Compare commits

...

23 Commits

Author SHA1 Message Date
79fcd1c01e 0.0.33 2017-11-18 07:34:50 -08:00
2d48725c63 bump pxt-core to 2.3.28, bump pxt-common-packages to 0.14.3, 2017-11-18 07:34:40 -08:00
802c3db0ba 0.0.32 2017-11-17 14:12:32 -08:00
4a7e8c5fa8 adding block for sounds 2017-11-16 23:28:44 -08:00
0ebffd8549 0.0.31 2017-11-16 22:55:51 -08:00
988a2b638b add icon 2017-11-16 22:52:29 -08:00
fb743dea74 Merge pull request #50 from Microsoft/icons
Icons in blocks
2017-11-16 22:48:35 -08:00
e400637ba1 Merge branch 'master' into icons 2017-11-16 22:47:40 -08:00
b2768b1099 added showimage 2017-11-16 22:46:51 -08:00
3a5885b28e 0.0.30 2017-11-16 22:25:36 -08:00
b602b52f7d bump pxt-core to 2.3.27, 2017-11-16 22:25:26 -08:00
90afb60cc4 bump pxt-core to 2.3.26, bump pxt-common-packages to 0.14.2, 2017-11-16 22:04:29 -08:00
c936c16c33 more icons 2017-11-16 22:03:43 -08:00
d100026d5c more icons 2017-11-16 13:05:50 -08:00
41c2899feb more icons 2017-11-16 13:03:15 -08:00
9437873427 more images 2017-11-16 12:58:37 -08:00
dab281a9cb including a few icons in block names 2017-11-16 12:41:47 -08:00
f27fb4d93c 0.0.29 2017-11-09 10:29:24 -08:00
11fb82eba9 Merge pull request #49 from Microsoft/updatepxt
Update pxt
2017-11-09 19:28:55 +01:00
170e6b700b updating to latest pxt 2017-11-09 10:24:12 -08:00
387ad763f8 bump pxt-core to 2.3.19, bump pxt-common-packages to 0.12.17, 2017-11-09 10:14:47 -08:00
0e61f162bb Fix style to match latest changes in master. 2017-10-31 11:27:18 -07:00
400f01a6be fixing duplicate block id 2017-10-31 09:42:53 -07:00
31 changed files with 537 additions and 313 deletions

View File

@ -151,6 +151,6 @@
"serial.writeNumber": "Write a number to the serial port.",
"serial.writeString": "Write some text to the serial port.",
"serial.writeValue": "Write a name:value pair as a line of text to the serial port.",
"serial.writeValue|param|name": "name of the value stream, eg: x",
"serial.writeValue|param|name": "name of the value stream, eg: \"x\"",
"serial.writeValue|param|value": "to write"
}

View File

@ -30,7 +30,7 @@
"control.waitMicros|block": "wait (µs)%micros",
"control|block": "control",
"loops.forever|block": "forever",
"loops.pause|block": "pause %ms=timePicker|ms",
"loops.pause|block": "pause %pause=timePicker|ms",
"loops.timePicker|block": "%ms",
"loops|block": "loops",
"parseInt|block": "parse to integer %text",

10
libs/base/shims.d.ts vendored
View File

@ -79,7 +79,7 @@ declare namespace loops {
* @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000
*/
//% help=loops/pause weight=99
//% async block="pause %ms=timePicker|ms"
//% async block="pause %pause=timePicker|ms"
//% blockId=device_pause shim=loops::pause
function pause(ms: int32): void;
}
@ -99,8 +99,8 @@ declare namespace control {
*/
//% weight=20 blockGap=8 blockId="control_on_event" block="on event|from %src|with value %value"
//% blockExternalInputs=1
//% help="control/on-event" shim=control::onEvent
function onEvent(src: int32, value: int32, handler: () => void): void;
//% help="control/on-event" flags.defl=16 shim=control::onEvent
function onEvent(src: int32, value: int32, handler: () => void, flags?: int32): void;
/**
* Reset the device.
@ -144,14 +144,14 @@ declare namespace serial {
* Write some text to the serial port.
*/
//% help=serial/write-string
//% weight=87
//% weight=87 blockHidden=true
//% blockId=serial_writestring block="serial|write string %text" shim=serial::writeString
function writeString(text: string): void;
/**
* Send a buffer across the serial connection.
*/
//% help=serial/write-buffer weight=6
//% help=serial/write-buffer weight=6 blockHidden=true
//% blockId=serial_writebuffer block="serial|write buffer %buffer" shim=serial::writeBuffer
function writeBuffer(buffer: Buffer): void;
}

View File

@ -20,6 +20,8 @@
"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
"brick.Button.onEvent|param|body": "code to run when the event is raised",
"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"brick._imagePicker": "An image",
"brick._imagePicker|param|image": "the image",
"brick.buttonDown": "Down button on the EV3 Brick.",
"brick.buttonEnter": "Enter button on the EV3 Brick.",
"brick.buttonLeft": "Left button on the EV3 Brick.",
@ -37,6 +39,8 @@
"brick.setPixel|param|y": "the starting position's x coordinate, eg: 0",
"brick.setStatusLight": "Set lights.",
"brick.setStatusLight|param|pattern": "the lights pattern to use.",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"control": "Program controls and events.",
"control.allocateNotifyEvent": "Allocates the next user notification event",
"control.deviceFirmwareVersion": "Determine the version of system software currently running.",

View File

@ -32,84 +32,86 @@
"TouchSensorEvent.Released|block": "released",
"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
"UltrasonicSensorEvent.ObjectNear|block": "object near",
"brick.Button.isPressed|block": "%button|is pressed",
"brick.Button.onEvent|block": "on %button|%event",
"brick.Button.wasPressed|block": "%button|was pressed",
"brick.buttonDown|block": "button down",
"brick.buttonEnter|block": "button enter",
"brick.buttonLeft|block": "button left",
"brick.buttonRight|block": "button right",
"brick.buttonUp|block": "button up",
"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
"brick._imagePicker|block": "%image",
"brick.buttonDown|block": "down",
"brick.buttonEnter|block": "enter",
"brick.buttonLeft|block": "left",
"brick.buttonRight|block": "right",
"brick.buttonUp|block": "up",
"brick.pattern|block": "%pattern",
"brick.print|block": "print %text| at x: %x| y: %y",
"brick.setPixel|block": "set pixel %on| at x: %x| y: %y",
"brick.setStatusLight|block": "set status light %pattern=led_pattern",
"brick.print|block": "`icons.brickDisplay` print %text| at x: %x| y: %y",
"brick.setPixel|block": "`icons.brickDisplay` set pixel %on| at x: %x| y: %y",
"brick.setStatusLight|block": "set `icons.brickButtons` to %pattern=led_pattern",
"brick.showImage|block": "`icons.brickDisplay` show image %image=scren_image_picker",
"brick|block": "brick",
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control|block": "control",
"motors.Motor.count|block": "%motor|count",
"motors.Motor.move|block": "move %motor|by %angle|degrees at %power|%",
"motors.Motor.power|block": "power %motor|to %power|%",
"motors.Motor.setBrake|block": "set %motor|brake %brake",
"motors.Motor.setReversed|block": "set %motor|reversed %reversed",
"motors.Motor.speed|block": "%motor|speed",
"motors.Motor.stop|block": "stop %motor",
"motors.Motor.tachoCount|block": "%motor|tacho count",
"motors.largeMotorA|block": "large motor A",
"motors.largeMotorB|block": "large motor B",
"motors.largeMotorC|block": "large motor C",
"motors.largeMotorD|block": "large motor D",
"motors.mediumMotorA|block": "medium motor A",
"motors.mediumMotorB|block": "medium motor B",
"motors.mediumMotorC|block": "medium motor C",
"motors.mediumMotorD|block": "medium motor D",
"motors.stopAllMotors|block": "stop all motors",
"motors.Motor.count|block": "`icons.motorLarge` %motor|count",
"motors.Motor.move|block": "move `icons.motorLarge` %motor|by %angle|degrees at %power|%",
"motors.Motor.power|block": "power `icons.motorLarge` %motor|to %power|%",
"motors.Motor.setBrake|block": "set `icons.motorLarge` %motor|brake %brake",
"motors.Motor.setReversed|block": "set `icons.motorLarge` %motor|reversed %reversed",
"motors.Motor.speed|block": "`icons.motorLarge` %motor|speed",
"motors.Motor.stop|block": "stop `icons.motorLarge` %motor",
"motors.Motor.tachoCount|block": "`icons.motorLarge` %motor|tacho count",
"motors.largeMotorA|block": "large A",
"motors.largeMotorB|block": "large B",
"motors.largeMotorC|block": "large C",
"motors.largeMotorD|block": "large D",
"motors.mediumMotorA|block": "medium A",
"motors.mediumMotorB|block": "medium B",
"motors.mediumMotorC|block": "medium C",
"motors.mediumMotorD|block": "medium D",
"motors.stopAllMotors|block": "stop all `icons.motorLarge`",
"motors|block": "motors",
"output|block": "output",
"screen|block": "screen",
"sensors.ColorSensor.ambientLight|block": "%color| ambient light",
"sensors.ColorSensor.color|block": "%color| color",
"sensors.ColorSensor.onColorDetected|block": "on %sensor|detected %color",
"sensors.ColorSensor.reflectedLight|block": "%color| reflected light",
"sensors.GyroSensor.angle|block": "%sensor|angle",
"sensors.GyroSensor.rate|block": "%sensor|rotation rate",
"sensors.InfraredSensor.on|block": "on %sensor|%event",
"sensors.InfraredSensor.proximity|block": "%infrared|proximity",
"sensors.InfraredSensor.remoteCommand|block": "%infrared|remote command",
"sensors.InfraredSensor.wait|block": "wait %sensor|for %event",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
"sensors.TouchSensor.isTouched|block": "%sensor|is touched",
"sensors.TouchSensor.onEvent|block": "on %sensor|%event",
"sensors.UltraSonicSensor.distance|block": "%sensor|distance",
"sensors.UltraSonicSensor.on|block": "on %sensor|%event",
"sensors.UltraSonicSensor.wait|block": "wait %sensor|for %event",
"sensors.color1|block": "color sensor 1",
"sensors.color2|block": "color sensor 2",
"sensors.color3|block": "color sensor 3",
"sensors.color4|block": "color sensor 4",
"sensors.gyro1|block": "gyro sensor 1",
"sensors.gyro2|block": "gyro sensor 2",
"sensors.gyro3|block": "gyro sensor 3",
"sensors.gyro4|block": "gyro sensor 4",
"sensors.infraredSensor1|block": "infrared sensor 1",
"sensors.infraredSensor2|block": "infrared sensor 2",
"sensors.infraredSensor3|block": "infrared sensor 3",
"sensors.infraredSensor4|block": "infrared sensor 4",
"sensors.remoteButtonBottomLeft|block": "remote button bottom-left",
"sensors.remoteButtonBottomRight|block": "remote button bottom-right",
"sensors.remoteButtonCenter|block": "remote button center",
"sensors.remoteButtonTopLeft|block": "remote button top-left",
"sensors.remoteButtonTopRight|block": "remote button top-right",
"sensors.touchSensor1|block": "touch sensor 1",
"sensors.touchSensor2|block": "touch sensor 2",
"sensors.touchSensor3|block": "touch sensor 3",
"sensors.touchSensor4|block": "touch sensor 4",
"sensors.ultrasonic1|block": "ultrasonic sensor 1",
"sensors.ultrasonic2|block": "ultrasonic sensor 2",
"sensors.ultrasonic3|block": "ultrasonic sensor 3",
"sensors.ultrasonic4|block": "ultrasonic sensor 4",
"sensors.ColorSensor.ambientLight|block": "`icons.colorSensor` %color| ambient light",
"sensors.ColorSensor.color|block": "`icons.colorSensor` %color| color",
"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected %color",
"sensors.ColorSensor.reflectedLight|block": "`icons.colorSensor` %color| reflected light",
"sensors.GyroSensor.angle|block": "`icons.gyroSensor` %sensor|angle",
"sensors.GyroSensor.rate|block": "`icons.gyroSensor` %sensor|rotation rate",
"sensors.InfraredSensor.on|block": "on `icons.infraredSensor` %sensor|%event",
"sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %infrared|proximity",
"sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %infrared|remote command",
"sensors.InfraredSensor.wait|block": "wait `icons.infraredSensor` %sensor|for %event",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",
"sensors.TouchSensor.isTouched|block": "`icons.touchSensor` %sensor|is touched",
"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
"sensors.UltraSonicSensor.on|block": "on `icons.ultrasonicSensor` %sensor|%event",
"sensors.UltraSonicSensor.wait|block": "wait `icons.ultrasonicSensor` %sensor|for %event",
"sensors.color1|block": "1",
"sensors.color2|block": "2",
"sensors.color3|block": "3",
"sensors.color4|block": "4",
"sensors.gyro1|block": "1",
"sensors.gyro2|block": "2",
"sensors.gyro3|block": "3",
"sensors.gyro4|block": "4",
"sensors.infraredSensor1|block": "1",
"sensors.infraredSensor2|block": "2",
"sensors.infraredSensor3|block": "3",
"sensors.infraredSensor4|block": "4",
"sensors.remoteButtonBottomLeft|block": "bottom-left",
"sensors.remoteButtonBottomRight|block": "bottom-right",
"sensors.remoteButtonCenter|block": "center",
"sensors.remoteButtonTopLeft|block": "top-left",
"sensors.remoteButtonTopRight|block": "top-right",
"sensors.touchSensor1|block": "1",
"sensors.touchSensor2|block": "2",
"sensors.touchSensor3|block": "3",
"sensors.touchSensor4|block": "4",
"sensors.ultrasonic1|block": "1",
"sensors.ultrasonic2|block": "2",
"sensors.ultrasonic3|block": "3",
"sensors.ultrasonic4|block": "4",
"sensors|block": "sensors",
"serial|block": "serial",
"{id:category}Brick": "Brick",

View File

@ -84,7 +84,7 @@ namespace brick {
* @param button the button to query the request
*/
//% help=input/button/is-pressed
//% block="%button|is pressed"
//% block="`icons.brickButtons` %button|is pressed"
//% blockId=buttonIsPressed
//% parts="brick"
//% blockNamespace=brick
@ -99,7 +99,7 @@ namespace brick {
* @param button the button to query the request
*/
//% help=input/button/was-pressed
//% block="%button|was pressed"
//% block="`icons.brickButtons` %button|was pressed"
//% blockId=buttonWasPressed
//% parts="brick"
//% blockNamespace=brick
@ -118,7 +118,7 @@ namespace brick {
* @param body code to run when the event is raised
*/
//% help=input/button/on-event
//% blockId=buttonEvent block="on %button|%event"
//% blockId=buttonEvent block="on `icons.brickButtons` %button|%event"
//% parts="brick"
//% blockNamespace=brick
//% weight=99 blockGap=8
@ -180,31 +180,31 @@ namespace brick {
/**
* Enter button on the EV3 Brick.
*/
//% whenUsed block="button enter" weight=95 fixedInstance
//% whenUsed block="enter" weight=95 fixedInstance
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
/**
* Left button on the EV3 Brick.
*/
//% whenUsed block="button left" weight=95 fixedInstance
//% whenUsed block="left" weight=95 fixedInstance
export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
/**
* Right button on the EV3 Brick.
*/
//% whenUsed block="button right" weight=94 fixedInstance
//% whenUsed block="right" weight=94 fixedInstance
export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
/**
* Up button on the EV3 Brick.
*/
//% whenUsed block="button up" weight=95 fixedInstance
//% whenUsed block="up" weight=95 fixedInstance
export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
/**
* Down button on the EV3 Brick.
*/
//% whenUsed block="button down" weight=95 fixedInstance
//% whenUsed block="down" weight=95 fixedInstance
export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
}
@ -233,7 +233,7 @@ namespace brick {
* Set lights.
* @param pattern the lights pattern to use.
*/
//% blockId=setLights block="set status light %pattern=led_pattern"
//% blockId=setLights block="set `icons.brickButtons` to %pattern=led_pattern"
//% weight=100 group="Light"
export function setStatusLight(pattern: number): void {
if (currPattern === pattern)

View File

@ -59,7 +59,7 @@ namespace sensors {
* @param handler the code to run when detected
*/
//% help=input/color/on-color-detected
//% block="on %sensor|detected %color"
//% block="on `icons.colorSensor` %sensor|detected %color"
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
@ -77,7 +77,7 @@ namespace sensors {
* @param color the color sensor to query the request
*/
//% help=input/color/ambient-light
//% block="%color| ambient light"
//% block="`icons.colorSensor` %color| ambient light"
//% blockId=colorGetAmbient
//% parts="colorsensor"
//% blockNamespace=sensors
@ -93,7 +93,7 @@ namespace sensors {
* @param color the color sensor to query the request
*/
//% help=input/color/refelected-light
//% block="%color| reflected light"
//% block="`icons.colorSensor` %color| reflected light"
//% blockId=colorGetReflected
//% parts="colorsensor"
//% blockNamespace=sensors
@ -109,7 +109,7 @@ namespace sensors {
* @param color the color sensor to query the request
*/
//% help=input/color/color
//% block="%color| color"
//% block="`icons.colorSensor` %color| color"
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
@ -121,15 +121,15 @@ namespace sensors {
}
}
//% whenUsed block="color sensor 3" weight=95 fixedInstance
//% whenUsed block="1" weight=95 fixedInstance
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="3" weight=90 fixedInstance
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="color sensor 1" weight=95 fixedInstance
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="color sensor 2" weight=95 fixedInstance
//% whenUsed block="2" weight=90 fixedInstance
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="color sensor 4" weight=95 fixedInstance
//% whenUsed block="4" weight=90 fixedInstance
export const color4: ColorSensor = new ColorSensor(4)
}

View File

@ -24,7 +24,7 @@ namespace sensors {
* @param sensor the gyroscope to query the request
*/
//% help=input/gyro/angle
//% block="%sensor|angle"
//% block="`icons.gyroSensor` %sensor|angle"
//% blockId=gyroGetAngle
//% parts="gyroscope"
//% blockNamespace=sensors
@ -40,7 +40,7 @@ namespace sensors {
* @param sensor the gyroscope to query the request
*/
//% help=input/gyro/rate
//% block="%sensor|rotation rate"
//% block="`icons.gyroSensor` %sensor|rotation rate"
//% blockId=gyroGetRate
//% parts="gyroscope"
//% blockNamespace=sensors
@ -51,16 +51,16 @@ namespace sensors {
return this.getNumber(NumberFormat.Int16LE, 0)
}
}
//% fixedInstance whenUsed block="gyro sensor 2"
export const gyro2: GyroSensor = new GyroSensor(2)
//% fixedInstance whenUsed block="gyro sensor 1"
//% fixedInstance whenUsed block="1"
export const gyro1: GyroSensor = new GyroSensor(1)
//% fixedInstance whenUsed block="gyro sensor 3"
//% fixedInstance whenUsed block="2" weight=95
export const gyro2: GyroSensor = new GyroSensor(2)
//% fixedInstance whenUsed block="3"
export const gyro3: GyroSensor = new GyroSensor(3)
//% fixedInstance whenUsed block="gyro sensor 4"
//% fixedInstance whenUsed block="4"
export const gyro4: GyroSensor = new GyroSensor(4)
}

33
libs/core/icons.jres Normal file

File diff suppressed because one or more lines are too long

View File

@ -93,7 +93,7 @@ namespace sensors {
* @param button the remote button to query the request
*/
//% help=input/remote-infrared-beacon/is-pressed
//% block="%button|is pressed"
//% block="`icons.infraredSensor` %button|is pressed"
//% blockId=remoteButtonIsPressed
//% parts="remote"
//% blockNamespace=sensors
@ -108,7 +108,7 @@ namespace sensors {
* @param button the remote button to query the request
*/
//% help=input/remote-infrared-beacon/was-pressed
//% block="%button|was pressed"
//% block="`icons.infraredSensor` %button|was pressed"
//% blockId=remotebuttonWasPressed
//% parts="remote"
//% blockNamespace=sensors
@ -125,7 +125,7 @@ namespace sensors {
* @param body code to run when the event is raised
*/
//% help=input/remote-infrared-beacon/on-event
//% blockId=remotebuttonEvent block="on %button|%event"
//% blockId=remotebuttonEvent block="on `icons.infraredSensor` %button|%event"
//% parts="remote"
//% blockNamespace=sensors
//% weight=99 blockGap=8
@ -193,7 +193,7 @@ namespace sensors {
* @param handler the code to run when detected
*/
//% help=input/infrared/on
//% block="on %sensor|%event"
//% block="on `icons.infraredSensor` %sensor|%event"
//% blockId=infraredOn
//% parts="infraredsensor"
//% blockNamespace=sensors
@ -209,12 +209,12 @@ namespace sensors {
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait %sensor|for %event"
//% blockId=ultrasonicWait
//% block="wait `icons.infraredSensor` %sensor|for %event"
//% blockId=infraredwait
//% parts="infraredsensor"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Ultrasonic Sensor"
//% group="Infrared Sensor"
wait(event: InfraredSensorEvent) {
// TODO
}
@ -224,7 +224,7 @@ namespace sensors {
* @param ir the infrared sensor
*/
//% help=input/infrared/proximity
//% block="%infrared|proximity"
//% block="`icons.infraredSensor` %infrared|proximity"
//% blockId=infraredGetProximity
//% parts="infrared"
//% blockNamespace=sensors
@ -240,7 +240,7 @@ namespace sensors {
* @param ir the infrared sensor
*/
//% help=input/infrared/remote-command
//% block="%infrared|remote command"
//% block="`icons.infraredSensor` %infrared|remote command"
//% blockId=infraredGetRemoteCommand
//% parts="infrared"
//% blockNamespace=sensors
@ -258,46 +258,46 @@ namespace sensors {
}
}
//% fixedInstance whenUsed block="infrared sensor 1"
//% fixedInstance whenUsed block="1"
export const infraredSensor1: InfraredSensor = new InfraredSensor(1)
//% fixedInstance whenUsed block="infrared sensor 2"
//% fixedInstance whenUsed block="2"
export const infraredSensor2: InfraredSensor = new InfraredSensor(2)
//% fixedInstance whenUsed block="infrared sensor 3"
//% fixedInstance whenUsed block="3"
export const infraredSensor3: InfraredSensor = new InfraredSensor(3)
//% fixedInstance whenUsed block="infrared sensor 4"
//% fixedInstance whenUsed block="4"
export const infraredSensor4: InfraredSensor = new InfraredSensor(4)
/**
* Remote beacon (center) button.
*/
//% whenUsed block="remote button center" weight=95 fixedInstance
//% whenUsed block="center" weight=95 fixedInstance
export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
/**
* Remote top-left button.
*/
//% whenUsed block="remote button top-left" weight=95 fixedInstance
//% whenUsed block="top-left" weight=95 fixedInstance
export const remoteButtonTopLeft = irButton(IrRemoteButton.TopLeft)
/**
* Remote top-right button.
*/
//% whenUsed block="remote button top-right" weight=95 fixedInstance
//% whenUsed block="top-right" weight=95 fixedInstance
export const remoteButtonTopRight = irButton(IrRemoteButton.TopRight)
/**
* Remote bottom-left button.
*/
//% whenUsed block="remote button bottom-left" weight=95 fixedInstance
//% whenUsed block="bottom-left" weight=95 fixedInstance
export const remoteButtonBottomLeft = irButton(IrRemoteButton.BottomLeft)
/**
* Remote bottom-right button.
*/
//% whenUsed block="remote button bottom-right" weight=95 fixedInstance
//% whenUsed block="bottom-right" weight=95 fixedInstance
export const remoteButtonBottomRight = irButton(IrRemoteButton.BottomRight)
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

View File

@ -352,7 +352,8 @@ void raiseEvent(int id, int event) {
pthread_mutex_unlock(&eventMutex);
}
void registerWithDal(int id, int event, Action a) {
void registerWithDal(int id, int event, Action a, int flags) {
// TODO support flags
setBinding(id, event, a);
}

View File

@ -4,6 +4,6 @@ namespace brick {
}
//% color="#B4009E" weight=98 icon="\uf192"
//% groups='["Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
//% groups='["Ultrasonic Sensor", "Touch Sensor", "Color Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
namespace sensors {
}

View File

@ -66,7 +66,7 @@ namespace motors {
/**
* Stops all motors
*/
//% blockId=motorStopAll block="stop all motors"
//% blockId=motorStopAll block="stop all `icons.motorLarge`"
//% weight=10 group="Motors" blockGap=8
export function stopAllMotors() {
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
@ -91,7 +91,7 @@ namespace motors {
* @param motor the output connection that the motor is connected to
* @param power the power from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorSetPower block="power %motor|to %power|%"
//% blockId=motorSetPower block="power `icons.motorLarge` %motor|to %power|%"
//% weight=99 group="Motors" blockGap=8
//% power.min=-100 power.max=100
power(power: number) {
@ -114,7 +114,7 @@ namespace motors {
* @param angle the degrees to rotate, eg: 360
* @param power the power from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorMove block="move %motor|by %angle|degrees at %power|%"
//% blockId=motorMove block="move `icons.motorLarge` %motor|by %angle|degrees at %power|%"
//% weight=98 group="Motors" blockGap=8
//% power.min=-100 power.max=100
move(angle: number, power: number) {
@ -134,7 +134,7 @@ namespace motors {
/**
* Stops the motor
*/
//% blockId=motorStop block="stop %motor"
//% blockId=motorStop block="stop `icons.motorLarge` %motor"
//% weight=97 group="Motors"
stop() {
const b = mkCmd(this.port, DAL.opOutputStop, 1)
@ -146,7 +146,7 @@ namespace motors {
* Sets the automatic brake on or off when the motor is off
* @param brake a value indicating if the motor should break when off
*/
//% blockId=outputMotorSetBrakeMode block="set %motor|brake %brake"
//% blockId=outputMotorSetBrakeMode block="set `icons.motorLarge` %motor|brake %brake"
//% brake.fieldEditor=toggleonoff
//% weight=60 group="Motors" blockGap=8
setBrake(brake: boolean) {
@ -156,7 +156,7 @@ namespace motors {
/**
* Reverses the motor polarity
*/
//% blockId=motorSetReversed block="set %motor|reversed %reversed"
//% blockId=motorSetReversed block="set `icons.motorLarge` %motor|reversed %reversed"
//% reversed.fieldEditor=toggleonoff
//% weight=59 group="Motors"
setReversed(reversed: boolean) {
@ -169,7 +169,7 @@ namespace motors {
* Gets motor actual speed.
* @param motor the port which connects to the motor
*/
//% blockId=motorSpeed block="%motor|speed"
//% blockId=motorSpeed block="`icons.motorLarge` %motor|speed"
//% weight=72 group="Motors" blockGap=8
speed(): number {
return getMotorData(this.port).actualSpeed;
@ -179,7 +179,7 @@ namespace motors {
* Gets motor step count.
* @param motor the port which connects to the motor
*/
//% blockId=motorCount block="%motor|count"
//% blockId=motorCount block="`icons.motorLarge` %motor|count"
//% weight=71 group="Motors" blockGap=8
count(): number {
return getMotorData(this.port).count;
@ -189,7 +189,7 @@ namespace motors {
* Gets motor tacho count.
* @param motor the port which connects to the motor
*/
//% blockId=motorTachoCount block="%motor|tacho count"
//% blockId=motorTachoCount block="`icons.motorLarge` %motor|tacho count"
//% weight=70 group="Motors"
tachoCount(): number {
return getMotorData(this.port).tachoCount;
@ -216,28 +216,28 @@ namespace motors {
}
}
//% whenUsed fixedInstance block="large motor A"
//% whenUsed fixedInstance block="large A"
export const largeMotorA = new Motor(Output.A, true);
//% whenUsed fixedInstance block="large motor B"
//% whenUsed fixedInstance block="large B"
export const largeMotorB = new Motor(Output.B, true);
//% whenUsed fixedInstance block="large motor C"
//% whenUsed fixedInstance block="large C"
export const largeMotorC = new Motor(Output.C, true);
//% whenUsed fixedInstance block="large motor D"
//% whenUsed fixedInstance block="large D"
export const largeMotorD = new Motor(Output.D, true);
//% whenUsed fixedInstance block="medium motor A"
//% whenUsed fixedInstance block="medium A"
export const mediumMotorA = new Motor(Output.A, false);
//% whenUsed fixedInstance block="medium motor B"
//% whenUsed fixedInstance block="medium B"
export const mediumMotorB = new Motor(Output.B, false);
//% whenUsed fixedInstance block="medium motor C"
//% whenUsed fixedInstance block="medium C"
export const mediumMotorC = new Motor(Output.C, false);
//% whenUsed fixedInstance block="medium motor D"
//% whenUsed fixedInstance block="medium D"
export const mediumMotorD = new Motor(Output.D, false);
function reset(out: Output) {

View File

@ -28,6 +28,7 @@
"dal.d.ts",
"images.ts",
"images.jres",
"icons.jres",
"ns.ts"
],
"testFiles": [

View File

@ -84,7 +84,7 @@ namespace brick {
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
//% blockId=screen_setpixel block="`icons.brickDisplay` set pixel %on| at x: %x| y: %y"
//% weight=98 group="Screen"
//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
export function setPixel(on: boolean, x: number, y: number) {
@ -100,7 +100,7 @@ namespace brick {
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_print block="print %text| at x: %x| y: %y"
//% blockId=screen_print block="`icons.brickDisplay` print %text| at x: %x| y: %y"
//% weight=99 group="Screen" inlineInputMode="inline" blockGap=8
//% x.min=0 x.max=178 y.min=0 y.max=128
export function print(text: string, x: number, y: number, mode = Draw.Normal) {
@ -133,6 +133,32 @@ namespace brick {
}
}
/**
* Shows an image on screen
* @param image image to draw
*/
//% blockId=screen_show_image block="`icons.brickDisplay` show image %image=scren_image_picker"
//% weight=95 group="Screen" blockGap=8
export function showImage(image: Image, delay: number = 400) {
if (!image) return;
image.draw(0, 0, Draw.Normal);
delay = Math.max(0, delay);
loops.pause(delay);
}
/**
* An image
* @param image the image
*/
//% blockId=scren_image_picker block="%image" shim=TD_ID
//% image.fieldEditor="imagedropdown"
//% image.fieldOptions.columns=6
//% block.fieldOptions.hasSearchBar=true
//% group="Screen" weight=0 blockHidden=1
export function _imagePicker(image: Image): Image {
return image;
}
export function drawRect(x: number, y: number, w: number, h: number, mode = Draw.Normal) {
x |= 0;
y |= 0;

View File

@ -35,12 +35,28 @@ namespace sensors {
return DAL.DEVICE_TYPE_TOUCH
}
/**
* Do something when a touch sensor is touched...
* @param sensor the touch sensor that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/touch/on-event
//% blockId=touchEvent block="on `icons.touchSensor` %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Touch Sensor"
onEvent(ev: TouchSensorEvent, body: () => void) {
this.button.onEvent(<ButtonEvent><number>ev, body)
}
/**
* Check if touch sensor is touched.
* @param sensor the port to query the request
*/
//% help=input/touch/is-touched
//% block="%sensor|is touched"
//% block="`icons.touchSensor` %sensor|is touched"
//% blockId=touchIsTouched
//% parts="touch"
//% blockNamespace=sensors
@ -49,30 +65,14 @@ namespace sensors {
isTouched() {
return this.button.isPressed();
}
/**
* Do something when a touch sensor is touched...
* @param sensor the touch sensor that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/touch/on-event
//% blockId=touchEvent block="on %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Touch Sensor"
onEvent(ev: TouchSensorEvent, body: () => void) {
this.button.onEvent(<ButtonEvent><number>ev, body)
}
}
//% whenUsed block="touch sensor 1" weight=95 fixedInstance
//% whenUsed block="1" weight=95 fixedInstance
export const touchSensor1: TouchSensor = new TouchSensor(1)
//% whenUsed block="touch sensor 2" weight=95 fixedInstance
//% whenUsed block="2" weight=95 fixedInstance
export const touchSensor2: TouchSensor = new TouchSensor(2)
//% whenUsed block="touch sensor 3" weight=95 fixedInstance
//% whenUsed block="3" weight=95 fixedInstance
export const touchSensor3: TouchSensor = new TouchSensor(3)
//% whenUsed block="touch sensor 4" weight=95 fixedInstance
//% whenUsed block="4" weight=95 fixedInstance
export const touchSensor4: TouchSensor = new TouchSensor(4)
}

View File

@ -41,9 +41,9 @@ namespace sensors {
* @param handler the code to run when detected
*/
//% help=input/ultrasonic/on
//% block="on %sensor|%event"
//% blockId=ultrasonicOn
//% parts="infraredsensor"
//% block="on `icons.ultrasonicSensor` %sensor|%event"
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Ultrasonic Sensor"
@ -58,9 +58,9 @@ namespace sensors {
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait %sensor|for %event"
//% block="wait `icons.ultrasonicSensor` %sensor|for %event"
//% blockId=ultrasonicWait
//% parts="infraredsensor"
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Ultrasonic Sensor"
@ -73,9 +73,9 @@ namespace sensors {
* @param sensor the ultrasonic sensor port
*/
//% help=input/ultrasonic/distance
//% block="%sensor|distance"
//% block="`icons.ultrasonicSensor` %sensor|distance"
//% blockId=sonarGetDistance
//% parts="ultrasonic"
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Ultrasonic Sensor"
@ -85,16 +85,16 @@ namespace sensors {
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
}
}
//% fixedInstance whenUsed block="ultrasonic sensor 4"
export const ultrasonic4: UltraSonicSensor = new UltraSonicSensor(4)
//% fixedInstance whenUsed block="ultrasonic sensor 1"
//% fixedInstance whenUsed block="1"
export const ultrasonic1: UltraSonicSensor = new UltraSonicSensor(1)
//% fixedInstance whenUsed block="4"
export const ultrasonic4: UltraSonicSensor = new UltraSonicSensor(4)
//% fixedInstance whenUsed block="ultrasonic sensor 2"
//% fixedInstance whenUsed block="2"
export const ultrasonic2: UltraSonicSensor = new UltraSonicSensor(2)
//% fixedInstance whenUsed block="ultrasonic sensor 3"
//% fixedInstance whenUsed block="3"
export const ultrasonic3: UltraSonicSensor = new UltraSonicSensor(3)
}

View File

@ -2,6 +2,8 @@
"Sound.buffer": "Returns the underlaying Buffer object.",
"Sound.play": "Play sound.",
"music": "Generation of music tones.",
"music._soundPicker": "A sound",
"music._soundPicker|param|sound": "the sound",
"music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
"music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
"music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
@ -10,6 +12,8 @@
"music.noteFrequency": "Get the frequency of a note.",
"music.noteFrequency|param|name": "the note name, eg: Note.C",
"music.playSound": "Start playing a sound and don't wait for it to finish.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
"music.playSoundEffect": "Plays a sound",
"music.playSoundEffect|param|sound": "the sound to play",
"music.playSoundUntilDone": "Play a sound and wait until the sound is done.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
"music.playSoundUntilDone|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
"music.playSound|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",

View File

@ -28,9 +28,11 @@
"Sounds.PowerUp|block": "power up",
"Sounds.Siren|block": "siren",
"Sounds.Wawawawaa|block": "wawawawaa",
"music._soundPicker|block": "%sound",
"music.beat|block": "%fraction|beat",
"music.changeTempoBy|block": "change tempo by %value|(bpm)",
"music.noteFrequency|block": "%note",
"music.playSoundEffect|block": "play %sound",
"music.playSoundUntilDone|block": "play sound %sound=music_sounds|until done",
"music.playSound|block": "play sound %sound=music_sounds",
"music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
@ -42,6 +44,133 @@
"music.stopAllSounds|block": "stop all sounds",
"music.tempo|block": "tempo (bpm)",
"music|block": "music",
"sounds.animalsCatPurr|block": "Animals cat purr",
"sounds.animalsDogBark1|block": "Animals dog bark 1",
"sounds.animalsDogBark2|block": "Animals dog bark 2",
"sounds.animalsDogGrowl|block": "Animals dog growl",
"sounds.animalsDogSniff|block": "Animals dog sniff",
"sounds.animalsDogWhine|block": "Animals dog whine",
"sounds.animalsElephantCall|block": "Animals elephant call",
"sounds.animalsInsectBuzz1|block": "Animals insect buzz1",
"sounds.animalsInsectBuzz2|block": "Animals insect buzz2",
"sounds.animalsInsectChirp|block": "Animals insect chirp",
"sounds.animalsSnakeHiss|block": "Animals snake hiss",
"sounds.animalsSnakeRattle|block": "Animals snake rattle",
"sounds.animalsTRexRoar|block": "Animals trex roar",
"sounds.colorsBlack|block": "Colors black",
"sounds.colorsBlue|block": "Colors blue",
"sounds.colorsBrown|block": "Colors brown",
"sounds.colorsGreen|block": "Colors green",
"sounds.colorsRed|block": "Colors red",
"sounds.colorsWhite|block": "Colors white",
"sounds.colorsYellow|block": "Colors yellow",
"sounds.communicationBravo|block": "Communication bravo",
"sounds.communicationEv3|block": "Communication ev3",
"sounds.communicationFantastic|block": "Communication fantastic",
"sounds.communicationGameOver|block": "Communication game over",
"sounds.communicationGoodJob|block": "communicationGoodJob",
"sounds.communicationGoodbye|block": "communication goodbye",
"sounds.communicationGood|block": "communication good",
"sounds.communicationGo|block": "Communication go",
"sounds.communicationHello|block": "communication hello",
"sounds.communicationHi|block": "communication hi",
"sounds.communicationLego|block": "communication lego",
"sounds.communicationMindstorms|block": "communication mindstorms",
"sounds.communicationMorning|block": "communication morning",
"sounds.communicationNo|block": "communication no",
"sounds.communicationOkay|block": "communication okay",
"sounds.communicationOkeyDokey|block": "communication okey dokey",
"sounds.communicationSorry|block": "communication sorry",
"sounds.communicationThankYou|block": "communication thank you",
"sounds.communicationYes|block": "communication yes",
"sounds.expressionsBoing|block": "expressions boing",
"sounds.expressionsBoo|block": "expressions boo",
"sounds.expressionsCheering|block": "expressions cheering",
"sounds.expressionsCrunching|block": "expressions crunching",
"sounds.expressionsCrying|block": "expressions crying",
"sounds.expressionsFanfare|block": "expressions fanfare",
"sounds.expressionsKungFu|block": "expressions kung fu",
"sounds.expressionsLaughing1|block": "expressions laughing1",
"sounds.expressionsLaughing2|block": "expressions laughing2",
"sounds.expressionsMagicWand|block": "expressions magic wand",
"sounds.expressionsOuch|block": "expressions ouch",
"sounds.expressionsShouting|block": "expressions shouting",
"sounds.expressionsSmack|block": "expressions smack",
"sounds.expressionsSneezing|block": "expressions sneezing",
"sounds.expressionsSnoring|block": "expressions snoring",
"sounds.expressionsUhOh|block": "expressions uh oh",
"sounds.informationActivate|block": "information activate",
"sounds.informationAnalyze|block": "information analyze",
"sounds.informationBackwards|block": "information backwards",
"sounds.informationColor|block": "information color",
"sounds.informationDetected|block": "information detected",
"sounds.informationDown|block": "information down",
"sounds.informationErrorAlarm|block": "information error alarm",
"sounds.informationError|block": "information error",
"sounds.informationFlashing|block": "information flashing",
"sounds.informationForward|block": "information forward",
"sounds.informationLeft|block": "information left",
"sounds.informationObject|block": "information object",
"sounds.informationRight|block": "information right",
"sounds.informationSearching|block": "information searching",
"sounds.informationStart|block": "information start",
"sounds.informationStop|block": "information stop",
"sounds.informationTouch|block": "information touch",
"sounds.informationTurn|block": "information turn",
"sounds.informationUp|block": "information up",
"sounds.mechanicalAirRelease|block": "mechanical air release",
"sounds.mechanicalAirbrake|block": "mechanical airbrake",
"sounds.mechanicalBackingAlert|block": "mechanical backing alert",
"sounds.mechanicalBlip1|block": "mechanical blip1",
"sounds.mechanicalBlip2|block": "mechanical blip2",
"sounds.mechanicalBlip3|block": "mechanical blip3",
"sounds.mechanicalBlip4|block": "mechanical blip4",
"sounds.mechanicalHorn1|block": "mechanical horn1",
"sounds.mechanicalHorn2|block": "mechanical horn2",
"sounds.mechanicalLaser|block": "mechanical laser",
"sounds.mechanicalMotorIdle|block": "mechanical motor idle",
"sounds.mechanicalMotorStart|block": "mechanical motor start",
"sounds.mechanicalMotorStop|block": "mechanical motor stop",
"sounds.mechanicalRatchet|block": "mechanical ratchet",
"sounds.mechanicalSonar|block": "\"mechanical sonar\"",
"sounds.mechanicalTickTack|block": "mechanical tick tack",
"sounds.mechanicalWalk|block": "mechanical walk",
"sounds.movementsArm1|block": "movements arm1",
"sounds.movementsArm2|block": "movements arm2",
"sounds.movementsArm3|block": "movements arm3",
"sounds.movementsArm4|block": "movements arm4",
"sounds.movementsDropLoad|block": "movements drop load",
"sounds.movementsLiftLoad|block": "movements lift load",
"sounds.movementsServo1|block": "movements servo1",
"sounds.movementsServo2|block": "movements servo2",
"sounds.movementsServo3|block": "movements servo3",
"sounds.movementsServo4|block": "movements servo4",
"sounds.movementsSlideLoad|block": "movements slide load",
"sounds.movementsSnap|block": "movements snap",
"sounds.movementsSpeedDown|block": "movements speed down",
"sounds.movementsSpeedIdle|block": "movements speed idle",
"sounds.movementsSpeedUp|block": "movements speed up",
"sounds.movementsSpeeding|block": "movements speeding",
"sounds.numbersEight|block": "numbers eight",
"sounds.numbersFive|block": "numbers five",
"sounds.numbersFour|block": "numbers four",
"sounds.numbersNine|block": "numbers nine",
"sounds.numbersOne|block": "numbers one",
"sounds.numbersSeven|block": "numbers seven",
"sounds.numbersSix|block": "numbers six",
"sounds.numbersTen|block": "numbers ten",
"sounds.numbersThree|block": "numbers three",
"sounds.numbersTwo|block": "numbers two",
"sounds.numbersZero|block": "numbers zero",
"sounds.systemClick|block": "system click",
"sounds.systemConfirm|block": "system confirm",
"sounds.systemConnect|block": "system connect",
"sounds.systemDownload|block": "system download",
"sounds.systemGeneralAlert|block": "system general alert",
"sounds.systemOverpower|block": "system overpower",
"sounds.systemPowerDown|block": "system power down",
"sounds.systemReady|block": "system ready",
"sounds.systemStartUp|block": "S",
"{id:category}Music": "Music",
"{id:category}Sound": "Sound",
"{id:category}Sounds": "Sounds"

View File

@ -1,256 +1,280 @@
namespace sounds {
//% fixedInstance jres
//% fixedInstance jres block="Animals cat purr"
export const animalsCatPurr = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog bark 1"
export const animalsDogBark1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog bark 2"
export const animalsDogBark2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog growl"
export const animalsDogGrowl = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog sniff"
export const animalsDogSniff = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog whine"
export const animalsDogWhine = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals elephant call"
export const animalsElephantCall = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals insect buzz1"
export const animalsInsectBuzz1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals insect buzz2"
export const animalsInsectBuzz2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals insect chirp"
export const animalsInsectChirp = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals snake hiss"
export const animalsSnakeHiss = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals snake rattle"
export const animalsSnakeRattle = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals trex roar"
export const animalsTRexRoar = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors black"
export const colorsBlack = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors blue"
export const colorsBlue = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors brown"
export const colorsBrown = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors green"
export const colorsGreen = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors red"
export const colorsRed = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors white"
export const colorsWhite = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors yellow"
export const colorsYellow = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication bravo"
export const communicationBravo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication ev3"
export const communicationEv3 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication fantastic"
export const communicationFantastic = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication game over"
export const communicationGameOver = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication go"
export const communicationGo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communicationGoodJob"
export const communicationGoodJob = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication good"
export const communicationGood = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication goodbye"
export const communicationGoodbye = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication hello"
export const communicationHello = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication hi"
export const communicationHi = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication lego"
export const communicationLego = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication mindstorms"
export const communicationMindstorms = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication morning"
export const communicationMorning = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication no"
export const communicationNo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication okay"
export const communicationOkay = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication okey dokey"
export const communicationOkeyDokey = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication sorry"
export const communicationSorry = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication thank you"
export const communicationThankYou = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication yes"
export const communicationYes = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions boing"
export const expressionsBoing = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions boo"
export const expressionsBoo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions cheering"
export const expressionsCheering = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions crunching"
export const expressionsCrunching = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions crying"
export const expressionsCrying = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions fanfare"
export const expressionsFanfare = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions kung fu"
export const expressionsKungFu = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions laughing1"
export const expressionsLaughing1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions laughing2"
export const expressionsLaughing2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions magic wand"
export const expressionsMagicWand = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions ouch"
export const expressionsOuch = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions shouting"
export const expressionsShouting = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions smack"
export const expressionsSmack = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions sneezing"
export const expressionsSneezing = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions snoring"
export const expressionsSnoring = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions uh oh"
export const expressionsUhOh = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information activate"
export const informationActivate = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information analyze"
export const informationAnalyze = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information backwards"
export const informationBackwards = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information color"
export const informationColor = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information detected"
export const informationDetected = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information down"
export const informationDown = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information error alarm"
export const informationErrorAlarm = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information error"
export const informationError = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information flashing"
export const informationFlashing = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information forward"
export const informationForward = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information left"
export const informationLeft = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information object"
export const informationObject = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information right"
export const informationRight = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information searching"
export const informationSearching = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information start"
export const informationStart = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information stop"
export const informationStop = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information touch"
export const informationTouch = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information turn"
export const informationTurn = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information up"
export const informationUp = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical air release"
export const mechanicalAirRelease = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical airbrake"
export const mechanicalAirbrake = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical backing alert"
export const mechanicalBackingAlert = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical blip1"
export const mechanicalBlip1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical blip2"
export const mechanicalBlip2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical blip3"
export const mechanicalBlip3 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical blip4"
export const mechanicalBlip4 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical horn1"
export const mechanicalHorn1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical horn2"
export const mechanicalHorn2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical laser"
export const mechanicalLaser = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical motor idle"
export const mechanicalMotorIdle = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical motor start"
export const mechanicalMotorStart = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical motor stop"
export const mechanicalMotorStop = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical ratchet"
export const mechanicalRatchet = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block='"mechanical sonar"'
export const mechanicalSonar = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical tick tack"
export const mechanicalTickTack = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical walk"
export const mechanicalWalk = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements arm1"
export const movementsArm1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements arm2"
export const movementsArm2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements arm3"
export const movementsArm3 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements arm4"
export const movementsArm4 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements drop load"
export const movementsDropLoad = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements lift load"
export const movementsLiftLoad = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements servo1"
export const movementsServo1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements servo2"
export const movementsServo2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements servo3"
export const movementsServo3 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements servo4"
export const movementsServo4 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements slide load"
export const movementsSlideLoad = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements snap"
export const movementsSnap = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements speed down"
export const movementsSpeedDown = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements speed idle"
export const movementsSpeedIdle = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements speed up"
export const movementsSpeedUp = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements speeding"
export const movementsSpeeding = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers eight"
export const numbersEight = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers five"
export const numbersFive = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers four"
export const numbersFour = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers nine"
export const numbersNine = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers one"
export const numbersOne = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers seven"
export const numbersSeven = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers six"
export const numbersSix = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers ten"
export const numbersTen = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers three"
export const numbersThree = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers two"
export const numbersTwo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers zero"
export const numbersZero = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system click"
export const systemClick = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system confirm"
export const systemConfirm = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system connect"
export const systemConnect = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system download"
export const systemDownload = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system general alert"
export const systemGeneralAlert = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system overpower"
export const systemOverpower = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system power down"
export const systemPowerDown = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system ready"
export const systemReady = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block=S
export const systemStartUp = music.fromWAV(hex``);
}
namespace music {
/**
* Plays a sound
* @param sound the sound to play
*/
//% blockId=music_play_sound_effect block="play %sound"
//% weight=98
export function playSoundEffect(sound: Sound) {
if (!sound) return;
sound.play();
}
/**
* A sound
* @param sound the sound
*/
//% blockId=music_sound_picker block="%sound" shim=TD_ID
//% weight=0 blockHidden=1
export function _soundPicker(sound: Sound): Sound {
return sound;
}
}

View File

@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.0.28",
"version": "0.0.33",
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
"private": true,
"keywords": [
@ -39,8 +39,8 @@
"semantic-ui-less": "^2.2.4"
},
"dependencies": {
"pxt-common-packages": "0.12.4",
"pxt-core": "2.3.6"
"pxt-common-packages": "0.14.3",
"pxt-core": "2.3.28"
},
"scripts": {
"test": "node node_modules/pxt-core/built/pxt.js travis"

View File

@ -43,10 +43,10 @@
}
/* Menu bar colors */
#menubar .ui.item {
.menubar .ui.item {
color: #373737;
}
.fullscreensim #menubar .ui.menu {
.fullscreensim .menubar .ui.menu {
box-shadow: none !important;
border-bottom: 0 !important;
}
@ -57,17 +57,17 @@
}
/* Editor menu toggle */
#menubar .ui.menu.fixed .item.editor-menuitem .ui.grid {
.menubar .ui.menu.fixed .item.editor-menuitem .ui.grid {
background: @blue !important;
border-radius: 0px !important;
}
#menubar .ui.menu.fixed .ui.item.editor-menuitem .item:not(.active) {
.menubar .ui.menu.fixed .ui.item.editor-menuitem .item:not(.active) {
color: white;
}
#menubar .ui.menu.fixed .ui.item.editor-menuitem .item {
.menubar .ui.menu.fixed .ui.item.editor-menuitem .item {
border-radius: 0px !important;
}
#menubar .ui.menu.fixed .ui.item.editor-menuitem .item.active {
.menubar .ui.menu.fixed .ui.item.editor-menuitem .item.active {
color: @blue;
}