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139 Commits

Author SHA1 Message Date
83793fc668 strings 2018-01-09 12:39:56 -08:00
47ee87fe72 adding logging 2018-01-09 09:03:22 -08:00
374fa36548 cholesky 2018-01-08 23:15:43 -08:00
358ef7e19f started on matrix library 2018-01-08 23:05:09 -08:00
9cbf5efd7e 0.0.57 2018-01-08 22:01:11 -08:00
a27a7fcd55 removing measured overloads until blocks support (#215) 2018-01-08 15:27:37 -08:00
85263fb84d Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2018-01-08 15:13:20 -08:00
b5ad898c9e Screentweak (#214)
* adding pid

* hiding functions

* precision of value
2018-01-08 15:00:00 -08:00
456df3c442 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-01-08 14:43:19 -08:00
1552eb05b4 matter most info 2018-01-08 14:43:15 -08:00
d60e2c4a7d adding pid 2018-01-08 14:36:34 -08:00
f4b78c3ee7 PID example 2018-01-08 14:06:39 -08:00
dd5e1957d5 fix coding page 2018-01-08 14:06:29 -08:00
d61a63f70a avoid overlaps in port view 2018-01-08 09:08:59 -08:00
4207bd06c0 removing microbit font 2018-01-08 08:53:03 -08:00
58763e398b 0.0.56 2018-01-07 23:39:04 -08:00
f77bf165eb updates strings 2018-01-07 20:51:48 -08:00
4880d9ea5b Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-01-07 20:45:56 -08:00
ab4fb019f9 more changes to "print" 2018-01-07 20:45:48 -08:00
2c2df31ba3 Merge pull request #205 from Microsoft/motorshuffle
shuffling motor blocks
2018-01-07 20:34:20 -08:00
0f2bda2496 shuffling motor blocks 2018-01-07 20:33:02 -08:00
44386be3c7 Merge pull request #185 from Microsoft/printlineinverted
invert arguments in print line
2018-01-07 12:14:16 -08:00
89ca66b8a9 Merge pull request #201 from Microsoft/speedfield
Add a speed field editor
2018-01-07 12:11:40 -08:00
64389a7689 more annotations 2018-01-07 10:06:02 -08:00
f77778ef85 Merge branch 'master' into speedfield 2018-01-07 09:59:11 -08:00
7d01823caf remove stopAllMotors on escape key 2018-01-07 09:58:08 -08:00
b3f9a4c92f Make sure we stop motors on exit (#199) 2018-01-07 07:54:40 -08:00
7fe8580de8 Add brick buttons field editor (#202)
* Add brick buttons field editor

* add hover title text
2018-01-07 07:52:07 -08:00
c70d6fe01a Remove unnecessary extra 'light' text in block pauseUntilLight (#203) 2018-01-07 00:12:29 -08:00
ed7099cc97 more square shaped corners 2018-01-06 21:00:39 -08:00
a79704fecc Decompilation and minor PR feedback 2018-01-06 17:16:08 -08:00
6a1b560101 Fix default 2018-01-06 14:40:09 -08:00
5e21f9ab6d Add a speed field editor 2018-01-06 14:25:50 -08:00
74648bd1df Merge pull request #198 from Microsoft/moresquarecorners
More square shaped corners on blocks
2018-01-06 12:55:51 -08:00
e24d4d56b1 More square shaped corners on blocks (toggle rect and arrow corner) 2018-01-06 00:12:32 -08:00
0345277bef 0.0.55 2018-01-06 00:00:40 -08:00
9ae6482f28 fixing isReady query on motors (#197) 2018-01-06 00:00:04 -08:00
77fb64043d stop all motors when pressing escape 2018-01-05 22:56:11 -08:00
f875681661 added roaming 2018-01-05 22:04:18 -08:00
fbb1fa688d fixing gallery 2018-01-05 21:50:50 -08:00
485f02ed27 cruise control activities 2018-01-05 21:49:04 -08:00
81f406c6cc ignition activities 2018-01-05 21:40:11 -08:00
ac0a7b326f 0.0.54 2018-01-05 21:30:05 -08:00
c814728354 pdated ultrasonic default 2018-01-05 21:29:52 -08:00
abeb378b17 reverse beeper 2018-01-05 21:20:00 -08:00
6928f9e50e traffic lights activity 2018-01-05 19:28:24 -08:00
931987468a light the way activities 2018-01-05 19:14:55 -08:00
94c4e508fe reversing the robot 2018-01-05 18:36:20 -08:00
ea46f1cbc7 3 activies from curriculum (#194)
* 3 activies from curriculum

* fixing style
2018-01-05 18:24:23 -08:00
9f9ce29476 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2018-01-05 17:35:47 -08:00
50f6b04ed4 Re-implement Math.sign so it works on IE 11 (not supported). Square shaped corners for Flyout 2018-01-05 17:35:25 -08:00
64d6c2b090 Motors cleanup (#192)
* refactoring

* moving chassis into separate project

* added set motors
2018-01-05 16:02:52 -08:00
76ff39605a Remove synced motor label when motors are no longer in sync (#189) 2018-01-05 10:54:42 -08:00
2d3ea5631a Merge pull request #190 from Microsoft/consoleicon
Add console icon and set color.
2018-01-05 10:38:52 -08:00
e938f354fd Add console icon and set color. Fixes #152 2018-01-05 10:38:26 -08:00
886464b470 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-01-05 08:47:26 -08:00
b9ff9d21f1 bump common packages 2018-01-05 08:47:22 -08:00
aa06fd344a store synched motor info always (#187) 2018-01-05 08:40:49 -08:00
dc6ce0efc7 0.0.53 2018-01-05 08:39:30 -08:00
4039a85bc9 Make sure the ESC button always stops the program 2018-01-05 16:17:33 +00:00
7bd6280292 Disable HID deploy from command line (seems broken; was crashing until my previous checkin) 2018-01-05 16:17:20 +00:00
2ebe96e563 Fix command line deploy 2018-01-05 15:33:09 +00:00
a9be582f90 gyro calibration done right (#186) 2018-01-04 23:21:19 -08:00
ac428a3936 invert arguments in print line 2018-01-04 22:13:17 -08:00
de91dc6ab7 Handle the case where multiple motors or multiple sensors are connected to the same port. (#181) 2018-01-04 21:57:01 -08:00
1e460eef9e basic reading of battery level (#182) 2018-01-04 21:50:13 -08:00
0db6987ee5 Add loader and animation (#180) 2018-01-04 16:17:14 -08:00
148657908c Merge pull request #179 from Microsoft/syncedmotorui
Synced motors label (in simulator)
2018-01-04 14:38:29 -08:00
f3f87331c8 nit 2018-01-04 14:09:10 -08:00
5aef77ccc6 Generalizing motorView for both medium and large motor views. Initial work towards synced motor views. Adding sync label for controller motor. 2018-01-04 14:03:50 -08:00
59ca9cf463 0.0.52 2018-01-04 13:04:23 -08:00
7da811246c Behaviors Driven Robotics (#178)
* adding avoid crash behavior

* more implementation

* add another simple behavior

* fixed synched motors

* bump common packages
2018-01-04 12:55:30 -08:00
69f8453947 Merge pull request #177 from Microsoft/sounds_bug_fix
Fix stopAllSounds simulator bug
2018-01-04 12:52:17 -08:00
39ba9b81af Initial work 2018-01-04 12:20:31 -08:00
51a14596cd 0.0.51 2018-01-04 11:41:49 -08:00
8518c446cd Merge pull request #176 from Microsoft/iefonticons
Fix font icons on IE, and add package icon on Windows
2018-01-04 11:40:42 -08:00
2f69df0d9d Fix font icons on IE, and add package icon on Windows 2018-01-04 11:39:20 -08:00
1789d0ce21 Lowercase menubar titles. 2018-01-04 10:42:37 -08:00
d0809510c4 Merge pull request #174 from Microsoft/addbetatag
Add beta tag.
2018-01-04 10:14:43 -08:00
6b9c0eaf65 Add beta tag. #150 2018-01-04 10:14:11 -08:00
52bdf94233 Merge pull request #173 from Microsoft/blockiconfont
Add block icon font
2018-01-04 09:57:11 -08:00
fd50ed8f7c Add block icon font 2018-01-04 09:52:12 -08:00
ba0eb93b0f use common packages tests implementation (#171) 2018-01-04 09:23:28 -08:00
9a4ed45797 0.0.50 2018-01-04 09:19:33 -08:00
820fdf3a3c Merge pull request #172 from Microsoft/fixwinicons
Fix check and cancel icons on windows
2018-01-04 09:18:30 -08:00
348d5ffc26 Fix check and cancel icons on windows 2018-01-04 09:17:30 -08:00
95e47a0b25 Merge pull request #169 from Microsoft/screenimgeditor
Initial screen field editor.
2018-01-04 08:37:56 -08:00
c3312ed5d1 Merge pull request #170 from Microsoft/clearcounts
moving motor blocks around
2018-01-04 08:37:39 -08:00
b7cdc7d0fe moving blocks around 2018-01-04 08:25:02 -08:00
dde5a35cd9 Initial screen field editor. Adding Lego designer assets to legoresources 2018-01-03 17:20:35 -08:00
be398d84ee Merge pull request #135 from Microsoft/field_ports
Add an output port field editor
2018-01-03 17:07:34 -08:00
4445acce7a Split editor extensions into multiple module loaded files. Re-using editor/deploy.ts for cmds. Fixing field ports 2018-01-03 16:18:39 -08:00
d6d8b0655b Merge branch 'master' into field_ports 2018-01-03 15:12:35 -08:00
216aa1ddaf Fix save icon 2018-01-03 15:07:45 -08:00
783a561941 0.0.49 2018-01-03 15:02:35 -08:00
c916664ae7 Fix download and save icons. 2018-01-03 15:02:24 -08:00
4b836ede1b Merge pull request #167 from Microsoft/blockfixes
Block layout fixes.
2018-01-03 14:22:18 -08:00
52fdaeec99 remove colon from print line block 2018-01-03 14:22:00 -08:00
2aaa45e10d Merge pull request #168 from Microsoft/remainingiconfixes
Remaining icon fixes.
2018-01-03 14:21:04 -08:00
7993363e89 Remaining icon fixes. Using blockIcons to show custom icons for built in categories 2018-01-03 14:20:33 -08:00
4d671f6cb0 Block layout fixes. Fixes to screen blocks. Adding print line API. 2018-01-03 14:00:08 -08:00
cc020d5a81 Merge pull request #124 from Microsoft/icon_font
Icon font
2018-01-03 12:35:52 -08:00
5c39862a44 Fix the rest of the icons (sensors, math, variables and extensions) 2018-01-03 12:35:33 -08:00
e0e5c95989 Merge branch 'master' into icon_font 2018-01-03 11:56:28 -08:00
800b4ad224 Merge pull request #165 from Microsoft/fixnullrefthis
Fix null ref for this when _update is called.
2018-01-03 11:42:38 -08:00
40c3b4b0cf Tweaking sensor icon 2018-01-03 11:36:43 -08:00
64bdc35e6f Merge paths for sensor icon 2018-01-03 11:29:49 -08:00
2b5f702bb6 Fix null ref for this when _update is called. 2018-01-03 11:20:37 -08:00
1c81ecd23f send ports data to console 2018-01-03 08:24:54 -08:00
4d223374b5 Differential drive (#164)
* clear sync speed cmd

* differential drive model

* use cm/s

* fixed aggressive clearing of motor sync command

* better computation of turn artio

* improved robot dimensions

* moving block up

* hanbdle infinite case

* correct handling of inifinte time/step

* better stop handling
2018-01-03 00:27:05 -08:00
dd9cf9014f Merge pull request #163 from Microsoft/fixnullderefbuttons
Fix null dereferencing issue for buttons
2018-01-02 23:19:55 -08:00
eb11d7926c Fix null dereferencing issue for buttons 2018-01-02 23:18:54 -08:00
609740dc48 Merge pull request #162 from Microsoft/moresensorfixes
Better fix for null dereferencing issue.
2018-01-02 22:51:45 -08:00
955a2c9757 Better fix for null dereferencing issue. Fix initial Color sensor mode (default). 2018-01-02 22:51:12 -08:00
02838e6c30 Merge pull request #161 from Microsoft/colorgridfixes
Update Color sensor control (colorGrid) to match spec
2018-01-02 22:30:04 -08:00
b0c54e84e6 Update Color sensor control (colorGrid) to match spec 2018-01-02 22:29:12 -08:00
b6644b7a23 Merge pull request #160 from Microsoft/sensorfixes
Sensor fixes. Fix race condition
2018-01-02 22:23:14 -08:00
3c4c38eb59 Fix null dereferencing issue. Fix sensor mode changed not clearing cached control. 2018-01-02 22:22:14 -08:00
29aba7b10b Fix advanced icons 2018-01-02 17:30:19 -08:00
7427142243 Merge branch 'icon_font' of https://github.com/Microsoft/pxt-ev3 into icon_font 2018-01-02 17:17:13 -08:00
436500babb Merge 2018-01-02 17:11:24 -08:00
82be4e344b More work 2018-01-02 17:07:36 -08:00
81bfca4ed6 0.0.48 2018-01-02 16:20:30 -08:00
c35dbdd38f Motor sync support in simulator (#159)
* parse sync motor command

* better sim support

* sync support

* fixing tank
2018-01-02 16:20:00 -08:00
1bc93013e6 0.0.47 2018-01-02 14:51:00 -08:00
58148eb1c3 Square shaped corners for Blockly blocks and dropdowns. (#158) 2018-01-02 13:32:07 -08:00
a7c62b45b2 Use legoIcons font for flyout headings 2018-01-02 13:01:28 -08:00
bd765d49ee Add lego resources.AI 2018-01-02 12:59:48 -08:00
383ca5467d Remove advexpanded/advcollapsed 2018-01-02 12:49:25 -08:00
e240e3b394 Check, cancel 2018-01-02 10:47:04 -08:00
7affbf8cb6 Save, download 2018-01-02 10:47:04 -08:00
4dff282633 Initial work 2018-01-02 10:47:04 -08:00
5d470fdcef Merge pull request #143 from Microsoft/persistselected
Persist selected state of controls across simulator restarts
2017-12-29 14:02:50 -08:00
f30eac41e9 Persist selected state of controls across simulator restarts 2017-12-28 11:17:18 -08:00
d7f46c0fb5 Hide screen picker properly from typescript 2017-12-28 11:15:53 -08:00
a1b059171b Add a output port field editor 2017-12-24 17:46:58 -08:00
995527675a Check, cancel 2017-12-21 11:30:32 -08:00
84eb849bc7 Save, download 2017-12-21 11:10:47 -08:00
5e0e35b4bd Initial work 2017-12-21 11:00:54 -08:00
163 changed files with 13738 additions and 867 deletions

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This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
Issue tracker: https://src.education.lego.com/groups/ev3-makecode
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
## Local Dev setup

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import * as fs from 'fs';
require("./editor")
declare namespace pxt.editor {
function deployCoreAsync(resp: pxtc.CompileResult, disconnect?: boolean): Promise<void>;
}
const deploy = require("./editor/deploy")
export function deployCoreAsync(resp: pxtc.CompileResult) {
return pxt.editor.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
return deploy.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
.then(() => {
fs.writeFileSync("built/full-" + pxtc.BINARY_UF2, resp.outfiles[pxtc.BINARY_UF2], {
encoding: "base64"

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# Coding Activites
12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
## Three Point Turn
```codecard
[
{
"name": "Three Point Turn 1",
"description": "Activity 1",
"url":"/coding/three-point-turn-1",
"cardType": "example"
}, {
"name": "Three Point Turn 2",
"description": "Activity 2",
"url":"/coding/three-point-turn-2",
"cardType": "example"
}, {
"name": "Three Point Turn 3",
"description": "Activity 3",
"url":"/coding/three-point-turn-3",
"cardType": "example"
}]
```
## Reversing the robot
```codecard
[{
"name": "Reversing the robot 1",
"description": "Activity 1",
"url":"/coding/reversing-the-robot-1",
"cardType": "example"
}, {
"name": "Reversing the robot 2",
"description": "Activity 2",
"url":"/coding/reversing-the-robot-2",
"cardType": "example"
}, {
"name": "Reversing the robot 3",
"description": "Activity 3",
"url":"/coding/reversing-the-robot-3",
"cardType": "example"
}]
```
## Light the way
```codecard
[{
"name": "Light the way 1",
"description": "Activity 1",
"url":"/coding/light-the-way-1",
"cardType": "example"
}, {
"name": "Light the way 2",
"description": "Activity 2",
"url":"/coding/light-the-way-2",
"cardType": "example"
}, {
"name": "Light the way 3",
"description": "Activity 3",
"url":"/coding/light-the-way-3",
"cardType": "example"
}
]
```
## Traffic Lights
```codecard
[{
"name": "Traffic Lights 1",
"description": "Activity 1",
"url":"/coding/traffic-lights-1",
"cardType": "example"
}, {
"name": "Traffic Lights 2",
"description": "Activity 2",
"url":"/coding/traffic-lights-2",
"cardType": "example"
}, {
"name": "Traffic Lights 3",
"description": "Activity 3",
"url":"/coding/traffic-lights-3",
"cardType": "example"
}
]
```
## Reverse Bepper
```codecard
[{
"name": "Reverse Beeper 1",
"description": "Activity 1",
"url":"/coding/reverse-beeper-1",
"cardType": "example"
}, {
"name": "Reverse Beeper 2",
"description": "Activity 2",
"url":"/coding/reverse-beeper-2",
"cardType": "example"
}, {
"name": "Reverse Beeper 3",
"description": "Activity 3",
"url":"/coding/reverse-beeper-3",
"cardType": "example"
}]
```
## Ignition
```codecard
[{
"name": "Ignition 1",
"description": "Activity 1",
"url":"/coding/ingition-1",
"cardType": "example"
}, {
"name": "Ignition 2",
"description": "Activity 2",
"url":"/coding/ignition-2",
"cardType": "example"
}, {
"name": "Ignition 3",
"description": "Activity 3",
"url":"/coding/ignition-3",
"cardType": "example"
}]
```
## Cruise Control
```codecard
[{
"name": "Cruise Control 1",
"description": "Activity 1",
"url":"/coding/cruise-control-1",
"cardType": "example"
}, {
"name": "Cruise Control 2",
"description": "Activity 2",
"url":"/coding/cruise-control-2",
"cardType": "example"
}, {
"name": "Cruise Control 3",
"description": "Activity 3",
"url":"/coding/cruise-control-3",
"cardType": "example"
}]
```
## Roaming
```codecard
[{
"name": "Roaming 1",
"description": "Activity 1",
"url":"/coding/roaming-1",
"cardType": "example"
}, {
"name": "Roaming 2",
"description": "Activity 2",
"url":"/coding/roaming-2",
"cardType": "example"
}]
```

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# Cruise Control Activity 1
```blocks
let speed = 0;
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
})
```

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# Cruise Control Activity 2
```blocks
let speed = 0;
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
})
sensors.touch2.onEvent(TouchSensorEvent.Pressed, function () {
if (speed > -100)
speed = speed - 10;
motors.largeBC.setSpeed(speed);
})
```

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# Cruise Control Activity 3
```blocks
let speed = 0
function decelerate() {
if (speed > -100) {
speed = speed - 10
}
}
function accelerate() {
if (speed < 100) {
speed = speed + 10
}
}
function update() {
brick.clearScreen()
brick.printLine("speed: " + speed, 1)
motors.largeBC.setSpeed(speed)
}
sensors.touch2.onEvent(TouchSensorEvent.Pressed, function () {
accelerate()
update()
})
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
decelerate()
update()
})
```

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# Ignition Activity 1
```blocks
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
brick.showImage(images.eyesDizzy)
})
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
brick.showImage(images.eyesTiredMiddle)
})
brick.showImage(images.eyesSleeping)
```

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# Ignition Activity 2
```blocks
while (true) {
if (sensors.touch1.wasPressed() &&
sensors.ultrasonic4.distance() < 10) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
}
```

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# Ignition Activity 3
```blocks
while (true) {
if (sensors.ultrasonic4.distance() < 10 &&
sensors.touch1.wasPressed() &&
brick.buttonEnter.wasPressed()) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
}
```

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# Light the way Activity 1
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
loops.pause(5000)
brick.clearScreen()
})
```

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# Light the way Activity 2
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
brick.clearScreen()
})
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
})
```

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# Light the way Activity 3
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
brick.clearScreen()
})
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
})
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
brick.showImage(images.objectsLightOn);
})
```

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# Reverse Beeper Activity 1
```blocks
loops.forever(function () {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
})
motors.largeBC.setSpeed(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.stopAllMotors();
```

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# Reverse Beeper Activity 2
```blocks
loops.forever(function () {
if (motors.largeB.speed() != 0 && sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
}
})
motors.largeBC.setSpeed(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.stopAllMotors();
```

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# Reverse Beeper Activity 2
```blocks
let beep = false
beep = true
control.runInBackground(function () {
motors.largeB.setSpeed(-20)
motors.largeC.setSpeed(-20)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
motors.stopAllMotors()
beep = false
})
control.runInBackground(function () {
while (beep) {
if (sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance())
loops.pause(50)
}
}
})
```

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@ -0,0 +1,14 @@
# Reversing the robot Activity 1
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.setSpeed(50)
sensors.touchSensor1.pauseUntil(TouchSensorEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setLight(LightsPattern.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
})
```

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@ -0,0 +1,15 @@
# Reversing the robot Activity 2
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
sensors.touchSensor1.pauseUntil(TouchSensorEvent.Pressed)
motors.largeBC.setSpeed(50)
sensors.touchSensor2.pauseUntil(TouchSensorEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setLight(LightsPattern.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
})
```

View File

@ -0,0 +1,19 @@
# Reversing the robot Activity 3
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
brick.showImage(images.eyesSleeping)
sensors.touchSensor1.pauseUntil(TouchSensorEvent.Pressed)
brick.showImage(images.eyesNeutral)
motors.largeBC.setSpeed(50)
sensors.touchSensor2.pauseUntil(TouchSensorEvent.Pressed)
brick.showImage(images.eyesTiredMiddle)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setLight(LightsPattern.OrangeFlash)
brick.showImage(images.eyesDizzy)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
})
```

36
docs/coding/roaming-1.md Normal file
View File

@ -0,0 +1,36 @@
# Roaming Activity 1
```blocks
let drive: number[] = []
brick.buttonLeft.onEvent(ButtonEvent.Click, function () {
drive.push(1)
})
brick.buttonRight.onEvent(ButtonEvent.Click, function () {
drive.push(3)
})
brick.buttonUp.onEvent(ButtonEvent.Click, function () {
drive.push(4)
})
brick.buttonDown.onEvent(ButtonEvent.Click, function () {
drive.push(5)
})
pauseUntil(() => drive.length >= 5)
loops.pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeC.pauseUntilReady()
} else if (d == 3) {
motors.largeB.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeB.pauseUntilReady()
} else if (d == 4) {
motors.largeBC.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeBC.pauseUntilReady()
} else {
motors.largeBC.setSpeedFor(-50, 360, MoveUnit.Degrees)
motors.largeBC.pauseUntilReady()
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)
```

40
docs/coding/roaming-2.md Normal file
View File

@ -0,0 +1,40 @@
# Roaming Activity 2
```blocks
let drive: number[] = []
brick.buttonLeft.onEvent(ButtonEvent.Click, function () {
drive.push(1)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonRight.onEvent(ButtonEvent.Click, function () {
drive.push(3)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonUp.onEvent(ButtonEvent.Click, function () {
drive.push(4)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonDown.onEvent(ButtonEvent.Click, function () {
drive.push(5)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonEnter.pauseUntil(ButtonEvent.Click);
loops.pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeC.pauseUntilReady()
} else if (d == 3) {
motors.largeB.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeB.pauseUntilReady()
} else if (d == 4) {
motors.largeBC.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeBC.pauseUntilReady()
} else {
motors.largeBC.setSpeedFor(-50, 360, MoveUnit.Degrees)
motors.largeBC.pauseUntilReady()
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)
```

View File

@ -0,0 +1,12 @@
# Three Point Turn Activity 1
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```

View File

@ -0,0 +1,14 @@
# Three Point Turn Activity 2
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```

View File

@ -0,0 +1,15 @@
# Three Point Turn Activity 3
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
music.playSoundEffect(sounds.animalsDogBark1)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```

View File

@ -0,0 +1,9 @@
# Traffic Lights Activity 1
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.tank(20, 20)
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.largeBC.tank(0, 0)
})
```

View File

@ -0,0 +1,10 @@
# Traffic Lights Activity 2
```blocks
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
motors.largeBC.tank(0, 0)
})
sensors.color3.onColorDetected(ColorSensorColor.Green, function () {
motors.largeBC.tank(20, 20)
})
```

View File

@ -0,0 +1,11 @@
# Traffic Lights Activity 3
```blocks
loops.forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) < 15) {
motors.largeBC.tank(30, 12)
} else {
motors.largeBC.tank(12, 30)
}
})
```

View File

@ -0,0 +1,50 @@
# Gradien follower PID + calibration
```blocks
let lasterror = 0
let D = 0
let I = 0
let P = 0
let error = 0
let setpoint = 0
let max = 0
let min = 0
let v = 0
v = sensors.color3.light(LightIntensityMode.Reflected)
min = v
max = v
setpoint = v
while (!(brick.buttonEnter.wasPressed())) {
brick.clearScreen()
brick.showString("Move robot on terrain", 1)
brick.showString("Press ENTER when done", 2)
v = sensors.color3.light(LightIntensityMode.Reflected)
min = Math.min(min, v)
max = Math.max(max, v)
setpoint = (max + min) / 2
brick.showValue("v", v, 3)
brick.showValue("min", min, 4)
brick.showValue("max", v, 5)
brick.showValue("setpoint", setpoint, 6)
loops.pause(100)
}
loops.forever(function () {
brick.clearScreen()
v = sensors.color3.light(LightIntensityMode.Reflected)
brick.showValue("light", v, 1)
error = v - setpoint
brick.showValue("error", error, 2)
P = error * 5
brick.showValue("P", P, 3)
I = I + error * 0.01
brick.showValue("I", I, 4)
D = (error - lasterror) * 0.2
brick.showValue("D", D, 5)
motors.largeBC.steer(P + (I + D), 100)
lasterror = error
if (brick.buttonEnter.wasPressed()) {
motors.largeBC.setSpeed(0)
brick.buttonDown.pauseUntil(ButtonEvent.Click)
}
})
```

View File

@ -1,8 +1,8 @@
@font-face {
font-family: "iconfont";
src: url("iconfont.eot?e05611aaee246c1da118a83eaf515de9?#iefix") format("embedded-opentype"),
url("iconfont.woff2?e05611aaee246c1da118a83eaf515de9") format("woff2"),
url("iconfont.woff?e05611aaee246c1da118a83eaf515de9") format("woff");
src: url("iconfont.eot?8b7e57577c2d1f1ae9e810b9e010bc84?#iefix") format("embedded-opentype"),
url("iconfont.woff2?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff2"),
url("iconfont.woff?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff");
}
.icon {
@ -28,3 +28,66 @@ url("iconfont.woff?e05611aaee246c1da118a83eaf515de9") format("woff");
.icon-gyro:before {
content: "\f104";
}
.icon-addpackage:before {
content: "\f105";
}
.icon-brick:before {
content: "\f106";
}
.icon-controls:before {
content: "\f107";
}
.icon-functions:before {
content: "\f108";
}
.icon-list:before {
content: "\f109";
}
.icon-logic:before {
content: "\f10a";
}
.icon-loops:before {
content: "\f10b";
}
.icon-math:before {
content: "\f10c";
}
.icon-motors:before {
content: "\f10d";
}
.icon-music:before {
content: "\f10e";
}
.icon-sensors:before {
content: "\f10f";
}
.icon-text:before {
content: "\f110";
}
.icon-variables:before {
content: "\f111";
}
.icon-console:before {
content: "\f112";
}
.icon-advancedcollapsed:before {
content: "\f113";
}
.icon-advancedexpanded:before {
content: "\f114";
}
.icon-cancel:before {
content: "\f115";
}
.icon-check:before {
content: "\f116";
}
.icon-download:before {
content: "\f117";
}
.icon-save:before {
content: "\f118";
}
.icon-blocks:before {
content: "\f119";
}

Binary file not shown.

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/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
import UF2 = pxtc.UF2;
export let ev3: pxt.editor.Ev3Wrapper
export function debug() {
return initAsync()
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
}
function hf2Async() {
return pxt.HF2.mkPacketIOAsync()
.then(h => {
let w = new pxt.editor.Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})
}
let noHID = false
let initPromise: Promise<pxt.editor.Ev3Wrapper>
export function initAsync() {
if (initPromise)
return initPromise
let canHID = false
if (pxt.U.isNodeJS) {
// doesn't seem to work ATM
canHID = false
} else {
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
if (pxt.Cloud.isLocalHost() && pxt.Cloud.localToken && !forceHexDownload)
canHID = true
}
if (noHID)
canHID = false
if (canHID) {
initPromise = hf2Async()
.catch(err => {
initPromise = null
noHID = true
return Promise.reject(err)
})
} else {
noHID = true
initPromise = Promise.reject(new Error("no HID"))
}
return initPromise
}
// this comes from aux/pxt.lms
const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
`
export function deployCoreAsync(resp: pxtc.CompileResult, isCli = false) {
let w: pxt.editor.Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
filename = filename.replace(/^lego-/, "")
let fspath = "../prjs/BrkProg_SAVE/"
let elfPath = fspath + filename + ".elf"
let rbfPath = fspath + filename + ".rbf"
let rbfHex = rbfTemplate
.replace(/\s+/g, "")
.replace("XX", pxt.U.toHex(pxt.U.stringToUint8Array(elfPath)))
let rbfBIN = pxt.U.fromHex(rbfHex)
pxt.HF2.write16(rbfBIN, 4, rbfBIN.length)
let origElfUF2 = UF2.parseFile(pxt.U.stringToUint8Array(atob(resp.outfiles[pxt.outputName()])))
let mkFile = (ext: string, data: Uint8Array = null) => {
let f = UF2.newBlockFile()
f.filename = "Projects/" + filename + ext
if (data)
UF2.writeBytes(f, 0, data)
return f
}
let elfUF2 = mkFile(".elf")
for (let b of origElfUF2) {
UF2.writeBytes(elfUF2, b.targetAddr, b.data)
}
let r = UF2.concatFiles([elfUF2, mkFile(".rbf", rbfBIN)])
let data = UF2.serializeFile(r)
resp.outfiles[pxtc.BINARY_UF2] = btoa(data)
let saveUF2Async = () => {
if (isCli || !pxt.commands.saveOnlyAsync) {
return Promise.resolve()
} else {
return pxt.commands.saveOnlyAsync(resp)
}
}
if (noHID) return saveUF2Async()
return initAsync()
.then(w_ => {
w = w_
if (w.isStreaming)
pxt.U.userError("please stop the program first")
return w.stopAsync()
})
.then(() => w.rmAsync(elfPath))
.then(() => w.flashAsync(elfPath, UF2.readBytes(origElfUF2, 0, origElfUF2.length * 256)))
.then(() => w.flashAsync(rbfPath, rbfBIN))
.then(() => w.runAsync(rbfPath))
.then(() => {
if (isCli)
return w.disconnectAsync()
else
return Promise.resolve()
//return Promise.delay(1000).then(() => w.dmesgAsync())
}).catch(e => {
// if we failed to initalize, retry
if (noHID)
return saveUF2Async()
else
return Promise.reject(e)
})
}

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/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts" />
/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
import { deployCoreAsync, initAsync } from "./deploy";
import { FieldPorts } from "./field_ports";
import { FieldImages } from "./field_images";
import {FieldSpeed} from "./field_speed";
import { FieldBrickButtons } from "./field_brickbuttons";
pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
pxt.debug('loading pxt-ev3 target extensions...')
updateBlocklyShape();
const res: pxt.editor.ExtensionResult = {
fieldEditors: [{
selector: "ports",
editor: FieldPorts
}, {
selector: "images",
editor: FieldImages
}, {
selector: "speed",
editor: FieldSpeed
}, {
selector: "brickbuttons",
editor: FieldBrickButtons
}],
deployCoreAsync
};
initAsync().catch(e => {
// probably no HID - we'll try this again upon deployment
})
return Promise.resolve<pxt.editor.ExtensionResult>(res);
}
/**
* Update the shape of Blockly blocks with square corners
*/
function updateBlocklyShape() {
/**
* Rounded corner radius.
* @const
*/
(Blockly.BlockSvg as any).CORNER_RADIUS = 0 * (Blockly.BlockSvg as any).GRID_UNIT;
/**
* Inner space between edge of statement input and notch.
* @const
*/
(Blockly.BlockSvg as any).STATEMENT_INPUT_INNER_SPACE = 3 * (Blockly.BlockSvg as any).GRID_UNIT;
/**
* SVG path for drawing next/previous notch from left to right.
* @const
*/
(Blockly.BlockSvg as any).NOTCH_PATH_LEFT = (
'l 8,8 ' +
'h 16 ' +
'l 8,-8 '
);
/**
* SVG path for drawing next/previous notch from right to left.
* @const
*/
(Blockly.BlockSvg as any).NOTCH_PATH_RIGHT = (
'l -8,8 ' +
'h -16 ' +
'l -8,-8 '
);
/**
* SVG start point for drawing the top-left corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_LEFT_CORNER_START =
'm 0,' + 0;
/**
* SVG path for drawing the rounded top-left corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_LEFT_CORNER =
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0 ';
/**
* SVG path for drawing the rounded top-right corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_RIGHT_CORNER =
'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS;
/**
* SVG path for drawing the rounded bottom-right corner.
* @const
*/
(Blockly.BlockSvg as any).BOTTOM_RIGHT_CORNER =
'l 0,' + (Blockly.BlockSvg as any).CORNER_RADIUS;
/**
* SVG path for drawing the rounded bottom-left corner.
* @const
*/
(Blockly.BlockSvg as any).BOTTOM_LEFT_CORNER =
'l -' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0';
/**
* SVG path for drawing the top-left corner of a statement input.
* @const
*/
(Blockly.BlockSvg as any).INNER_TOP_LEFT_CORNER =
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',-' + 0;
/**
* SVG path for drawing the bottom-left corner of a statement input.
* Includes the rounded inside corner.
* @const
*/
(Blockly.BlockSvg as any).INNER_BOTTOM_LEFT_CORNER =
'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS * 2 +
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',' + 0;
/**
* Corner radius of the flyout background.
* @type {number}
* @const
*/
(Blockly as any).Flyout.prototype.CORNER_RADIUS = 0;
/**
* Margin around the edges of the blocks in the flyout.
* @type {number}
* @const
*/
(Blockly as any).Flyout.prototype.MARGIN = 8;
}
// When require()d from node, bind the global pxt namespace
namespace pxt {
export const dummyExport = 1;
}
eval("if (typeof process === 'object' && process + '' === '[object process]') pxt = global.pxt")
namespace pxt.editor {
import UF2 = pxtc.UF2;
export let ev3: Ev3Wrapper
export function debug() {
return initAsync()
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
}
// this comes from aux/pxt.lms
const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
`
function hf2Async() {
return pxt.HF2.mkPacketIOAsync()
.then(h => {
let w = new Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})
}
let noHID = false
let initPromise: Promise<Ev3Wrapper>
function initAsync() {
if (initPromise)
return initPromise
let canHID = false
if (U.isNodeJS) {
canHID = true
} else {
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
if (Cloud.isLocalHost() && Cloud.localToken && !forceHexDownload)
canHID = true
}
if (noHID)
canHID = false
if (canHID) {
initPromise = hf2Async()
.catch(err => {
initPromise = null
noHID = true
return Promise.reject(err)
})
} else {
noHID = true
initPromise = Promise.reject(new Error("no HID"))
}
return initPromise
}
export function deployCoreAsync(resp: pxtc.CompileResult, isCli = false) {
let w: Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
filename = filename.replace(/^lego-/, "")
let fspath = "../prjs/BrkProg_SAVE/"
let elfPath = fspath + filename + ".elf"
let rbfPath = fspath + filename + ".rbf"
let rbfHex = rbfTemplate
.replace(/\s+/g, "")
.replace("XX", U.toHex(U.stringToUint8Array(elfPath)))
let rbfBIN = U.fromHex(rbfHex)
HF2.write16(rbfBIN, 4, rbfBIN.length)
let origElfUF2 = UF2.parseFile(U.stringToUint8Array(atob(resp.outfiles[pxt.outputName()])))
let mkFile = (ext: string, data: Uint8Array = null) => {
let f = UF2.newBlockFile()
f.filename = "Projects/" + filename + ext
if (data)
UF2.writeBytes(f, 0, data)
return f
}
let elfUF2 = mkFile(".elf")
for (let b of origElfUF2) {
UF2.writeBytes(elfUF2, b.targetAddr, b.data)
}
let r = UF2.concatFiles([elfUF2, mkFile(".rbf", rbfBIN)])
let data = UF2.serializeFile(r)
resp.outfiles[pxtc.BINARY_UF2] = btoa(data)
let saveUF2Async = () => {
if (isCli || !pxt.commands.saveOnlyAsync) {
return Promise.resolve()
} else {
return pxt.commands.saveOnlyAsync(resp)
}
}
if (noHID) return saveUF2Async()
return initAsync()
.then(w_ => {
w = w_
if (w.isStreaming)
U.userError("please stop the program first")
return w.stopAsync()
})
.then(() => w.rmAsync(elfPath))
.then(() => w.flashAsync(elfPath, UF2.readBytes(origElfUF2, 0, origElfUF2.length * 256)))
.then(() => w.flashAsync(rbfPath, rbfBIN))
.then(() => w.runAsync(rbfPath))
.then(() => {
if (isCli)
return w.disconnectAsync()
else
return Promise.resolve()
//return Promise.delay(1000).then(() => w.dmesgAsync())
}).catch(e => {
// if we failed to initalize, retry
if (noHID)
return saveUF2Async()
else
return Promise.reject(e)
})
}
initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
pxt.debug('loading pxt-ev3 target extensions...')
const res: pxt.editor.ExtensionResult = {
deployCoreAsync,
};
initAsync().catch(e => {
// probably no HID - we'll try this again upon deployment
})
return Promise.resolve<pxt.editor.ExtensionResult>(res);
}
}
// namespace pxt {
// export const dummyExport = 1;
// }
// eval("if (typeof process === 'object' && process + '' === '[object process]') pxt = global.pxt")

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/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldPortsOptions extends Blockly.FieldCustomDropdownOptions {
columns?: string;
width?: string;
}
export class FieldBrickButtons extends Blockly.FieldDropdown implements Blockly.FieldCustom {
public isFieldCustom_ = true;
// Width in pixels
private width_: number;
// Columns in grid
private columns_: number;
private savedPrimary_: string;
constructor(text: string, options: FieldPortsOptions, validator?: Function) {
super(options.data);
this.columns_ = parseInt(options.columns) || 4;
this.width_ = parseInt(options.width) || 150;
}
/**
* Create a dropdown menu under the text.
* @private
*/
public showEditor_() {
// If there is an existing drop-down we own, this is a request to hide the drop-down.
if (Blockly.DropDownDiv.hideIfOwner(this)) {
return;
}
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
// Populate the drop-down with the icons for this field.
let dropdownDiv = Blockly.DropDownDiv.getContentDiv();
let contentDiv = document.createElement('div');
// Accessibility properties
contentDiv.setAttribute('role', 'menu');
contentDiv.setAttribute('aria-haspopup', 'true');
const buttonsSVG = document.createElementNS("http://www.w3.org/2000/svg", "svg") as SVGGElement;
pxsim.svg.hydrate(buttonsSVG, {
viewBox: "0 0 256.68237 256.68237",
width: this.width_,
height: this.width_
});
contentDiv.appendChild(buttonsSVG);
const gWrapper = pxsim.svg.child(buttonsSVG, 'g', { 'transform': 'translate(-4.695057,58.29823)' });
const gInnerWrapper = pxsim.svg.child(gWrapper, 'g', { 'transform': 'translate(3.9780427e-6,-32.677281)' });
const back = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#6a6a6a;stroke-width:3.91719985',
d: 'M 106.30882,198.38022 C 84.431262,177.26258 50.453467,142.52878 50.453467,142.52878 v -7.12931 H 37.087971 a 32.381533,32.381533 0 1 1 0,-64.763062 H 50.457376 V 63.503186 L 105.71731,7.0563355 h 55.25604 c 25.02699,25.5048885 55.25994,55.2599395 55.25994,55.2599395 v 8.320133 h 12.77398 a 32.381533,32.381533 0 0 1 0,64.763062 h -12.77398 v 7.13323 c -29.43384,30.27603 -54.66454,55.85144 -54.66454,55.85144 z'
})
const buttonLeft = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#a8a9a8;stroke-width:3.91719985',
d: 'm 36.492567,78.357208 h 40.69971 V 126.48393 H 36.492567 A 24.063359,24.063359 0 0 1 12.429199,102.42057 v 0 A 24.063359,24.063359 0 0 1 36.492567,78.357208 Z'
})
const buttonRight = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#a8a9a8;stroke-width:3.91719985',
d: 'M 229.00727,126.48784 H 188.30756 V 78.361126 h 40.69971 a 24.063359,24.063359 0 0 1 24.06335,24.063354 v 0 a 24.063359,24.063359 0 0 1 -24.06335,24.06336 z'
})
const buttonEnter = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#3c3c3c;stroke-width:3.91719985',
d: 'm 109.27806,78.357208 h 46.9398 a 1.782326,1.782326 0 0 1 1.78233,1.782326 V 124.7016 a 1.782326,1.782326 0 0 1 -1.78233,1.78233 h -46.9398 a 1.782326,1.782326 0 0 1 -1.78233,-1.78233 V 80.139534 a 1.782326,1.782326 0 0 1 1.78233,-1.782326 z'
})
const buttonTop = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#a8a9a8;stroke-width:3.91719985',
d: 'm 108.09114,15.967966 49.90905,-0.59542 37.43276,38.619675 -15.44943,15.449437 V 97.367379 H 165.7249 V 81.306861 A 11.978797,11.978797 0 0 0 153.84012,69.422075 c -11.59883,-0.184102 -43.37516,0 -43.37516,0 A 9.6676495,9.6676495 0 0 0 100.36251,79.520618 V 97.347793 H 86.103905 V 69.422075 L 70.654464,53.97264 Z'
})
const buttonBottom = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#a8a9a8;stroke-width:3.91719985',
d: 'M 157.78865,189.01028 108.18908,189.38233 70.654464,150.794 86.323259,135.4895 v -28.08625 h 14.101921 v 16.11144 a 12.006218,12.006218 0 0 0 11.85346,11.9788 c 11.59882,0.1841 43.13227,0 43.13227,0 a 10.18472,10.18472 0 0 0 10.38059,-10.38058 v -17.70966 h 14.39179 v 28.08632 l 15.3045,15.3045 z'
})
const buttons = [buttonEnter, buttonLeft, buttonRight, buttonTop, buttonBottom];
const options = this.getOptions();
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.
const button = buttons[i];
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('cursor', 'pointer');
const title = pxsim.svg.child(button, 'title');
title.textContent = content;
Blockly.bindEvent_(button, 'click', this, this.buttonClick_);
Blockly.bindEvent_(button, 'mouseup', this, this.buttonClick_);
// These are applied manually instead of using the :hover pseudoclass
// because Android has a bad long press "helper" menu and green highlight
// that we must prevent with ontouchstart preventDefault
Blockly.bindEvent_(button, 'mousedown', button, function (e) {
this.setAttribute('stroke', '#ffffff');
e.preventDefault();
});
Blockly.bindEvent_(button, 'mouseover', button, function () {
this.setAttribute('stroke', '#ffffff');
});
Blockly.bindEvent_(button, 'mouseout', button, function () {
this.setAttribute('stroke', 'transparent');
});
button.setAttribute('data-value', value);
}
contentDiv.style.width = this.width_ + 'px';
dropdownDiv.appendChild(contentDiv);
Blockly.DropDownDiv.setColour('#ffffff', '#dddddd');
// Calculate positioning based on the field position.
var scale = this.sourceBlock_.workspace.scale;
var bBox = { width: this.size_.width, height: this.size_.height };
bBox.width *= scale;
bBox.height *= scale;
var position = this.fieldGroup_.getBoundingClientRect();
var primaryX = position.left + bBox.width / 2;
var primaryY = position.top + bBox.height;
var secondaryX = primaryX;
var secondaryY = position.top;
// Set bounds to workspace; show the drop-down.
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
this.onHide_.bind(this));
}
/**
* Callback for when a button is clicked inside the drop-down.
* Should be bound to the FieldIconMenu.
* @param {Event} e DOM event for the click/touch
* @private
*/
private buttonClick_ = function (e: any) {
let value = e.target.getAttribute('data-value');
this.setValue(value);
Blockly.DropDownDiv.hide();
};
/**
* Callback for when the drop-down is hidden.
*/
private onHide_ = function () {
Blockly.DropDownDiv.content_.removeAttribute('role');
Blockly.DropDownDiv.content_.removeAttribute('aria-haspopup');
Blockly.DropDownDiv.content_.removeAttribute('aria-activedescendant');
};
}

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editor/field_images.ts Normal file
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/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtblocks.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldImagesOptions extends pxtblockly.FieldImageDropdownOptions {
}
export class FieldImages extends pxtblockly.FieldImageDropdown implements Blockly.FieldCustom {
public isFieldCustom_ = true;
constructor(text: string, options: FieldImagesOptions, validator?: Function) {
super(text, options, validator);
}
/**
* Create a dropdown menu under the text.
* @private
*/
public showEditor_() {
// If there is an existing drop-down we own, this is a request to hide the drop-down.
if (Blockly.DropDownDiv.hideIfOwner(this)) {
return;
}
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
// Populate the drop-down with the icons for this field.
let dropdownDiv = Blockly.DropDownDiv.getContentDiv();
let contentDiv = document.createElement('div');
// Accessibility properties
contentDiv.setAttribute('role', 'menu');
contentDiv.setAttribute('aria-haspopup', 'true');
const options = this.getOptions();
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.
// Icons with the type property placeholder take up space but don't have any functionality
// Use for special-case layouts
if (content.type == 'placeholder') {
let placeholder = document.createElement('span');
placeholder.setAttribute('class', 'blocklyDropDownPlaceholder');
placeholder.style.width = content.width + 'px';
placeholder.style.height = content.height + 'px';
contentDiv.appendChild(placeholder);
continue;
}
let button = document.createElement('button');
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('class', 'blocklyDropDownButton');
button.title = content.alt;
if ((this as any).columns_) {
button.style.width = (((this as any).width_ / (this as any).columns_) - 8) + 'px';
//button.style.height = ((this.width_ / this.columns_) - 8) + 'px';
} else {
button.style.width = content.width + 'px';
button.style.height = content.height + 'px';
}
let backgroundColor = this.sourceBlock_.getColour();
if (value == this.getValue()) {
// This icon is selected, show it in a different colour
backgroundColor = this.sourceBlock_.getColourTertiary();
button.setAttribute('aria-selected', 'true');
}
button.style.backgroundColor = backgroundColor;
button.style.borderColor = this.sourceBlock_.getColourTertiary();
Blockly.bindEvent_(button, 'click', this, (this as any).buttonClick_);
Blockly.bindEvent_(button, 'mouseup', this, (this as any).buttonClick_);
// These are applied manually instead of using the :hover pseudoclass
// because Android has a bad long press "helper" menu and green highlight
// that we must prevent with ontouchstart preventDefault
Blockly.bindEvent_(button, 'mousedown', button, function (e) {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
e.preventDefault();
});
Blockly.bindEvent_(button, 'mouseover', button, function () {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
contentDiv.setAttribute('aria-activedescendant', this.id);
});
Blockly.bindEvent_(button, 'mouseout', button, function () {
this.setAttribute('class', 'blocklyDropDownButton');
contentDiv.removeAttribute('aria-activedescendant');
});
let buttonImg = document.createElement('img');
buttonImg.src = content.src;
//buttonImg.alt = icon.alt;
// Upon click/touch, we will be able to get the clicked element as e.target
// Store a data attribute on all possible click targets so we can match it to the icon.
button.setAttribute('data-value', value);
buttonImg.setAttribute('data-value', value);
button.appendChild(buttonImg);
contentDiv.appendChild(button);
}
contentDiv.style.width = (this as any).width_ + 'px';
dropdownDiv.appendChild(contentDiv);
Blockly.DropDownDiv.setColour(this.sourceBlock_.getColour(), this.sourceBlock_.getColourTertiary());
// Calculate positioning based on the field position.
var scale = this.sourceBlock_.workspace.scale;
var bBox = { width: this.size_.width, height: this.size_.height };
bBox.width *= scale;
bBox.height *= scale;
var position = this.fieldGroup_.getBoundingClientRect();
var primaryX = position.left + bBox.width / 2;
var primaryY = position.top + bBox.height;
var secondaryX = primaryX;
var secondaryY = position.top;
// Set bounds to workspace; show the drop-down.
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
(this as any).onHide_.bind(this));
}
}

147
editor/field_ports.ts Normal file
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/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldPortsOptions extends Blockly.FieldCustomDropdownOptions {
columns?: string;
width?: string;
}
export class FieldPorts extends Blockly.FieldDropdown implements Blockly.FieldCustom {
public isFieldCustom_ = true;
// Width in pixels
private width_: number;
// Columns in grid
private columns_: number;
private savedPrimary_: string;
constructor(text: string, options: FieldPortsOptions, validator?: Function) {
super(options.data);
this.columns_ = parseInt(options.columns) || 4;
this.width_ = parseInt(options.width) || 300;
}
/**
* Create a dropdown menu under the text.
* @private
*/
public showEditor_() {
// If there is an existing drop-down we own, this is a request to hide the drop-down.
if (Blockly.DropDownDiv.hideIfOwner(this)) {
return;
}
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
// Populate the drop-down with the icons for this field.
let dropdownDiv = Blockly.DropDownDiv.getContentDiv();
let contentDiv = document.createElement('div');
// Accessibility properties
contentDiv.setAttribute('role', 'menu');
contentDiv.setAttribute('aria-haspopup', 'true');
const options = this.getOptions();
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.
// Icons with the type property placeholder take up space but don't have any functionality
// Use for special-case layouts
if (content.type == 'placeholder') {
let placeholder = document.createElement('span');
placeholder.setAttribute('class', 'blocklyDropDownPlaceholder');
placeholder.style.width = content.width + 'px';
placeholder.style.height = content.height + 'px';
contentDiv.appendChild(placeholder);
continue;
}
let button = document.createElement('button');
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('class', 'blocklyDropDownButton');
button.title = content.alt;
if (this.columns_) {
button.style.width = ((this.width_ / this.columns_) - 8) + 'px';
button.style.height = ((this.width_ / this.columns_) - 8) + 'px';
} else {
button.style.width = content.width + 'px';
button.style.height = content.height + 'px';
}
let backgroundColor = this.sourceBlock_.getColour();
if (value == this.getValue()) {
// This icon is selected, show it in a different colour
backgroundColor = this.sourceBlock_.getColourTertiary();
button.setAttribute('aria-selected', 'true');
}
button.style.backgroundColor = backgroundColor;
button.style.borderColor = this.sourceBlock_.getColourTertiary();
Blockly.bindEvent_(button, 'click', this, this.buttonClick_);
Blockly.bindEvent_(button, 'mouseup', this, this.buttonClick_);
// These are applied manually instead of using the :hover pseudoclass
// because Android has a bad long press "helper" menu and green highlight
// that we must prevent with ontouchstart preventDefault
Blockly.bindEvent_(button, 'mousedown', button, function (e) {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
e.preventDefault();
});
Blockly.bindEvent_(button, 'mouseover', button, function () {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
contentDiv.setAttribute('aria-activedescendant', this.id);
});
Blockly.bindEvent_(button, 'mouseout', button, function () {
this.setAttribute('class', 'blocklyDropDownButton');
contentDiv.removeAttribute('aria-activedescendant');
});
let buttonImg = document.createElement('img');
buttonImg.src = content.src;
//buttonImg.alt = icon.alt;
// Upon click/touch, we will be able to get the clicked element as e.target
// Store a data attribute on all possible click targets so we can match it to the icon.
button.setAttribute('data-value', value);
buttonImg.setAttribute('data-value', value);
button.appendChild(buttonImg);
contentDiv.appendChild(button);
}
contentDiv.style.width = this.width_ + 'px';
dropdownDiv.appendChild(contentDiv);
Blockly.DropDownDiv.setColour(this.sourceBlock_.getColour(), this.sourceBlock_.getColourTertiary());
// Calculate positioning based on the field position.
var scale = this.sourceBlock_.workspace.scale;
var bBox = { width: this.size_.width, height: this.size_.height };
bBox.width *= scale;
bBox.height *= scale;
var position = this.fieldGroup_.getBoundingClientRect();
var primaryX = position.left + bBox.width / 2;
var primaryY = position.top + bBox.height;
var secondaryX = primaryX;
var secondaryY = position.top;
// Set bounds to workspace; show the drop-down.
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
this.onHide_.bind(this));
}
/**
* Callback for when a button is clicked inside the drop-down.
* Should be bound to the FieldIconMenu.
* @param {Event} e DOM event for the click/touch
* @private
*/
private buttonClick_ = function (e: any) {
let value = e.target.getAttribute('data-value');
this.setValue(value);
Blockly.DropDownDiv.hide();
};
/**
* Callback for when the drop-down is hidden.
*/
private onHide_ = function () {
Blockly.DropDownDiv.content_.removeAttribute('role');
Blockly.DropDownDiv.content_.removeAttribute('aria-haspopup');
Blockly.DropDownDiv.content_.removeAttribute('aria-activedescendant');
};
}

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/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldSpeedOptions extends Blockly.FieldCustomOptions {
min?: string;
max?: string;
label?: string;
}
export class FieldSpeed extends Blockly.FieldSlider implements Blockly.FieldCustom {
public isFieldCustom_ = true;
private params: any;
private speedSVG: SVGElement;
private circleBar: SVGCircleElement;
private reporter: SVGTextElement;
/**
* Class for a color wheel field.
* @param {number|string} value The initial content of the field.
* @param {Function=} opt_validator An optional function that is called
* to validate any constraints on what the user entered. Takes the new
* text as an argument and returns either the accepted text, a replacement
* text, or null to abort the change.
* @extends {Blockly.FieldNumber}
* @constructor
*/
constructor(value_: any, params: FieldSpeedOptions, opt_validator?: Function) {
super(String(value_), '-100', '100', null, '10', 'Speed', opt_validator);
this.params = params;
if (this.params['min']) this.min_ = parseFloat(this.params.min);
if (this.params['max']) this.max_ = parseFloat(this.params.max);
if (this.params['label']) this.labelText_ = this.params.label;
(this as any).sliderColor_ = '#a8aaa8';
}
createLabelDom_(labelText: string) {
var labelContainer = document.createElement('div');
this.speedSVG = document.createElementNS("http://www.w3.org/2000/svg", "svg") as SVGGElement;
pxsim.svg.hydrate(this.speedSVG, {
viewBox: "0 0 200 100"
});
labelContainer.appendChild(this.speedSVG);
const outerCircle = pxsim.svg.child(this.speedSVG, "circle", {
'stroke-dasharray': '565.48', 'stroke-dashoffset': '0',
'cx': 100, 'cy': 100, 'r': '90', 'style': `fill:transparent; transition: stroke-dashoffset 0.1s linear;`,
'stroke': '#a8aaa8', 'stroke-width': '1rem'
}) as SVGCircleElement;
this.circleBar = pxsim.svg.child(this.speedSVG, "circle", {
'stroke-dasharray': '565.48', 'stroke-dashoffset': '0',
'cx': 100, 'cy': 100, 'r': '90', 'style': `fill:transparent; transition: stroke-dashoffset 0.1s linear;`,
'stroke': '#f12a21', 'stroke-width': '1rem'
}) as SVGCircleElement;
this.reporter = pxsim.svg.child(this.speedSVG, "text", {
'x': 100, 'y': 80,
'text-anchor': 'middle', 'alignment-baseline': 'middle',
'style': 'font-size: 50px',
'class': 'sim-text inverted number'
}) as SVGTextElement;
// labelContainer.setAttribute('class', 'blocklyFieldSliderLabel');
var readout = document.createElement('span');
readout.setAttribute('class', 'blocklyFieldSliderReadout');
// var label = document.createElement('span');
// label.setAttribute('class', 'blocklyFieldSliderLabelText');
// label.innerHTML = labelText;
// labelContainer.appendChild(label);
// labelContainer.appendChild(readout);
return [labelContainer, readout];
};
setReadout_(readout: Element, value: string) {
this.updateSpeed(parseFloat(value));
// Update reporter
this.reporter.textContent = `${value}%`;
}
private updateSpeed(speed: number) {
let sign = this.sign(speed);
speed = (Math.abs(speed) / 100 * 50) + 50;
if (sign == -1) speed = 50 - speed;
let c = Math.PI * (90 * 2);
let pct = ((100 - speed) / 100) * c;
this.circleBar.setAttribute('stroke-dashoffset', `${pct}`);
}
// A re-implementation of Math.sign (since IE11 doesn't support it)
private sign(num: number) {
return num ? num < 0 ? -1 : 1 : 0;
}
}

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{
"compilerOptions": {
"target": "es5",
"noImplicitAny": true,
"noImplicitAny": false,
"noImplicitReturns": true,
"declaration": true,
"out": "../built/editor.js",
"module": "commonjs",
"outDir": "../built/editor",
"rootDir": ".",
"newLine": "LF",
"sourceMap": false
"sourceMap": false,
"allowSyntheticDefaultImports": true,
"declaration": true
}
}

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{
"behaviors": "Behavior drive blocks",
"behaviors.Behavior": "A behavior",
"behaviors.BehaviorManager": "A manager for behaviors",
"behaviors.BehaviorManager.add": "Adds a new behavior to the behavior manager",
"behaviors.BehaviorManager.add|param|behavior": "the behavior to add",
"behaviors.BehaviorManager.start": "Starts the behavior control loop",
"behaviors.BehaviorManager.stop": "Stops the execution loop",
"behaviors.addBehavior": "Adds the behavior and starts it",
"behaviors.addBehavior|param|behavior": "a behavior",
"behaviors.avoidCrash": "A behavior that stops all motors if the sensor distance get too short",
"behaviors.driveForward": "A behavior that turns on the motors to the specified speed",
"behaviors.driveForward|param|motors": "@param speed the desired speed, eg: 50"
}

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{
"behaviors.addBehavior|block": "add behavior %behavior",
"behaviors.avoidCrash|block": "avoid crash using %ultrasonic",
"behaviors.driveForward|block": "drive %motors|forward at %speed=motorSpeedPicker|%",
"behaviors|block": "behaviors",
"{id:category}Behaviors": "Behaviors"
}

6
libs/behaviors/pxt.json Normal file
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{
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/behaviors",
"dependencies": {
"core": "file:../ev3"
}
}

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@ -0,0 +1,56 @@
namespace behaviors {
class AvoidCrashBehavior extends behaviors.Behavior {
private ultrasonic: sensors.UltraSonicSensor;
constructor(ultrasonic: sensors.UltraSonicSensor) {
super();
this.ultrasonic = ultrasonic;
}
shouldRun(): boolean {
return this.ultrasonic.distance() < 5;
}
run(): void {
motors.stopAllMotors();
this.active = false;
}
}
/**
* A behavior that stops all motors if the sensor distance get too short
*/
//% blockId=behaviorsAvoidCrash block="avoid crash using %ultrasonic"
export function avoidCrash(ultrasonic: sensors.UltraSonicSensor) : behaviors.Behavior {
return new AvoidCrashBehavior(ultrasonic);
}
class DriveForwardBehavior extends behaviors.Behavior {
private motors: motors.MotorBase;
private speed: number;
constructor(motors: motors.MotorBase, speed: number) {
super();
this.motors = motors;
this.speed = speed;
}
shouldRun(): boolean {
return true;
}
run(): void {
this.motors.setSpeed(this.speed);
pauseUntil(() => !this.active);
this.motors.setSpeed(0);
}
}
/**
* A behavior that turns on the motors to the specified speed
* @param motors
* @param speed the desired speed, eg: 50
*/
//% blockId=behaviorsDriveForward block="drive %motors|forward at %speed=motorSpeedPicker|%"
export function driveForward(motors: motors.MotorBase, speed: number): behaviors.Behavior {
return new DriveForwardBehavior(motors, speed);
}
}

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libs/chassis/README.md Normal file
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# Chassis
A library to control a chassis.

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{
"chassis.Chassis": "A differential drive robot",
"chassis.Chassis.drive": "Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)\nusing a unicycle model.",
"chassis.Chassis.driveFor": "Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)\nusing a unicycle model.",
"chassis.Chassis.driveFor|param|rotationSpeed": "rotation of the robot around the center point, eg: 30",
"chassis.Chassis.driveFor|param|speed": "speed of the center point between motors, eg: 10",
"chassis.Chassis.driveFor|param|value": "the amount of movement, eg: 2",
"chassis.Chassis.drive|param|rotationSpeed": "rotation of the robot around the center point, eg: 30",
"chassis.Chassis.drive|param|speed": "speed of the center point between motors, eg: 10",
"chassis.Chassis.setMotors": "Sets the motors used by the chassis, default is B+C",
"chassis.Chassis.setProperty": "Sets a property of the robot",
"chassis.Chassis.setProperty|param|property": "the property to set",
"chassis.Chassis.setProperty|param|value": "the value to set"
}

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{
"ChassisProperty.BaseLength|block": "base length (cm)",
"ChassisProperty.WheelRadius|block": "wheel radius (cm)",
"chassis.Chassis.driveFor|block": "drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit",
"chassis.Chassis.drive|block": "drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s",
"chassis.Chassis.setMotors|block": "set %chassis|motors to %motors",
"chassis.Chassis.setProperty|block": "set %chassis|%property|to %value",
"chassis|block": "chassis",
"{id:category}Chassis": "Chassis"
}

101
libs/chassis/chassis.ts Normal file
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enum ChassisProperty {
//% block="wheel radius (cm)"
WheelRadius,
//% block="base length (cm)"
BaseLength
}
namespace chassis {
/**
* A differential drive robot
*/
//% fixedInstances
export class Chassis {
// the motor pair
public motors: motors.SynchedMotorPair;
// the radius of the wheel (cm)
public wheelRadius: number;
// the distance between the wheels (cm)
public baseLength: number;
constructor() {
this.motors = motors.largeBC;
this.wheelRadius = 3;
this.baseLength = 12;
}
/**
* Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)
* using a unicycle model.
* @param speed speed of the center point between motors, eg: 10
* @param rotationSpeed rotation of the robot around the center point, eg: 30
*/
//% blockId=motorDrive block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s"
//% inlineInputMode=inline
//% weight=99 blockGap=8
drive(speed: number, rotationSpeed: number) {
this.driveFor(speed, rotationSpeed, 0, MoveUnit.Degrees);
}
/**
* Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)
* using a unicycle model.
* @param speed speed of the center point between motors, eg: 10
* @param rotationSpeed rotation of the robot around the center point, eg: 30
* @param value the amount of movement, eg: 2
* @param unit
*/
//% blockId=motorDriveFor block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit"
//% inlineInputMode=inline
//% weight=95 blockGap=8
driveFor(speed: number, rotationSpeed: number, value: number, unit: MoveUnit) {
// speed is expressed in %
const R = this.wheelRadius; // cm
const L = this.baseLength; // cm
const PI = 3.14;
const maxw = 170 / 60 * 2 * PI; // rad / s
const maxv = maxw * R; // cm / s
// speed is cm / s
const v = speed; // cm / s
const w = rotationSpeed / 360 * 2 * PI; // rad / s
const vr = (2 * v + w * L) / (2 * R); // rad / s
const vl = (2 * v - w * L) / (2 * R); // rad / s
const sr = vr / maxw * 100; // %
const sl = vl / maxw * 100; // %
this.motors.tankFor(sr, sl, value, unit)
}
/**
* Sets a property of the robot
* @param property the property to set
* @param value the value to set
*/
//% blockId=chassisSetProperty block="set %chassis|%property|to %value"
//% blockGap=8
//% weight=10
setProperty(property: ChassisProperty, value: number) {
switch (property) {
case ChassisProperty.WheelRadius:
this.wheelRadius = Math.max(0.1, value); break;
case ChassisProperty.BaseLength:
this.baseLength = Math.max(0.1, value); break;
}
}
/**
* Sets the motors used by the chassis, default is B+C
* @param motors
*/
//% blockId=chassisSetMotors block="set %chassis|motors to %motors"
//% weight=10
setMotors(motors: motors.SynchedMotorPair) {
this.motors = motors;
}
}
//% fixedInstance whenUsed
export const chassis = new Chassis();
}

15
libs/chassis/pxt.json Normal file
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{
"name": "chassis",
"description": "Chassis robot support",
"files": [
"README.md",
"chassis.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

1
libs/chassis/test.ts Normal file
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@ -18,7 +18,7 @@
"sensors.ColorSensor.onColorDetected|block": "on %sensor|detected color %color",
"sensors.ColorSensor.onLightChanged|block": "on %sensor|%mode|%condition",
"sensors.ColorSensor.pauseForColor|block": "pause %sensor|for color %color",
"sensors.ColorSensor.pauseForLight|block": "pause %sensor|for %mode|light %condition",
"sensors.ColorSensor.pauseForLight|block": "pause %sensor|for %mode|%condition",
"sensors.color1|block": "color 1",
"sensors.color2|block": "color 2",
"sensors.color3|block": "color 3",

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@ -56,6 +56,7 @@ namespace sensors {
constructor(port: number) {
super(port)
this._setMode(ColorSensorMode.None);
this.thresholdDetector = new sensors.internal.ThresholdDetector(this.id());
}
@ -110,6 +111,7 @@ namespace sensors {
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=100 blockGap=8
//% group="Color Sensor"
onColorDetected(color: ColorSensorColor, handler: () => void) {
@ -129,6 +131,7 @@ namespace sensors {
//% blockId=colorPauseForColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99 blockGap=8
//% group="Color Sensor"
pauseForColor(color: ColorSensorColor) {
@ -148,6 +151,7 @@ namespace sensors {
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99
//% group="Color Sensor"
color(): ColorSensorColor {
@ -165,6 +169,7 @@ namespace sensors {
//% blockId=colorOnLightChanged
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=89 blockGap=8
//% group="Color Sensor"
onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
@ -177,10 +182,11 @@ namespace sensors {
* @param color the color to detect
*/
//% help=sensors/color-sensor/pause-for-light
//% block="pause %sensor|for %mode|light %condition"
//% block="pause %sensor|for %mode|%condition"
//% blockId=colorPauseForLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=88 blockGap=8
//% group="Color Sensor"
pauseForLight(mode: LightIntensityMode, condition: LightCondition) {
@ -198,6 +204,7 @@ namespace sensors {
//% blockId=colorLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=87
//% group="Color Sensor"
light(mode: LightIntensityMode) {
@ -216,15 +223,15 @@ namespace sensors {
}
}
//% whenUsed block="color 3" weight=90 fixedInstance jres=icons.port3
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="color 1" weight=95 fixedInstance jres=icons.port1
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="color 2" weight=90 fixedInstance jres=icons.port2
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="color 3" weight=90 fixedInstance jres=icons.port3
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="color 4" weight=90 fixedInstance jres=icons.port4
export const color4: ColorSensor = new ColorSensor(4)
}

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@ -21,8 +21,7 @@
"brick.Button.pauseUntil": "Waits until the event is raised",
"brick.Button.pauseUntil|param|ev": "the event to wait for",
"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"brick._imagePicker": "An image",
"brick._imagePicker|param|image": "the image",
"brick.batteryLevel": "Returns the current battery level",
"brick.buttonDown": "Down button on the EV3 Brick.",
"brick.buttonEnter": "Enter button on the EV3 Brick.",
"brick.buttonLeft": "Left button on the EV3 Brick.",
@ -31,19 +30,20 @@
"brick.clearScreen": "Clears the screen",
"brick.lightPattern": "Pattern block.",
"brick.lightPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.print": "Show text on the screen.",
"brick.printPorts": "Prints the port states on the screen",
"brick.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.print|param|x": "the starting position's x coordinate, eg: 0",
"brick.print|param|y": "the starting position's x coordinate, eg: 0",
"brick.setLight": "Set lights.",
"brick.setLight|param|pattern": "the lights pattern to use.",
"brick.setPixel": "Sets a pixel on or off",
"brick.setPixel|param|on": "a value indicating if the pixel should be on or off",
"brick.setPixel|param|x": "the starting position's x coordinate, eg: 0",
"brick.setPixel|param|y": "the starting position's x coordinate, eg: 0",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"brick.showNumber": "Shows a number on the screen",
"brick.showNumber|param|line": "the line number to print the text at, eg: 1",
"brick.showNumber|param|value": "the numeric value",
"brick.showString": "Show text on the screen at a specific line.",
"brick.showString|param|line": "the line number to print the text at, eg: 1",
"brick.showString|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.showValue": "Shows a name, value pair on the screen",
"brick.showValue|param|line": "the line number to print the text at, eg: 1",
"brick.showValue|param|value": "the numeric value",
"console": "Reading and writing data to the console output.\n\nReading and writing data to the console output.",
"console.addListener": "Adds a listener for the log messages",
"console.log": "Write a line of text to the console output.",
@ -59,33 +59,33 @@
"control.raiseEvent": "Announce that an event happened to registered handlers.",
"control.raiseEvent|param|src": "ID of the Component that generated the event",
"control.raiseEvent|param|value": "Component specific code indicating the cause of the event.",
"motors.Motor.angle": "Gets motor ration angle.",
"motors.Motor.clearCount": "Clears the motor count",
"motors.Motor.angle": "Gets motor angle.",
"motors.Motor.clearCounts": "Clears the motor count",
"motors.Motor.speed": "Gets motor actual speed.",
"motors.Motor.tacho": "Gets motor tachometer count.",
"motors.Motor.toString": "Returns the status of the motor",
"motors.MotorBase.isReady": "Returns a value indicating if the motor is still running a previous command.",
"motors.MotorBase.move": "Moves the motor by a number of rotations, degress or seconds",
"motors.MotorBase.move|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.MotorBase.move|param|unit": "the meaning of the value",
"motors.MotorBase.move|param|value": "the move quantity, eg: 2",
"motors.MotorBase.pauseUntilReady": "Pauses the execution until the previous command finished.",
"motors.MotorBase.pauseUntilReady|param|timeOut": "optional maximum pausing time in milliseconds",
"motors.MotorBase.reset": "Resets the motor(s).",
"motors.MotorBase.setBrake": "Sets the automatic brake on or off when the motor is off",
"motors.MotorBase.setBrake|param|brake": "a value indicating if the motor should break when off",
"motors.MotorBase.setReversed": "Reverses the motor polarity",
"motors.MotorBase.setSpeed": "Sets the speed of the motor.",
"motors.MotorBase.setSpeed": "Sets the motor speed for limited time or distance",
"motors.MotorBase.setSpeed|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.MotorBase.setSpeed|param|unit": "(optional) unit of the value",
"motors.MotorBase.setSpeed|param|value": "(optional) measured distance or rotation",
"motors.MotorBase.stop": "Stops the motor(s).",
"motors.SynchedMotorPair.steer": "Turns the motor and the follower motor by a number of rotations",
"motors.SynchedMotorPair.steer|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.SynchedMotorPair.steer|param|steering": "the ratio of power sent to the follower motor, from ``-100`` to ``100``",
"motors.SynchedMotorPair.steer|param|unit": "the meaning of the value",
"motors.SynchedMotorPair.steer|param|value": "the move quantity, eg: 2",
"motors.SynchedMotorPair.steer|param|turnRatio": "the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 0",
"motors.SynchedMotorPair.steer|param|unit": "(optional) unit of the value",
"motors.SynchedMotorPair.steer|param|value": "(optional) move duration or rotation",
"motors.SynchedMotorPair.tank": "The Move Tank block can make a robot drive forward, backward, turn, or stop. \nUse the Move Tank block for robot vehicles that have two Large Motors, \nwith one motor driving the left side of the vehicle and the other the right side. \nYou can make the two motors go at different speeds or in different directions \nto make your robot turn.",
"motors.SynchedMotorPair.tank|param|speedLeft": "the speed on the left motor, eg: 50",
"motors.SynchedMotorPair.tank|param|speedRight": "the speed on the right motor, eg: 50",
"motors.SynchedMotorPair.tank|param|unit": "@param speedLeft the speed on the left motor, eg: 50",
"motors.SynchedMotorPair.tank|param|value": "the amount of movement, eg: 2",
"motors.SynchedMotorPair.tank|param|unit": "(optional) unit of the value",
"motors.SynchedMotorPair.tank|param|value": "(optional) move duration or rotation",
"motors.SynchedMotorPair.toString": "Returns the name(s) of the motor",
"motors.mkCmd": "Allocates a message buffer",
"motors.mkCmd|param|addSize": "required additional bytes",

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@ -15,6 +15,7 @@
"MoveUnit.Degrees|block": "degrees",
"MoveUnit.MilliSeconds|block": "milliseconds",
"MoveUnit.Rotations|block": "rotations",
"MoveUnit.Seconds|block": "seconds",
"Output.AB|block": "A+B",
"Output.AD|block": "A+D",
"Output.ALL|block": "All",
@ -28,7 +29,7 @@
"brick.Button.onEvent|block": "on %button|%event",
"brick.Button.pauseUntil|block": "pause until %button|%event",
"brick.Button.wasPressed|block": "%button|was pressed",
"brick._imagePicker|block": "%image",
"brick.batteryLevel|block": "battery level",
"brick.buttonDown|block": "down",
"brick.buttonEnter|block": "enter",
"brick.buttonLeft|block": "left",
@ -37,10 +38,11 @@
"brick.clearScreen|block": "clear screen",
"brick.lightPattern|block": "%pattern",
"brick.printPorts|block": "print ports",
"brick.print|block": "print %text| at x: %x| y: %y",
"brick.setLight|block": "set light to %pattern=led_pattern",
"brick.setPixel|block": "set pixel %on| at x: %x| y: %y",
"brick.showImage|block": "show image %image=screen_image_picker",
"brick.showNumber|block": "show number %name|at line %line",
"brick.showString|block": "show string %text|at line %line",
"brick.showValue|block": "show value %name|= %text|at line %line",
"brick|block": "brick",
"console.logValue|block": "console|log value %name|= %value",
"console.log|block": "console|log %text",
@ -49,14 +51,15 @@
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control|block": "control",
"motors.Motor.angle|block": "%motor|angle",
"motors.Motor.clearCounts|block": "%motor|clear counts",
"motors.Motor.speed|block": "%motor|speed",
"motors.MotorBase.move|block": "move %motor|for %value|%unit|at %speed|%",
"motors.Motor.tacho|block": "%motor|tacho",
"motors.MotorBase.pauseUntilReady|block": "%motor|pause until ready",
"motors.MotorBase.setBrake|block": "set %motor|brake %brake",
"motors.MotorBase.setReversed|block": "set %motor|reversed %reversed",
"motors.MotorBase.setSpeed|block": "set speed of %motor|to %speed|%",
"motors.SynchedMotorPair.steer|block": "steer %chassis|%steering|%|at speed %speed|%|by %value|%unit",
"motors.SynchedMotorPair.tank|block": "tank %chassis|left %speedLeft|%|right %speedRight|%|by %value|%unit",
"motors.MotorBase.setSpeed|block": "set %motor|speed to %speed=motorSpeedPicker|%",
"motors.SynchedMotorPair.steer|block": "steer %chassis|turn ratio %turnRatio|speed %speed=motorSpeedPicker|%",
"motors.SynchedMotorPair.tank|block": "tank %motors|%speedLeft=motorSpeedPicker|%|%speedRight=motorSpeedPicker|%",
"motors.largeAB|block": "large A+B",
"motors.largeAD|block": "large A+D",
"motors.largeA|block": "large A",
@ -86,9 +89,10 @@
"{id:category}Screen": "Screen",
"{id:category}Serial": "Serial",
"{id:group}Buttons": "Buttons",
"{id:group}Chassis": "Chassis",
"{id:group}Counters": "Counters",
"{id:group}Light": "Light",
"{id:group}Motion": "Motion",
"{id:group}More": "More",
"{id:group}Move": "Move",
"{id:group}Screen": "Screen",
"{id:group}Sensors": "Sensors"
}

12
libs/core/battery.ts Normal file
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@ -0,0 +1,12 @@
namespace brick {
/**
* Returns the current battery level
*/
//% blockId=brickBatteryLevel block="battery level"
//% group="More"
export function batteryLevel(): number {
const info = sensors.internal.getBatteryInfo();
return info.current;
}
}

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@ -66,6 +66,7 @@ namespace brick {
//% hidden
_update(curr: boolean) {
if (this == null) return
if (this._isPressed == curr) return
this._isPressed = curr
if (curr) {
@ -91,6 +92,7 @@ namespace brick {
//% blockNamespace=brick
//% weight=81 blockGap=8
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
isPressed() {
return this._isPressed
}
@ -104,8 +106,9 @@ namespace brick {
//% blockId=buttonWasPressed
//% parts="brick"
//% blockNamespace=brick
//% weight=80 blockGap=8
//% weight=80
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
wasPressed() {
const r = this._wasPressed
this._wasPressed = false
@ -124,6 +127,7 @@ namespace brick {
//% blockNamespace=brick
//% weight=99 blockGap=8
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
onEvent(ev: ButtonEvent, body: () => void) {
control.onEvent(this._id, ev, body)
}
@ -138,6 +142,7 @@ namespace brick {
//% blockNamespace=brick
//% weight=98 blockGap=8
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
pauseUntil(ev: ButtonEvent) {
control.waitForEvent(this._id, ev);
}
@ -162,6 +167,11 @@ namespace brick {
if (sl[i])
ret |= 1 << i
}
// this needs to be done in query(), which is run without the main JS execution mutex
// otherwise, while(true){} will lock the device
if (ret & DAL.BUTTON_ID_ESCAPE) {
control.reset()
}
return ret
}
@ -171,8 +181,6 @@ namespace brick {
if (!btnsMM) control.fail("no buttons?")
buttons = []
sensors.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
if (curr & DAL.BUTTON_ID_ESCAPE)
control.reset()
for (let b of buttons)
b._update(!!(curr & b.mask))
})
@ -187,7 +195,7 @@ namespace brick {
initBtns()
buttons.push(this)
}
}
}
initBtns() // always ON as it handles ESCAPE button
@ -228,6 +236,7 @@ namespace control {
/**
* Determine the version of system software currently running.
*/
//%
export function deviceFirmwareVersion(): string {
let buf = output.createBuffer(6)
brick.internal.getBtnsMM().read(buf)

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@ -3,7 +3,7 @@
/**
* Reading and writing data to the console output.
*/
//% weight=12 color=#002050 icon="\uf120"
//% weight=12 color=#00451A icon="\uf112"
//% advanced=true
namespace console {
type Listener = (text: string) => void;

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@ -1,260 +1,260 @@
namespace images {
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsBigSmile = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsHeartLarge = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsHeartSmall = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsMouth1open = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsMouth1shut = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsMouth2open = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsMouth2shut = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsSad = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsSick = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsSmile = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsSwearing = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsTalking = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsWink = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const expressionsZzz = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesAngry = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesAwake = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesBlackEye = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesBottomLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesBottomRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesCrazy1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesCrazy2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesDisappointed = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesDizzy = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesDown = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesEvil = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesHurt = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesKnockedOut = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesLove = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesMiddleLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesMiddleRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesNeutral = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesNuclear = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesPinchLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesPinchMiddle = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesPinchRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesSleeping = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesTear = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesTiredLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesTiredMiddle = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesTiredRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesToxic = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesUp = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const eyesWinking = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationAccept = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationBackward = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationDecline = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationForward = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationLeft = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationNoGo = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationQuestionMark = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationRight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationStop1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationStop2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationThumbsDown = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationThumbsUp = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const informationWarning = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoColorSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoEv3icon = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoEv3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoGyroSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoIrBeacon = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoIrSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoLego = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoLargeMotor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoMindstorms = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoMediumMotor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoSoundSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoTempSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoTouchSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const legoUsSensor = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsBomb = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsBoom = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsFire = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsFlowers = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsForest = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsLightOff = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsLightOn = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsLightning = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsNight = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsPirate = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsSnow = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const objectsTarget = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressBar4 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDial4 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDots0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDots1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDots2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressDots3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressHourglass0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressHourglass1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressHourglass2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressTimer4 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressWaterLevel0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressWaterLevel1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressWaterLevel2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const progressWaterLevel3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemAccept1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemAccept2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemAlert = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemBox = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemBusy0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemBusy1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDecline1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDecline2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDotEmpty = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDotFull = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemEv3small = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemPlay = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider4 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider5 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider6 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider7 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick._imagePicker
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider8 = screen.unpackPNG(hex``);
}

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@ -89,6 +89,14 @@ namespace sensors.internal {
//serial.writeLine("UART " + port + " / " + mode + " - " + info)
}
export function getBatteryInfo(): { temp: number; current: number } {
init();
return {
temp: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryTemp),
current: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent)
}
}
function detectDevices() {
let conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0
@ -214,6 +222,7 @@ namespace sensors.internal {
}
public setLevel(level: number) {
if (this == null) return
this.level = this.clampValue(level);
if (this.level >= this.highThreshold) {
@ -300,6 +309,10 @@ namespace sensors.internal {
return 0
return getUartNumber(fmt, off, this._port)
}
protected reset() {
if (this.isActive()) uartReset(this._port);
}
}
function uartReset(port: number) {

View File

@ -483,7 +483,15 @@ void runLMS() {
*/
}
void stopMotors() {
uint8_t cmd[2] = { 0xA3, 0x0F };
int fd = open("/dev/lms_pwm", O_RDWR);
write(fd, cmd, 2);
close(fd);
}
extern "C" void target_reset() {
stopMotors();
if (lmsPid)
runLMS();
else

View File

@ -1 +1,14 @@
namespace motors {
/**
* A speed picker
* @param speed the speed, eg: 50
*/
//% blockId=motorSpeedPicker block="%speed" shim=TD_ID
//% speed.fieldEditor="speed" colorSecondary="#FFFFFF"
//% weight=0 blockHidden=1 speed.fieldOptions.decompileLiterals=1
export function __speedPicker(speed: number): number {
return speed;
}
}

View File

@ -14,7 +14,7 @@ enum Output {
//% block="C+D"
CD = Output.C | Output.D,
//% block="A+D"
AD = Output.B | Output.C,
AD = Output.A | Output.D,
//% block="All"
ALL = 0x0f
}
@ -30,6 +30,8 @@ enum MoveUnit {
Rotations,
//% block="degrees"
Degrees,
//% block="seconds"
Seconds,
//% block="milliseconds"
MilliSeconds
}
@ -94,7 +96,7 @@ namespace motors {
return b
}
function outputToName(out: Output): string {
export function outputToName(out: Output): string {
let r = "";
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (out & (1 << i)) {
@ -109,8 +111,8 @@ namespace motors {
* Stops all motors
*/
//% blockId=motorStopAll block="stop all motors"
//% weight=97
//% group="Motion"
//% weight=5
//% group="Move"
export function stopAllMotors() {
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
writePWM(b)
@ -119,7 +121,7 @@ namespace motors {
/**
* Resets all motors
*/
//% group="Motion"
//% group="Move"
export function resetAllMotors() {
reset(Output.ALL)
}
@ -162,7 +164,7 @@ namespace motors {
//% blockId=outputMotorSetBrakeMode block="set %motor|brake %brake"
//% brake.fieldEditor=toggleonoff
//% weight=60 blockGap=8
//% group="Motion"
//% group="Move"
setBrake(brake: boolean) {
this.init();
this._brake = brake;
@ -174,7 +176,7 @@ namespace motors {
//% blockId=motorSetReversed block="set %motor|reversed %reversed"
//% reversed.fieldEditor=toggleonoff
//% weight=59
//% group="Motion"
//% group="Move"
setReversed(reversed: boolean) {
this.init();
const b = mkCmd(this._port, DAL.opOutputPolarity, 1)
@ -201,34 +203,15 @@ namespace motors {
}
/**
* Sets the speed of the motor.
* Sets the motor speed for limited time or distance
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* @param value (optional) measured distance or rotation
* @param unit (optional) unit of the value
*/
//% blockId=motorSetSpeed block="set speed of %motor|to %speed|%"
//% on.fieldEditor=toggleonoff
//% weight=99 blockGap=8
//% speed.min=-100 speed.max=100
//% group="Motion"
setSpeed(speed: number) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) // always stop
this.stop();
else
this._setSpeed(speed);
}
/**
* Moves the motor by a number of rotations, degress or seconds
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorMove block="move %motor|for %value|%unit|at %speed|%"
//% weight=98 blockGap=8
//% speed.min=-100 speed.max=100
//% group="Motion"
move(value: number, unit: MoveUnit, speed: number) {
//% blockId=motorSetSpeed block="set %motor|speed to %speed=motorSpeedPicker|%"
//% weight=100 blockGap=8
//% group="Move"
setSpeed(speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
@ -246,6 +229,10 @@ namespace motors {
stepsOrTime = value >> 0;
useSteps = true;
break;
case MoveUnit.Seconds:
stepsOrTime = (value * 1000) >> 0;
useSteps = false;
break;
default:
stepsOrTime = value;
useSteps = false;
@ -258,19 +245,13 @@ namespace motors {
/**
* Returns a value indicating if the motor is still running a previous command.
*/
//%
//% group="Sensors"
isReady(): boolean {
this.init();
const buf = mkCmd(this._port, DAL.opOutputTest, 2);
readPWM(buf)
const flags = buf.getNumber(NumberFormat.UInt8LE, 2);
// TODO: FIX with ~ support
for(let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
const flag = 1 << i;
if ((this._port & flag) && (flags & flag))
return false;
}
return true;
return (~flags & this._port) == this._port;
}
/**
@ -278,7 +259,8 @@ namespace motors {
* @param timeOut optional maximum pausing time in milliseconds
*/
//% blockId=motorPauseUntilRead block="%motor|pause until ready"
//% group="Motion"
//% weight=90
//% group="Move"
pauseUntilReady(timeOut?: number) {
pauseUntil(() => this.isReady(), timeOut);
}
@ -330,30 +312,49 @@ namespace motors {
* @param motor the port which connects to the motor
*/
//% blockId=motorSpeed block="%motor|speed"
//% weight=72 blockGap=8
//% group="Sensors"
//% weight=72
//% blockGap=8
//% group="Counters"
speed(): number {
this.init();
return getMotorData(this._port).actualSpeed;
}
/**
* Gets motor ration angle.
* Gets motor angle.
* @param motor the port which connects to the motor
*/
//% blockId=motorTachoCount block="%motor|angle"
//% blockId=motorAngle block="%motor|angle"
//% weight=70
//% group="Sensors"
//% blockGap=8
//% group="Counters"
angle(): number {
this.init();
return getMotorData(this._port).count;
}
/**
* Gets motor tachometer count.
* @param motor the port which connects to the motor
*/
//% blockId=motorTachoCount block="%motor|tacho"
//% weight=69
//% blockGap=8
//% group="Counters"
tacho(): number {
this.init();
return getMotorData(this._port).tachoCount;
}
/**
* Clears the motor count
*/
//% group="Motion"
clearCount() {
//% blockId=motorClearCount block="%motor|clear counts"
//% weight=68
//% blockGap=8
//% group="Counters"
clearCounts() {
this.init();
const b = mkCmd(this._port, DAL.opOutputClearCount, 0)
writePWM(b)
@ -422,7 +423,7 @@ namespace motors {
private __setSpeed(speed: number) {
syncMotors(this._port, {
speed: speed,
turnRatio: 0,
turnRatio: 0, // same speed
useBrake: !!this._brake
})
}
@ -431,25 +432,54 @@ namespace motors {
syncMotors(this._port, {
useSteps: steps,
speed: speed,
turnRatio: 100, // same speed
turnRatio: 0, // same speed
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* Turns the motor and the follower motor by a number of rotations
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
* @param steering the ratio of power sent to the follower motor, from ``-100`` to ``100``
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* The Move Tank block can make a robot drive forward, backward, turn, or stop.
* Use the Move Tank block for robot vehicles that have two Large Motors,
* with one motor driving the left side of the vehicle and the other the right side.
* You can make the two motors go at different speeds or in different directions
* to make your robot turn.
* @param speedLeft the speed on the left motor, eg: 50
* @param speedRight the speed on the right motor, eg: 50
* @param value (optional) move duration or rotation
* @param unit (optional) unit of the value
*/
//% blockId=motorPairTurn block="steer %chassis|%steering|%|at speed %speed|%|by %value|%unit"
//% weight=9 blockGap=8
//% steering.min=-100 steering=100
//% blockId=motorPairTank block="tank %motors|%speedLeft=motorSpeedPicker|%|%speedRight=motorSpeedPicker|%"
//% weight=96 blockGap=8
//% inlineInputMode=inline
//% group="Chassis"
steer(steering: number, speed: number, value: number, unit: MoveUnit) {
//% group="Move"
tank(speedLeft: number, speedRight: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speedLeft = Math.clamp(-100, 100, speedLeft >> 0);
speedRight = Math.clamp(-100, 100, speedRight >> 0);
const speed = Math.abs(speedLeft) > Math.abs(speedRight) ? speedLeft : speedRight;
const turnRatio = speedLeft == speed
? (100 - speedRight / speedLeft * 100)
: (speedLeft / speedRight * 100 - 100);
this.steer(turnRatio, speed, value, unit);
}
/**
* Turns the motor and the follower motor by a number of rotations
* @param turnRatio the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 0
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* @param value (optional) move duration or rotation
* @param unit (optional) unit of the value
*/
//% blockId=motorPairSteer block="steer %chassis|turn ratio %turnRatio|speed %speed=motorSpeedPicker|%"
//% weight=95
//% turnRatio.min=-200 turnRatio=200
//% inlineInputMode=inline
//% group="Move"
steer(turnRatio: number, speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
@ -457,7 +487,7 @@ namespace motors {
return;
}
const turnRatio = Math.clamp(-200, 200, steering + 100 >> 0);
turnRatio = Math.clamp(-200, 200, turnRatio >> 0);
let useSteps: boolean;
let stepsOrTime: number;
switch (unit) {
@ -469,8 +499,12 @@ namespace motors {
stepsOrTime = value >> 0;
useSteps = true;
break;
case MoveUnit.Seconds:
stepsOrTime = (value * 1000) >> 0;
useSteps = false;
break;
default:
stepsOrTime = value;
stepsOrTime = value >> 0;
useSteps = false;
break;
}
@ -484,35 +518,13 @@ namespace motors {
});
}
/**
* The Move Tank block can make a robot drive forward, backward, turn, or stop.
* Use the Move Tank block for robot vehicles that have two Large Motors,
* with one motor driving the left side of the vehicle and the other the right side.
* You can make the two motors go at different speeds or in different directions
* to make your robot turn.
* @param value the amount of movement, eg: 2
* @param unit
* @param speedLeft the speed on the left motor, eg: 50
* @param speedRight the speed on the right motor, eg: 50
*/
//% blockId=motorPairTank block="tank %chassis|left %speedLeft|%|right %speedRight|%|by %value|%unit"
//% weight=9 blockGap=8
//% speedLeft.min=-100 speedLeft=100
//% speedRight.min=-100 speedRight=100
//% inlineInputMode=inline
//% group="Chassis"
tank(speedLeft: number, speedRight: number, value: number, unit: MoveUnit) {
speedLeft = Math.clamp(speedLeft >> 0, -100, 100);
speedRight = Math.clamp(speedRight >> 0, -100, 100);
const steering = (speedRight * 100 / speedLeft) >> 0;
this.steer(speedLeft, steering, value, unit);
}
/**
* Returns the name(s) of the motor
*/
//%
toString(): string {
this.init();
let r = outputToName(this._port);
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this._port & (1 << i)) {

View File

@ -16,6 +16,7 @@
"png.cpp",
"screen.cpp",
"screen.ts",
"battery.ts",
"output.cpp",
"output.ts",
"core.ts",

View File

@ -58,38 +58,7 @@ namespace brick {
}
}
export function microbitFont() {
return {
charWidth: 6,
charHeight: 5,
firstChar: 32,
// source https://github.com/lancaster-university/microbit-dal/blob/master/source/core/MicroBitFont.cpp
data: hex`
0000000000 0202020002 0a0a000000 0a1f0a1f0a 0e130e190e 1309041219 0609060916 0202000000 0402020204
0204040402 000a040a00 00040e0400 0000000402 00000e0000 0000000200 1008040201 0609090906 040604040e
070806010f 0f08040906 0c0a091f08 1f010f100f 08040e110e 1f08040201 0e110e110e 0e110e0402 0002000200
0004000402 0804020408 000e000e00 0204080402 0e110c0004 0e11151906 06090f0909 0709070907 0e0101010e
0709090907 0f0107010f 0f01070101 0e0119110e 09090f0909 0702020207 1f08080906 0905030509 010101010f
111b151111 1113151911 0609090906 0709070101 060909060c 0709070911 0e01060807 1f04040404 0909090906
1111110a04 1111151b11 0909060909 110a040404 0f0402010f 0e0202020e 0102040810 0e0808080e 040a000000
000000001f 0204000000 000e09091e 0101070907 000e01010e 08080e090e 060907010e 0c02070202 0e090e0806
0101070909 0200020202 0800080806 0105030509 020202020c 001b151111 0007090909 0006090906 0007090701
000e090e08 000e010101 000c020403 02020e021c 000909091e 0011110a04 001111151b 0009060609 00110a0403
000f04020f 0c0406040c 0202020202 0302060203 0000061800
`
}
}
/**
* Sets a pixel on or off
* @param on a value indicating if the pixel should be on or off
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
//% weight=98 group="Screen"
//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
export function setPixel(on: boolean, x: number, y: number) {
function setPixel(on: boolean, x: number, y: number) {
x |= 0
y |= 0
if (0 <= x && x < DAL.LCD_WIDTH && 0 <= y && y < DAL.LCD_HEIGHT)
@ -97,14 +66,45 @@ namespace brick {
}
/**
* Show text on the screen.
* Show text on the screen at a specific line.
* @param text the text to print on the screen, eg: "Hello world"
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
* @param line the line number to print the text at, eg: 1
*/
//% blockId=screen_print block="print %text| at x: %x| y: %y"
//% weight=99 group="Screen" inlineInputMode="inline" blockGap=8
//% x.min=0 x.max=178 y.min=0 y.max=128
//% blockId=screen_print block="show string %text|at line %line"
//% weight=98 group="Screen" inlineInputMode="inline" blockGap=8
//% line.min=1 line.max=10
export function showString(text: string, line: number) {
const NUM_LINES = 9;
const offset = 5;
const y = offset + (Math.clamp(0, NUM_LINES, line - 1) / (NUM_LINES + 2)) * DAL.LCD_HEIGHT;
brick.print(text, offset, y);
}
/**
* Shows a number on the screen
* @param value the numeric value
* @param line the line number to print the text at, eg: 1
*/
//% blockId=screenShowNumber block="show number %name|at line %line"
//% weight=96 group="Screen" inlineInputMode="inline" blockGap=8
//% line.min=1 line.max=10
export function showNumber(value: number, line: number) {
showString("" + value, line);
}
/**
* Shows a name, value pair on the screen
* @param value the numeric value
* @param line the line number to print the text at, eg: 1
*/
//% blockId=screenShowValue block="show value %name|= %text|at line %line"
//% weight=96 group="Screen" inlineInputMode="inline" blockGap=8
//% line.min=1 line.max=10
export function showValue(name: string, value: number, line: number) {
value = Math.round(value * 1000) / 1000;
showString((name ? name + ": " : "") + value, line);
}
export function print(text: string, x: number, y: number, mode = Draw.Normal) {
x |= 0
y |= 0
@ -140,13 +140,10 @@ namespace brick {
* @param image image to draw
*/
//% blockId=screen_show_image block="show image %image=screen_image_picker"
//% weight=95 group="Screen" blockGap=8
export function showImage(image: Image, delay: number = 400) {
//% weight=100 group="Screen" blockGap=8
export function showImage(image: Image) {
if (!image) return;
image.draw(0, 0, Draw.Normal);
delay = Math.max(0, delay);
if (delay > 0)
loops.pause(delay);
}
/**
@ -154,11 +151,11 @@ namespace brick {
* @param image the image
*/
//% blockId=screen_image_picker block="%image" shim=TD_ID
//% image.fieldEditor="imagedropdown"
//% image.fieldEditor="images"
//% image.fieldOptions.columns=6
//% image.fieldOptions.hasSearchBar=true
//% image.fieldOptions.width=600
//% group="Screen" weight=0 blockHidden=1
export function _imagePicker(image: Image): Image {
export function __imagePicker(image: Image): Image {
return image;
}
@ -166,12 +163,12 @@ namespace brick {
* Clears the screen
*/
//% blockId=screen_clear_screen block="clear screen"
//% weight=94 group="Screen" blockGap=8
//% weight=90 group="Screen"
export function clearScreen() {
screen.clear();
}
export function drawRect(x: number, y: number, w: number, h: number, mode = Draw.Normal) {
function drawRect(x: number, y: number, w: number, h: number, mode = Draw.Normal) {
x |= 0;
y |= 0;
w |= 0;
@ -216,23 +213,32 @@ namespace brick {
//% blockId=brickPrintPorts block="print ports"
//% weight=1 group="Screen"
export function printPorts() {
const col = 44;
clearScreen();
function scale(x: number) {
if (Math.abs(x) > 1000) return Math.round(x / 100) / 10 + "k";
return ("" + (x >> 0));
}
// motors
const datas = motors.getAllMotorData();
for(let i = 0; i < datas.length; ++i) {
const x = i * 52;
const data = datas[i];
print(`${data.actualSpeed}%`, x, brick.LINE_HEIGHT)
print(`${data.count}>`, x, 2 * brick.LINE_HEIGHT)
if (!data.actualSpeed && !data.count) continue;
const x = i * col;
print(`${scale(data.actualSpeed)}%`, x, brick.LINE_HEIGHT)
print(`${scale(data.count)}>`, x, 2 * brick.LINE_HEIGHT)
print(`${scale(data.tachoCount)}|`, x, 3 * brick.LINE_HEIGHT)
}
// sensors
const sis = sensors.internal.getActiveSensors();
for(let i =0; i < sis.length; ++i) {
const si = sis[i];
const x = (si.port() - 1) * 52;
print(`${si._query()}`, x, 9 * brick.LINE_HEIGHT)
const x = (si.port() - 1) * col;
const v = si._query();
print(`${scale(v)}`, x, 9 * brick.LINE_HEIGHT)
}
}
}

View File

@ -1,30 +1,39 @@
//% color="#68C3E2" weight=100
//% color="#68C3E2" weight=100 icon="\uf106"
//% groups='["Buttons", "Screen"]'
//% labelLineWidth=0
namespace brick {
}
//% color="#C8509B" weight=95 icon="\uf192"
//% color="#C8509B" weight=95 icon="\uf10f"
//% labelLineWidth=0
//% groups='["Ultrasonic Sensor", "Touch Sensor", "Color Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
//% groupIcons='["\uf101","\uf103","\uf102","","","\uf104"]'
namespace sensors {
}
//% color="#A5CA18" weight=90 icon="\uf185"
//% groups='["Motion", "Sensors", "Chassis"]'
//% color="#A5CA18" weight=90 icon="\uf10d"
//% groups='["Move", "Counters"]'
//% labelLineWidth=0
namespace motors {
}
//% color="#D67923" weight=80
//% labelLineWidth=0
namespace chassis {
}
//% labelLineWidth=0
namespace behaviors {
}
//% color="#D67923" weight=80 icon="\uf10e"
namespace music {
}
//% color="#5F3109"
//% color="#5F3109" icon="\uf107"
namespace control {
}

View File

@ -1,4 +1,5 @@
{
"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope."
"sensors.GyroSensor.calibrate": "Forces a calibration of the gyro. Must be called when the sensor is completely still.",
"sensors.GyroSensor.rotationRate": "Get the current rotation rate from the gyroscope."
}

View File

@ -1,6 +1,7 @@
{
"sensors.GyroSensor.angle|block": "%sensor|angle",
"sensors.GyroSensor.rate|block": "%sensor|rotation rate",
"sensors.GyroSensor.calibrate|block": "%sensor|calibrate",
"sensors.GyroSensor.rotationRate|block": "%sensor|rotation rate",
"sensors.gyro1|block": "gyro 1",
"sensors.gyro2|block": "gyro 2",
"sensors.gyro3|block": "gyro 3",

View File

@ -7,8 +7,10 @@ const enum GyroSensorMode {
namespace sensors {
//% fixedInstances
export class GyroSensor extends internal.UartSensor {
private calibrating: boolean;
constructor(port: number) {
super(port)
this.calibrating = false;
}
_deviceType() {
@ -28,9 +30,13 @@ namespace sensors {
//% blockId=gyroGetAngle
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% group="Gyro Sensor"
angle(): number {
if (this.calibrating)
pauseUntil(() => !this.calibrating, 2000);
this.setMode(GyroSensorMode.Angle)
return this.getNumber(NumberFormat.Int16LE, 0)
}
@ -39,25 +45,61 @@ namespace sensors {
* Get the current rotation rate from the gyroscope.
* @param sensor the gyroscope to query the request
*/
//% help=input/gyro/rate
//% help=input/gyro/rotation-rate
//% block="%sensor|rotation rate"
//% blockId=gyroGetRate
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% group="Gyro Sensor"
rate(): number {
rotationRate(): number {
if (this.calibrating)
pauseUntil(() => !this.calibrating, 2000);
this.setMode(GyroSensorMode.Rate)
return this.getNumber(NumberFormat.Int16LE, 0)
}
}
//% fixedInstance whenUsed block="gyro 1" jres=icons.port1
export const gyro1: GyroSensor = new GyroSensor(1)
/**
* Forces a calibration of the gyro. Must be called when the sensor is completely still.
*/
//% help=input/gyro/calibrate
//% block="%sensor|calibrate"
//% blockId=gyroCalibrate
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% group="Gyro Sensor"
calibrate(): void {
if (this.calibrating) return; // already in calibration mode
this.calibrating = true;
// may be triggered by a button click, give time to settle
loops.pause(500);
// send a reset command
this.reset();
// we need to switch mode twice to perform a calibration
if (this.mode == GyroSensorMode.Rate)
this.setMode(GyroSensorMode.Angle);
else
this.setMode(GyroSensorMode.Rate);
// switch back and wait
if (this.mode == GyroSensorMode.Rate)
this.setMode(GyroSensorMode.Angle);
else
this.setMode(GyroSensorMode.Rate);
this.calibrating = false;
}
}
//% fixedInstance whenUsed block="gyro 2" weight=95 jres=icons.port2
export const gyro2: GyroSensor = new GyroSensor(2)
//% fixedInstance whenUsed block="gyro 1" jres=icons.port1
export const gyro1: GyroSensor = new GyroSensor(1)
//% fixedInstance whenUsed block="gyro 3" jres=icons.port3
export const gyro3: GyroSensor = new GyroSensor(3)

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