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@ -1,6 +1,6 @@
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# LEGO Mindstorms EV3 target for PXT
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[](https://ci2.dot.net/job/Private/job/pxt_project_pink/job/master/job/pxt-ev3_Push/)
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[](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
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This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
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|
BIN
docs/static/hero.png
vendored
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BIN
docs/static/hero.png
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After Width: | Height: | Size: 40 KiB |
@ -21,51 +21,57 @@
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||||
"input": "Respond to and read data from buttons and sensors.",
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"input.Button": "Generic button class, for device buttons and sensors.",
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"input.Button.isPressed": "Check if button is currently pressed or not.",
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"input.Button.onEvent": "Do something when a button or sensor is clicked, double clicked, etc...",
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"input.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
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"input.Button.onEvent|param|body": "code to run when the event is raised",
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"input.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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"input.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
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"input.ColorSensor.color": "Get the current color from the color sensor.",
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"input.ColorSensor.onColorDetected": "Registers code to run when the given color is detected",
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"input.ColorSensor.onColorDetected|param|color": "the color to dtect",
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"input.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
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"input.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
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"input.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"input.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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"input.IrSensor.distance": "Get the distance measured by the infrared sensor.",
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"input.IrSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"input.InfraredSensor.onObjectNear": "Registers code to run when an object is getting near.",
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"input.InfraredSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"input.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"input.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
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"input.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
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"input.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
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"input.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
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"input.TouchSensor.isTouched": "Check if touch sensor is touched.",
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"input.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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"input.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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"input.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
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"input.UltraSonicSensor.onObjectNear": "Registers code to run when the given color is close",
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"input.UltraSonicSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.buttonDown": "Down button on the EV3 Brick.",
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"input.buttonEnter": "Enter button on the EV3 Brick.",
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"input.buttonLeft": "Left button on the EV3 Brick.",
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"input.buttonRight": "Right button on the EV3 Brick.",
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"input.buttonUp": "Up button on the EV3 Brick.",
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"input.remoteBottomLeft": "Remote bottom-left button.",
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"input.remoteBottomRight": "Remote bottom-right button.",
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"input.remoteCenter": "Remote beacon (center) button.",
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"input.remoteTopLeft": "Remote top-left button.",
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"input.remoteTopRight": "Remote top-right button.",
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"input.remoteButtonBottomLeft": "Remote bottom-left button.",
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"input.remoteButtonBottomRight": "Remote bottom-right button.",
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"input.remoteButtonCenter": "Remote beacon (center) button.",
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"input.remoteButtonTopLeft": "Remote top-left button.",
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"input.remoteButtonTopRight": "Remote top-right button.",
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"output.Motor.off": "Power off the motor.",
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"output.Motor.on": "Power on the motor.",
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"output.Motor.onForTime": "Power on the motor for a specified number of milliseconds.",
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"output.Motor.onForTime|param|brake": "whether or not to use the brake",
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"output.Motor.onForTime|param|ms": "the number of milliseconds to turn the motor on, eg: 500",
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"output.Motor.onForTime|param|power": "the motor power level from ``-100`` to ``100``, eg: 50",
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"output.Motor.on|param|power": "the motor power level from ``-100`` to ``100``, eg: 50",
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"output.Motor.setPower": "Sets the motor power level from ``-100`` to ``100``.",
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"output.Motor.setPower|param|power": "the desired speed to use. eg: 50",
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"output.Motor.speed": "Gets motor actual speed.",
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"output.createBuffer": "Create a new zero-initialized buffer.",
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"output.createBuffer|param|size": "number of bytes in the buffer",
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"output.getCurrentSpeed": "Get motor speed.",
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"output.getCurrentSpeed|param|out": "the output connection that the motor is connected to",
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"output.pattern": "Pattern block.",
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"output.pattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
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"output.powerMotor": "Switch the motor on or off.",
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"output.powerMotor|param|on": "1 to turn the motor on, 0 to turn it off",
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"output.powerMotor|param|out": "the output connection that the motor is connected to",
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"output.setPower": "Set motor power.",
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"output.setPower|param|out": "the output connection that the motor is connected to",
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"output.setPower|param|power": "the desired power to use. eg: 100",
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"output.setSpeed": "Set motor speed.",
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"output.setSpeed|param|out": "the output connection that the motor is connected to",
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"output.setSpeed|param|speed": "the desired speed to use. eg: 100",
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"output.setStatusLight": "Set lights.",
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"output.setStatusLight|param|pattern": "the lights pattern to use.",
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"output.turn": "Turn a motor on for a specified number of milliseconds.",
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"output.turn|param|ms": "the number of milliseconds to turn the motor on, eg: 500",
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"output.turn|param|out": "the output connection that the motor is connected to",
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"output.turn|param|useBrake": "whether or not to use the brake, defaults to false",
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"screen.clear": "Clear screen and reset font to normal.",
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"screen.doubleIcon": "Double size of an icon.",
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"screen.drawIcon": "Draw an icon on the screen.",
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@ -73,6 +79,10 @@
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"screen.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
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"screen.print|param|x": "the starting position's x coordinate, eg: 0",
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"screen.print|param|y": "the starting position's x coordinate, eg: 0",
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"screen.setPixel": "Sets a pixel on or off",
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"screen.setPixel|param|on": "a value indicating if the pixel should be on or off",
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"screen.setPixel|param|x": "the starting position's x coordinate, eg: 0",
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"screen.setPixel|param|y": "the starting position's x coordinate, eg: 0",
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||||
"serial": "Reading and writing data over a serial connection.",
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"serial.writeDmesg": "Send DMESG debug buffer over serial."
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||||
}
|
@ -2,6 +2,14 @@
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||||
"ButtonEvent.Click|block": "click",
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"ButtonEvent.Down|block": "down",
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"ButtonEvent.Up|block": "up",
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"ColorSensorColor.Black|block": "black",
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"ColorSensorColor.Blue|block": "blue",
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"ColorSensorColor.Brown|block": "brown",
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"ColorSensorColor.Green|block": "green",
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"ColorSensorColor.None|block": "none",
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"ColorSensorColor.Red|block": "red",
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"ColorSensorColor.White|block": "white",
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"ColorSensorColor.Yellow|block": "yellow",
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"LightsPattern.GreenFlash|block": "Flashing Green",
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"LightsPattern.GreenPulse|block": "Pulsing Green",
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"LightsPattern.Green|block": "Green",
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@ -12,9 +20,16 @@
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"LightsPattern.RedFlash|block": "Flashing Red",
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"LightsPattern.RedPulse|block": "Pulsing Red",
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"LightsPattern.Red|block": "Red",
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"Output.ALL|block": "All",
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"Output.A|block": "A",
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"Output.B|block": "B",
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"Output.C|block": "C",
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"Output.D|block": "D",
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"PromixityEvent.ObjectDetected|block": "object detected",
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"PromixityEvent.ObjectNear|block": "object near",
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"TouchSensorEvent.Bumped|block": "bumped",
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"TouchSensorEvent.Pressed|block": "pressed",
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"TouchSensorEvent.Released|block": "released",
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"TouchSensorEvent.Touched|block": "touched",
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"control.raiseEvent|block": "raise event|from %src|with value %value",
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"control|block": "control",
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"input.Button.isPressed|block": "%button|is pressed",
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@ -22,14 +37,20 @@
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"input.Button.wasPressed|block": "%button|was pressed",
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"input.ColorSensor.ambientLight|block": "%color| ambient light",
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"input.ColorSensor.color|block": "%color| color",
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"input.ColorSensor.onColorDetected|block": "on %sensor|detected %color",
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"input.ColorSensor.reflectedLight|block": "%color| reflected light",
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"input.GyroSensor.angle|block": "%sensor|angle",
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"input.GyroSensor.rate|block": "%sensor|rotation rate",
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"input.IrSensor.distance|block": "%infrared|distance",
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"input.IrSensor.remoteCommand|block": "%infrared|remote command",
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"input.InfraredSensor.onObjectNear|block": "on %sensor|object near",
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"input.InfraredSensor.proximity|block": "%infrared|proximity",
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"input.InfraredSensor.remoteCommand|block": "%infrared|remote command",
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"input.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
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"input.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
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"input.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
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"input.TouchSensor.isTouched|block": "%sensor|is touched",
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"input.TouchSensor.onEvent|block": "on %sensor|%event",
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"input.UltraSonicSensor.distance|block": "%sensor|distance",
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"input.UltraSonicSensor.onObjectNear|block": "on %sensor|object near",
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"input.buttonDown|block": "brick button down",
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"input.buttonEnter|block": "brick button enter",
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"input.buttonLeft|block": "brick button left",
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@ -43,11 +64,15 @@
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"input.gyro2|block": "gyro sensor 2",
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"input.gyro3|block": "gyro sensor 3",
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"input.gyro4|block": "gyro sensor 4",
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"input.remoteBottomLeft|block": "remote bottom-left",
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"input.remoteBottomRight|block": "remote bottom-right",
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"input.remoteCenter|block": "remote center",
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"input.remoteTopLeft|block": "remote top-left",
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"input.remoteTopRight|block": "remote top-right",
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"input.infraredSensor1|block": "infrared sensor 1",
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"input.infraredSensor2|block": "infrared sensor 2",
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"input.infraredSensor3|block": "infrared sensor 3",
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"input.infraredSensor4|block": "infrared sensor 4",
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"input.remoteButtonBottomLeft|block": "remote button bottom-left",
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"input.remoteButtonBottomRight|block": "remote button bottom-right",
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"input.remoteButtonCenter|block": "remote button center",
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"input.remoteButtonTopLeft|block": "remote button top-left",
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"input.remoteButtonTopRight|block": "remote button top-right",
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"input.touchSensor1|block": "touch sensor 1",
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"input.touchSensor2|block": "touch sensor 2",
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"input.touchSensor3|block": "touch sensor 3",
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@ -57,15 +82,20 @@
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"input.ultrasonic3|block": "ultrasonic sensor 3",
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"input.ultrasonic4|block": "ultrasonic sensor 4",
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"input|block": "input",
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"output.getCurrentSpeed|block": "motor %out|speed",
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"output.Motor.off|block": "%motor|OFF then brake %brake",
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"output.Motor.onForTime|block": "%motor|ON at power %power|for %ms=timePicker|ms then brake %brake",
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"output.Motor.on|block": "%motor|ON at power %power",
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"output.Motor.setPower|block": "%motor|set power to %speed",
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"output.Motor.speed|block": "%motor|speed",
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"output.motorA|block": "motor A",
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"output.motorB|block": "motor B",
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"output.motorC|block": "motor C",
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"output.motorD|block": "motor D",
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"output.pattern|block": "%pattern",
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"output.powerMotor|block": "power motor %out|%on",
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"output.setPower|block": "set motor %out| power to %power",
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"output.setSpeed|block": "set motor %out| speed to %speed",
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"output.setStatusLight|block": "set status light %pattern=led_pattern",
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"output.turn|block": "turn motor %out| on for %ms=timePicker|milliseconds",
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"output|block": "output",
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"screen.print|block": "print %text| at x: %x| y: %y",
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"screen.setPixel|block": "set pixel %on| at x: %x| y: %y",
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"screen|block": "screen",
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"serial|block": "serial",
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"{id:category}Control": "Control",
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@ -79,6 +109,7 @@
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"{id:group}Gyro Sensor": "Gyro Sensor",
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"{id:group}Infrared Sensor": "Infrared Sensor",
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"{id:group}Motors": "Motors",
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"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
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"{id:group}Touch Sensor": "Touch Sensor",
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"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
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}
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@ -65,7 +65,7 @@ namespace input {
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}
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|
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//% hidden
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update(curr: boolean) {
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_update(curr: boolean) {
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if (this._isPressed == curr) return
|
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this._isPressed = curr
|
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if (curr) {
|
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@ -112,7 +112,7 @@ namespace input {
|
||||
}
|
||||
|
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/**
|
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* Do something when a button or sensor is clicked, double clicked, etc...
|
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* Do something when a button or sensor is clicked, up or down.
|
||||
* @param button the button that needs to be clicked or used
|
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* @param event the kind of button gesture that needs to be detected
|
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* @param body code to run when the event is raised
|
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@ -159,7 +159,7 @@ namespace input {
|
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if (curr & DAL.BUTTON_ID_ESCAPE)
|
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control.reset()
|
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for (let b of buttons)
|
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b.update(!!(curr & b.mask))
|
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b._update(!!(curr & b.mask))
|
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})
|
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control.dmesg("runtime started, " + control.deviceFirmwareVersion())
|
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}
|
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|
@ -9,13 +9,21 @@ const enum ColorSensorMode {
|
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}
|
||||
|
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const enum ColorSensorColor {
|
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//% block="none"
|
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None,
|
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//% block="black"
|
||||
Black,
|
||||
//% block="blue"
|
||||
Blue,
|
||||
//% block="green"
|
||||
Green,
|
||||
//% block="yellow"
|
||||
Yellow,
|
||||
//% block="red"
|
||||
Red,
|
||||
//% block="white"
|
||||
White,
|
||||
//% block="brown"
|
||||
Brown,
|
||||
}
|
||||
|
||||
@ -35,6 +43,35 @@ namespace input {
|
||||
this._setMode(m)
|
||||
}
|
||||
|
||||
_query() {
|
||||
if (this.mode == ColorSensorMode.Color)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
return 0
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
control.raiseEvent(this._id, curr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers code to run when the given color is detected
|
||||
* @param color the color to dtect
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=input/color/on-color-detected
|
||||
//% block="on %sensor|detected %color"
|
||||
//% blockId=colorOnColorDetected
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=100 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
onColorDetected(color: ColorSensorColor, handler: () => void) {
|
||||
control.onEvent(this._id, <number>color, handler);
|
||||
this.setMode(ColorSensorMode.Color)
|
||||
if (this.color() == color)
|
||||
control.runInBackground(handler)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current ambient light value from the color sensor.
|
||||
* @param color the color sensor to query the request
|
||||
|
212
libs/core/ir.ts
212
libs/core/ir.ts
@ -40,24 +40,24 @@ namespace input {
|
||||
}
|
||||
}
|
||||
|
||||
let buttons: Button[]
|
||||
let buttons: RemoteInfraredBeaconButton[]
|
||||
|
||||
function create(ir: IrSensor) {
|
||||
function create(ir: InfraredSensor) {
|
||||
// it's created by referencing it
|
||||
}
|
||||
|
||||
export function irButton(id: IrRemoteButton) {
|
||||
export function irButton(id: IrRemoteButton): RemoteInfraredBeaconButton {
|
||||
if (buttons == null) {
|
||||
buttons = []
|
||||
for (let i = 0; i < 5; ++i) {
|
||||
buttons.push(new Button())
|
||||
buttons.push(new RemoteInfraredBeaconButton(new Button()))
|
||||
}
|
||||
|
||||
// make sure sensors are up
|
||||
create(ir1)
|
||||
create(ir2)
|
||||
create(ir3)
|
||||
create(ir4)
|
||||
create(infraredSensor1)
|
||||
create(infraredSensor2)
|
||||
create(infraredSensor3)
|
||||
create(infraredSensor4)
|
||||
}
|
||||
|
||||
let num = -1
|
||||
@ -69,29 +69,101 @@ namespace input {
|
||||
return buttons[num]
|
||||
}
|
||||
|
||||
//% fixedInstance
|
||||
export class IrSensor extends internal.UartSensor {
|
||||
private channel: IrRemoteChannel
|
||||
//% fixedInstances
|
||||
export class RemoteInfraredBeaconButton extends control.Component {
|
||||
private button: Button;
|
||||
constructor(button: Button) {
|
||||
super();
|
||||
this.button = button;
|
||||
}
|
||||
|
||||
_update(curr: boolean) {
|
||||
this.button._update(curr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a remote button is currently pressed or not.
|
||||
* @param button the remote button to query the request
|
||||
*/
|
||||
//% help=input/remote-infrared-beacon/is-pressed
|
||||
//% block="%button|is pressed"
|
||||
//% blockId=remoteButtonIsPressed
|
||||
//% parts="remote"
|
||||
//% blockNamespace=input
|
||||
//% weight=81 blockGap=8
|
||||
//% group="Remote Infrared Beacon"
|
||||
isPressed() {
|
||||
return this.button.isPressed();
|
||||
}
|
||||
|
||||
/**
|
||||
* See if the remote button was pressed again since the last time you checked.
|
||||
* @param button the remote button to query the request
|
||||
*/
|
||||
//% help=input/remote-infrared-beacon/was-pressed
|
||||
//% block="%button|was pressed"
|
||||
//% blockId=remotebuttonWasPressed
|
||||
//% parts="remote"
|
||||
//% blockNamespace=input
|
||||
//% weight=80 blockGap=8
|
||||
//% group="Remote Infrared Beacon"
|
||||
wasPressed() {
|
||||
return this.button.wasPressed();
|
||||
}
|
||||
|
||||
/**
|
||||
* Do something when a button or sensor is clicked, up or down
|
||||
* @param button the button that needs to be clicked or used
|
||||
* @param event the kind of button gesture that needs to be detected
|
||||
* @param body code to run when the event is raised
|
||||
*/
|
||||
//% help=input/remote-infrared-beacon/on-event
|
||||
//% blockId=remotebuttonEvent block="on %button|%event"
|
||||
//% parts="remote"
|
||||
//% blockNamespace=input
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Remote Infrared Beacon"
|
||||
onEvent(ev: ButtonEvent, body: () => void) {
|
||||
this.button.onEvent(ev, body);
|
||||
}
|
||||
}
|
||||
|
||||
//% fixedInstances
|
||||
export class InfraredSensor extends internal.UartSensor {
|
||||
private channel: IrRemoteChannel;
|
||||
private proximityThreshold: number;
|
||||
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.channel = IrRemoteChannel.Ch0
|
||||
this.proximityThreshold = 10;
|
||||
irButton(0) // make sure buttons array is initalized
|
||||
|
||||
// and set the mode, as otherwise button events won't work
|
||||
this.mode = IrSensorMode.RemoteControl
|
||||
this.mode = IrSensorMode.RemoteControl;
|
||||
}
|
||||
|
||||
_query() {
|
||||
if (this.mode == IrSensorMode.RemoteControl)
|
||||
return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel))
|
||||
return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel));
|
||||
else if (this.mode == IrSensorMode.Proximity) {
|
||||
const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
|
||||
return d < this.proximityThreshold ? PromixityEvent.ObjectNear
|
||||
: d > this.proximityThreshold + 5 ? PromixityEvent.ObjectDetected
|
||||
: 0;
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
for (let i = 0; i < buttons.length; ++i) {
|
||||
let v = !!(curr & (1 << i))
|
||||
buttons[i].update(v)
|
||||
if (this.mode == IrSensorMode.RemoteControl) {
|
||||
for (let i = 0; i < buttons.length; ++i) {
|
||||
let v = !!(curr & (1 << i))
|
||||
buttons[i]._update(v)
|
||||
}
|
||||
} else {
|
||||
if (curr)
|
||||
control.raiseEvent(this._id, curr);
|
||||
}
|
||||
}
|
||||
|
||||
@ -102,26 +174,47 @@ namespace input {
|
||||
setRemoteChannel(c: IrRemoteChannel) {
|
||||
c = Math.clamp(0, 3, c | 0)
|
||||
this.channel = c
|
||||
this.setMode(IrSensorMode.RemoteControl)
|
||||
this._setMode(IrSensorMode.RemoteControl)
|
||||
}
|
||||
|
||||
setMode(m: IrSensorMode) {
|
||||
_setMode(m: IrSensorMode) {
|
||||
this._setMode(m)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the distance measured by the infrared sensor.
|
||||
* Registers code to run when an object is getting near.
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=input/infrared/on-object-near
|
||||
//% block="on %sensor|object near"
|
||||
//% blockId=infraredOnObjectNear
|
||||
//% parts="infraredsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=100 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
onObjectNear(handler: () => void) {
|
||||
control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
|
||||
if (this.proximity() == PromixityEvent.ObjectNear)
|
||||
control.runInBackground(handler);
|
||||
}
|
||||
|
||||
setObjectNearThreshold(distance: number) {
|
||||
this.proximityThreshold = Math.max(1, Math.min(95, distance));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)
|
||||
* @param ir the infrared sensor
|
||||
*/
|
||||
//% help=input/infrared/distance
|
||||
//% block="%infrared|distance"
|
||||
//% blockId=infraredGetDistance
|
||||
//% help=input/infrared/proximity
|
||||
//% block="%infrared|proximity"
|
||||
//% blockId=infraredGetProximity
|
||||
//% parts="infrared"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
distance() {
|
||||
this.setMode(IrSensorMode.Proximity)
|
||||
proximity() {
|
||||
this._setMode(IrSensorMode.Proximity)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
|
||||
@ -137,56 +230,57 @@ namespace input {
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
remoteCommand() {
|
||||
this.setMode(IrSensorMode.RemoteControl)
|
||||
this._setMode(IrSensorMode.RemoteControl)
|
||||
return this.getNumber(NumberFormat.UInt8LE, this.channel)
|
||||
}
|
||||
|
||||
// TODO
|
||||
getDirectionAndDistance() {
|
||||
this.setMode(IrSensorMode.Seek)
|
||||
this._setMode(IrSensorMode.Seek)
|
||||
return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed
|
||||
export const ir1: IrSensor = new IrSensor(1)
|
||||
//% fixedInstance whenUsed block="infrared sensor 1"
|
||||
export const infraredSensor1: InfraredSensor = new InfraredSensor(1)
|
||||
|
||||
//% whenUsed
|
||||
export const ir2: IrSensor = new IrSensor(2)
|
||||
//% fixedInstance whenUsed block="infrared sensor 2"
|
||||
export const infraredSensor2: InfraredSensor = new InfraredSensor(2)
|
||||
|
||||
//% whenUsed
|
||||
export const ir3: IrSensor = new IrSensor(3)
|
||||
//% fixedInstance whenUsed block="infrared sensor 3"
|
||||
export const infraredSensor3: InfraredSensor = new InfraredSensor(3)
|
||||
|
||||
//% whenUsed
|
||||
export const ir4: IrSensor = new IrSensor(4)
|
||||
//% fixedInstance whenUsed block="infrared sensor 4"
|
||||
export const infraredSensor4: InfraredSensor = new InfraredSensor(4)
|
||||
|
||||
/**
|
||||
* Remote top-left button.
|
||||
*/
|
||||
//% whenUsed block="remote top-left" weight=95 fixedInstance
|
||||
export const remoteTopLeft = irButton(IrRemoteButton.TopLeft)
|
||||
|
||||
/**
|
||||
* Remote top-right button.
|
||||
*/
|
||||
//% whenUsed block="remote top-right" weight=95 fixedInstance
|
||||
export const remoteTopRight = irButton(IrRemoteButton.TopRight)
|
||||
|
||||
/**
|
||||
* Remote bottom-left button.
|
||||
*/
|
||||
//% whenUsed block="remote bottom-left" weight=95 fixedInstance
|
||||
export const remoteBottomLeft = irButton(IrRemoteButton.BottomLeft)
|
||||
|
||||
/**
|
||||
* Remote bottom-right button.
|
||||
*/
|
||||
//% whenUsed block="remote bottom-right" weight=95 fixedInstance
|
||||
export const remoteBottomRight = irButton(IrRemoteButton.BottomRight)
|
||||
|
||||
/**
|
||||
* Remote beacon (center) button.
|
||||
*/
|
||||
//% whenUsed block="remote center" weight=95 fixedInstance
|
||||
export const remoteCenter = irButton(IrRemoteButton.CenterBeacon)
|
||||
//% whenUsed block="remote button center" weight=95 fixedInstance
|
||||
export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
|
||||
|
||||
/**
|
||||
* Remote top-left button.
|
||||
*/
|
||||
//% whenUsed block="remote button top-left" weight=95 fixedInstance
|
||||
export const remoteButtonTopLeft = irButton(IrRemoteButton.TopLeft)
|
||||
|
||||
/**
|
||||
* Remote top-right button.
|
||||
*/
|
||||
//% whenUsed block="remote button top-right" weight=95 fixedInstance
|
||||
export const remoteButtonTopRight = irButton(IrRemoteButton.TopRight)
|
||||
|
||||
/**
|
||||
* Remote bottom-left button.
|
||||
*/
|
||||
//% whenUsed block="remote button bottom-left" weight=95 fixedInstance
|
||||
export const remoteButtonBottomLeft = irButton(IrRemoteButton.BottomLeft)
|
||||
|
||||
/**
|
||||
* Remote bottom-right button.
|
||||
*/
|
||||
//% whenUsed block="remote button bottom-right" weight=95 fixedInstance
|
||||
export const remoteButtonBottomRight = irButton(IrRemoteButton.BottomRight)
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
//% color="#B4009E" weight=98 icon="\uf192"
|
||||
//% groups='["Touch Sensor", "Gyro Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote", "Brick"]'
|
||||
//% groups='["Brick", "Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
|
||||
namespace input {
|
||||
}
|
||||
|
@ -1,8 +1,13 @@
|
||||
enum Output {
|
||||
//% block="A"
|
||||
A = 0x01,
|
||||
//% block="B"
|
||||
B = 0x02,
|
||||
//% block="C"
|
||||
C = 0x04,
|
||||
//% block="D"
|
||||
D = 0x08,
|
||||
//% block="All"
|
||||
ALL = 0x0f
|
||||
}
|
||||
|
||||
@ -15,7 +20,6 @@ enum OutputType {
|
||||
namespace output {
|
||||
let pwmMM: MMap
|
||||
let motorMM: MMap
|
||||
let currentSpeed: number[] = []
|
||||
|
||||
const enum MotorDataOff {
|
||||
TachoCounts = 0, // int32
|
||||
@ -31,19 +35,13 @@ namespace output {
|
||||
if (!pwmMM) control.fail("no PWM file")
|
||||
motorMM = control.mmap("/dev/lms_motor", MotorDataOff.Size * DAL.NUM_OUTPUTS, 0)
|
||||
|
||||
stop(Output.ALL)
|
||||
|
||||
currentSpeed[Output.A] = -1;
|
||||
currentSpeed[Output.B] = -1;
|
||||
currentSpeed[Output.C] = -1;
|
||||
currentSpeed[Output.D] = -1;
|
||||
currentSpeed[Output.ALL] = -1;
|
||||
resetMotors()
|
||||
|
||||
let buf = output.createBuffer(1)
|
||||
buf[0] = DAL.opProgramStart
|
||||
writePWM(buf)
|
||||
}
|
||||
|
||||
|
||||
function writePWM(buf: Buffer): void {
|
||||
init()
|
||||
pwmMM.write(buf)
|
||||
@ -55,81 +53,117 @@ namespace output {
|
||||
}
|
||||
|
||||
function mkCmd(out: Output, cmd: number, addSize: number) {
|
||||
let b = createBuffer(2 + addSize)
|
||||
const b = createBuffer(2 + addSize)
|
||||
b.setNumber(NumberFormat.UInt8LE, 0, cmd)
|
||||
b.setNumber(NumberFormat.UInt8LE, 1, out)
|
||||
return b
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn a motor on for a specified number of milliseconds.
|
||||
* @param out the output connection that the motor is connected to
|
||||
* @param ms the number of milliseconds to turn the motor on, eg: 500
|
||||
* @param useBrake whether or not to use the brake, defaults to false
|
||||
*/
|
||||
//% blockId=output_turn block="turn motor %out| on for %ms=timePicker|milliseconds"
|
||||
//% weight=100 group="Motors"
|
||||
export function turn(out: Output, ms: number, useBrake = false) {
|
||||
// TODO: use current power / speed configuration
|
||||
output.step(out, {
|
||||
speed: 100,
|
||||
step1: 0,
|
||||
step2: ms,
|
||||
step3: 0,
|
||||
useSteps: false,
|
||||
useBrake: useBrake
|
||||
})
|
||||
}
|
||||
function resetMotors() {
|
||||
reset(Output.ALL)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Switch the motor on or off.
|
||||
* @param out the output connection that the motor is connected to
|
||||
* @param on 1 to turn the motor on, 0 to turn it off
|
||||
*/
|
||||
//% blockId=outputMotorPowerOnOff block="power motor %out|%on"
|
||||
//% weight=90 group="Motors"
|
||||
//% on.fieldEditor="toggleonoff"
|
||||
export function powerMotor(out: Output, on: boolean, useBrake = false) {
|
||||
if (on) {
|
||||
output.start(out);
|
||||
} else {
|
||||
output.stop(out, useBrake);
|
||||
//% fixedInstances
|
||||
export class Motor extends control.Component {
|
||||
port: Output;
|
||||
constructor(port: Output) {
|
||||
super();
|
||||
this.port = port;
|
||||
}
|
||||
|
||||
/**
|
||||
* Power off the motor.
|
||||
* @param motor the motor to turn off
|
||||
*/
|
||||
//% blockId=outputMotorOf block="%motor|OFF then brake %brake"
|
||||
//% brake.fieldEditor=toggleonoff
|
||||
//% weight=100 group="Motors" blockGap=8
|
||||
off(brake = false) {
|
||||
const b = mkCmd(this.port, DAL.opOutputStop, 1)
|
||||
b.setNumber(NumberFormat.UInt8LE, 2, brake ? 1 : 0)
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
/**
|
||||
* Power on the motor.
|
||||
* @param motor the motor to turn on
|
||||
* @param power the motor power level from ``-100`` to ``100``, eg: 50
|
||||
*/
|
||||
//% blockId=outputMotorOn block="%motor|ON at power %power"
|
||||
//% power.min=-100 power.max=100
|
||||
//% weight=99 group="Motors" blockGap=8
|
||||
on(power: number = 50) {
|
||||
this.setPower(power);
|
||||
const b = mkCmd(this.port, DAL.opOutputStart, 0)
|
||||
writePWM(b);
|
||||
}
|
||||
|
||||
/**
|
||||
* Power on the motor for a specified number of milliseconds.
|
||||
* @param motor the motor to turn on
|
||||
* @param power the motor power level from ``-100`` to ``100``, eg: 50
|
||||
* @param ms the number of milliseconds to turn the motor on, eg: 500
|
||||
* @param brake whether or not to use the brake
|
||||
*/
|
||||
//% blockId=outputMotorOnForTime block="%motor|ON at power %power|for %ms=timePicker|ms then brake %brake"
|
||||
//% power.min=-100 power.max=100
|
||||
//% brake.fieldEditor=toggleonoff
|
||||
//% weight=98 group="Motors" blockGap=8
|
||||
onForTime(power: number, ms: number, brake = false) {
|
||||
step(this.port, {
|
||||
power,
|
||||
step1: 0,
|
||||
step2: ms,
|
||||
step3: 0,
|
||||
useSteps: false,
|
||||
useBrake: brake
|
||||
})
|
||||
loops.pause(ms);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the motor power level from ``-100`` to ``100``.
|
||||
* @param motor the output connection that the motor is connected to
|
||||
* @param power the desired speed to use. eg: 50
|
||||
*/
|
||||
//% blockId=motorSetPower block="%motor|set power to %speed"
|
||||
//% weight=60 group="Motors"
|
||||
//% speed.min=-100 speed.max=100
|
||||
setPower(power: number) {
|
||||
const b = mkCmd(this.port, DAL.opOutputPower, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, power))
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets motor actual speed.
|
||||
* @param motor the port which connects to the motor
|
||||
*/
|
||||
//% blockId=motorSpeed block="%motor|speed"
|
||||
//% weight=50 group="Motors" blockGap=8
|
||||
speed() {
|
||||
return getMotorData(this.port).actualSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn motor off.
|
||||
* @param out the output connection that the motor is connected to
|
||||
*/
|
||||
//% blockId=output_stop block="turn motor %out|off"
|
||||
//% weight=90 group="Motors"
|
||||
//% deprecated=1
|
||||
export function stop(out: Output, useBrake = false) {
|
||||
let b = mkCmd(out, DAL.opOutputStop, 1)
|
||||
b.setNumber(NumberFormat.UInt8LE, 2, useBrake ? 1 : 0)
|
||||
writePWM(b)
|
||||
}
|
||||
//% whenUsed fixedInstance block="motor B"
|
||||
export const motorB = new Motor(Output.B);
|
||||
|
||||
/**
|
||||
* Turn motor on.
|
||||
* @param out the output connection that the motor is connected to
|
||||
*/
|
||||
//% blockId=output_start block="turn motor %out|on"
|
||||
//% weight=95 group="Motors"
|
||||
//% deprecated=1
|
||||
export function start(out: Output) {
|
||||
if (currentSpeed[out] == -1) setSpeed(out, 50)
|
||||
let b = mkCmd(out, DAL.opOutputStart, 0)
|
||||
writePWM(b)
|
||||
}
|
||||
//% whenUsed fixedInstance block="motor C"
|
||||
export const motorC = new Motor(Output.C);
|
||||
|
||||
export function reset(out: Output) {
|
||||
//% whenUsed fixedInstance block="motor A"
|
||||
export const motorA = new Motor(Output.A);
|
||||
|
||||
//% whenUsed fixedInstance block="motor D"
|
||||
export const motorD = new Motor(Output.D);
|
||||
|
||||
function reset(out: Output) {
|
||||
let b = mkCmd(out, DAL.opOutputReset, 0)
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
export function clearCount(out: Output) {
|
||||
function clearCount(out: Output) {
|
||||
let b = mkCmd(out, DAL.opOutputClearCount, 0)
|
||||
writePWM(b)
|
||||
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
|
||||
@ -147,14 +181,14 @@ namespace output {
|
||||
return 0
|
||||
}
|
||||
|
||||
export interface MotorData {
|
||||
interface MotorData {
|
||||
actualSpeed: number; // -100..+100
|
||||
tachoCount: number;
|
||||
count: number;
|
||||
}
|
||||
|
||||
// only a single output at a time
|
||||
export function getMotorData(out: Output): MotorData {
|
||||
function getMotorData(out: Output): MotorData {
|
||||
let buf = motorMM.slice(outOffset(out), MotorDataOff.Size)
|
||||
return {
|
||||
actualSpeed: buf.getNumber(NumberFormat.Int8LE, MotorDataOff.Speed),
|
||||
@ -163,52 +197,13 @@ namespace output {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get motor speed.
|
||||
* @param out the output connection that the motor is connected to
|
||||
*/
|
||||
//% blockId=output_getCurrentSpeed block="motor %out|speed"
|
||||
//% weight=70 group="Motors"
|
||||
export function getCurrentSpeed(out: Output) {
|
||||
return getMotorData(out).actualSpeed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set motor speed.
|
||||
* @param out the output connection that the motor is connected to
|
||||
* @param speed the desired speed to use. eg: 100
|
||||
*/
|
||||
//% blockId=output_setSpeed block="set motor %out| speed to %speed"
|
||||
//% weight=81 group="Motors"
|
||||
//% speed.min=-100 speed.max=100
|
||||
export function setSpeed(out: Output, speed: number) {
|
||||
currentSpeed[out] = speed;
|
||||
let b = mkCmd(out, DAL.opOutputSpeed, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, speed))
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
/**
|
||||
* Set motor power.
|
||||
* @param out the output connection that the motor is connected to
|
||||
* @param power the desired power to use. eg: 100
|
||||
*/
|
||||
//% blockId=output_setPower block="set motor %out| power to %power"
|
||||
//% weight=80 group="Motors"
|
||||
//% power.min=-100 power.max=100
|
||||
export function setPower(out: Output, power: number) {
|
||||
let b = mkCmd(out, DAL.opOutputPower, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, power))
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
export function setPolarity(out: Output, polarity: number) {
|
||||
function setPolarity(out: Output, polarity: number) {
|
||||
let b = mkCmd(out, DAL.opOutputPolarity, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-1, 1, polarity))
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
export interface StepOptions {
|
||||
interface StepOptions {
|
||||
power?: number;
|
||||
speed?: number; // either speed or power has to be present
|
||||
step1: number;
|
||||
@ -218,7 +213,7 @@ namespace output {
|
||||
useBrake?: boolean;
|
||||
}
|
||||
|
||||
export function step(out: Output, opts: StepOptions) {
|
||||
function step(out: Output, opts: StepOptions) {
|
||||
let op = opts.useSteps ? DAL.opOutputStepSpeed : DAL.opOutputTimeSpeed
|
||||
let speed = opts.speed
|
||||
if (speed == null) {
|
||||
|
@ -78,13 +78,21 @@ namespace screen {
|
||||
}
|
||||
}
|
||||
|
||||
export function setPixel(x: number, y: number, mode = Draw.Normal) {
|
||||
/**
|
||||
* Sets a pixel on or off
|
||||
* @param on a value indicating if the pixel should be on or off
|
||||
* @param x the starting position's x coordinate, eg: 0
|
||||
* @param y the starting position's x coordinate, eg: 0
|
||||
*/
|
||||
//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
|
||||
//% weight=98 group="Brick" blockNamespace=output
|
||||
//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
|
||||
export function setPixel(on: boolean, x: number, y: number) {
|
||||
x |= 0
|
||||
y |= 0
|
||||
if (0 <= x && x < DAL.LCD_WIDTH && 0 <= y && y < DAL.LCD_HEIGHT)
|
||||
_setPixel(x, y, mode)
|
||||
_setPixel(x, y, on ? Draw.Normal : Draw.Clear)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Show text on the screen.
|
||||
|
@ -31,17 +31,17 @@ input.buttonUp.onEvent(ButtonEvent.Click, () => {
|
||||
|
||||
let num = 0
|
||||
|
||||
input.touchSensor1.onEvent(ButtonEvent.Click, () => {
|
||||
input.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
|
||||
screen.print("Click! " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
||||
input.remoteTopLeft.onEvent(ButtonEvent.Click, () => {
|
||||
input.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
|
||||
screen.print("TOPLEFT " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
||||
input.remoteTopRight.onEvent(ButtonEvent.Down, () => {
|
||||
input.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
|
||||
screen.print("TOPRIGH " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Touch sensor interactions
|
||||
*/
|
||||
const enum TouchSensorEvent {
|
||||
//% block="touched"
|
||||
Touched = 4,
|
||||
//% block="pressed"
|
||||
Pressed = 4,
|
||||
//% block="bumped"
|
||||
Bumped = 1,
|
||||
//% block="released"
|
||||
@ -28,7 +28,7 @@ namespace input {
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
this.button.update(curr > 0)
|
||||
this.button._update(curr > 0)
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
|
@ -1,15 +1,58 @@
|
||||
const enum PromixityEvent {
|
||||
//% block="object near"
|
||||
ObjectNear = 1,
|
||||
//% block="object detected"
|
||||
ObjectDetected = 2
|
||||
}
|
||||
|
||||
namespace input {
|
||||
|
||||
//% fixedInstances
|
||||
export class UltraSonicSensor extends internal.UartSensor {
|
||||
private promixityThreshold: number;
|
||||
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.promixityThreshold = 10;
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
return DAL.DEVICE_TYPE_ULTRASONIC
|
||||
}
|
||||
|
||||
_query(): number {
|
||||
const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
|
||||
return d < this.promixityThreshold ? PromixityEvent.ObjectNear
|
||||
: d > this.promixityThreshold + 5 ? PromixityEvent.ObjectDetected
|
||||
: 0;
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
if (curr)
|
||||
control.raiseEvent(this._id, curr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers code to run when the given color is close
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=input/ultrasonic/on-object-near
|
||||
//% block="on %sensor|object near"
|
||||
//% blockId=ultrasonicOnObjectClose
|
||||
//% parts="infraredsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=100 blockGap=8
|
||||
//% group="Ultrasonic Sensor"
|
||||
onObjectNear(distance: number, handler: () => void) {
|
||||
control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
|
||||
if (this.distance() == PromixityEvent.ObjectNear)
|
||||
control.runInBackground(handler);
|
||||
}
|
||||
|
||||
setObjectNearThreshold(distance: number) {
|
||||
this.promixityThreshold = Math.max(1, Math.min(250, distance));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the distance from the sonar in millimeters
|
||||
* @param sensor the ultrasonic sensor port
|
||||
@ -24,7 +67,7 @@ namespace input {
|
||||
distance() {
|
||||
// it supposedly also has an inch mode, but we stick to mm
|
||||
this._setMode(0)
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-ev3",
|
||||
"version": "0.0.21",
|
||||
"version": "0.0.25",
|
||||
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
|
||||
"private": true,
|
||||
"keywords": [
|
||||
|
@ -89,10 +89,6 @@
|
||||
"name": "About",
|
||||
"path": "/about"
|
||||
},
|
||||
{
|
||||
"name": "Examples",
|
||||
"path": "#projects:Examples"
|
||||
},
|
||||
{
|
||||
"name": "Blocks",
|
||||
"path": "/blocks"
|
||||
@ -110,12 +106,12 @@
|
||||
"path": "https://www.lego.com/en-us/mindstorms/products/mindstorms-ev3-31313"
|
||||
}
|
||||
],
|
||||
"useStartPage": true,
|
||||
"showHomeScreen": true,
|
||||
"homeScreenHero": "./static/hero.png",
|
||||
"invertedMenu": false,
|
||||
"invertedMonaco": false,
|
||||
"monacoToolbox": true,
|
||||
"invertedToolbox": true,
|
||||
"exampleGallery": "examples",
|
||||
"hasAudio": true,
|
||||
"usbHelp": [],
|
||||
"extendEditor": true,
|
||||
|
Reference in New Issue
Block a user