Commit Graph

22 Commits

Author SHA1 Message Date
Michał Moskal
c5cec3a6ba update to pxt 5 and pxt-common-packages 6 (#934)
* bump pxt

* fix build issues

* Auto-gen of projects/summary

* removing feild editors moved to pxt

* various typing fixes

* more typing fixes

* fixing various typing issues

* Start on integration of new pxt

* serial number fixes

* gc-ify MMap object

* Re-build generated files

* fix console listeners

* clear lf() warnings

* More generated files

* also auto-generated

* Compilation fixes

* fix merge

* mostly fixing blocks

* fix sim

* fix field motors

* enable a few features

* moving to tsx

* try to fix edtiro compilation

* more defs

* removing commands

* removing extra $

* fix blockly warning

* hiding images

* enabling more pxt features

* hide images

* setup autorun

* add lock on target_reset

* update deps

* return trylock result

* updated pxt

* rename video section

* add alpha channel

* upgraded pxt

* bump pxt/version

* removed alpha ref

* var ceanup

* don't do major bump
2019-10-08 21:57:55 -07:00
Michał Moskal
8ed79e7133 Swap X/y in images (#528)
* Swap X/Y in image encoding

* Fix PNG decoder

* Now really fix png

* reducing deps

* moving png.cpp into ev3

* bumped pxt

* updated shims

* fixing c++ compilation

* updated shims

* Fix pixel order

* update pxt

* Fix C++ image decoding

* Add expanded PNG images

* Generate E1 format images (in libs/ev3 run 'pxt buildsprites images')

* Go back to white background

* Remove PNG support
2018-04-19 12:08:16 -07:00
Peli de Halleux
06f66571cf
Upgrading to pxt 3.5.4 (#367)
* pxt/common updates

* added game lib

* removing gamelib
2018-03-16 14:32:11 -07:00
Peli de Halleux
d4b3ebc2e4
Missing updatestats (#351)
* aligning screeninit with pxt32

* remove shim

* missing shim

* missing shim
2018-02-26 21:25:04 -08:00
Michał Moskal
c2d26a8418 Integrate screen APIs from common packages (#343)
* starting screen api intergration

* Further image integration

* Aligning with new screen apis

* Build fixes

* Adjust to common screen state

* Fix unpackPNG

* Add game library

* Optimize screen rendering

* bumping common packages

* updated shims

* moving images into ev3

* upgrading to common packages

* added try/use

* cap

* fixed tryp age
2018-02-26 15:16:17 -08:00
Michal Moskal
cb8c14fbb1 Allow waitForEvent on main thread; fixes #60
also use target_panic() instead of assert
2017-11-29 19:54:17 -03:00
Michal Moskal
e8e31e6aa7 Fix brick.print() 2017-10-30 19:03:45 +00:00
Michal Moskal
dcb398d3d5 Rename Icon to Image 2017-10-30 13:28:01 +00:00
Michal Moskal
f6e350cf9f Add separate type for Icons (same repr as buffer) 2017-10-30 13:04:12 +00:00
Michal Moskal
f760998f77 Display error number on the screen upon panic 2017-07-15 22:32:10 +02:00
Michal Moskal
ad5d5daee5 Adding local include with constants; dropping LMS enum 2017-07-11 16:18:59 +02:00
Michal Moskal
b60775fa50 Add Quad drawing option 2017-07-11 15:52:37 +02:00
Michal Moskal
0d6e6a7c96 Remove unused enum 2017-07-11 15:27:23 +02:00
Michal Moskal
8c6b56fc39 Fix drawIcon 2017-07-11 15:25:14 +02:00
Michal Moskal
a3db891673 Custom rendering almost works 2017-07-11 14:43:12 +02:00
Michal Moskal
ce758a091e Moving drawing code into TS 2017-07-11 10:35:00 +02:00
Michal Moskal
17a01b46be Working on own LCD impl 2017-07-10 21:37:29 +01:00
Michal Moskal
43b167957b Use custom build of ev3-api, and own screen refresh 2017-07-07 10:38:20 +01:00
Michal Moskal
3e9a94d35f Make scroll work 2017-07-05 19:17:26 +01:00
Michal Moskal
7ccdabb4d4 Implementing dmesg and serial store 2017-07-05 17:53:22 +01:00
Michal Moskal
f9073b3505 Add more screen stuff 2017-07-05 13:56:13 +01:00
Michal Moskal
02d8cf7056 Starting on screen impl 2017-07-05 13:06:58 +01:00