Compare commits
26 Commits
offlineapp
...
v1.2.31
Author | SHA1 | Date | |
---|---|---|---|
4bea8e8712 | |||
0af6182f23 | |||
398e53bae4 | |||
33e6372bf0 | |||
83bba14a4d | |||
0d7c1f0d50 | |||
623e57a30e | |||
91235fb6d3 | |||
4a73c5d700 | |||
a47a06ac19 | |||
3f598a3eee | |||
ded2e9d82c | |||
c8381d7626 | |||
62b5941143 | |||
1d5d18dc88 | |||
bc4b71e0d6 | |||
00194d4aa6 | |||
ec900f805e | |||
5f5bdd7294 | |||
a06331eef1 | |||
aa741ce8de | |||
61fe5091fe | |||
3d90e13797 | |||
469767a40a | |||
604fa764e6 | |||
25cf2a9cdb |
@ -6,13 +6,13 @@
|
||||
<a class="item" href="https://makecode.com/privacy" target="_blank" rel="noopener">Privacy & Cookies</a>
|
||||
<a class="item" href="https://makecode.com/termsofuse" target="_blank" rel="noopener"> Terms Of Use</a>
|
||||
<a class="item" href="https://makecode.com/trademarks" target="_blank" rel="noopener">Trademarks</a>
|
||||
<div class="item">©2019 Microsoft</div>
|
||||
<div class="item">© 2018 Microsoft</div>
|
||||
</div>
|
||||
<div class="ui container horizontal small divided link list">
|
||||
<a class="ui centered item" href="https://makecode.com/" title="Microsoft MakeCode" target="_blank" rel="noopener">Powered by Microsoft MakeCode</a>
|
||||
</div>
|
||||
<div class="ui centered container small list">
|
||||
<p class="item">@copyrightText@</p>
|
||||
<p class="item">LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of the LEGO Group. ©2018 The LEGO Group. All rights reserved.</p>
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
||||
|
@ -27,7 +27,6 @@ while (true) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
||||
|
||||
@ -43,6 +42,5 @@ while (true) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
13
docs/fll.md
13
docs/fll.md
@ -35,6 +35,13 @@ On the home page, scroll down to the **FLL / City Shaper** section for specific
|
||||
|
||||
Yes.
|
||||
|
||||
### Can I run the program again on the brick?
|
||||
|
||||

|
||||
|
||||
Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder,
|
||||
select your program and click the center button to run it again.
|
||||
|
||||
### Does it work without internet?
|
||||
|
||||
No, the editor is cached in your browser cache. However, you can also download the [offline app](/offline-app) in case you need to install it on a computer.
|
||||
@ -98,6 +105,12 @@ The official answer is currently no. That being said, we have **Experimental sup
|
||||
|
||||
https://youtu.be/VIq8-6Egtqs
|
||||
|
||||
## Are there YouTube videos on MakeCode for EV3?
|
||||
|
||||
The MakeCode has a [FLL / City Shaper YouTube Channel](https://www.youtube.com/watch?v=IqL0Pyeu5Ng&list=PLMMBk9hE-SeqkOObethhlZtBTEK6FYx3n) with useful videos.
|
||||
|
||||
https://youtu.be/-AirqwC9DL4
|
||||
|
||||
### Why can't I delete my program (*.uf2) files from the Brick?
|
||||
|
||||
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet.
|
||||
|
@ -54,6 +54,12 @@ Verify that the program you just created shows eyes on the Brick Display, and th
|
||||
|
||||
**Well done!**
|
||||
|
||||
## Run it Again
|
||||
|
||||

|
||||
|
||||
Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder, select **Try** and click the center button to run it again.
|
||||
|
||||
## Connect a Large Motor
|
||||
|
||||
Now you will learn to control the Large Motor.
|
||||
|
@ -1,3 +1,3 @@
|
||||
{
|
||||
"appref": "v1.2.22"
|
||||
"appref": "v1.2.30"
|
||||
}
|
||||
|
@ -3,20 +3,11 @@
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>@name@ Offline App</title>
|
||||
<meta name="Description" content="A MakeCode for @name@ offline app" />
|
||||
<title>LEGO® MINDSTORMS® Education EV3 Offline App</title>
|
||||
<meta name="Description" content="A MakeCode for LEGO® MINDSTORMS® Education EV3 offline app" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link rel="stylesheet" data-rtl="/blb/rtlsemantic.css" href="/doccdn/semantic.css" />
|
||||
<link rel="stylesheet" href="/docfiles/style.css" />
|
||||
<link rel="stylesheet" href="/docfiles/target.css" />
|
||||
<!-- @include indexhead.html -->
|
||||
|
||||
<script src="/doccdn/jquery.js" type="text/javascript"></script>
|
||||
<script src="/doccdn/semantic.js" type="text/javascript"></script>
|
||||
<script src="/docfiles/target.js" type="text/javascript"></script>
|
||||
|
||||
<style>
|
||||
@targetstyle@
|
||||
</style>
|
||||
<style>
|
||||
p.item {
|
||||
color: rgba(0, 0, 0, 0.4);
|
||||
@ -64,10 +55,6 @@
|
||||
background-color: rgb(250, 250, 250);
|
||||
}
|
||||
|
||||
#legal-segment {
|
||||
background:white;
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 800px) {
|
||||
.grid .column .image {
|
||||
display: none;
|
||||
@ -381,61 +368,34 @@
|
||||
</style>
|
||||
|
||||
<script>
|
||||
var electronLatestVersion = "";
|
||||
function tickEvent(id, data) {
|
||||
if (!pxt.aiTrackEvent) return;
|
||||
if (!data) pxt.aiTrackEvent(id);
|
||||
else {
|
||||
var props = {};
|
||||
var measures = {};
|
||||
for (var k in data)
|
||||
if (typeof data[k] == "string") props[k] = data[k];
|
||||
else measures[k] = data[k];
|
||||
pxt.aiTrackEvent(id, props, measures);
|
||||
$(document).ready(function () {
|
||||
tickEvent = function (id, data) {
|
||||
if (!pxt.aiTrackEvent) return;
|
||||
if (!data) pxt.aiTrackEvent(id);
|
||||
else {
|
||||
var props = {};
|
||||
var measures = {};
|
||||
for (var k in data)
|
||||
if (typeof data[k] == "string") props[k] = data[k];
|
||||
else measures[k] = data[k];
|
||||
pxt.aiTrackEvent(id, props, measures);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
function agreeCheckboxChanged() {
|
||||
showDownloads();
|
||||
}
|
||||
|
||||
function showAgree() {
|
||||
$("#agree-segment").removeClass("hidden");
|
||||
$("#read-segment").removeClass("hidden");
|
||||
$("#legal-segment").removeClass("hidden");
|
||||
}
|
||||
|
||||
function showNoDownloads() {
|
||||
$("#no-download-segment").removeClass("hidden");
|
||||
$("#read-segment").addClass("hidden");
|
||||
$("#legal-segment").addClass("hidden");
|
||||
}
|
||||
|
||||
function showDownloads() {
|
||||
$("#download-win64").attr("href", "https://makecode.com/api/release/@targetid@/" + electronLatestVersion + "/win64");
|
||||
$("#download-mac64").attr("href", "https://makecode.com/api/release/@targetid@/" + electronLatestVersion + "/mac64");
|
||||
$("#download-segment").removeClass("hidden");
|
||||
var downloadSegment = document.getElementById("download-segment");
|
||||
downloadSegment.classList.toggle("hidden");
|
||||
}
|
||||
function downloadWin64() {
|
||||
tickEvent("offlineapp.download", { "target": "@targetid@", "platform": "win64" });
|
||||
// TODO: Keep this link up-to-date with the desired release version
|
||||
window.open("https://makecode.com/api/release/ev3/v1.2.22/win64");
|
||||
tickEvent("offlineapp.download", { "target": "ev3", "platform": "win64" });
|
||||
}
|
||||
function downloadMac64() {
|
||||
tickEvent("offlineapp.download", { "target": "@targetid@", "platform": "mac64" });
|
||||
// TODO: Keep this link up-to-date with the desired release version
|
||||
window.open("https://makecode.com/api/release/ev3/v1.2.22/mac64");
|
||||
tickEvent("offlineapp.download", { "target": "ev3", "platform": "mac64" });
|
||||
}
|
||||
$(function () {
|
||||
$.getJSON("https://makecode.com/api/config/@targetid@/targetconfig")
|
||||
.then(function (data) {
|
||||
if (data && data.electronManifest && data.electronManifest.latest) {
|
||||
electronLatestVersion = data.electronManifest.latest;
|
||||
showAgree();
|
||||
} else {
|
||||
showNoDownloads();
|
||||
}
|
||||
})
|
||||
.catch(function () {
|
||||
showNoDownloads();
|
||||
})
|
||||
});
|
||||
</script>
|
||||
|
||||
</head>
|
||||
@ -446,39 +406,35 @@
|
||||
|
||||
<div class="ui grid topbar">
|
||||
<div class="three wide column">
|
||||
<img class="ui small image left" src="@cardLogo@" />
|
||||
<img class="ui small image left" src="/static//lego_education_logo_white.png" />
|
||||
</div>
|
||||
<div class="ten wide column">
|
||||
<h1 class="ui inverted welcomeheader">@name@ Offline App</h1>
|
||||
<h1 class="ui inverted welcomeheader">MakeCode Offline App</h1>
|
||||
</div>
|
||||
<div class="three wide column">
|
||||
<img class="ui small image right" src="/static/Microsoft-logo_rgb_c-white.png" />
|
||||
<img class="ui small image right" src="/static//Microsoft-logo_rgb_c-white.png" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="segments" class="ui compact segments terms-container">
|
||||
<div id="read-segment" class="ui secondary center aligned segment hidden">
|
||||
<div class="ui compact segments terms-container">
|
||||
<div class="ui secondary center aligned segment">
|
||||
Please read and accept the following terms to download the app.
|
||||
</div>
|
||||
<div id="legal-segment" class="ui left aligned segment terms hidden">
|
||||
<div id="loader" class="ui active loader"></div>
|
||||
<div class="ui left aligned segment terms">
|
||||
<div class="c17">
|
||||
<p class="c11">
|
||||
<span class="c4 c1">MICROSOFT PRE-RELEASE SOFTWARE LICENSE TERMS</span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c4 c1">MICROSOFT MAKECODE SOFTWARE FOR @name@</span>
|
||||
<span class="c4 c1">MICROSOFT MAKECODE FOR LEGO MINDSTORMS EDUCATION EV3</span>
|
||||
</p>
|
||||
<p class="c7">
|
||||
<span class="c4 c1"></span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c3 c1">These license terms are an agreement between Microsoft Corporation (or based
|
||||
on where you live, one
|
||||
of its affiliates) and you. They apply to the software named above. The terms also apply to
|
||||
any
|
||||
Microsoft services or updates for the software, except to the extent those have additional
|
||||
terms.</span>
|
||||
<span class="c3 c1">These license terms are an agreement between Microsoft Corporation (or based on where you live, one
|
||||
of its affiliates) and you. They apply to the software named above. The terms also apply to any
|
||||
Microsoft services or updates for the software, except to the extent those have additional terms.</span>
|
||||
</p>
|
||||
<p class="c7">
|
||||
<span class="c3 c1"></span>
|
||||
@ -490,35 +446,27 @@
|
||||
<span class="c5 c1">1.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">INSTALLATION AND USE RIGHTS. </span>
|
||||
<span class="c3 c1">You may install and use any number of copies of the software to evaluate it
|
||||
as you develop and test
|
||||
your software applications for use with @name@ hardware.</span>
|
||||
<span class="c3 c1">You may install and use any number of copies of the software to evaluate it as you develop and test
|
||||
your software applications for use with Lego Mindstorms Education EV3 hardware.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">2.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">PRE-RELEASE SOFTWARE. </span>
|
||||
<span class="c3 c1">The software is a pre-release version. It may not work the way a final
|
||||
version of the software will.
|
||||
Microsoft may change it for the final, commercial version. We also may not release a
|
||||
commercial
|
||||
version. Microsoft is not obligated to provide maintenance, technical support or updates to
|
||||
you
|
||||
<span class="c3 c1">The software is a pre-release version. It may not work the way a final version of the software will.
|
||||
Microsoft may change it for the final, commercial version. We also may not release a commercial
|
||||
version. Microsoft is not obligated to provide maintenance, technical support or updates to you
|
||||
for the software.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">3.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">ASSOCIATED ONLINE SERVICES.</span>
|
||||
<span class="c1"> Some features of the software
|
||||
provide access
|
||||
to, or rely on, online services to provide you information about updates to the software or
|
||||
extensions,
|
||||
or to enable you to retrieve content, collaborate with others, or otherwise supplement your
|
||||
development
|
||||
experience. As used throughout these license terms, the term <q>software</q> includes these
|
||||
online
|
||||
services and features. By using these online services and features you consent to the to the
|
||||
<span class="c1"> Some features of the software provide access
|
||||
to, or rely on, online services to provide you information about updates to the software or extensions,
|
||||
or to enable you to retrieve content, collaborate with others, or otherwise supplement your development
|
||||
experience. As used throughout these license terms, the term <q>software</q> includes these online
|
||||
services and features. By using these online services and features you consent to the to the
|
||||
transmission of information as described in Section 5, DATA.
|
||||
</span>
|
||||
</p>
|
||||
@ -526,11 +474,9 @@
|
||||
<span class="c5 c1">4.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">LICENSES FOR OTHER COMPONENTS.</span>
|
||||
<span class="c3 c1"> The software may include third party components with separate legal
|
||||
notices or governed by
|
||||
<span class="c3 c1"> The software may include third party components with separate legal notices or governed by
|
||||
other agreements, as described in the ThirdPartyNotices file accompanying the software. Even
|
||||
if such components are governed by other agreements, the disclaimers and the limitations on
|
||||
and
|
||||
if such components are governed by other agreements, the disclaimers and the limitations on and
|
||||
exclusions of damages below also apply.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
@ -542,35 +488,26 @@
|
||||
<span class="c5 c1">a.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c1 c5">Data Collection. </span>
|
||||
<span class="c1">The software may collect information about you and your use of the software,
|
||||
and send that to Microsoft.
|
||||
Microsoft may use this information to provide services and improve our products and
|
||||
services.
|
||||
You may opt out of many of these scenarios, but not all, as described in the product
|
||||
documentation.
|
||||
In using the software, you must comply with applicable law. You can learn more about data
|
||||
collection
|
||||
<span class="c1">The software may collect information about you and your use of the software, and send that to Microsoft.
|
||||
Microsoft may use this information to provide services and improve our products and services.
|
||||
You may opt out of many of these scenarios, but not all, as described in the product documentation.
|
||||
In using the software, you must comply with applicable law. You can learn more about data collection
|
||||
and use in the help documentation and the privacy statement at </span>
|
||||
<span class="c14 c1">
|
||||
<a class="c9"
|
||||
href="http://go.microsoft.com/fwlink/?LinkId=398505">http://go.microsoft.com/fwlink/?LinkId=398505</a>
|
||||
<a class="c9" href="http://go.microsoft.com/fwlink/?LinkId=398505">http://go.microsoft.com/fwlink/?LinkId=398505</a>
|
||||
</span>
|
||||
<span class="c1">.</span>
|
||||
<span class="c3 c1"> Your use of the software operates as your consent to these
|
||||
practices.</span>
|
||||
<span class="c3 c1"> Your use of the software operates as your consent to these practices.</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c5 c1">b.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Processing of Personal Data. </span>
|
||||
<span class="c1">To the extent Microsoft is a processor or subprocessor of personal data in
|
||||
connection with the software,
|
||||
Microsoft makes the commitments in the European Union General Data Protection Regulation
|
||||
Terms
|
||||
<span class="c1">To the extent Microsoft is a processor or subprocessor of personal data in connection with the software,
|
||||
Microsoft makes the commitments in the European Union General Data Protection Regulation Terms
|
||||
of the Online Services Terms to all customers effective May 25, 2018, at </span>
|
||||
<span class="c1 c14">
|
||||
<a class="c9"
|
||||
href="http://go.microsoft.com/?linkid=9840733">http://go.microsoft.com/?linkid=9840733</a>
|
||||
<a class="c9" href="http://go.microsoft.com/?linkid=9840733">http://go.microsoft.com/?linkid=9840733</a>
|
||||
</span>
|
||||
<span class="c3 c1">.</span>
|
||||
</p>
|
||||
@ -578,62 +515,48 @@
|
||||
<span class="c5 c1">6.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">FEEDBACK. </span>
|
||||
<span class="c3 c1">If you give feedback about the software to Microsoft, you give to Microsoft,
|
||||
without charge, the
|
||||
<span class="c3 c1">If you give feedback about the software to Microsoft, you give to Microsoft, without charge, the
|
||||
right to use, share and commercialize your feedback in any way and for any purpose. You will
|
||||
not give feedback that is subject to a license that requires Microsoft to license its
|
||||
software
|
||||
or documentation to third parties because we include your feedback in them. These rights
|
||||
survive
|
||||
not give feedback that is subject to a license that requires Microsoft to license its software
|
||||
or documentation to third parties because we include your feedback in them. These rights survive
|
||||
this agreement.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">7.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">SCOPE OF LICENSE.</span>
|
||||
<span class="c3 c1"> The software is licensed, not sold. This agreement only gives you some
|
||||
rights to use the software.
|
||||
Microsoft reserves all other rights. Unless applicable law gives you more rights despite
|
||||
this
|
||||
<span class="c3 c1"> The software is licensed, not sold. This agreement only gives you some rights to use the software.
|
||||
Microsoft reserves all other rights. Unless applicable law gives you more rights despite this
|
||||
limitation, you may use the software only as expressly permitted in this agreement. In
|
||||
doing so, you must comply with any technical limitations in the software that only allow you
|
||||
to use it in certain ways. You may not:</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- work around any technical limitations in the
|
||||
software;</span>
|
||||
<span class="c3 c1">- work around any technical limitations in the software;</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- reverse engineer, decompile or disassemble the software, or
|
||||
attempt to do so, except
|
||||
<span class="c3 c1">- reverse engineer, decompile or disassemble the software, or attempt to do so, except
|
||||
and only to the extent required by third party licensing terms governing use of certain open
|
||||
source components that may be included with the software;</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- remove, minimize, block or modify any notices of Microsoft
|
||||
or its suppliers in the
|
||||
<span class="c3 c1">- remove, minimize, block or modify any notices of Microsoft or its suppliers in the
|
||||
software;
|
||||
</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- use the software in any way that is against the law;
|
||||
or</span>
|
||||
<span class="c3 c1">- use the software in any way that is against the law; or</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- share, publish, rent or lease the software, or provide the
|
||||
software as a stand-alone
|
||||
<span class="c3 c1">- share, publish, rent or lease the software, or provide the software as a stand-alone
|
||||
offering for others to use.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">8. UPDATES. </span>
|
||||
<span class="c3 c1">The software may periodically check for updates and download and install
|
||||
them for you. You may obtain
|
||||
updates only from Microsoft or authorized sources. Microsoft may need to update your system
|
||||
to
|
||||
provide you with updates. You agree to receive these automatic updates without any
|
||||
additional
|
||||
notice. Updates may not include or support all existing software features, services, or
|
||||
peripheral
|
||||
<span class="c3 c1">The software may periodically check for updates and download and install them for you. You may obtain
|
||||
updates only from Microsoft or authorized sources. Microsoft may need to update your system to
|
||||
provide you with updates. You agree to receive these automatic updates without any additional
|
||||
notice. Updates may not include or support all existing software features, services, or peripheral
|
||||
devices.
|
||||
</span>
|
||||
</p>
|
||||
@ -641,74 +564,57 @@
|
||||
<span class="c5 c1">9.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">EXPORT RESTRICTIONS.</span>
|
||||
<span class="c3 c1"> You must comply with all domestic and international export laws and
|
||||
regulations that apply
|
||||
to the software, which include restrictions on destinations, end users and end use. For
|
||||
further
|
||||
<span class="c3 c1"> You must comply with all domestic and international export laws and regulations that apply
|
||||
to the software, which include restrictions on destinations, end users and end use. For further
|
||||
information on export restrictions, visit (aka.ms/exporting).</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">10.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">SUPPORT SERVICES. </span>
|
||||
<span class="c3 c1">Because the software is “as is,” we may not provide support
|
||||
services for it.</span>
|
||||
<span class="c3 c1">Because the software is “as is,” we may not provide support services for it.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">11.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">ENTIRE AGREEMENT.</span>
|
||||
<span class="c3 c1"> This agreement, and the terms for supplements, updates, Internet-based
|
||||
services and support
|
||||
services that you use, are the entire agreement for the software and support
|
||||
services.</span>
|
||||
<span class="c3 c1"> This agreement, and the terms for supplements, updates, Internet-based services and support
|
||||
services that you use, are the entire agreement for the software and support services.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">12.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">APPLICABLE LAW. </span>
|
||||
<span class="c3 c1">If you acquired the software in the United States, Washington State law
|
||||
applies to interpretation
|
||||
of and claims for breach of this agreement, and the laws of the state where you live apply
|
||||
to
|
||||
<span class="c3 c1">If you acquired the software in the United States, Washington State law applies to interpretation
|
||||
of and claims for breach of this agreement, and the laws of the state where you live apply to
|
||||
all other claims. If you acquired the software in any other country, its laws apply.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">13.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">CONSUMER RIGHTS; REGIONAL VARIATIONS. </span>
|
||||
<span class="c3 c1">This agreement describes certain legal rights. You may have other rights,
|
||||
including consumer rights,
|
||||
under the laws of your state or country. Separate and apart from your relationship with
|
||||
Microsoft,
|
||||
you may also have rights with respect to the party from which you acquired the software.
|
||||
This
|
||||
agreement does not change those other rights if the laws of your state or country do not
|
||||
permit
|
||||
it to do so. For example, if you acquired the software in one of the below regions, or
|
||||
mandatory
|
||||
<span class="c3 c1">This agreement describes certain legal rights. You may have other rights, including consumer rights,
|
||||
under the laws of your state or country. Separate and apart from your relationship with Microsoft,
|
||||
you may also have rights with respect to the party from which you acquired the software. This
|
||||
agreement does not change those other rights if the laws of your state or country do not permit
|
||||
it to do so. For example, if you acquired the software in one of the below regions, or mandatory
|
||||
country law applies, then the following provisions apply to you:</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c5 c1">a.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Australia. </span>
|
||||
<span class="c3 c1">You have statutory guarantees under the Australian Consumer Law and nothing
|
||||
in this agreement is
|
||||
<span class="c3 c1">You have statutory guarantees under the Australian Consumer Law and nothing in this agreement is
|
||||
intended to affect those rights.</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c5 c1">b.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Canada. </span>
|
||||
<span class="c3 c1">If you acquired the software in Canada, you may stop receiving updates by
|
||||
turning off the automatic
|
||||
update feature, disconnecting your device from the Internet (if and when you re-connect to
|
||||
the
|
||||
Internet, however, the software will resume checking for and installing updates), or
|
||||
uninstalling
|
||||
the software. The product documentation, if any, may also specify how to turn off updates
|
||||
for
|
||||
<span class="c3 c1">If you acquired the software in Canada, you may stop receiving updates by turning off the automatic
|
||||
update feature, disconnecting your device from the Internet (if and when you re-connect to the
|
||||
Internet, however, the software will resume checking for and installing updates), or uninstalling
|
||||
the software. The product documentation, if any, may also specify how to turn off updates for
|
||||
your specific device or software.</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
@ -721,10 +627,8 @@
|
||||
<span class="c5 c1">(i)</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Warranty</span>
|
||||
<span class="c3 c1">. The properly licensed software will perform substantially as described in
|
||||
any Microsoft materials
|
||||
that accompany the software. However, Microsoft gives no contractual guarantee in relation
|
||||
to
|
||||
<span class="c3 c1">. The properly licensed software will perform substantially as described in any Microsoft materials
|
||||
that accompany the software. However, Microsoft gives no contractual guarantee in relation to
|
||||
the licensed software.</span>
|
||||
</p>
|
||||
<p class="c6">
|
||||
@ -734,103 +638,74 @@
|
||||
<span class="c5 c1">(ii)</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Limitation of Liability</span>
|
||||
<span class="c3 c1">. In case of intentional conduct, gross negligence, claims based on the
|
||||
Product Liability Act, as
|
||||
well as, in case of death or personal or physical injury, Microsoft is liable according to
|
||||
the
|
||||
<span class="c3 c1">. In case of intentional conduct, gross negligence, claims based on the Product Liability Act, as
|
||||
well as, in case of death or personal or physical injury, Microsoft is liable according to the
|
||||
statutory law.</span>
|
||||
</p>
|
||||
<p class="c10">
|
||||
<span class="c3 c1">Subject to the foregoing clause (ii), Microsoft will only be liable for
|
||||
slight negligence if Microsoft
|
||||
is in breach of such material contractual obligations, the fulfillment of which facilitate
|
||||
the
|
||||
due performance of this agreement, the breach of which would endanger the purpose of this
|
||||
agreement
|
||||
and the compliance with which a party may constantly trust in (so-called "cardinal
|
||||
obligations").
|
||||
In other cases of slight negligence, Microsoft will not be liable for slight
|
||||
negligence.</span>
|
||||
<span class="c3 c1">Subject to the foregoing clause (ii), Microsoft will only be liable for slight negligence if Microsoft
|
||||
is in breach of such material contractual obligations, the fulfillment of which facilitate the
|
||||
due performance of this agreement, the breach of which would endanger the purpose of this agreement
|
||||
and the compliance with which a party may constantly trust in (so-called "cardinal obligations").
|
||||
In other cases of slight negligence, Microsoft will not be liable for slight negligence.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">14.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">LEGAL EFFECT.</span>
|
||||
<span class="c3 c1"> This agreement describes certain legal rights. You may have other
|
||||
rights under the laws of
|
||||
your country. You may also have rights with respect to the party from whom you acquired the
|
||||
software.
|
||||
This agreement does not change your rights under the laws of your country if the laws of
|
||||
your
|
||||
<span class="c3 c1"> This agreement describes certain legal rights. You may have other rights under the laws of
|
||||
your country. You may also have rights with respect to the party from whom you acquired the software.
|
||||
This agreement does not change your rights under the laws of your country if the laws of your
|
||||
country do not permit it to do so.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">15.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c4 c1">DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.”
|
||||
YOU BEAR THE RISK OF
|
||||
USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. TO THE EXTENT
|
||||
PERMITTED
|
||||
<span class="c4 c1">DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU BEAR THE RISK OF
|
||||
USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. TO THE EXTENT PERMITTED
|
||||
UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">16.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c4 c1">LIMITATION ON AND EXCLUSION OF DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND
|
||||
ITS SUPPLIERS ONLY DIRECT
|
||||
DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL,
|
||||
LOST
|
||||
<span class="c4 c1">LIMITATION ON AND EXCLUSION OF DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT
|
||||
DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST
|
||||
PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.</span>
|
||||
</p>
|
||||
<p class="c0">
|
||||
<span class="c3 c1">This limitation applies to (a) anything related to the software, services,
|
||||
content (including code)
|
||||
on third party Internet sites, or third party programs; and (b) claims for breach of
|
||||
contract,
|
||||
breach of warranty, guarantee or condition, strict liability, negligence, or other tort to
|
||||
the
|
||||
<span class="c3 c1">This limitation applies to (a) anything related to the software, services, content (including code)
|
||||
on third party Internet sites, or third party programs; and (b) claims for breach of contract,
|
||||
breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the
|
||||
extent permitted by applicable law.</span>
|
||||
</p>
|
||||
<p class="c0">
|
||||
<span class="c3 c1">It also applies even if Microsoft knew or should have known about the
|
||||
possibility of the damages.
|
||||
The above limitation or exclusion may not apply to you because your country may not allow
|
||||
the
|
||||
<span class="c3 c1">It also applies even if Microsoft knew or should have known about the possibility of the damages.
|
||||
The above limitation or exclusion may not apply to you because your country may not allow the
|
||||
exclusion or limitation of incidental, consequential or other damages.</span>
|
||||
</p>
|
||||
<p class="c12">
|
||||
<span class="c4 c1">Please note: As the software is distributed in Quebec, Canada, some of the
|
||||
clauses in this agreement
|
||||
<span class="c4 c1">Please note: As the software is distributed in Quebec, Canada, some of the clauses in this agreement
|
||||
are provided below in French.</span>
|
||||
</p>
|
||||
<p class="c12">
|
||||
<span class="c4 c1">Remarque : Ce logiciel étant distribué au Québec,
|
||||
Canada, certaines des clauses
|
||||
<span class="c4 c1">Remarque : Ce logiciel étant distribué au Québec, Canada, certaines des clauses
|
||||
dans ce contrat sont fournies ci-dessous en français.</span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c5 c1">EXONÉRATION DE GARANTIE.</span>
|
||||
<span class="c1 c3"> Le logiciel visé par une licence est offert « tel quel
|
||||
». Toute utilisation
|
||||
de ce logiciel est à votre seule risque et péril. Microsoft n’accorde
|
||||
aucune
|
||||
autre garantie expresse. Vous pouvez bénéficier de droits additionnels en
|
||||
vertu
|
||||
du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou
|
||||
elles
|
||||
sont permises par le droit locale, les garanties implicites de qualité marchande,
|
||||
d’adéquation
|
||||
<span class="c1 c3"> Le logiciel visé par une licence est offert « tel quel ». Toute utilisation
|
||||
de ce logiciel est à votre seule risque et péril. Microsoft n’accorde aucune
|
||||
autre garantie expresse. Vous pouvez bénéficier de droits additionnels en vertu
|
||||
du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou elles
|
||||
sont permises par le droit locale, les garanties implicites de qualité marchande, d’adéquation
|
||||
à un usage particulier et d’absence de contrefaçon sont exclues.
|
||||
</span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c5 c1">LIMITATION DES DOMMAGES-INTÉRÊTS ET EXCLUSION DE
|
||||
RESPONSABILITÉ POUR LES DOMMAGES.</span>
|
||||
<span class="c3 c1"> Vous pouvez obtenir de Microsoft et de ses fournisseurs une
|
||||
indemnisation en cas de dommages
|
||||
directs uniquement à hauteur de 5,00 $ US. Vous ne pouvez prétendre à
|
||||
aucune
|
||||
<span class="c5 c1">LIMITATION DES DOMMAGES-INTÉRÊTS ET EXCLUSION DE RESPONSABILITÉ POUR LES DOMMAGES.</span>
|
||||
<span class="c3 c1"> Vous pouvez obtenir de Microsoft et de ses fournisseurs une indemnisation en cas de dommages
|
||||
directs uniquement à hauteur de 5,00 $ US. Vous ne pouvez prétendre à aucune
|
||||
indemnisation pour les autres dommages, y compris les dommages spéciaux, indirects ou
|
||||
accessoires et pertes de bénéfices.</span>
|
||||
</p>
|
||||
@ -838,36 +713,26 @@
|
||||
<span class="c3 c1">Cette limitation concerne :</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c3 c1">- tout ce qui est relié au logiciel, aux
|
||||
services ou au contenu
|
||||
(y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ;
|
||||
et</span>
|
||||
<span class="c3 c1">- tout ce qui est relié au logiciel, aux services ou au contenu
|
||||
(y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ; et</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c3 c1">- les réclamations au titre de violation
|
||||
de contrat ou de garantie,
|
||||
ou au titre de responsabilité stricte, de négligence ou d’une autre
|
||||
faute
|
||||
<span class="c3 c1">- les réclamations au titre de violation de contrat ou de garantie,
|
||||
ou au titre de responsabilité stricte, de négligence ou d’une autre faute
|
||||
dans la limite autorisée par la loi en vigueur.</span>
|
||||
</p>
|
||||
<p class="c12">
|
||||
<span class="c3 c1">Elle s’applique également, même si Microsoft connaissait
|
||||
ou devrait connaître
|
||||
<span class="c3 c1">Elle s’applique également, même si Microsoft connaissait ou devrait connaître
|
||||
l’éventualité d’un tel dommage. Si votre pays n’autorise pas
|
||||
l’exclusion ou la limitation de responsabilité pour les dommages indirects,
|
||||
accessoires
|
||||
ou de quelque nature que ce soit, il se peut que la limitation ou l’exclusion
|
||||
ci-dessus
|
||||
l’exclusion ou la limitation de responsabilité pour les dommages indirects, accessoires
|
||||
ou de quelque nature que ce soit, il se peut que la limitation ou l’exclusion ci-dessus
|
||||
ne s’appliquera pas à votre égard.</span>
|
||||
</p>
|
||||
<p class="c16">
|
||||
<span class="c5 c1">EFFET JURIDIQUE.</span>
|
||||
<span class="c3 c1"> Le présent contrat décrit certains droits juridiques.
|
||||
Vous pourriez avoir d’autres
|
||||
droits prévus par les lois de votre pays. Le présent contrat ne modifie pas
|
||||
les
|
||||
droits que vous confèrent les lois de votre pays si celles-ci ne le permettent
|
||||
pas.</span>
|
||||
<span class="c3 c1"> Le présent contrat décrit certains droits juridiques. Vous pourriez avoir d’autres
|
||||
droits prévus par les lois de votre pays. Le présent contrat ne modifie pas les
|
||||
droits que vous confèrent les lois de votre pays si celles-ci ne le permettent pas.</span>
|
||||
</p>
|
||||
<p class="c15">
|
||||
<span class="c3 c1"></span>
|
||||
@ -875,9 +740,9 @@
|
||||
<p class="c16">
|
||||
<span class="c3 c1"> </span>
|
||||
</p>
|
||||
|
||||
<p class="c11">
|
||||
<span class="c3 c1">@copyrightText@</span>
|
||||
<span class="c3 c1">LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of
|
||||
the LEGO Group. ©2018 The LEGO Group. All rights reserved.</span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c3 c1"> </span>
|
||||
@ -890,30 +755,27 @@
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div id="agree-segment" class="ui center aligned segment hidden">
|
||||
<div class="ui center aligned segment">
|
||||
<input id="agree-checkbox" type="checkbox" autocomplete="off" onchange="agreeCheckboxChanged(this)">
|
||||
<label for="agree-checkbox">I agree to these Microsoft Software License Terms and to the
|
||||
<a href="https://privacy.microsoft.com/en-us/privacystatement">Microsoft Privacy Statement.</a>
|
||||
</label>
|
||||
</div>
|
||||
<div id="no-download-segment" class="ui center aligned segment hidden">
|
||||
<p>Sorry, there is no Offline App available for this editor.</p>
|
||||
</div>
|
||||
<div id="download-segment" class="ui center aligned segment hidden">
|
||||
<div class="ui grid">
|
||||
<div class="eight wide column">
|
||||
<h3 class="ui">Windows</h3>
|
||||
<a id="download-win64" class="ui icon button" onclick="downloadWin64()">
|
||||
<button class="ui icon button" onclick="downloadWin64()">
|
||||
<i class="download icon"></i>
|
||||
makecode-@targetid@-setup-win64.exe
|
||||
</a>
|
||||
makecode-ev3-setup-win64.exe
|
||||
</button>
|
||||
</div>
|
||||
<div class="eight wide column">
|
||||
<h3 class="ui">Mac OS</h3>
|
||||
<a id="download-mac64" class="ui icon button" onclick="downloadMac64()">
|
||||
<button class="ui icon button" onclick="downloadMac64()">
|
||||
<i class="download icon"></i>
|
||||
makecode-@targetid@-mac64.zip
|
||||
</a>
|
||||
makecode-ev3-mac64.zip
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -926,4 +788,4 @@
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
||||
</html>
|
||||
|
18
docs/reference/brick/exit-program.md
Normal file
18
docs/reference/brick/exit-program.md
Normal file
@ -0,0 +1,18 @@
|
||||
# exit Program
|
||||
|
||||
Stops the program and returns to the brick menu
|
||||
|
||||
```sig
|
||||
brick.exitProgram();
|
||||
```
|
||||
|
||||
## Example
|
||||
|
||||
Do a sequence of motor commands and stop the program.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(50)
|
||||
pause(500)
|
||||
motors.stopAll()
|
||||
brick.exitProgram();
|
||||
```
|
BIN
docs/static/getting-started/try-in-file-manager.png
vendored
Normal file
BIN
docs/static/getting-started/try-in-file-manager.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 89 KiB |
@ -64,6 +64,7 @@ class WebSerialPackageIO implements pxt.HF2.PacketIO {
|
||||
private _writer: any;
|
||||
|
||||
constructor(private port: SerialPort, private options: SerialOptions) {
|
||||
console.log(`serial: new io`)
|
||||
}
|
||||
|
||||
async readSerialAsync() {
|
||||
@ -90,17 +91,24 @@ class WebSerialPackageIO implements pxt.HF2.PacketIO {
|
||||
return !!(<any>navigator).serial;
|
||||
}
|
||||
|
||||
static portIos: WebSerialPackageIO[] = [];
|
||||
static async mkPacketIOAsync(): Promise<pxt.HF2.PacketIO> {
|
||||
const serial = (<any>navigator).serial;
|
||||
if (serial) {
|
||||
try {
|
||||
const requestOptions: SerialPortRequestOptions = {};
|
||||
const port = await serial.requestPort(requestOptions);
|
||||
const options: SerialOptions = {
|
||||
baudrate: 460800,
|
||||
buffersize: 4096
|
||||
};
|
||||
return new WebSerialPackageIO(port, options);
|
||||
|
||||
let io = WebSerialPackageIO.portIos.filter(i => i.port == port)[0];
|
||||
if (!io) {
|
||||
const options: SerialOptions = {
|
||||
baudrate: 460800,
|
||||
buffersize: 4096
|
||||
};
|
||||
io = new WebSerialPackageIO(port, options);
|
||||
WebSerialPackageIO.portIos.push(io);
|
||||
}
|
||||
return io;
|
||||
} catch (e) {
|
||||
console.log(`connection error`, e)
|
||||
}
|
||||
@ -125,11 +133,8 @@ class WebSerialPackageIO implements pxt.HF2.PacketIO {
|
||||
});
|
||||
}
|
||||
|
||||
private closeAsync() {
|
||||
console.log(`serial: closing port`);
|
||||
this.port.close();
|
||||
this._reader = undefined;
|
||||
this._writer = undefined;
|
||||
private async closeAsync() {
|
||||
// don't close port
|
||||
return Promise.delay(500);
|
||||
}
|
||||
|
||||
|
@ -116,7 +116,7 @@ export class Ev3Wrapper {
|
||||
if (this.dataDump)
|
||||
log("TALK: " + U.toHex(buf))
|
||||
return this.io.sendPacketAsync(buf)
|
||||
.then(() => this.msgs.shiftAsync(1000))
|
||||
.then(() => this.msgs.shiftAsync(5000))
|
||||
.then(resp => {
|
||||
if (resp[2] != buf[2] || resp[3] != buf[3])
|
||||
U.userError("msg count de-sync")
|
||||
|
@ -149,9 +149,9 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
getFirstValueI11n(value: string) {
|
||||
const firstValue = this.getFirstValue(value);
|
||||
const motorOptions = {
|
||||
'medium motor': lf('medium motor'),
|
||||
'large motor': lf('large motor'),
|
||||
'large motors': lf('large motors')
|
||||
'medium motor': lf("medium motor"),
|
||||
'large motor': lf("large motor"),
|
||||
'large motors': lf("large motors")
|
||||
}
|
||||
return motorOptions[firstValue];
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
const enum ColorSensorMode {
|
||||
None = 0,
|
||||
//% block="reflected light intensity"
|
||||
ReflectedLightIntensity = 0,
|
||||
//% block="ambient light intensity"
|
||||
@ -59,7 +58,6 @@ namespace sensors {
|
||||
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this._setMode(ColorSensorMode.None);
|
||||
this.thresholdDetector = new sensors.ThresholdDetector(this.id());
|
||||
this.calibrating = false;
|
||||
}
|
||||
@ -181,6 +179,22 @@ namespace sensors {
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks the color is being detected
|
||||
* @param color the color to detect
|
||||
*/
|
||||
//% help=sensors/color-sensor/is-color-detected
|
||||
//% block="is **color sensor** %this|detected|%color=colorEnumPicker"
|
||||
//% blockId=colorisColorDetectedDetected
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
isColorDetected(color: number) {
|
||||
return this.color() == color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current raw rgb values as an array from the color sensor.
|
||||
* @param sensor the color sensor to query the request
|
||||
|
@ -0,0 +1,30 @@
|
||||
# Is Color Detected
|
||||
|
||||
Checks the color is detected
|
||||
|
||||
```sig
|
||||
let b = sensors.color1.isColorDetected(ColorSensorColor.Blue)
|
||||
```
|
||||
|
||||
The [color](/reference/sensors/color) you choose to look for is one of the colors that the sensor can detect. If you want to use colors for tracking, it's best to use a color that is the same or very close to the ones the sensor detects.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **color**: the [color](/reference/sensors/color) to watch for.
|
||||
|
||||
## Example
|
||||
|
||||
Wait for the sensor to see ``blue``. Then, show an expression on the screen.
|
||||
|
||||
```blocks
|
||||
brick.showString("Waiting for blue", 1)
|
||||
while(!sensors.color1.isColorDetected(ColorSensorColor.Blue)) {
|
||||
pause(20)
|
||||
}
|
||||
brick.clearScreen()
|
||||
brick.showImage(images.expressionsSick)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[on color detected](/reference/sensors/color-sensor/on-color-detected), [color](/reference/sensors/color)
|
@ -26,6 +26,7 @@ namespace brick {
|
||||
*/
|
||||
//% blockId=brickBatteryProperty block="battery %property"
|
||||
//% group="Battery"
|
||||
//% blockGap=8
|
||||
//% help=brick/battery-property
|
||||
export function batteryInfo(property: BatteryProperty): number {
|
||||
const info = sensors.internal.getBatteryInfo();
|
||||
|
@ -85,7 +85,7 @@ namespace brick {
|
||||
//% blockId=buttonIsPressed
|
||||
//% parts="brick"
|
||||
//% blockNamespace=brick
|
||||
//% weight=81 blockGap=8
|
||||
//% weight=81
|
||||
//% group="Buttons"
|
||||
//% button.fieldEditor="brickbuttons"
|
||||
isPressed() {
|
||||
|
11
libs/core/cooperate.ts
Normal file
11
libs/core/cooperate.ts
Normal file
@ -0,0 +1,11 @@
|
||||
namespace control {
|
||||
let lastPause = 0;
|
||||
const COOPERATION_INTERVAL = 20
|
||||
export function cooperate() {
|
||||
const now = control.millis()
|
||||
if (now - lastPause > COOPERATION_INTERVAL) {
|
||||
lastPause = now
|
||||
pause(1)
|
||||
}
|
||||
}
|
||||
}
|
@ -21,8 +21,7 @@ namespace sensors.internal {
|
||||
const now = control.millis();
|
||||
if (now - this.lastQuery >= this.interval * 2)
|
||||
this.queryAndUpdate(); // sensor poller is not allowed to run
|
||||
if (now - this.lastPause >= this.interval * 5)
|
||||
pause(1); // allow events to trigger
|
||||
control.cooperate(); // allow events to trigger
|
||||
}
|
||||
|
||||
private queryAndUpdate() {
|
||||
@ -104,7 +103,7 @@ namespace sensors.internal {
|
||||
}
|
||||
}
|
||||
|
||||
function init() {
|
||||
export function init() {
|
||||
if (sensorInfos) return
|
||||
sensorInfos = []
|
||||
for (let i = 0; i < DAL.NUM_INPUTS; ++i) sensorInfos.push(new SensorInfo(i))
|
||||
@ -137,6 +136,7 @@ namespace sensors.internal {
|
||||
buf[UartCtlOff.Port] = port
|
||||
buf[UartCtlOff.Mode] = mode
|
||||
uartMM.ioctl(IO.UART_READ_MODE_INFO, buf)
|
||||
control.dmesg(`UART_READ_MODE_INFO ${buf.toHex()}`)
|
||||
return buf
|
||||
//let info = `t:${buf[TypesOff.Type]} c:${buf[TypesOff.Connection]} m:${buf[TypesOff.Mode]} n:${buf.slice(0, 12).toHex()}`
|
||||
//serial.writeLine("UART " + port + " / " + mode + " - " + info)
|
||||
@ -275,21 +275,23 @@ void cUiUpdatePower(void)
|
||||
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
|
||||
let r = 0;
|
||||
for (let i = 0; i < conns.length; ++i) {
|
||||
r = (r << 8 | conns[i]);
|
||||
r = conns[i] + (r << 6) + (r << 16) - r;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
let nonActivated = 0;
|
||||
function detectDevices() {
|
||||
//control.dmesg(`detect devices (${nonActivated} na)`)
|
||||
control.dmesg(`detect devices (hash ${hashDevices()})`)
|
||||
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
|
||||
let numChanged = 0;
|
||||
const uartSensors: SensorInfo[] = [];
|
||||
|
||||
for (const sensorInfo of sensorInfos) {
|
||||
const newConn = conns[sensorInfo.port]
|
||||
if (newConn == sensorInfo.connType) {
|
||||
if (newConn == sensorInfo.connType
|
||||
&& sensorInfo.sensor
|
||||
&& sensorInfo.sensor.isActive()) {
|
||||
// control.dmesg(`connection unchanged ${newConn} at ${sensorInfo.port}`)
|
||||
continue;
|
||||
}
|
||||
@ -425,11 +427,11 @@ void cUiUpdatePower(void)
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.mode = 0
|
||||
this.realmode = 0
|
||||
this.realmode = -1
|
||||
}
|
||||
|
||||
_activated() {
|
||||
this.realmode = 0
|
||||
this.realmode = -1
|
||||
this._setMode(this.mode)
|
||||
}
|
||||
|
||||
@ -456,7 +458,7 @@ void cUiUpdatePower(void)
|
||||
|
||||
reset() {
|
||||
if (this.isActive()) uartReset(this._port);
|
||||
this.realmode = 0;
|
||||
this.realmode = -1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -556,7 +558,7 @@ void cUiUpdatePower(void)
|
||||
}
|
||||
|
||||
function setUartModes() {
|
||||
control.dmesg(`UART set modes`)
|
||||
control.dmesg(`UART set modes ${devcon.toHex()}`)
|
||||
uartMM.ioctl(IO.UART_SET_CONN, devcon)
|
||||
const ports: number[] = [];
|
||||
for (let port = 0; port < DAL.NUM_INPUTS; ++port) {
|
||||
@ -568,7 +570,7 @@ void cUiUpdatePower(void)
|
||||
while (ports.length) {
|
||||
const port = ports.pop();
|
||||
const status = waitNonZeroUartStatus(port)
|
||||
control.dmesg(`UART set mode ${status} at ${port}`);
|
||||
control.dmesg(`UART status ${status} at ${port}`);
|
||||
}
|
||||
}
|
||||
|
||||
@ -584,6 +586,7 @@ void cUiUpdatePower(void)
|
||||
while (true) {
|
||||
if (port < 0) return
|
||||
updateUartMode(port, mode);
|
||||
control.dmesg(`UART_SET_CONN ${devcon.toHex()}`)
|
||||
uartMM.ioctl(IO.UART_SET_CONN, devcon)
|
||||
let status = waitNonZeroUartStatus(port)
|
||||
if (status & UART_PORT_CHANGED) {
|
||||
|
@ -55,7 +55,7 @@ namespace motors {
|
||||
Size = 12
|
||||
}
|
||||
|
||||
function init() {
|
||||
export function init() {
|
||||
if (pwmMM) return
|
||||
pwmMM = control.mmap("/dev/lms_pwm", 0, 0)
|
||||
if (!pwmMM) control.fail("no PWM file")
|
||||
@ -124,7 +124,7 @@ namespace motors {
|
||||
export function stopAll() {
|
||||
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
|
||||
writePWM(b);
|
||||
pause(1);
|
||||
control.cooperate();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -136,7 +136,7 @@ namespace motors {
|
||||
//% help=motors/reset-all
|
||||
export function resetAll() {
|
||||
reset(Output.ALL)
|
||||
pause(1);
|
||||
control.cooperate();
|
||||
}
|
||||
|
||||
interface MoveSchedule {
|
||||
@ -159,6 +159,7 @@ namespace motors {
|
||||
private _accelerationTime: number;
|
||||
private _decelerationSteps: number;
|
||||
private _decelerationTime: number;
|
||||
private _inverted: boolean;
|
||||
|
||||
protected static output_types: number[] = [0x7, 0x7, 0x7, 0x7];
|
||||
|
||||
@ -176,6 +177,7 @@ namespace motors {
|
||||
this._accelerationTime = 0;
|
||||
this._decelerationSteps = 0;
|
||||
this._decelerationTime = 0;
|
||||
this._inverted = false;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -225,9 +227,11 @@ namespace motors {
|
||||
//% help=motors/motor/set-inverted
|
||||
setInverted(inverted: boolean) {
|
||||
this.init();
|
||||
const b = mkCmd(this._port, DAL.opOutputPolarity, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, inverted ? 0 : 1);
|
||||
writePWM(b)
|
||||
this._inverted = inverted;
|
||||
}
|
||||
|
||||
protected invertedFactor(): number {
|
||||
return this._inverted ? -1 : 1;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -265,7 +269,7 @@ namespace motors {
|
||||
if (this._brake && this._brakeSettleTime > 0)
|
||||
pause(this._brakeSettleTime);
|
||||
else {
|
||||
pause(1);
|
||||
control.cooperate();
|
||||
}
|
||||
}
|
||||
|
||||
@ -276,7 +280,7 @@ namespace motors {
|
||||
// allow robot to settle
|
||||
this.settle();
|
||||
} else {
|
||||
pause(1);
|
||||
control.cooperate();
|
||||
}
|
||||
}
|
||||
|
||||
@ -294,8 +298,9 @@ namespace motors {
|
||||
}
|
||||
|
||||
private normalizeSchedule(speed: number, step1: number, step2: number, step3: number, unit: MoveUnit): MoveSchedule {
|
||||
// motor polarity is not supported at the firmware level for sync motor operations
|
||||
const r: MoveSchedule = {
|
||||
speed: Math.clamp(-100, 100, speed >> 0),
|
||||
speed: Math.clamp(-100, 100, speed | 0) * this.invertedFactor(),
|
||||
useSteps: true,
|
||||
steps: [step1 || 0, step2 || 0, step3 || 0]
|
||||
}
|
||||
@ -352,7 +357,7 @@ namespace motors {
|
||||
// special: 0 is infinity
|
||||
if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
|
||||
this._run(schedule.speed);
|
||||
pause(1);
|
||||
control.cooperate();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -562,6 +567,7 @@ namespace motors {
|
||||
|
||||
private __init() {
|
||||
this.setOutputType(this._large);
|
||||
this.setInverted(false);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -741,7 +747,7 @@ namespace motors {
|
||||
//% help=motors/synced/steer
|
||||
steer(turnRatio: number, speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
|
||||
this.init();
|
||||
speed = Math.clamp(-100, 100, speed >> 0);
|
||||
speed = Math.clamp(-100, 100, speed >> 0) * this.invertedFactor();
|
||||
if (!speed) {
|
||||
this.stop();
|
||||
return;
|
||||
|
@ -26,7 +26,8 @@
|
||||
"icons.jres",
|
||||
"ns.ts",
|
||||
"platform.h",
|
||||
"integrator.ts"
|
||||
"integrator.ts",
|
||||
"cooperate.ts"
|
||||
],
|
||||
"testFiles": [
|
||||
"test.ts"
|
||||
|
13
libs/ev3/brick.ts
Normal file
13
libs/ev3/brick.ts
Normal file
@ -0,0 +1,13 @@
|
||||
namespace brick {
|
||||
/**
|
||||
* Exits the program to the main menu. (in the simulator restarts it)
|
||||
*/
|
||||
//% blockId=loopstop block="exit program"
|
||||
//% help=reference/brick/exit-program
|
||||
//% weight=10
|
||||
//% blockGap=8
|
||||
//% group="Buttons"
|
||||
export function exitProgram() {
|
||||
control.reset();
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
|
||||
//% color="#68C3E2" weight=100 icon="\uf106"
|
||||
//% groups='["Buttons", "Screen", "Battery"]'
|
||||
//% groups='["Buttons", "Screen", "Power"]'
|
||||
//% labelLineWidth=60
|
||||
namespace brick {
|
||||
}
|
||||
|
@ -2,8 +2,9 @@
|
||||
"name": "ev3",
|
||||
"description": "The EV3 library",
|
||||
"files": [
|
||||
"README.md",
|
||||
"README.md",
|
||||
"ns.ts",
|
||||
"brick.ts",
|
||||
"startup.ts",
|
||||
"images.jres",
|
||||
"images.ts",
|
||||
|
@ -2,9 +2,5 @@
|
||||
console.addListener(function(msg: string) {
|
||||
control.dmesg(msg.substr(0, msg.length - 1))
|
||||
})
|
||||
// pulse green, play startup sound, turn off light
|
||||
brick.setStatusLight(StatusLight.GreenPulse);
|
||||
// We pause for 100ms to give time to read sensor values, so they work in on_start block
|
||||
pause(400)
|
||||
// and we're ready
|
||||
brick.setStatusLight(StatusLight.Off);
|
||||
|
||||
brick.showBoot();
|
@ -12,4 +12,5 @@ music.setTempo(120)
|
||||
music.noteFrequency(Note.C)
|
||||
music.beat()
|
||||
music.setVolume(50)
|
||||
```
|
||||
music.volume()
|
||||
```
|
||||
|
@ -13,7 +13,22 @@
|
||||
|
||||
namespace music {
|
||||
|
||||
uint8_t currVolume = 50;
|
||||
int _readSystemVolume() {
|
||||
char ParBuf[8];
|
||||
int volume;
|
||||
|
||||
int fd = open("../sys/settings/Volume.rtf", O_RDONLY);
|
||||
read(fd, ParBuf, sizeof(ParBuf));
|
||||
close(fd);
|
||||
if (sscanf(ParBuf,"%d",&volume) > 0) {
|
||||
if ((volume >= 0) && (volume <= 100)) {
|
||||
return volume;
|
||||
}
|
||||
}
|
||||
return 50;
|
||||
}
|
||||
|
||||
uint8_t currVolume = _readSystemVolume();
|
||||
uint8_t *lmsSoundMMap;
|
||||
|
||||
int writeDev(void *data, int size) {
|
||||
@ -37,6 +52,18 @@ void setVolume(int volume) {
|
||||
currVolume = max(0, min(100, volume));
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the output volume of the sound synthesizer.
|
||||
*/
|
||||
//% weight=96
|
||||
//% blockId=synth_get_volume block="volume"
|
||||
//% parts="speaker" blockGap=8
|
||||
//% help=music/volume
|
||||
//% weight=1
|
||||
int volume() {
|
||||
return currVolume;
|
||||
}
|
||||
|
||||
#define SOUND_CMD_BREAK 0
|
||||
#define SOUND_CMD_TONE 1
|
||||
#define SOUND_CMD_PLAY 2
|
||||
@ -45,7 +72,7 @@ void setVolume(int volume) {
|
||||
|
||||
struct ToneCmd {
|
||||
uint8_t cmd;
|
||||
uint8_t vol;
|
||||
uint8_t lvl;
|
||||
uint16_t freq;
|
||||
uint16_t duration;
|
||||
};
|
||||
@ -55,10 +82,26 @@ static void _stopSound() {
|
||||
writeDev(&cmd, sizeof(cmd));
|
||||
}
|
||||
|
||||
static uint8_t _getVolumeLevel(uint8_t volume, uint8_t levels) {
|
||||
uint8_t level;
|
||||
uint8_t step = (uint8_t) (100 / (levels - 1));
|
||||
if (volume < step) {
|
||||
level = 0;
|
||||
} else if (volume > step * (levels - 1)) {
|
||||
level = levels;
|
||||
} else {
|
||||
level = (uint8_t) (volume / step);
|
||||
}
|
||||
return level;
|
||||
}
|
||||
|
||||
static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume) {
|
||||
// https://github.com/mindboards/ev3sources/blob/78ebaf5b6f8fe31cc17aa5dce0f8e4916a4fc072/lms2012/c_sound/source/c_sound.c#L471
|
||||
uint8_t level = _getVolumeLevel(volume, 13);
|
||||
|
||||
ToneCmd cmd;
|
||||
cmd.cmd = SOUND_CMD_TONE;
|
||||
cmd.vol = volume;
|
||||
cmd.lvl = level;
|
||||
cmd.freq = frequency;
|
||||
cmd.duration = duration;
|
||||
// (*SoundInstance.pSound).Busy = TRUE;
|
||||
@ -122,7 +165,8 @@ void playSample(Buffer buf) {
|
||||
stopUser();
|
||||
pthread_mutex_lock(&pumpMutex);
|
||||
*lmsSoundMMap = 1; // BUSY
|
||||
uint8_t cmd[] = {SOUND_CMD_PLAY, (uint8_t)((currVolume / 33) + 1)};
|
||||
// https://github.com/mindboards/ev3sources/blob/78ebaf5b6f8fe31cc17aa5dce0f8e4916a4fc072/lms2012/c_sound/source/c_sound.c#L605
|
||||
uint8_t cmd[] = {SOUND_CMD_PLAY, _getVolumeLevel(currVolume, 8)};
|
||||
writeDev(cmd, 2);
|
||||
decrRC(currentSample);
|
||||
currentSample = buf;
|
||||
@ -201,4 +245,4 @@ Buffer buffer(Sound snd) {
|
||||
void play(Sound snd) {
|
||||
music::playSample(snd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
10
libs/music/shims.d.ts
vendored
10
libs/music/shims.d.ts
vendored
@ -13,6 +13,16 @@ declare namespace music {
|
||||
//% weight=1 shim=music::setVolume
|
||||
function setVolume(volume: int32): void;
|
||||
|
||||
/**
|
||||
* Return the output volume of the sound synthesizer.
|
||||
*/
|
||||
//% weight=96
|
||||
//% blockId=synth_get_volume block="volume"
|
||||
//% parts="speaker" blockGap=8
|
||||
//% help=music/volume
|
||||
//% weight=1 shim=music::volume
|
||||
function volume(): int32;
|
||||
|
||||
/**
|
||||
* Play a tone through the speaker for some amount of time.
|
||||
* @param frequency pitch of the tone to play in Hertz (Hz), eg: Note.C
|
||||
|
@ -5,3 +5,4 @@ music.playTone(1440, 500)
|
||||
pause(500)
|
||||
music.playTone(2440, 500)
|
||||
pause(500)
|
||||
music.volume()
|
||||
|
@ -129,8 +129,8 @@ namespace brick {
|
||||
|
||||
screenMode = ScreenMode.Ports;
|
||||
renderPorts();
|
||||
control.runInParallel(function() {
|
||||
while(screenMode == ScreenMode.Ports) {
|
||||
control.runInParallel(function () {
|
||||
while (screenMode == ScreenMode.Ports) {
|
||||
renderPorts();
|
||||
pause(50);
|
||||
}
|
||||
@ -140,8 +140,20 @@ namespace brick {
|
||||
function renderPorts() {
|
||||
const col = 44;
|
||||
const lineHeight8 = image.font8.charHeight + 2;
|
||||
const h = screen.height;
|
||||
const w = screen.width;
|
||||
const blink = (control.millis() >> 5) % (h - 1);
|
||||
|
||||
clearScreen();
|
||||
|
||||
for (let i = 0; i < 4; ++i) {
|
||||
const x = i * col + 2;
|
||||
screen.print("ABCD"[i], x, 1 * lineHeight8, 1, image.font8)
|
||||
screen.print((i + 1).toString(), x, h - lineHeight8, 1, image.font8)
|
||||
}
|
||||
screen.drawLine(0, 5 * lineHeight8, screen.width, 5 * lineHeight8, 1);
|
||||
screen.drawLine(0, h - 5 * lineHeight8, screen.width, h - 5 * lineHeight8, 1)
|
||||
|
||||
function scale(x: number) {
|
||||
if (Math.abs(x) >= 5000) {
|
||||
const k = Math.floor(x / 1000);
|
||||
@ -155,25 +167,38 @@ namespace brick {
|
||||
const datas = motors.getAllMotorData();
|
||||
for (let i = 0; i < datas.length; ++i) {
|
||||
const data = datas[i];
|
||||
const x = i * col + 2;
|
||||
if (!data.actualSpeed && !data.count) continue;
|
||||
const x = i * col;
|
||||
screen.print("ABCD"[i], x + 2, 1 * lineHeight8, 1, image.font8)
|
||||
screen.print(`${scale(data.actualSpeed)}%`, x + 2, 3 * lineHeight8, 1, image.font8)
|
||||
screen.print(`${scale(data.count)}>`, x + 2, 4 * lineHeight8, 1, image.font8)
|
||||
screen.print(`${scale(data.actualSpeed)}%`, x, 3 * lineHeight8, 1, image.font8)
|
||||
screen.print(`${scale(data.count)}>`, x, 4 * lineHeight8, 1, image.font8)
|
||||
}
|
||||
screen.drawLine(0, 5 * lineHeight8, screen.width, 5 * lineHeight8, 1);
|
||||
|
||||
// sensors
|
||||
const sis = sensors.internal.getActiveSensors();
|
||||
const h = screen.height;
|
||||
screen.drawLine(0, h - 5 * lineHeight8, screen.width, h - 5 * lineHeight8, 1)
|
||||
for (let i = 0; i < sis.length; ++i) {
|
||||
const si = sis[i];
|
||||
const x = (si.port() - 1) * col;
|
||||
const x = (si.port() - 1) * col + 2;
|
||||
const inf = si._info();
|
||||
screen.print(si.port() + "", x, h - 4 * lineHeight8, 1, image.font8)
|
||||
screen.print(inf, x, h - 2 * lineHeight8, 1, inf.length > 4 ? image.font5 : image.font8);
|
||||
if (inf)
|
||||
screen.print(inf, x, h - 2 * lineHeight8, 1, inf.length > 4 ? image.font5 : image.font8);
|
||||
}
|
||||
|
||||
// alive dot
|
||||
screen.setPixel(w - 1, blink, 1);
|
||||
screen.setPixel(w - 1, blink - 1, 1);
|
||||
screen.setPixel(w - 2, blink - 1, 1);
|
||||
screen.setPixel(w - 2, blink, 1);
|
||||
}
|
||||
|
||||
export function showBoot() {
|
||||
// pulse green, play startup sound, turn off light
|
||||
brick.setStatusLight(StatusLight.GreenPulse);
|
||||
// We pause for 100ms to give time to read sensor values, so they work in on_start block
|
||||
sensors.internal.init();
|
||||
motors.init();
|
||||
pause(800);
|
||||
// and we're ready
|
||||
brick.setStatusLight(StatusLight.Off);
|
||||
}
|
||||
|
||||
/**
|
||||
|
5105
package-lock.json
generated
Normal file
5105
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-ev3",
|
||||
"version": "1.2.22",
|
||||
"version": "1.2.31",
|
||||
"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
|
||||
"private": false,
|
||||
"keywords": [
|
||||
|
@ -108,7 +108,8 @@
|
||||
"de",
|
||||
"ja",
|
||||
"ru",
|
||||
"zh-CN"
|
||||
"zh-CN",
|
||||
"fr"
|
||||
],
|
||||
"highContrast": true,
|
||||
"lightToc": true,
|
||||
|
@ -9,7 +9,6 @@ namespace pxsim {
|
||||
private angle: number = 0;
|
||||
private tacho: number = 0;
|
||||
private speed: number = 0;
|
||||
private polarity: number = 1; // -1, 1 or -1
|
||||
|
||||
private started: boolean;
|
||||
private speedCmd: DAL;
|
||||
@ -31,7 +30,7 @@ namespace pxsim {
|
||||
}
|
||||
|
||||
getSpeed() {
|
||||
return Math.round(this.speed * (!this._synchedMotor && this.polarity == 0 ? -1 : 1));
|
||||
return Math.round(this.speed);
|
||||
}
|
||||
|
||||
getAngle() {
|
||||
@ -82,16 +81,6 @@ namespace pxsim {
|
||||
return this.id == NodeType.LargeMotor;
|
||||
}
|
||||
|
||||
setPolarity(polarity: number) {
|
||||
// Either 1 or 255 (reverse)
|
||||
/*
|
||||
-1 : Motor will run backward
|
||||
0 : Motor will run opposite direction
|
||||
1 : Motor will run forward
|
||||
*/
|
||||
this.polarity = polarity;
|
||||
}
|
||||
|
||||
reset() {
|
||||
// not sure what reset does...
|
||||
}
|
||||
|
@ -119,11 +119,7 @@ namespace pxsim {
|
||||
return 2;
|
||||
}
|
||||
case DAL.opOutputPolarity: {
|
||||
// reverse
|
||||
const port = buf.data[1];
|
||||
const polarity = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int8LE, 2);
|
||||
const motors = ev3board().getMotor(port);
|
||||
motors.forEach(motor => motor.setPolarity(polarity));
|
||||
console.error("opOutputPolarity not supported");
|
||||
return 2;
|
||||
}
|
||||
case DAL.opOutputSetType: {
|
||||
|
@ -7,6 +7,14 @@ namespace pxsim.music {
|
||||
export function stopAllSounds() {
|
||||
SoundMethods.stop()
|
||||
}
|
||||
|
||||
pxsim.music.setVolume = (volume: number): void => {
|
||||
pxsim.getAudioState().volume = volume;
|
||||
};
|
||||
|
||||
export function volume() {
|
||||
return pxsim.getAudioState().volume;
|
||||
}
|
||||
}
|
||||
|
||||
namespace pxsim.SoundMethods {
|
||||
|
@ -27,6 +27,6 @@
|
||||
"Videos": "videos"
|
||||
},
|
||||
"electronManifest": {
|
||||
"latest": "v1.1.22"
|
||||
"latest": "v1.2.22"
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user