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9ccfcf19d9 |
@ -3,17 +3,12 @@ node_js:
|
||||
- "5.7.0"
|
||||
script:
|
||||
- "node node_modules/pxt-core/built/pxt.js travis"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "node node_modules/pxt-core/built/pxt.js testdir tests"
|
||||
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
|
||||
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
|
||||
sudo: false
|
||||
notifications:
|
||||
email:
|
||||
- touchdevelop-build@microsoft.com
|
||||
- kindscript@microsoft.com
|
||||
cache:
|
||||
directories:
|
||||
- node_modules
|
||||
|
3
.vscode/settings.json
vendored
@ -16,5 +16,6 @@
|
||||
"**/pxt_modules/**": true
|
||||
},
|
||||
"tslint.enable": true,
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib",
|
||||
"typescript.tsdk": "./node_modules/typescript/lib"
|
||||
}
|
@ -13,10 +13,13 @@ export function deployCoreAsync(res: ts.pxtc.CompileResult) {
|
||||
return getBitDrivesAsync()
|
||||
.then(drives => {
|
||||
if (drives.length == 0) {
|
||||
console.log("cannot find any drives to deploy to")
|
||||
} else {
|
||||
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
|
||||
let msg = "cannot find any drives to deploy to";
|
||||
console.log(msg);
|
||||
return Promise.reject(new Error(msg));
|
||||
}
|
||||
|
||||
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
|
||||
|
||||
return Promise.map(drives, d =>
|
||||
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
|
||||
.then(() => {
|
||||
|
@ -1,6 +1,6 @@
|
||||
<script type="text/javascript">
|
||||
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
|
||||
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
|
||||
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
|
||||
if (pxtConfig) mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
|
||||
</script>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<script type="text/javascript">
|
||||
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
|
||||
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
|
||||
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
|
||||
if (pxtConfig) mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
|
||||
</script>
|
||||
|
@ -2,6 +2,9 @@
|
||||
|
||||
Here are some cool projects that you can build with your micro:bit!
|
||||
|
||||
## Games
|
||||
|
||||
Fun games to build with your micro:bit.
|
||||
|
||||
```codecard
|
||||
[{
|
||||
@ -20,18 +23,42 @@ Here are some cool projects that you can build with your micro:bit!
|
||||
"name": "Rock Paper Scissors",
|
||||
"url":"/projects/rock-paper-scissors",
|
||||
"imageUrl":"/static/mb/projects/a4-motion.png"
|
||||
},{
|
||||
"name": "Compass",
|
||||
"url":"/projects/compass",
|
||||
"imageUrl":"/static/mb/projects/a5-compass.png"
|
||||
},{
|
||||
}]
|
||||
```
|
||||
|
||||
## Maker, Arts, Fashion
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Hack your headphones",
|
||||
"url":"/projects/hack-your-headphones",
|
||||
"imageUrl":"/static/mb/projects/a6-music.png"
|
||||
},{
|
||||
}, {
|
||||
"name": "Banana keyboard",
|
||||
"url":"/projects/banana-keyboard",
|
||||
"imageUrl":"/static/mb/projects/a7-conductive.png"
|
||||
}, {
|
||||
"name": "Guitar",
|
||||
"url":"/projects/guitar",
|
||||
"imageUrl":"/static/mb/projects/guitar.png"
|
||||
}, {
|
||||
"name": "Watch",
|
||||
"url":"/projects/the-watch",
|
||||
"imageUrl":"/static/mb/projects/a10-watch.png"
|
||||
}, {
|
||||
"name": "Timing gates",
|
||||
"url":"/projects/timing-gates",
|
||||
"imageUrl":"/static/mb/projects/timing-gates.jpg"
|
||||
}]
|
||||
```
|
||||
|
||||
## More
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Compass",
|
||||
"url":"/projects/compass",
|
||||
"imageUrl":"/static/mb/projects/a5-compass.png"
|
||||
},{
|
||||
"name": "Telegraph",
|
||||
"url":"/projects/telegraph",
|
||||
@ -40,13 +67,9 @@ Here are some cool projects that you can build with your micro:bit!
|
||||
"name": "Radio",
|
||||
"url":"/projects/radio",
|
||||
"imageUrl":"/static/mb/projects/a9-radio.png"
|
||||
},{
|
||||
"name": "Watch",
|
||||
"url":"/projects/the-watch",
|
||||
"imageUrl":"/static/mb/projects/a10-watch.png"
|
||||
}]
|
||||
```
|
||||
|
||||
### See Also
|
||||
|
||||
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Watch](/projects/the-watch)
|
||||
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Watch](/projects/the-watch)
|
@ -1,12 +1,16 @@
|
||||
# banana keyboard activity
|
||||
# banana keyboard
|
||||
|
||||
build a banana keyboard
|
||||
### @description A beginner maker activity, building a piano from bananas.
|
||||
|
||||
# micro:bit banana keyboard
|
||||
### ~avatar
|
||||
|
||||
Build your own micro:bit piano using bananas!
|
||||
|
||||
### ~
|
||||
|
||||

|
||||
|
||||
In this project, you will build your own music player micro:bit banana keyboard from household fruit. Project duration: 15 minutes.
|
||||
## Duration: ~20 minutes.
|
||||
|
||||
## Materials
|
||||
|
||||
@ -15,86 +19,11 @@ In this project, you will build your own music player micro:bit banana keyboard
|
||||
* Orange
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
## Activities
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
Your banana keyboard is ready!
|
||||
|
||||
### Step 10
|
||||
|
||||
Connect your micro:bit to your computer using your USB cable and run this script:
|
||||
```blocks
|
||||
let sound = music.noteFrequency(Note.C);
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
for (let i = 0; i < 5; i++) {
|
||||
sound = sound + 25;
|
||||
music.playTone(sound, music.beat(BeatFraction.Sixteenth));
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
Tap your banana instrument to play sound against... the fruit!
|
||||
|
||||
|
||||
### ~avatar boothing
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/projects/banana-keyboard-challenges)!
|
||||
* [Making the keyboard](/projects/banana-keyboard/making)
|
||||
* [Beat box](/projects/banana-keyboard/beat-box)
|
||||
|
||||
### ~button /projects/banana-keyboard/making
|
||||
Let's get started!
|
||||
### ~
|
||||
|
@ -1,10 +1,4 @@
|
||||
# banana keyboard blocks challenges
|
||||
|
||||
control images with variables.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Control images with variables.
|
||||
# banana keyboard - beat box
|
||||
|
||||
Have you ever tried to making beat box sounds? Let's try making a beatbox with code!
|
||||
|
||||
@ -35,7 +29,7 @@ input.onPinPressed(TouchPin.P1, () => {
|
||||
```
|
||||
|
||||
|
||||
* click *run* to see if the code works as expected.
|
||||
* click *Download* to see if the code works as expected.
|
||||
|
||||
|
||||
|
||||
@ -57,8 +51,4 @@ input.onPinPressed(TouchPin.P2, () => {
|
||||
})
|
||||
```
|
||||
|
||||
* click *run* to see if the code works as expected.
|
||||
|
||||
### ~button /projects/telegraph
|
||||
NEXT: Telegraph
|
||||
### ~
|
||||
* click *Download* to see if the code works as expected.
|
85
docs/projects/banana-keyboard/making.md
Normal file
@ -0,0 +1,85 @@
|
||||
# banana keyboard - making
|
||||
|
||||
## Materials
|
||||
|
||||
* micro:bit, battery holder and 2 AAA batteries
|
||||
* Bananas
|
||||
* Orange
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
Your banana keyboard is ready!
|
||||
|
||||
### Step 10
|
||||
|
||||
Connect your micro:bit to your computer using your USB cable and run this script:
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
});
|
||||
```
|
||||
|
||||
Tap your banana instrument to play sound against... the fruit!
|
||||
|
||||
### ~button /projects/banana-keyboard/beat-box
|
||||
NEXT: beat box
|
||||
### ~
|
@ -103,7 +103,3 @@ basic.forever(() => {
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
### ~button /projects/hack-your-headphones
|
||||
NEXT: Hack Your Headphones
|
||||
### ~
|
@ -113,7 +113,3 @@ basic.clearScreen();
|
||||
basic.pause(500);
|
||||
})
|
||||
```
|
||||
|
||||
### ~button /projects/smiley-buttons
|
||||
NEXT: Smiley Buttons
|
||||
### ~
|
@ -1,10 +1,12 @@
|
||||
# Guitar
|
||||
|
||||

|
||||
|
||||
### @description A beginner-intermediate maker activity, building a guitar with the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Make a micro:bit guitar with this guided tutorial!
|
||||
Make a micro:bit guitar with this guided tutorial!
|
||||
|
||||
### ~
|
||||
*playing micro:bit guitar*
|
||||
@ -12,19 +14,21 @@ https://youtu.be/GYmdTFvxz80
|
||||
|
||||
## Duration
|
||||
|
||||
5 Activities, approx 30-45 min each based on familiarity with the coding concepts
|
||||
5 Activities, approx 30-45 min each based on familiarity with the coding concepts
|
||||
|
||||
## Materials
|
||||
|
||||
* Cardboard large pieces (recycle!)
|
||||
* Tape (masking, duct Tape, and/or packing tape)
|
||||
* Tape (masking, duct tape, and/or packing tape)
|
||||
* Markers and/or paint
|
||||
* Aluminum Foil
|
||||
* Scissors that can cut cardboard
|
||||
* Scissors that can cut cardboard
|
||||
* 1 micro:bit, battery holder and 2 AAA batteries
|
||||
* 4-5 Crocodile clips
|
||||
* Headphones
|
||||
|
||||
## Activities
|
||||
|
||||
* [Making the Guitar Body](/projects/guitar/making)
|
||||
* [Buttons, Display & Sound](/projects/guitar/displaybuttons)
|
||||
* [Light Sensor Tone control](/projects/guitar/lightsensor)
|
||||
@ -32,5 +36,7 @@ https://youtu.be/GYmdTFvxz80
|
||||
* [Pin Press Switch](/projects/guitar/pinpress)
|
||||
|
||||
### ~button /projects/guitar/making
|
||||
|
||||
Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -5,7 +5,6 @@
|
||||
### ~avatar avatar
|
||||
|
||||
Use the Accelerometer to control guitar tempo
|
||||
* Duration: 30 - 45 minutes
|
||||
* Concepts:
|
||||
* Gravity
|
||||
* Acceleration
|
||||
@ -18,9 +17,11 @@ Use the Accelerometer to control guitar tempo
|
||||
|
||||
### ~
|
||||
|
||||
## Duration: 30 - 45 minutes
|
||||
|
||||
*accelerometer controlled tempo*
|
||||
https://youtu.be/h_gPkBaVkoo
|
||||
TODO: add sound to video
|
||||
https://youtu.be/kA0HpqCWsjs
|
||||
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
|
@ -2,7 +2,7 @@
|
||||
### @description micro:bit guitar: using buttons with display and sound
|
||||
|
||||
### ~avatar avatar
|
||||
Use Button Events to control LED Display and play Sound
|
||||
Use Button Events to control LED Display and play Sound
|
||||
* **Concepts:**
|
||||
* Events
|
||||
* Tone/Note
|
||||
@ -42,8 +42,8 @@ music.rest(music.beat(BeatFraction.Whole))
|
||||
music.beat(BeatFraction.Quarter)
|
||||
```
|
||||
|
||||
## Step 1: Make a Smiley
|
||||
Open [codethemicrobit.com](https://codethemicrobit.com) in your web browser
|
||||
## Step 1: Make a Smiley
|
||||
Open [codethemicrobit.com](https://codethemicrobit.com) in your web browser
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
@ -53,14 +53,14 @@ Open [codethemicrobit.com](https://codethemicrobit.com) in your web browser
|
||||
. # # # .
|
||||
`);
|
||||
```
|
||||
From **Basics**, drag a **show LEDs** block into the coding area
|
||||
* Create a face with LEDs
|
||||
From **Basics**, drag a **show LEDs** block into the coding area
|
||||
* Create a face with LEDs
|
||||
|
||||

|
||||
Connect your micro:bit to your computer via USB and click **`Download`**.
|
||||
Follow the instructions to move the code to your micro:bit.
|
||||

|
||||
Connect your micro:bit to your computer via USB and click **`Download`**.
|
||||
Follow the instructions to move the code to your micro:bit.
|
||||
|
||||
## Step 2: Add Smiley LED Button Events
|
||||
## Step 2: Add Smiley LED Button Events
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showLeds(`
|
||||
@ -82,36 +82,36 @@ input.onButtonPressed(Button.B, () => {
|
||||
})
|
||||
```
|
||||
|
||||
From **Input**, drag an **on button 'A' pressed** block into the coding area
|
||||
From **Input**, drag an **on button 'A' pressed** block into the coding area
|
||||
|
||||
* Snap the LED face into the block
|
||||
* Snap the LED face into the block
|
||||
|
||||
* Create a 'B' button block with a different LED face
|
||||
* Create a 'B' button block with a different LED face
|
||||
|
||||
* Download the code to your micro:bit and try the A & B buttons
|
||||
* Download the code to your micro:bit and try the A & B buttons
|
||||
|
||||
|
||||
## Step 3: Add Headphone Speakers using Crocodile clips
|
||||
|
||||

|
||||

|
||||
|
||||

|
||||
Connect **GND** to the **base of the headphone jack** using a second crocodile clip (usually black)
|
||||

|
||||
Connect **GND** to the **base of the headphone jack** using a second crocodile clip (usually black)
|
||||
|
||||
Connect **pin 0** to the **tip of the headphone jack** with a crocodile clip
|
||||
Connect **pin 0** to the **tip of the headphone jack** with a crocodile clip
|
||||
|
||||
*attaching batteries and micro:bit*
|
||||
https://youtu.be/zwRTmpKIaVU
|
||||
Attach the micro:bit & battery-pack to the guitar body
|
||||
*attaching batteries and micro:bit*
|
||||
https://youtu.be/zwRTmpKIaVU
|
||||
Attach the micro:bit & battery-pack to the guitar body
|
||||
|
||||
*connecting headphone speaker*
|
||||
https://youtu.be/ewyEW_U5G9M
|
||||
Connect the headphones with crocodile clips
|
||||
|
||||
*connecting headphone speaker*
|
||||
https://youtu.be/ewyEW_U5G9M
|
||||
Connect the headphones with crocodile clips
|
||||
|
||||
### ~hint
|
||||
## The micro:bit can play music
|
||||
|
||||
The **play tone** block allows a range letter note tones from **C** to **B5**.
|
||||
The **play tone** block allows a range letter note tones from **C** to **B5**.
|
||||
Songs are played using sequences notes. Like the beginning of a birthday song (C, C, D, C, F, E).
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
@ -152,20 +152,20 @@ input.onButtonPressed(Button.B, () => {
|
||||
`)
|
||||
music.playTone(Note.G, music.beat(BeatFraction.Whole))
|
||||
})
|
||||
```
|
||||
From **Music**, drag **play tone *C* for *1* beat** block under the **show leds** in **Button A Pressed**
|
||||
```
|
||||
From **Music**, drag **play tone *C* for *1* beat** block under the **show leds** in **Button A Pressed**
|
||||
|
||||
* modify **tone** by choosing a note (*letter*) and experiment with high and low pitches
|
||||
* set **beat** to 1
|
||||
|
||||
**Repeat** for **Button B** event
|
||||
|
||||
**Download the code** to the micro:bit
|
||||
* modify **tone** by choosing a note (*letter*) and experiment with high and low pitches
|
||||
* set **beat** to 1
|
||||
|
||||
**Repeat** for **Button B** event
|
||||
|
||||
**Download the code** to the micro:bit
|
||||
|
||||
**Try the A & B buttons** with headphones and power connected
|
||||
|
||||
## Congratulations on completing the basic guitar!
|
||||
**Challenge:** Create Samples of longer music to play for each button instead of the single tone
|
||||
|
||||
## Congratulations on completing the basic guitar!
|
||||
**Challenge:** Create samples of longer music to play for each button instead of the single tone
|
||||
* *Tip*: Search for "ABC music notation" or "Easy Music Notes" + the name of a song
|
||||
|
||||
## Extra
|
||||
|
@ -4,28 +4,27 @@
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Use the Light Sensor to control guitar Tone
|
||||
* **Duration:** 30 - 45 minutes
|
||||
Use the Light Sensor to the control tone for this [Theremin](https://en.wikipedia.org/wiki/Theremin) inspired guitar
|
||||
|
||||
* **Concepts:**
|
||||
* Inputs
|
||||
* Light Intensity
|
||||
* Tone/Frequency
|
||||
* Ratio Mapping
|
||||
* Forever Loop
|
||||
* Math (multiplication) with code properties
|
||||
* **Resources:**
|
||||
* This guitar is inspired by the [Theremin](https://en.wikipedia.org/wiki/Theremin)
|
||||
* Math (multiplication) with code properties
|
||||
### ~
|
||||
|
||||
### ~
|
||||
## Duration: 30 - 45 minutes
|
||||
|
||||
*playing tones with light sensor*
|
||||
*playing tones with light sensor*
|
||||
https://youtu.be/2cKg9pokVC4
|
||||
|
||||
## The micro:bit LEDs Light Sensors
|
||||
## The micro:bit LEDs Light Sensors
|
||||
|
||||
- the micro:bit can detect external light level intensity reaching the LEDs
|
||||
- the micro:bit can detect external light level intensity reaching the LEDs
|
||||
- the light level block reports a reading of values 0 (*dark*) to 255 (*bright*)
|
||||
- a **Forever Loop** is required to continually use measure the current light level to control the tone
|
||||
- a **Forever Loop** is required to continually measure the current light level and control the tone
|
||||
|
||||
## Forever Loop
|
||||
|
||||
@ -47,70 +46,70 @@ basic.forever(() => {
|
||||
})
|
||||
```
|
||||
**Build the blocks**
|
||||
* From **Basic** drag a **forever loop** block into the coding area
|
||||
* From **Led** drag a **plot bar graph** block into the **forever loop**
|
||||
* From **Input** drag a **light level** block into **plot bar graph *of***
|
||||
|
||||
**Set the *plot bar graph* value *up to* = *255* **
|
||||
* From **Basic** drag a **forever loop** block into the coding area
|
||||
* From **Led** drag a **plot bar graph** block into the **forever loop**
|
||||
* From **Input** drag a **light level** block into **plot bar graph *of***
|
||||
|
||||
## Step 2: Test the light required to move the bar graph height
|
||||
**Set the *plot bar graph* value *up to* = *255* **
|
||||
|
||||
*graphing light input*
|
||||
https://youtu.be/pqU7bTcfQ_s
|
||||
Experiment to see the effect on graph height when the **plot bar graph** value ***up to*** is changed
|
||||
## Step 2: Test the light required to move the bar graph height
|
||||
|
||||
**255 is the maximum light input reading**, try numbers smaller than 255
|
||||
**Find a value** that allows the graph to show 1 - 5 bars
|
||||
*graphing light input*
|
||||
https://youtu.be/pqU7bTcfQ_s
|
||||
Experiment to see the effect on graph height when the **plot bar graph** value ***up to*** is changed
|
||||
|
||||
**255 is the maximum light input reading**, try numbers smaller than 255
|
||||
**Find a value** that allows the graph to show 1 - 5 bars
|
||||
|
||||
### ~hint
|
||||
### Frequency
|
||||
**Frequency** measured in Hz which are cycles per second or vibrations per second
|
||||
* A healthy human ear can detect frequencies in the range of 20Hz to 20,000Hz.
|
||||
* The micro:bit + headphones reliably produce detectable output ~50Hz - 6,000Hz.
|
||||
### Frequency
|
||||
**Frequency** measured in Hz which are cycles per second or vibrations per second
|
||||
* A healthy human ear can detect frequencies in the range of 20Hz to 20,000Hz.
|
||||
* The micro:bit + headphones reliably produce detectable output ~50Hz - 6,000Hz.
|
||||
|
||||
**261Hz** represents a C note
|
||||
```blocks
|
||||
music.playTone(261, music.beat(BeatFraction.Half))
|
||||
```
|
||||
**play tone** blocks can specify a specific numeric **Frequency**
|
||||
by replacing the letter note 261Hz represents a **C** note with a **number** block
|
||||
**play tone** blocks can specify a numeric **Frequency**
|
||||
by replacing the letter **C** note with a **number** block that has the value it represents
|
||||
```blocks
|
||||
music.playTone(261, music.beat(BeatFraction.Half))
|
||||
```
|
||||
### ~
|
||||
### ~
|
||||
|
||||
## Step 3: Multiply Frequency using Math blocks
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
music.playTone(261 * 2, music.beat(BeatFraction.Half))
|
||||
})
|
||||
```
|
||||
create a **play tone** block using a **Math** section, **multiplication** block to set *tone*
|
||||
```
|
||||
Create a **play tone** block using a **Math** section, **multiplication** block to set *tone*
|
||||
|
||||
### Next
|
||||
**Add** a **B** button block that multiplies the **261** tone by a number other than 2 to set tone
|
||||
|
||||
**Download the code to the micro:bit**
|
||||
### Next
|
||||
**Add** a **B** button block that multiplies the **261** tone by a number other than 2 to set tone
|
||||
|
||||
**Download the code to the micro:bit**
|
||||
|
||||
**Test the sound for multiples of the 261Hz *C* frequency**
|
||||
|
||||
**Test the sound for multiples of the 261Hz *C* frequency**
|
||||
|
||||
## Step 4: Control the Frequency with the light input
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
music.playTone(input.lightLevel() * 25, music.beat(BeatFraction.Quarter))
|
||||
})
|
||||
```
|
||||
**Create a *forever loop* containing a *play tone* block**
|
||||
|
||||
**Set *tone*, using *Math* multiplication block that multiplies *light level* input by 25**
|
||||
or experiment with multipliers larger and smaller than 25
|
||||
|
||||
**Test light tone control on the guitar**
|
||||
Cover the LEDs with your hand to vary light detected to control the tone
|
||||
**Create a *forever loop* containing a *play tone* block**
|
||||
|
||||
**Set *tone*, using *Math* multiplication block that multiplies *light level* input by 25**
|
||||
or experiment with multipliers larger and smaller than 25
|
||||
|
||||
**Test light tone control on the guitar**
|
||||
Cover the LEDs with your hand to vary light detected to control the tone
|
||||
|
||||
## Good work, this guitar is sounding good!
|
||||
**Challenge:** Create a variable for the light level multiplier that you can change using buttons (optional)
|
||||
**Challenge:** Create a variable for the light level multiplier that you can change using buttons (optional)
|
||||
|
||||
### ~button /projects/guitar/accelerometer
|
||||
NEXT: Accelerometer Beat control
|
||||
### ~button /projects/guitar/accelerometer
|
||||
NEXT: Accelerometer Beat control
|
||||
### ~
|
||||
|
@ -1,5 +1,5 @@
|
||||
# Making the Guitar Body
|
||||
### @description Maker Project for Guitar Body for micro:bit
|
||||
### @description Maker Project for Guitar Body for micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
@ -11,9 +11,9 @@ Make the Guitar Body for your micro:bit Guitar
|
||||
|
||||
## Materials
|
||||
* Cardboard large pieces (recycle!)
|
||||
* Tape (masking, duct Tape, and/or packing tape)
|
||||
* Scissors that can cut cardboard
|
||||
* Markers and/or paint
|
||||
* Tape (masking, duct tape, and/or packing tape)
|
||||
* Scissors that can cut cardboard
|
||||
* Markers and/or paint
|
||||
|
||||

|
||||
|
||||
@ -28,7 +28,7 @@ the shape of your guitar
|
||||
### ~hint
|
||||
|
||||
* Avoid small details that are difficult to cut into cardboard
|
||||
* Unfolding a box gives longer pieces of cardboard, and creases can be reinforced
|
||||
* Unfolding a box gives longer pieces of cardboard and creases can be reinforced
|
||||
|
||||
### ~
|
||||
|
||||
@ -39,21 +39,21 @@ https://youtu.be/aUQkrFoEank
|
||||
|
||||
## Step 3: Personalize the Guitar
|
||||
|
||||
Create unique styling using tape, markers, paint and other available materials (*calling all artist!*)
|
||||
Create unique styles using tape, markers, paint and other available materials (*calling all artists!*)
|
||||
|
||||
*decorating the guitar*
|
||||
https://youtu.be/zNAZTJeSxY8
|
||||
|
||||
Everyone can come up with a unique design!
|
||||
Everyone can come up with a unique design!
|
||||
|
||||

|
||||
|
||||
## Extra!
|
||||
*strengthening the guitar*
|
||||
*strengthening the guitar*
|
||||
https://youtu.be/q0GkQdJmxjE
|
||||
|
||||
Strengthen the guitar next with an angled cardboard strip (*optional*).
|
||||
|
||||
Strengthen the guitar next with an angled cardboard strip (*optional*).
|
||||
|
||||
### ~button /projects/guitar/displaybuttons
|
||||
NEXT: Buttons, Display and Sound
|
||||
### ~
|
@ -4,17 +4,20 @@
|
||||
|
||||
### ~avatar avatar
|
||||
Use pin press to switch guitar play on/off
|
||||
* **Duration:** approximately 45 minutes
|
||||
* **Materials:**
|
||||
* 2-3 Crocodile clips
|
||||
|
||||
* Concepts:
|
||||
* Circuit
|
||||
* Conductor
|
||||
* Variable/Global-Variable
|
||||
* Conditional: **`if`**, **`else`**
|
||||
* Circuit
|
||||
* Conductor
|
||||
* Variable/Global-Variable
|
||||
* Conditional: **`if`**, **`else`**
|
||||
* Boolean: **`True`/`False`**
|
||||
### ~
|
||||
|
||||
## Duration: approximately 45 minutes
|
||||
|
||||
## Materials:
|
||||
2-3 Crocodile clips
|
||||
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
@ -28,16 +31,16 @@ input.onPinPressed(TouchPin.P1, () => {})
|
||||
|
||||
### ~hint
|
||||
## Circuits & Switches
|
||||
* **Circuits** need a power supply (battery), a resister (like a LED) & a conductor (metal, water, hand)
|
||||
* **Switches** turn electric power on by closing (completing) a circuit with a conductor so power can flow
|
||||
* **Circuits** need a power supply (battery), a resister (like a LED) & a conductor (metal, water, hand)
|
||||
* **Switches** turn electric power on by closing (completing) a circuit with a conductor so power can flow
|
||||
|
||||
**Metal foil and wires make excellent conductors**
|
||||
**Metal foil and wires make excellent conductors**
|
||||
|
||||
**In this activity we use YOU to conduct electricity**
|
||||
**to close the circuit that switches the guitar ON and OFF!**
|
||||
**In this activity we use YOU to conduct electricity**
|
||||
**to close the circuit that switches the guitar ON and OFF!**
|
||||
### ~
|
||||
|
||||
## Step 1: Pin Press Test
|
||||
## Step 1: Pin Press Test
|
||||
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
@ -49,34 +52,34 @@ input.onPinPressed(TouchPin.P1, () => {
|
||||
input.onPinPressed(TouchPin.P2, () => {
|
||||
basic.showNumber(2)
|
||||
})
|
||||
```
|
||||
**Create the pin-press code**
|
||||
```
|
||||
**Create the pin-press code**
|
||||
|
||||
**Download the code** on the micro:bit
|
||||
**Download the code** on the micro:bit
|
||||
|
||||
https://youtu.be/PAIU-vHqyGU
|
||||
https://youtu.be/PAIU-vHqyGU
|
||||
|
||||
**Hold the micro:bit touching The GND pin with one hand**
|
||||
**with the other hand alternately touch the 0, 1 and 2 pins**
|
||||
|
||||
**Hold the micro:bit touching The GND pin with one hand**
|
||||
**with the other hand alternately touch the 0, 1 and 2 pins**
|
||||
|
||||
### ~hint
|
||||
**The electric signal traveled from pins, between your hands to `GND` and the micro:bit detected the electric signal!**
|
||||
### ~
|
||||
|
||||
## Step 2: Installing conductive foil on the guitar
|
||||
https://youtu.be/NX0ECcpXFes
|
||||
**Add foil to the guitar body where it is easy to touch while playing**
|
||||
**The electric signal traveled from pins, between your hands to `GND` and the micro:bit detected the electric signal!**
|
||||
### ~
|
||||
|
||||
**Connect the foil to `GND` using a crocodile clip**
|
||||
## Step 2: Installing conductive foil on the guitar
|
||||
https://youtu.be/NX0ECcpXFes
|
||||
**Add foil to the guitar body where it is easy to touch while playing**
|
||||
|
||||
https://youtu.be/YkymZGNmkrE
|
||||
**Add foil to the guitar neck**
|
||||
|
||||
**Connect the foil to `pin 1` using a crocodile clip**
|
||||
**Connect the foil to `GND` using a crocodile clip**
|
||||
|
||||
## Step 3: Add a switch to turn the guitar ON and OFF
|
||||
**Using the `on` global variable we can switch the message on the micro:bit**
|
||||
**between ON and OFF**
|
||||
https://youtu.be/YkymZGNmkrE
|
||||
**Add foil to the guitar neck**
|
||||
|
||||
**Connect the foil to `pin 1` using a crocodile clip**
|
||||
|
||||
## Step 3: Add a switch to turn the guitar ON and OFF
|
||||
**Using the `on` global variable we can switch the message on the micro:bit**
|
||||
**between ON and OFF**
|
||||
```blocks
|
||||
let on = false
|
||||
basic.forever(() => {
|
||||
@ -93,11 +96,11 @@ input.onPinPressed(TouchPin.P1, () => {
|
||||
on = true
|
||||
}
|
||||
})
|
||||
```
|
||||
**Create the ON/OFF switch code**
|
||||
```
|
||||
**Create the ON/OFF switch code**
|
||||
|
||||
**Download the code on the micro:bit**
|
||||
|
||||
**Download the code on the micro:bit**
|
||||
|
||||
**Test by touching `P1` to toggle the LED message between ON and OFF**
|
||||
|
||||
*Final code*
|
||||
@ -120,9 +123,9 @@ basic.forever(() => {
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
on = !on;
|
||||
})
|
||||
```
|
||||
## Now Play!
|
||||
**Turn the guitar ON and OFF with a pin press on the connected foil**
|
||||
**touching both pieces of foil at the same time to connect the switches**
|
||||
|
||||
https://youtu.be/GYmdTFvxz80
|
||||
```
|
||||
## Now Play!
|
||||
**Turn the guitar ON and OFF with a pin press on the connected foil by**
|
||||
**touching both pieces of foil at the same time to connect the switches**
|
||||
|
||||
https://youtu.be/GYmdTFvxz80
|
@ -1,12 +1,17 @@
|
||||
# hack your headphones
|
||||
|
||||
Hack your headphones
|
||||
### @description A beginner maker activity, building a piano from bananas.
|
||||
|
||||
# micro:bit music
|
||||
### ~avatar
|
||||
|
||||
Build your own music player micro:bit from headphones.
|
||||
|
||||
### ~
|
||||
|
||||

|
||||
|
||||
In this project, you will build your own music player micro:bit from headphones. Project duration: 15 minutes.
|
||||
|
||||
## Duration: ~15 minutes.
|
||||
|
||||
## Materials
|
||||
|
||||
@ -14,48 +19,13 @@ In this project, you will build your own music player micro:bit from headphones.
|
||||
* Headphones
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
## Activities
|
||||
|
||||
### Step 1
|
||||
* [Connect your headphone](/projects/hack-your-headphone/making)
|
||||
* [Play sounds!]()
|
||||
|
||||

|
||||
### ~button /projects/hack-your-headphones/making
|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack. The base of your headphone jack is considered the ground so it is connected to the GND of the micro:bit.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto the tip of the headphone jack. The tip of your headphone jack feeds into the right speaker on the headphone. You connect from the micro:bit pin 0 to the tip of the right side of your headphone. Use the tip of the headphone jack to play sounds.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
You hacked your headphones!
|
||||
|
||||
### Step 6
|
||||
|
||||
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/projects/hack-your-headphones-challenges) music on it. Press the reset button to restart your music player!
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/projects/hack-your-headphones-challenges)!
|
||||
Let's get started!
|
||||
|
||||
### ~
|
||||
|
47
docs/projects/hack-your-headphones/making.md
Normal file
@ -0,0 +1,47 @@
|
||||
# hack your headphones - making
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Did you know you could attach your headhpones to the micro:bit to generate sounds?
|
||||
|
||||
### ~
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack. The base of your headphone jack is considered the ground so it is connected to the GND of the micro:bit.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto the tip of the headphone jack. The tip of your headphone jack feeds into the right speaker on the headphone. You connect from the micro:bit pin 0 to the tip of the right side of your headphone. Use the tip of the headphone jack to play sounds.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
You hacked your headphones!
|
||||
|
||||
### ~button /projects/hack-your-headphones/music-of-light
|
||||
|
||||
NEXT: music of light
|
||||
|
||||
### ~
|
@ -1,6 +1,4 @@
|
||||
# hack your headphones challenges
|
||||
|
||||
Control sound with the light level.
|
||||
# hack your headphones - music of light
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
@ -70,7 +68,3 @@ input.onButtonPressed(Button.A, () => {
|
||||
```
|
||||
|
||||
* click **Download** and run your code on the micro:bit.
|
||||
|
||||
### ~button /projects/banana-keyboard
|
||||
NEXT: Banana Keyboard
|
||||
### ~
|
@ -48,7 +48,3 @@ input.onPinPressed(TouchPin.P2, () => {
|
||||
`);
|
||||
});
|
||||
```
|
||||
|
||||
### ~button /projects/rock-paper-scissors
|
||||
NEXT: Rock Paper Scissors
|
||||
### ~
|
@ -89,10 +89,6 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
|
||||
* Review and analyze the actual micro:bit device acceleration data on Excel
|
||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
||||
|
||||
### ~button /projects/the-watch
|
||||
NEXT: The Watch
|
||||
### ~
|
||||
|
||||
```package
|
||||
microbit-radio
|
||||
```
|
||||
|
@ -236,6 +236,3 @@ input.onButtonPressed(Button.B, () => {
|
||||
How else can you make your game better?
|
||||
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
|
||||
|
||||
### ~button /projects/compass
|
||||
NEXT: Compass
|
||||
### ~
|
@ -67,7 +67,3 @@ input.onButtonPressed(Button.B, () => {
|
||||
. # # # .`);
|
||||
});
|
||||
```
|
||||
|
||||
### ~button /projects/love-meter
|
||||
NEXT: Love Meter
|
||||
### ~
|
@ -1,75 +1,25 @@
|
||||
# telegraph activity
|
||||
|
||||
Build a telgraph.
|
||||
|
||||
# micro:bit telegraph
|
||||
|
||||

|
||||
|
||||
In this project, you will build your telegraph between micro:bits. Project duration: 15 minutes.
|
||||
### ~avatar
|
||||
|
||||
Build a telegraph between two micro:bits to communicate with your friends!
|
||||
|
||||
### ~
|
||||
|
||||
## Duration: ~30 minutes
|
||||
|
||||
## Materials
|
||||
|
||||
* micro:bit, battery holder and 2 AAA batteries
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
## Activities
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/projects/telegraph-challenges)!
|
||||
* [Making the circuit](/projects/telegraph/making)
|
||||
* [Manual telegraph](/projects/telegraph/manual-telegraph)
|
||||
|
||||
### ~button /projects/telegraph/making
|
||||
Let's get started!
|
||||
### ~
|
||||
|
75
docs/projects/telegraph/making.md
Normal file
@ -0,0 +1,75 @@
|
||||
# telegraph - making
|
||||
|
||||
### ~avatar
|
||||
|
||||
Let's build a telegraph between two micro:bits.
|
||||
|
||||
### ~
|
||||
|
||||

|
||||
|
||||
## Materials
|
||||
|
||||
* micro:bit, battery holder and 2 AAA batteries
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
|
||||
### ~button /projects/telegraph/manual-telegraph
|
||||
|
||||
NEXT: manual telegraph
|
||||
|
||||
### ~
|
@ -1,18 +1,10 @@
|
||||
# telegraph activity
|
||||
# telegraph - manual telegraph
|
||||
|
||||
Build a telegraph.
|
||||
|
||||
# micro:bit telegraph
|
||||
|
||||
Have you ever tried to communicate through a telegraph? Let's try coding a "Telegraph" on two BBC micro:bits !
|
||||
|
||||
Complete the following [tutorial](/projects/telegraph), your hack should look like this:
|
||||
|
||||

|
||||
Let's build the code that will send a impulse while the user presses ``A``.
|
||||
|
||||
### Step 1
|
||||
|
||||
We now need to digitally write to the specified pin (P0) as digital. Let's start by adding the code in the pin drawer that includes 'digital write (0,1) to pin P0'.. Then insert 1 for digital write.
|
||||
We now need to digitally write to pin ``P0`` as **high** (1).
|
||||
|
||||
```blocks
|
||||
pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
@ -21,7 +13,8 @@ pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
|
||||
### Step 2
|
||||
|
||||
We want to add a block to turn on an LED in the middle area of the LED display using plot x, y. So insert the appropriate LED plot x, y.
|
||||
We want to add a block to turn on an LED in the middle area of the LED display using plot x, y.
|
||||
So insert the appropriate LED plot x, y.
|
||||
|
||||
```blocks
|
||||
pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
@ -31,7 +24,8 @@ led.plot(2, 2)
|
||||
|
||||
### Step 3
|
||||
|
||||
We want to insert a condition that tells us when to turn on the LED. So insert the if block under logic drawer. Then add a condition that occurs if we do not turn on a LED with plot x, y. We also should plot an LED on the display if button A is pressed. Your code should appear as follows:
|
||||
We want to insert a condition that tells us when to turn on the LED. So insert the if block under logic drawer.
|
||||
Then add a condition that occurs if we do not turn on a LED with plot x, y. We also should plot an LED on the display if button A is pressed. Your code should appear as follows:
|
||||
|
||||
```blocks
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
@ -45,7 +39,7 @@ if (input.buttonIsPressed(Button.A)) {
|
||||
|
||||
### Step 4
|
||||
|
||||
We want to write code if button A is NOT pressed. It is important to say that digital write is not on. We also want to turn off all LED lights on the LED screen
|
||||
We want to write code if button A is NOT pressed. It is important to say that digital write is not on. We also want to turn off all the LED light.
|
||||
|
||||
```blocks
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
@ -53,7 +47,7 @@ if (input.buttonIsPressed(Button.A)) {
|
||||
led.plot(2, 2)
|
||||
} else {
|
||||
pins.digitalWritePin(DigitalPin.P0, 0)
|
||||
basic.clearScreen()
|
||||
led.unplot(2, 2)
|
||||
}
|
||||
```
|
||||
|
||||
@ -64,27 +58,24 @@ Let's add a forever loop so this code runs in the background forever. Modify you
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
led.plot(2, 2)
|
||||
} else {
|
||||
pins.digitalWritePin(DigitalPin.P0, 0)
|
||||
basic.clearScreen()
|
||||
}
|
||||
})
|
||||
|
||||
pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
led.plot(2, 2)
|
||||
} else {
|
||||
pins.digitalWritePin(DigitalPin.P0, 0)
|
||||
led.unplot(2, 2)
|
||||
})
|
||||
```
|
||||
|
||||
### Step 6
|
||||
|
||||
|
||||
We now need to digitally read to the specified pin (P1) as digital. Let's start by going to the pin drawer and adding digital read pin (0,1) and changing the pin to P1. Now we need to create a condition for digital read pin (0,1). So we go to the logic drawer and select the comparison operator. Then we want to set the comparison operator to 1 to turn on digital read on pin 1. We want to insert a condition that tells us if button A is pressed and we should turn on digital read on pin 1. So insert the if block under logic drawer. Then add a condition that occurs if digital read on P1 is on. Then we want to plot x, y at the x, y coordinates of 2,2. we also want to say that if digital read pin P1 is not on, we want to turn off all LED lights on the screen. Your code should appear as follows:
|
||||
|
||||
```blocks
|
||||
if (pins.digitalReadPin(DigitalPin.P1) == 1) {
|
||||
led.plot(2, 2);
|
||||
led.plot(4, 4);
|
||||
}
|
||||
else {
|
||||
basic.clearScreen();
|
||||
led.unplot(4, 4);
|
||||
}
|
||||
basic.forever(() => {
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
@ -108,7 +99,3 @@ Your telegraph is ready!
|
||||
* Connect the first micro:bit to your computer using your USB cable and put the telegraph script on it.
|
||||
* Connect the second micro:bit to your computer using your USB cable and run the telegraph script on it.
|
||||
* The first person and second person take turns pressing button A to play the telegraph game!
|
||||
|
||||
### ~button /projects/radio
|
||||
NEXT: Radio
|
||||
### ~
|
@ -1,15 +1,12 @@
|
||||
# Timing gates
|
||||
|
||||
In ths project, we will build a timing gate, a system that can measure the speed of a car.
|
||||
### ~avatar
|
||||
|
||||
### ~hint
|
||||
|
||||
This lesson explains the principles of timing gates using household materials. To build high performance gates,
|
||||
you will need better sensors such as [Hall Effect sensors](https://en.wikipedia.org/wiki/Hall_effect_sensor).
|
||||
This project explains the principles of timing gates using household materials.
|
||||
|
||||
### ~
|
||||
|
||||
## How does it work?
|
||||
## Timing gates
|
||||
|
||||
The two gates are connected to the micro:bit and can detect a car passing through.
|
||||
|
||||
|
@ -1,20 +1,11 @@
|
||||
# Raspberry Pi and Raspbian
|
||||
|
||||
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3.
|
||||
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3
|
||||
with [Raspbian Jessie with Pixel](https://www.raspberrypi.org/downloads/raspbian/).
|
||||
|
||||
## Web editor
|
||||
|
||||
The web editor requires to install IceWeasel (Firefox) as the built-in browser cannot handle it.
|
||||
|
||||
```
|
||||
sudo apt-get install iceweasel
|
||||
```
|
||||
|
||||
Once installed simply navigate to https://codethemicrobit.com or type
|
||||
|
||||
```
|
||||
firefox https://codethemicrobit.com
|
||||
```
|
||||
Starting with **Raspbian Pixel**, Raspbian comes with Chromium. Simply open [](https://codethemicrobit.com).
|
||||
|
||||
## Command line
|
||||
|
||||
|
145
docs/static/Logo_Calliope_Woman.svg
vendored
Normal file
@ -0,0 +1,145 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Generator: Adobe Illustrator 18.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
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After Width: | Height: | Size: 55 KiB |
134
docs/static/calliope.svg
vendored
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
docs/static/mb/projects/timing-gates.jpg
vendored
Normal file
After Width: | Height: | Size: 8.1 KiB |
1
docs/static/microbit.docs.svg
vendored
Before Width: | Height: | Size: 18 KiB |
BIN
docs/static/microbit.red.png
vendored
Before Width: | Height: | Size: 21 KiB |
BIN
docs/static/microbit.red.square.png
vendored
Before Width: | Height: | Size: 21 KiB |
1
docs/static/microbit.red.svg
vendored
Before Width: | Height: | Size: 18 KiB |
1
docs/static/microbit.simplified.svg
vendored
Before Width: | Height: | Size: 20 KiB |
@ -1,5 +1,5 @@
|
||||
{
|
||||
"name": "microbit-bluetooth",
|
||||
"name": "bluetooth",
|
||||
"description": "Bluetooth services",
|
||||
"files": [
|
||||
"README.md",
|
||||
@ -10,7 +10,7 @@
|
||||
],
|
||||
"public": true,
|
||||
"dependencies": {
|
||||
"microbit": "file:../microbit"
|
||||
"core": "file:../core"
|
||||
},
|
||||
"yotta": {
|
||||
"config": {
|
@ -6,6 +6,26 @@
|
||||
*/
|
||||
//% color=#0078D7 weight=100
|
||||
namespace basic {
|
||||
/**
|
||||
* Sets the color on the build-in LED. Set to 0 to turn off.
|
||||
*/
|
||||
//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
|
||||
//% weight=50
|
||||
void setLedColor(int color) {
|
||||
if (!color) {
|
||||
uBit.rgb.Off();
|
||||
return;
|
||||
}
|
||||
|
||||
int w = (color >> 24) & 0xFF;
|
||||
int r = (color >> 16) & 0xFF;
|
||||
int g = (color >> 8) & 0xFF;
|
||||
int b = (color) & 0xFF;
|
||||
|
||||
uBit.rgb.Set_Color(r,g,b,w);
|
||||
uBit.rgb.On();
|
||||
uBit.rgb.Send_to_LED();
|
||||
}
|
||||
|
||||
/**
|
||||
* Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.
|
59
libs/core/basic.ts
Normal file
@ -0,0 +1,59 @@
|
||||
/**
|
||||
Well known colors
|
||||
*/
|
||||
enum Colors {
|
||||
//% blockIdentity=basic.color
|
||||
//% block=red
|
||||
Red = 0x00FF0000,
|
||||
//% blockIdentity=basic.color
|
||||
//% block=orange
|
||||
Orange = 0x00FFA500,
|
||||
//% blockIdentity=basic.color
|
||||
//% block=yellow
|
||||
Yellow = 0x00FFFF00,
|
||||
//% blockIdentity=basic.color
|
||||
//% block=green
|
||||
Green = 0x0000FF00,
|
||||
//% blockIdentity=basic.color
|
||||
//% block=blue
|
||||
Blue = 0x000000FF,
|
||||
//% blockIdentity=basic.color
|
||||
//% block=indigo
|
||||
Indigo = 0x004b0082,
|
||||
//% blockIdentity=basic.color
|
||||
//% block=violet
|
||||
Violet = 0x008a2be2,
|
||||
//% blockIdentity=basic.color
|
||||
//% block=purple
|
||||
Purple = 0x00FF00FF,
|
||||
//% blockIdentity=basic.color
|
||||
//% block=white
|
||||
White = 0xFF00000
|
||||
}
|
||||
|
||||
/**
|
||||
* Provides access to basic micro:bit functionality.
|
||||
*/
|
||||
//% color=#0078D7 weight=100
|
||||
namespace basic {
|
||||
/**
|
||||
* Converts the color name to a number
|
||||
*/
|
||||
//% blockId=color_id block="%c" shim=TD_ID
|
||||
export function color(c: Colors): number {
|
||||
return c;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts red, green, blue channels into a RGB color
|
||||
* @param red value of the red channel between 0 and 255. eg: 255
|
||||
* @param green value of the green channel between 0 and 255. eg: 255
|
||||
* @param blue value of the blue channel between 0 and 255. eg: 255
|
||||
* @param white value of the white channel between 0 and 255. eg: 0
|
||||
*/
|
||||
//% weight=1
|
||||
//% blockId="core_rgb" block="red %red|green %green|blue %blue|white %white"
|
||||
export function rgbw(red: number, green: number, blue: number, white:number): number {
|
||||
return ((white & 0xFF) << 24) | ((red & 0xFF) << 16) | ((green & 0xFF) << 8) | (blue & 0xFF);
|
||||
}
|
||||
}
|
@ -34,15 +34,15 @@ enum EventBusSource {
|
||||
MICROBIT_ID_IO_P5_ = MICROBIT_ID_IO_P5,
|
||||
MICROBIT_ID_IO_P6_ = MICROBIT_ID_IO_P6,
|
||||
MICROBIT_ID_IO_P7_ = MICROBIT_ID_IO_P7,
|
||||
MICROBIT_ID_IO_P8_ = MICROBIT_ID_IO_P8,
|
||||
//MICROBIT_ID_IO_P8_ = MICROBIT_ID_IO_P8,
|
||||
MICROBIT_ID_IO_P9_ = MICROBIT_ID_IO_P9,
|
||||
MICROBIT_ID_IO_P10_ = MICROBIT_ID_IO_P10,
|
||||
MICROBIT_ID_IO_P11_ = MICROBIT_ID_IO_P11,
|
||||
MICROBIT_ID_IO_P12_ = MICROBIT_ID_IO_P12,
|
||||
MICROBIT_ID_IO_P13_ = MICROBIT_ID_IO_P13,
|
||||
MICROBIT_ID_IO_P14_ = MICROBIT_ID_IO_P14,
|
||||
MICROBIT_ID_IO_P15_ = MICROBIT_ID_IO_P15,
|
||||
MICROBIT_ID_IO_P16_ = MICROBIT_ID_IO_P16,
|
||||
//MICROBIT_ID_IO_P12_ = MICROBIT_ID_IO_P12,
|
||||
//MICROBIT_ID_IO_P13_ = MICROBIT_ID_IO_P13,
|
||||
//MICROBIT_ID_IO_P14_ = MICROBIT_ID_IO_P14,
|
||||
//MICROBIT_ID_IO_P15_ = MICROBIT_ID_IO_P15,
|
||||
//MICROBIT_ID_IO_P16_ = MICROBIT_ID_IO_P16,
|
||||
MICROBIT_ID_IO_P19_ = MICROBIT_ID_IO_P19,
|
||||
MICROBIT_ID_IO_P20_ = MICROBIT_ID_IO_P20,
|
||||
MES_DEVICE_INFO_ID_ = MES_DEVICE_INFO_ID,
|
227
libs/microbit/dal.d.ts → libs/core/dal.d.ts
vendored
@ -79,6 +79,7 @@ declare const enum DAL {
|
||||
MICROBIT_BLE_PAIRING_TIMEOUT = 90,
|
||||
MICROBIT_BLE_POWER_LEVELS = 8,
|
||||
MICROBIT_BLE_MAXIMUM_BONDS = 4,
|
||||
MICROBIT_BLE_EDDYSTONE_URL_ADV_INTERVAL = 400,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//bluetooth/MicroBitButtonService.h
|
||||
// built/yt/yotta_modules/microbit-dal/inc//bluetooth/MicroBitDFUService.h
|
||||
MICROBIT_DFU_OPCODE_START_DFU = 1,
|
||||
@ -88,6 +89,7 @@ declare const enum DAL {
|
||||
// built/yt/yotta_modules/microbit-dal/inc//bluetooth/MicroBitIOPinService.h
|
||||
MICROBIT_IO_PIN_SERVICE_PINCOUNT = 19,
|
||||
MICROBIT_IO_PIN_SERVICE_DATA_SIZE = 10,
|
||||
MICROBIT_PWM_PIN_SERVICE_DATA_SIZE = 2,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//bluetooth/MicroBitLEDService.h
|
||||
MICROBIT_BLE_MAXIMUM_SCROLLTEXT = 20,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//bluetooth/MicroBitMagnetometerService.h
|
||||
@ -131,15 +133,9 @@ declare const enum DAL {
|
||||
MICROBIT_ID_IO_P5 = 12,
|
||||
MICROBIT_ID_IO_P6 = 13,
|
||||
MICROBIT_ID_IO_P7 = 14,
|
||||
MICROBIT_ID_IO_P8 = 15,
|
||||
MICROBIT_ID_IO_P9 = 16,
|
||||
MICROBIT_ID_IO_P10 = 17,
|
||||
MICROBIT_ID_IO_P11 = 18,
|
||||
MICROBIT_ID_IO_P12 = 19,
|
||||
MICROBIT_ID_IO_P13 = 20,
|
||||
MICROBIT_ID_IO_P14 = 21,
|
||||
MICROBIT_ID_IO_P15 = 22,
|
||||
MICROBIT_ID_IO_P16 = 23,
|
||||
MICROBIT_ID_IO_P19 = 24,
|
||||
MICROBIT_ID_IO_P20 = 25,
|
||||
MICROBIT_ID_BUTTON_AB = 26,
|
||||
@ -149,6 +145,13 @@ declare const enum DAL {
|
||||
MICROBIT_ID_RADIO_DATA_READY = 30,
|
||||
MICROBIT_ID_MULTIBUTTON_ATTACH = 31,
|
||||
MICROBIT_ID_SERIAL = 32,
|
||||
CALLIOPE_ID_IO_P0 = 33,
|
||||
CALLIOPE_ID_IO_P7 = 34,
|
||||
CALLIOPE_ID_IO_P8 = 35,
|
||||
CALLIOPE_ID_IO_P9 = 36,
|
||||
CALLIOPE_ID_IO_P13 = 37,
|
||||
CALLIOPE_ID_IO_P14 = 38,
|
||||
CALLIOPE_ID_IO_P15 = 39,
|
||||
MICROBIT_ID_MESSAGE_BUS_LISTENER = 1021,
|
||||
MICROBIT_ID_NOTIFY_ONE = 1022,
|
||||
MICROBIT_ID_NOTIFY = 1023,
|
||||
@ -186,15 +189,220 @@ declare const enum DAL {
|
||||
MICROBIT_DISPLAY_EVT_FREE = 1,
|
||||
MICROBIT_SERIAL_EVT_TX_EMPTY = 2,
|
||||
MICROBIT_UART_S_EVT_TX_EMPTY = 3,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/CalliopeRGB.h
|
||||
RGB_LED_DEFAULT_GREEN = 0,
|
||||
RGB_LED_DEFAULT_RED = 0,
|
||||
RGB_LED_DEFAULT_BLUE = 0,
|
||||
RGB_LED_DEFAULT_WHITE = 0,
|
||||
RGB_KEEP_VALUE = -1,
|
||||
RGB_LED_MAX_INTENSITY = 50,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/CalliopeSoundMotor.h
|
||||
CALLIOPE_SM_DEFAULT_DUTY_M = 50,
|
||||
CALLIOPE_SM_DEFAULT_DUTY_S = 100,
|
||||
CALLIOPE_SM_DEFAULT_FREQUENCY_S = 4000,
|
||||
CALLIOPE_SM_DEFAULT_SILENT_MODE = 1,
|
||||
CALLIOPE_SM_PRESCALER_M = 2,
|
||||
CALLIOPE_SM_PRESCALER_S = 0,
|
||||
CALLIOPE_SM_PRESCALER_S_LF = 4,
|
||||
CALLIOPE_SM_PERIOD_M = 100,
|
||||
CALLIOPE_MIN_FREQUENCY_HZ_S_NP = 245,
|
||||
CALLIOPE_MIN_FREQUENCY_HZ_S = 20,
|
||||
CALLIOPE_MAX_FREQUENCY_HZ_S = 20000,
|
||||
CALLIOPE_BOARD_FREQUENCY = 16000000,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/DynamicPwm.h
|
||||
NO_PWMS = 3,
|
||||
MICROBIT_DEFAULT_PWM_PERIOD = 20000,
|
||||
PWM_PERSISTENCE_TRANSIENT = 1,
|
||||
PWM_PERSISTENCE_PERSISTENT = 2,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/MicroBitAccelerometer.h
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/MicroBitAccelerometer-bmx.h
|
||||
BMX055_ACC_WHOAMI = 0x00,
|
||||
BMX055_ACC_D_X_LSB = 0x02,
|
||||
BMX055_ACC_D_X_MSB = 0x03,
|
||||
BMX055_ACC_D_Y_LSB = 0x04,
|
||||
BMX055_ACC_D_Y_MSB = 0x05,
|
||||
BMX055_ACC_D_Z_LSB = 0x06,
|
||||
BMX055_ACC_D_Z_MSB = 0x07,
|
||||
BMX055_ACC_D_TEMP = 0x08,
|
||||
BMX055_ACC_INT_STATUS_0 = 0x09,
|
||||
BMX055_ACC_INT_STATUS_1 = 0x0A,
|
||||
BMX055_ACC_INT_STATUS_2 = 0x0B,
|
||||
BMX055_ACC_INT_STATUS_3 = 0x0C,
|
||||
BMX055_ACC_FIFO_STATUS = 0x0E,
|
||||
BMX055_ACC_PMU_RANGE = 0x0F,
|
||||
BMX055_ACC_PMU_BW = 0x10,
|
||||
BMX055_ACC_PMU_LPW = 0x11,
|
||||
BMX055_ACC_PMU_LOW_POWER = 0x12,
|
||||
BMX055_ACC_D_HBW = 0x13,
|
||||
BMX055_ACC_BGW_SOFTRESET = 0x14,
|
||||
BMX055_ACC_INT_EN_0 = 0x16,
|
||||
BMX055_ACC_INT_EN_1 = 0x17,
|
||||
BMX055_ACC_INT_EN_2 = 0x18,
|
||||
BMX055_ACC_INT_MAP_0 = 0x19,
|
||||
BMX055_ACC_INT_MAP_1 = 0x1A,
|
||||
BMX055_ACC_INT_MAP_2 = 0x1B,
|
||||
BMX055_ACC_INT_SRC = 0x1E,
|
||||
BMX055_ACC_INT_OUT_CTRL = 0x20,
|
||||
BMX055_ACC_INT_RST_LATCH = 0x21,
|
||||
BMX055_ACC_INT_0 = 0x22,
|
||||
BMX055_ACC_INT_1 = 0x23,
|
||||
BMX055_ACC_INT_2 = 0x24,
|
||||
BMX055_ACC_INT_3 = 0x25,
|
||||
BMX055_ACC_INT_4 = 0x26,
|
||||
BMX055_ACC_INT_5 = 0x27,
|
||||
BMX055_ACC_INT_6 = 0x28,
|
||||
BMX055_ACC_INT_7 = 0x29,
|
||||
BMX055_ACC_INT_8 = 0x2A,
|
||||
BMX055_ACC_INT_9 = 0x2B,
|
||||
BMX055_ACC_INT_A = 0x2C,
|
||||
BMX055_ACC_INT_B = 0x2D,
|
||||
BMX055_ACC_INT_C = 0x2E,
|
||||
BMX055_ACC_INT_D = 0x2F,
|
||||
BMX055_ACC_FIFO_CONFIG_0 = 0x30,
|
||||
BMX055_ACC_PMU_SELF_TEST = 0x32,
|
||||
BMX055_ACC_TRIM_NVM_CTRL = 0x33,
|
||||
BMX055_ACC_BGW_SPI3_WDT = 0x34,
|
||||
BMX055_ACC_OFC_CTRL = 0x36,
|
||||
BMX055_ACC_OFC_SETTING = 0x37,
|
||||
BMX055_ACC_OFC_OFFSET_X = 0x38,
|
||||
BMX055_ACC_OFC_OFFSET_Y = 0x39,
|
||||
BMX055_ACC_OFC_OFFSET_Z = 0x3A,
|
||||
BMX055_ACC_TRIM_GPO = 0x3B,
|
||||
BMX055_ACC_TRIM_GP1 = 0x3C,
|
||||
BMX055_ACC_FIFO_CONFIG_1 = 0x3E,
|
||||
BMX055_ACC_FIFO_DATA = 0x3F,
|
||||
BMX055_GYRO_WHOAMI = 0x00,
|
||||
BMX055_GYRO_RATE_X_LSB = 0x02,
|
||||
BMX055_GYRO_RATE_X_MSB = 0x03,
|
||||
BMX055_GYRO_RATE_Y_LSB = 0x04,
|
||||
BMX055_GYRO_RATE_Y_MSB = 0x05,
|
||||
BMX055_GYRO_RATE_Z_LSB = 0x06,
|
||||
BMX055_GYRO_RATE_Z_MSB = 0x07,
|
||||
BMX055_GYRO_INT_STATUS_0 = 0x09,
|
||||
BMX055_GYRO_INT_STATUS_1 = 0x0A,
|
||||
BMX055_GYRO_INT_STATUS_2 = 0x0B,
|
||||
BMX055_GYRO_INT_STATUS_3 = 0x0C,
|
||||
BMX055_GYRO_FIFO_STATUS = 0x0E,
|
||||
BMX055_GYRO_RANGE = 0x0F,
|
||||
BMX055_GYRO_BW = 0x10,
|
||||
BMX055_GYRO_LPM1 = 0x11,
|
||||
BMX055_GYRO_LPM2 = 0x12,
|
||||
BMX055_GYRO_RATE_HBW = 0x13,
|
||||
BMX055_GYRO_BGW_SOFTRESET = 0x14,
|
||||
BMX055_GYRO_INT_EN_0 = 0x15,
|
||||
BMX055_GYRO_INT_EN_1 = 0x16,
|
||||
BMX055_GYRO_INT_MAP_0 = 0x17,
|
||||
BMX055_GYRO_INT_MAP_1 = 0x18,
|
||||
BMX055_GYRO_INT_MAP_2 = 0x19,
|
||||
BMX055_GYRO_INT_SRC_1 = 0x1A,
|
||||
BMX055_GYRO_INT_SRC_2 = 0x1B,
|
||||
BMX055_GYRO_INT_SRC_3 = 0x1C,
|
||||
BMX055_GYRO_FIFO_EN = 0x1E,
|
||||
BMX055_GYRO_INT_RST_LATCH = 0x21,
|
||||
BMX055_GYRO_HIGH_TH_X = 0x22,
|
||||
BMX055_GYRO_HIGH_DUR_X = 0x23,
|
||||
BMX055_GYRO_HIGH_TH_Y = 0x24,
|
||||
BMX055_GYRO_HIGH_DUR_Y = 0x25,
|
||||
BMX055_GYRO_HIGH_TH_Z = 0x26,
|
||||
BMX055_GYRO_HIGH_DUR_Z = 0x27,
|
||||
BMX055_GYRO_SOC = 0x31,
|
||||
BMX055_GYRO_A_FOC = 0x32,
|
||||
BMX055_GYRO_TRIM_NVM_CTRL = 0x33,
|
||||
BMX055_GYRO_BGW_SPI3_WDT = 0x34,
|
||||
BMX055_GYRO_OFC1 = 0x36,
|
||||
BMX055_GYRO_OFC2 = 0x37,
|
||||
BMX055_GYRO_OFC3 = 0x38,
|
||||
BMX055_GYRO_OFC4 = 0x39,
|
||||
BMX055_GYRO_TRIM_GP0 = 0x3A,
|
||||
BMX055_GYRO_TRIM_GP1 = 0x3B,
|
||||
BMX055_GYRO_BIST = 0x3C,
|
||||
BMX055_GYRO_FIFO_CONFIG_0 = 0x3D,
|
||||
BMX055_GYRO_FIFO_CONFIG_1 = 0x3E,
|
||||
BMX055_MAG_WHOAMI = 0x40,
|
||||
BMX055_MAG_Reserved = 0x41,
|
||||
BMX055_MAG_XOUT_LSB = 0x42,
|
||||
BMX055_MAG_XOUT_MSB = 0x43,
|
||||
BMX055_MAG_YOUT_LSB = 0x44,
|
||||
BMX055_MAG_YOUT_MSB = 0x45,
|
||||
BMX055_MAG_ZOUT_LSB = 0x46,
|
||||
BMX055_MAG_ZOUT_MSB = 0x47,
|
||||
BMX055_MAG_ROUT_LSB = 0x48,
|
||||
BMX055_MAG_ROUT_MSB = 0x49,
|
||||
BMX055_MAG_INT_STATUS = 0x4A,
|
||||
BMX055_MAG_PWR_CNTL1 = 0x4B,
|
||||
BMX055_MAG_PWR_CNTL2 = 0x4C,
|
||||
BMX055_MAG_INT_EN_1 = 0x4D,
|
||||
BMX055_MAG_INT_EN_2 = 0x4E,
|
||||
BMX055_MAG_LOW_THS = 0x4F,
|
||||
BMX055_MAG_HIGH_THS = 0x50,
|
||||
BMX055_MAG_REP_XY = 0x51,
|
||||
BMX055_MAG_REP_Z = 0x52,
|
||||
BMM050_DIG_X1 = 0x5D,
|
||||
BMM050_DIG_Y1 = 0x5E,
|
||||
BMM050_DIG_Z4_LSB = 0x62,
|
||||
BMM050_DIG_Z4_MSB = 0x63,
|
||||
BMM050_DIG_X2 = 0x64,
|
||||
BMM050_DIG_Y2 = 0x65,
|
||||
BMM050_DIG_Z2_LSB = 0x68,
|
||||
BMM050_DIG_Z2_MSB = 0x69,
|
||||
BMM050_DIG_Z1_LSB = 0x6A,
|
||||
BMM050_DIG_Z1_MSB = 0x6B,
|
||||
BMM050_DIG_XYZ1_LSB = 0x6C,
|
||||
BMM050_DIG_XYZ1_MSB = 0x6D,
|
||||
BMM050_DIG_Z3_LSB = 0x6E,
|
||||
BMM050_DIG_Z3_MSB = 0x6F,
|
||||
BMM050_DIG_XY2 = 0x70,
|
||||
BMM050_DIG_XY1 = 0x71,
|
||||
BMX055_ACC_ADDRESS = 0x18,
|
||||
BMX055_GYRO_ADDRESS = 0x68,
|
||||
BMX055_MAG_ADDRESS = 0x10,
|
||||
MS5637_ADDRESS = 0x76,
|
||||
AFS_2G = 0x03,
|
||||
AFS_4G = 0x05,
|
||||
AFS_8G = 0x08,
|
||||
AFS_16G = 0x0C,
|
||||
ABW_8Hz = 0,
|
||||
ABW_16Hz = 1,
|
||||
ABW_31Hz = 2,
|
||||
ABW_63Hz = 3,
|
||||
ABW_125Hz = 4,
|
||||
ABW_250Hz = 5,
|
||||
ABW_500Hz = 6,
|
||||
ABW_100Hz = 7,
|
||||
GFS_2000DPS = 0,
|
||||
GFS_1000DPS = 1,
|
||||
GFS_500DPS = 2,
|
||||
GFS_250DPS = 3,
|
||||
GFS_125DPS = 4,
|
||||
G_2000Hz523Hz = 0,
|
||||
G_2000Hz230Hz = 1,
|
||||
G_1000Hz116Hz = 2,
|
||||
G_400Hz47Hz = 3,
|
||||
G_200Hz23Hz = 4,
|
||||
G_100Hz12Hz = 5,
|
||||
G_200Hz64Hz = 6,
|
||||
G_100Hz32Hz = 7,
|
||||
MODR_10Hz = 0,
|
||||
MODR_2Hz = 1,
|
||||
MODR_6Hz = 2,
|
||||
MODR_8Hz = 3,
|
||||
MODR_15Hz = 4,
|
||||
MODR_20Hz = 5,
|
||||
MODR_25Hz = 6,
|
||||
MODR_30Hz = 7,
|
||||
lowPower = 0,
|
||||
Regular = 1,
|
||||
enhancedRegular = 2,
|
||||
highAccuracy = 3,
|
||||
ADC_256 = 0x00,
|
||||
ADC_512 = 0x02,
|
||||
ADC_1024 = 0x04,
|
||||
ADC_2048 = 0x06,
|
||||
ADC_4096 = 0x08,
|
||||
ADC_8192 = 0x0A,
|
||||
ADC_D1 = 0x40,
|
||||
ADC_D2 = 0x50,
|
||||
MICROBIT_ACCEL_PITCH_ROLL_VALID = 0x02,
|
||||
MICROBIT_ACCEL_ADDED_TO_IDLE = 0x04,
|
||||
MMA8653_DEFAULT_ADDR = 0x3A,
|
||||
MMA8653_STATUS = 0x00,
|
||||
MMA8653_OUT_X_MSB = 0x01,
|
||||
MMA8653_WHOAMI = 0x0D,
|
||||
@ -231,6 +439,7 @@ declare const enum DAL {
|
||||
MICROBIT_ACCELEROMETER_SHAKE_DAMPING = 10,
|
||||
MICROBIT_ACCELEROMETER_SHAKE_RTX = 30,
|
||||
MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD = 4,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/MicroBitAccelerometer.h
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/MicroBitButton.h
|
||||
MICROBIT_BUTTON_EVT_DOWN = 1,
|
||||
MICROBIT_BUTTON_EVT_UP = 2,
|
||||
@ -335,6 +544,7 @@ declare const enum DAL {
|
||||
IO_STATUS_TOUCH_IN = 0x10,
|
||||
IO_STATUS_EVENT_ON_EDGE = 0x20,
|
||||
IO_STATUS_EVENT_PULSE_ON_EDGE = 0x40,
|
||||
IO_STATUS_EVENTBUS_ENABLED = 0x80,
|
||||
MICROBIT_PIN_MAX_OUTPUT = 1023,
|
||||
MICROBIT_PIN_MAX_SERVO_RANGE = 180,
|
||||
MICROBIT_PIN_DEFAULT_SERVO_RANGE = 2000,
|
||||
@ -349,6 +559,7 @@ declare const enum DAL {
|
||||
MICROBIT_PIN_EVT_PULSE_LO = 5,
|
||||
PIN_CAPABILITY_DIGITAL = 0x01,
|
||||
PIN_CAPABILITY_ANALOG = 0x02,
|
||||
PIN_CAPABILITY_TOUCH = 0x04,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/MicroBitRadio.h
|
||||
MICROBIT_RADIO_STATUS_INITIALISED = 0x0001,
|
||||
MICROBIT_RADIO_BASE_ADDRESS = 0x75626974,
|
36
libs/microbit/enums.d.ts → libs/core/enums.d.ts
vendored
@ -151,15 +151,15 @@ declare namespace input {
|
||||
MICROBIT_ID_IO_P5 = 12, // MICROBIT_ID_IO_P5
|
||||
MICROBIT_ID_IO_P6 = 13, // MICROBIT_ID_IO_P6
|
||||
MICROBIT_ID_IO_P7 = 14, // MICROBIT_ID_IO_P7
|
||||
MICROBIT_ID_IO_P8 = 15, // MICROBIT_ID_IO_P8
|
||||
//MICROBIT_ID_IO_P8_ = MICROBIT_ID_IO_P8,
|
||||
MICROBIT_ID_IO_P9 = 16, // MICROBIT_ID_IO_P9
|
||||
MICROBIT_ID_IO_P10 = 17, // MICROBIT_ID_IO_P10
|
||||
MICROBIT_ID_IO_P11 = 18, // MICROBIT_ID_IO_P11
|
||||
MICROBIT_ID_IO_P12 = 19, // MICROBIT_ID_IO_P12
|
||||
MICROBIT_ID_IO_P13 = 20, // MICROBIT_ID_IO_P13
|
||||
MICROBIT_ID_IO_P14 = 21, // MICROBIT_ID_IO_P14
|
||||
MICROBIT_ID_IO_P15 = 22, // MICROBIT_ID_IO_P15
|
||||
MICROBIT_ID_IO_P16 = 23, // MICROBIT_ID_IO_P16
|
||||
//MICROBIT_ID_IO_P12_ = MICROBIT_ID_IO_P12,
|
||||
//MICROBIT_ID_IO_P13_ = MICROBIT_ID_IO_P13,
|
||||
//MICROBIT_ID_IO_P14_ = MICROBIT_ID_IO_P14,
|
||||
//MICROBIT_ID_IO_P15_ = MICROBIT_ID_IO_P15,
|
||||
//MICROBIT_ID_IO_P16_ = MICROBIT_ID_IO_P16,
|
||||
MICROBIT_ID_IO_P19 = 24, // MICROBIT_ID_IO_P19
|
||||
MICROBIT_ID_IO_P20 = 25, // MICROBIT_ID_IO_P20
|
||||
MES_DEVICE_INFO_ID = 1103, // MES_DEVICE_INFO_ID
|
||||
@ -250,15 +250,15 @@ declare namespace led {
|
||||
P5 = 12, // MICROBIT_ID_IO_P5
|
||||
P6 = 13, // MICROBIT_ID_IO_P6
|
||||
P7 = 14, // MICROBIT_ID_IO_P7
|
||||
P8 = 15, // MICROBIT_ID_IO_P8
|
||||
//P8 = MICROBIT_ID_IO_P8,
|
||||
P9 = 16, // MICROBIT_ID_IO_P9
|
||||
P10 = 17, // MICROBIT_ID_IO_P10
|
||||
P11 = 18, // MICROBIT_ID_IO_P11
|
||||
P12 = 19, // MICROBIT_ID_IO_P12
|
||||
P13 = 20, // MICROBIT_ID_IO_P13
|
||||
P14 = 21, // MICROBIT_ID_IO_P14
|
||||
P15 = 22, // MICROBIT_ID_IO_P15
|
||||
P16 = 23, // MICROBIT_ID_IO_P16
|
||||
//P12 = MICROBIT_ID_IO_P12,
|
||||
//P13 = MICROBIT_ID_IO_P13,
|
||||
//P14 = MICROBIT_ID_IO_P14,
|
||||
//P15 = MICROBIT_ID_IO_P15,
|
||||
//P16 = MICROBIT_ID_IO_P16,
|
||||
P19 = 24, // MICROBIT_ID_IO_P19
|
||||
P20 = 25, // MICROBIT_ID_IO_P20
|
||||
}
|
||||
@ -294,12 +294,12 @@ declare namespace led {
|
||||
P0 = 7, // MICROBIT_ID_IO_P0
|
||||
P1 = 8, // MICROBIT_ID_IO_P1
|
||||
P2 = 9, // MICROBIT_ID_IO_P2
|
||||
P8 = 15, // MICROBIT_ID_IO_P8
|
||||
P12 = 19, // MICROBIT_ID_IO_P12
|
||||
P13 = 20, // MICROBIT_ID_IO_P13
|
||||
P14 = 21, // MICROBIT_ID_IO_P14
|
||||
P15 = 22, // MICROBIT_ID_IO_P15
|
||||
P16 = 23, // MICROBIT_ID_IO_P16
|
||||
//P8 = MICROBIT_ID_IO_P8,
|
||||
//P12 = MICROBIT_ID_IO_P12,
|
||||
//P13 = MICROBIT_ID_IO_P13,
|
||||
//P14 = MICROBIT_ID_IO_P14,
|
||||
//P15 = MICROBIT_ID_IO_P15,
|
||||
//P16 = MICROBIT_ID_IO_P16
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
@ -9,15 +9,15 @@ enum class DigitalPin {
|
||||
P5 = MICROBIT_ID_IO_P5,
|
||||
P6 = MICROBIT_ID_IO_P6,
|
||||
P7 = MICROBIT_ID_IO_P7,
|
||||
P8 = MICROBIT_ID_IO_P8,
|
||||
//P8 = MICROBIT_ID_IO_P8,
|
||||
P9 = MICROBIT_ID_IO_P9,
|
||||
P10 = MICROBIT_ID_IO_P10,
|
||||
P11 = MICROBIT_ID_IO_P11,
|
||||
P12 = MICROBIT_ID_IO_P12,
|
||||
P13 = MICROBIT_ID_IO_P13,
|
||||
P14 = MICROBIT_ID_IO_P14,
|
||||
P15 = MICROBIT_ID_IO_P15,
|
||||
P16 = MICROBIT_ID_IO_P16,
|
||||
//P12 = MICROBIT_ID_IO_P12,
|
||||
//P13 = MICROBIT_ID_IO_P13,
|
||||
//P14 = MICROBIT_ID_IO_P14,
|
||||
//P15 = MICROBIT_ID_IO_P15,
|
||||
//P16 = MICROBIT_ID_IO_P16,
|
||||
P19 = MICROBIT_ID_IO_P19,
|
||||
P20 = MICROBIT_ID_IO_P20,
|
||||
};
|
||||
@ -55,15 +55,15 @@ MicroBitPin *getPin(int id) {
|
||||
case MICROBIT_ID_IO_P5: return &uBit.io.P5;
|
||||
case MICROBIT_ID_IO_P6: return &uBit.io.P6;
|
||||
case MICROBIT_ID_IO_P7: return &uBit.io.P7;
|
||||
case MICROBIT_ID_IO_P8: return &uBit.io.P8;
|
||||
//case MICROBIT_ID_IO_P8: return &uBit.io.P8;
|
||||
case MICROBIT_ID_IO_P9: return &uBit.io.P9;
|
||||
case MICROBIT_ID_IO_P10: return &uBit.io.P10;
|
||||
case MICROBIT_ID_IO_P11: return &uBit.io.P11;
|
||||
case MICROBIT_ID_IO_P12: return &uBit.io.P12;
|
||||
case MICROBIT_ID_IO_P13: return &uBit.io.P13;
|
||||
case MICROBIT_ID_IO_P14: return &uBit.io.P14;
|
||||
case MICROBIT_ID_IO_P15: return &uBit.io.P15;
|
||||
case MICROBIT_ID_IO_P16: return &uBit.io.P16;
|
||||
//case MICROBIT_ID_IO_P12: return &uBit.io.P12;
|
||||
//case MICROBIT_ID_IO_P13: return &uBit.io.P13;
|
||||
//case MICROBIT_ID_IO_P14: return &uBit.io.P14;
|
||||
//case MICROBIT_ID_IO_P15: return &uBit.io.P15;
|
||||
//case MICROBIT_ID_IO_P16: return &uBit.io.P16;
|
||||
case MICROBIT_ID_IO_P19: return &uBit.io.P19;
|
||||
case MICROBIT_ID_IO_P20: return &uBit.io.P20;
|
||||
default: return NULL;
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"name": "microbit",
|
||||
"name": "core",
|
||||
"description": "The microbit core library",
|
||||
"installedVersion": "tsmdvf",
|
||||
"files": [
|
||||
@ -14,6 +14,7 @@
|
||||
"helpers.ts",
|
||||
"images.cpp",
|
||||
"basic.cpp",
|
||||
"basic.ts",
|
||||
"input.cpp",
|
||||
"input.ts",
|
||||
"control.ts",
|
||||
@ -40,7 +41,8 @@
|
||||
"microbit-dal": {
|
||||
"bluetooth": {
|
||||
"enabled": 0
|
||||
}
|
||||
},
|
||||
"debug": 1
|
||||
}
|
||||
}
|
||||
}
|
@ -4,12 +4,12 @@ enum class SerialPin {
|
||||
P0 = MICROBIT_ID_IO_P0,
|
||||
P1 = MICROBIT_ID_IO_P1,
|
||||
P2 = MICROBIT_ID_IO_P2,
|
||||
P8 = MICROBIT_ID_IO_P8,
|
||||
P12 = MICROBIT_ID_IO_P12,
|
||||
P13 = MICROBIT_ID_IO_P13,
|
||||
P14 = MICROBIT_ID_IO_P14,
|
||||
P15 = MICROBIT_ID_IO_P15,
|
||||
P16 = MICROBIT_ID_IO_P16
|
||||
//P8 = MICROBIT_ID_IO_P8,
|
||||
//P12 = MICROBIT_ID_IO_P12,
|
||||
//P13 = MICROBIT_ID_IO_P13,
|
||||
//P14 = MICROBIT_ID_IO_P14,
|
||||
//P15 = MICROBIT_ID_IO_P15,
|
||||
//P16 = MICROBIT_ID_IO_P16
|
||||
};
|
||||
|
||||
enum class BaudRate {
|
@ -128,6 +128,13 @@ declare interface Image {
|
||||
//% color=#0078D7 weight=100
|
||||
declare namespace basic {
|
||||
|
||||
/**
|
||||
* Sets the color on the build-in LED. Set to 0 to turn off.
|
||||
*/
|
||||
//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
|
||||
//% weight=50 shim=basic::setLedColor
|
||||
function setLedColor(color: number): void;
|
||||
|
||||
/**
|
||||
* Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.
|
||||
* @param interval speed of scroll; eg: 150, 100, 200, -100
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"name": "microbit-devices",
|
||||
"name": "devices",
|
||||
"description": "The BLE specific services",
|
||||
"files": [
|
||||
"README.md",
|
||||
@ -9,7 +9,7 @@
|
||||
],
|
||||
"public": true,
|
||||
"dependencies": {
|
||||
"microbit": "file:../microbit"
|
||||
"core": "file:../core"
|
||||
},
|
||||
"yotta": {
|
||||
"config": {
|
@ -1,7 +1,6 @@
|
||||
basic.plotLeds(`
|
||||
# # . # #
|
||||
. . # . .
|
||||
. . # . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`);
|
||||
led.plot(0, 0)
|
||||
basic.pause(1000);
|
||||
basic.forever(() => {
|
||||
const a = input.acceleration(Dimension.X);
|
||||
led.plotBarGraph(a, 1023)
|
||||
})
|
||||
|
@ -6,7 +6,6 @@
|
||||
],
|
||||
"public": true,
|
||||
"dependencies": {
|
||||
"microbit": "file:../microbit",
|
||||
"microbit-radio": "file:../microbit-radio"
|
||||
"core": "file:../core"
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,6 @@
|
||||
"public": true,
|
||||
"additionalFilePath": "../../node_modules/pxt-core/libs/lang-test0",
|
||||
"dependencies": {
|
||||
"microbit": "file:../microbit"
|
||||
"core": "file:../core"
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,6 @@
|
||||
],
|
||||
"public": true,
|
||||
"dependencies": {
|
||||
"microbit": "file:../microbit"
|
||||
"core": "file:../core"
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"name": "microbit-radio",
|
||||
"name": "radio",
|
||||
"description": "The radio services",
|
||||
"files": [
|
||||
"README.md",
|
||||
@ -10,7 +10,7 @@
|
||||
],
|
||||
"public": true,
|
||||
"dependencies": {
|
||||
"microbit": "file:../microbit"
|
||||
"core": "file:../core"
|
||||
},
|
||||
"yotta": {
|
||||
"config": {
|