Compare commits

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144 Commits

Author SHA1 Message Date
4c3f9910f7 0.4.15 2016-09-21 10:55:54 -07:00
9aef584966 Bump pxt-core to 0.4.21 2016-09-21 10:55:52 -07:00
e62d15ba85 Embed docs (#257)
* embed docs

* adding embed docs
2016-09-21 10:15:59 -07:00
adf97d9b5c Add information about Safari being unsupported in private browsing mode 2016-09-21 11:23:43 +01:00
2bb6c6ae27 0.4.14 2016-09-20 22:56:14 -07:00
0919eff0c5 Bump pxt-core to 0.4.18 2016-09-20 22:56:12 -07:00
e31279938b 0.4.13 2016-09-20 22:13:15 -07:00
2655843b74 Bump pxt-core to 0.4.17 2016-09-20 22:13:08 -07:00
527d323ea7 New electron client (#256) 2016-09-20 22:02:18 -07:00
5d40a48477 Merge pull request #255 from Microsoft/browser-versions
More detailed information about which browser versions are supported
2016-09-20 11:54:59 +01:00
850fb54f52 missing shims for devices namespace 2016-09-19 09:49:58 -07:00
6bb35c1a72 More detailed information about which browser versions are supported 2016-09-19 09:31:03 +01:00
6569231ba6 0.4.12 2016-09-16 00:05:53 -07:00
a3a1c8a480 Bump pxt-core to 0.4.15 2016-09-16 00:05:51 -07:00
c90dfaa6e7 added headphone part 2016-09-15 23:50:52 -07:00
02cd0e1da3 remove "receivednumberat" from blocks 2016-09-15 23:49:50 -07:00
0f9dde0c4e convert event source/value into TD_ID shims 2016-09-15 23:49:14 -07:00
1e0cd48316 updated docs 2016-09-15 11:04:45 -07:00
d959282c68 0.4.11 2016-09-15 10:50:25 -07:00
d513ad7713 Bump pxt-core to 0.4.13 2016-09-15 10:50:23 -07:00
b7da28285e adding stubs for bluetooth functions 2016-09-15 09:40:58 -07:00
dbaf406703 splitted usb transfer instructions 2016-09-15 08:35:01 -07:00
2cb467f22b 0.4.10 2016-09-15 07:26:32 -07:00
9585e2276d Bump pxt-core to 0.4.12 2016-09-15 07:26:29 -07:00
a591d9f072 Release build of Mac client 2016-09-15 09:25:33 +01:00
471a30ca3d Minimise memory usage in Mac app directory watcher 2016-09-15 09:24:09 +01:00
205b94afe8 Launch editor menu item in Mac app 2016-09-15 09:23:48 +01:00
18caf554e9 Use micro:bit image for Mac app icon
I’m continuing to use the same menu bar image, as usually these are black and white on OS X, compared to coloured images being common on the Windows task bar.
2016-09-15 09:17:54 +01:00
67cdf16fe4 Remove redundant values from MainMenu.xib
A small section of this file is still required to build and run the app (it contains metadata that declares that AppDelegate.m is the main implementation, for example).
2016-09-15 08:51:49 +01:00
bdbe8371dd 0.4.9 2016-09-14 22:50:29 -07:00
21a36eb9ee fixing broken image paths 2016-09-14 22:43:59 -07:00
376b20b035 0.4.8 2016-09-14 22:28:23 -07:00
7ce41b52aa fixing path in docs 2016-09-14 22:28:05 -07:00
46f7831e7c 0.4.7 2016-09-14 22:21:00 -07:00
dda29a5cb6 Bump pxt-core to 0.4.11 2016-09-14 22:20:58 -07:00
6e4f4595a2 updated usb images 2016-09-14 22:18:01 -07:00
cdbe1e513b 0.4.6 2016-09-14 20:38:49 -07:00
ae15c9a656 Bump pxt-core to 0.4.9 2016-09-14 20:38:47 -07:00
d993ff3a9d 0.4.5 2016-09-14 11:33:54 -07:00
13785a2438 OS X uploader (#252)
* Source for OS X uploader

* Readme for OS X uploader

* Export image

* .gitignore for Xcode project

* Remove redundant data

* Update readme instructions

* List formatting

* Remove personal copyright notice added by Xcode

* Added release build and updated readme

* point to doc cdn
2016-09-14 11:33:11 -07:00
4dfb77fcd7 0.4.4 2016-09-14 08:16:32 -07:00
70deffb665 Bump pxt-core to 0.4.8 2016-09-14 08:16:29 -07:00
41a148de28 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-14 08:14:41 -07:00
886e071d7f updated about to link to docs 2016-09-14 08:14:04 -07:00
8a58d664c3 adding clear image in stopanimation 2016-09-14 07:54:35 -07:00
71d1155f21 Add file forgotten in 50473255a8 2016-09-14 12:31:52 +03:00
167c1d8fce loading board definition from pxtarget.json 2016-09-13 15:32:12 -07:00
e59ae37954 moving neopixel state to pxt 2016-09-13 13:09:02 -07:00
72a621ec8b mvoing edge connector to pxt 2016-09-13 12:48:07 -07:00
d6ff930333 fix capitalized file names 2016-09-13 10:36:25 -07:00
54a7ac81ea Recommended browser documentation (#251)
* Documentation page for unsupported browsers

* Update unsupported documentation with mac info

* Blur irrelevant information in version screenshots

* Rename to Peli's suggested path

* Browser recommendation for each platform
2016-09-13 10:33:06 -07:00
e5d985dbf1 moving boardhost to pxt 2016-09-13 09:59:34 -07:00
9db91d89d6 refactor part global lists 2016-09-13 09:44:58 -07:00
1fa9bf12d5 refactoring dalboard 2016-09-12 21:29:55 -07:00
61bab257eb 0.4.3 2016-09-12 11:45:22 -07:00
2e90b351da updated other download picture 2016-09-12 11:33:16 -07:00
801bd6c7a0 udpated download pictures 2016-09-12 11:30:12 -07:00
777ba40899 0.4.2 2016-09-12 11:19:41 -07:00
0d11c16ecf Bump pxt-core to 0.4.3 2016-09-12 11:19:39 -07:00
9c1628b977 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-12 11:11:12 -07:00
953b362b34 Download instructions (#250)
* Images of micro:bit attached t ostuff

* Cropped and enhanced USB images

* Define paths for USB images

* Added new matching criteria for images

* Help URL

* Add paths for all images

* Cropped images so they look better on dialog

* Add link to uploader
2016-09-12 11:10:30 -07:00
8b40850a94 tweaks to neopixel rendering 2016-09-11 21:55:54 -07:00
fc3a02cc41 0.4.1 2016-09-11 18:07:11 +01:00
80f2ff6757 Bump to 0.4 to match pxt-core 2016-09-11 18:07:05 +01:00
6f790d167c 0.3.89 2016-09-11 18:06:20 +01:00
ac7502074a Bump pxt-core to 0.4.2 2016-09-11 18:06:20 +01:00
50473255a8 Utylize the new target.css file 2016-09-11 17:51:41 +01:00
910772d54e refacotring various simulator features into pxt 2016-09-09 22:56:26 -07:00
33f12f9ecc 0.3.88 2016-09-09 16:41:31 -07:00
01fa4ef53a Bump pxt-core to 0.3.102 2016-09-09 16:41:14 -07:00
3858b0a0a0 moving wiring to pxt 2016-09-09 15:01:29 -07:00
da30afb121 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-09 13:43:45 -07:00
086bcf372f remove dependencies on dal.d.ts 2016-09-09 13:43:41 -07:00
236e7337e2 0.3.87 2016-09-09 20:49:21 +01:00
4cf223271f Bump pxt-core to 0.3.100 2016-09-09 20:49:21 +01:00
10180f4729 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-09-09 20:49:19 +01:00
618dd33221 No longer used 2016-09-09 20:33:11 +01:00
7356e5e52e New index.html expansion 2016-09-09 20:26:18 +01:00
a59d148eb5 0.3.86 2016-09-09 12:23:25 -07:00
34ce687bbd Bump pxt-core to 0.3.98 2016-09-09 12:23:24 -07:00
5e241ed566 Use new doc templates 2016-09-09 20:19:52 +01:00
dcb2b21e66 removing dal dependency 2016-09-09 11:36:36 -07:00
95669e174a Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-09 09:59:21 -07:00
aca7d6113d enable streams in pxtarget 2016-09-09 09:59:07 -07:00
ef4b06a087 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-09 15:19:58 +01:00
afa69c23c4 0.3.85 2016-09-09 11:35:45 +01:00
8229e71d0a Bump pxt-core to 0.3.97 2016-09-09 11:35:45 +01:00
93770e5821 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-09-09 10:17:35 +01:00
cb8e28beb0 Bump pxt-microbit-core to 0.5.0 2016-09-09 10:17:28 +01:00
8c7e6055ff enabling parts in target 2016-09-09 01:39:52 -07:00
8450db55ac 0.3.84 2016-09-09 01:25:28 -07:00
c63e2c85f1 new part definitions (#247)
* working on new part definitions

* draft of new part definitions

* updates comments

* starting new allocator

* starting from the old allocator

* alloc internals renaming

* alloc minor renaming

* alloc internal renaming

* progress on new parts definition

* progress on new part defs allocator

* refactors BBLoc; progress on new allocator

* more progress on new allocator

* finishing new allocator

* deleting old allocator

* moves new allocator and part definitions

* porting to new part definitions

* refactors instructions for new definitions

* debugging new allocator

* fixes ground and power wire colros

* fixing new part definition bugs

* fixes wire end offsets; fixes NeoPixel placement

* fixes colorGroup issue

* fixes led matrix wiring

* naming tweaks

* fixes instructions regressions

* typo
2016-09-09 01:23:39 -07:00
d8fc11a688 0.3.83 2016-09-09 01:20:45 -07:00
847a29848d Bump pxt-core to 0.3.96 2016-09-09 01:20:43 -07:00
39f4372ee5 0.3.82 2016-09-08 23:39:26 -07:00
a8bbbea8ed Bump pxt-core to 0.3.95 2016-09-08 23:39:24 -07:00
91a8d05e45 updated loc strings 2016-09-08 23:11:58 -07:00
3ecedd3a32 0.3.81 2016-09-08 01:02:46 -07:00
b6390d77dd Bump pxt-core to 0.3.94 2016-09-08 01:02:40 -07:00
e8f9e0f023 lighter rendering of breadboard in grayed 2016-09-08 00:54:19 -07:00
2bacb58fdd simpler instructions 2016-09-08 00:46:43 -07:00
af8babfea2 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-08 00:03:33 -07:00
1ee6274100 added raspberry-pi instructions 2016-09-08 00:00:07 -07:00
7448db5b98 makes instruction panels inline-block 2016-09-07 15:00:42 -07:00
983645403b 0.3.80 2016-09-07 11:49:41 -07:00
7a9f382bee Merge pull request #240 from Microsoft/neopixel-improvement
improves neopixel simulator
2016-09-07 11:22:40 -07:00
e59fd8469b improves neopixel simulator 2016-09-07 10:58:44 -07:00
008c886de9 0.3.79 2016-09-07 16:51:08 +01:00
c87fa30738 Bump pxt-core to 0.3.93 2016-09-07 16:51:08 +01:00
dd9d1299fa Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-09-07 16:27:42 +01:00
6a7d1bd95c Support for object literals
bump pxt-microbit-core to 0.4.4
see https://github.com/Microsoft/pxt/issues/287
2016-09-07 16:27:28 +01:00
dfe270d259 Correct filename of data.csv in radio challenge 2016-09-07 11:32:41 +01:00
6deb0683b6 Add GitHub URL property 2016-09-07 10:33:36 +01:00
0a746f5bbe 0.3.78 2016-09-06 20:41:04 -07:00
066408c317 Bump pxt-core to 0.3.92 2016-09-06 20:41:02 -07:00
90f7b229d1 0.3.77 2016-09-06 13:41:41 -07:00
c54e0b0e9d Bump pxt-core to 0.3.90 2016-09-06 13:41:35 -07:00
ea088ac828 renaming docs image files 2016-09-06 13:31:47 -07:00
29cf4d3e53 uses croc clips in instructions only for micro:bit 2016-09-06 10:52:22 -07:00
6d637eefd7 scaling, cropping,blurring 2016-09-06 10:06:09 -07:00
6310e96ac2 Merge pull request #239 from Microsoft/usb-docs-update
.hex file download and USB transfer docs update
2016-09-06 09:10:06 -07:00
dbb1e31822 Remove DS_STORE 2016-09-06 10:01:12 +01:00
5376bc2dce Rename images, remove redundant images 2016-09-06 09:57:45 +01:00
57bd293df8 Move arrow position on doc image 2016-09-06 09:52:17 +01:00
e570d46755 Rewrite instructions on downloading files to make them more clear 2016-09-06 09:49:08 +01:00
d37f284fce Added arrows to images and updated instructions 2016-09-06 09:28:20 +01:00
b716226889 Images for Windows 2016-09-06 09:05:33 +01:00
1bd19cc1a0 support list micro:bit on linux 2016-09-06 00:12:57 -07:00
ac8c9c5e85 Updating editor screenshots in js/cal, fixes #230 2016-09-05 09:04:03 -07:00
057260c483 Update OS X Firefox screenshots and instructions 2016-09-05 16:46:56 +01:00
568ae32f81 Update screenshot and instructions for OS X Chrome 2016-09-05 16:32:41 +01:00
ae605ff829 Update OS X file transfer screenshot 2016-09-05 16:22:06 +01:00
f25ddb1085 OS X screenshot 2016-09-05 15:50:27 +01:00
f175f973f0 0.3.76 2016-09-05 14:26:24 +01:00
c7e5fa490e Bump pxt-core to 0.3.87 2016-09-05 14:26:24 +01:00
61a29f7c67 Always diplay sad face on errors; use nullCheck() function; see https://github.com/Microsoft/pxt/issues/302 2016-09-05 14:26:07 +01:00
50293fc654 don't repace spaces 2016-09-02 21:38:22 -07:00
a9ecadaf09 Merge pull request #238 from Microsoft/power-usage
Direct power wires for single usages
2016-09-02 21:13:15 -07:00
6e56107eb5 Merge branch 'master' into power-usage 2016-09-02 16:12:48 -07:00
1f077beb65 directly wires power if there is single usage 2016-09-02 16:11:58 -07:00
8fff762156 removed uwp info 2016-09-02 16:08:49 -07:00
cebded2526 Merge pull request #237 from Microsoft/power-usage
finer grain power wires based on usage
2016-09-02 16:07:02 -07:00
13f53d730a fixes instruction steps for finer power usage 2016-09-02 15:43:26 -07:00
8adcab1cab finer grain power wires based on usage 2016-09-02 15:24:16 -07:00
141 changed files with 2656 additions and 3489 deletions

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@ -53,11 +53,6 @@ pxt update
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
## Universal Windows App
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
that wraps ``codethemicrobit.com`` and provides additional features.
### Building
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.

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clients/electron/.gitignore vendored Normal file
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@ -0,0 +1,2 @@
node_modules
projects

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@ -0,0 +1,5 @@
# PXT micro:bit Electron app
A very basic wrapper around the web app. To install, copy the contents of this
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
install && npm start`.

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@ -0,0 +1,15 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>code the micro:bit</title>
</head>
<body>
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
<script>
const webview = document.getElementById("webview")
const url = `http://localhost:3232/${window.location.hash}`
webview.src = url
</script>
</body>
</html>

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@ -1,67 +1,39 @@
const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
// pxt toolchain
const {app, BrowserWindow, Menu} = require('electron')
const pxt = require('pxt-core')
const path = require('path')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
let win
function createWindow() {
console.log('starting app...')
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800, height: 600,
webPreferences: {
nodeIntegration: false,
}
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
function startServerAndCreateWindow() {
pxt.mainCli(cliPath, ["serve", "-no-browser"])
createWindow()
}
function createWindow () {
win = new BrowserWindow({
width: 800,
height: 600,
title: "code the micro:bit"
})
ts.pxt.Util.debug = true;
pxt.mainCli("C:/gh/pxt-microbit/clients/electron/node_modules/pxt-microbit", ["serve", "-just"]);
// no menu
mainWindow.setMenu(null);
// and load the index.html of the app.
mainWindow.loadURL(`http://localhost:3232/#local_token=08ba9b8f-6ccb-4202-296d-28fac7a553d9`)
// Open the DevTools.
mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
Menu.setApplicationMenu(null)
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
win.on('closed', () => {
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
app.on('ready', startServerAndCreateWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
app.on('activate', () => {
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

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@ -1,19 +1,14 @@
{
"name": "codethemicrobit",
"version": "0.1.0",
"description": "A Blocks / JavaScript editor for the micro:bit",
"main": "main.js",
"scripts": {
"start": "electron ."
},
"name" : "code-the-microbit",
"version" : "1.0.0",
"description": "Blocks / Javascript editor",
"author": "Microsoft",
"license": "MIT",
"devDependencies": {
"electron-prebuilt": "^1.2.0"
"main" : "main.js",
"scripts": {
"start": "node_modules/.bin/electron ."
},
"dependencies": {
"typescript": "1.8.7",
"pxt-core": "*",
"pxt-microbit": "*"
"devDependencies": {
"electron": "*",
"pxt-microbit": "*"
}
}
}

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clients/macuploader/.gitignore vendored Normal file
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@ -0,0 +1,137 @@
# Created by https://www.gitignore.io/api/osx,xcode,objective-c,vim
### OSX ###
*.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
### Xcode ###
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## Build generated
build/
DerivedData/
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/
## Other
*.moved-aside
*.xccheckout
*.xcscmblueprint
### Objective-C ###
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## Build generated
build/
DerivedData/
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/
## Other
*.moved-aside
*.xcuserstate
## Obj-C/Swift specific
*.hmap
*.ipa
*.dSYM.zip
*.dSYM
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build
# fastlane
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots
fastlane/test_output
# Code Injection
#
# After new code Injection tools there's a generated folder /iOSInjectionProject
# https://github.com/johnno1962/injectionforxcode
iOSInjectionProject/
### Objective-C Patch ###
*.xcscmblueprint
### Vim ###
# swap
[._]*.s[a-w][a-z]
[._]s[a-w][a-z]
# session
Session.vim
# temporary
.netrwhist
*~
# auto-generated tag files
tags

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@ -0,0 +1,307 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 46;
objects = {
/* Begin PBXBuildFile section */
E93040071D895D1F00D931CA /* DirectoryWatcher.m in Sources */ = {isa = PBXBuildFile; fileRef = E93040061D895D1F00D931CA /* DirectoryWatcher.m */; };
E930400A1D89620900D931CA /* Uploader.m in Sources */ = {isa = PBXBuildFile; fileRef = E93040091D89620900D931CA /* Uploader.m */; };
E9F4FEE21D8709980071D783 /* AppDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = E9F4FEE11D8709980071D783 /* AppDelegate.m */; };
E9F4FEE51D8709980071D783 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = E9F4FEE41D8709980071D783 /* main.m */; };
E9F4FEE71D8709980071D783 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = E9F4FEE61D8709980071D783 /* Assets.xcassets */; };
E9F4FEEA1D8709980071D783 /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = E9F4FEE81D8709980071D783 /* MainMenu.xib */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
E93040051D895D1F00D931CA /* DirectoryWatcher.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = DirectoryWatcher.h; sourceTree = "<group>"; };
E93040061D895D1F00D931CA /* DirectoryWatcher.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = DirectoryWatcher.m; sourceTree = "<group>"; };
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isa = PBXGroup;
children = (
E9F4FEDF1D8709980071D783 /* Microbit Uploader */,
E9F4FEDE1D8709980071D783 /* Products */,
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E9F4FEDD1D8709980071D783 /* Microbit Uploader.app */,
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isa = PBXGroup;
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E9F4FEE81D8709980071D783 /* MainMenu.xib */,
E9F4FEEB1D8709980071D783 /* Info.plist */,
E9F4FEE31D8709980071D783 /* Supporting Files */,
E93040051D895D1F00D931CA /* DirectoryWatcher.h */,
E93040061D895D1F00D931CA /* DirectoryWatcher.m */,
E93040081D89620900D931CA /* Uploader.h */,
E93040091D89620900D931CA /* Uploader.m */,
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path = "Microbit Uploader";
sourceTree = "<group>";
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E9F4FEE41D8709980071D783 /* main.m */,
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sourceTree = "<group>";
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/* Begin PBXNativeTarget section */
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isa = PBXNativeTarget;
buildConfigurationList = E9F4FEEE1D8709980071D783 /* Build configuration list for PBXNativeTarget "Microbit Uploader" */;
buildPhases = (
E9F4FED91D8709980071D783 /* Sources */,
E9F4FEDA1D8709980071D783 /* Frameworks */,
E9F4FEDB1D8709980071D783 /* Resources */,
);
buildRules = (
);
dependencies = (
);
name = "Microbit Uploader";
productName = "Microbit Uploader";
productReference = E9F4FEDD1D8709980071D783 /* Microbit Uploader.app */;
productType = "com.apple.product-type.application";
};
/* End PBXNativeTarget section */
/* Begin PBXProject section */
E9F4FED51D8709980071D783 /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0800;
ORGANIZATIONNAME = thomasdenney;
TargetAttributes = {
E9F4FEDC1D8709980071D783 = {
CreatedOnToolsVersion = 7.3.1;
};
};
};
buildConfigurationList = E9F4FED81D8709980071D783 /* Build configuration list for PBXProject "Microbit Uploader" */;
compatibilityVersion = "Xcode 3.2";
developmentRegion = English;
hasScannedForEncodings = 0;
knownRegions = (
en,
Base,
);
mainGroup = E9F4FED41D8709980071D783;
productRefGroup = E9F4FEDE1D8709980071D783 /* Products */;
projectDirPath = "";
projectRoot = "";
targets = (
E9F4FEDC1D8709980071D783 /* Microbit Uploader */,
);
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E9F4FEE71D8709980071D783 /* Assets.xcassets in Resources */,
E9F4FEEA1D8709980071D783 /* MainMenu.xib in Resources */,
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runOnlyForDeploymentPostprocessing = 0;
};
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isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
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E930400A1D89620900D931CA /* Uploader.m in Sources */,
E9F4FEE21D8709980071D783 /* AppDelegate.m in Sources */,
E93040071D895D1F00D931CA /* DirectoryWatcher.m in Sources */,
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runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXSourcesBuildPhase section */
/* Begin PBXVariantGroup section */
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isa = PBXVariantGroup;
children = (
E9F4FEE91D8709980071D783 /* Base */,
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name = MainMenu.xib;
sourceTree = "<group>";
};
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/* Begin XCBuildConfiguration section */
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isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_NONNULL = YES;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
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CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CODE_SIGN_IDENTITY = "-";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = dwarf;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = macosx;
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name = Debug;
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isa = XCBuildConfiguration;
buildSettings = {
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CLANG_WARN_CONSTANT_CONVERSION = YES;
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CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CODE_SIGN_IDENTITY = "-";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
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GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
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SDKROOT = macosx;
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name = Release;
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buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
COMBINE_HIDPI_IMAGES = YES;
INFOPLIST_FILE = "Microbit Uploader/Info.plist";
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = "org.thomasdenney.Microbit-Uploader";
PRODUCT_NAME = "$(TARGET_NAME)";
};
name = Debug;
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isa = XCBuildConfiguration;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = "org.thomasdenney.Microbit-Uploader";
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defaultConfigurationName = Release;
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E9F4FEEE1D8709980071D783 /* Build configuration list for PBXNativeTarget "Microbit Uploader" */ = {
isa = XCConfigurationList;
buildConfigurations = (
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View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:Microbit Uploader.xcodeproj">
</FileRef>
</Workspace>

View File

@ -0,0 +1,6 @@
#import <Cocoa/Cocoa.h>
@interface AppDelegate : NSObject <NSApplicationDelegate>
@end

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@ -0,0 +1,130 @@
#import "AppDelegate.h"
#import "DirectoryWatcher.h"
#import "Uploader.h"
@interface AppDelegate ()<DirectoryWatcherDelegate, UploaderDelegate, NSUserNotificationCenterDelegate>
@property DirectoryWatcher * watcher;
@property Uploader * uploader;
@property NSStatusItem * menubarItem;
@end
@implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
self.watcher = [[DirectoryWatcher alloc] initWithPath:[self downloadsDirectory]];
self.watcher.delegate = self;
[self.watcher startWatching];
self.uploader = [[Uploader alloc] init];
self.uploader.delegate = self;
[NSUserNotificationCenter defaultUserNotificationCenter].delegate = self;
[self createMenuBarIcon];
[self configureVolumeMountNotifications];
[self showActiveMicroBits];
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
// Insert code here to tear down your application
[self.watcher stopWatching];
}
- (void)dealloc {
[[NSWorkspace sharedWorkspace].notificationCenter removeObserver:self];
}
#pragma mark - Directory
- (void)watcher:(DirectoryWatcher *)watcher observedNewFileAtPath:(NSString *)path {
NSString * fullPath = [watcher.path stringByAppendingPathComponent:path];
if ([self.uploader shouldUploadFileAtPath:fullPath]) {
[self.uploader uploadFile:fullPath];
}
}
- (NSString*)downloadsDirectory {
NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDownloadsDirectory, NSUserDomainMask, YES);
return paths.firstObject;
}
#pragma mark - Uploader delegate
- (void)uploader:(Uploader *)uploader transferredFile:(NSString *)file toMicroBit:(NSString *)microbit {
[self showNotification:@"micro:bit upload" withDescription:[NSString stringWithFormat:@"%@ uploaded to %@", file.lastPathComponent, microbit]];
}
- (void)uploader:(Uploader *)uploader failedToTransferFile:(NSString *)file toMicroBit:(NSString *)microbit {
[self showNotification:@"micro:bit upload failed" withDescription:[NSString stringWithFormat:@"Couldn't transfer %@ to %@", file.lastPathComponent, microbit]];
}
- (void)showNotification:(NSString*)title withDescription:(NSString*)description {
NSUserNotification * notification = [NSUserNotification new];
notification.title = title;
notification.informativeText = description;
notification.soundName = NSUserNotificationDefaultSoundName;
[[NSUserNotificationCenter defaultUserNotificationCenter] deliverNotification:notification];
}
#pragma mark - NSUserNotificationCenterDelegate
- (BOOL)userNotificationCenter:(NSUserNotificationCenter *)center shouldPresentNotification:(NSUserNotification *)notification {
return YES;
}
#pragma mark - Volume mount/unmount notification
- (void)configureVolumeMountNotifications {
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidRenameVolumeNotification object:nil];
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidMountNotification object:nil];
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidUnmountNotification object:nil];
}
- (void)volumeMountNotification:(NSNotification*)sender {
//Delay upadting the menu to give the chance for the disk to fully mount or unmount
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self showActiveMicroBits];
});
}
#pragma mark - Menu bar app
- (void)createMenuBarIcon {
self.menubarItem = [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength];
self.menubarItem.button.image = [NSImage imageNamed:@"menubar"];
}
- (void)showActiveMicroBits {
NSMenu * menu = [NSMenu new];
NSString * countString;
NSUInteger count = self.uploader.microBitPaths.count;
if (count == 0) {
countString = @"No connect micro:bits";
}
else if (count == 1) {
countString = @"1 connected micro:bit";
}
else {
countString = [NSString stringWithFormat:@"%lu connected micro:bits", count];
}
NSMenuItem * microBitCount = [[NSMenuItem alloc] initWithTitle:countString action:nil keyEquivalent:@""];
microBitCount.enabled = NO;
[menu addItem:microBitCount];
NSMenuItem * websiteItem = [[NSMenuItem alloc] initWithTitle:@"Editor" action:@selector(launchEditor:) keyEquivalent:@"e"];
[menu addItem:websiteItem];
NSMenuItem * quitItem = [[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"];
[menu addItem:quitItem];
self.menubarItem.menu = menu;
}
- (void)launchEditor:(id)sender {
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
}
@end

View File

@ -0,0 +1,68 @@
{
"images" : [
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "icon_16x16.png",
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"filename" : "icon_16x16@2x.png",
"scale" : "2x"
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"filename" : "icon_32x32.png",
"scale" : "1x"
},
{
"size" : "32x32",
"idiom" : "mac",
"filename" : "icon_32x32@2x.png",
"scale" : "2x"
},
{
"size" : "128x128",
"idiom" : "mac",
"filename" : "icon_128x128.png",
"scale" : "1x"
},
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"size" : "128x128",
"idiom" : "mac",
"filename" : "icon_128x128@2x.png",
"scale" : "2x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "icon_256x256.png",
"scale" : "1x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "icon_256x256@2x.png",
"scale" : "2x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "icon_512x512.png",
"scale" : "1x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "icon_512x512@2x.png",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
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"info" : {
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"author" : "xcode"
}
}

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{
"images" : [
{
"idiom" : "mac",
"filename" : "menubar.pdf"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
},
"properties" : {
"template-rendering-intent" : "template"
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="11201" systemVersion="15G1004" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
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<objects>
<customObject id="-2" userLabel="File's Owner" customClass="NSApplication">
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View File

@ -0,0 +1,24 @@
#import <Foundation/Foundation.h>
@class DirectoryWatcher;
@protocol DirectoryWatcherDelegate <NSObject>
- (void)watcher:(DirectoryWatcher*)watcher observedNewFileAtPath:(NSString*)path;
@end
@interface DirectoryWatcher : NSObject
- (instancetype)initWithPath:(NSString*)path;
@property (readonly) NSString * path;
@property id<DirectoryWatcherDelegate> delegate;
- (void)startWatching;
//Automatically called when deallocated
- (void)stopWatching;
@end

View File

@ -0,0 +1,75 @@
#import "DirectoryWatcher.h"
#import <CoreServices/CoreServices.h>
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]);
@interface DirectoryWatcher ()
@property NSString * path;
@property NSMutableSet<NSString*>* knownFiles;
@property FSEventStreamRef stream;
- (void)rescanPathWithEvents:(BOOL)sendEvents;
@end
@implementation DirectoryWatcher
- (instancetype)initWithPath:(NSString *)path {
if (!path) {
return nil;
}
self = [super init];
if (self) {
self.path = path;
}
return self;
}
- (void)dealloc {
[self stopWatching];
}
- (void)startWatching {
self.knownFiles = [NSMutableSet new];
[self rescanPathWithEvents:NO];
CFStringRef path = (__bridge CFStringRef)(self.path);
CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void**)&path, 1, NULL);
CFAbsoluteTime latency = 1;
FSEventStreamContext context = { 0, (__bridge void * _Nullable)(self), NULL, NULL, NULL };
self.stream = FSEventStreamCreate(NULL, &callback, &context, pathsToWatch, kFSEventStreamEventIdSinceNow, latency, kFSEventStreamCreateFlagNone);
FSEventStreamScheduleWithRunLoop(self.stream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
FSEventStreamStart(self.stream);
}
- (void)stopWatching {
if (self.stream) {
FSEventStreamStop(self.stream);
FSEventStreamInvalidate(self.stream);
FSEventStreamRelease(self.stream);
self.stream = nil;
}
}
- (void)rescanPathWithEvents:(BOOL)sendEvents {
NSArray<NSString*>* downloadFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:self.path error:nil];
NSMutableSet<NSString*>* fullSet = [NSMutableSet new];
for (NSString * file in downloadFiles) {
[fullSet addObject:file];
if (![self.knownFiles containsObject:file]) {
if (sendEvents) {
[self.delegate watcher:self observedNewFileAtPath:file];
}
}
}
self.knownFiles = fullSet;
}
@end
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]) {
DirectoryWatcher * watcher = (__bridge DirectoryWatcher*)info;
[watcher rescanPathWithEvents:YES];
}

View File

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.01</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>2</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>LSUIElement</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2016 Thomas Denney. All rights reserved.</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

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@ -0,0 +1,21 @@
#import <Foundation/Foundation.h>
@class Uploader;
@protocol UploaderDelegate <NSObject>
- (void)uploader:(Uploader*)uploader transferredFile:(NSString*)file toMicroBit:(NSString*)microbit;
- (void)uploader:(Uploader*)uploader failedToTransferFile:(NSString*)file toMicroBit:(NSString*)microbit;
@end
@interface Uploader : NSObject
@property id<UploaderDelegate> delegate;
- (BOOL)shouldUploadFileAtPath:(NSString*)path;
- (NSArray<NSString*>*)microBitPaths;
- (void)uploadFile:(NSString*)file;
- (void)uploadFile:(NSString*)file toMicroBit:(NSString*)path;
@end

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@ -0,0 +1,74 @@
#import "Uploader.h"
@interface Uploader ()
@property NSOperationQueue * backgroundCopyQueue;
@end
@implementation Uploader
- (instancetype)init {
self = [super init];
if (self) {
self.backgroundCopyQueue = [NSOperationQueue new];
}
return self;
}
- (BOOL)shouldUploadFileAtPath:(NSString *)path {
//Whilst Safari is downloading the file it appends .download to the name
NSRegularExpression * ignoreDownload = [NSRegularExpression regularExpressionWithPattern:@".download$" options:NSRegularExpressionCaseInsensitive error:nil];
if ([ignoreDownload numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
return NO;
}
//Chrome and Firefox create .hex files
NSRegularExpression * hexFiles = [NSRegularExpression regularExpressionWithPattern:@".hex$" options:NSRegularExpressionCaseInsensitive error:nil];
if ([hexFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
return YES;
}
//Safari tends to just name files 'Unknown X'
NSRegularExpression * unknownFiles = [NSRegularExpression regularExpressionWithPattern:@"^Unknown(( |-)[0-9]+)?" options:NSRegularExpressionCaseInsensitive error:nil];
if ([unknownFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)]) {
return YES;
}
return NO;
}
- (NSArray<NSString*>*)microBitPaths {
NSArray<NSURL*>* allVolumes = [[NSFileManager defaultManager] mountedVolumeURLsIncludingResourceValuesForKeys:nil options:NSVolumeEnumerationSkipHiddenVolumes];
NSMutableArray<NSString*>* microbitPaths = [NSMutableArray new];
NSRegularExpression * microbitRegex = [NSRegularExpression regularExpressionWithPattern:@"^MICROBIT" options:NSRegularExpressionCaseInsensitive error:nil];
for (NSURL * volume in allVolumes) {
NSString * lastPathComponent = volume.lastPathComponent;
if ([microbitRegex numberOfMatchesInString:lastPathComponent options:0 range:NSMakeRange(0, lastPathComponent.length)] > 0) {
[microbitPaths addObject:volume.path];
}
}
return microbitPaths;
}
- (void)uploadFile:(NSString *)file {
for (NSString * microbit in [self microBitPaths]) {
[self uploadFile:file toMicroBit:microbit];
}
}
- (void)uploadFile:(NSString *)file toMicroBit:(NSString *)path {
[self.backgroundCopyQueue addOperationWithBlock:^{
NSError * copyError;
NSString * destination = [path stringByAppendingPathComponent:file.lastPathComponent];
if (![[NSFileManager defaultManager] copyItemAtPath:file toPath:destination error:&copyError]) {
[self.delegate uploader:self failedToTransferFile:file toMicroBit:path.lastPathComponent];
}
else {
[self.delegate uploader:self transferredFile:file toMicroBit:path.lastPathComponent];
}
}];
}
@end

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@ -0,0 +1,5 @@
#import <Cocoa/Cocoa.h>
int main(int argc, const char * argv[]) {
return NSApplicationMain(argc, argv);
}

View File

@ -0,0 +1,40 @@
# micro:bit uploader for OS X
![](Microbit Uploader/Assets.xcassets/AppIcon.appiconset/icon_256x256.png)
This project is a clone of the [Windows
uploader](https://codethemicrobit.com/uploader), but for OS X. Once launched,
the app runs in your menu bar and will automatically deploy any HEX files to
your `micro:bit`. Like the Windows version, it is compatible with any browser
that can run [codethemicrobit.com](http://codethemicrobit.com).
## Install the built version
1. Download the latest `.zip` release from the `Release` directory
2. Unzip it
3. Drag `Microbit Uploader` to your Applications folder and launch it
## Building
To build the project you'll need a copy of OS X 10.11 or higher and Xcode 8 or
higher (you may be able to build on earlier OSes or versions of Xcode, but this
remains untested). Once you have a development environment set up, just build
and run `Microbit Uploader.xcodeproj`.
## Distributing
1. Open the Xcode project
2. Product > Archive
3. Export:
![Export](Graphics/export.png)
4. You will then have the option of either signing or not-signing the
application:
a) If you have an Apple developer account, select 'Export a Developer
ID-signed Application'
b) If you don't have a developer ID, select 'Export as a macOS App'
5. Zip the produced app and upload to CDN or equivalent

Binary file not shown.

View File

@ -28,7 +28,7 @@ export function deployCoreAsync(res: ts.pxtc.CompileResult) {
function getBitDrivesAsync(): Promise<string[]> {
if (process.platform == "win32") {
let rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
const rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
return execAsync("wmic PATH Win32_LogicalDisk get DeviceID, VolumeName, FileSystem")
.then(buf => {
let res: string[] = []
@ -42,9 +42,14 @@ function getBitDrivesAsync(): Promise<string[]> {
})
}
else if (process.platform == "darwin") {
let rx = new RegExp(pxt.appTarget.compile.deployDrives)
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
return readDirAsync("/Volumes")
.then(lst => lst.filter(s => rx.test(s)).map(s => "/Volumes/" + s + "/"))
} else if (process.platform == "linux") {
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
const user = process.env["USER"]
return readDirAsync(`/media/${user}`)
.then(lst => lst.filter(s => rx.test(s)).map(s => `/media/${user}/${s}/`))
} else {
return Promise.resolve([])
}

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@ -19,10 +19,3 @@
<link rel="shortcut icon" href="@appLogo@">
<meta name="theme-color" content="@accentColor@">
<style>
#root .avatar .avatar-image {
background-image: url(https://az851932.vo.msecnd.net/pub/jovrytni/microbit.simplified.svg);
background-size: contain;
background-repeat: no-repeat;
}
</style>

5
docfiles/target.css Normal file
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@ -0,0 +1,5 @@
#root .avatar .avatar-image {
background-image: url(https://az851932.vo.msecnd.net/pub/jovrytni/microbit.simplified.svg);
background-size: contain;
background-repeat: no-repeat;
}

13
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@ -0,0 +1,13 @@
<script type="text/javascript">
var appInsights=window.appInsights||function(config){
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
}({
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
});window.appInsights=appInsights;
</script>
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
</script>

View File

@ -1,3 +1,50 @@
![](/static/mb/device/pano.jpg)
# About
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
* [Read the docs](/docs)
## [Hardware: The Device](/device)
The BBC micro:bit is packaged with sensors, radio and other goodies. Learn about the [hardware components](/device) of the micro:bit to make the most of it!
## Programming: [Blocks](/blocks) or [JavaScript](/javascript)
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser via the [micro:bit APIs](/reference):
```block
input.onButtonPressed(Button.A, () => {
basic.showString("Hi!");
})
```
```typescript
input.onButtonPressed(Button.A, () => {
basic.showString("Hi!");
})
```
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
## [Compile and Flash: Your Program!](/device/usb)
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
You can run your code using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
```sim
basic.forever(() => {
basic.showString("Hi!");
@ -20,43 +67,8 @@ input.onButtonPressed(Button.B, () => {
. # . # .
. . # . .`);
});
```
# About
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
## Hardware: The Device
Learn about the [hardware components](/device) of the micro:bit to make the most of it!
## Programming: Blocks or JavaScript
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("Hi!");
})
```
## Compile and Flash: Your Program!
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
You can run your code using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
## C++ Runtime
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
@ -65,6 +77,15 @@ as well as a set of helper functions (such as displaying a number/image/string o
The [micro:bit library](/reference) mirrors the functions of the C++ library.
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
## Open Source
## [Command Line Tools](/cli)
Looking to use codethemicrobit.com in your favorite editor? Install the [command line tools](/cli) and get rolling!
## [Packages](/packages)
Create, edit and distribute your own blocks and JavaScript using [packages](/packages). Packages are hosted on GitHub and may be written
using C++, JavaScript and/or ARM thumb.
## [Open Source](/open-source)
The code for the micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!

104
docs/browsers.md Normal file
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@ -0,0 +1,104 @@
# Unsupported configuration
[codethemicrobit.com](https://codethemicrobit.com) doesn't currently support
your browser or operating system. The following configurations are supported:
## Windows
You need one of these browsers running on Windows 7, Windows 8, Windows 8.1, or
Windows 10:
* Internet Explorer 11
* Microsoft Edge
* Google Chrome
* Mozilla Firefox
## Mac
You need one of these browsers running on OS X 10.9 Mavericks, OS X 10.10
Yosemite, OS X 10.11 El Capitan, or macOS 10.12 Sierra:
* Safari
* Google Chrome
* Mozilla Firefox
## Linux
If you're using a Raspberry Pi, please see [the documentation
here](/raspberry-pi).
You need to be running a Linux distribution recent enough to run the most recent
version of one of the following:
* Google Chrome, or Chromium
* Mozilla Firefox, Iceweasel, or Seamonkey
## How to check your OS or browser
### Windows
* Click on the Start menu
* Type 'System'
* Click on the app called 'System'
* The version of Windows you are using will be displayed:
![](/static/configurations/windows-version.png)
### Mac
* Click on the Apple icon in the top left
* Click on 'About this Mac'
* This window will be displayed:
![](/static/configurations/osx-version.png)
### Internet Explorer
* Click on the Settings icon in the top right
* Click 'About Internet Explorer'
* This window will be displayed:
![](/static/configurations/ie-version.png)
### Edge
Edge automatically updates, so you should always be using the latest version
* Click on the menu icon in the top right (three dots)
* Scroll to the bottom
* Information similar to the following will be displayed:
![](/static/configurations/edge-version.png)
### Google Chrome
Google Chrome automatically updates, so you should always be using the latest version
* Click on the menu icon in the top right (three dots)
* Click Help, and About Google Chrome
* Information similar to the following will be displayed:
![](/static/configurations/chrome-version.png)
### Firefox
Firefox automatically updates, so you should always be using the latest version
* Click on the menu icon in the top right (three horizontal lines)
* Click the question mark icon (help button)
* Click 'About Firefox'
![](/static/configurations/firefox-version.png)
### Safari
Safari updates when your operating system updates, so if you are using the
latest version of OS X then you'll be using the latest version of Safari.
* Click on the Safari menu in the top left
* Click 'About Safari'
![](/static/configurations/safari-version.png)
IT administrators should check which browser versions are supported
[here](/browsers/technical).

16
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@ -0,0 +1,16 @@
# Recommended browser for Linux
As you are using Linux, it is recommended that you use [Mozilla
Firefox][firefox] or [Google Chrome][chrome].
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

18
docs/browsers/mac.md Normal file
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@ -0,0 +1,18 @@
# Recommended browser for Mac
As you are using a Mac, it is recommended that you use [Safari][]. Alternatively,
[Google Chrome][chrome] and [Mozilla Firefox][firefox] are also supported.
You cannot use Safari in private browsing mode when using the editor.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

View File

@ -0,0 +1,36 @@
# Technical information about browser support
[codethemicrobit.com][] requires that you use a recent version of a modern
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
or IE11. This is because the editor uses modern web technologies such as [web
workers][] to enable compiling [TypeScript][] in the browser, or the using the
same [Monaco][] editor that powers [Visual Studio Code][].
[codethemicrobit.com]: https://codethemicrobit.com
[web workers]: http://www.w3.org/TR/workers/
[typescript]: http://www.typescriptlang.org
[monaco]: https://microsoft.github.io/monaco-editor/
[visual studio code]: http://code.visualstudio.com
Most modern browsers automatically update themselves, but in some environments
such as schools these automatic updates are disabled for security. **We
strongly recommend that you use the most recent version of any of these
browsers**, but if you can't then you must use at least:
| Browser | Minimum version | Release date | Windows | Mac |
| ----------------- | --------------- | -------------- | ----------- | ---------- |
| Edge | 12 | March 2015 | Windows 10+ | N/A |
| Internet Explorer | 11 | October 2013 | Windows 7+ | N/A |
| Mozilla Firefox | 31 ESR | July 2014 | Windows XP+ | OS X 10.6+ |
| Google Chrome | 38 | October 2014 | Windows XP+ | OS X 10.6+ |
| Safari | 9 | September 2015 | N/A | OS X 10.9+ |
| Opera | 21 | May 2014 | Windows 7+ | OS X 10.9+ |
Please see our information for which browsers are recommended for [Windows][],
[Mac][], [Linux][], or [Raspberry Pi][].
[Windows]: /browsers/windows
[Mac]: /browsers/mac
[Linux]: /browsers/linux
[Raspberry Pi]: /raspberry-pi

18
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@ -0,0 +1,18 @@
# Recommended browser for Windows
We recommend [Microsoft Edge][edge] if you are running Windows 10, but users on
Windows 7 or higher can use [Internet Explorer 11][ie] or recent versions of
[Mozilla Firefox][firefox], [Google Chrome][chrome], or [Opera][opera].
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

View File

@ -1,132 +1,31 @@
# Run Scripts on your micro:bit
# Uploading programs on your micro:bit
How to compile, transfer, and run a script on your micro:bit.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
While you're writing and testing your scripts, you'll mostly be running scripts in your browser by clicking the `PLay` button
(see [run code in your browser](/device/simulator) for info about this).
The basic steps are:
Once your masterpiece is complete, you can compile your script and run it on your micro:bit.
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
![](/static/mb/device/usb-thin.jpg)
You need the following things to transfer and run a script on your micro:bit:
## Instructions
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is the same cable that is commonly used to connect a smart phone to a computer.
* a PC running Windows 7 of later, or a Mac running OS X 10.6 or later
* access to the Internet
Pick the instructions for your operating system and browser:
## Step 1: Connect your micro:bit to your computer
* [Windows - Microsoft Edge](/device/usb/windows-edge)
* [Windows - Internet Explorer](/device/usb/windows-ie)
* [Windows - Chrome](/device/usb/windows-chrome)
* [Windows - Firefox](/device/usb/windows-firefox)
* [Mac - Safari](/device/usb/mac-safari)
* [Mac - Chrome](/device/usb/mac-chrome)
* [Mac - Firefox](/device/usb/mac-firefox)
First, connect the micro:bit:
### ~hint
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers running Windows, MICROBIT appears as a drive under Devices and drives. On a Mac it appears as a new drive under Devices.
Windows
![](/static/mb/device/usb-0.jpg)
Mac (picture bvabdbco)
WARN: unknown picture: bvabdbco:5x3
## Step 2: Compile your script
Next, compile your script:
1. Sign in to Touch Develop on your computer.
2. Open your script (find the script in **My Scripts** and click `Edit`).
3. Click **Download**. Your script is converted into a hex file that you can transfer and run on your micro:bit.
4. When prompted, choose to save the compiled file on your computer (or anywhere other than the micro:bit). Depending on which browser you are using, the download will adopt the download behaviour of that particular browser.
### Windows
** Chrome**
Your .hex file appears as a download at the bottom of the browser. Open up your windows file explorer. Your micro:bit appears as a drive called MICROBIT.
**Right click** on the download and select **show in folder**. Drag and drop the hex file from the download folder onto the MICROBIT drive.
Alternatively, you can drag and drop the downloaded hex file from the bottom of the browser onto the file explorer and onto the MICROBIT drive.
![](/static/mb/device/usb-1.jpg)
**Firefox**
A dialogue box will appear, asking whether you would like to open or save your hex file. Select **Save**, then **OK** and the file will appear in your downloads in the top right of your browser. Select the **blue arrow**, select the relevant file and drag and drop it onto your Windows Explorer and onto your MICROBIT drive.
![](/static/mb/device/usb-2.jpg)
![](/static/mb/device/usb-3.jpg)
**IE10**
Click on **Download**. You will see a message “Do you want to save this .hex file.” Select **Save**.
### Mac
** Safari**
When you select **Download** in Safari on Mac, your file will be downloaded to your downloads folder. Go to your downloads folder and open the file. In Safari the file will appear as unknown.txt rather than a named .hex file. Drag and drop it onto your MICROBIT drive.
![](/static/mb/device/usb-4.jpg)
**Firefox**
A dialogue box will appear, asking whether you would like to open or save your hex file. Select **Save** and **OK** and the file will then appear in your downloads in the top right of your browser. Click on **Show in Finder** and the file will appear in your downloads folder. Select the file and drag and drop it onto your MICROBIT drive.
![](/static/mb/device/usb-5.jpg)
![](/static/mb/device/usb-6.jpg)
**Chrome**
When you select **Download** in Chrome, the file will be downloaded to the bottom of the browser in .hex format. Click on the small arrow and select **Show in Finder**. This will show the file in your download folder. Drag and drop the file onto your MICROBIT drive.
![](/static/mb/device/usb-7.jpg)
## Step 3: Transfer the file to your micro:bit
1. The file will transfer onto your micro:bit.
2. If you're using Windows, you can use **Send to** as described below.
3. The LED on the back of your micro:bit flashes during the transfer (which should only take a few seconds).
4. Once transferred, the code will run automatically on your micro:bit. To rerun your program, press the reset button on the back of your micro:bit. The reset button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-8.jpg)
By copying the script onto the 'MICROBIT' drive, you have programmed it into the flash memory on the micro:bit, which means even after you unplug the micro:bit, your script will still run if the micro:bit is powered by battery.
## Troubleshooting
You cant drag and drop more than one hex file at once onto your micro:bit. If you try to drag and drop a second hex file onto your micro:bit before the first file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will disengage. If you drag and drop a second file at this point it may not find the drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-9.jpg)
**Mac**
![](/static/mb/device/usb-10.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit wont be able to run multiple files. To rectify this, unplug your micro:bit and plug it in again. Make sure that your micro:bit appears as MICROBIT and not MAINTENANCE.
### See also
[Run code in a browser](/device/simulator)
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,69 @@
# Uploading from Chrome for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Chrome, the file will appear at the bottom of
the browser. Click on the small arrow and select **Show in Finder**. This will
show the file in your download folder. Drag and drop the file onto your
`MICROBIT` drive.
![](/static/mb/device/usb-osx-chrome.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,71 @@
# Uploading from Firefox for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A dialogue box will appear, asking whether you would like to open or save your
hex file. Select **Save file** and click **OK** and the file will then appear in
your downloads in the top right of your browser. Right click on the file and
click on **Show in Finder** and the file will appear in your downloads folder.
Select the file and drag and drop it onto your `MICROBIT` drive.
![](/static/mb/device/usb-osx-firefox-1.jpg)
![](/static/mb/device/usb-osx-firefox-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,68 @@
# Uploading from Safari for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Safari a file called `Unknown` will be
downloaded into your Downloads folder. Open your Downloads folder and drag and
drop the file onto your `MICROBIT` drive, under Devices:
![](/static/mb/device/usb-osx-dnd.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,24 @@
# Troubleshooting Transfer
You cant drag and drop more than one hex file at once onto your micro:bit. If
you try to drag and drop a second hex file onto your micro:bit before the first
file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will
disengage. If you drag and drop a second file at this point it may not find the
drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-windows-copy-file-error.jpg)
**Mac**
![](/static/mb/device/usb-osx-copy-file-error.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit
wont be able to run multiple files. To rectify this, unplug your micro:bit and
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
`MAINTENANCE`.

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@ -0,0 +1,79 @@
# Uploading from Chrome for Windows
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
Your `.hex` file appears as a download at the bottom of the browser. Click on
the arrow next to the name of the file and then click **Show in folder**.
![](/static/mb/device/usb-windows-chrome.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,89 @@
# Uploading from Edge on Windows
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-edge-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-edge-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
If you want to save time, you can use the [micro:bit uploader](/uploader) to
automatically deploy hex files to your micro:bit. It works on Windows and is
compatible with any browser.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,86 @@
# Uploading from Firefox on Windows
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A window will appear asking whether you want to save or open the `.hex` file.
Select **Save File** and then select **OK**.
![](/static/mb/device/usb-windows-firefox-1.png)
The file will then appear in your downloads in the top right of your browser.
Click the **folder icon** next to the filename to open it in Windows Explorer.
![](/static/mb/device/usb-windows-firefox-2.jpg)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,86 @@
# Uploading from Internet Explorer on Windows
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-ie11-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-ie11-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -21,6 +21,7 @@
### More questions?
* [Frequently Asked Question](/faq)
* [Embedding project](/embed)
* [Help Translate](/translate)
* [Release notes](/release-notes)

27
docs/embed.md Normal file
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@ -0,0 +1,27 @@
# Embed your project
Once you have a cool project, it is possible to save it in the cloud and share it or embed it to your web site.
### Instructions
* Click on **More..**, **Embed Project...**
* Click on the **Publish** button
The embed dialog will provide you with various options to embed your project in your web site.
### Project URL
This URL will point to a web page that contains that project.
* see the "happy" project: https://codethemicrobit.com/pyirlbpsei
### ~hint
**Developers:** This page supports OEmbed as well
### ~
### Embedding into a blog or web site
* Copy the HTML and paste it into your HTML source.

View File

@ -18,7 +18,8 @@ to reopen your latest project. You can also open previous project stored locally
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
To share your project with others, you can use the [Embed Project...](/embed).
It stores your project in the cloud and creates a URL that you can share with others.
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.

View File

@ -58,7 +58,9 @@ After running this simulation several seconds by moving the micro:bit side to si
![](/static/mb/acc2.png)
### ~
Finally, you must open the Excel CSV file by clicking on the data.xls file that was downloaded to Downloads Folder.
Finally, you must open the Excel CSV file by clicking on the `data.csv` file
that was downloaded to Downloads Folder.
![](/static/mb/data3.png)
@ -93,4 +95,4 @@ NEXT: The Watch
```package
microbit-radio
```
```

29
docs/raspberry-pi.md Normal file
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@ -0,0 +1,29 @@
# Raspberry Pi and Raspbian
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3.
## Web editor
The web editor requires to install IceWeasel (Firefox) as the built-in browser cannot handle it.
```
sudo apt-get install iceweasel
```
Once installed simply navigate to https://codethemicrobit.com or type
```
firefox https://codethemicrobit.com
```
## Command line
The PXT command line also works on Raspbian and allows to run a local server and/or edit programs from any text editor.
* Node.JS 6.0 needs installed
To install all the tools,
```
curl -s https://raw.githubusercontent.com/Microsoft/pxt-rpi/master/install.sh | sh -
```

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