pxt-ev3/libs/touch-sensor/touch.ts

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// keep TouchSensorEvent in sync with ButtonEvent
/**
* Touch sensor interactions
*/
const enum TouchSensorEvent {
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//% block="pressed"
Pressed = 4,
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//% block="bumped"
Bumped = 1,
//% block="released"
Released = 3,
}
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namespace sensors {
//% fixedInstances
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export class TouchSensor extends internal.AnalogSensor {
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private button: brick.Button;
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constructor(port: number) {
super(port)
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this.button = new brick.Button();
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}
_query() {
return this._readPin6() > 2500 ? 1 : 0
}
_update(prev: number, curr: number) {
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this.button._update(curr > 0)
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}
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_deviceType() {
return DAL.DEVICE_TYPE_TOUCH
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}
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/**
* Do something when a touch sensor is touched...
* @param sensor the touch sensor that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/touch-sensor/on-event
//% blockId=touchEvent block="on %sensor|%event"
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//% parts="touch"
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//% blockNamespace=sensors
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//% weight=99 blockGap=8
//% group="Touch Sensor"
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onEvent(ev: TouchSensorEvent, body: () => void) {
this.button.onEvent(<ButtonEvent><number>ev, body)
}
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/**
* Wait until the touch sensor is touched
* @param sensor the touch sensor that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
*/
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//% help=input/touch-sensor/pause-until
//% blockId=touchWaitUntil block="pause until %sensor|%event"
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//% parts="touch"
//% blockNamespace=sensors
//% weight=98 blockGap=8
//% group="Touch Sensor"
pauseUntil(ev: TouchSensorEvent) {
this.button.pauseUntil(<ButtonEvent><number>ev);
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}
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/**
* Check if touch sensor is touched.
* @param sensor the port to query the request
*/
//% help=input/touch-sensor/is-pressed
//% block="%sensor|is pressed"
//% blockId=touchIsPressed
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//% parts="touch"
//% blockNamespace=sensors
//% weight=81
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//% group="Touch Sensor"
isPressed() {
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return this.button.isPressed();
}
/**
* Check if touch sensor is touched since it was last checked.
* @param sensor the port to query the request
*/
//% help=input/touch-sensor/was-pressed
//% block="%sensor|was pressed"
//% blockId=touchWasPressed
//% parts="touch"
//% blockNamespace=sensors
//% weight=81 blockGap=8
//% group="Touch Sensor"
wasPressed() {
return this.button.wasPressed();
}
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}
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//% whenUsed block="touch 1" weight=95 fixedInstance jres=icons.port1
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export const touchSensor1: TouchSensor = new TouchSensor(1)
//% whenUsed block="touch 2" weight=95 fixedInstance jres=icons.port2
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export const touchSensor2: TouchSensor = new TouchSensor(2)
//% whenUsed block="touch 3" weight=95 fixedInstance jres=icons.port3
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export const touchSensor3: TouchSensor = new TouchSensor(3)
//% whenUsed block="touch 4" weight=95 fixedInstance jres=icons.port4
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export const touchSensor4: TouchSensor = new TouchSensor(4)
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}