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16 Commits
drivingbas
...
v1.2.24
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13
docs/fll.md
13
docs/fll.md
@ -35,6 +35,13 @@ On the home page, scroll down to the **FLL / City Shaper** section for specific
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Yes.
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### Can I run the program again on the brick?
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Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder,
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select your program and click the center button to run it again.
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### Does it work without internet?
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No, the editor is cached in your browser cache. However, you can also download the [offline app](/offline-app) in case you need to install it on a computer.
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@ -98,6 +105,12 @@ The official answer is currently no. That being said, we have **Experimental sup
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https://youtu.be/VIq8-6Egtqs
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## Are there YouTube videos on MakeCode for EV3?
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The MakeCode has a [FLL / City Shaper YouTube Channel](https://www.youtube.com/watch?v=IqL0Pyeu5Ng&list=PLMMBk9hE-SeqkOObethhlZtBTEK6FYx3n) with useful videos.
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https://youtu.be/-AirqwC9DL4
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### Why can't I delete my program (*.uf2) files from the Brick?
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There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet.
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@ -54,6 +54,12 @@ Verify that the program you just created shows eyes on the Brick Display, and th
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**Well done!**
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## Run it Again
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Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder, select **Try** and click the center button to run it again.
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## Connect a Large Motor
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Now you will learn to control the Large Motor.
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@ -1,3 +1,3 @@
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{
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"appref": "v1.2.18"
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"appref": "v1.2.22"
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}
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@ -388,12 +388,12 @@
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}
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function downloadWin64() {
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// TODO: Keep this link up-to-date with the desired release version
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window.open("https://makecode.com/api/release/ev3/v1.1.20/win64");
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window.open("https://makecode.com/api/release/ev3/v1.2.22/win64");
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tickEvent("offlineapp.download", { "target": "ev3", "platform": "win64" });
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}
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function downloadMac64() {
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// TODO: Keep this link up-to-date with the desired release version
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window.open("https://makecode.com/api/release/ev3/v1.1.20/mac64");
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window.open("https://makecode.com/api/release/ev3/v1.2.22/mac64");
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tickEvent("offlineapp.download", { "target": "ev3", "platform": "mac64" });
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}
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</script>
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BIN
docs/static/getting-started/try-in-file-manager.png
vendored
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BIN
docs/static/getting-started/try-in-file-manager.png
vendored
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Binary file not shown.
After Width: | Height: | Size: 89 KiB |
@ -36,6 +36,14 @@
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"name": "Line following with 1 color sensor",
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"description": "Simple line following using the color sensor.",
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"youTubeId": "_LeduyKQVjg"
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}, {
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"name": "Proportional line following with 1 color sensor",
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"description": "Proportional line following using the color sensor.",
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"youTubeId": "-AirqwC9DL4"
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}, {
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"name": "Proportional line following with 2 color sensors",
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"description": "Proportional line following using two color sensor.",
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"youTubeId": "QWOflBuu9Oo"
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}]
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```
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@ -1,5 +1,4 @@
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const enum ColorSensorMode {
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None = 0,
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//% block="reflected light intensity"
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ReflectedLightIntensity = 0,
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//% block="ambient light intensity"
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@ -59,7 +58,6 @@ namespace sensors {
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constructor(port: number) {
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super(port)
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this._setMode(ColorSensorMode.None);
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this.thresholdDetector = new sensors.ThresholdDetector(this.id());
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this.calibrating = false;
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}
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@ -275,21 +275,23 @@ void cUiUpdatePower(void)
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const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
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let r = 0;
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for (let i = 0; i < conns.length; ++i) {
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r = (r << 8 | conns[i]);
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r = conns[i] + (r << 6) + (r << 16) - r;
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}
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return r;
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}
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let nonActivated = 0;
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function detectDevices() {
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//control.dmesg(`detect devices (${nonActivated} na)`)
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control.dmesg(`detect devices (hash ${hashDevices()})`)
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const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
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let numChanged = 0;
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const uartSensors: SensorInfo[] = [];
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for (const sensorInfo of sensorInfos) {
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const newConn = conns[sensorInfo.port]
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if (newConn == sensorInfo.connType) {
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if (newConn == sensorInfo.connType
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&& sensorInfo.sensor
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&& sensorInfo.sensor.isActive()) {
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// control.dmesg(`connection unchanged ${newConn} at ${sensorInfo.port}`)
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continue;
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}
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@ -425,11 +427,11 @@ void cUiUpdatePower(void)
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constructor(port: number) {
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super(port)
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this.mode = 0
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this.realmode = 0
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this.realmode = -1
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}
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_activated() {
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this.realmode = 0
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this.realmode = -1
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this._setMode(this.mode)
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}
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@ -456,7 +458,7 @@ void cUiUpdatePower(void)
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reset() {
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if (this.isActive()) uartReset(this._port);
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this.realmode = 0;
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this.realmode = -1;
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}
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}
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@ -524,6 +524,7 @@ void stopProgram() {
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}
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extern "C" void target_reset() {
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pthread_mutex_trylock(&execMutex);
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stopMotors();
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stopProgram();
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if (lmsPid)
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@ -1,6 +1,6 @@
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{
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"name": "pxt-ev3",
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"version": "1.2.21",
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"version": "1.2.24",
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"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
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"private": false,
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"keywords": [
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@ -1,55 +0,0 @@
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namespace pxsim {
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export class RobotGameTable {
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readonly ctx: CanvasRenderingContext2D;
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readonly data: ImageData;
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cx: number; // cm
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cy: number; // cm
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angle: number; // radians
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cwidth: number; // cm
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constructor(public canvas: HTMLCanvasElement, public scale: number) {
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this.ctx = this.canvas.getContext("2d");
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this.data = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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this.cx = this.width / 2;
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this.cy = 0;
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}
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/**
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* Gets the width in cm
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*/
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get width() {
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return this.canvas.width * this.scale;
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}
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/**
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* gets the height in cm
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*/
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get height() {
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return this.canvas.height * this.scale;
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}
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color(): number {
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// compute color sensor position from center;
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// todo
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const px = Math.max(0, Math.min(this.data.width, (this.cx ) / this.scale));
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const py = Math.max(0, Math.min(this.data.height, (this.cy ) / this.scale));
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// get color
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const i = px * this.data.width + py;
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let c =
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(this.data.data[i] << 16) | (this.data.data[i + 1] << 8) | (this.data.data[i + 2]);
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// map color to known color
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return c;
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}
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intensity(): number {
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const c = this.color();
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return ((c >> 16 & 0xff) + (c >> 8 & 0xff) + (c & 0xff)) / 3;
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}
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ultrasonicDistance() {
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// obstacles?
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}
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}
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}
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@ -27,6 +27,6 @@
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"Videos": "videos"
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},
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"electronManifest": {
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"latest": "v1.1.20"
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"latest": "v1.2.22"
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}
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}
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