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69 Commits

Author SHA1 Message Date
59ca9cf463 0.0.52 2018-01-04 13:04:23 -08:00
7da811246c Behaviors Driven Robotics (#178)
* adding avoid crash behavior

* more implementation

* add another simple behavior

* fixed synched motors

* bump common packages
2018-01-04 12:55:30 -08:00
69f8453947 Merge pull request #177 from Microsoft/sounds_bug_fix
Fix stopAllSounds simulator bug
2018-01-04 12:52:17 -08:00
39ba9b81af Initial work 2018-01-04 12:20:31 -08:00
51a14596cd 0.0.51 2018-01-04 11:41:49 -08:00
8518c446cd Merge pull request #176 from Microsoft/iefonticons
Fix font icons on IE, and add package icon on Windows
2018-01-04 11:40:42 -08:00
2f69df0d9d Fix font icons on IE, and add package icon on Windows 2018-01-04 11:39:20 -08:00
1789d0ce21 Lowercase menubar titles. 2018-01-04 10:42:37 -08:00
d0809510c4 Merge pull request #174 from Microsoft/addbetatag
Add beta tag.
2018-01-04 10:14:43 -08:00
6b9c0eaf65 Add beta tag. #150 2018-01-04 10:14:11 -08:00
52bdf94233 Merge pull request #173 from Microsoft/blockiconfont
Add block icon font
2018-01-04 09:57:11 -08:00
fd50ed8f7c Add block icon font 2018-01-04 09:52:12 -08:00
ba0eb93b0f use common packages tests implementation (#171) 2018-01-04 09:23:28 -08:00
9a4ed45797 0.0.50 2018-01-04 09:19:33 -08:00
820fdf3a3c Merge pull request #172 from Microsoft/fixwinicons
Fix check and cancel icons on windows
2018-01-04 09:18:30 -08:00
348d5ffc26 Fix check and cancel icons on windows 2018-01-04 09:17:30 -08:00
95e47a0b25 Merge pull request #169 from Microsoft/screenimgeditor
Initial screen field editor.
2018-01-04 08:37:56 -08:00
c3312ed5d1 Merge pull request #170 from Microsoft/clearcounts
moving motor blocks around
2018-01-04 08:37:39 -08:00
b7cdc7d0fe moving blocks around 2018-01-04 08:25:02 -08:00
dde5a35cd9 Initial screen field editor. Adding Lego designer assets to legoresources 2018-01-03 17:20:35 -08:00
be398d84ee Merge pull request #135 from Microsoft/field_ports
Add an output port field editor
2018-01-03 17:07:34 -08:00
4445acce7a Split editor extensions into multiple module loaded files. Re-using editor/deploy.ts for cmds. Fixing field ports 2018-01-03 16:18:39 -08:00
d6d8b0655b Merge branch 'master' into field_ports 2018-01-03 15:12:35 -08:00
216aa1ddaf Fix save icon 2018-01-03 15:07:45 -08:00
783a561941 0.0.49 2018-01-03 15:02:35 -08:00
c916664ae7 Fix download and save icons. 2018-01-03 15:02:24 -08:00
4b836ede1b Merge pull request #167 from Microsoft/blockfixes
Block layout fixes.
2018-01-03 14:22:18 -08:00
52fdaeec99 remove colon from print line block 2018-01-03 14:22:00 -08:00
2aaa45e10d Merge pull request #168 from Microsoft/remainingiconfixes
Remaining icon fixes.
2018-01-03 14:21:04 -08:00
7993363e89 Remaining icon fixes. Using blockIcons to show custom icons for built in categories 2018-01-03 14:20:33 -08:00
4d671f6cb0 Block layout fixes. Fixes to screen blocks. Adding print line API. 2018-01-03 14:00:08 -08:00
cc020d5a81 Merge pull request #124 from Microsoft/icon_font
Icon font
2018-01-03 12:35:52 -08:00
5c39862a44 Fix the rest of the icons (sensors, math, variables and extensions) 2018-01-03 12:35:33 -08:00
e0e5c95989 Merge branch 'master' into icon_font 2018-01-03 11:56:28 -08:00
800b4ad224 Merge pull request #165 from Microsoft/fixnullrefthis
Fix null ref for this when _update is called.
2018-01-03 11:42:38 -08:00
40c3b4b0cf Tweaking sensor icon 2018-01-03 11:36:43 -08:00
64bdc35e6f Merge paths for sensor icon 2018-01-03 11:29:49 -08:00
2b5f702bb6 Fix null ref for this when _update is called. 2018-01-03 11:20:37 -08:00
1c81ecd23f send ports data to console 2018-01-03 08:24:54 -08:00
4d223374b5 Differential drive (#164)
* clear sync speed cmd

* differential drive model

* use cm/s

* fixed aggressive clearing of motor sync command

* better computation of turn artio

* improved robot dimensions

* moving block up

* hanbdle infinite case

* correct handling of inifinte time/step

* better stop handling
2018-01-03 00:27:05 -08:00
dd9cf9014f Merge pull request #163 from Microsoft/fixnullderefbuttons
Fix null dereferencing issue for buttons
2018-01-02 23:19:55 -08:00
eb11d7926c Fix null dereferencing issue for buttons 2018-01-02 23:18:54 -08:00
609740dc48 Merge pull request #162 from Microsoft/moresensorfixes
Better fix for null dereferencing issue.
2018-01-02 22:51:45 -08:00
955a2c9757 Better fix for null dereferencing issue. Fix initial Color sensor mode (default). 2018-01-02 22:51:12 -08:00
02838e6c30 Merge pull request #161 from Microsoft/colorgridfixes
Update Color sensor control (colorGrid) to match spec
2018-01-02 22:30:04 -08:00
b0c54e84e6 Update Color sensor control (colorGrid) to match spec 2018-01-02 22:29:12 -08:00
b6644b7a23 Merge pull request #160 from Microsoft/sensorfixes
Sensor fixes. Fix race condition
2018-01-02 22:23:14 -08:00
3c4c38eb59 Fix null dereferencing issue. Fix sensor mode changed not clearing cached control. 2018-01-02 22:22:14 -08:00
29aba7b10b Fix advanced icons 2018-01-02 17:30:19 -08:00
7427142243 Merge branch 'icon_font' of https://github.com/Microsoft/pxt-ev3 into icon_font 2018-01-02 17:17:13 -08:00
436500babb Merge 2018-01-02 17:11:24 -08:00
82be4e344b More work 2018-01-02 17:07:36 -08:00
81bfca4ed6 0.0.48 2018-01-02 16:20:30 -08:00
c35dbdd38f Motor sync support in simulator (#159)
* parse sync motor command

* better sim support

* sync support

* fixing tank
2018-01-02 16:20:00 -08:00
1bc93013e6 0.0.47 2018-01-02 14:51:00 -08:00
58148eb1c3 Square shaped corners for Blockly blocks and dropdowns. (#158) 2018-01-02 13:32:07 -08:00
a7c62b45b2 Use legoIcons font for flyout headings 2018-01-02 13:01:28 -08:00
bd765d49ee Add lego resources.AI 2018-01-02 12:59:48 -08:00
383ca5467d Remove advexpanded/advcollapsed 2018-01-02 12:49:25 -08:00
e240e3b394 Check, cancel 2018-01-02 10:47:04 -08:00
7affbf8cb6 Save, download 2018-01-02 10:47:04 -08:00
4dff282633 Initial work 2018-01-02 10:47:04 -08:00
5d470fdcef Merge pull request #143 from Microsoft/persistselected
Persist selected state of controls across simulator restarts
2017-12-29 14:02:50 -08:00
f30eac41e9 Persist selected state of controls across simulator restarts 2017-12-28 11:17:18 -08:00
d7f46c0fb5 Hide screen picker properly from typescript 2017-12-28 11:15:53 -08:00
a1b059171b Add a output port field editor 2017-12-24 17:46:58 -08:00
995527675a Check, cancel 2017-12-21 11:30:32 -08:00
84eb849bc7 Save, download 2017-12-21 11:10:47 -08:00
5e0e35b4bd Initial work 2017-12-21 11:00:54 -08:00
100 changed files with 12026 additions and 686 deletions

View File

@ -2,7 +2,7 @@
import * as fs from 'fs';
require("./editor")
require("./editor/deploy")
declare namespace pxt.editor {
function deployCoreAsync(resp: pxtc.CompileResult, disconnect?: boolean): Promise<void>;

View File

@ -1,8 +1,8 @@
@font-face {
font-family: "iconfont";
src: url("iconfont.eot?e05611aaee246c1da118a83eaf515de9?#iefix") format("embedded-opentype"),
url("iconfont.woff2?e05611aaee246c1da118a83eaf515de9") format("woff2"),
url("iconfont.woff?e05611aaee246c1da118a83eaf515de9") format("woff");
src: url("iconfont.eot?73552ec404b3a3d3769a3f04fa58c2c4?#iefix") format("embedded-opentype"),
url("iconfont.woff2?73552ec404b3a3d3769a3f04fa58c2c4") format("woff2"),
url("iconfont.woff?73552ec404b3a3d3769a3f04fa58c2c4") format("woff");
}
.icon {
@ -28,3 +28,63 @@ url("iconfont.woff?e05611aaee246c1da118a83eaf515de9") format("woff");
.icon-gyro:before {
content: "\f104";
}
.icon-addpackage:before {
content: "\f105";
}
.icon-brick:before {
content: "\f106";
}
.icon-controls:before {
content: "\f107";
}
.icon-functions:before {
content: "\f108";
}
.icon-list:before {
content: "\f109";
}
.icon-logic:before {
content: "\f10a";
}
.icon-loops:before {
content: "\f10b";
}
.icon-math:before {
content: "\f10c";
}
.icon-motors:before {
content: "\f10d";
}
.icon-music:before {
content: "\f10e";
}
.icon-sensors:before {
content: "\f10f";
}
.icon-text:before {
content: "\f110";
}
.icon-variables:before {
content: "\f111";
}
.icon-advancedcollapsed:before {
content: "\f112";
}
.icon-advancedexpanded:before {
content: "\f113";
}
.icon-cancel:before {
content: "\f114";
}
.icon-check:before {
content: "\f115";
}
.icon-download:before {
content: "\f116";
}
.icon-save:before {
content: "\f117";
}
.icon-blocks:before {
content: "\f118";
}

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unicode="&#xF10E;"
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unicode="&#xF10F;"
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unicode="&#xF110;"
horiz-adv-x="40" d=" M23.1 30.6V2.8H16.5V30.6H7.7V36.7H32.3V30.6H23.1z" />
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unicode="&#xF111;"
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unicode="&#xF112;"
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unicode="&#xF113;"
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unicode="&#xF114;"
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unicode="&#xF115;"
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unicode="&#xF116;"
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unicode="&#xF117;"
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133
editor/deploy.ts Normal file
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/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
import UF2 = pxtc.UF2;
export let ev3: pxt.editor.Ev3Wrapper
export function debug() {
return initAsync()
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
}
function hf2Async() {
return pxt.HF2.mkPacketIOAsync()
.then(h => {
let w = new pxt.editor.Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})
}
let noHID = false
let initPromise: Promise<pxt.editor.Ev3Wrapper>
export function initAsync() {
if (initPromise)
return initPromise
let canHID = false
if (pxt.U.isNodeJS) {
canHID = true
} else {
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
if (pxt.Cloud.isLocalHost() && pxt.Cloud.localToken && !forceHexDownload)
canHID = true
}
if (noHID)
canHID = false
if (canHID) {
initPromise = hf2Async()
.catch(err => {
initPromise = null
noHID = true
return Promise.reject(err)
})
} else {
noHID = true
initPromise = Promise.reject(new Error("no HID"))
}
return initPromise
}
// this comes from aux/pxt.lms
const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
`
export function deployCoreAsync(resp: pxtc.CompileResult, isCli = false) {
let w: pxt.editor.Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
filename = filename.replace(/^lego-/, "")
let fspath = "../prjs/BrkProg_SAVE/"
let elfPath = fspath + filename + ".elf"
let rbfPath = fspath + filename + ".rbf"
let rbfHex = rbfTemplate
.replace(/\s+/g, "")
.replace("XX", pxt.U.toHex(pxt.U.stringToUint8Array(elfPath)))
let rbfBIN = pxt.U.fromHex(rbfHex)
pxt.HF2.write16(rbfBIN, 4, rbfBIN.length)
let origElfUF2 = UF2.parseFile(pxt.U.stringToUint8Array(atob(resp.outfiles[pxt.outputName()])))
let mkFile = (ext: string, data: Uint8Array = null) => {
let f = UF2.newBlockFile()
f.filename = "Projects/" + filename + ext
if (data)
UF2.writeBytes(f, 0, data)
return f
}
let elfUF2 = mkFile(".elf")
for (let b of origElfUF2) {
UF2.writeBytes(elfUF2, b.targetAddr, b.data)
}
let r = UF2.concatFiles([elfUF2, mkFile(".rbf", rbfBIN)])
let data = UF2.serializeFile(r)
resp.outfiles[pxtc.BINARY_UF2] = btoa(data)
let saveUF2Async = () => {
if (isCli || !pxt.commands.saveOnlyAsync) {
return Promise.resolve()
} else {
return pxt.commands.saveOnlyAsync(resp)
}
}
if (noHID) return saveUF2Async()
return initAsync()
.then(w_ => {
w = w_
if (w.isStreaming)
pxt.U.userError("please stop the program first")
return w.stopAsync()
})
.then(() => w.rmAsync(elfPath))
.then(() => w.flashAsync(elfPath, UF2.readBytes(origElfUF2, 0, origElfUF2.length * 256)))
.then(() => w.flashAsync(rbfPath, rbfBIN))
.then(() => w.runAsync(rbfPath))
.then(() => {
if (isCli)
return w.disconnectAsync()
else
return Promise.resolve()
//return Promise.delay(1000).then(() => w.dmesgAsync())
}).catch(e => {
// if we failed to initalize, retry
if (noHID)
return saveUF2Async()
else
return Promise.reject(e)
})
}

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@ -1,152 +1,120 @@
/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts" />
/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
import { deployCoreAsync, initAsync } from "./deploy";
import { FieldPorts } from "./field_ports";
import { FieldImages } from "./field_images";
pxt.editor.initExtensionsAsync = function(opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
pxt.debug('loading pxt-ev3 target extensions...')
updateBlocklyShape();
const res: pxt.editor.ExtensionResult = {
fieldEditors: [{
selector: "ports",
editor: FieldPorts
}, {
selector: "images",
editor: FieldImages
}],
deployCoreAsync
};
initAsync().catch(e => {
// probably no HID - we'll try this again upon deployment
})
return Promise.resolve<pxt.editor.ExtensionResult>(res);
}
/**
* Update the shape of Blockly blocks with square corners
*/
function updateBlocklyShape() {
/**
* Rounded corner radius.
* @const
*/
(Blockly.BlockSvg as any).CORNER_RADIUS = 0 * (Blockly.BlockSvg as any).GRID_UNIT;
/**
* Inner space between edge of statement input and notch.
* @const
*/
(Blockly.BlockSvg as any).STATEMENT_INPUT_INNER_SPACE = 3 * (Blockly.BlockSvg as any).GRID_UNIT;
/**
* SVG path for drawing next/previous notch from left to right.
* @const
*/
(Blockly.BlockSvg as any).NOTCH_PATH_LEFT = (
'l 8,8 ' +
'h 16 ' +
'l 8,-8 '
);
/**
* SVG path for drawing next/previous notch from right to left.
* @const
*/
(Blockly.BlockSvg as any).NOTCH_PATH_RIGHT = (
'l -8,8 ' +
'h -16 ' +
'l -8,-8 '
);
/**
* SVG start point for drawing the top-left corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_LEFT_CORNER_START =
'm 0,' + 0;
/**
* SVG path for drawing the rounded top-left corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_LEFT_CORNER =
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0 ';
/**
* SVG path for drawing the rounded top-right corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_RIGHT_CORNER =
'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS;
/**
* SVG path for drawing the rounded bottom-right corner.
* @const
*/
(Blockly.BlockSvg as any).BOTTOM_RIGHT_CORNER =
'l 0,' + (Blockly.BlockSvg as any).CORNER_RADIUS;
/**
* SVG path for drawing the rounded bottom-left corner.
* @const
*/
(Blockly.BlockSvg as any).BOTTOM_LEFT_CORNER =
'l -' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0';
/**
* SVG path for drawing the top-left corner of a statement input.
* @const
*/
(Blockly.BlockSvg as any).INNER_TOP_LEFT_CORNER =
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',-' + 0;
/**
* SVG path for drawing the bottom-left corner of a statement input.
* Includes the rounded inside corner.
* @const
*/
(Blockly.BlockSvg as any).INNER_BOTTOM_LEFT_CORNER =
'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS * 2 +
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',' + 0;
}
// When require()d from node, bind the global pxt namespace
namespace pxt {
export const dummyExport = 1;
}
eval("if (typeof process === 'object' && process + '' === '[object process]') pxt = global.pxt")
namespace pxt.editor {
import UF2 = pxtc.UF2;
export let ev3: Ev3Wrapper
export function debug() {
return initAsync()
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
}
// this comes from aux/pxt.lms
const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
`
function hf2Async() {
return pxt.HF2.mkPacketIOAsync()
.then(h => {
let w = new Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})
}
let noHID = false
let initPromise: Promise<Ev3Wrapper>
function initAsync() {
if (initPromise)
return initPromise
let canHID = false
if (U.isNodeJS) {
canHID = true
} else {
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
if (Cloud.isLocalHost() && Cloud.localToken && !forceHexDownload)
canHID = true
}
if (noHID)
canHID = false
if (canHID) {
initPromise = hf2Async()
.catch(err => {
initPromise = null
noHID = true
return Promise.reject(err)
})
} else {
noHID = true
initPromise = Promise.reject(new Error("no HID"))
}
return initPromise
}
export function deployCoreAsync(resp: pxtc.CompileResult, isCli = false) {
let w: Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
filename = filename.replace(/^lego-/, "")
let fspath = "../prjs/BrkProg_SAVE/"
let elfPath = fspath + filename + ".elf"
let rbfPath = fspath + filename + ".rbf"
let rbfHex = rbfTemplate
.replace(/\s+/g, "")
.replace("XX", U.toHex(U.stringToUint8Array(elfPath)))
let rbfBIN = U.fromHex(rbfHex)
HF2.write16(rbfBIN, 4, rbfBIN.length)
let origElfUF2 = UF2.parseFile(U.stringToUint8Array(atob(resp.outfiles[pxt.outputName()])))
let mkFile = (ext: string, data: Uint8Array = null) => {
let f = UF2.newBlockFile()
f.filename = "Projects/" + filename + ext
if (data)
UF2.writeBytes(f, 0, data)
return f
}
let elfUF2 = mkFile(".elf")
for (let b of origElfUF2) {
UF2.writeBytes(elfUF2, b.targetAddr, b.data)
}
let r = UF2.concatFiles([elfUF2, mkFile(".rbf", rbfBIN)])
let data = UF2.serializeFile(r)
resp.outfiles[pxtc.BINARY_UF2] = btoa(data)
let saveUF2Async = () => {
if (isCli || !pxt.commands.saveOnlyAsync) {
return Promise.resolve()
} else {
return pxt.commands.saveOnlyAsync(resp)
}
}
if (noHID) return saveUF2Async()
return initAsync()
.then(w_ => {
w = w_
if (w.isStreaming)
U.userError("please stop the program first")
return w.stopAsync()
})
.then(() => w.rmAsync(elfPath))
.then(() => w.flashAsync(elfPath, UF2.readBytes(origElfUF2, 0, origElfUF2.length * 256)))
.then(() => w.flashAsync(rbfPath, rbfBIN))
.then(() => w.runAsync(rbfPath))
.then(() => {
if (isCli)
return w.disconnectAsync()
else
return Promise.resolve()
//return Promise.delay(1000).then(() => w.dmesgAsync())
}).catch(e => {
// if we failed to initalize, retry
if (noHID)
return saveUF2Async()
else
return Promise.reject(e)
})
}
initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
pxt.debug('loading pxt-ev3 target extensions...')
const res: pxt.editor.ExtensionResult = {
deployCoreAsync,
};
initAsync().catch(e => {
// probably no HID - we'll try this again upon deployment
})
return Promise.resolve<pxt.editor.ExtensionResult>(res);
}
}
// namespace pxt {
// export const dummyExport = 1;
// }
// eval("if (typeof process === 'object' && process + '' === '[object process]') pxt = global.pxt")

114
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/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtblocks.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldImagesOptions extends pxtblockly.FieldImageDropdownOptions {
}
export class FieldImages extends pxtblockly.FieldImageDropdown implements Blockly.FieldCustom {
public isFieldCustom_ = true;
constructor(text: string, options: FieldImagesOptions, validator?: Function) {
super(text, options, validator);
}
/**
* Create a dropdown menu under the text.
* @private
*/
public showEditor_() {
// If there is an existing drop-down we own, this is a request to hide the drop-down.
if (Blockly.DropDownDiv.hideIfOwner(this)) {
return;
}
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
// Populate the drop-down with the icons for this field.
let dropdownDiv = Blockly.DropDownDiv.getContentDiv();
let contentDiv = document.createElement('div');
// Accessibility properties
contentDiv.setAttribute('role', 'menu');
contentDiv.setAttribute('aria-haspopup', 'true');
const options = this.getOptions();
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.
// Icons with the type property placeholder take up space but don't have any functionality
// Use for special-case layouts
if (content.type == 'placeholder') {
let placeholder = document.createElement('span');
placeholder.setAttribute('class', 'blocklyDropDownPlaceholder');
placeholder.style.width = content.width + 'px';
placeholder.style.height = content.height + 'px';
contentDiv.appendChild(placeholder);
continue;
}
let button = document.createElement('button');
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('class', 'blocklyDropDownButton');
button.title = content.alt;
if ((this as any).columns_) {
button.style.width = (((this as any).width_ / (this as any).columns_) - 8) + 'px';
//button.style.height = ((this.width_ / this.columns_) - 8) + 'px';
} else {
button.style.width = content.width + 'px';
button.style.height = content.height + 'px';
}
let backgroundColor = this.sourceBlock_.getColour();
if (value == this.getValue()) {
// This icon is selected, show it in a different colour
backgroundColor = this.sourceBlock_.getColourTertiary();
button.setAttribute('aria-selected', 'true');
}
button.style.backgroundColor = backgroundColor;
button.style.borderColor = this.sourceBlock_.getColourTertiary();
Blockly.bindEvent_(button, 'click', this, (this as any).buttonClick_);
Blockly.bindEvent_(button, 'mouseup', this, (this as any).buttonClick_);
// These are applied manually instead of using the :hover pseudoclass
// because Android has a bad long press "helper" menu and green highlight
// that we must prevent with ontouchstart preventDefault
Blockly.bindEvent_(button, 'mousedown', button, function (e) {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
e.preventDefault();
});
Blockly.bindEvent_(button, 'mouseover', button, function () {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
contentDiv.setAttribute('aria-activedescendant', this.id);
});
Blockly.bindEvent_(button, 'mouseout', button, function () {
this.setAttribute('class', 'blocklyDropDownButton');
contentDiv.removeAttribute('aria-activedescendant');
});
let buttonImg = document.createElement('img');
buttonImg.src = content.src;
//buttonImg.alt = icon.alt;
// Upon click/touch, we will be able to get the clicked element as e.target
// Store a data attribute on all possible click targets so we can match it to the icon.
button.setAttribute('data-value', value);
buttonImg.setAttribute('data-value', value);
button.appendChild(buttonImg);
contentDiv.appendChild(button);
}
contentDiv.style.width = (this as any).width_ + 'px';
dropdownDiv.appendChild(contentDiv);
Blockly.DropDownDiv.setColour(this.sourceBlock_.getColour(), this.sourceBlock_.getColourTertiary());
// Calculate positioning based on the field position.
var scale = this.sourceBlock_.workspace.scale;
var bBox = { width: this.size_.width, height: this.size_.height };
bBox.width *= scale;
bBox.height *= scale;
var position = this.fieldGroup_.getBoundingClientRect();
var primaryX = position.left + bBox.width / 2;
var primaryY = position.top + bBox.height;
var secondaryX = primaryX;
var secondaryY = position.top;
// Set bounds to workspace; show the drop-down.
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
(this as any).onHide_.bind(this));
}
}

147
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/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldPortsOptions extends Blockly.FieldCustomDropdownOptions {
columns?: string;
width?: string;
}
export class FieldPorts extends Blockly.FieldDropdown implements Blockly.FieldCustom {
public isFieldCustom_ = true;
// Width in pixels
private width_: number;
// Columns in grid
private columns_: number;
private savedPrimary_: string;
constructor(text: string, options: FieldPortsOptions, validator?: Function) {
super(options.data);
this.columns_ = parseInt(options.columns) || 4;
this.width_ = parseInt(options.width) || 300;
}
/**
* Create a dropdown menu under the text.
* @private
*/
public showEditor_() {
// If there is an existing drop-down we own, this is a request to hide the drop-down.
if (Blockly.DropDownDiv.hideIfOwner(this)) {
return;
}
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
// Populate the drop-down with the icons for this field.
let dropdownDiv = Blockly.DropDownDiv.getContentDiv();
let contentDiv = document.createElement('div');
// Accessibility properties
contentDiv.setAttribute('role', 'menu');
contentDiv.setAttribute('aria-haspopup', 'true');
const options = this.getOptions();
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.
// Icons with the type property placeholder take up space but don't have any functionality
// Use for special-case layouts
if (content.type == 'placeholder') {
let placeholder = document.createElement('span');
placeholder.setAttribute('class', 'blocklyDropDownPlaceholder');
placeholder.style.width = content.width + 'px';
placeholder.style.height = content.height + 'px';
contentDiv.appendChild(placeholder);
continue;
}
let button = document.createElement('button');
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('class', 'blocklyDropDownButton');
button.title = content.alt;
if (this.columns_) {
button.style.width = ((this.width_ / this.columns_) - 8) + 'px';
button.style.height = ((this.width_ / this.columns_) - 8) + 'px';
} else {
button.style.width = content.width + 'px';
button.style.height = content.height + 'px';
}
let backgroundColor = this.sourceBlock_.getColour();
if (value == this.getValue()) {
// This icon is selected, show it in a different colour
backgroundColor = this.sourceBlock_.getColourTertiary();
button.setAttribute('aria-selected', 'true');
}
button.style.backgroundColor = backgroundColor;
button.style.borderColor = this.sourceBlock_.getColourTertiary();
Blockly.bindEvent_(button, 'click', this, this.buttonClick_);
Blockly.bindEvent_(button, 'mouseup', this, this.buttonClick_);
// These are applied manually instead of using the :hover pseudoclass
// because Android has a bad long press "helper" menu and green highlight
// that we must prevent with ontouchstart preventDefault
Blockly.bindEvent_(button, 'mousedown', button, function (e) {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
e.preventDefault();
});
Blockly.bindEvent_(button, 'mouseover', button, function () {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
contentDiv.setAttribute('aria-activedescendant', this.id);
});
Blockly.bindEvent_(button, 'mouseout', button, function () {
this.setAttribute('class', 'blocklyDropDownButton');
contentDiv.removeAttribute('aria-activedescendant');
});
let buttonImg = document.createElement('img');
buttonImg.src = content.src;
//buttonImg.alt = icon.alt;
// Upon click/touch, we will be able to get the clicked element as e.target
// Store a data attribute on all possible click targets so we can match it to the icon.
button.setAttribute('data-value', value);
buttonImg.setAttribute('data-value', value);
button.appendChild(buttonImg);
contentDiv.appendChild(button);
}
contentDiv.style.width = this.width_ + 'px';
dropdownDiv.appendChild(contentDiv);
Blockly.DropDownDiv.setColour(this.sourceBlock_.getColour(), this.sourceBlock_.getColourTertiary());
// Calculate positioning based on the field position.
var scale = this.sourceBlock_.workspace.scale;
var bBox = { width: this.size_.width, height: this.size_.height };
bBox.width *= scale;
bBox.height *= scale;
var position = this.fieldGroup_.getBoundingClientRect();
var primaryX = position.left + bBox.width / 2;
var primaryY = position.top + bBox.height;
var secondaryX = primaryX;
var secondaryY = position.top;
// Set bounds to workspace; show the drop-down.
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
this.onHide_.bind(this));
}
/**
* Callback for when a button is clicked inside the drop-down.
* Should be bound to the FieldIconMenu.
* @param {Event} e DOM event for the click/touch
* @private
*/
private buttonClick_ = function (e: any) {
let value = e.target.getAttribute('data-value');
this.setValue(value);
Blockly.DropDownDiv.hide();
};
/**
* Callback for when the drop-down is hidden.
*/
private onHide_ = function () {
Blockly.DropDownDiv.content_.removeAttribute('role');
Blockly.DropDownDiv.content_.removeAttribute('aria-haspopup');
Blockly.DropDownDiv.content_.removeAttribute('aria-activedescendant');
};
}

View File

@ -1,12 +1,14 @@
{
"compilerOptions": {
"target": "es5",
"noImplicitAny": true,
"noImplicitAny": false,
"noImplicitReturns": true,
"declaration": true,
"out": "../built/editor.js",
"module": "commonjs",
"outDir": "../built/editor",
"rootDir": ".",
"newLine": "LF",
"sourceMap": false
"sourceMap": false,
"allowSyntheticDefaultImports": true,
"declaration": true
}
}

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@ -0,0 +1,14 @@
{
"behaviors": "Behavior drive blocks",
"behaviors.Behavior": "A behavior",
"behaviors.BehaviorManager": "A manager for behaviors",
"behaviors.BehaviorManager.add": "Adds a new behavior to the behavior manager",
"behaviors.BehaviorManager.add|param|behavior": "the behavior to add",
"behaviors.BehaviorManager.start": "Starts the behavior control loop",
"behaviors.BehaviorManager.stop": "Stops the execution loop",
"behaviors.addBehavior": "Adds the behavior and starts it",
"behaviors.addBehavior|param|behavior": "a behavior",
"behaviors.avoidCrash": "A behavior that stops all motors if the sensor distance get too short",
"behaviors.driveForward": "A behavior that turns on the motors to the specified speed",
"behaviors.driveForward|param|motors": "@param speed the desired speed, eg: 50"
}

View File

@ -0,0 +1,7 @@
{
"behaviors.addBehavior|block": "add behavior %behavior",
"behaviors.avoidCrash|block": "avoid crash using %ultrasonic",
"behaviors.driveForward|block": "drive %motors|forward at %speed|%",
"behaviors|block": "behaviors",
"{id:category}Behaviors": "Behaviors"
}

6
libs/behaviors/pxt.json Normal file
View File

@ -0,0 +1,6 @@
{
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/behaviors",
"dependencies": {
"core": "file:../ev3"
}
}

View File

@ -0,0 +1,56 @@
namespace behaviors {
class AvoidCrashBehavior extends behaviors.Behavior {
private ultrasonic: sensors.UltraSonicSensor;
constructor(ultrasonic: sensors.UltraSonicSensor) {
super();
this.ultrasonic = ultrasonic;
}
shouldRun(): boolean {
return this.ultrasonic.distance() < 5;
}
run(): void {
motors.stopAllMotors();
this.active = false;
}
}
/**
* A behavior that stops all motors if the sensor distance get too short
*/
//% blockId=behaviorsAvoidCrash block="avoid crash using %ultrasonic"
export function avoidCrash(ultrasonic: sensors.UltraSonicSensor) : behaviors.Behavior {
return new AvoidCrashBehavior(ultrasonic);
}
class DriveForwardBehavior extends behaviors.Behavior {
private motors: motors.MotorBase;
private speed: number;
constructor(motors: motors.MotorBase, speed: number) {
super();
this.motors = motors;
this.speed = speed;
}
shouldRun(): boolean {
return true;
}
run(): void {
this.motors.setSpeed(this.speed);
pauseUntil(() => !this.active);
this.motors.setSpeed(0);
}
}
/**
* A behavior that turns on the motors to the specified speed
* @param motors
* @param speed the desired speed, eg: 50
*/
//% blockId=behaviorsDriveForward block="drive %motors|forward at %speed|%"
export function driveForward(motors: motors.MotorBase, speed: number): behaviors.Behavior {
return new DriveForwardBehavior(motors, speed);
}
}

View File

@ -56,6 +56,7 @@ namespace sensors {
constructor(port: number) {
super(port)
this._setMode(ColorSensorMode.None);
this.thresholdDetector = new sensors.internal.ThresholdDetector(this.id());
}
@ -110,6 +111,7 @@ namespace sensors {
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=100 blockGap=8
//% group="Color Sensor"
onColorDetected(color: ColorSensorColor, handler: () => void) {
@ -129,6 +131,7 @@ namespace sensors {
//% blockId=colorPauseForColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99 blockGap=8
//% group="Color Sensor"
pauseForColor(color: ColorSensorColor) {
@ -148,6 +151,7 @@ namespace sensors {
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99
//% group="Color Sensor"
color(): ColorSensorColor {
@ -165,6 +169,7 @@ namespace sensors {
//% blockId=colorOnLightChanged
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=89 blockGap=8
//% group="Color Sensor"
onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
@ -181,6 +186,7 @@ namespace sensors {
//% blockId=colorPauseForLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=88 blockGap=8
//% group="Color Sensor"
pauseForLight(mode: LightIntensityMode, condition: LightCondition) {
@ -198,6 +204,7 @@ namespace sensors {
//% blockId=colorLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=87
//% group="Color Sensor"
light(mode: LightIntensityMode) {

View File

@ -21,8 +21,6 @@
"brick.Button.pauseUntil": "Waits until the event is raised",
"brick.Button.pauseUntil|param|ev": "the event to wait for",
"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"brick._imagePicker": "An image",
"brick._imagePicker|param|image": "the image",
"brick.buttonDown": "Down button on the EV3 Brick.",
"brick.buttonEnter": "Enter button on the EV3 Brick.",
"brick.buttonLeft": "Left button on the EV3 Brick.",
@ -31,17 +29,12 @@
"brick.clearScreen": "Clears the screen",
"brick.lightPattern": "Pattern block.",
"brick.lightPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.print": "Show text on the screen.",
"brick.printLine": "Show text on the screen at a specific line.",
"brick.printLine|param|line": "the line number to print the text at, eg: 0",
"brick.printLine|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.printPorts": "Prints the port states on the screen",
"brick.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.print|param|x": "the starting position's x coordinate, eg: 0",
"brick.print|param|y": "the starting position's x coordinate, eg: 0",
"brick.setLight": "Set lights.",
"brick.setLight|param|pattern": "the lights pattern to use.",
"brick.setPixel": "Sets a pixel on or off",
"brick.setPixel|param|on": "a value indicating if the pixel should be on or off",
"brick.setPixel|param|x": "the starting position's x coordinate, eg: 0",
"brick.setPixel|param|y": "the starting position's x coordinate, eg: 0",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"console": "Reading and writing data to the console output.\n\nReading and writing data to the console output.",
@ -59,9 +52,10 @@
"control.raiseEvent": "Announce that an event happened to registered handlers.",
"control.raiseEvent|param|src": "ID of the Component that generated the event",
"control.raiseEvent|param|value": "Component specific code indicating the cause of the event.",
"motors.Motor.angle": "Gets motor ration angle.",
"motors.Motor.clearCount": "Clears the motor count",
"motors.Motor.angle": "Gets motor angle.",
"motors.Motor.clearCounts": "Clears the motor count",
"motors.Motor.speed": "Gets motor actual speed.",
"motors.Motor.tacho": "Gets motor tachometer count.",
"motors.Motor.toString": "Returns the status of the motor",
"motors.MotorBase.isReady": "Returns a value indicating if the motor is still running a previous command.",
"motors.MotorBase.move": "Moves the motor by a number of rotations, degress or seconds",
@ -77,9 +71,15 @@
"motors.MotorBase.setSpeed": "Sets the speed of the motor.",
"motors.MotorBase.setSpeed|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.MotorBase.stop": "Stops the motor(s).",
"motors.SynchedMotorPair.drive": "Makes a differential drive robot move with a given speed (%) and rotation rate (deg/s)\nusing a unicycle model.",
"motors.SynchedMotorPair.drive|param|rotationSpeed": "rotation of the robot around the center point, eg: 30",
"motors.SynchedMotorPair.drive|param|speed": "speed of the center point between motors, eg: 10",
"motors.SynchedMotorPair.drive|param|value": "the amount of movement, eg: 2",
"motors.SynchedMotorPair.setDimensions": "Sets the wheels radius and base length of a directional drive robot",
"motors.SynchedMotorPair.setDimensions|param|wheelRadius": "@param baseLength ",
"motors.SynchedMotorPair.steer": "Turns the motor and the follower motor by a number of rotations",
"motors.SynchedMotorPair.steer|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.SynchedMotorPair.steer|param|steering": "the ratio of power sent to the follower motor, from ``-100`` to ``100``",
"motors.SynchedMotorPair.steer|param|turnRatio": "the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 0",
"motors.SynchedMotorPair.steer|param|unit": "the meaning of the value",
"motors.SynchedMotorPair.steer|param|value": "the move quantity, eg: 2",
"motors.SynchedMotorPair.tank": "The Move Tank block can make a robot drive forward, backward, turn, or stop. \nUse the Move Tank block for robot vehicles that have two Large Motors, \nwith one motor driving the left side of the vehicle and the other the right side. \nYou can make the two motors go at different speeds or in different directions \nto make your robot turn.",

View File

@ -28,7 +28,6 @@
"brick.Button.onEvent|block": "on %button|%event",
"brick.Button.pauseUntil|block": "pause until %button|%event",
"brick.Button.wasPressed|block": "%button|was pressed",
"brick._imagePicker|block": "%image",
"brick.buttonDown|block": "down",
"brick.buttonEnter|block": "enter",
"brick.buttonLeft|block": "left",
@ -36,10 +35,9 @@
"brick.buttonUp|block": "up",
"brick.clearScreen|block": "clear screen",
"brick.lightPattern|block": "%pattern",
"brick.printLine|block": "print %text| at line %line",
"brick.printPorts|block": "print ports",
"brick.print|block": "print %text| at x: %x| y: %y",
"brick.setLight|block": "set light to %pattern=led_pattern",
"brick.setPixel|block": "set pixel %on| at x: %x| y: %y",
"brick.showImage|block": "show image %image=screen_image_picker",
"brick|block": "brick",
"console.logValue|block": "console|log value %name|= %value",
@ -49,14 +47,17 @@
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control|block": "control",
"motors.Motor.angle|block": "%motor|angle",
"motors.Motor.clearCounts|block": "%motor|clear counts",
"motors.Motor.speed|block": "%motor|speed",
"motors.Motor.tacho|block": "%motor|tacho",
"motors.MotorBase.move|block": "move %motor|for %value|%unit|at %speed|%",
"motors.MotorBase.pauseUntilReady|block": "%motor|pause until ready",
"motors.MotorBase.setBrake|block": "set %motor|brake %brake",
"motors.MotorBase.setReversed|block": "set %motor|reversed %reversed",
"motors.MotorBase.setSpeed|block": "set speed of %motor|to %speed|%",
"motors.SynchedMotorPair.steer|block": "steer %chassis|%steering|%|at speed %speed|%|by %value|%unit",
"motors.SynchedMotorPair.tank|block": "tank %chassis|left %speedLeft|%|right %speedRight|%|by %value|%unit",
"motors.SynchedMotorPair.drive|block": "drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit",
"motors.SynchedMotorPair.steer|block": "steer %chassis turn by|%turnRatio|at speed %speed|%|for %value|%unit",
"motors.SynchedMotorPair.tank|block": "tank %chassis|left %speedLeft|%|right %speedRight|%|for %value|%unit",
"motors.largeAB|block": "large A+B",
"motors.largeAD|block": "large A+D",
"motors.largeA|block": "large A",

View File

@ -66,6 +66,7 @@ namespace brick {
//% hidden
_update(curr: boolean) {
if (this == null) return
if (this._isPressed == curr) return
this._isPressed = curr
if (curr) {
@ -104,7 +105,7 @@ namespace brick {
//% blockId=buttonWasPressed
//% parts="brick"
//% blockNamespace=brick
//% weight=80 blockGap=8
//% weight=80
//% group="Buttons"
wasPressed() {
const r = this._wasPressed

View File

@ -1,260 +1,260 @@
namespace images {
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsBigSmile = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsHeartLarge = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsHeartSmall = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsMouth1open = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsMouth1shut = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsMouth2open = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsMouth2shut = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsSad = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsSick = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsSmile = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsSwearing = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsTalking = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsWink = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsZzz = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesAngry = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesAwake = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesBlackEye = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesBottomLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesBottomRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesCrazy1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesCrazy2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesDisappointed = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesDizzy = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesDown = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesEvil = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesHurt = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesKnockedOut = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesLove = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesMiddleLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesMiddleRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesNeutral = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesNuclear = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesPinchLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesPinchMiddle = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesPinchRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesSleeping = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesTear = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesTiredLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesTiredMiddle = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesTiredRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesToxic = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesUp = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesWinking = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationAccept = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationBackward = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationDecline = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationForward = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationNoGo = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationQuestionMark = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationStop1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationStop2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationThumbsDown = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationThumbsUp = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationWarning = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoColorSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoEv3icon = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoEv3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoGyroSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoIrBeacon = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoIrSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoLego = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoLargeMotor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoMindstorms = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoMediumMotor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoSoundSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoTempSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoTouchSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoUsSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsBomb = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsBoom = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsFire = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsFlowers = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsForest = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsLightOff = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsLightOn = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsLightning = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsNight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsPirate = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsSnow = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsTarget = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar4 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial4 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDots0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDots1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDots2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDots3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressHourglass0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressHourglass1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressHourglass2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer4 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressWaterLevel0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressWaterLevel1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressWaterLevel2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressWaterLevel3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemAccept1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemAccept2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemAlert = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemBox = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemBusy0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemBusy1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDecline1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDecline2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDotEmpty = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDotFull = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemEv3small = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemPlay = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider4 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider5 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider6 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider7 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider8 = screen.unpackPNG(hex``);
}

View File

@ -214,6 +214,7 @@ namespace sensors.internal {
}
public setLevel(level: number) {
if (this == null) return
this.level = this.clampValue(level);
if (this.level >= this.highThreshold) {

View File

@ -14,7 +14,7 @@ enum Output {
//% block="C+D"
CD = Output.C | Output.D,
//% block="A+D"
AD = Output.B | Output.C,
AD = Output.A | Output.D,
//% block="All"
ALL = 0x0f
}
@ -109,7 +109,7 @@ namespace motors {
* Stops all motors
*/
//% blockId=motorStopAll block="stop all motors"
//% weight=97
//% weight=5
//% group="Motion"
export function stopAllMotors() {
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
@ -258,7 +258,7 @@ namespace motors {
/**
* Returns a value indicating if the motor is still running a previous command.
*/
//%
//% group="Sensors"
isReady(): boolean {
this.init();
const buf = mkCmd(this._port, DAL.opOutputTest, 2);
@ -278,6 +278,7 @@ namespace motors {
* @param timeOut optional maximum pausing time in milliseconds
*/
//% blockId=motorPauseUntilRead block="%motor|pause until ready"
//% weight=97
//% group="Motion"
pauseUntilReady(timeOut?: number) {
pauseUntil(() => this.isReady(), timeOut);
@ -330,7 +331,8 @@ namespace motors {
* @param motor the port which connects to the motor
*/
//% blockId=motorSpeed block="%motor|speed"
//% weight=72 blockGap=8
//% weight=72
//% blockGap=8
//% group="Sensors"
speed(): number {
this.init();
@ -338,10 +340,10 @@ namespace motors {
}
/**
* Gets motor ration angle.
* Gets motor angle.
* @param motor the port which connects to the motor
*/
//% blockId=motorTachoCount block="%motor|angle"
//% blockId=motorAngle block="%motor|angle"
//% weight=70
//% group="Sensors"
angle(): number {
@ -349,11 +351,28 @@ namespace motors {
return getMotorData(this._port).count;
}
/**
* Gets motor tachometer count.
* @param motor the port which connects to the motor
*/
//% blockId=motorTachoCount block="%motor|tacho"
//% weight=69
//% blockGap=8
//% group="Sensors"
tacho(): number {
this.init();
return getMotorData(this._port).tachoCount;
}
/**
* Clears the motor count
*/
//% group="Motion"
clearCount() {
//% blockId=motorClearCount block="%motor|clear counts"
//% weight=68
//% blockGap=8
//% group="Sensors"
clearCounts() {
this.init();
const b = mkCmd(this._port, DAL.opOutputClearCount, 0)
writePWM(b)
@ -399,9 +418,13 @@ namespace motors {
//% fixedInstances
export class SynchedMotorPair extends MotorBase {
private wheelRadius: number;
private baseLength: number;
constructor(ports: Output) {
super(ports, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
this.wheelRadius = 3;
this.baseLength = 12;
this.markUsed();
}
@ -422,7 +445,7 @@ namespace motors {
private __setSpeed(speed: number) {
syncMotors(this._port, {
speed: speed,
turnRatio: 0,
turnRatio: 100, // same speed
useBrake: !!this._brake
})
}
@ -437,53 +460,6 @@ namespace motors {
});
}
/**
* Turns the motor and the follower motor by a number of rotations
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
* @param steering the ratio of power sent to the follower motor, from ``-100`` to ``100``
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorPairTurn block="steer %chassis|%steering|%|at speed %speed|%|by %value|%unit"
//% weight=9 blockGap=8
//% steering.min=-100 steering=100
//% inlineInputMode=inline
//% group="Chassis"
steer(steering: number, speed: number, value: number, unit: MoveUnit) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
stop(this._port, this._brake);
return;
}
const turnRatio = Math.clamp(-200, 200, steering + 100 >> 0);
let useSteps: boolean;
let stepsOrTime: number;
switch (unit) {
case MoveUnit.Rotations:
stepsOrTime = (value * 360) >> 0;
useSteps = true;
break;
case MoveUnit.Degrees:
stepsOrTime = value >> 0;
useSteps = true;
break;
default:
stepsOrTime = value;
useSteps = false;
break;
}
syncMotors(this._port, {
useSteps: useSteps,
speed: speed,
turnRatio: turnRatio,
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* The Move Tank block can make a robot drive forward, backward, turn, or stop.
* Use the Move Tank block for robot vehicles that have two Large Motors,
@ -495,17 +471,115 @@ namespace motors {
* @param speedLeft the speed on the left motor, eg: 50
* @param speedRight the speed on the right motor, eg: 50
*/
//% blockId=motorPairTank block="tank %chassis|left %speedLeft|%|right %speedRight|%|by %value|%unit"
//% blockId=motorPairTank block="tank %chassis|left %speedLeft|%|right %speedRight|%|for %value|%unit"
//% weight=9 blockGap=8
//% speedLeft.min=-100 speedLeft=100
//% speedRight.min=-100 speedRight=100
//% inlineInputMode=inline
//% group="Chassis"
tank(speedLeft: number, speedRight: number, value: number, unit: MoveUnit) {
speedLeft = Math.clamp(speedLeft >> 0, -100, 100);
speedRight = Math.clamp(speedRight >> 0, -100, 100);
const steering = (speedRight * 100 / speedLeft) >> 0;
this.steer(speedLeft, steering, value, unit);
this.init();
speedLeft = Math.clamp(-100, 100, speedLeft >> 0);
speedRight = Math.clamp(-100, 100, speedRight >> 0);
const speed = Math.abs(speedLeft) > Math.abs(speedRight) ? speedLeft : speedRight;
const turnRatio = speedLeft == speed
? (100 - speedRight / speedLeft * 100)
: (speedLeft / speedRight * 100 - 100);
this.steer(turnRatio, speed, value, unit);
}
/**
* Makes a differential drive robot move with a given speed (%) and rotation rate (deg/s)
* using a unicycle model.
* @param speed speed of the center point between motors, eg: 10
* @param rotationSpeed rotation of the robot around the center point, eg: 30
* @param value the amount of movement, eg: 2
* @param unit
*/
//% blockId=motorDrive block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit"
//% inlineInputMode=inline
//% group="Chassis"
//% weight=8 blockGap=8
drive(speed: number, rotationSpeed: number, value: number, unit: MoveUnit) {
this.init();
// speed is expressed in %
const R = this.wheelRadius; // cm
const L = this.baseLength; // cm
const PI = 3.14;
const maxw = 170 / 60 * 2 * PI; // rad / s
const maxv = maxw * R; // cm / s
// speed is cm / s
const v = speed; // cm / s
const w = rotationSpeed / 360 * 2 * PI; // rad / s
const vr = (2 * v + w * L) / (2 * R); // rad / s
const vl = (2 * v - w * L) / (2 * R); // rad / s
const sr = vr / maxw * 100; // %
const sl = vl / maxw * 100; // %
this.tank(sr, sl, value, unit)
}
/**
* Turns the motor and the follower motor by a number of rotations
* @param turnRatio the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 0
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
*/
//% blockId=motorPairTurn block="steer %chassis turn by|%turnRatio|at speed %speed|%|for %value|%unit"
//% weight=6 blockGap=8
//% turnRatio.min=-200 turnRatio=200
//% inlineInputMode=inline
//% group="Chassis"
steer(turnRatio: number, speed: number, value: number, unit: MoveUnit) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
stop(this._port, this._brake);
return;
}
turnRatio = Math.clamp(-200, 200, turnRatio >> 0);
let useSteps: boolean;
let stepsOrTime: number;
switch (unit) {
case MoveUnit.Rotations:
stepsOrTime = (value * 360) >> 0;
useSteps = true;
break;
case MoveUnit.Degrees:
stepsOrTime = value >> 0;
useSteps = true;
break;
default:
stepsOrTime = value >> 0;
useSteps = false;
break;
}
syncMotors(this._port, {
useSteps: useSteps,
speed: speed,
turnRatio: turnRatio,
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* Sets the wheels radius and base length of a directional drive robot
* @param wheelRadius
* @param baseLength
*/
//% group="Chassis"
setDimensions(wheelRadius: number, baseLength: number): void {
this.wheelRadius = wheelRadius;
this.baseLength = baseLength;
}
/**
@ -513,6 +587,8 @@ namespace motors {
*/
//%
toString(): string {
this.init();
let r = outputToName(this._port);
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this._port & (1 << i)) {

View File

@ -80,15 +80,6 @@ namespace brick {
}
}
/**
* Sets a pixel on or off
* @param on a value indicating if the pixel should be on or off
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
//% weight=98 group="Screen"
//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
export function setPixel(on: boolean, x: number, y: number) {
x |= 0
y |= 0
@ -97,14 +88,20 @@ namespace brick {
}
/**
* Show text on the screen.
* Show text on the screen at a specific line.
* @param text the text to print on the screen, eg: "Hello world"
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
* @param line the line number to print the text at, eg: 0
*/
//% blockId=screen_print block="print %text| at x: %x| y: %y"
//% weight=99 group="Screen" inlineInputMode="inline" blockGap=8
//% x.min=0 x.max=178 y.min=0 y.max=128
//% blockId=screen_print block="print %text| at line %line"
//% weight=98 group="Screen" inlineInputMode="inline" blockGap=8
//% line.min=0 line.max=9
export function printLine(text: string, line: number) {
const NUM_LINES = 9;
const offset = 5;
const y = offset + (Math.clamp(0, NUM_LINES, line) / (NUM_LINES + 2)) * DAL.LCD_HEIGHT;
brick.print(text, offset, y);
}
export function print(text: string, x: number, y: number, mode = Draw.Normal) {
x |= 0
y |= 0
@ -140,7 +137,7 @@ namespace brick {
* @param image image to draw
*/
//% blockId=screen_show_image block="show image %image=screen_image_picker"
//% weight=95 group="Screen" blockGap=8
//% weight=100 group="Screen" blockGap=8
export function showImage(image: Image, delay: number = 400) {
if (!image) return;
image.draw(0, 0, Draw.Normal);
@ -154,11 +151,11 @@ namespace brick {
* @param image the image
*/
//% blockId=screen_image_picker block="%image" shim=TD_ID
//% image.fieldEditor="imagedropdown"
//% image.fieldEditor="images"
//% image.fieldOptions.columns=6
//% image.fieldOptions.hasSearchBar=true
//% image.fieldOptions.width=600
//% group="Screen" weight=0 blockHidden=1
export function _imagePicker(image: Image): Image {
export function __imagePicker(image: Image): Image {
return image;
}
@ -166,7 +163,7 @@ namespace brick {
* Clears the screen
*/
//% blockId=screen_clear_screen block="clear screen"
//% weight=94 group="Screen" blockGap=8
//% weight=90 group="Screen"
export function clearScreen() {
screen.clear();
}
@ -221,10 +218,14 @@ namespace brick {
// motors
const datas = motors.getAllMotorData();
for(let i = 0; i < datas.length; ++i) {
const x = i * 52;
const data = datas[i];
if (!data.actualSpeed && !data.count) continue;
const x = i * 52;
print(`${data.actualSpeed}%`, x, brick.LINE_HEIGHT)
print(`${data.count}>`, x, 2 * brick.LINE_HEIGHT)
console.logValue(`speed.` + "ABCD"[i], data.actualSpeed);
console.logValue(`angle.` + "ABCD"[i], data.count);
}
// sensors
@ -232,7 +233,10 @@ namespace brick {
for(let i =0; i < sis.length; ++i) {
const si = sis[i];
const x = (si.port() - 1) * 52;
print(`${si._query()}`, x, 9 * brick.LINE_HEIGHT)
const v = si._query();
print(`${v}`, x, 9 * brick.LINE_HEIGHT)
console.logValue(`sensor.` + si.port(), v);
}
}
}

View File

@ -1,30 +1,34 @@
//% color="#68C3E2" weight=100
//% color="#68C3E2" weight=100 icon="\uf106"
//% groups='["Buttons", "Screen"]'
//% labelLineWidth=0
namespace brick {
}
//% color="#C8509B" weight=95 icon="\uf192"
//% color="#C8509B" weight=95 icon="\uf10f"
//% labelLineWidth=0
//% groups='["Ultrasonic Sensor", "Touch Sensor", "Color Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
//% groupIcons='["\uf101","\uf103","\uf102","","","\uf104"]'
namespace sensors {
}
//% color="#A5CA18" weight=90 icon="\uf185"
//% color="#A5CA18" weight=90 icon="\uf10d"
//% groups='["Motion", "Sensors", "Chassis"]'
//% labelLineWidth=0
namespace motors {
}
//% color="#D67923" weight=80
//% labelLineWidth=0
namespace behaviors {
}
//% color="#D67923" weight=80 icon="\uf10e"
namespace music {
}
//% color="#5F3109"
//% color="#5F3109" icon="\uf107"
namespace control {
}

View File

@ -28,6 +28,7 @@ namespace sensors {
//% blockId=gyroGetAngle
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% group="Gyro Sensor"
angle(): number {
@ -44,6 +45,7 @@ namespace sensors {
//% blockId=gyroGetRate
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% group="Gyro Sensor"
rate(): number {

View File

@ -112,7 +112,7 @@ namespace sensors {
//% blockId=remotebuttonWasPressed
//% parts="remote"
//% blockNamespace=sensors
//% weight=80 blockGap=8
//% weight=80
//% group="Remote Infrared Beacon"
wasPressed() {
return this.button.wasPressed();
@ -238,7 +238,7 @@ namespace sensors {
//% blockId=infraredGetRemoteCommand
//% parts="infrared"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% weight=65
//% group="Infrared Sensor"
remoteCommand(): number {
this._setMode(IrSensorMode.RemoteControl)

View File

@ -2,8 +2,6 @@
"Sound.buffer": "Returns the underlaying Buffer object.",
"Sound.play": "Play sound.",
"music": "Generation of music tones.",
"music._soundPicker": "A sound",
"music._soundPicker|param|sound": "the sound",
"music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
"music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
"music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",

View File

@ -20,7 +20,6 @@
"Note.GSharp|block": "G#",
"SoundOutputDestination.Pin|block": "pin",
"SoundOutputDestination.Speaker|block": "speaker",
"music._soundPicker|block": "%sound",
"music.beat|block": "%fraction|beat",
"music.changeTempoBy|block": "change tempo by %value|(bpm)",
"music.noteFrequency|block": "%note",

View File

@ -170,7 +170,7 @@ void playTone(int frequency, int ms) {
//% blockId=music_stop_all_sounds block="stop all sounds"
//% parts="headphone"
//% blockNamespace=music
//% weight=76 blockGap=8
//% weight=97
void stopAllSounds() {
if (currentSample) {
samplePtr = currentSample->length;

View File

@ -32,7 +32,7 @@ declare namespace music {
//% blockId=music_stop_all_sounds block="stop all sounds"
//% parts="headphone"
//% blockNamespace=music
//% weight=76 blockGap=8 shim=music::stopAllSounds
//% weight=97 shim=music::stopAllSounds
function stopAllSounds(): void;
/** Makes a sound bound to a buffer in WAV format. */

View File

@ -264,10 +264,12 @@ namespace music {
* @param sound the sound to play
*/
//% blockId=music_play_sound_effect_until_done block="play sound effect %sound|until done"
//% weight=98
//% weight=98 blockGap=8
export function playSoundEffectUntilDone(sound: Sound) {
if (!sound) return;
if (!sound || numSoundsPlaying >= soundsLimit) return;
numSoundsPlaying++;
sound.play();
numSoundsPlaying--;
}
/**
@ -276,7 +278,7 @@ namespace music {
*/
//% blockId=music_sound_picker block="%sound" shim=TD_ID
//% weight=0 blockHidden=1
export function _soundPicker(sound: Sound): Sound {
export function __soundPicker(sound: Sound): Sound {
return sound;
}
@ -285,7 +287,7 @@ namespace music {
* @param sound the sound to play
*/
//% blockId=music_play_sound_effect block="play sound effect %sound"
//% weight=99
//% weight=99 blockGap=8
export function playSoundEffect(sound: Sound) {
if (!sound || numSoundsPlaying >= soundsLimit) return;
numSoundsPlaying++;

View File

@ -1,9 +1,11 @@
{
"tests": "Unit tests framework",
"TestEvent": "Various test event in the execution cycle",
"tests": "A Unit tests framework",
"tests.assert": "Checks a boolean condition",
"tests.assertClose": "Checks that 2 values are close to each other",
"tests.assertClose|param|actual": "what the value was",
"tests.assertClose|param|expected": "what the value should be",
"tests.assertClose|param|tolerance": "the acceptable error margin",
"tests.assertClose|param|tolerance": "the acceptable error margin, eg: 5",
"tests.onEvent": "Registers code to be called at various points in the test execution",
"tests.test": "Registers a test to run"
}

View File

@ -1,4 +1,9 @@
{
"TestEvent.RunSetUp|block": "run setup",
"TestEvent.RunTearDown|block": "run teardown",
"TestEvent.TestSetUp|block": "test setup",
"TestEvent.TestTearDown|block": "test teardown",
"tests.assertClose|block": "assert %message|%expected|close to %actual|by %tolerance",
"tests.assert|block": "assert %message|%condition",
"tests.test|block": "test %name",
"tests|block": "tests",

View File

@ -1,14 +1,6 @@
{
"name": "tests",
"description": "A unit test library",
"files": [
"README.md",
"tests.ts"
],
"testFiles": [
],
"public": true,
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/tests",
"dependencies": {
"core": "file:../core"
"core": "file:../ev3"
}
}

View File

@ -0,0 +1,12 @@
// EV3 specific test functions
tests.onEvent(TestEvent.RunSetUp, function() {
console.sendToScreen();
})
tests.onEvent(TestEvent.TestSetUp, function() {
motors.stopAllMotors();
motors.resetAllMotors();
})
tests.onEvent(TestEvent.TestTearDown, function() {
motors.stopAllMotors();
motors.resetAllMotors();
})

View File

@ -1,94 +0,0 @@
/**
* Unit tests framework
*/
//% weight=100 color=#0fbc11 icon=""
namespace tests {
class Test {
name: string;
handler: () => void;
errors: string[];
constructor(name: string, handler: () => void) {
this.name = name;
this.handler = handler;
this.errors = [];
}
reset() {
motors.stopAllMotors();
motors.resetAllMotors();
}
run() {
// clear state
this.reset();
console.log(`> ${this.name}`)
this.handler()
if (this.errors.length)
console.log('')
// ensure clean state after test
this.reset();
}
}
let _tests: Test[] = undefined;
let _currentTest: Test = undefined;
function run() {
if (!_tests) return;
const start = control.millis();
console.sendToScreen();
console.log(`${_tests.length} tests found`)
console.log(` `)
for (let i = 0; i < _tests.length; ++i) {
const t = _currentTest = _tests[i];
t.run();
_currentTest = undefined;
}
console.log(` `)
console.log(`${_tests.length} tests, ${_tests.map(t => t.errors.length).reduce((p, c) => p + c, 0)} errs in ${Math.ceil((control.millis() - start) / 1000)}s`)
}
/**
* Registers a test to run
*/
//% blockId=testtest block="test %name"
export function test(name: string, handler: () => void): void {
if (!name || !handler) return;
if (!_tests) {
_tests = [];
control.runInBackground(function () {
// should run after on start
loops.pause(100)
run()
})
}
_tests.push(new Test(name, handler));
}
/**
* Checks a boolean condition
*/
//% blockId=testAssert block="assert %message|%condition"
export function assert(message: string, condition: boolean) {
if (!condition) {
console.log(`!!! ${message || ''}`)
if (_currentTest)
_currentTest.errors.push(message);
}
}
/**
* Checks that 2 values are close to each other
* @param expected what the value should be
* @param actual what the value was
* @param tolerance the acceptable error margin
*/
export function assertClose(name: string, expected: number, actual: number, tolerance: number) {
assert(`${name} ${expected} != ${actual} +-${tolerance}`, Math.abs(expected - actual) <= tolerance);
}
}

View File

@ -45,6 +45,7 @@ namespace sensors {
//% blockId=touchEvent block="on %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99 blockGap=8
//% group="Touch Sensor"
onEvent(ev: TouchSensorEvent, body: () => void) {
@ -60,6 +61,7 @@ namespace sensors {
//% blockId=touchWaitUntil block="pause until %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=98 blockGap=8
//% group="Touch Sensor"
pauseUntil(ev: TouchSensorEvent) {
@ -75,7 +77,8 @@ namespace sensors {
//% blockId=touchIsPressed
//% parts="touch"
//% blockNamespace=sensors
//% weight=81 blockGap=8
//% sensor.fieldEditor="ports"
//% weight=81
//% group="Touch Sensor"
isPressed() {
return this.button.isPressed();
@ -90,6 +93,7 @@ namespace sensors {
//% blockId=touchWasPressed
//% parts="touch"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=81 blockGap=8
//% group="Touch Sensor"
wasPressed() {

View File

@ -46,6 +46,7 @@ namespace sensors {
//% block="on %sensor|%event"
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=100 blockGap=8
//% group="Ultrasonic Sensor"
onEvent(event: UltrasonicSensorEvent, handler: () => void) {
@ -60,6 +61,7 @@ namespace sensors {
//% blockId=ultrasonicWait
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99 blockGap=8
//% group="Ultrasonic Sensor"
pauseUntil(event: UltrasonicSensorEvent) {
@ -75,7 +77,8 @@ namespace sensors {
//% blockId=sonarGetDistance
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% sensor.fieldEditor="ports"
//% weight=65
//% group="Ultrasonic Sensor"
distance(): number {
// it supposedly also has an inch mode, but we stick to cm

4683
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.0.46",
"version": "0.0.52",
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
"private": true,
"keywords": [
@ -44,8 +44,8 @@
"webfonts-generator": "^0.4.0"
},
"dependencies": {
"pxt-common-packages": "0.14.13",
"pxt-core": "3.0.2"
"pxt-common-packages": "0.15.3",
"pxt-core": "3.0.5"
},
"scripts": {
"test": "node node_modules/pxt-core/built/pxt.js travis"

View File

@ -16,7 +16,8 @@
"libs/infrared-sensor",
"libs/gyro-sensor",
"libs/ev3",
"libs/tests"
"libs/tests",
"libs/behaviors"
],
"simulator": {
"autoRun": true,
@ -94,6 +95,7 @@
"privacyUrl": "https://go.microsoft.com/fwlink/?LinkId=521839",
"termsOfUseUrl": "https://go.microsoft.com/fwlink/?LinkID=206977",
"githubUrl": "https://github.com/Microsoft/pxt-ev3",
"betaUrl": "https://lego.makecode.com/",
"boardName": "LEGO Mindstorms EV3 Brick",
"selectLanguage": true,
"highContrast": true,
@ -137,6 +139,15 @@
"functions": "#19325A",
"arrays": "#901F76"
},
"blockIcons": {
"loops": "\uf10b",
"logic": "\uf10a",
"math": "\uf10c",
"variables": "\uf111",
"text": "\uf110",
"functions": "\uf108",
"arrays": "\uf109"
},
"monacoColors": {
"editor.background": "#ecf6ff"
}

View File

@ -3,12 +3,13 @@
namespace pxsim {
export enum ColorSensorMode {
None = -1,
Reflected = 0,
Ambient = 1,
Colors = 2,
RefRaw = 3,
RgbRaw = 4,
ColorCal = 5
ColorCal = 5,
}
export enum ThresholdState {
@ -24,6 +25,7 @@ namespace pxsim {
constructor(port: number) {
super(port);
this.mode = -1;
}
getDeviceType() {

View File

@ -81,7 +81,6 @@ namespace pxsim.control {
export function dmesg(s: string) {
console.log("DMESG: " + s)
}
}
namespace pxsim.output {

View File

@ -15,6 +15,7 @@ namespace pxsim {
private speedCmdValues: number[];
private speedCmdTacho: number;
private speedCmdTime: number;
private _synchedMotor: MotorNode; // non-null if master motor
constructor(port: number, large: boolean) {
super(port);
@ -22,22 +23,34 @@ namespace pxsim {
}
getSpeed() {
return this.speed * (this.polarity == 0 ? -1 : 1);
return this.speed * (this.polarity == 0 ? -1 : 1);
}
getAngle() {
return this.angle;
}
// returns the slave motor if any
getSynchedMotor() {
return this._synchedMotor;
}
setSpeedCmd(cmd: DAL, values: number[]) {
this.speedCmd = cmd;
this.speedCmdValues = values;
this.speedCmdTacho = this.angle;
this.speedCmdTime = pxsim.U.now();
delete this._synchedMotor;
}
setSyncCmd(motor: MotorNode, cmd: DAL, values: number[]) {
this.setSpeedCmd(cmd, values);
this._synchedMotor = motor;
}
clearSpeedCmd() {
delete this.speedCmd;
delete this._synchedMotor;
}
setLarge(large: boolean) {
@ -67,6 +80,7 @@ namespace pxsim {
stop() {
this.started = false;
this.clearSpeedCmd();
}
start() {
@ -77,7 +91,7 @@ namespace pxsim {
console.log(`motor: ${elapsed}ms - ${this.speed}% - ${this.angle}> - ${this.tacho}|`)
const interval = Math.min(20, elapsed);
let t = 0;
while(t < elapsed) {
while (t < elapsed) {
let dt = interval;
if (t + dt > elapsed) dt = elapsed - t;
this.updateStateStep(dt);
@ -97,14 +111,14 @@ namespace pxsim {
case DAL.opOutputTimeSpeed:
case DAL.opOutputTimePower:
case DAL.opOutputStepPower:
case DAL.opOutputStepSpeed:
case DAL.opOutputStepSpeed: {
// ramp up, run, ramp down, <brake> using time
const speed = this.speedCmdValues[0];
const step1 = this.speedCmdValues[1];
const step2 = this.speedCmdValues[2];
const step3 = this.speedCmdValues[3];
const brake = this.speedCmdValues[4];
const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
if (dstep < step1) // rampup
@ -117,9 +131,36 @@ namespace pxsim {
if (brake) this.speed = 0;
this.clearSpeedCmd();
}
this.speed = Math.round(this.speed); // integer only
break;
}
case DAL.opOutputStepSync:
case DAL.opOutputTimeSync: {
if (!this._synchedMotor) // handled in other motor code
break;
const otherMotor = this._synchedMotor;
const speed = this.speedCmdValues[0];
const turnRatio = this.speedCmdValues[1];
const stepsOrTime = this.speedCmdValues[2];
const brake = this.speedCmdValues[3];
const dstep = this.speedCmd == DAL.opOutputTimeSync
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
// 0 is special case, run infinite
if (!stepsOrTime || dstep < stepsOrTime)
this.speed = speed;
else {
if (brake) this.speed = 0;
this.clearSpeedCmd();
}
// send synched motor state
otherMotor.speed = Math.floor(this.speed * turnRatio / 100);
if (!this._synchedMotor)
otherMotor.clearSpeedCmd();
break;
}
}
this.speed = Math.round(this.speed); // integer only
// compute delta angle
const rotations = this.getSpeed() / 100 * this.rotationsPerMilliSecond * elapsed;

View File

@ -56,6 +56,25 @@ namespace pxsim {
motors.forEach(motor => motor.setSpeedCmd(cmd, [speed, step1, step2, step3, brake]));
return 2;
}
case DAL.opOutputStepSync:
case DAL.opOutputTimeSync: {
const port = buf.data[1];
const speed = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int8LE, 2); // signed byte
// note that b[3] is padding
const turnRatio = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int16LE, 4);
// b[6], b[7] is padding
const stepsOrTime = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int32LE, 8);
const brake = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int8LE, 12);
const motors = ev3board().getMotor(port);
for (const motor of motors) {
const otherMotor = motors.filter(m => m.port != motor.port)[0];
motor.setSyncCmd(
motor.port < otherMotor.port ? otherMotor : undefined,
cmd, [speed, turnRatio, stepsOrTime, brake]);
}
return 2;
}
case DAL.opOutputStop: {
// stop
const port = buf.data[1];

View File

@ -5,6 +5,7 @@ namespace pxsim {
protected mode: number;
protected valueChanged: boolean;
protected modeChanged: boolean;
constructor(port: number) {
super(port);
@ -24,6 +25,8 @@ namespace pxsim {
setMode(mode: number) {
this.mode = mode;
this.changed = true;
this.modeChanged = true;
}
getMode() {
@ -44,6 +47,12 @@ namespace pxsim {
return res;
}
modeChange() {
const res = this.modeChanged;
this.modeChanged = false;
return res;
}
setChangedState() {
this.changed = true;
this.valueChanged = false;

View File

@ -10,8 +10,6 @@ namespace pxsim.music {
}
namespace pxsim.SoundMethods {
let numSoundsPlaying = 0;
const soundsLimit = 1;
let audio: HTMLAudioElement;
export function buffer(buf: RefBuffer) {
@ -27,18 +25,15 @@ namespace pxsim.SoundMethods {
}
export function play(buf: RefBuffer, volume: number) {
if (!buf || numSoundsPlaying >= soundsLimit) {
if (!buf) {
return Promise.resolve();
}
return new Promise<void>(resolve => {
let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
audio = new Audio(url)
audio.onended = () => {
resolve();
numSoundsPlaying--;
}
numSoundsPlaying++;
audio.play()
audio.onended = () => resolve();
audio.onpause = () => resolve();
audio.play();
})
}
@ -46,8 +41,8 @@ namespace pxsim.SoundMethods {
return new Promise<void>(resolve => {
if (audio) {
audio.pause();
numSoundsPlaying--;
}
resolve();
})
}

View File

@ -183,8 +183,8 @@ namespace pxsim.visuals {
this.layoutView.updateTheme(theme);
}
private getControlForNode(id: NodeType, port: number) {
if (this.cachedControlNodes[id] && this.cachedControlNodes[id][port]) {
private getControlForNode(id: NodeType, port: number, useCache = true) {
if (useCache && this.cachedControlNodes[id] && this.cachedControlNodes[id][port]) {
return this.cachedControlNodes[id][port];
}
@ -340,6 +340,28 @@ namespace pxsim.visuals {
cancelAnimationFrame(animationId);
})
}
// Save previous inputs for the next cycle
EV3View.previousSelectedInputs = ev3board().getInputNodes().map((node, index) => (this.getDisplayViewForNode(node.id, index).getSelected()) ? node.id : -1)
EV3View.previousSeletedOutputs = ev3board().getMotors().map((node, index) => (this.getDisplayViewForNode(node.id, index).getSelected()) ? node.id : -1);
}
private static previousSelectedInputs: number[];
private static previousSeletedOutputs: number[];
private static isPreviousInputSelected(index: number, id: number) {
if (EV3View.previousSelectedInputs && EV3View.previousSelectedInputs[index] == id) {
EV3View.previousSelectedInputs[index] = undefined;
return true;
}
return false;
}
private static isPreviousOutputSelected(index: number, id: number) {
if (EV3View.previousSeletedOutputs && EV3View.previousSeletedOutputs[index] == id) {
EV3View.previousSeletedOutputs[index] = undefined;
return true;
}
return false;
}
private begin() {
@ -382,7 +404,9 @@ namespace pxsim.visuals {
const view = this.getDisplayViewForNode(node.id, index);
if (!node.didChange() && !view.didChange()) return;
if (view) {
const control = view.getSelected() ? this.getControlForNode(node.id, index) : undefined;
const isSelected = EV3View.isPreviousInputSelected(index, node.id) || view.getSelected();
if (isSelected && !view.getSelected()) view.setSelected(true);
const control = isSelected ? this.getControlForNode(node.id, index, !node.modeChange()) : undefined;
const closeIcon = control ? this.getCloseIconView() : undefined;
this.layoutView.setInput(index, view, control, closeIcon);
view.updateState();
@ -401,7 +425,9 @@ namespace pxsim.visuals {
const view = this.getDisplayViewForNode(node.id, index);
if (!node.didChange() && !view.didChange()) return;
if (view) {
const control = view.getSelected() ? this.getControlForNode(node.id, index) : undefined;
const isSelected = EV3View.isPreviousOutputSelected(index, node.id) || view.getSelected();
if (isSelected && !view.getSelected()) view.setSelected(true);
const control = isSelected ? this.getControlForNode(node.id, index) : undefined;
const closeIcon = control ? this.getCloseIconView() : undefined;
this.layoutView.setOutput(index, view, control, closeIcon);
view.updateState();

View File

@ -7,7 +7,7 @@ namespace pxsim.visuals {
getInnerView() {
this.group = svg.elt("g") as SVGGElement;
this.group.setAttribute("transform", `translate(1.02, 1.5) scale(0.8)`)
this.group.setAttribute("transform", `translate(2, 2.5) scale(0.6)`)
const colorIds = ['red', 'yellow', 'blue', 'green', undefined, 'grey'];
const colors = ['#f12a21', '#ffd01b', '#006db3', '#00934b', undefined, '#6c2d00'];

View File

@ -14,6 +14,7 @@ namespace pxsim.visuals {
}
public updateState() {
super.updateState();
// TODO: show different color modes
}
}

View File

@ -10,6 +10,7 @@ namespace pxsim.visuals {
}
updateState() {
super.updateState();
const motorState = ev3board().getMotors()[this.port];
if (!motorState) return;
const speed = motorState.getSpeed();

View File

@ -20,6 +20,7 @@ namespace pxsim.visuals {
}
updateState() {
super.updateState();
const motorState = ev3board().getMotors()[this.port];
if (!motorState) return;
const speed = motorState.getSpeed();

View File

@ -4,7 +4,8 @@ namespace pxsim.visuals {
protected content: SVGSVGElement;
protected controlShown: boolean;
protected selected: boolean;
protected opacity: number;
constructor(protected xml: string, protected prefix: string, protected id: NodeType, protected port: NodeType) {
super();
@ -106,19 +107,24 @@ namespace pxsim.visuals {
this.updateOpacity();
}
public updateState() {
this.updateOpacity();
}
protected updateOpacity() {
if (this.rendered) {
const opacity = this.selected ? "0.2" : "1";
if (this.hasClick()) {
this.setOpacity(opacity);
const opacity = this.selected ? 0.2 : 1;
if (this.hasClick() && this.opacity != opacity) {
this.opacity = opacity;
this.setOpacity(this.opacity);
if (this.selected) this.content.style.cursor = "";
else this.content.style.cursor = "pointer";
}
}
}
protected setOpacity(opacity: string) {
this.element.setAttribute("opacity", opacity);
protected setOpacity(opacity: number) {
this.element.setAttribute("opacity", `${opacity}`);
}
}
}

View File

@ -219,7 +219,6 @@ namespace pxsim.visuals {
this.changed = false;
return res;
}
}
export abstract class SimView<T extends BaseNode> extends View implements LayoutElement {

View File

@ -4,20 +4,7 @@
viewBox="0 0 23 23" style="enable-background:new 0 0 23 23;" xml:space="preserve">
<style type="text/css">
.st0{fill:#FFFFFF;}
.st1{fill:none;stroke:#717171;}
</style>
<title>color</title>
<g id="menu_icn_expansions" transform="translate(-9596 11554)">
<circle id="Ellipse_34" class="st0" cx="9607.5" cy="-11542" r="9"/>
<g id="Rectangle_253_1_" transform="translate(527 574)">
<rect x="9079.5" y="-12122" class="st0" width="2" height="12"/>
<rect x="9080" y="-12121.5" class="st1" width="1" height="11"/>
</g>
<g id="Rectangle_254_1_" transform="translate(522 581) rotate(-90)">
<rect x="12117" y="9084.5" transform="matrix(-2.535182e-06 -1 1 -2.535182e-06 3037.5305 21208.5234)" class="st0" width="12" height="2"/>
<rect x="12117.5" y="9085" transform="matrix(-2.535182e-06 -1 1 -2.535182e-06 3037.5305 21208.5234)" class="st1" width="11" height="1"/>
</g>
</g>
<path class="st0" d="M11.5,2.5c-5,0-9,4-9,9s4,9,9,9s9-4,9-9S16.5,2.5,11.5,2.5z M17.5,12.5h-5v5h-2v-5h-5v-2h5v-5h2v5h5V12.5z"/>
</svg>

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@ -6,18 +6,5 @@
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g id="menu_icn_advanced_closed" transform="translate(-9594 10075)">
<g id="Line_9_1_">
<rect x="9600.7" y="-10067" transform="matrix(0.7071 -0.7071 0.7071 0.7071 9926.6836 3842.5476)" class="st0" width="2" height="11.3"/>
</g>
<g id="Line_10_1_">
<rect x="9603" y="-10062.3" transform="matrix(0.7071 -0.7071 0.7071 0.7071 9928.7334 3847.4973)" class="st0" width="11.3" height="2"/>
</g>
<g id="menu_icn_advanced_closed-2">
<rect x="9604.7" y="-10057.6" transform="matrix(0.7071 -0.7071 0.7071 0.7071 9924.7324 3846.2527)" class="st0" width="1" height="1"/>
</g>
</g>
<polygon class="st0" points="22.8,6.8 20.8,4.9 11.5,14.2 2.2,4.9 0.2,6.8 10.5,17.1 10.5,17.1 11.5,18.1 11.8,17.8 11.8,17.8 "/>
</svg>

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@ -6,18 +6,5 @@
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g id="menu_icn_advanced_open" transform="translate(-8544 12422.914) rotate(180)">
<g id="Line_9">
<rect x="-8559.7" y="12406.3" transform="matrix(0.7071 -0.7071 0.7071 0.7071 -11283.3965 -2416.5291)" class="st0" width="2" height="11.3"/>
</g>
<g id="Line_10">
<rect x="-8557.4" y="12411" transform="matrix(0.7071 -0.7071 0.7071 0.7071 -11281.3467 -2411.5793)" class="st0" width="11.3" height="2"/>
</g>
<g id="Rectangle_251">
<rect x="-8555.7" y="12415.7" transform="matrix(0.7071 -0.7071 0.7071 0.7071 -11285.3848 -2412.8174)" class="st0" width="1" height="1"/>
</g>
</g>
<polygon class="st0" points="22.6,16.1 12.5,6 12.5,6 11.5,5 11.2,5.3 11.2,5.3 0.4,16.1 2.3,18 11.5,8.8 20.7,18 "/>
</svg>

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@ -7,25 +7,24 @@
</style>
<title>color</title>
<g id="menu_icn_FX" transform="translate(-9079.886 11883.081)">
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c0.5-0.7,1.3-1.2,2.2-1.3c0.6-0.1,1.2,0.1,1.5,0.6c0.2,0.3,0.2,0.6,0.1,0.9c-0.2,0.3-0.5,0.4-0.8,0.3c-0.3,0-0.5-0.3-0.5-0.6
c0-0.1,0-0.1,0-0.2c0-0.2,0.1-0.4,0.1-0.6c-0.2,0-0.5-0.1-0.7,0c-0.4,0.2-0.7,0.4-0.9,0.8c-0.4,0.6-0.7,1.3-0.9,2
c-0.2,0.5-0.4,1.1-0.5,1.6h1.3c-0.1,0.2-0.1,0.4-0.2,0.6h-1.3c-0.3,1-0.5,1.9-0.8,2.8c-0.4,1.9-1.1,3.7-1.9,5.5
c-0.4,0.8-0.9,1.5-1.5,2.1c-0.5,0.5-1.1,0.8-1.8,0.8c-0.4,0.1-0.8-0.1-1.2-0.3c-0.2-0.2-0.3-0.6-0.2-0.9c0.2-0.3,0.5-0.5,0.9-0.4
c0.3,0,0.4,0.3,0.4,0.6c0,0.1-0.1,0.2-0.1,0.2c-0.1,0.1-0.1,0.2-0.1,0.3c0.1,0,0.2,0.1,0.4,0.1c0.5,0,1-0.3,1.3-0.8
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@ -7,10 +7,11 @@
</style>
<title>color</title>
<g id="menu_icn_loops" transform="translate(-9080.903 10401.478)">
<path id="Path_141" class="st0" d="M9085.3-10385.5c-0.9-1.3-1.9-2.5-2.8-3.8h1.9c0-2.2,0.9-4.4,2.5-5.9c1.1-1.1,2.4-1.8,3.9-2.1
c2.7-0.6,5.6,0.2,7.6,2.2c-0.5,0.5-0.9,0.9-1.3,1.3c-2.4-2-4.9-2.4-7.7-0.9c-2,1.1-3.1,3.2-3.1,5.4h1.9
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c-1.1,1-2.4,1.7-3.8,2c-2.7,0.6-5.6-0.2-7.6-2.2l1.3-1.3c2.3,2,4.9,2.5,7.7,0.9C9097.7-10384.9,9098.9-10387,9098.9-10389.3z"/>
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@ -8,12 +8,12 @@
</style>
<title>color</title>
<g id="menu_icn_math" transform="translate(-9078.442 10583.172)">
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<path id="Path_154" class="st0" d="M9079.3-10576.3v-1.1h3.7v-3.7c0.4,0,0.7,0,1.1,0v3.7h3.7v1.1h-3.7v3.7h-1.2v-3.7H9079.3z"/>
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<path id="Path_157" class="st1" d="M9100.5-10578v2h-9.4v-2H9100.5z"/>
</g>
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@ -3,16 +3,10 @@
<svg version="1.1" id="svg41" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 23 23" style="enable-background:new 0 0 23 23;" xml:space="preserve">
<style type="text/css">
.st0{fill:none;}
.st1{fill:#FFFFFF;}
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g id="menu_icn_sensor" transform="translate(-9778 10128)">
<g id="Path_170" transform="translate(697 95)">
<path class="st0" d="M9092.5-10221.5c5.5,0,10,4.5,10,10s-4.5,10-10,10s-10-4.5-10-10S9087-10221.5,9092.5-10221.5z"/>
<path class="st1" d="M9092.5-10204.5c3.9,0,7-3.1,7-7s-3.1-7-7-7s-7,3.1-7,7S9088.6-10204.5,9092.5-10204.5 M9092.5-10201.5
c-5.5,0-10-4.5-10-10s4.5-10,10-10s10,4.5,10,10S9098-10201.5,9092.5-10201.5z"/>
</g>
<path id="Path_171" class="st1" d="M9789.5-10120.5c2.2,0,4,1.8,4,4s-1.8,4-4,4s-4-1.8-4-4S9787.3-10120.5,9789.5-10120.5z"/>
</g>
<path class="st0" d="M11.5,1.8c-5.4,0-9.8,4.4-9.8,9.8c0,5.4,4.4,9.8,9.8,9.8s9.8-4.4,9.8-9.8C21.2,6.1,16.9,1.8,11.5,1.8z
M11.5,18.3c-3.8,0-6.8-3.1-6.8-6.8s3.1-6.8,6.8-6.8s6.8,3.1,6.8,6.8S15.3,18.3,11.5,18.3z"/>
<circle class="st0" cx="11.5" cy="11.5" r="3.9"/>
</svg>

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@ -3,27 +3,18 @@
<svg version="1.1" id="svg41" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 23 23" style="enable-background:new 0 0 23 23;" xml:space="preserve">
<style type="text/css">
.st0{clip-path:url(#SVGID_2_);}
.st1{fill:#FFFFFF;}
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g>
<defs>
<rect id="SVGID_1_" x="3" y="5" width="16" height="13"/>
</defs>
<clipPath id="SVGID_2_">
<use xlink:href="#SVGID_1_" style="overflow:visible;"/>
</clipPath>
<g id="menu_icn_variables" transform="translate(-9077.432 10524.199)" class="st0">
<g transform="translate(-518.568 -458.199)">
<path id="Path_165" class="st1" d="M9615-10061v2h-16v-2H9615z"/>
</g>
<g transform="translate(-518.568 -453.199)">
<path id="Path_165-2" class="st1" d="M9615-10061v2h-16v-2H9615z"/>
</g>
<g transform="translate(-518.568 -448.199)">
<path id="Path_165-3" class="st1" d="M9615-10061v2h-16v-2H9615z"/>
</g>
<g transform="translate(-518.568 -448.199)">
<path id="Path_165-3" class="st0" d="M539.7,464.3v2.4h-19.2v-2.4H539.7z"/>
</g>
<g transform="translate(-518.568 -453.199)">
<path id="Path_165-2" class="st0" d="M539.7,463.5v2.4h-19.2v-2.4H539.7z"/>
</g>
<g id="menu_icn_variables" transform="translate(-9077.432 10524.199)">
<g transform="translate(-518.568 -458.199)">
<path id="Path_165" class="st0" d="M9617.1-10061.5v2.4h-19.2v-2.4H9617.1z"/>
</g>
</g>
</svg>

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@ -2,10 +2,30 @@ const webfontsGenerator = require('webfonts-generator');
webfontsGenerator({
files: [
'./ultrasonic.svg',
"./ultrasonic.svg",
"./color.svg",
"./touch.svg",
"./gyro.svg"
"./gyro.svg",
"./categories/addpackage.svg",
"./categories/brick.svg",
"./categories/controls.svg",
"./categories/functions.svg",
"./categories/list.svg",
"./categories/logic.svg",
"./categories/loops.svg",
"./categories/math.svg",
"./categories/motors.svg",
"./categories/music.svg",
"./categories/sensors.svg",
"./categories/text.svg",
"./categories/variables.svg",
"./categories/advancedcollapsed.svg",
"./categories/advancedexpanded.svg",
"./icons/cancel.svg",
"./icons/check.svg",
"./icons/download.svg",
"./icons/save.svg",
"./icons/blocks.svg"
],
dest: '../docs/static/fonts/icons/',
round: 10

14
svgicons/icons/blocks.svg Normal file
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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 22.0.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="svg41" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 23 23" style="enable-background:new 0 0 23 23;" xml:space="preserve">
<style type="text/css">
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g id="menu_icn_blocks" transform="translate(-9594.255 11170)">
<rect id="Rectangle_271" x="9600.5" y="-11160.2" class="st0" width="16.2" height="3.5"/>
<polygon class="st0" points="9616.8,-11162.6 9616.8,-11166 9594.8,-11166 9594.8,-11164.9 9594.8,-11162.6 9594.8,-11154.4
9594.8,-11151 9616.8,-11151 9616.8,-11154.4 9598.2,-11154.4 9598.2,-11162.6 "/>
</g>
</svg>

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@ -6,10 +6,6 @@
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g id="icn_cancel_x" transform="translate(14923.365 9661)">
<rect id="Rectangle_277" x="-14920.9" y="-9651.1" transform="matrix(0.7071 -0.7071 0.7071 0.7071 2455.6738 -13370.6289)" class="st0" width="18" height="3"/>
<rect id="Rectangle_278" x="-14913.4" y="-9658.6" transform="matrix(0.7071 -0.7071 0.7071 0.7071 2455.6738 -13370.6299)" class="st0" width="3" height="18"/>
</g>
<polygon class="st0" points="19,6 16.9,3.9 11.6,9.2 6.3,3.9 4.2,6 9.5,11.3 4.2,16.6 6.3,18.8 11.6,13.5 16.9,18.8 19,16.6
13.7,11.3 "/>
</svg>

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@ -6,10 +6,5 @@
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g id="icn_cancel_ok" transform="translate(15066.061 9654)">
<rect id="Rectangle_275" x="-15061" y="-9644.1" transform="matrix(0.7071 -0.7071 0.7071 0.7071 2409.7021 -13467.6172)" class="st0" width="18" height="3"/>
<rect id="Rectangle_276" x="-15061.3" y="-9643.9" transform="matrix(0.7071 -0.7071 0.7071 0.7071 2405.1626 -13472.2129)" class="st0" width="3" height="9"/>
</g>
<polygon class="st0" points="19.4,4.1 8.8,14.7 4.3,10.2 2.2,12.4 6.7,16.8 6.7,16.8 8.8,18.9 21.5,6.2 "/>
</svg>

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@ -8,12 +8,7 @@
<title>color</title>
<g id="menu_icn_download" transform="translate(-9563 11322)">
<rect id="Rectangle_167" x="9566" y="-11308" class="st0" width="18" height="8"/>
<g id="arrow" transform="translate(6 -5)">
<rect id="Rectangle_168" x="9568" y="-11315" class="st0" width="2" height="10"/>
<rect id="Rectangle_169" x="9567.6" y="-11307.6" transform="matrix(0.7071 -0.7071 0.7071 0.7071 10798.123 3455.804)" class="st0" width="6" height="2"/>
<rect id="Rectangle_170" x="9566.6" y="-11309.6" transform="matrix(0.7071 -0.7071 0.7071 0.7071 10797.2441 3453.6824)" class="st0" width="2" height="6"/>
</g>
<polygon class="st0" points="9579.4,-11312.9 9578,-11314.3 9576,-11312.3 9576,-11320 9574,-11320 9574,-11312.5 9572.2,-11314.3
9570.8,-11312.9 9575,-11308.6 9575.1,-11308.7 9575.2,-11308.6 "/>
</g>
</svg>

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@ -4,21 +4,15 @@
viewBox="0 0 23 23" style="enable-background:new 0 0 23 23;" xml:space="preserve">
<style type="text/css">
.st0{fill:#FFFFFF;}
.st1{fill:none;}
.st2{fill:none;stroke:#FFFFFF;}
</style>
<title>color</title>
<g id="menu_icn_savedisc" transform="translate(-8886 12201.056)">
<path id="Path_116" class="st0" d="M8888.4-12189.1v-8.4c0-0.6,0.1-0.7,0.7-0.7h4c0.6,0,0.7,0.1,0.7,0.7v4.1c0,0.5,0.1,0.6,0.6,0.6
h6c0.5,0,0.6-0.1,0.6-0.6v-4.2c0-0.5,0.1-0.6,0.6-0.6c1.2,0,1.2,0,2,0.8c0.9,0.9,1.7,1.7,2.6,2.6c0.2,0.2,0.3,0.4,0.3,0.7v13.5
c0,0.5-0.1,0.7-0.6,0.7h-16.9c-0.5,0-0.6-0.1-0.6-0.7C8888.4-12183.5,8888.4-12186.3,8888.4-12189.1z M8897.5-12181.9h6.6
c0.6,0,0.7-0.1,0.7-0.7v-7.7c0-0.5-0.1-0.7-0.7-0.7h-13.2c-0.5,0-0.7,0.1-0.7,0.7v7.7c0,0.6,0.1,0.7,0.7,0.7H8897.5z"/>
<path id="Path_117" class="st0" d="M8899.8-12196.4c0,0.4,0,0.9,0,1.3c0,0.4-0.2,0.5-0.5,0.5c-0.3,0-0.6,0-0.8,0
c-0.2,0-0.5-0.1-0.5-0.4c0,0,0-0.1,0-0.1v-2.6c0-0.2,0.1-0.4,0.4-0.5c0,0,0,0,0.1,0c0.3,0,0.6,0,0.9,0c0.3,0,0.5,0.2,0.5,0.4
c0,0,0,0,0,0.1C8899.8-12197.3,8899.8-12196.8,8899.8-12196.4z"/>
<g id="Rectangle_166" transform="translate(1.445 6.558)">
<rect x="8888.4" y="-12198.2" class="st1" width="15.4" height="10.3"/>
<rect x="8888.9" y="-12197.7" class="st2" width="14.4" height="9.3"/>
</g>
<path id="Path_117" class="st0" d="M8900.4-12197.9c0,0.5,0,1,0,1.5c0,0.5-0.2,0.6-0.6,0.6c-0.3,0-0.7,0-0.9,0
c-0.2,0-0.6-0.1-0.6-0.5v-0.1v-2.9c0-0.2,0.1-0.5,0.5-0.6c0,0,0,0,0.1,0c0.3,0,0.7,0,1,0c0.3,0,0.6,0.2,0.6,0.5c0,0,0,0,0,0.1
C8900.4-12198.9,8900.4-12198.3,8900.4-12197.9z"/>
<path class="st0" d="M8907.6-12196c-1-1-1.9-1.9-2.9-2.9c-0.9-0.9-0.9-0.9-2.3-0.9c-0.6,0-0.7,0.1-0.7,0.7v4.7
c0,0.6-0.1,0.7-0.7,0.7h-6.8c-0.6,0-0.7-0.1-0.7-0.7v-4.6c0-0.7-0.1-0.8-0.8-0.8h-4.5c-0.7,0-0.8,0.1-0.8,0.8v9.5
c0,3.2,0,6.3,0,9.6c0,0.7,0.1,0.8,0.7,0.8h19.1c0.6,0,0.7-0.2,0.7-0.8v-15.2C8908-12195.6,8907.8-12195.8,8907.6-12196z
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</g>
</svg>

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@ -9,15 +9,22 @@
/* Fonts for toolbox icons */
@font-face {
font-family: 'legoIcons';
src: data-uri("../docs/static/fonts/icons/iconfont.woff2");
src: data-uri("../docs/static/fonts/icons/iconfont.woff");
}
.blocklyFlyoutLabel:not(.blocklyFlyoutHeading) .blocklyFlyoutLabelIcon {
font-family: 'legoIcons';
fill: white;
font-size: 1.7rem;
}
.blocklyFlyoutLabel .blocklyFlyoutLabelIcon {
font-family: 'legoIcons';
}
span.blocklyTreeIcon {
font-family: 'legoIcons' !important;
}
/* Toolbox padding */
.blocklyToolboxDiv, .monacoToolboxDiv {
padding: 0.5rem;
@ -62,9 +69,83 @@ span.blocklyTreeLabel {
border-radius: 1rem !important;
}
/* Square shaped corners */
.blocklyDropDownDiv {
border-radius: 0px !important;
}
/* Mobile */
@media only screen and (max-width: @largestMobileScreen) {
#blocklyTrashIcon {
margin: 0.2rem;
}
}
}
span.blocklyTreeIcon.blocklyTreeIconloops::before {
content: "\f10b";
}
span.blocklyTreeIcon.blocklyTreeIconlogic::before {
content: "\f10a";
}
span.blocklyTreeIcon.blocklyTreeIconvariables::before {
content: "\f111";
}
span.blocklyTreeIcon.blocklyTreeIconmath::before {
content: "\f10c";
}
span.blocklyTreeIcon.blocklyTreeIconfunctions {
font-family: 'legoIcons' !important;
}
span.blocklyTreeIcon.blocklyTreeIconfunctions::before {
content: "\f108";
}
span.blocklyTreeIcon.blocklyTreeIconarrays::before {
content: "\f109";
}
span.blocklyTreeIcon.blocklyTreeIcontext::before {
content: "\f110";
}
span.blocklyTreeIcon.blocklyTreeIconaddpackage::before {
content: "\f105";
}
span.blocklyTreeIcon.blocklyTreeIconadvancedcollapsed::before {
content: "\f112";
}
span.blocklyTreeIcon.blocklyTreeIconadvancedexpanded::before {
content: "\f113";
}
.save-editortools-btn .icon.save:before {
font-family: 'legoIcons';
content: "\f117";
}
.download-button .icon.download.icon-and-text:before {
font-family: 'legoIcons';
content: "\f116";
}
.button.approve.positive i.icon.checkmark:before {
font-family: 'legoIcons';
content: "\f115";
}
.button.approve.cancel i.icon.cancel:before {
font-family: 'legoIcons';
content: "\f114";
}
.blocks-menuitem i.icon.blocks:before {
font-family: 'legoIcons' !important;
content: "\f118" !important;
}

View File

@ -76,6 +76,12 @@
color:white !important;
}
/* lowercase menu items */
.menubar .ui.menu.fixed > .left.menu > .ui.item > .ui.text,
.menubar .ui.menu.fixed > .ui.item > span {
text-transform: lowercase;
}
/* Mobile */
@media only screen and (max-width: @largestMobileScreen) {
#filelist {