windows.Forms.NotifyIcon(this.components);
this.versionLabel = new System.Windows.Forms.LinkLabel();
this.label1 = new System.Windows.Forms.Label();
this.SettingsLabel = new System.Windows.Forms.LinkLabel();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// statusLabel
//
this.statusLabel.BackColor = System.Drawing.SystemColors.Window;
this.statusLabel.Font = new System.Drawing.Font("Consolas", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.statusLabel.Location = new System.Drawing.Point(11, 30);
this.statusLabel.Name = "statusLabel";
this.statusLabel.Size = new System.Drawing.Size(364, 23);
this.statusLabel.TabIndex = 1;
this.statusLabel.Text = "loading...";
//
// backgroundPictureBox
//
this.backgroundPictureBox.BackColor = System.Drawing.Color.White;
this.backgroundPictureBox.Cursor = System.Windows.Forms.Cursors.Hand;
this.backgroundPictureBox.Image = global::Microsoft.MicroBit.Properties.Resources.MSFT_logo_png;
this.backgroundPictureBox.InitialImage = null;
this.backgroundPictureBox.Location = new System.Drawing.Point(226, 91);
this.backgroundPictureBox.Name = "backgroundPictureBox";
this.backgroundPictureBox.Size = new System.Drawing.Size(149, 52);
this.backgroundPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.backgroundPictureBox.TabIndex = 0;
this.backgroundPictureBox.TabStop = false;
this.backgroundPictureBox.Click += new System.EventHandler(this.backgroundPictureBox_Click);
//
// trayIcon
//
this.trayIcon.Icon = ((System.Drawing.Icon)(resources.GetObject("trayIcon.Icon")));
this.trayIcon.Visible = true;
this.trayIcon.Click += new System.EventHandler(this.trayIcon_Click);
//
// versionLabel
//
this.versionLabel.AutoSize = true;
this.versionLabel.Location = new System.Drawing.Point(12, 121);
this.versionLabel.Name = "versionLabel";
this.versionLabel.Size = new System.Drawing.Size(28, 13);
this.versionLabel.TabIndex = 2;
this.versionLabel.TabStop = true;
this.versionLabel.Text = "v0.9";
this.versionLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.versionLabel_LinkClicked);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(12, 103);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(169, 15);
this.label1.TabIndex = 3;
this.label1.Text = "Automatic upload of .hex files.";
//
// SettingsLabel
//
this.SettingsLabel.AutoSize = true;
this.SettingsLabel.Location = new System.Drawing.Point(151, 121);
this.SettingsLabel.Name = "SettingsLabel";
this.SettingsLabel.Size = new System.Drawing.Size(43, 13);
this.SettingsLabel.TabIndex = 4;
this.SettingsLabel.TabStop = true;
this.SettingsLabel.Text = "settings";
this.SettingsLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.SettingsLabel_LinkClicked);
//
// pictureBox1
//
this.pictureBox1.BackColor = System.Drawing.Color.White;
this.pictureBox1.Cursor = System.Windows.Forms.Cursors.Hand;
this.pictureBox1.Image = global::Microsoft.MicroBit.Properties.Resources.microbit_red;
this.pictureBox1.InitialImage = null;
this.pictureBox1.Location = new System.Drawing.Point(226, 6);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(149, 79);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pictureBox1.TabIndex = 5;
this.pictureBox1.TabStop = false;
//
// linkLabel1
//
this.linkLabel1.AutoSize = true;
this.linkLabel1.Location = new System.Drawing.Point(62, 121);
this.linkLabel1.Name = "linkLabel1";
this.linkLabel1.Size = new System.Drawing.Size(60, 13);
this.linkLabel1.TabIndex = 6;
this.linkLabel1.TabStop = true;
this.linkLabel1.Text = "open editor";
this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.ClientSize = new System.Drawing.Size(388, 143);
this.Controls.Add(this.linkLabel1);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.SettingsLabel);
this.Controls.Add(this.label1);
this.Controls.Add(this.versionLabel);
this.Controls.Add(this.statusLabel);
this.Controls.Add(this.backgroundPictureBox);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.Name = "MainForm";
this.ShowInTaskbar = false;
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "code the micro:bit uploader";
this.Load += new System.EventHandler(this.MainForm_Load);
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PictureBox backgroundPictureBox;
private System.Windows.Forms.Label statusLabel;
private System.Windows.Forms.NotifyIcon trayIcon;
private System.Windows.Forms.LinkLabel versionLabel;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.LinkLabel SettingsLabel;
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.LinkLabel linkLabel1;
}
}

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@ -0,0 +1,266 @@
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Security;
using System.Threading;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
internal partial class MainForm : Form
{
FileSystemWatcher watcher;
private string customcopypath = "";
public MainForm()
{
InitializeComponent();
var v = typeof(MainForm).Assembly.GetName().Version;
this.versionLabel.Text = "v" + v.Major + "." + v.Minor;
}
private void MainForm_Load(object sender, EventArgs e)
{
this.initializeFileWatch();
customcopypath = (string)Application.UserAppDataRegistry.GetValue("CustomDirectory", "");
this.openEditor();
}
private void openEditor()
{
// lanch editor
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
}
private void initializeFileWatch()
{
if (!checkTOU()) return;
var downloads = KnownFoldersNativeMethods.GetDownloadPath();
if (downloads == null)
{
this.updateStatus("oops, can't find the `Downloads` folder");
return;
}
this.watcher = new FileSystemWatcher(downloads);
this.watcher.Renamed += (sender, e) => this.handleFileEvent(e);
this.watcher.Created += (sender, e) => this.handleFileEvent(e);
this.watcher.EnableRaisingEvents = true;
this.waitingForHexFileStatus();
}
private void waitingForHexFileStatus()
{
this.updateStatus("waiting for .hex file...");
this.trayIcon.ShowBalloonTip(3000, "ready...", "waiting for .hex file...", ToolTipIcon.None);
}
static bool checkTOU()
{
var v = (int)Application.UserAppDataRegistry.GetValue("TermOfUse", 0);
if (v != 1)
{
using (var f = new LicenseDialog())
{
var r = f.ShowDialog();
if (r != DialogResult.Yes)
{
Application.Exit();
return false;
}
}
Application.UserAppDataRegistry.SetValue("TermOfUse", 1, RegistryValueKind.DWord);
}
return true;
}
delegate void Callback();
private void updateStatus(string value)
{
Callback a = (Callback)(() =>
{
this.statusLabel.Text = value;
this.trayIcon.Text = value;
});
this.Invoke(a);
}
void handleFileEvent(FileSystemEventArgs e)
{
this.handleFile(e.FullPath);
}
volatile int copying;
void handleFile(string fullPath)
{
try
{
// In case this is data-url download, at least Chrome will not rename file, but instead write to it
// directly. This mean we may catch it in the act. Let's leave it some time to finish writing.
Thread.Sleep(500);
var info = new System.IO.FileInfo(fullPath);
Trace.WriteLine("download: " + info.FullName);
if (info.Extension != ".hex") return;
var infoName = info.Name;
Trace.WriteLine("download name: " + info.Name);
if (!infoName.StartsWith("microbit-", StringComparison.OrdinalIgnoreCase)) return;
if (info.Name.EndsWith(".uploaded.hex", StringComparison.OrdinalIgnoreCase)) return;
if (info.Length > 1000000) return; // make sure we don't try to copy large files
// already copying?
if (Interlocked.Exchange(ref this.copying, 1) == 1)
return;
try
{
var driveletters = getMicrobitDrives();
List<String> drives = new List<String>();
foreach (var d in driveletters)
{
drives.Add(d.RootDirectory.FullName);
}
if (!String.IsNullOrEmpty(customcopypath) && Directory.Exists(customcopypath))
{
drives.Add(customcopypath);
}
if (drives.Count == 0)
{
this.updateStatus("no board found");
this.trayIcon.ShowBalloonTip(3000, "cancelled uploading...", "no board found", ToolTipIcon.None);
return;
}
this.updateStatus("uploading .hex file");
this.trayIcon.ShowBalloonTip(3000, "uploading...", "uploading .hex file", ToolTipIcon.None);
// copy to all boards
copyFirmware(info.FullName, drives);
// move away hex file
var temp = System.IO.Path.ChangeExtension(info.FullName, ".uploaded.hex");
try
{
File.Copy(info.FullName, temp, true);
File.Delete(info.FullName);
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
// update ui
this.updateStatus("uploading done");
this.waitingForHexFileStatus();
}
finally
{
Interlocked.Exchange(ref this.copying, 0);
}
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
}
static void copyFirmware(string file, List<string> drives)
{
var waitHandles = new List<WaitHandle>();
foreach (var drive in drives)
{
var ev = new AutoResetEvent(false);
waitHandles.Add(ev);
ThreadPool.QueueUserWorkItem((state) =>
{
try
{
var trg = System.IO.Path.Combine(drive, "firmware.hex");
File.Copy(file, trg, true);
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
ev.Set();
}, ev);
}
//waits for all the threads (waitHandles) to call the .Set() method
//and inform that the execution has finished.
WaitHandle.WaitAll(waitHandles.ToArray());
}
static DriveInfo[] getMicrobitDrives()
{
var drives = System.IO.DriveInfo.GetDrives();
var r = new System.Collections.Generic.List<DriveInfo>();
foreach (var di in drives)
{
var label = getVolumeLabel(di);
if (label.StartsWith("MICROBIT", StringComparison.Ordinal))
r.Add(di);
}
return r.ToArray();
}
static string getVolumeLabel(DriveInfo di)
{
try { return di.VolumeLabel; }
catch (IOException) { }
catch (SecurityException) { }
catch (UnauthorizedAccessException) { }
return "";
}
private void trayIcon_Click(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Minimized;
this.WindowState = FormWindowState.Normal;
this.Show();
this.Activate();
}
private void versionLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
try
{
Process.Start("https://codethemicrobit.com/uploader");
}
catch (IOException) { }
}
private void backgroundPictureBox_Click(object sender, EventArgs e)
{
try
{
Process.Start("https://codethemicrobit.com");
}
catch (IOException) { }
}
private void SettingsLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
var settings = new Settings(customcopypath);
settings.ShowDialog();
customcopypath = settings.CustomCopyPath;
Application.UserAppDataRegistry.SetValue("CustomDirectory", customcopypath, RegistryValueKind.String);
}
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
this.openEditor();
}
}
}

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@ -0,0 +1,172 @@
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The primary goals of this format is to allow a simple XML format
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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The mimetype is used for serialized objects, and tells the
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extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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@ -0,0 +1,30 @@
using Microsoft.VisualBasic.ApplicationServices;
using System;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
SingleInstanceAppStarter.Start(new MainForm(), StartNewInstance);
}
// The handler when attempting to start another instance of this application
// We can customize the logic here for which form to activate in different
// conditions. Like in this sample, we will be selectively activate the LoginForm
// or MainForm based on the login state of the user.
static void StartNewInstance(object sender, StartupNextInstanceEventArgs e)
{
e.BringToForeground = true;
}
}
}

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@ -0,0 +1,40 @@
using System;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Code The micro:bit Uploader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("MicrosoftMicrobitUploader")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7dc6ca45-fd75-44bc-805e-708c812cd4bf")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]
[assembly: CLSCompliant(true)]
[assembly: NeutralResourcesLanguage("en-US")]

View File

@ -0,0 +1,93 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.MicroBit.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.MicroBit.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap microbit_red {
get {
object obj = ResourceManager.GetObject("microbit_red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap MSFT_logo_png {
get {
object obj = ResourceManager.GetObject("MSFT_logo_png", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]&quot;;.
/// </summary>
internal static string MSR_LA___2576 {
get {
return ResourceManager.GetString("MSR_LA___2576", resourceCulture);
}
}
}
}

View File

@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View File

@ -0,0 +1 @@
TBD

View File

@ -0,0 +1,76 @@
namespace Microsoft.MicroBit
{
partial class Settings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(107, 12);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(100, 20);
this.textBox1.TabIndex = 0;
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(34, 15);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(67, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Custom Path";
//
// Settings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(246, 48);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "Settings";
this.ShowIcon = false;
this.Text = "Settings";
this.Load += new System.EventHandler(this.Settings_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
}
}

View File

@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Security.AccessControl;
using System.Text;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
public partial class Settings : Form
{
public string CustomCopyPath;
public Settings(string currentpath)
{
InitializeComponent();
CustomCopyPath = currentpath;
}
private void Settings_Load(object sender, EventArgs e)
{
textBox1.Text = CustomCopyPath;
}
private void label1_Click(object sender, EventArgs e)
{
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
CustomCopyPath = textBox1.Text;
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,39 @@
/****************************** Module Header ******************************\
* Module Name: SingleInstanceAppHelper.cs
* Project: CSWinFormSingleInstanceApp
* Copyright (c) Microsoft Corporation.
*
* The sample demonstrates how to achieve the goal that only
* one instance of the application is allowed in Windows Forms application..
*
* This source is subject to the Microsoft Public License.
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
* All other rights reserved.
*
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
\***************************************************************************/
using System;
using Microsoft.VisualBasic.ApplicationServices;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
// We need to add Microsoft.VisualBasic reference to use
// WindowsFormsApplicationBase type.
class SingleInstanceApp : WindowsFormsApplicationBase
{
public SingleInstanceApp()
{
}
public SingleInstanceApp(Form f)
{
// Set IsSingleInstance property to true to make the application
base.IsSingleInstance = true;
// Set MainForm of the application.
this.MainForm = f;
}
}
}

View File

@ -0,0 +1,39 @@
/****************************** Module Header ******************************\
* Module Name: SingleInstanceAppStarter.cs
* Project: CSWinFormSingleInstanceApp
* Copyright (c) Microsoft Corporation.
*
* The sample demonstrates how to achieve the goal that only
* one instance of the application is allowed in Windows Forms application..
*
* This source is subject to the Microsoft Public License.
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
* All other rights reserved.
*
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
\***************************************************************************/
using System;
using System.Windows.Forms;
using Microsoft.VisualBasic.ApplicationServices;
namespace Microsoft.MicroBit
{
internal static class SingleInstanceAppStarter
{
static SingleInstanceApp app = null;
// Construct SingleInstanceApp object, and invoke its run method.
public static void Start(Form f, StartupNextInstanceEventHandler handler)
{
if (app == null && f != null)
app = new SingleInstanceApp(f);
// Wire up StartupNextInstance event handler.
app.StartupNextInstance += handler;
app.Run(Environment.GetCommandLineArgs());
}
}
}

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@ -35,7 +35,7 @@ Learn about about the [hardware components](/device) of the micro:bit to make th
## Programming: Blocks or JavaScript
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/typescript), via the [micro:bit APIs](/reference):
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
```blocks
basic.showString("Hi!");
@ -45,7 +45,7 @@ basic.showString("Hi!");
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/typescript) happens in the browser.
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser.
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
which flashes the micro:bit device with the new program.

View File

@ -1,6 +1,12 @@
# Frequently Asked Questions
## Where can I get a BBC micro:bit?
### Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
## Troubleshooting
### My micro:bit does not show up as a drive when I connect it to my computer.
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.

View File

@ -1,10 +1,10 @@
# TypeScript
# JavaScript
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org).
TypeScript itself is a superset of JavaScript, and many micro:bit programs,
especially at the beginner's level, are also just plain JavaScript.
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org), a superset of JavaScript.
Many micro:bit programs, especially at the beginner's level, are just plain JavaScript. TypeScript introduces class-based
object-oriented programming, such as:
```js
```typescript
class Greeter {
greeting: string;
constructor(message: string) {

View File

@ -7,7 +7,7 @@ Measure the acceleration on the micro:bit in the "x" direction.
## Directions
Use this activity document to guide your work in the [glowing pendulum activity](/lessons/charting/acceleration)
Use this activity document to guide your work in the [charting activity](/lessons/charting)
Answer the questions while completing the tutorial. Pay attention to the dialogues!

View File

@ -49,5 +49,3 @@ input.onButtonPressed(Button.B, () => {
### Challenge 3
Add an event handler with `on shake` to change the LED brightness back to a `255`.
* `Run main` your script to see the LEDs change brightness.

View File

@ -1,94 +0,0 @@
# offset image challenges
Coding challenges for the offset image tutorial.
## Before we get started
Complete the following exercise. Your code should look like this:
```blocks
offset = 0
basic.forever(() => {
if (offset == -4) {
basic.showString("Push button A", 150)
}
images.createImage(`
. . # . .
. . # . .
. . # . .
. # # # .
. . # . .
`).showImage(offset)
})
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
```
### Challenge 1
Create a condition for if button `B` is pressed. We want the image to move to the left when button `B` is pressed.
```
offset = 0
basic.forever(() => {
if (offset == -4) {
basic.showString("Push button A", 150)
}
images.createImage(`
. . # . .
. . # . .
. . # . .
. # # # .
. . # . .
`).showImage(offset)
})
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
input.onButtonPressed(Button.B, () => {
offset = offset - 1 // ***
}) // ***
```
* Run the code to see if it works as expected.
### Challenge 2
Now we want to make sure that the button does not go off the screen to the right. Add a new line that checks to see if offset = 5 after button `A` is pressed.
If `offset = 5` then prompt the user to move the image to the left by displaying the text: "Push button B".
```
offset = 0
basic.forever(() => {
if (offset == -4) {
basic.showString("Push button A", 150)
}
if (offset == 5) {
basic.showString("Press Button B", 150) // ***
}
images.createImage(`
. . # . .
. . # . .
. . # . .
. # # # .
. . # . .
`).showImage(offset)
})
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
input.onButtonPressed(Button.B, () => {
offset = offset - 1
})
```
* Run the code to see if it works as expected.
### Challenge 3
Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.

View File

@ -1,48 +0,0 @@
# offset image quiz answers
shift an image horizontally across the display with offset.
This is the answer key for the [offset image quiz](/lessons/offset-image/quiz).
## 1. What is a 'if, then, else statement' ?
<br/>
An if-then statement will run a block of code if the condition specified is true. The statement will run the "else" block of code if that condition is false.
## 2. Consider the message
Write the line of code that that will create the message "Push button A" (Hint: This message appears `if` the offset is equal -4 then the BBC micro:bit will state "Push Button A").
<br/>
```
if (offset == -4) {
basic.showString("Push Button A", 150)
}
```
## 3. Consider the following image
![](/static/mb/lessons/offset-image-0.png)
When with this image be displayed?
<br/>
When the offset is NOT equal to -4 then the BBC micro:bit will show the image above.
## 4. Consider the following image
![](/static/mb/lessons/offset-image-1.png)
Write the two lines of code that cause the `variable` offset to increase by one when button `A` is pressed.
<br/>
```
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
```

View File

@ -1,36 +0,0 @@
# offset image quiz
shift an image horizontally across the display with offset.
## Name
## Directions
Use this activity document to guide your work in the [offset image activity](/lessons/offset-image/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. What is an 'if, then, else statement' ?
<br/>
## 2. Write the line condition that if true, will display the message "Push button A". This message appears if the offset is equal -4 then the BBC micro:bit will state "Push Button A".
<br/>
<br/>
## 3. Write the one line of code to show this image
![](/static/mb/lessons/offset-image-0.png)
<br/>
<br/>
## 4. Write the two lines of code that trigger the variable offset to increase by one.
![](/static/mb/lessons/offset-image-1.png)
<br/>

View File

@ -106,7 +106,7 @@ Science: Welcome! The activity will teach you how to chart the acceleration of t
## 6.
First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator.
![](/static/mb//lessons/seis_challenge02.png)
![](/static/mb/lessons/seis_challenge02.png)
## 7.

View File

@ -1,46 +1,55 @@
# Ten Projects
![](/static/mb/projects/all10.png)
### ~avatar avatar
## [Flashing Heart](/projects/flashing-heart)
Here are some cool projects that you can build with your micro:bit!
![](/static/mb/projects/a1-display.png)
### ~
## [Smiley Buttons](/projects/smiley-buttons)
![](/static/mb/projects/a2-buttons.png)
## [Love Meter](/projects/love-meter)
![](/static/mb/projects/a3-pins.png)
## [Rock Paper Scissors](/projects/rock-paper-scissors)
![](/static/mb/projects/a4-motion.png)
## [Compass](/projects/compass)
![](/static/mb/projects/a5-compass.png)
## [Hack your headphones](/projects/hack-your-headphones)
![](/static/mb/projects/a6-music.png)
## [Banana keyboard](/projects/banana-keyboard)
![](/static/mb/projects/a7-conductive.png)
## [Telegraph](/projects/telegraph)
![](/static/mb/projects/a8-network.png)
## [Radio](/projects/radio)
![](/static/mb/projects/a9-radio.png)
## [Watch](/projects/the-watch)
![](/static/mb/projects/a10-watch.png)
```codecard
[{
"name": "Flashing Heart",
"url":"/projects/flashing-heart",
"imageUrl": "/static/mb/projects/a1-display.png"
},{
"name": "Smiley Buttons",
"url":"/projects/smiley-buttons",
"imageUrl": "/static/mb/projects/a2-buttons.png"
},{
"name": "Love Meter",
"url":"/projects/lover-meter",
"imageUrl":"/static/mb/projects/a3-pins.png"
},{
"name": "Rock Paper Scissors",
"url":"/projects/rock-paper-scissors",
"imageUrl":"/static/mb/projects/a4-motion.png"
},{
"name": "Compass",
"url":"/projects/compass",
"imageUrl":"/static/mb/projects/a5-compass.png"
},{
"name": "Hack your headphones",
"url":"/projects/hack-your-headphones",
"imageUrl":"/static/mb/projects/a6-music.png"
},{
"name": "Banana keyboard",
"url":"/projects/banana-keyboard",
"imageUrl":"/static/mb/projects/a7-conductive.png"
},{
"name": "Telegraph",
"url":"/projects/telegraph",
"imageUrl":"/static/mb/projects/a8-network.png"
},{
"name": "Radio",
"url":"/projects/radio",
"imageUrl":"/static/mb/projects/a9-radio.png"
},{
"name": "Watch",
"url":"/projects/the-watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}]
```

View File

@ -0,0 +1,36 @@
# Bluetooth IO Pin Service
![](/static/bluetooth/Bluetooth_SIG.png)
The Bluetooth IO pin service makes it possible for another device such as a smartphone to communicate with other electronic 'things' connected to a micro:bit's edge connector. You could for example, use your smartphone to switch on or off a light which is connected to the micro:bit or your smartphone could receive data collected from a sensor connected to the micro:bit. In fact you could do both of these things at the same time since the Bluetooth IO pin service lets you interact with multiple 'pins' on the edge conector in different ways all at the same time.
No additional code is needed on the micro:bit to use the Bluetooth IO pin service from another device.
~~~~sig
bluetooth.startIOPinService();
~~~~
### Example: Starting the Bluetooth IO pin service
The following code shows the Bluetooth IO pin service being started:
~~~~blocks
bluetooth.startIOPinService();
~~~~
### Video - IO pin service demo starts at 3:49
[![micro:bit Bluetooth demo video](/static/bluetooth/microbit_pin_io.png)](
http://www.youtube.com/watch?v=aep_GVowKfs "Click to launch YouTube video"
)
### Advanced
For more advanced information on the micro:bit Bluetooth IO pin service including information on using a smartphone, see the [Lancaster University micro:bit runtime technical documentation](http://lancaster-university.github.io/microbit-docs/ble/iopin-service/)
### See also
[Bluetooth SIG](https://www.bluetooth.com)
[Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)

View File

@ -20,3 +20,11 @@ devices.onGamepadButton(MesDpadButtonInfo.ADown, () => {})
### See Also
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [signal strength](/reference/devices/signal-strength), [on signal strength changed](/reference/devices/on-signal-strength-changed)
```config
{
"dependencies": {
"microbit-devices": "*"
}
}
```

View File

@ -30,5 +30,4 @@ devices.onSignalStrengthChanged(() => {
### See Also
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified), [signal strength](/reference/devices/signal-strength)
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [signal strength](/reference/devices/signal-strength)

View File

@ -59,5 +59,5 @@ devices.raiseAlertTo("ring alarm")
### See also
[tell remote control to](/reference/devices/tell-remote-control-to), [tell camera to](/reference/devices/tell-camera-to), [on notified](/reference/devices/on-notified)
[tell remote control to](/reference/devices/tell-remote-control-to), [tell camera to](/reference/devices/tell-camera-to)

View File

@ -30,5 +30,5 @@ devices.onSignalStrengthChanged(() => {
### See Also
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified), [on signal strength changed](/reference/devices/on-signal-strength-changed)
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on signal strength changed](/reference/devices/on-signal-strength-changed)

View File

@ -76,5 +76,5 @@ devices.tellCameraTo("stop video mode")
### See Also
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified)
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to)

View File

@ -45,14 +45,3 @@ To tell the connected device to stop recording audio
```
devices.tellMicrophoneTo("stop capture")
```
### Other show functions
* use [tell remote control to](/reference/devices/tell-remote-control-to) to control presentation of media content
* use [tell camera to](/reference/devices/tell-camera-to) to control the photo/video recording of connected devices
* use [raise alert to](/reference/devices/raise-alert-to) to control the microphone of connected devices
### See also
[Devices](/reference/devices)

View File

@ -88,5 +88,5 @@ devices.tellRemoteControlTo("volume down")
### See also
[tell camera to](/reference/devices/tell-camera-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified)
[tell camera to](/reference/devices/tell-camera-to), [raise alert to](/reference/devices/raise-alert-to)

View File

@ -0,0 +1,46 @@
# Create Big Image
Make a big [image](/reference/images/image) (picture) for the micro:bit
[LED screen](/device/screen). The big image made of two squares.
Each of the squares is five LEDs on a side, like a regular image.
```blocks
images.createBigImage(`
. . # . . . . # . .
. # # # . . . # . .
# . # . # # . # . #
. . # . . . # # # .
. . # . . . . # . .
`);
```
### Example: Flip-flopping arrow
This program makes a big image with a picture of an arrow pointing up,
and an arrow pointing down. If you press button `A`, the program will
show the arrow pointing up, which starts `0` LEDs from the left in the
big image. If you press button `B`, the program will show the arrow
pointing down, which starts `5` LEDs from the left.
```blocks
let arrows = images.createBigImage(`
. . # . . . . # . .
. # # # . . . # . .
# . # . # # . # . #
. . # . . . # # # .
. . # . . . . # . .
`);
input.onButtonPressed(Button.A, () => {
arrows.showImage(0);
});
input.onButtonPressed(Button.B, () => {
arrows.showImage(5);
});
```
### See also
[Getting Started](/getting-started), [image](/reference/images/image),
[create image](/reference/images/create-image),
[show image](/reference/images/show-image),
[scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)

View File

@ -1,6 +1,7 @@
# Create Image
Create an [Image](/reference/images/image) to show on the [LED screen](/device/screen).
Make an [image](/reference/images/image) (picture) for the micro:bit
[LED screen](/device/screen).
```sig
images.createImage(`
@ -12,24 +13,37 @@ images.createImage(`
`)
```
### Example: rock, paper, scissors
### Example: Flip-flopping arrow
The following example shows one of three images (rock, paper, or scissors) when you shake the micro:bit:
If you press button `A`, this program will make a picture of an
arrow and show it on the LED screen. If you press button `B`, the
program will show a picture of the arrow upside-down.
```
input.onGesture(Gesture.Shake, () => {
let rockpaper = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
rockpaper.showFrame(Math.random(3))
})
```blocks
input.onButtonPressed(Button.A, () => {
images.createImage(`
. . # . .
. # # # .
# . # . #
. . # . .
. . # . .
`).showImage(0);
});
input.onButtonPressed(Button.B, () => {
images.createImage(`
. . # . .
. . # . .
# . # . #
. # # # .
. . # . .
`).showImage(0);
});
```
### See also
[show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/image/show-image), [scroll image](/reference/image/scroll-image)
[Getting Started](/getting-started), [image](/reference/images/image),
[create big image](/reference/images/create-big-image),
[show image](/reference/images/show-image),
[scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)

View File

@ -1,70 +1,45 @@
# Scroll Image
The scroll image function.
Scrolls the frames within an [Image](/reference/images/image) on the [LED screen](/device/screen).
### Block Editor
![](/static/mb/scroll-image-0.png)
### JavaScript
```
export function scrollImage(_this: micro_bit.Image, xOffsetPerStep: number, interval: number)
```
Scroll (slide) an [image](/reference/images/image) (picture) from one
side to the other of the [LED screen](/device/screen).
### Parameters
* x offset per step : [Number](/reference/types/number) - the number of columns to scroll at a time (horizontal offset). Use a positive number to scroll an image to the right and a negative number to scroll left. To jump from one image frame to the next, use an offset of 5 or -5.
* interval (ms) : [Number](/reference/types/number) - the time (in milliseconds) before scrolling by `x offset per step`; the larger the number, the slower the scroll.
* ``offset`` is a [number](/reference/types/number) that means
how many LEDs to scroll at a time, from right to left or
left to right. If you use a positive number like `2`, the image
will scroll from the right side of the screen to the left.
If you use a negative number like `-2`, the image will scroll
in the other direction. If you use `5` or `-5`, the image
will scroll one **frame** at a time. (A frame is a part of the
image. It is a square with five LEDs on a side). This is
useful for **animation**.
### ~hide
* ``interval (ms)`` is a [number](/reference/types/number) that means
how many milliseconds to wait before scrolling the amount that
``offset`` says. (1000 milliseconds is one second.) The bigger you
make this number, the slower the image will scroll.
```
let img = images.createImage(`
. . # . . . # # # . . # # # .
. . # . . . . . # . . . . # .
. . # . . . . # . . . # # # .
. . # . . . # . . . . . . # .
. . # . . . # # # . . # # # .
`)
```
### Example
### ~
This program scrolls an image of two arrows five LEDs at a time,
with a pause of 200 milliseconds between each time it scrolls.
Because each frame is five LEDs wide, that means this program
will look like it's animating one arrow flipping and flopping.
Of course, you can use any two frames you want instead.
To scroll an image 1 column at a time to the right:
```
img.scrollImage(1, 1000)
```
To scroll an image 5 columns at a time (skip from frame to frame):
```
img.scrollImage(5, 1000)
```
To scroll an image 1 column at a time to the left:
```
img.scrollImage(-1, 500)
```
### Example: scroll through frames
This example creates an image with 3 frames, then scrolls through the 3 frames:
```
img = images.createImage(`
. . # . . . # # # . . # # # .
. . # . . . . . # . . . . # .
. . # . . . . # . . . # # # .
. . # . . . # . . . . . . # .
. . # . . . # # # . . # # # .
`)
img.showImage(0)
img.scrollImage(5, 1000)
```blocks
let arrows = images.createBigImage(`
. . # . . . . # . .
. # # # . . . # . .
# . # . # # . # . #
. . # . . . # # # .
. . # . . . . # . .
`);
basic.forever(() => {
arrows.scrollImage(5, 200);
});
```
### See also

View File

@ -1,51 +1,42 @@
# Show Image
The show image function.
Show an [Image](/reference/images/image) on the [LED screen](/device/screen), followed by a 400ms pause.
```
export function showImage(_this: micro_bit.Image, xOffset: number)
```
Show an [image](/reference/images/image) (picture) on the
[LED screen](/device/screen). After the micro:bit shows an image, it
will pause for 400 milliseconds (1000 milliseconds is one second).
### Parameters
* x offset - [Number](/reference/types/number); the horizontal starting point of an image; use 0 for the first frame of the image, 5 for the second frame of the image, 10 for the third frame and so on.
* an [image](/reference/images/image) (picture). It is usually a square with five LEDs on a side, but it might be wider.
* a [number](/reference/types/number) that says how many LEDs from the left of the picture the micro:bit should start. `0` means start at the first **frame** of the picture, `5` means start at the second frame, `10` means start at the third, and so on.
### Create image and show image
### Example: Flip-flopping arrow
Use the [image editor](/reference/images/image) to create images using the [create image](/reference/images/create-image) function, and then use `show image` like this:
This program makes a big image with a frame of an arrow pointing up,
and a frame of an arrow pointing down. If you press button `A`, the
program will use ``show image`` to show the arrow pointing up. (It
starts `0` LEDs from the left in the big image.) If you press button
`B`, the program will use ``show image`` to show the arrow pointing
down, which starts `5` LEDs from the left.
```
let img = images.createImage(`
. . # . .
. # . # .
. . # . .
. # . # .
. . # . .
`)
img.showImage(0)
```
### Example: display numbers 1-5
The following example creates an image with 5 frames and then uses a [for loop](/blocks/loops/for) to show each frame on the screen:
```
let img2 = images.createImage(`
. . # . . . # # # # . # # # . . . . # . . # # # .
. # # . . . . . . # . . . # . . . # # . . # . . .
. . # . . . . . # . . . # . . . # # # # . # # # .
. . # . . . . # . . . . . # . . . . # . . . . # .
. . # . . . # # # # . # # # . . . . # . . # # # .
`)
for (let i = 0; i < 5; i++) {
img2.showImage(i * 5)
basic.pause(1000)
}
```blocks
let arrows = images.createBigImage(`
. . # . . . . # . .
. # # # . . . # . .
# . # . # # . # . #
. . # . . . # # # .
. . # . . . . # . .
`);
input.onButtonPressed(Button.A, () => {
arrows.showImage(0);
});
input.onButtonPressed(Button.B, () => {
arrows.showImage(5);
});
```
### See also
[show animation](/reference/basic/show-animation), [image](/reference/images/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image)
[Getting Started](/getting-started), [image](/reference/images/image),
[create image](/reference/images/create-image),
[create big image](/reference/images/create-big-image),
[scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)

View File

@ -56,5 +56,5 @@ for (let i = 0; i < img2.width() / 5; i++) {
### See also
[show image](/reference/images/show-image), [image](/reference/image/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)
[show image](/reference/images/show-image), [image](/reference/images/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)

View File

@ -1,11 +1,11 @@
# Send Number
# Send Value
Broadcast a (name,number) pair to other micro:bits connected via ``radio``.
Send a [string]() and [number]() together by ``radio`` to other micro:bits.
### Parameters
* name - a string to send
* num - a number to send.
* a [string](/reference/types/string) to send by radio
* a [number](/reference/types/number) to send by radio
### Simulator
@ -13,16 +13,29 @@ This function only works on the micro:bit, not in browsers.
### Example: Broadcasting acceleration
This example broadcasts the value of your micro:bit's ``acceleration`` in the `x` direction
(left and right) to other micro:bits.
This kind of program might be useful in a model car or model rocket.
This program sends your micro:bit's **acceleration** (amount it is
speeding up or slowing down) in the `x` direction (left and right) to
other micro:bits. This kind of program might be useful in a model car
or model rocket.
```blocks
radio.setGroup(99)
input.onButtonPressed(Button.A, () => {
radio.sendValue("acc",input.acceleration(Dimension.X))
})
```
This program receives the string and number sent by the last program.
Then it shows them on the LED screen.
```blocks
radio.setGroup(99)
radio.onDataReceived(() => {
basic.showString(radio.receiveString());
basic.showNumber(radio.receiveNumber());
});
```
### See also
[receive number](/reference/radio/receive-number), [on data received](/reference/radio/on-data-received)

View File

@ -57,7 +57,7 @@ let brightness = led.brightness()
### Math functions
The [math library](/reference/math) includes math related functions.
The [math library](/blocks/math) includes math related functions.
For example, the `absolute` function returns the returns the absolute value of input parameter `x`:
```blocks

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@ -5,7 +5,7 @@ using namespace pxt;
//% color=#0082FB weight=20
namespace bluetooth {
/**
* Starts the Bluetooth IO pin service
* Starts the Bluetooth IO pin service.
*/
//% help=bluetooth/start-io-pin-service
//% blockId=bluetooth_start_io_pin_service block="bluetooth io pin service" blockGap=8
@ -23,7 +23,7 @@ namespace bluetooth {
}
/**
* Starts the temperature service
* Starts the Bluetooth temperature service
*/
//% help=bluetooth/start-temperature-service
//% blockId=bluetooth_start_temperature_service block="bluetooth temperature service" blockGap=8
@ -32,7 +32,7 @@ namespace bluetooth {
}
/**
* Starts the magnetometer service
* Starts the Bluetooth magnetometer service
*/
//% help=bluetooth/start-magnetometer-service
//% blockId=bluetooth_start_magnetometer_service block="bluetooth magnetometer service" blockGap=8
@ -41,7 +41,7 @@ namespace bluetooth {
}
/**
* Starts the accelerometer service
* Starts the Bluetooth accelerometer service
*/
//% help=bluetooth/start-accelerometer-service
//% blockId=bluetooth_start_accelerometer_service block="bluetooth accelerometer service" blockGap=8
@ -50,11 +50,33 @@ namespace bluetooth {
}
/**
* Starts the button service
* Starts the Bluetooth button service
*/
//% help=bluetooth/start-button-service
//% blockId=bluetooth_start_button_service block="bluetooth button service" blockGap=8
void startButtonService() {
new MicroBitButtonService(*uBit.ble);
}
/**
* Register code to run when the micro:bit is connected to over Bluetooth
* @param body Code to run when a Bluetooth connection is established
*/
//% help=bluetooth/on-bluetooth-connected
//% blockId=bluetooth_on_connected block="on bluetooth connected"
void onBluetoothConnected(Action body) {
registerWithDal(MICROBIT_ID_BLE, MICROBIT_BLE_EVT_CONNECTED, body);
}
/**
* Register code to run when a bluetooth connection to the micro:bit is lost
* @param body Code to run when a Bluetooth connection is lost
*/
//% help=bluetooth/on-bluetooth-disconnected
//% blockId=bluetooth_on_disconnected block="on bluetooth disconnected"
void onBluetoothDisconnected(Action body) {
registerWithDal(MICROBIT_ID_BLE, MICROBIT_BLE_EVT_DISCONNECTED, body);
}
}

View File

@ -15,10 +15,20 @@
"config": {
"microbit-dal": {
"bluetooth": {
"enabled": 1
}
"enabled": 1,
"pairing_mode": 1,
"private_addressing": 0,
"open": 0,
"whitelist": 1,
"advertising_timeout": 0,
"tx_power": 0,
"dfu_service": 1,
"event_service": 1,
"device_info_service": 1
},
"gatt_table_size": "0x700"
}
}
},
"installedVersion": "vzlhfd"
}
}

View File

@ -6,7 +6,7 @@
declare namespace bluetooth {
/**
* Starts the Bluetooth IO pin service
* Starts the Bluetooth IO pin service.
*/
//% help=bluetooth/start-io-pin-service
//% blockId=bluetooth_start_io_pin_service block="bluetooth io pin service" blockGap=8 shim=bluetooth::startIOPinService
@ -20,32 +20,48 @@ declare namespace bluetooth {
function startLEDService(): void;
/**
* Starts the temperature service
* Starts the Bluetooth temperature service
*/
//% help=bluetooth/start-temperature-service
//% blockId=bluetooth_start_temperature_service block="bluetooth temperature service" blockGap=8 shim=bluetooth::startTemperatureService
function startTemperatureService(): void;
/**
* Starts the magnetometer service
* Starts the Bluetooth magnetometer service
*/
//% help=bluetooth/start-magnetometer-service
//% blockId=bluetooth_start_magnetometer_service block="bluetooth magnetometer service" blockGap=8 shim=bluetooth::startMagnetometerService
function startMagnetometerService(): void;
/**
* Starts the accelerometer service
* Starts the Bluetooth accelerometer service
*/
//% help=bluetooth/start-accelerometer-service
//% blockId=bluetooth_start_accelerometer_service block="bluetooth accelerometer service" blockGap=8 shim=bluetooth::startAccelerometerService
function startAccelerometerService(): void;
/**
* Starts the button service
* Starts the Bluetooth button service
*/
//% help=bluetooth/start-button-service
//% blockId=bluetooth_start_button_service block="bluetooth button service" blockGap=8 shim=bluetooth::startButtonService
function startButtonService(): void;
/**
* Register code to run when the micro:bit is connected to over Bluetooth
* @param body Code to run when a Bluetooth connection is established
*/
//% help=bluetooth/on-bluetooth-connected
//% blockId=bluetooth_on_connected block="on bluetooth connected" shim=bluetooth::onBluetoothConnected
function onBluetoothConnected(body: () => void): void;
/**
* Register code to run when a bluetooth connection to the micro:bit is lost
* @param body Code to run when a Bluetooth connection is lost
*/
//% help=bluetooth/on-bluetooth-disconnected
//% blockId=bluetooth_on_disconnected block="on bluetooth disconnected" shim=bluetooth::onBluetoothDisconnected
function onBluetoothDisconnected(body: () => void): void;
}
// Auto-generated. Do not edit. Really.

View File

@ -214,7 +214,7 @@ namespace radio {
/**
* Change the output power level of the transmitter to the given value.
* @param power a value in the range 0..7, where 0 is the lowest power and 7 is the highest, 7 eg
* @param power a value in the range 0..7, where 0 is the lowest power and 7 is the highest. eg: 7
*/
//% help=radio/set-transmit-power
//% weight=9

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@ -94,7 +94,7 @@ declare namespace radio {
/**
* Change the output power level of the transmitter to the given value.
* @param power a value in the range 0..7, where 0 is the lowest power and 7 is the highest, 7 eg
* @param power a value in the range 0..7, where 0 is the lowest power and 7 is the highest. eg: 7
*/
//% help=radio/set-transmit-power
//% weight=9

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