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8 Commits
Author | SHA1 | Date | |
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4bea8e8712 | ||
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0af6182f23 | ||
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398e53bae4 | ||
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33e6372bf0 | ||
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83bba14a4d | ||
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0d7c1f0d50 | ||
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623e57a30e | ||
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91235fb6d3 |
@@ -1,3 +1,3 @@
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{
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"appref": "v1.2.22"
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"appref": "v1.2.30"
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}
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@@ -116,7 +116,7 @@ export class Ev3Wrapper {
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if (this.dataDump)
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log("TALK: " + U.toHex(buf))
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return this.io.sendPacketAsync(buf)
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.then(() => this.msgs.shiftAsync(1000))
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.then(() => this.msgs.shiftAsync(5000))
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.then(resp => {
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if (resp[2] != buf[2] || resp[3] != buf[3])
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U.userError("msg count de-sync")
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@@ -12,4 +12,5 @@ music.setTempo(120)
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music.noteFrequency(Note.C)
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music.beat()
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music.setVolume(50)
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```
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music.volume()
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```
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@@ -13,7 +13,22 @@
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namespace music {
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uint8_t currVolume = 50;
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int _readSystemVolume() {
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char ParBuf[8];
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int volume;
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int fd = open("../sys/settings/Volume.rtf", O_RDONLY);
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read(fd, ParBuf, sizeof(ParBuf));
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close(fd);
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if (sscanf(ParBuf,"%d",&volume) > 0) {
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if ((volume >= 0) && (volume <= 100)) {
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return volume;
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}
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}
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return 50;
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}
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uint8_t currVolume = _readSystemVolume();
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uint8_t *lmsSoundMMap;
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int writeDev(void *data, int size) {
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@@ -37,6 +52,18 @@ void setVolume(int volume) {
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currVolume = max(0, min(100, volume));
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}
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/**
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* Return the output volume of the sound synthesizer.
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*/
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//% weight=96
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//% blockId=synth_get_volume block="volume"
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//% parts="speaker" blockGap=8
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//% help=music/volume
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//% weight=1
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int volume() {
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return currVolume;
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}
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#define SOUND_CMD_BREAK 0
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#define SOUND_CMD_TONE 1
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#define SOUND_CMD_PLAY 2
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@@ -45,7 +72,7 @@ void setVolume(int volume) {
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struct ToneCmd {
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uint8_t cmd;
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uint8_t vol;
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uint8_t lvl;
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uint16_t freq;
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uint16_t duration;
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};
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@@ -55,10 +82,26 @@ static void _stopSound() {
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writeDev(&cmd, sizeof(cmd));
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}
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static uint8_t _getVolumeLevel(uint8_t volume, uint8_t levels) {
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uint8_t level;
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uint8_t step = (uint8_t) (100 / (levels - 1));
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if (volume < step) {
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level = 0;
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} else if (volume > step * (levels - 1)) {
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level = levels;
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} else {
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level = (uint8_t) (volume / step);
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}
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return level;
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}
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static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume) {
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// https://github.com/mindboards/ev3sources/blob/78ebaf5b6f8fe31cc17aa5dce0f8e4916a4fc072/lms2012/c_sound/source/c_sound.c#L471
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uint8_t level = _getVolumeLevel(volume, 13);
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ToneCmd cmd;
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cmd.cmd = SOUND_CMD_TONE;
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cmd.vol = volume;
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cmd.lvl = level;
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cmd.freq = frequency;
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cmd.duration = duration;
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// (*SoundInstance.pSound).Busy = TRUE;
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@@ -122,7 +165,8 @@ void playSample(Buffer buf) {
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stopUser();
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pthread_mutex_lock(&pumpMutex);
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*lmsSoundMMap = 1; // BUSY
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uint8_t cmd[] = {SOUND_CMD_PLAY, (uint8_t)((currVolume / 33) + 1)};
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// https://github.com/mindboards/ev3sources/blob/78ebaf5b6f8fe31cc17aa5dce0f8e4916a4fc072/lms2012/c_sound/source/c_sound.c#L605
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uint8_t cmd[] = {SOUND_CMD_PLAY, _getVolumeLevel(currVolume, 8)};
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writeDev(cmd, 2);
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decrRC(currentSample);
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currentSample = buf;
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@@ -201,4 +245,4 @@ Buffer buffer(Sound snd) {
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void play(Sound snd) {
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music::playSample(snd);
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}
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}
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}
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10
libs/music/shims.d.ts
vendored
10
libs/music/shims.d.ts
vendored
@@ -13,6 +13,16 @@ declare namespace music {
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//% weight=1 shim=music::setVolume
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function setVolume(volume: int32): void;
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/**
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* Return the output volume of the sound synthesizer.
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*/
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//% weight=96
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//% blockId=synth_get_volume block="volume"
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//% parts="speaker" blockGap=8
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//% help=music/volume
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//% weight=1 shim=music::volume
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function volume(): int32;
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/**
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* Play a tone through the speaker for some amount of time.
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* @param frequency pitch of the tone to play in Hertz (Hz), eg: Note.C
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@@ -5,3 +5,4 @@ music.playTone(1440, 500)
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pause(500)
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music.playTone(2440, 500)
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pause(500)
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music.volume()
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5105
package-lock.json
generated
Normal file
5105
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
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{
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"name": "pxt-ev3",
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"version": "1.2.28",
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"version": "1.2.31",
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"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
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"private": false,
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"keywords": [
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@@ -108,7 +108,8 @@
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"de",
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"ja",
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"ru",
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"zh-CN"
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"zh-CN",
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"fr"
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],
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"highContrast": true,
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"lightToc": true,
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@@ -7,6 +7,14 @@ namespace pxsim.music {
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export function stopAllSounds() {
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SoundMethods.stop()
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}
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pxsim.music.setVolume = (volume: number): void => {
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pxsim.getAudioState().volume = volume;
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};
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export function volume() {
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return pxsim.getAudioState().volume;
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}
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}
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namespace pxsim.SoundMethods {
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