pxt-calliope/docs/reference/game/if-on-edge-bounce.md
Juri Wolf 77ed2ccfb1
V4 updates (#210)
* update pxt.json files

* Fix button event enums

fixes https://github.com/microsoft/pxt-calliope/issues/206

* Fix Safari CSS Rule for iOS app

fixes https://github.com/microsoft/pxt-calliope/issues/205

* aprove preffered repos

should fix https://github.com/microsoft/pxt-calliope/issues/167
2023-01-11 09:51:27 -08:00

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# If On Edge, Bounce
Make a [sprite](/reference/game/create-sprite) on the edge of the
[LED screen](/device/screen) bounce away.
```sig
game.createSprite(0, 2).ifOnEdgeBounce();
```
## Parameters
* a **sprite** that might be on the edge of the LED screen.
## Example
This program makes a sprite on the right edge of the screen with a
direction of 90 degrees, and bounces it so it has a direction of -90
degrees -- exactly the opposite direction.
```blocks
let ball = game.createSprite(4, 2);
basic.showNumber(ball.get(LedSpriteProperty.Direction));
input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => {
ball.ifOnEdgeBounce();
basic.showNumber(ball.get(LedSpriteProperty.Direction));
});
```
## See also
[create sprite](/reference/game/create-sprite),
[is touching](/reference/game/is-touching),
[is touching edge](/reference/game/is-touching-edge)