* Update colorGrid.ts
* Update ns.ts
Added option to select emptiness (nothing) for the colorEnumPicker block.
* set-new-names-for-color-cells
Set new names for colored cells that pops up when hovering over an element. So the user will understand the color.
* Update sim/visuals/controls/colorGrid.ts
Co-authored-by: Joey Wunderlich <jwunderl@users.noreply.github.com>
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Co-authored-by: Joey Wunderlich <jwunderl@users.noreply.github.com>
* redesigned-code-to-support-ref-raw
Code that adds reflection raw support for the color sensor. The range of values for this is from 0 to 1023, because analog to digital converter is 10 bits. In fact, the color sensor gives values of about 400 - 700, but I decided to leave the range, which could theoretically be. For other cases (reflections and ambient lighting), the range remains from 0 to 100. The average value when setting the mode in the simulator is displayed as 512, for other modes 50%.
* block-description-update
Block description update, as it did not take into account the mode of raw reflection values.
* sim_fix
ES version update
* fieldeditors-es-upgrade-to-es2017
Update es to fix issue with fieldeditors.
* editor-es-upgrade-to-es2017
Update es that fixes an issue with the editor.
* editor-download-dialog-fix
Solving a download error that arose due to problems with the buttons in the dialog box.
* return_field_motors
We return the fieldmotors field, because it is necessary about the choice of types of motors: medium, large, one or two.
* update-fields-for-motor-blocks
Set the blocks to the fieldmotors field. Change the name of the blocks for the motors.
* enable-debugger
Instead of the slowmo mode, which was before, a debugger was added, in which slowmo is present.
* fix-field-music
It turned out to update the fieldmusic menu. The menu is now displayed in the correct position.
* Update field_music.ts
* fix-field-brickbutton
Fixed issue with button select menu position from ev3 brick.
* Update dialogs.tsx
* Update field_motors.ts
Repartition of Label for fieldmotos, now it's more readable, it's better.
* motors-new-icon
Created new icons for motors for dropdown image.
* remove-ai-files-for-motors-icon
Remove ai image files for motors
* Use learnings from touch events in Blockly and apply to the Ev3 sim. Register move and up events on the document rather than the individual element allowing users greater flexibility where they move their mouse once it's down.
* Add mouse leave events
* starting screen api intergration
* Further image integration
* Aligning with new screen apis
* Build fixes
* Adjust to common screen state
* Fix unpackPNG
* Add game library
* Optimize screen rendering
* bumping common packages
* updated shims
* moving images into ev3
* upgrading to common packages
* added try/use
* cap
* fixed tryp age