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136 Commits

Author SHA1 Message Date
dd181e4178 0.2.173 2016-06-20 13:39:34 -07:00
ff3689e92d Bump pxt-core to 0.2.184 2016-06-20 13:39:31 -07:00
fffcf0f809 added config section 2016-06-20 13:39:18 -07:00
240162370e Rewrote in simple language. New example. 2016-06-20 13:18:41 -07:00
98238caffb updated translations 2016-06-20 11:28:52 -07:00
f55977a51d Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-20 11:07:20 -07:00
91938f156a Merge pull request #136 from bluetooth-mdw/master
Documentation for Bluetooth IO Pin service block++
2016-06-20 11:07:04 -07:00
eb01245cce Added sig section 2016-06-20 18:11:02 +01:00
17cbea9989 refreshing localizations 2016-06-20 08:37:17 -07:00
22c03dfd7a Documentation for Bluetooth IO Pin service block.
Addition of event handler blocks for Bluetooth connection state changes.
2016-06-20 08:39:51 +01:00
cf3e8684d5 all pix are 300px wide 2016-06-19 17:50:56 -07:00
cd0b2a646f fixing various doc links 2016-06-19 05:28:46 -07:00
d7528c09e3 updated transmit power default value 2016-06-19 05:15:13 -07:00
e055484492 updated loc strings 2016-06-19 05:14:46 -07:00
947d69da48 added strings for block in microbit project 2016-06-17 22:11:32 -07:00
07822c47a3 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 21:57:51 -07:00
25d6746b7e Rewrote in simple language. Fixed broken links. 2016-06-17 16:20:17 -07:00
7cb85ff459 New page for 'create big image' 2016-06-17 15:00:24 -07:00
73d18c8d39 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 13:55:55 -07:00
74b6d99ab1 Rewrote in simple language. Added blocks example. 2016-06-17 13:42:01 -07:00
491ff29e40 0.2.172 2016-06-17 12:45:55 -07:00
d1db619c8d added entry to troubleshoot 2016-06-17 11:44:05 -07:00
733996f83e 0.2.171 2016-06-17 11:40:07 -07:00
4a624cb365 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 11:34:21 -07:00
637ea17f8e removing large image 2016-06-17 11:34:10 -07:00
f8d6bd280e change typescript to javascript 2016-06-17 09:02:06 -07:00
b91de5bad2 moving win10 app, bringing back uploader 2016-06-16 23:11:00 -07:00
d7c3433bb2 updated project page 2016-06-16 22:42:29 -07:00
43456e9a53 0.2.170 2016-06-16 16:09:22 -07:00
081244218f Bump pxt-core to 0.2.182 2016-06-16 16:09:20 -07:00
6ae39f192b Examples now set to same radio group 2016-06-16 15:33:35 -07:00
ed5263f248 First draft; need to debug examples 2016-06-16 15:15:14 -07:00
f1ee861eb4 0.2.169 2016-06-16 13:24:54 -07:00
2ce2fd95ba Bump pxt-core to 0.2.181 2016-06-16 13:24:52 -07:00
741f94ce6c typo fixed 2016-06-16 16:21:59 -04:00
4b7e415ae7 fixing package 2016-06-16 13:18:37 -07:00
3efbb4fbde Merge remote-tracking branch 'origin/master'
# Conflicts:
#	package.json
2016-06-16 16:16:08 -04:00
4d9450dd06 getting started 2016-06-16 16:15:24 -04:00
910870e46f Edited for simpler language 2016-06-16 12:52:47 -07:00
b664df4208 0.2.168 2016-06-16 12:12:48 -07:00
c660277a23 Bump pxt-core to 0.2.180 2016-06-16 12:12:46 -07:00
0416d88d59 Merge remote-tracking branch 'origin/master' 2016-06-16 14:56:37 -04:00
4f822e3cda update 2016-06-16 14:46:48 -04:00
20d4e473ff finishing with link to projects 2016-06-16 09:50:12 -07:00
e45190922e 0.2.167 2016-06-16 08:51:37 -07:00
1df118fa19 more docs on running locally 2016-06-16 08:01:28 -07:00
8ba27ccc2d 0.2.166 2016-06-15 23:18:13 -07:00
ff646d32b5 Bump pxt-core to 0.2.179 2016-06-15 23:18:09 -07:00
75d99b324c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-15 23:14:30 -07:00
ece91d980a updated bundled translations 2016-06-15 23:12:44 -07:00
a6a9f25e86 updated docs and strings 2016-06-15 22:50:23 -07:00
cc5330bf3d removed broken cross link 2016-06-15 22:22:10 -07:00
4a9e1466e6 Added Parameters section. 2016-06-15 17:56:41 -07:00
fa947036f0 Rewrote in simple language, added xrefs, etc. 2016-06-15 17:01:18 -07:00
0b0884a7eb 0.2.165 2016-06-15 16:54:16 -07:00
d5b2a21d16 Bump pxt-core to 0.2.178 2016-06-15 16:54:14 -07:00
fe28dd9b92 0.2.164 2016-06-15 16:15:51 -07:00
cfcbe8fb41 Bump pxt-core to 0.2.177 2016-06-15 16:15:48 -07:00
d86f820a57 Rewrote in simple language. Replaced screenshot. Added xrefs. 2016-06-15 15:58:35 -07:00
ace1ddb00b 0.2.163 2016-06-15 15:35:15 -07:00
96be411ba2 Bump pxt-core to 0.2.176 2016-06-15 15:35:14 -07:00
f24f7c2279 Rewrote in simple language. Streamlined. Added example. 2016-06-15 14:56:58 -07:00
0130a7753e Rewrote in simple language. Streamlined. Added cross-refs. 2016-06-15 14:14:15 -07:00
54b72ba312 reduce to 5 menu items 2016-06-15 14:04:06 -04:00
7bced60466 fix more broken links 2016-06-15 08:09:40 -04:00
041b10ef04 fix broken links 2016-06-15 07:55:19 -04:00
0e08b58f84 add basic typescript page 2016-06-15 06:31:18 -04:00
dd14489f47 0.2.162 2016-06-14 21:06:14 -07:00
6d6c2b5e99 Bump pxt-core to 0.2.173 2016-06-14 21:06:13 -07:00
251f382e8e remove old stuff 2016-06-14 22:06:55 -04:00
887a652a06 more remapping 2016-06-14 21:44:51 -04:00
bbbb1ea6bc moving stuff around 2016-06-14 21:37:55 -04:00
2c399f198a move LED namespace after music 2016-06-14 19:16:08 -04:00
54213cf554 put lessons back for Michael 2016-06-14 17:28:08 -04:00
0c67cd8e8b Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-14 17:21:02 -04:00
a0a23a261c restructuring to separate language from API 2016-06-14 17:20:45 -04:00
20c7a16524 Used Dimension.X in sample instead of string 2016-06-14 14:01:00 -07:00
0a722b2196 0.2.161 2016-06-14 13:57:46 -07:00
4a537b1ce8 updated bluetooth library 2016-06-14 13:57:27 -07:00
cf0372aeaa adding bluetooth button service. fix for #106 2016-06-14 13:53:05 -07:00
918d2f1a3a support for bluetooth accelerometer service. fix for #105 2016-06-14 13:47:18 -07:00
c1a6c1c66a support for magnetometer service. fix for #112 2016-06-14 13:39:24 -07:00
7a2c4f0056 updated shims 2016-06-14 13:27:21 -07:00
23eefb28d2 support for starting the temperature service #113 2016-06-14 13:24:55 -07:00
2ab2535966 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-14 13:18:43 -07:00
bb20c1780b Add Bluetooth LED service. fix for #111 2016-06-14 13:17:20 -07:00
764505d2ca Rewrite in simple language. Improve code examples. 2016-06-14 12:51:21 -07:00
62b6b8e9eb Second pass. Clarify API's functionality. 2016-06-14 12:12:26 -07:00
beac252620 renaming... 2016-06-14 14:39:31 -04:00
6e62acb384 fixed typo 2016-06-14 12:17:54 -04:00
b5afe25387 avatar for flashing heart 2016-06-14 12:11:29 -04:00
ebea6b29f3 added device section 2016-06-14 11:58:01 -04:00
f4eca66648 move lessons out of web site
will move select lessons back to "educators" section
2016-06-14 11:49:58 -04:00
a6e6dd8287 10 projects, first draft complete 2016-06-14 11:30:25 -04:00
d94c7e0157 lessons to projects 2016-06-14 11:12:13 -04:00
4657263abb minor mods 2016-06-14 10:55:13 -04:00
a6c2b24e8d minor change 2016-06-14 10:31:21 -04:00
31651f9a11 more work on LED screen doc 2016-06-14 10:31:21 -04:00
43c7692a8f 0.2.160 2016-06-14 06:40:57 -07:00
7f05de734c Bump pxt-core to 0.2.171 2016-06-14 06:40:55 -07:00
fe39eec686 fixing color, help of io pin service 2016-06-14 06:40:44 -07:00
655fa0fde8 updated annotations 2016-06-14 06:33:18 -07:00
2841df6950 added 'microbit-bluetooth' package 2016-06-14 06:30:07 -07:00
713dfec949 pass over LED screen 2016-06-13 21:43:01 -04:00
23c4087830 Rewrote in simple language. 2016-06-13 15:47:08 -07:00
de293be4fc Rewrote (2nd pass). Changed to . 2016-06-13 14:15:39 -07:00
4e54649ce7 Rewrote in simpler language 2016-06-13 13:39:05 -07:00
caeef2f1e1 Rewrote in simple language 2016-06-13 12:57:42 -07:00
f3d7693a26 typos 2016-06-13 14:53:08 -04:00
2ceece6cdf typos 2016-06-13 14:49:07 -04:00
c2913aea82 fix typos 2016-06-13 14:41:08 -04:00
bf90e01e7e 0.2.159 2016-06-12 06:26:57 -07:00
bbee53607b updated square image 2016-06-12 06:26:45 -07:00
e94e2e7dc4 remove references to language primitives 2016-06-12 08:16:04 -04:00
02a0839a4e typos 2016-06-11 22:37:09 -04:00
67ea6c01f2 remove linksto lessons from references 2016-06-11 22:28:57 -04:00
5b5cac878b starting to reorganize lessons 2016-06-11 22:15:36 -04:00
56301d2d6f linking in maker activities 2016-06-11 21:12:08 -04:00
f8e80e6a9d pics for music 2016-06-11 20:54:12 -04:00
d1f314d790 added compass 2016-06-11 19:43:54 -04:00
27f39b4458 move rock paper scissors to correct position 2016-06-11 18:08:05 -04:00
0c40f79dec three projects down 2016-06-11 17:12:12 -04:00
346ec3d1a6 finish second lesson 2016-06-11 14:40:09 -04:00
5a2896808e fix up pics 2016-06-10 23:39:30 -04:00
4a34edeab0 get it in the menu 2016-06-10 23:15:12 -04:00
5c2833978b name change 2016-06-10 23:10:32 -04:00
edfc2274a2 change name 2016-06-10 23:10:00 -04:00
899c9fd8d6 finish first lesson 2016-06-10 23:09:18 -04:00
13f63c2f46 Rewrote in simple language. Purged legacy example. 2016-06-10 16:13:37 -07:00
8841c47638 Rewrote in simple language. Fixed some typos. 2016-06-10 14:44:49 -07:00
c6f5a8dcc6 updated help links. fix for #90 2016-06-09 21:41:41 -07:00
786c5f9733 0.2.158 2016-06-09 21:14:54 -07:00
0cdedd02b4 updated rendering of buttons 2016-06-09 21:14:33 -07:00
aba028b1e8 Rewrote in simple language. Updated code example. 2016-06-09 18:25:59 -07:00
3049c88d5b Simulator warnings, etc. 2016-06-09 15:30:47 -07:00
8239329c2e Rewrote with simple language 2016-06-09 15:09:48 -07:00
243 changed files with 4260 additions and 1636 deletions

8
.gitignore vendored
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@ -6,9 +6,11 @@ typings
tmp
temp
projects/**
win10/app/bin
win10/app/bld
win10/*.opendb
clients/win10/app/bin
clients/win10/app/bld
clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
*.user
*.sw?

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@ -13,6 +13,7 @@ PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt
The following commands are a 1-time setup after synching the repo on your machine.
* clone this repo to your computer
* install the PXT command line
```
npm install -g pxt

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@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.4.0" Publisher="CN=jhalleux" />
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.5.0" Publisher="CN=jhalleux" />
<mp:PhoneIdentity PhoneProductId="39122940-ab16-4cd4-a0ce-79a3eb863ecf" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>codemicrobitapp</DisplayName>
<DisplayName>codethemicrobit</DisplayName>
<PublisherDisplayName>Microsoft</PublisherDisplayName>
<Logo>images\storelogo.png</Logo>
</Properties>
@ -20,8 +20,8 @@
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
</uap:ApplicationContentUriRules>
<uap:VisualElements DisplayName="m.pxt.io" Description="Code editors for the BBC micro:bit" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="m.pxt.io">
<uap:VisualElements DisplayName="codethemicrobit" Description="Code editors for the BBC micro:bit" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
</uap:DefaultTile>
<uap:SplashScreen Image="images\splashscreen.png" />
</uap:VisualElements>
@ -29,7 +29,6 @@
<uap:Extension Category="windows.fileTypeAssociation">
<uap:FileTypeAssociation Name="microbithex">
<uap:DisplayName>BBC micro:bit binary file</uap:DisplayName>
<uap:InfoTip>.hex file created with m.pxt.io or microbit.co.uk</uap:InfoTip>
<uap:SupportedFileTypes>
<uap:FileType ContentType="application/x-microbit-hex">.hex</uap:FileType>
</uap:SupportedFileTypes>

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@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit.Uploader", "Microbit.Uploader\CodeTheMicrobit.Uploader.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0"/>
<supportedRuntime version="v2.0.50727"/>
</startup>
</configuration>

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7DC6CA45-FD75-44BC-805E-708C812CD4BF}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Microsoft.MicroBit</RootNamespace>
<AssemblyName>Microbit.Uploader</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RunCodeAnalysis>true</RunCodeAnalysis>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>
</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<DelaySign>false</DelaySign>
</PropertyGroup>
<PropertyGroup />
<ItemGroup>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Management" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Settings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Settings.Designer.cs">
<DependentUpon>Settings.cs</DependentUpon>
</Compile>
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="KnownFolders.cs" />
<Compile Include="LicenseDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="LicenseDialog.Designer.cs">
<DependentUpon>LicenseDialog.cs</DependentUpon>
</Compile>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SingleInstanceAppHelper.cs" />
<Compile Include="SingleInstanceAppStarter.cs" />
<EmbeddedResource Include="LicenseDialog.resx">
<DependentUpon>LicenseDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="Settings.resx">
<DependentUpon>Settings.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MSFT_logo_png.png" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="Resources\MSR-LA - 2576.rtf" />
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico" />
<EmbeddedResource Include="microbit.red.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,33 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Management;
using System.Runtime.InteropServices;
using System.Security;
namespace Microsoft.MicroBit
{
/// <summary>
/// Class containing methods to retrieve specific file system paths.
/// </summary>
internal static class KnownFoldersNativeMethods
{
[SecurityCritical]
[SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate")]
public static string GetDownloadPath()
{
IntPtr outPath;
int result = SHGetKnownFolderPath(new Guid("{374DE290-123F-4565-9164-39C4925E467B}"), 0x00004000, new IntPtr(0), out outPath);
if (result >= 0)
return Marshal.PtrToStringUni(outPath);
else return null;
}
[SuppressMessage("Microsoft.Security", "CA5122:PInvokesShouldNotBeSafeCriticalFxCopRule")]
[DllImport("Shell32.dll")]
[SecurityCritical]
private static extern int SHGetKnownFolderPath(
[MarshalAs(UnmanagedType.LPStruct)]Guid rfid, uint dwFlags, IntPtr hToken,
out IntPtr ppszPath);
}
}

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@ -0,0 +1,93 @@
namespace Microsoft.MicroBit
{
partial class LicenseDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox = new System.Windows.Forms.RichTextBox();
this.acceptButton = new System.Windows.Forms.Button();
this.exitButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// textBox
//
this.textBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.textBox.Location = new System.Drawing.Point(13, 13);
this.textBox.Name = "textBox";
this.textBox.ReadOnly = true;
this.textBox.Size = new System.Drawing.Size(465, 438);
this.textBox.TabIndex = 0;
this.textBox.Text = "";
//
// acceptButton
//
this.acceptButton.Location = new System.Drawing.Point(322, 457);
this.acceptButton.Name = "acceptButton";
this.acceptButton.Size = new System.Drawing.Size(75, 23);
this.acceptButton.TabIndex = 1;
this.acceptButton.Text = "Accept";
this.acceptButton.UseVisualStyleBackColor = true;
this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click);
//
// exitButton
//
this.exitButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.exitButton.Location = new System.Drawing.Point(403, 457);
this.exitButton.Name = "exitButton";
this.exitButton.Size = new System.Drawing.Size(75, 23);
this.exitButton.TabIndex = 2;
this.exitButton.Text = "Exit";
this.exitButton.UseVisualStyleBackColor = true;
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
//
// LicenseDialog
//
this.AcceptButton = this.acceptButton;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.exitButton;
this.ClientSize = new System.Drawing.Size(490, 492);
this.ControlBox = false;
this.Controls.Add(this.exitButton);
this.Controls.Add(this.acceptButton);
this.Controls.Add(this.textBox);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "LicenseDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "code the micro:bit uploader Terms Of Use";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.RichTextBox textBox;
private System.Windows.Forms.Button acceptButton;
private System.Windows.Forms.Button exitButton;
}
}

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using Microsoft.MicroBit.Properties;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
public partial class LicenseDialog : Form
{
public LicenseDialog()
{
InitializeComponent();
this.textBox.Rtf = Resources.MSR_LA___2576;
}
private void acceptButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Yes;
this.Close();
}
private void exitButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.No;
this.Close();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

Binary file not shown.

After

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namespace Microsoft.MicroBit
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
this.statusLabel = new System.Windows.Forms.Label();
this.backgroundPictureBox = new System.Windows.Forms.PictureBox();
this.trayIcon = new System.Windows.Forms.NotifyIcon(this.components);
this.versionLabel = new System.Windows.Forms.LinkLabel();
this.label1 = new System.Windows.Forms.Label();
this.SettingsLabel = new System.Windows.Forms.LinkLabel();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// statusLabel
//
this.statusLabel.BackColor = System.Drawing.SystemColors.Window;
this.statusLabel.Font = new System.Drawing.Font("Consolas", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.statusLabel.Location = new System.Drawing.Point(11, 30);
this.statusLabel.Name = "statusLabel";
this.statusLabel.Size = new System.Drawing.Size(364, 23);
this.statusLabel.TabIndex = 1;
this.statusLabel.Text = "loading...";
//
// backgroundPictureBox
//
this.backgroundPictureBox.BackColor = System.Drawing.Color.White;
this.backgroundPictureBox.Cursor = System.Windows.Forms.Cursors.Hand;
this.backgroundPictureBox.Image = global::Microsoft.MicroBit.Properties.Resources.MSFT_logo_png;
this.backgroundPictureBox.InitialImage = null;
this.backgroundPictureBox.Location = new System.Drawing.Point(226, 91);
this.backgroundPictureBox.Name = "backgroundPictureBox";
this.backgroundPictureBox.Size = new System.Drawing.Size(149, 52);
this.backgroundPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.backgroundPictureBox.TabIndex = 0;
this.backgroundPictureBox.TabStop = false;
this.backgroundPictureBox.Click += new System.EventHandler(this.backgroundPictureBox_Click);
//
// trayIcon
//
this.trayIcon.Icon = ((System.Drawing.Icon)(resources.GetObject("trayIcon.Icon")));
this.trayIcon.Visible = true;
this.trayIcon.Click += new System.EventHandler(this.trayIcon_Click);
//
// versionLabel
//
this.versionLabel.AutoSize = true;
this.versionLabel.Location = new System.Drawing.Point(12, 121);
this.versionLabel.Name = "versionLabel";
this.versionLabel.Size = new System.Drawing.Size(28, 13);
this.versionLabel.TabIndex = 2;
this.versionLabel.TabStop = true;
this.versionLabel.Text = "v0.9";
this.versionLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.versionLabel_LinkClicked);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(12, 103);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(169, 15);
this.label1.TabIndex = 3;
this.label1.Text = "Automatic upload of .hex files.";
//
// SettingsLabel
//
this.SettingsLabel.AutoSize = true;
this.SettingsLabel.Location = new System.Drawing.Point(151, 121);
this.SettingsLabel.Name = "SettingsLabel";
this.SettingsLabel.Size = new System.Drawing.Size(43, 13);
this.SettingsLabel.TabIndex = 4;
this.SettingsLabel.TabStop = true;
this.SettingsLabel.Text = "settings";
this.SettingsLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.SettingsLabel_LinkClicked);
//
// pictureBox1
//
this.pictureBox1.BackColor = System.Drawing.Color.White;
this.pictureBox1.Cursor = System.Windows.Forms.Cursors.Hand;
this.pictureBox1.Image = global::Microsoft.MicroBit.Properties.Resources.microbit_red;
this.pictureBox1.InitialImage = null;
this.pictureBox1.Location = new System.Drawing.Point(226, 6);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(149, 79);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pictureBox1.TabIndex = 5;
this.pictureBox1.TabStop = false;
//
// linkLabel1
//
this.linkLabel1.AutoSize = true;
this.linkLabel1.Location = new System.Drawing.Point(62, 121);
this.linkLabel1.Name = "linkLabel1";
this.linkLabel1.Size = new System.Drawing.Size(60, 13);
this.linkLabel1.TabIndex = 6;
this.linkLabel1.TabStop = true;
this.linkLabel1.Text = "open editor";
this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.ClientSize = new System.Drawing.Size(388, 143);
this.Controls.Add(this.linkLabel1);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.SettingsLabel);
this.Controls.Add(this.label1);
this.Controls.Add(this.versionLabel);
this.Controls.Add(this.statusLabel);
this.Controls.Add(this.backgroundPictureBox);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.Name = "MainForm";
this.ShowInTaskbar = false;
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "code the micro:bit uploader";
this.Load += new System.EventHandler(this.MainForm_Load);
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PictureBox backgroundPictureBox;
private System.Windows.Forms.Label statusLabel;
private System.Windows.Forms.NotifyIcon trayIcon;
private System.Windows.Forms.LinkLabel versionLabel;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.LinkLabel SettingsLabel;
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.LinkLabel linkLabel1;
}
}

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@ -0,0 +1,266 @@
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Security;
using System.Threading;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
internal partial class MainForm : Form
{
FileSystemWatcher watcher;
private string customcopypath = "";
public MainForm()
{
InitializeComponent();
var v = typeof(MainForm).Assembly.GetName().Version;
this.versionLabel.Text = "v" + v.Major + "." + v.Minor;
}
private void MainForm_Load(object sender, EventArgs e)
{
this.initializeFileWatch();
customcopypath = (string)Application.UserAppDataRegistry.GetValue("CustomDirectory", "");
this.openEditor();
}
private void openEditor()
{
// lanch editor
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
}
private void initializeFileWatch()
{
if (!checkTOU()) return;
var downloads = KnownFoldersNativeMethods.GetDownloadPath();
if (downloads == null)
{
this.updateStatus("oops, can't find the `Downloads` folder");
return;
}
this.watcher = new FileSystemWatcher(downloads);
this.watcher.Renamed += (sender, e) => this.handleFileEvent(e);
this.watcher.Created += (sender, e) => this.handleFileEvent(e);
this.watcher.EnableRaisingEvents = true;
this.waitingForHexFileStatus();
}
private void waitingForHexFileStatus()
{
this.updateStatus("waiting for .hex file...");
this.trayIcon.ShowBalloonTip(3000, "ready...", "waiting for .hex file...", ToolTipIcon.None);
}
static bool checkTOU()
{
var v = (int)Application.UserAppDataRegistry.GetValue("TermOfUse", 0);
if (v != 1)
{
using (var f = new LicenseDialog())
{
var r = f.ShowDialog();
if (r != DialogResult.Yes)
{
Application.Exit();
return false;
}
}
Application.UserAppDataRegistry.SetValue("TermOfUse", 1, RegistryValueKind.DWord);
}
return true;
}
delegate void Callback();
private void updateStatus(string value)
{
Callback a = (Callback)(() =>
{
this.statusLabel.Text = value;
this.trayIcon.Text = value;
});
this.Invoke(a);
}
void handleFileEvent(FileSystemEventArgs e)
{
this.handleFile(e.FullPath);
}
volatile int copying;
void handleFile(string fullPath)
{
try
{
// In case this is data-url download, at least Chrome will not rename file, but instead write to it
// directly. This mean we may catch it in the act. Let's leave it some time to finish writing.
Thread.Sleep(500);
var info = new System.IO.FileInfo(fullPath);
Trace.WriteLine("download: " + info.FullName);
if (info.Extension != ".hex") return;
var infoName = info.Name;
Trace.WriteLine("download name: " + info.Name);
if (!infoName.StartsWith("microbit-", StringComparison.OrdinalIgnoreCase)) return;
if (info.Name.EndsWith(".uploaded.hex", StringComparison.OrdinalIgnoreCase)) return;
if (info.Length > 1000000) return; // make sure we don't try to copy large files
// already copying?
if (Interlocked.Exchange(ref this.copying, 1) == 1)
return;
try
{
var driveletters = getMicrobitDrives();
List<String> drives = new List<String>();
foreach (var d in driveletters)
{
drives.Add(d.RootDirectory.FullName);
}
if (!String.IsNullOrEmpty(customcopypath) && Directory.Exists(customcopypath))
{
drives.Add(customcopypath);
}
if (drives.Count == 0)
{
this.updateStatus("no board found");
this.trayIcon.ShowBalloonTip(3000, "cancelled uploading...", "no board found", ToolTipIcon.None);
return;
}
this.updateStatus("uploading .hex file");
this.trayIcon.ShowBalloonTip(3000, "uploading...", "uploading .hex file", ToolTipIcon.None);
// copy to all boards
copyFirmware(info.FullName, drives);
// move away hex file
var temp = System.IO.Path.ChangeExtension(info.FullName, ".uploaded.hex");
try
{
File.Copy(info.FullName, temp, true);
File.Delete(info.FullName);
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
// update ui
this.updateStatus("uploading done");
this.waitingForHexFileStatus();
}
finally
{
Interlocked.Exchange(ref this.copying, 0);
}
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
}
static void copyFirmware(string file, List<string> drives)
{
var waitHandles = new List<WaitHandle>();
foreach (var drive in drives)
{
var ev = new AutoResetEvent(false);
waitHandles.Add(ev);
ThreadPool.QueueUserWorkItem((state) =>
{
try
{
var trg = System.IO.Path.Combine(drive, "firmware.hex");
File.Copy(file, trg, true);
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
ev.Set();
}, ev);
}
//waits for all the threads (waitHandles) to call the .Set() method
//and inform that the execution has finished.
WaitHandle.WaitAll(waitHandles.ToArray());
}
static DriveInfo[] getMicrobitDrives()
{
var drives = System.IO.DriveInfo.GetDrives();
var r = new System.Collections.Generic.List<DriveInfo>();
foreach (var di in drives)
{
var label = getVolumeLabel(di);
if (label.StartsWith("MICROBIT", StringComparison.Ordinal))
r.Add(di);
}
return r.ToArray();
}
static string getVolumeLabel(DriveInfo di)
{
try { return di.VolumeLabel; }
catch (IOException) { }
catch (SecurityException) { }
catch (UnauthorizedAccessException) { }
return "";
}
private void trayIcon_Click(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Minimized;
this.WindowState = FormWindowState.Normal;
this.Show();
this.Activate();
}
private void versionLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
try
{
Process.Start("https://codethemicrobit.com/uploader");
}
catch (IOException) { }
}
private void backgroundPictureBox_Click(object sender, EventArgs e)
{
try
{
Process.Start("https://codethemicrobit.com");
}
catch (IOException) { }
}
private void SettingsLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
var settings = new Settings(customcopypath);
settings.ShowDialog();
customcopypath = settings.CustomCopyPath;
Application.UserAppDataRegistry.SetValue("CustomDirectory", customcopypath, RegistryValueKind.String);
}
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
this.openEditor();
}
}
}

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@ -0,0 +1,172 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="trayIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="trayIcon.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
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JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAA//8AAA==
</value>
</data>
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAA//8AAA==
</value>
</data>
</root>

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@ -0,0 +1,30 @@
using Microsoft.VisualBasic.ApplicationServices;
using System;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
SingleInstanceAppStarter.Start(new MainForm(), StartNewInstance);
}
// The handler when attempting to start another instance of this application
// We can customize the logic here for which form to activate in different
// conditions. Like in this sample, we will be selectively activate the LoginForm
// or MainForm based on the login state of the user.
static void StartNewInstance(object sender, StartupNextInstanceEventArgs e)
{
e.BringToForeground = true;
}
}
}

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@ -0,0 +1,40 @@
using System;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Code The micro:bit Uploader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("MicrosoftMicrobitUploader")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7dc6ca45-fd75-44bc-805e-708c812cd4bf")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]
[assembly: CLSCompliant(true)]
[assembly: NeutralResourcesLanguage("en-US")]

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@ -0,0 +1,93 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.MicroBit.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.MicroBit.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap microbit_red {
get {
object obj = ResourceManager.GetObject("microbit_red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap MSFT_logo_png {
get {
object obj = ResourceManager.GetObject("MSFT_logo_png", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]&quot;;.
/// </summary>
internal static string MSR_LA___2576 {
get {
return ResourceManager.GetString("MSR_LA___2576", resourceCulture);
}
}
}
}

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@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View File

@ -0,0 +1 @@
TBD

View File

@ -0,0 +1,76 @@
namespace Microsoft.MicroBit
{
partial class Settings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(107, 12);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(100, 20);
this.textBox1.TabIndex = 0;
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(34, 15);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(67, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Custom Path";
//
// Settings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(246, 48);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "Settings";
this.ShowIcon = false;
this.Text = "Settings";
this.Load += new System.EventHandler(this.Settings_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
}
}

View File

@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Security.AccessControl;
using System.Text;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
public partial class Settings : Form
{
public string CustomCopyPath;
public Settings(string currentpath)
{
InitializeComponent();
CustomCopyPath = currentpath;
}
private void Settings_Load(object sender, EventArgs e)
{
textBox1.Text = CustomCopyPath;
}
private void label1_Click(object sender, EventArgs e)
{
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
CustomCopyPath = textBox1.Text;
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,39 @@
/****************************** Module Header ******************************\
* Module Name: SingleInstanceAppHelper.cs
* Project: CSWinFormSingleInstanceApp
* Copyright (c) Microsoft Corporation.
*
* The sample demonstrates how to achieve the goal that only
* one instance of the application is allowed in Windows Forms application..
*
* This source is subject to the Microsoft Public License.
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
* All other rights reserved.
*
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
\***************************************************************************/
using System;
using Microsoft.VisualBasic.ApplicationServices;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
// We need to add Microsoft.VisualBasic reference to use
// WindowsFormsApplicationBase type.
class SingleInstanceApp : WindowsFormsApplicationBase
{
public SingleInstanceApp()
{
}
public SingleInstanceApp(Form f)
{
// Set IsSingleInstance property to true to make the application
base.IsSingleInstance = true;
// Set MainForm of the application.
this.MainForm = f;
}
}
}

View File

@ -0,0 +1,39 @@
/****************************** Module Header ******************************\
* Module Name: SingleInstanceAppStarter.cs
* Project: CSWinFormSingleInstanceApp
* Copyright (c) Microsoft Corporation.
*
* The sample demonstrates how to achieve the goal that only
* one instance of the application is allowed in Windows Forms application..
*
* This source is subject to the Microsoft Public License.
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
* All other rights reserved.
*
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
\***************************************************************************/
using System;
using System.Windows.Forms;
using Microsoft.VisualBasic.ApplicationServices;
namespace Microsoft.MicroBit
{
internal static class SingleInstanceAppStarter
{
static SingleInstanceApp app = null;
// Construct SingleInstanceApp object, and invoke its run method.
public static void Start(Form f, StartupNextInstanceEventHandler handler)
{
if (app == null && f != null)
app = new SingleInstanceApp(f);
// Wire up StartupNextInstance event handler.
app.StartupNextInstance += handler;
app.Run(Environment.GetCommandLineArgs());
}
}
}

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@ -29,24 +29,29 @@ The BBC micro:bit was made possible by many [partners](https://www.microbit.co.u
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
## Blocks or JavaScript
## Hardware: The Device
The student can program the BBC micro:bit using [visual blocks](http://www.github.com/Google/blockly) or JavaScript.
Learn about about the [hardware components](/device) of the micro:bit to make the most of it!
## Programming: Blocks or JavaScript
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
```blocks
basic.showString("Hi!");
```
## Compile and Flash
## Compile and Flash: Your Program!
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive.
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to the ARM thumb machine code happens in the browser.
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser.
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
Before a student compiles her code for the micro:bit, she can run it using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
@ -55,7 +60,7 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
The [C++ BBC micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
The JavaScript micro:bit library mirrors the functions of the C++ library.
The [micro:bit library](/reference) mirrors the functions of the C++ library.
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
## Open Source

8
docs/blocks.md Normal file
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@ -0,0 +1,8 @@
# Blocks language
```namespaces
for (let i = 0;i<5;++i) {}
if (true){}
let x = 0;
Math.random(5);
```

View File

@ -2,8 +2,6 @@
true or false.
### @parent blocks/language
A Boolean has one of two possible values: `true`; `false`. Boolean (logical) operators (*and*, *or*, *not*) take Boolean inputs and yields a Boolean value. Comparison operators on other types ([numbers](/reference/types/number), [strings](/reference/types/string) yields a Boolean value.
The following blocks represent the true and false Boolean values, which can be plugged in anywhere a Boolean value is expected:
@ -32,7 +30,7 @@ The next six blocks represent comparison operators that yield a Boolean value. M
42 >= 0;
```
Boolean values and operators are often used with an [if](/reference/logic/if) or [while](/reference/loops/while) statement to determine which code will execute next. For example:
Boolean values and operators are often used with an [if](/blocks/logic/if) or [while](/blocks/loops/while) statement to determine which code will execute next. For example:
### Functions that return a Boolean
@ -98,11 +96,7 @@ if(x < 5) {
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.
### Lessons
[rotation animation](/lessons/rotation-animation), [love meter](/lessons/love-meter), [zoomer](/lessons/zoomer)
### See also
[if](/reference/logic/if), [while](/reference/loops/while), [number](/reference/types/number)
[if](/blocks/logic/if), [while](/blocks/loops/while), [number](/reference/types/number)

28
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@ -0,0 +1,28 @@
# If
### @parent blocks/language
Conditionally run code depending on whether a [Boolean](/blocks/logic/boolean) condition is true or false.
```blocks
if(true) {
}
```
Click on the dark blue gear icon (see above) to add an *else* or *if* to the current block.
### Example: adjusting screen brightness
```blocks
if(input.lightLevel()<100){
led.setBrightness(255);
}
```
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255`:
### See also
[while loop](/blocks/loops/while), [for](/blocks/loops/for), [boolean](/blocks/logic/boolean)

View File

@ -2,7 +2,6 @@
```cards
for(let i = 0;i<5;i++) {}
for(let i = 1;i<5;i++) {}
while(true) {}
basic.forever(() => {})
basic.forever(() => {});
```

View File

@ -14,11 +14,7 @@ basic.showNumber(i)
}
```
### Lessons
[looper](/lessons/looper)
### See also
[repeat](/reference/loops/repeat), [while](/reference/loops/while), [if](/reference/logic/if), [show number](/reference/basic/show-number)
[repeat](/blocks/loops/repeat), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)

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@ -0,0 +1,12 @@
# Repeat
Run part of the program the number of times you say.
### Block Editor
![](/static/mb/blocks/contents-0.png)
### See also
[for](/blocks/loops/for), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)

View File

@ -1,16 +1,13 @@
# While
### @parent blocks/language
Repeat code while a [Boolean](/reference/types/boolean) `condition` is true.
Repeat code while a [Boolean](/blocks/logic/boolean) `condition` is true.
```blocks
while(true) {
}
```
The while loop has a *condition* that evaluates to a [Boolean](/reference/types/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
The while loop has a *condition* that evaluates to a [Boolean](/blocks/logic/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
The condition is tested before any code runs. Which means that if the condition is false, the code inside the loop doesn't execute.
@ -26,11 +23,7 @@ while(index >= 0) {
}
```
### Lessons
[rotation animation](/lessons/rotation-animation)
### See also
[on button pressed](/reference/input/on-button-pressed), [for](/reference/loops/for), [if](/reference/logic/if), [forever](/reference/basic/forever)
[on button pressed](/reference/input/on-button-pressed), [for](/blocks/loops/for), [if](/blocks/logic/if), [forever](/reference/basic/forever)

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@ -1,15 +1,9 @@
# Math Library
Functions in the math library.
# Math functions
### @parent blocks/language
The math library includes math related functions that you can use with [Numbers](/reference/types/number).
* In the [Block editor](/blocks/editor), click **maths** on the left to see the available blocks
The functions available in Block Editor are:
### abs
math `->` abs (x : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
@ -42,11 +36,7 @@ returns a random [Number](/reference/types/number) between 0 and the parameter *
![](/static/mb/blocks/math-3.png)
### Lessons
[love meter](/lessons/love-meter)
### See also
[Block Editor documentation](/blocks/contents), [Number](/reference/types/number)
[Number](/reference/types/number)

View File

@ -1,6 +1,6 @@
## Variables
[Assign](/reference/variables/assign) (set) a variable's value
[Assign](/blocks/variables/assign) (set) a variable's value
```blocks
let x = 0;
@ -13,7 +13,7 @@ let x = 0;
x;
```
[Change](/reference/variables/change-var) a variable's value
[Change](/blocks/variables/change-var) a variable's value
```blocks
let x = 0;

View File

@ -1,6 +1,6 @@
# Assignment Operator
Use an equals sign to make a [variable](/reference/variables/var) store the [number](/reference/types/number)
Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/reference/types/number)
or [string](/reference/types/string) you say.
When you use the equals sign to store something in a variable, the equals sign is called
@ -30,11 +30,7 @@ You can use the assignment operator with variables of
every [type](/reference/types). A *type* is which kind of thing
a variable can store, like a number or string.
### Lessons
[rotation animation](/lessons/rotation-animation)
### See also
[variable](/reference/variables/var), [types](/reference/types)
[variable](/blocks/variables/var), [types](/reference/types)

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@ -0,0 +1,40 @@
# Change Value
Set the value for local and global variables.
### @parent blocks/change-value
Change the value of a variable
```blocks
let x = 0
x += 1
```
### Declare a variable
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Like this:
```blocks
let x = 0
x += 1
```
### Example
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Then display the new value of the variable on the LED screen. Like this:
```blocks
let x = 0;
x += 1;
basic.showNumber(x);
```
### Notes
* You can use the assignment operator with variables of each of the supported [types](/reference/types).
### See also
[variable](/blocks/variables/var), [types](/reference/types)

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@ -13,7 +13,7 @@ A variable is a place where you can store and retrieve data. Variables have a na
### Var statement
Use the Block Editor variable statement to create a variable
and the [assignment operator](/reference/variables/assign)
and the [assignment operator](/blocks/variables/assign)
to store something in the variable.
For example, this code stores the number `2` in the `x` variable:
@ -27,7 +27,7 @@ Here's how to define a variable in the Block Editor:
2. Change the default variable name if you like.
3. Drag a block type on the right-side of the [assignment operator](/reference/variables/assign) and click the down arrow to change the variable name.
3. Drag a block type on the right-side of the [assignment operator](/blocks/variables/assign) and click the down arrow to change the variable name.
A variable is created for the number returned by the [brightness](/reference/led/brightness) function.
@ -81,11 +81,7 @@ if (led.brightness() > 128) {
* You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable".
### Lessons
[glowing pendulum](/lessons/glowing-pendulum), [love meter](/lessons/love-meter), [temperature](/lessons/temperature), [zoomer](/lessons/zoomer)
### See also
[types](/reference/types), [assignment operator](/reference/variables/assign)
[types](/reference/types), [assignment operator](/blocks/variables/assign)

View File

@ -15,12 +15,14 @@ It flashes yellow when the system wants to tell the user that something has happ
### Buttons
Buttons A and B are a form of input. When you press a button, it completes an electrical circuit.
The micro:bit can detect either of its two buttons being pressed and un-pressed and be programmed
to act on that or send the information to another device.
The micro:bit can detect either of its two buttons being pressed/released and be programmed
to act on these events.
Button R on the back of the micro:bit is a system button. It has different uses.
When you have downloaded and run your code onto your micro:bit, press Button R to restart and run your program from the beginning.
### USB connection
When you plug in your micro:bit, it should appear as MICROBIT.
If you accidentally hold down the reset button as youre plugging in your micro:bit,
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
@ -43,7 +45,7 @@ This data can be used by the micro:bit in a program or be sent to another device
### Accelerometer
There is a an accelerometer on your micro:bit which detects changes in the micro:bits speed.
There is an accelerometer on your micro:bit which detects changes in the micro:bits speed.
It converts analogue information into digital form that can be used in micro:bit programs.
Output is in milli-g. The device will also detect a small number of standard actions e.g. shake, tilt and free-fall.
@ -63,7 +65,7 @@ and about the error messages you might get [here](/device/error-codes).
### Powering your micro:bit
When your micro:bit is connected to your computer with the micro USB, it doesnt need another power source.
When your micro:bit is connected to your computer with the micro USB, it doesnt need another power source.
When your micro:bit isnt connected to your computer, tablet or mobile, you will need 2 x AAA 1.5 V batteries to power it.
The pins labelled 3V and GND are the power supply pins.
@ -75,7 +77,7 @@ The BBC micro:bit can send an receive data via [serial communication](/device/se
### Bluetooth Low Energy (BLE) Antenna
You will see the label BLE ANNTENA on the back of your micro:bit. It is for a messaging service,
You will see the label BLE ANTENNA on the back of your micro:bit. It is for a messaging service,
so that devices can talk to each other. The micro:bit is a peripheral
device which can talk to a central device like a smart phone or tablet that has Bluetooth Low Energy (BLE).
The micro:bit can send signals and receive signals from a central device so another BLE device can

View File

@ -11,12 +11,6 @@ This example displays a random number every time the crocodile clip holds `GND`
### Connecting Crocodile Clips
### Lessons
[love meter](/lessons/love-meter)
### See also
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)

View File

@ -3,40 +3,61 @@
The micro:bit LED screen
```sim
basic.showString(" ");
basic.showLeds(`
# . # . #
. # . # .
# . # . #
. # . # .
# . # . #
`);
```
The micro:bit LED screen consists of 25 red LED lights arranged in a 5X5 grid (5 LEDs across by 5 LEDs down).
In the screen above, we created a checkerboard pattern using the LEDs.
### Which LED?
You use ``x , y`` coordinates to specify a particular LED in the grid; where ``x`` is the horizontal position and ``y`` is the vertical position (0, 1, 2, 3, 4). To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
You use `(x ,y)` coordinates to specify a particular LED in the grid;
where `x` is the horizontal position (0,1,2,3,4) and `y` is the vertical position
(0, 1, 2, 3, 4).
To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
Here are the x, y coordinates for the LEDs in the 5X5 grid:
`0, 0` `1, 0` `2, 0` `3, 0` `4, 0`
`(0,0)` `(1,0)` `(2,0)` `(3,0)` `(4,0)`
`0, 1` `1, 1` `2, 1` `3, 1` `4, 1`
`(0,1)` `(1,1)` `(2,1)` `(3,1)` `(4,1)`
`0, 2` `1, 2` `2, 2` `3, 2` `4, 2`
`(0,2)` `(1,2)` `(2,2)` `(3,2)` `(4,2)`
`0, 3` `1, 3` `2, 3` `3, 3` `4, 3`
`(0,3)` `(1,3)` `(2,3)` `(3,3)` `(4,3)`
`0, 4` `1, 4` `2, 4` `3, 4` `4, 4`
`(0,4)` `(1,4)` `(2,4)` `(3,4)` `(4,4)`
The x, y coordinates for the LED in the centre of the grid are `2, 2`. Starting from `0, 0` count over 2 columns and then down 2 rows.
The x, y coordinates for the LED in the centre of the grid are `(2,2)`. Starting from `(0,0)` count over 2 columns and then down 2 rows.
### Check your understanding
Which LEDs are turned on in the checkboard pattern above?
### Row, column - 1
Since the row and column numbers start at 0, an easy way to figure out the x, y coordinates is to subtract 1 from the row and column number (when counting from 1). In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `3, 4`.
Since the row and column numbers start at 0, an easy way to figure out the (x,y) coordinates
is to subtract 1 from the row and column number (when counting from 1).
In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `(3,4)`.
### Turn a LED on/off
Use [plot](/reference/led/plot) and [unplot](/reference/led/unplot) to turn a LED on or off
```blocks
led.plot(0,0)
led.unplot(0,0)
led.plot(0,0);
led.plot(1,1);
basic.pause(1000);
led.unplot(0,0);
basic.pause(1000);
led.unplot(1,1);
```
### Is a LED on/off?

View File

@ -2,7 +2,8 @@
How to compile, transfer, and run a script on your micro:bit.
While you're writing and testing your Block Editor or Touch Develop scripts, you'll mostly be running scripts in your browser by clicking the `Run` button (see [run code in your browser](/device/simulator) for info about this).
While you're writing and testing your scripts, you'll mostly be running scripts in your browser by clicking the `PLay` button
(see [run code in your browser](/device/simulator) for info about this).
Once your masterpiece is complete, you can compile your script and run it on your micro:bit.

View File

@ -24,10 +24,10 @@ input.onButtonPressed(Button.B, () => {
});
```
* **[getting started](/getting-started)**
* Browse the [API reference](/reference)
* Learn more about the [device](/device)
* Get started with [lessons](/lessons)
* **[getting started](/getting-started)**
* Get started with [projects](/projects)
* Browse the [micro:bit APIs](/reference)
* Learn more about the [micro:bit device](/device)
* Frequently Asked Question [faq](/faq)
* Follow up with the [release notes](/release-notes)

View File

@ -1,6 +1,12 @@
# Frequently Asked Questions
## Where can I get a BBC micro:bit?
### Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
## Troubleshooting
### My micro:bit does not show up as a drive when I connect it to my computer.
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.

View File

@ -4,15 +4,16 @@
Are you ready to build cool BBC micro:bit programs?
Here are some challenges for you. Unscramble the blocks in the editor
Here are some challenges for you. Arrange the blocks in the editor
to make real programs that work!
## ~
### Happy face
There are three blocks in the editor (the area to the left).
They should look like this:
Use the **Basic** drawer in the editor (to the left)
to drag out and arrange three blocks (two `show leds` and one `forever` block)
to create this program:
```blocks
basic.forever(() => {
@ -33,7 +34,7 @@ basic.forever(() => {
});
```
When you run this program, you will see a smiley face, then a blank
When you run this program (click the **Play** button) you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
@ -69,7 +70,7 @@ Click **Compile** to move your program to the BBC micro:bit!
### Your turn!
Pile up more ``show leds`` blocks to create your animation! Create an
Pile up more ``show leds`` blocks to create an animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
@ -496,7 +497,7 @@ input.onButtonPressed(Button.B, () => {
```
Click **Compile** to move your program to the BBC micro:bit!
## Your turn!
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
# Want to do more?
There are [10 great projects](/projects) waiting for you.

75
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@ -0,0 +1,75 @@
# JavaScript
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org), a superset of JavaScript.
Many micro:bit programs, especially at the beginner's level, are just plain JavaScript. TypeScript introduces class-based
object-oriented programming, such as:
```typescript
class Greeter {
greeting: string;
constructor(message: string) {
this.greeting = message;
}
greet() {
return "Hello, " + this.greeting;
}
}
let greeter = new Greeter("world");
basic.showString(greeter.greet())
```
This site is meant for teaching programming first, and JavaScript second. For this
reason, we have stayed away from concepts that are specific to JavaScript (for
example, prototype inheritance), and instead focused on ones common to most
modern programming languages (for example, loops, lexically scoped variables,
functions, classes, lambdas).
We leverage TypeScript's [type inference](http://www.typescriptlang.org/docs/handbook/type-inference.html) so that
students need not specify types when clear from context.
## Supported language features
* top-level code in the file: "Hello world!" really is just `basic.showString("Hello world!")`
* [basic types](http://www.typescriptlang.org/docs/handbook/basic-types.html)
* [variable declarations](http://www.typescriptlang.org/docs/handbook/variable-declarations.html): `let`, `const`, and `var`
* [functions](http://www.typescriptlang.org/docs/handbook/functions.html) with lexical scoping and recursion
### User-defined types and modules
* [classes](http://www.typescriptlang.org/docs/handbook/classes.html) with fields, methods and constructors; `new` keyword
* [enums](http://www.typescriptlang.org/docs/handbook/enums.html)
* [namespaces](http://www.typescriptlang.org/docs/handbook/namespaces.html) (a form of modules)
### Control-flow constructs
* `if ... else if ... else` statements
* `while` and `do ... while` loops
* `for(;;)` loops (see below about `for ... in/of`)
* `break/continue`; also with labeled loops
* `switch` statement (on numbers only)
* `debugger` statement for breakpoints
### Expressions
* conditional operator `? :`; lazy boolean operators
* all arithmetic operators (including bitwise operators); note that in microcontroller targets
all arithmetic is performed on integers, also when simulating in the browser
* strings (with a few common methods)
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
* arrow functions `() => ...`
* array literals `[1, 2, 3]`
## Unsupported language features
We generally stay away from the more dynamic parts of JavaScript.
Things you may miss and we may implement:
* exceptions (`throw`, `try ... catch`, `try ... finally`)
* `for ... of` statements
* object literals `{ foo: 1, bar: "two" }`
* method-like properties (get/set accessors)
* class inheritance
If there is something you'd like to see, please file an issue at [GitHub](http://github.com/microsoft/pxt/issues).

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@ -1,6 +1,5 @@
# Lessons
### @short Lessons
### ~column
@ -31,7 +30,6 @@
* [Guess the Number](/lessons/guess-the-number), guess a random number with pick number
* [Counter](/lessons/counter), display a number with a variable
* [Love Meter](/lessons/love-meter), create a love meter with on pin pressed
* [Rock Paper Scissors](/lessons/rock-paper-scissors), create the classic game of rock paper scissors with if statement
* [Truth or Dare](/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
* [Spinner](/lessons/spinner), spin the arrow with multiple if statements
* [Dice Roll](/lessons/dice-roll), spin with more if statements
@ -44,17 +42,12 @@
* [Zoomer](/lessons/zoomer), measure the force with acceleration
* [Glowing Pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration
* [Classic Beatbox](/lessons/classic-beatbox), make a beatbox music player with variables
* [Light Beatbox](/lessons/light-beatbox), make a beatbox music player with light level
### ~
### ~column
## Maker
* [The Watch](/lessons/the-watch), design and create The Watch
* [Hack your Headphones](/lessons/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
* [Banana Keyboard](/lessons/banana-keyboard), create music with fruits
* [Telegraph](/lessons/telegraph), play the telegraph game between two BBC micro:bits
* [Pogo](/lessons/pogo), create a pogo game to test your jumping abilities
## Science
@ -70,5 +63,3 @@
### ~
### @section full
The lessons promote computational thinking and computer science literacy.

View File

@ -1,21 +0,0 @@
# banana keyboard blocks lesson
display beautiful images on the BBC micro:bit.
## Topic
Music
## Quick Links
* [activity](/lessons/banana-keyboard/activity)
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). The connect fruit using pins P1 and GND.
## Objectives
* learn how to setup the BBC micro:bit with earphones to play music
* learn how to setup the BBC micro:bit with fruit be the musical instrument

View File

@ -7,7 +7,7 @@ Measure the acceleration on the micro:bit in the "x" direction.
## Directions
Use this activity document to guide your work in the [glowing pendulum activity](/lessons/charting/acceleration)
Use this activity document to guide your work in the [charting activity](/lessons/charting)
Answer the questions while completing the tutorial. Pay attention to the dialogues!

View File

@ -34,7 +34,7 @@ basic.showLeds(`
`)
```
* **variable**: [read more...](/reference/variables/var)
* **variable**: [read more...](/blocks/variables)
* **arithmetic operators**: [read more...](/reference/types/number)
* **on button pressed** : [read more...](/reference/input/on-button-pressed)
* **show number** : [read more...](/reference/basic/show-number)

View File

@ -1,20 +0,0 @@
# hack your headphones lesson
display beautiful images on the BBC micro:bit.
## Topic
Hack your headphone
## Quick Links
* [activity](/lessons/hack-your-headphones/activity)
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, headphones (or speakers), as well as crocodile clips (or spring clips).
## Objectives
* learn how to setup the BBC micro:bit with headphones to play music

View File

@ -42,19 +42,18 @@ Learn how to create a charades game with **collections**, ` create -> Collection
## Documentation
* **collection**
* **global variables** : [read more...](/reference/variables/globals.md)
* **Boolean** : [read more...](/reference/types/boolean)
* **on logo up** [read more...](/functions/on-logo-up)
* **on screen down** [read more...](/functions/on-screen-down)
* **on screen up** [read more...](/functions/on-screen-up)
* **variables** : [read more...](/blocks/variables)
* **Boolean** : [read more...](/blocks/logic/boolean)
* **on logo up** [read more...](/reference/input/on-gesture)
* **on screen down** [read more...](/reference/input/on-gesture)
* **on screen up** [read more...](/reference/input/on-gesture)
* **show string** : [read more...](/reference/basic/show-string)
* **game library** : [read more...](/reference/game-library)
* **game library** : [read more...](/reference/game)
## Resources
* Activity: [tutorial](/lessons/headbands/activity)
* Activity: [quiz](/lessons/headbands/quiz)
* Extended Activity: [challenges](/lessons/headbands/challenges)
* Quiz: [quiz](/lessons/headbands/quiz)
## Objectives
@ -115,15 +114,6 @@ Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algor
* [tutorial](/lessons/headbands/activity)
* [quiz](/lessons/headbands/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/lessons/headbands/challenges)
## Homework
* Extended Activity: [challenges](/lessons/headbands/challenges)
## Intended follow on
Publish script to the classroom.

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@ -1,21 +0,0 @@
# light beatbox
display beautiful images on the BBC micro:bit.
## Topic
Music
## Quick Links
* [activity](/lessons/light-beatbox/activity)
## Prior learning/place of lesson in scheme of work
Learn how to make a light beatbox music player using the light sensor. We will be learning how to code musical notes using light level, a local variable, conditionals, on button pressed as well as simple commands such as ring tone and rest.
## Objectives
* learn how to control the light sensor on the BBC micro:bit
* learn how to code music on the BBC micro:bit

View File

@ -49,5 +49,3 @@ input.onButtonPressed(Button.B, () => {
### Challenge 3
Add an event handler with `on shake` to change the LED brightness back to a `255`.
* `Run main` your script to see the LEDs change brightness.

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@ -1,94 +0,0 @@
# offset image challenges
Coding challenges for the offset image tutorial.
## Before we get started
Complete the following exercise. Your code should look like this:
```blocks
offset = 0
basic.forever(() => {
if (offset == -4) {
basic.showString("Push button A", 150)
}
images.createImage(`
. . # . .
. . # . .
. . # . .
. # # # .
. . # . .
`).showImage(offset)
})
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
```
### Challenge 1
Create a condition for if button `B` is pressed. We want the image to move to the left when button `B` is pressed.
```
offset = 0
basic.forever(() => {
if (offset == -4) {
basic.showString("Push button A", 150)
}
images.createImage(`
. . # . .
. . # . .
. . # . .
. # # # .
. . # . .
`).showImage(offset)
})
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
input.onButtonPressed(Button.B, () => {
offset = offset - 1 // ***
}) // ***
```
* Run the code to see if it works as expected.
### Challenge 2
Now we want to make sure that the button does not go off the screen to the right. Add a new line that checks to see if offset = 5 after button `A` is pressed.
If `offset = 5` then prompt the user to move the image to the left by displaying the text: "Push button B".
```
offset = 0
basic.forever(() => {
if (offset == -4) {
basic.showString("Push button A", 150)
}
if (offset == 5) {
basic.showString("Press Button B", 150) // ***
}
images.createImage(`
. . # . .
. . # . .
. . # . .
. # # # .
. . # . .
`).showImage(offset)
})
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
input.onButtonPressed(Button.B, () => {
offset = offset - 1
})
```
* Run the code to see if it works as expected.
### Challenge 3
Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.

View File

@ -1,48 +0,0 @@
# offset image quiz answers
shift an image horizontally across the display with offset.
This is the answer key for the [offset image quiz](/lessons/offset-image/quiz).
## 1. What is a 'if, then, else statement' ?
<br/>
An if-then statement will run a block of code if the condition specified is true. The statement will run the "else" block of code if that condition is false.
## 2. Consider the message
Write the line of code that that will create the message "Push button A" (Hint: This message appears `if` the offset is equal -4 then the BBC micro:bit will state "Push Button A").
<br/>
```
if (offset == -4) {
basic.showString("Push Button A", 150)
}
```
## 3. Consider the following image
![](/static/mb/lessons/offset-image-0.png)
When with this image be displayed?
<br/>
When the offset is NOT equal to -4 then the BBC micro:bit will show the image above.
## 4. Consider the following image
![](/static/mb/lessons/offset-image-1.png)
Write the two lines of code that cause the `variable` offset to increase by one when button `A` is pressed.
<br/>
```
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
```

View File

@ -1,36 +0,0 @@
# offset image quiz
shift an image horizontally across the display with offset.
## Name
## Directions
Use this activity document to guide your work in the [offset image activity](/lessons/offset-image/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. What is an 'if, then, else statement' ?
<br/>
## 2. Write the line condition that if true, will display the message "Push button A". This message appears if the offset is equal -4 then the BBC micro:bit will state "Push Button A".
<br/>
<br/>
## 3. Write the one line of code to show this image
![](/static/mb/lessons/offset-image-0.png)
<br/>
<br/>
## 4. Write the two lines of code that trigger the variable offset to increase by one.
![](/static/mb/lessons/offset-image-1.png)
<br/>

View File

@ -1,62 +0,0 @@
# rock paper scissors lesson
A game against the BBC micro:bit.
## Topic
Local Variables
## Quick Links
* [activity](/lessons/rock-paper-scissors/activity)
* [challenges](/lessons/rock-paper-scissors/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to create a **local variable**, `var t :=time` where you can store data, so that you can use it in your code. We will be learning how to create a classic rock paper scissors game using global variables, input on shake, local variables, math random as well as simple commands such as create image, show image, show string, and show number.
## Documentation
```cards
input.onGesture(Gesture.Shake, () => {})
Math.random(3)
let x = 0
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
* learn how to create a condition so the micro:bit will run code when it is shaken
* learn how to create a local variable for a place where you can store data
* learn how to create an image to show on the micro:bit's LED screen
* learn how to show an image on the micro:bit's LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Defines data types: real numbers and Boolean (AB)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

View File

@ -1,121 +0,0 @@
# rock paper scissors activity
A classic game against the micro:bit.
### ~avatar avatar
Welcome! This tutorial will help you create a game of rock paper scissors with the micro:bit. Let's get started!
### ~
We want the micro:bit to choose rock, paper, or scissors when it is shaken. Let's begin by creating an on shake condition so the micro:bit will run code when it is shaken.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, create a variable and store pick random number from 0 to 2. On shake, a number will be randomly picked from 0-2. We will randomly display an image based on the random number returned.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
})
```
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is equal to 2. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
}
})
```
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is equal to 1. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
}
})
```
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is not equal to 2 and not equal to 1. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
```
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/rock-paper-scissors/challenges)!
### ~

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@ -1,133 +0,0 @@
# rock paper scissors challenges
Coding challenges for rock paper scissors.
## Before we get started
Complete the following [guided activity](/lessons/rock-paper-scissors/activity) , your code should look like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
```
### Challenge 1
When the A button is pressed, increment the score by 1. You can select Game drawer then add change score by 1.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(2)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
* Click *run* to execute your code in the simulator
### Challenge 2
After incrementing the score, display the total number of wins you have.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(2)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
* Run and compile the code to see if it works as expected.
### Challenge 3
You have successfully tracked and displayed the number of wins on the micro:bit! However, what about losses? Use the Game drawer to change score by -1 when button `B` is pressed.
* Run and compile the code to see if it works as expected.

View File

@ -1,74 +0,0 @@
# rock paper scissors quiz
shift an image horizontally across the display with offset.
## Name
## Directions
Use this activity document to guide your work in the [rock paper scissors tutorial](/lessons/rock-paper-scissors/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. Describe what `offset` does?
<br/>
## 2. Draw which LEDs are ON after running this code and the random number returned is 0
```blocks
let img = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
let offset = Math.random(3) * 5
img.showImage(offset)
```
![](/static/mb/lessons/night-light-2.png)
<br/>
<br/>
## 3. Draw which LEDs are ON after running this code with an offset of 5. This would occur if the random number returned is 1.
```blocks
let img_ = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
let offset_ = Math.random(3) * 5
img.showImage(offset)
```
![](/static/mb/lessons/night-light-2.png)
<br/>
<br/>
## 4. Draw which LEDs are ON after running this code with an offset of 10. This would occur if the random number returned is 2.
```blocks
let img_1 = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
let offset_1 = Math.random(3) * 5
img.showImage(offset)
```
![](/static/mb/lessons/night-light-2.png)
<br/>

View File

@ -106,7 +106,7 @@ Science: Welcome! The activity will teach you how to chart the acceleration of t
## 6.
First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator.
![](/static/mb//lessons/seis_challenge02.png)
![](/static/mb/lessons/seis_challenge02.png)
## 7.

View File

@ -22,10 +22,10 @@ Learn how to declare a **Boolean** variable, `var t:= true` `var f:=false` for o
## Documentation
* **running time** : [read more...](/reference/input/running-time)
* **global variable** : [read more...](/reference/variables/globals)
* **Boolean** : [read more...](/reference/types/boolean)
* **variable** : [read more...](/blocks/variables)
* **Boolean** : [read more...](/blocks/logic/boolean)
* **on button pressed** : [read more...](/reference/input/on-button-pressed)
* **if** : [read more...](/reference/logic/if)
* **if** : [read more...](/blocks/logic/if)
* **show string** : [read more...](/reference/basic/show-string)
## Objectives

View File

@ -9,9 +9,9 @@ Overview of Blocks lessons for the BBC micro:bit.
## Science
* [Night Light](/lessons/night-light), dim the LEDs with set brightness
* [Hack your headphones](/lessons/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
* [Banana Keyboard](/lessons/banana-keyboard), create music with fruits
* [Telegraph](/lessons/telegraph), play the telegraph game between 2 BBC micro:bits
* [Hack your headphones](/projects/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
* [Banana Keyboard](/projects/banana-keyboard), create music with fruits
* [Telegraph](/projects/telegraph), play the telegraph game between 2 BBC micro:bits
* [Zoomer](/lessons/zoomer), measure the force with acceleration
* [Glowing pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration
@ -38,7 +38,6 @@ Overview of Blocks lessons for the BBC micro:bit.
## Engineering
* [The Watch](/lessons/the-watch), design and create The Watch
* [Truth or dare](/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
* [Spinner](/lessons/spinner), spin the arrow with multiple if statements
* [Dice roll](/lessons/dice-roll), spin with more if statements

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