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74 Commits

Author SHA1 Message Date
dc6ce0efc7 0.0.53 2018-01-05 08:39:30 -08:00
4039a85bc9 Make sure the ESC button always stops the program 2018-01-05 16:17:33 +00:00
7bd6280292 Disable HID deploy from command line (seems broken; was crashing until my previous checkin) 2018-01-05 16:17:20 +00:00
2ebe96e563 Fix command line deploy 2018-01-05 15:33:09 +00:00
a9be582f90 gyro calibration done right (#186) 2018-01-04 23:21:19 -08:00
de91dc6ab7 Handle the case where multiple motors or multiple sensors are connected to the same port. (#181) 2018-01-04 21:57:01 -08:00
1e460eef9e basic reading of battery level (#182) 2018-01-04 21:50:13 -08:00
0db6987ee5 Add loader and animation (#180) 2018-01-04 16:17:14 -08:00
148657908c Merge pull request #179 from Microsoft/syncedmotorui
Synced motors label (in simulator)
2018-01-04 14:38:29 -08:00
f3f87331c8 nit 2018-01-04 14:09:10 -08:00
5aef77ccc6 Generalizing motorView for both medium and large motor views. Initial work towards synced motor views. Adding sync label for controller motor. 2018-01-04 14:03:50 -08:00
59ca9cf463 0.0.52 2018-01-04 13:04:23 -08:00
7da811246c Behaviors Driven Robotics (#178)
* adding avoid crash behavior

* more implementation

* add another simple behavior

* fixed synched motors

* bump common packages
2018-01-04 12:55:30 -08:00
69f8453947 Merge pull request #177 from Microsoft/sounds_bug_fix
Fix stopAllSounds simulator bug
2018-01-04 12:52:17 -08:00
39ba9b81af Initial work 2018-01-04 12:20:31 -08:00
51a14596cd 0.0.51 2018-01-04 11:41:49 -08:00
8518c446cd Merge pull request #176 from Microsoft/iefonticons
Fix font icons on IE, and add package icon on Windows
2018-01-04 11:40:42 -08:00
2f69df0d9d Fix font icons on IE, and add package icon on Windows 2018-01-04 11:39:20 -08:00
1789d0ce21 Lowercase menubar titles. 2018-01-04 10:42:37 -08:00
d0809510c4 Merge pull request #174 from Microsoft/addbetatag
Add beta tag.
2018-01-04 10:14:43 -08:00
6b9c0eaf65 Add beta tag. #150 2018-01-04 10:14:11 -08:00
52bdf94233 Merge pull request #173 from Microsoft/blockiconfont
Add block icon font
2018-01-04 09:57:11 -08:00
fd50ed8f7c Add block icon font 2018-01-04 09:52:12 -08:00
ba0eb93b0f use common packages tests implementation (#171) 2018-01-04 09:23:28 -08:00
9a4ed45797 0.0.50 2018-01-04 09:19:33 -08:00
820fdf3a3c Merge pull request #172 from Microsoft/fixwinicons
Fix check and cancel icons on windows
2018-01-04 09:18:30 -08:00
348d5ffc26 Fix check and cancel icons on windows 2018-01-04 09:17:30 -08:00
95e47a0b25 Merge pull request #169 from Microsoft/screenimgeditor
Initial screen field editor.
2018-01-04 08:37:56 -08:00
c3312ed5d1 Merge pull request #170 from Microsoft/clearcounts
moving motor blocks around
2018-01-04 08:37:39 -08:00
b7cdc7d0fe moving blocks around 2018-01-04 08:25:02 -08:00
dde5a35cd9 Initial screen field editor. Adding Lego designer assets to legoresources 2018-01-03 17:20:35 -08:00
be398d84ee Merge pull request #135 from Microsoft/field_ports
Add an output port field editor
2018-01-03 17:07:34 -08:00
4445acce7a Split editor extensions into multiple module loaded files. Re-using editor/deploy.ts for cmds. Fixing field ports 2018-01-03 16:18:39 -08:00
d6d8b0655b Merge branch 'master' into field_ports 2018-01-03 15:12:35 -08:00
216aa1ddaf Fix save icon 2018-01-03 15:07:45 -08:00
783a561941 0.0.49 2018-01-03 15:02:35 -08:00
c916664ae7 Fix download and save icons. 2018-01-03 15:02:24 -08:00
4b836ede1b Merge pull request #167 from Microsoft/blockfixes
Block layout fixes.
2018-01-03 14:22:18 -08:00
52fdaeec99 remove colon from print line block 2018-01-03 14:22:00 -08:00
2aaa45e10d Merge pull request #168 from Microsoft/remainingiconfixes
Remaining icon fixes.
2018-01-03 14:21:04 -08:00
7993363e89 Remaining icon fixes. Using blockIcons to show custom icons for built in categories 2018-01-03 14:20:33 -08:00
4d671f6cb0 Block layout fixes. Fixes to screen blocks. Adding print line API. 2018-01-03 14:00:08 -08:00
cc020d5a81 Merge pull request #124 from Microsoft/icon_font
Icon font
2018-01-03 12:35:52 -08:00
5c39862a44 Fix the rest of the icons (sensors, math, variables and extensions) 2018-01-03 12:35:33 -08:00
e0e5c95989 Merge branch 'master' into icon_font 2018-01-03 11:56:28 -08:00
800b4ad224 Merge pull request #165 from Microsoft/fixnullrefthis
Fix null ref for this when _update is called.
2018-01-03 11:42:38 -08:00
40c3b4b0cf Tweaking sensor icon 2018-01-03 11:36:43 -08:00
64bdc35e6f Merge paths for sensor icon 2018-01-03 11:29:49 -08:00
2b5f702bb6 Fix null ref for this when _update is called. 2018-01-03 11:20:37 -08:00
1c81ecd23f send ports data to console 2018-01-03 08:24:54 -08:00
4d223374b5 Differential drive (#164)
* clear sync speed cmd

* differential drive model

* use cm/s

* fixed aggressive clearing of motor sync command

* better computation of turn artio

* improved robot dimensions

* moving block up

* hanbdle infinite case

* correct handling of inifinte time/step

* better stop handling
2018-01-03 00:27:05 -08:00
dd9cf9014f Merge pull request #163 from Microsoft/fixnullderefbuttons
Fix null dereferencing issue for buttons
2018-01-02 23:19:55 -08:00
eb11d7926c Fix null dereferencing issue for buttons 2018-01-02 23:18:54 -08:00
609740dc48 Merge pull request #162 from Microsoft/moresensorfixes
Better fix for null dereferencing issue.
2018-01-02 22:51:45 -08:00
955a2c9757 Better fix for null dereferencing issue. Fix initial Color sensor mode (default). 2018-01-02 22:51:12 -08:00
02838e6c30 Merge pull request #161 from Microsoft/colorgridfixes
Update Color sensor control (colorGrid) to match spec
2018-01-02 22:30:04 -08:00
b0c54e84e6 Update Color sensor control (colorGrid) to match spec 2018-01-02 22:29:12 -08:00
b6644b7a23 Merge pull request #160 from Microsoft/sensorfixes
Sensor fixes. Fix race condition
2018-01-02 22:23:14 -08:00
3c4c38eb59 Fix null dereferencing issue. Fix sensor mode changed not clearing cached control. 2018-01-02 22:22:14 -08:00
29aba7b10b Fix advanced icons 2018-01-02 17:30:19 -08:00
7427142243 Merge branch 'icon_font' of https://github.com/Microsoft/pxt-ev3 into icon_font 2018-01-02 17:17:13 -08:00
436500babb Merge 2018-01-02 17:11:24 -08:00
82be4e344b More work 2018-01-02 17:07:36 -08:00
81bfca4ed6 0.0.48 2018-01-02 16:20:30 -08:00
c35dbdd38f Motor sync support in simulator (#159)
* parse sync motor command

* better sim support

* sync support

* fixing tank
2018-01-02 16:20:00 -08:00
a7c62b45b2 Use legoIcons font for flyout headings 2018-01-02 13:01:28 -08:00
383ca5467d Remove advexpanded/advcollapsed 2018-01-02 12:49:25 -08:00
e240e3b394 Check, cancel 2018-01-02 10:47:04 -08:00
7affbf8cb6 Save, download 2018-01-02 10:47:04 -08:00
4dff282633 Initial work 2018-01-02 10:47:04 -08:00
a1b059171b Add a output port field editor 2017-12-24 17:46:58 -08:00
995527675a Check, cancel 2017-12-21 11:30:32 -08:00
84eb849bc7 Save, download 2017-12-21 11:10:47 -08:00
5e0e35b4bd Initial work 2017-12-21 11:00:54 -08:00
107 changed files with 6206 additions and 694 deletions

View File

@ -2,14 +2,10 @@
import * as fs from 'fs';
require("./editor")
declare namespace pxt.editor {
function deployCoreAsync(resp: pxtc.CompileResult, disconnect?: boolean): Promise<void>;
}
const deploy = require("./editor/deploy")
export function deployCoreAsync(resp: pxtc.CompileResult) {
return pxt.editor.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
return deploy.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
.then(() => {
fs.writeFileSync("built/full-" + pxtc.BINARY_UF2, resp.outfiles[pxtc.BINARY_UF2], {
encoding: "base64"

View File

@ -1,8 +1,8 @@
@font-face {
font-family: "iconfont";
src: url("iconfont.eot?e05611aaee246c1da118a83eaf515de9?#iefix") format("embedded-opentype"),
url("iconfont.woff2?e05611aaee246c1da118a83eaf515de9") format("woff2"),
url("iconfont.woff?e05611aaee246c1da118a83eaf515de9") format("woff");
src: url("iconfont.eot?73552ec404b3a3d3769a3f04fa58c2c4?#iefix") format("embedded-opentype"),
url("iconfont.woff2?73552ec404b3a3d3769a3f04fa58c2c4") format("woff2"),
url("iconfont.woff?73552ec404b3a3d3769a3f04fa58c2c4") format("woff");
}
.icon {
@ -28,3 +28,63 @@ url("iconfont.woff?e05611aaee246c1da118a83eaf515de9") format("woff");
.icon-gyro:before {
content: "\f104";
}
.icon-addpackage:before {
content: "\f105";
}
.icon-brick:before {
content: "\f106";
}
.icon-controls:before {
content: "\f107";
}
.icon-functions:before {
content: "\f108";
}
.icon-list:before {
content: "\f109";
}
.icon-logic:before {
content: "\f10a";
}
.icon-loops:before {
content: "\f10b";
}
.icon-math:before {
content: "\f10c";
}
.icon-motors:before {
content: "\f10d";
}
.icon-music:before {
content: "\f10e";
}
.icon-sensors:before {
content: "\f10f";
}
.icon-text:before {
content: "\f110";
}
.icon-variables:before {
content: "\f111";
}
.icon-advancedcollapsed:before {
content: "\f112";
}
.icon-advancedexpanded:before {
content: "\f113";
}
.icon-cancel:before {
content: "\f114";
}
.icon-check:before {
content: "\f115";
}
.icon-download:before {
content: "\f116";
}
.icon-save:before {
content: "\f117";
}
.icon-blocks:before {
content: "\f118";
}

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View File

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/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
import UF2 = pxtc.UF2;
export let ev3: pxt.editor.Ev3Wrapper
export function debug() {
return initAsync()
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
}
function hf2Async() {
return pxt.HF2.mkPacketIOAsync()
.then(h => {
let w = new pxt.editor.Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})
}
let noHID = false
let initPromise: Promise<pxt.editor.Ev3Wrapper>
export function initAsync() {
if (initPromise)
return initPromise
let canHID = false
if (pxt.U.isNodeJS) {
// doesn't seem to work ATM
canHID = false
} else {
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
if (pxt.Cloud.isLocalHost() && pxt.Cloud.localToken && !forceHexDownload)
canHID = true
}
if (noHID)
canHID = false
if (canHID) {
initPromise = hf2Async()
.catch(err => {
initPromise = null
noHID = true
return Promise.reject(err)
})
} else {
noHID = true
initPromise = Promise.reject(new Error("no HID"))
}
return initPromise
}
// this comes from aux/pxt.lms
const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
`
export function deployCoreAsync(resp: pxtc.CompileResult, isCli = false) {
let w: pxt.editor.Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
filename = filename.replace(/^lego-/, "")
let fspath = "../prjs/BrkProg_SAVE/"
let elfPath = fspath + filename + ".elf"
let rbfPath = fspath + filename + ".rbf"
let rbfHex = rbfTemplate
.replace(/\s+/g, "")
.replace("XX", pxt.U.toHex(pxt.U.stringToUint8Array(elfPath)))
let rbfBIN = pxt.U.fromHex(rbfHex)
pxt.HF2.write16(rbfBIN, 4, rbfBIN.length)
let origElfUF2 = UF2.parseFile(pxt.U.stringToUint8Array(atob(resp.outfiles[pxt.outputName()])))
let mkFile = (ext: string, data: Uint8Array = null) => {
let f = UF2.newBlockFile()
f.filename = "Projects/" + filename + ext
if (data)
UF2.writeBytes(f, 0, data)
return f
}
let elfUF2 = mkFile(".elf")
for (let b of origElfUF2) {
UF2.writeBytes(elfUF2, b.targetAddr, b.data)
}
let r = UF2.concatFiles([elfUF2, mkFile(".rbf", rbfBIN)])
let data = UF2.serializeFile(r)
resp.outfiles[pxtc.BINARY_UF2] = btoa(data)
let saveUF2Async = () => {
if (isCli || !pxt.commands.saveOnlyAsync) {
return Promise.resolve()
} else {
return pxt.commands.saveOnlyAsync(resp)
}
}
if (noHID) return saveUF2Async()
return initAsync()
.then(w_ => {
w = w_
if (w.isStreaming)
pxt.U.userError("please stop the program first")
return w.stopAsync()
})
.then(() => w.rmAsync(elfPath))
.then(() => w.flashAsync(elfPath, UF2.readBytes(origElfUF2, 0, origElfUF2.length * 256)))
.then(() => w.flashAsync(rbfPath, rbfBIN))
.then(() => w.runAsync(rbfPath))
.then(() => {
if (isCli)
return w.disconnectAsync()
else
return Promise.resolve()
//return Promise.delay(1000).then(() => w.dmesgAsync())
}).catch(e => {
// if we failed to initalize, retry
if (noHID)
return saveUF2Async()
else
return Promise.reject(e)
})
}

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@ -1,242 +1,120 @@
/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts" />
/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
// When require()d from node, bind the global pxt namespace
namespace pxt {
export const dummyExport = 1;
import { deployCoreAsync, initAsync } from "./deploy";
import { FieldPorts } from "./field_ports";
import { FieldImages } from "./field_images";
pxt.editor.initExtensionsAsync = function(opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
pxt.debug('loading pxt-ev3 target extensions...')
updateBlocklyShape();
const res: pxt.editor.ExtensionResult = {
fieldEditors: [{
selector: "ports",
editor: FieldPorts
}, {
selector: "images",
editor: FieldImages
}],
deployCoreAsync
};
initAsync().catch(e => {
// probably no HID - we'll try this again upon deployment
})
return Promise.resolve<pxt.editor.ExtensionResult>(res);
}
eval("if (typeof process === 'object' && process + '' === '[object process]') pxt = global.pxt")
namespace pxt.editor {
import UF2 = pxtc.UF2;
export let ev3: Ev3Wrapper
export function debug() {
return initAsync()
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
}
// this comes from aux/pxt.lms
const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
`
function hf2Async() {
return pxt.HF2.mkPacketIOAsync()
.then(h => {
let w = new Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})
}
let noHID = false
let initPromise: Promise<Ev3Wrapper>
function initAsync() {
if (initPromise)
return initPromise
let canHID = false
if (U.isNodeJS) {
canHID = true
} else {
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
if (Cloud.isLocalHost() && Cloud.localToken && !forceHexDownload)
canHID = true
}
if (noHID)
canHID = false
if (canHID) {
initPromise = hf2Async()
.catch(err => {
initPromise = null
noHID = true
return Promise.reject(err)
})
} else {
noHID = true
initPromise = Promise.reject(new Error("no HID"))
}
return initPromise
}
export function deployCoreAsync(resp: pxtc.CompileResult, isCli = false) {
let w: Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
filename = filename.replace(/^lego-/, "")
let fspath = "../prjs/BrkProg_SAVE/"
let elfPath = fspath + filename + ".elf"
let rbfPath = fspath + filename + ".rbf"
let rbfHex = rbfTemplate
.replace(/\s+/g, "")
.replace("XX", U.toHex(U.stringToUint8Array(elfPath)))
let rbfBIN = U.fromHex(rbfHex)
HF2.write16(rbfBIN, 4, rbfBIN.length)
let origElfUF2 = UF2.parseFile(U.stringToUint8Array(atob(resp.outfiles[pxt.outputName()])))
let mkFile = (ext: string, data: Uint8Array = null) => {
let f = UF2.newBlockFile()
f.filename = "Projects/" + filename + ext
if (data)
UF2.writeBytes(f, 0, data)
return f
}
let elfUF2 = mkFile(".elf")
for (let b of origElfUF2) {
UF2.writeBytes(elfUF2, b.targetAddr, b.data)
}
let r = UF2.concatFiles([elfUF2, mkFile(".rbf", rbfBIN)])
let data = UF2.serializeFile(r)
resp.outfiles[pxtc.BINARY_UF2] = btoa(data)
let saveUF2Async = () => {
if (isCli || !pxt.commands.saveOnlyAsync) {
return Promise.resolve()
} else {
return pxt.commands.saveOnlyAsync(resp)
}
}
if (noHID) return saveUF2Async()
return initAsync()
.then(w_ => {
w = w_
if (w.isStreaming)
U.userError("please stop the program first")
return w.stopAsync()
})
.then(() => w.rmAsync(elfPath))
.then(() => w.flashAsync(elfPath, UF2.readBytes(origElfUF2, 0, origElfUF2.length * 256)))
.then(() => w.flashAsync(rbfPath, rbfBIN))
.then(() => w.runAsync(rbfPath))
.then(() => {
if (isCli)
return w.disconnectAsync()
else
return Promise.resolve()
//return Promise.delay(1000).then(() => w.dmesgAsync())
}).catch(e => {
// if we failed to initalize, retry
if (noHID)
return saveUF2Async()
else
return Promise.reject(e)
})
}
/**
* Update the shape of Blockly blocks with square corners
*/
function updateBlocklyShape() {
/**
* Update the shape of Blockly blocks with square corners
* Rounded corner radius.
* @const
*/
function updateBlocklyShape() {
(Blockly.BlockSvg as any).CORNER_RADIUS = 0 * (Blockly.BlockSvg as any).GRID_UNIT;
/**
* Rounded corner radius.
* @const
*/
(Blockly.BlockSvg as any).CORNER_RADIUS = 0 * (Blockly.BlockSvg as any).GRID_UNIT;
/**
* Inner space between edge of statement input and notch.
* @const
*/
(Blockly.BlockSvg as any).STATEMENT_INPUT_INNER_SPACE = 3 * (Blockly.BlockSvg as any).GRID_UNIT;
/**
* SVG path for drawing next/previous notch from left to right.
* @const
*/
(Blockly.BlockSvg as any).NOTCH_PATH_LEFT = (
'l 8,8 ' +
'h 16 ' +
'l 8,-8 '
);
/**
* Inner space between edge of statement input and notch.
* @const
*/
(Blockly.BlockSvg as any).STATEMENT_INPUT_INNER_SPACE = 3 * (Blockly.BlockSvg as any).GRID_UNIT;
/**
* SVG path for drawing next/previous notch from left to right.
* @const
*/
(Blockly.BlockSvg as any).NOTCH_PATH_LEFT = (
'l 8,8 ' +
'h 16 ' +
'l 8,-8 '
);
/**
* SVG path for drawing next/previous notch from right to left.
* @const
*/
(Blockly.BlockSvg as any).NOTCH_PATH_RIGHT = (
'l -8,8 ' +
'h -16 ' +
'l -8,-8 '
);
/**
* SVG path for drawing next/previous notch from right to left.
* @const
*/
(Blockly.BlockSvg as any).NOTCH_PATH_RIGHT = (
'l -8,8 ' +
'h -16 ' +
'l -8,-8 '
);
/**
* SVG start point for drawing the top-left corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_LEFT_CORNER_START =
'm 0,' + 0;
/**
* SVG start point for drawing the top-left corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_LEFT_CORNER_START =
'm 0,' + 0;
/**
* SVG path for drawing the rounded top-left corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_LEFT_CORNER =
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0 ';
/**
* SVG path for drawing the rounded top-left corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_LEFT_CORNER =
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0 ';
/**
* SVG path for drawing the rounded top-right corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_RIGHT_CORNER =
'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS;
/**
* SVG path for drawing the rounded top-right corner.
* @const
*/
(Blockly.BlockSvg as any).TOP_RIGHT_CORNER =
'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS;
/**
* SVG path for drawing the rounded bottom-right corner.
* @const
*/
(Blockly.BlockSvg as any).BOTTOM_RIGHT_CORNER =
'l 0,' + (Blockly.BlockSvg as any).CORNER_RADIUS;
/**
* SVG path for drawing the rounded bottom-right corner.
* @const
*/
(Blockly.BlockSvg as any).BOTTOM_RIGHT_CORNER =
'l 0,' + (Blockly.BlockSvg as any).CORNER_RADIUS;
/**
* SVG path for drawing the rounded bottom-left corner.
* @const
*/
(Blockly.BlockSvg as any).BOTTOM_LEFT_CORNER =
'l -' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0';
/**
* SVG path for drawing the rounded bottom-left corner.
* @const
*/
(Blockly.BlockSvg as any).BOTTOM_LEFT_CORNER =
'l -' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',0';
/**
* SVG path for drawing the top-left corner of a statement input.
* @const
*/
(Blockly.BlockSvg as any).INNER_TOP_LEFT_CORNER =
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',-' + 0;
/**
* SVG path for drawing the top-left corner of a statement input.
* @const
*/
(Blockly.BlockSvg as any).INNER_TOP_LEFT_CORNER =
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',-' + 0;
/**
* SVG path for drawing the bottom-left corner of a statement input.
* Includes the rounded inside corner.
* @const
*/
(Blockly.BlockSvg as any).INNER_BOTTOM_LEFT_CORNER =
'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS * 2 +
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',' + 0;
/**
* SVG path for drawing the bottom-left corner of a statement input.
* Includes the rounded inside corner.
* @const
*/
(Blockly.BlockSvg as any).INNER_BOTTOM_LEFT_CORNER =
'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS * 2 +
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',' + 0;
}
initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
pxt.debug('loading pxt-ev3 target extensions...')
updateBlocklyShape();
const res: pxt.editor.ExtensionResult = {
deployCoreAsync,
};
initAsync().catch(e => {
// probably no HID - we'll try this again upon deployment
})
return Promise.resolve<pxt.editor.ExtensionResult>(res);
}
}
// When require()d from node, bind the global pxt namespace
// namespace pxt {
// export const dummyExport = 1;
// }
// eval("if (typeof process === 'object' && process + '' === '[object process]') pxt = global.pxt")

114
editor/field_images.ts Normal file
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@ -0,0 +1,114 @@
/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtblocks.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldImagesOptions extends pxtblockly.FieldImageDropdownOptions {
}
export class FieldImages extends pxtblockly.FieldImageDropdown implements Blockly.FieldCustom {
public isFieldCustom_ = true;
constructor(text: string, options: FieldImagesOptions, validator?: Function) {
super(text, options, validator);
}
/**
* Create a dropdown menu under the text.
* @private
*/
public showEditor_() {
// If there is an existing drop-down we own, this is a request to hide the drop-down.
if (Blockly.DropDownDiv.hideIfOwner(this)) {
return;
}
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
// Populate the drop-down with the icons for this field.
let dropdownDiv = Blockly.DropDownDiv.getContentDiv();
let contentDiv = document.createElement('div');
// Accessibility properties
contentDiv.setAttribute('role', 'menu');
contentDiv.setAttribute('aria-haspopup', 'true');
const options = this.getOptions();
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.
// Icons with the type property placeholder take up space but don't have any functionality
// Use for special-case layouts
if (content.type == 'placeholder') {
let placeholder = document.createElement('span');
placeholder.setAttribute('class', 'blocklyDropDownPlaceholder');
placeholder.style.width = content.width + 'px';
placeholder.style.height = content.height + 'px';
contentDiv.appendChild(placeholder);
continue;
}
let button = document.createElement('button');
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('class', 'blocklyDropDownButton');
button.title = content.alt;
if ((this as any).columns_) {
button.style.width = (((this as any).width_ / (this as any).columns_) - 8) + 'px';
//button.style.height = ((this.width_ / this.columns_) - 8) + 'px';
} else {
button.style.width = content.width + 'px';
button.style.height = content.height + 'px';
}
let backgroundColor = this.sourceBlock_.getColour();
if (value == this.getValue()) {
// This icon is selected, show it in a different colour
backgroundColor = this.sourceBlock_.getColourTertiary();
button.setAttribute('aria-selected', 'true');
}
button.style.backgroundColor = backgroundColor;
button.style.borderColor = this.sourceBlock_.getColourTertiary();
Blockly.bindEvent_(button, 'click', this, (this as any).buttonClick_);
Blockly.bindEvent_(button, 'mouseup', this, (this as any).buttonClick_);
// These are applied manually instead of using the :hover pseudoclass
// because Android has a bad long press "helper" menu and green highlight
// that we must prevent with ontouchstart preventDefault
Blockly.bindEvent_(button, 'mousedown', button, function (e) {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
e.preventDefault();
});
Blockly.bindEvent_(button, 'mouseover', button, function () {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
contentDiv.setAttribute('aria-activedescendant', this.id);
});
Blockly.bindEvent_(button, 'mouseout', button, function () {
this.setAttribute('class', 'blocklyDropDownButton');
contentDiv.removeAttribute('aria-activedescendant');
});
let buttonImg = document.createElement('img');
buttonImg.src = content.src;
//buttonImg.alt = icon.alt;
// Upon click/touch, we will be able to get the clicked element as e.target
// Store a data attribute on all possible click targets so we can match it to the icon.
button.setAttribute('data-value', value);
buttonImg.setAttribute('data-value', value);
button.appendChild(buttonImg);
contentDiv.appendChild(button);
}
contentDiv.style.width = (this as any).width_ + 'px';
dropdownDiv.appendChild(contentDiv);
Blockly.DropDownDiv.setColour(this.sourceBlock_.getColour(), this.sourceBlock_.getColourTertiary());
// Calculate positioning based on the field position.
var scale = this.sourceBlock_.workspace.scale;
var bBox = { width: this.size_.width, height: this.size_.height };
bBox.width *= scale;
bBox.height *= scale;
var position = this.fieldGroup_.getBoundingClientRect();
var primaryX = position.left + bBox.width / 2;
var primaryY = position.top + bBox.height;
var secondaryX = primaryX;
var secondaryY = position.top;
// Set bounds to workspace; show the drop-down.
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
(this as any).onHide_.bind(this));
}
}

147
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/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldPortsOptions extends Blockly.FieldCustomDropdownOptions {
columns?: string;
width?: string;
}
export class FieldPorts extends Blockly.FieldDropdown implements Blockly.FieldCustom {
public isFieldCustom_ = true;
// Width in pixels
private width_: number;
// Columns in grid
private columns_: number;
private savedPrimary_: string;
constructor(text: string, options: FieldPortsOptions, validator?: Function) {
super(options.data);
this.columns_ = parseInt(options.columns) || 4;
this.width_ = parseInt(options.width) || 300;
}
/**
* Create a dropdown menu under the text.
* @private
*/
public showEditor_() {
// If there is an existing drop-down we own, this is a request to hide the drop-down.
if (Blockly.DropDownDiv.hideIfOwner(this)) {
return;
}
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
// Populate the drop-down with the icons for this field.
let dropdownDiv = Blockly.DropDownDiv.getContentDiv();
let contentDiv = document.createElement('div');
// Accessibility properties
contentDiv.setAttribute('role', 'menu');
contentDiv.setAttribute('aria-haspopup', 'true');
const options = this.getOptions();
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.
// Icons with the type property placeholder take up space but don't have any functionality
// Use for special-case layouts
if (content.type == 'placeholder') {
let placeholder = document.createElement('span');
placeholder.setAttribute('class', 'blocklyDropDownPlaceholder');
placeholder.style.width = content.width + 'px';
placeholder.style.height = content.height + 'px';
contentDiv.appendChild(placeholder);
continue;
}
let button = document.createElement('button');
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('class', 'blocklyDropDownButton');
button.title = content.alt;
if (this.columns_) {
button.style.width = ((this.width_ / this.columns_) - 8) + 'px';
button.style.height = ((this.width_ / this.columns_) - 8) + 'px';
} else {
button.style.width = content.width + 'px';
button.style.height = content.height + 'px';
}
let backgroundColor = this.sourceBlock_.getColour();
if (value == this.getValue()) {
// This icon is selected, show it in a different colour
backgroundColor = this.sourceBlock_.getColourTertiary();
button.setAttribute('aria-selected', 'true');
}
button.style.backgroundColor = backgroundColor;
button.style.borderColor = this.sourceBlock_.getColourTertiary();
Blockly.bindEvent_(button, 'click', this, this.buttonClick_);
Blockly.bindEvent_(button, 'mouseup', this, this.buttonClick_);
// These are applied manually instead of using the :hover pseudoclass
// because Android has a bad long press "helper" menu and green highlight
// that we must prevent with ontouchstart preventDefault
Blockly.bindEvent_(button, 'mousedown', button, function (e) {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
e.preventDefault();
});
Blockly.bindEvent_(button, 'mouseover', button, function () {
this.setAttribute('class', 'blocklyDropDownButton blocklyDropDownButtonHover');
contentDiv.setAttribute('aria-activedescendant', this.id);
});
Blockly.bindEvent_(button, 'mouseout', button, function () {
this.setAttribute('class', 'blocklyDropDownButton');
contentDiv.removeAttribute('aria-activedescendant');
});
let buttonImg = document.createElement('img');
buttonImg.src = content.src;
//buttonImg.alt = icon.alt;
// Upon click/touch, we will be able to get the clicked element as e.target
// Store a data attribute on all possible click targets so we can match it to the icon.
button.setAttribute('data-value', value);
buttonImg.setAttribute('data-value', value);
button.appendChild(buttonImg);
contentDiv.appendChild(button);
}
contentDiv.style.width = this.width_ + 'px';
dropdownDiv.appendChild(contentDiv);
Blockly.DropDownDiv.setColour(this.sourceBlock_.getColour(), this.sourceBlock_.getColourTertiary());
// Calculate positioning based on the field position.
var scale = this.sourceBlock_.workspace.scale;
var bBox = { width: this.size_.width, height: this.size_.height };
bBox.width *= scale;
bBox.height *= scale;
var position = this.fieldGroup_.getBoundingClientRect();
var primaryX = position.left + bBox.width / 2;
var primaryY = position.top + bBox.height;
var secondaryX = primaryX;
var secondaryY = position.top;
// Set bounds to workspace; show the drop-down.
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
this.onHide_.bind(this));
}
/**
* Callback for when a button is clicked inside the drop-down.
* Should be bound to the FieldIconMenu.
* @param {Event} e DOM event for the click/touch
* @private
*/
private buttonClick_ = function (e: any) {
let value = e.target.getAttribute('data-value');
this.setValue(value);
Blockly.DropDownDiv.hide();
};
/**
* Callback for when the drop-down is hidden.
*/
private onHide_ = function () {
Blockly.DropDownDiv.content_.removeAttribute('role');
Blockly.DropDownDiv.content_.removeAttribute('aria-haspopup');
Blockly.DropDownDiv.content_.removeAttribute('aria-activedescendant');
};
}

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@ -1,12 +1,14 @@
{
"compilerOptions": {
"target": "es5",
"noImplicitAny": true,
"noImplicitAny": false,
"noImplicitReturns": true,
"declaration": true,
"out": "../built/editor.js",
"module": "commonjs",
"outDir": "../built/editor",
"rootDir": ".",
"newLine": "LF",
"sourceMap": false
"sourceMap": false,
"allowSyntheticDefaultImports": true,
"declaration": true
}
}

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@ -0,0 +1,14 @@
{
"behaviors": "Behavior drive blocks",
"behaviors.Behavior": "A behavior",
"behaviors.BehaviorManager": "A manager for behaviors",
"behaviors.BehaviorManager.add": "Adds a new behavior to the behavior manager",
"behaviors.BehaviorManager.add|param|behavior": "the behavior to add",
"behaviors.BehaviorManager.start": "Starts the behavior control loop",
"behaviors.BehaviorManager.stop": "Stops the execution loop",
"behaviors.addBehavior": "Adds the behavior and starts it",
"behaviors.addBehavior|param|behavior": "a behavior",
"behaviors.avoidCrash": "A behavior that stops all motors if the sensor distance get too short",
"behaviors.driveForward": "A behavior that turns on the motors to the specified speed",
"behaviors.driveForward|param|motors": "@param speed the desired speed, eg: 50"
}

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@ -0,0 +1,7 @@
{
"behaviors.addBehavior|block": "add behavior %behavior",
"behaviors.avoidCrash|block": "avoid crash using %ultrasonic",
"behaviors.driveForward|block": "drive %motors|forward at %speed|%",
"behaviors|block": "behaviors",
"{id:category}Behaviors": "Behaviors"
}

6
libs/behaviors/pxt.json Normal file
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@ -0,0 +1,6 @@
{
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/behaviors",
"dependencies": {
"core": "file:../ev3"
}
}

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@ -0,0 +1,56 @@
namespace behaviors {
class AvoidCrashBehavior extends behaviors.Behavior {
private ultrasonic: sensors.UltraSonicSensor;
constructor(ultrasonic: sensors.UltraSonicSensor) {
super();
this.ultrasonic = ultrasonic;
}
shouldRun(): boolean {
return this.ultrasonic.distance() < 5;
}
run(): void {
motors.stopAllMotors();
this.active = false;
}
}
/**
* A behavior that stops all motors if the sensor distance get too short
*/
//% blockId=behaviorsAvoidCrash block="avoid crash using %ultrasonic"
export function avoidCrash(ultrasonic: sensors.UltraSonicSensor) : behaviors.Behavior {
return new AvoidCrashBehavior(ultrasonic);
}
class DriveForwardBehavior extends behaviors.Behavior {
private motors: motors.MotorBase;
private speed: number;
constructor(motors: motors.MotorBase, speed: number) {
super();
this.motors = motors;
this.speed = speed;
}
shouldRun(): boolean {
return true;
}
run(): void {
this.motors.setSpeed(this.speed);
pauseUntil(() => !this.active);
this.motors.setSpeed(0);
}
}
/**
* A behavior that turns on the motors to the specified speed
* @param motors
* @param speed the desired speed, eg: 50
*/
//% blockId=behaviorsDriveForward block="drive %motors|forward at %speed|%"
export function driveForward(motors: motors.MotorBase, speed: number): behaviors.Behavior {
return new DriveForwardBehavior(motors, speed);
}
}

View File

@ -56,6 +56,7 @@ namespace sensors {
constructor(port: number) {
super(port)
this._setMode(ColorSensorMode.None);
this.thresholdDetector = new sensors.internal.ThresholdDetector(this.id());
}
@ -110,6 +111,7 @@ namespace sensors {
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=100 blockGap=8
//% group="Color Sensor"
onColorDetected(color: ColorSensorColor, handler: () => void) {
@ -129,6 +131,7 @@ namespace sensors {
//% blockId=colorPauseForColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99 blockGap=8
//% group="Color Sensor"
pauseForColor(color: ColorSensorColor) {
@ -148,6 +151,7 @@ namespace sensors {
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99
//% group="Color Sensor"
color(): ColorSensorColor {
@ -165,6 +169,7 @@ namespace sensors {
//% blockId=colorOnLightChanged
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=89 blockGap=8
//% group="Color Sensor"
onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
@ -181,6 +186,7 @@ namespace sensors {
//% blockId=colorPauseForLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=88 blockGap=8
//% group="Color Sensor"
pauseForLight(mode: LightIntensityMode, condition: LightCondition) {
@ -198,6 +204,7 @@ namespace sensors {
//% blockId=colorLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=87
//% group="Color Sensor"
light(mode: LightIntensityMode) {

View File

@ -21,6 +21,7 @@
"brick.Button.pauseUntil": "Waits until the event is raised",
"brick.Button.pauseUntil|param|ev": "the event to wait for",
"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"brick.batteryLevel": "Returns the current battery level",
"brick.buttonDown": "Down button on the EV3 Brick.",
"brick.buttonEnter": "Enter button on the EV3 Brick.",
"brick.buttonLeft": "Left button on the EV3 Brick.",
@ -29,17 +30,12 @@
"brick.clearScreen": "Clears the screen",
"brick.lightPattern": "Pattern block.",
"brick.lightPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.print": "Show text on the screen.",
"brick.printLine": "Show text on the screen at a specific line.",
"brick.printLine|param|line": "the line number to print the text at, eg: 0",
"brick.printLine|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.printPorts": "Prints the port states on the screen",
"brick.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.print|param|x": "the starting position's x coordinate, eg: 0",
"brick.print|param|y": "the starting position's x coordinate, eg: 0",
"brick.setLight": "Set lights.",
"brick.setLight|param|pattern": "the lights pattern to use.",
"brick.setPixel": "Sets a pixel on or off",
"brick.setPixel|param|on": "a value indicating if the pixel should be on or off",
"brick.setPixel|param|x": "the starting position's x coordinate, eg: 0",
"brick.setPixel|param|y": "the starting position's x coordinate, eg: 0",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"console": "Reading and writing data to the console output.\n\nReading and writing data to the console output.",
@ -57,9 +53,10 @@
"control.raiseEvent": "Announce that an event happened to registered handlers.",
"control.raiseEvent|param|src": "ID of the Component that generated the event",
"control.raiseEvent|param|value": "Component specific code indicating the cause of the event.",
"motors.Motor.angle": "Gets motor ration angle.",
"motors.Motor.clearCount": "Clears the motor count",
"motors.Motor.angle": "Gets motor angle.",
"motors.Motor.clearCounts": "Clears the motor count",
"motors.Motor.speed": "Gets motor actual speed.",
"motors.Motor.tacho": "Gets motor tachometer count.",
"motors.Motor.toString": "Returns the status of the motor",
"motors.MotorBase.isReady": "Returns a value indicating if the motor is still running a previous command.",
"motors.MotorBase.move": "Moves the motor by a number of rotations, degress or seconds",
@ -75,9 +72,15 @@
"motors.MotorBase.setSpeed": "Sets the speed of the motor.",
"motors.MotorBase.setSpeed|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.MotorBase.stop": "Stops the motor(s).",
"motors.SynchedMotorPair.drive": "Makes a differential drive robot move with a given speed (%) and rotation rate (deg/s)\nusing a unicycle model.",
"motors.SynchedMotorPair.drive|param|rotationSpeed": "rotation of the robot around the center point, eg: 30",
"motors.SynchedMotorPair.drive|param|speed": "speed of the center point between motors, eg: 10",
"motors.SynchedMotorPair.drive|param|value": "the amount of movement, eg: 2",
"motors.SynchedMotorPair.setDimensions": "Sets the wheels radius and base length of a directional drive robot",
"motors.SynchedMotorPair.setDimensions|param|wheelRadius": "@param baseLength ",
"motors.SynchedMotorPair.steer": "Turns the motor and the follower motor by a number of rotations",
"motors.SynchedMotorPair.steer|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.SynchedMotorPair.steer|param|steering": "the ratio of power sent to the follower motor, from ``-100`` to ``100``",
"motors.SynchedMotorPair.steer|param|turnRatio": "the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 0",
"motors.SynchedMotorPair.steer|param|unit": "the meaning of the value",
"motors.SynchedMotorPair.steer|param|value": "the move quantity, eg: 2",
"motors.SynchedMotorPair.tank": "The Move Tank block can make a robot drive forward, backward, turn, or stop. \nUse the Move Tank block for robot vehicles that have two Large Motors, \nwith one motor driving the left side of the vehicle and the other the right side. \nYou can make the two motors go at different speeds or in different directions \nto make your robot turn.",

View File

@ -28,6 +28,7 @@
"brick.Button.onEvent|block": "on %button|%event",
"brick.Button.pauseUntil|block": "pause until %button|%event",
"brick.Button.wasPressed|block": "%button|was pressed",
"brick.batteryLevel|block": "battery level",
"brick.buttonDown|block": "down",
"brick.buttonEnter|block": "enter",
"brick.buttonLeft|block": "left",
@ -35,10 +36,9 @@
"brick.buttonUp|block": "up",
"brick.clearScreen|block": "clear screen",
"brick.lightPattern|block": "%pattern",
"brick.printLine|block": "print %text| at line %line",
"brick.printPorts|block": "print ports",
"brick.print|block": "print %text| at x: %x| y: %y",
"brick.setLight|block": "set light to %pattern=led_pattern",
"brick.setPixel|block": "set pixel %on| at x: %x| y: %y",
"brick.showImage|block": "show image %image=screen_image_picker",
"brick|block": "brick",
"console.logValue|block": "console|log value %name|= %value",
@ -48,14 +48,17 @@
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control|block": "control",
"motors.Motor.angle|block": "%motor|angle",
"motors.Motor.clearCounts|block": "%motor|clear counts",
"motors.Motor.speed|block": "%motor|speed",
"motors.Motor.tacho|block": "%motor|tacho",
"motors.MotorBase.move|block": "move %motor|for %value|%unit|at %speed|%",
"motors.MotorBase.pauseUntilReady|block": "%motor|pause until ready",
"motors.MotorBase.setBrake|block": "set %motor|brake %brake",
"motors.MotorBase.setReversed|block": "set %motor|reversed %reversed",
"motors.MotorBase.setSpeed|block": "set speed of %motor|to %speed|%",
"motors.SynchedMotorPair.steer|block": "steer %chassis|%steering|%|at speed %speed|%|by %value|%unit",
"motors.SynchedMotorPair.tank|block": "tank %chassis|left %speedLeft|%|right %speedRight|%|by %value|%unit",
"motors.SynchedMotorPair.drive|block": "drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit",
"motors.SynchedMotorPair.steer|block": "steer %chassis turn by|%turnRatio|at speed %speed|%|for %value|%unit",
"motors.SynchedMotorPair.tank|block": "tank %chassis|left %speedLeft|%|right %speedRight|%|for %value|%unit",
"motors.largeAB|block": "large A+B",
"motors.largeAD|block": "large A+D",
"motors.largeA|block": "large A",
@ -87,6 +90,7 @@
"{id:group}Buttons": "Buttons",
"{id:group}Chassis": "Chassis",
"{id:group}Light": "Light",
"{id:group}More": "More",
"{id:group}Motion": "Motion",
"{id:group}Screen": "Screen",
"{id:group}Sensors": "Sensors"

12
libs/core/battery.ts Normal file
View File

@ -0,0 +1,12 @@
namespace brick {
/**
* Returns the current battery level
*/
//% blockId=brickBatteryLevel block="battery level"
//% group="More"
export function batteryLevel(): number {
const info = sensors.internal.getBatteryInfo();
return info.current;
}
}

View File

@ -66,6 +66,7 @@ namespace brick {
//% hidden
_update(curr: boolean) {
if (this == null) return
if (this._isPressed == curr) return
this._isPressed = curr
if (curr) {
@ -104,7 +105,7 @@ namespace brick {
//% blockId=buttonWasPressed
//% parts="brick"
//% blockNamespace=brick
//% weight=80 blockGap=8
//% weight=80
//% group="Buttons"
wasPressed() {
const r = this._wasPressed
@ -162,6 +163,10 @@ namespace brick {
if (sl[i])
ret |= 1 << i
}
// this needs to be done in query(), which is run without the main JS execution mutex
// otherwise, while(true){} will lock the device
if (ret & DAL.BUTTON_ID_ESCAPE)
control.reset()
return ret
}
@ -171,8 +176,6 @@ namespace brick {
if (!btnsMM) control.fail("no buttons?")
buttons = []
sensors.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
if (curr & DAL.BUTTON_ID_ESCAPE)
control.reset()
for (let b of buttons)
b._update(!!(curr & b.mask))
})

View File

@ -89,6 +89,14 @@ namespace sensors.internal {
//serial.writeLine("UART " + port + " / " + mode + " - " + info)
}
export function getBatteryInfo(): { temp: number; current: number } {
init();
return {
temp: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryTemp),
current: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent)
}
}
function detectDevices() {
let conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0
@ -214,6 +222,7 @@ namespace sensors.internal {
}
public setLevel(level: number) {
if (this == null) return
this.level = this.clampValue(level);
if (this.level >= this.highThreshold) {
@ -300,6 +309,10 @@ namespace sensors.internal {
return 0
return getUartNumber(fmt, off, this._port)
}
protected reset() {
if (this.isActive()) uartReset(this._port);
}
}
function uartReset(port: number) {

View File

@ -14,7 +14,7 @@ enum Output {
//% block="C+D"
CD = Output.C | Output.D,
//% block="A+D"
AD = Output.B | Output.C,
AD = Output.A | Output.D,
//% block="All"
ALL = 0x0f
}
@ -109,7 +109,7 @@ namespace motors {
* Stops all motors
*/
//% blockId=motorStopAll block="stop all motors"
//% weight=97
//% weight=5
//% group="Motion"
export function stopAllMotors() {
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
@ -258,7 +258,7 @@ namespace motors {
/**
* Returns a value indicating if the motor is still running a previous command.
*/
//%
//% group="Sensors"
isReady(): boolean {
this.init();
const buf = mkCmd(this._port, DAL.opOutputTest, 2);
@ -278,6 +278,7 @@ namespace motors {
* @param timeOut optional maximum pausing time in milliseconds
*/
//% blockId=motorPauseUntilRead block="%motor|pause until ready"
//% weight=97
//% group="Motion"
pauseUntilReady(timeOut?: number) {
pauseUntil(() => this.isReady(), timeOut);
@ -330,7 +331,8 @@ namespace motors {
* @param motor the port which connects to the motor
*/
//% blockId=motorSpeed block="%motor|speed"
//% weight=72 blockGap=8
//% weight=72
//% blockGap=8
//% group="Sensors"
speed(): number {
this.init();
@ -338,10 +340,10 @@ namespace motors {
}
/**
* Gets motor ration angle.
* Gets motor angle.
* @param motor the port which connects to the motor
*/
//% blockId=motorTachoCount block="%motor|angle"
//% blockId=motorAngle block="%motor|angle"
//% weight=70
//% group="Sensors"
angle(): number {
@ -349,11 +351,28 @@ namespace motors {
return getMotorData(this._port).count;
}
/**
* Gets motor tachometer count.
* @param motor the port which connects to the motor
*/
//% blockId=motorTachoCount block="%motor|tacho"
//% weight=69
//% blockGap=8
//% group="Sensors"
tacho(): number {
this.init();
return getMotorData(this._port).tachoCount;
}
/**
* Clears the motor count
*/
//% group="Motion"
clearCount() {
//% blockId=motorClearCount block="%motor|clear counts"
//% weight=68
//% blockGap=8
//% group="Sensors"
clearCounts() {
this.init();
const b = mkCmd(this._port, DAL.opOutputClearCount, 0)
writePWM(b)
@ -399,9 +418,13 @@ namespace motors {
//% fixedInstances
export class SynchedMotorPair extends MotorBase {
private wheelRadius: number;
private baseLength: number;
constructor(ports: Output) {
super(ports, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
this.wheelRadius = 3;
this.baseLength = 12;
this.markUsed();
}
@ -422,7 +445,7 @@ namespace motors {
private __setSpeed(speed: number) {
syncMotors(this._port, {
speed: speed,
turnRatio: 0,
turnRatio: 100, // same speed
useBrake: !!this._brake
})
}
@ -437,53 +460,6 @@ namespace motors {
});
}
/**
* Turns the motor and the follower motor by a number of rotations
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
* @param steering the ratio of power sent to the follower motor, from ``-100`` to ``100``
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorPairTurn block="steer %chassis|%steering|%|at speed %speed|%|by %value|%unit"
//% weight=9 blockGap=8
//% steering.min=-100 steering=100
//% inlineInputMode=inline
//% group="Chassis"
steer(steering: number, speed: number, value: number, unit: MoveUnit) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
stop(this._port, this._brake);
return;
}
const turnRatio = Math.clamp(-200, 200, steering + 100 >> 0);
let useSteps: boolean;
let stepsOrTime: number;
switch (unit) {
case MoveUnit.Rotations:
stepsOrTime = (value * 360) >> 0;
useSteps = true;
break;
case MoveUnit.Degrees:
stepsOrTime = value >> 0;
useSteps = true;
break;
default:
stepsOrTime = value;
useSteps = false;
break;
}
syncMotors(this._port, {
useSteps: useSteps,
speed: speed,
turnRatio: turnRatio,
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* The Move Tank block can make a robot drive forward, backward, turn, or stop.
* Use the Move Tank block for robot vehicles that have two Large Motors,
@ -495,17 +471,115 @@ namespace motors {
* @param speedLeft the speed on the left motor, eg: 50
* @param speedRight the speed on the right motor, eg: 50
*/
//% blockId=motorPairTank block="tank %chassis|left %speedLeft|%|right %speedRight|%|by %value|%unit"
//% blockId=motorPairTank block="tank %chassis|left %speedLeft|%|right %speedRight|%|for %value|%unit"
//% weight=9 blockGap=8
//% speedLeft.min=-100 speedLeft=100
//% speedRight.min=-100 speedRight=100
//% inlineInputMode=inline
//% group="Chassis"
tank(speedLeft: number, speedRight: number, value: number, unit: MoveUnit) {
speedLeft = Math.clamp(speedLeft >> 0, -100, 100);
speedRight = Math.clamp(speedRight >> 0, -100, 100);
const steering = (speedRight * 100 / speedLeft) >> 0;
this.steer(speedLeft, steering, value, unit);
this.init();
speedLeft = Math.clamp(-100, 100, speedLeft >> 0);
speedRight = Math.clamp(-100, 100, speedRight >> 0);
const speed = Math.abs(speedLeft) > Math.abs(speedRight) ? speedLeft : speedRight;
const turnRatio = speedLeft == speed
? (100 - speedRight / speedLeft * 100)
: (speedLeft / speedRight * 100 - 100);
this.steer(turnRatio, speed, value, unit);
}
/**
* Makes a differential drive robot move with a given speed (%) and rotation rate (deg/s)
* using a unicycle model.
* @param speed speed of the center point between motors, eg: 10
* @param rotationSpeed rotation of the robot around the center point, eg: 30
* @param value the amount of movement, eg: 2
* @param unit
*/
//% blockId=motorDrive block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit"
//% inlineInputMode=inline
//% group="Chassis"
//% weight=8 blockGap=8
drive(speed: number, rotationSpeed: number, value: number, unit: MoveUnit) {
this.init();
// speed is expressed in %
const R = this.wheelRadius; // cm
const L = this.baseLength; // cm
const PI = 3.14;
const maxw = 170 / 60 * 2 * PI; // rad / s
const maxv = maxw * R; // cm / s
// speed is cm / s
const v = speed; // cm / s
const w = rotationSpeed / 360 * 2 * PI; // rad / s
const vr = (2 * v + w * L) / (2 * R); // rad / s
const vl = (2 * v - w * L) / (2 * R); // rad / s
const sr = vr / maxw * 100; // %
const sl = vl / maxw * 100; // %
this.tank(sr, sl, value, unit)
}
/**
* Turns the motor and the follower motor by a number of rotations
* @param turnRatio the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 0
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
*/
//% blockId=motorPairTurn block="steer %chassis turn by|%turnRatio|at speed %speed|%|for %value|%unit"
//% weight=6 blockGap=8
//% turnRatio.min=-200 turnRatio=200
//% inlineInputMode=inline
//% group="Chassis"
steer(turnRatio: number, speed: number, value: number, unit: MoveUnit) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
stop(this._port, this._brake);
return;
}
turnRatio = Math.clamp(-200, 200, turnRatio >> 0);
let useSteps: boolean;
let stepsOrTime: number;
switch (unit) {
case MoveUnit.Rotations:
stepsOrTime = (value * 360) >> 0;
useSteps = true;
break;
case MoveUnit.Degrees:
stepsOrTime = value >> 0;
useSteps = true;
break;
default:
stepsOrTime = value >> 0;
useSteps = false;
break;
}
syncMotors(this._port, {
useSteps: useSteps,
speed: speed,
turnRatio: turnRatio,
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* Sets the wheels radius and base length of a directional drive robot
* @param wheelRadius
* @param baseLength
*/
//% group="Chassis"
setDimensions(wheelRadius: number, baseLength: number): void {
this.wheelRadius = wheelRadius;
this.baseLength = baseLength;
}
/**
@ -513,6 +587,8 @@ namespace motors {
*/
//%
toString(): string {
this.init();
let r = outputToName(this._port);
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this._port & (1 << i)) {

View File

@ -16,6 +16,7 @@
"png.cpp",
"screen.cpp",
"screen.ts",
"battery.ts",
"output.cpp",
"output.ts",
"core.ts",

View File

@ -80,15 +80,6 @@ namespace brick {
}
}
/**
* Sets a pixel on or off
* @param on a value indicating if the pixel should be on or off
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
//% weight=98 group="Screen"
//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
export function setPixel(on: boolean, x: number, y: number) {
x |= 0
y |= 0
@ -97,14 +88,20 @@ namespace brick {
}
/**
* Show text on the screen.
* Show text on the screen at a specific line.
* @param text the text to print on the screen, eg: "Hello world"
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
* @param line the line number to print the text at, eg: 0
*/
//% blockId=screen_print block="print %text| at x: %x| y: %y"
//% weight=99 group="Screen" inlineInputMode="inline" blockGap=8
//% x.min=0 x.max=178 y.min=0 y.max=128
//% blockId=screen_print block="print %text| at line %line"
//% weight=98 group="Screen" inlineInputMode="inline" blockGap=8
//% line.min=0 line.max=9
export function printLine(text: string, line: number) {
const NUM_LINES = 9;
const offset = 5;
const y = offset + (Math.clamp(0, NUM_LINES, line) / (NUM_LINES + 2)) * DAL.LCD_HEIGHT;
brick.print(text, offset, y);
}
export function print(text: string, x: number, y: number, mode = Draw.Normal) {
x |= 0
y |= 0
@ -140,7 +137,7 @@ namespace brick {
* @param image image to draw
*/
//% blockId=screen_show_image block="show image %image=screen_image_picker"
//% weight=95 group="Screen" blockGap=8
//% weight=100 group="Screen" blockGap=8
export function showImage(image: Image, delay: number = 400) {
if (!image) return;
image.draw(0, 0, Draw.Normal);
@ -154,9 +151,9 @@ namespace brick {
* @param image the image
*/
//% blockId=screen_image_picker block="%image" shim=TD_ID
//% image.fieldEditor="imagedropdown"
//% image.fieldEditor="images"
//% image.fieldOptions.columns=6
//% image.fieldOptions.hasSearchBar=true
//% image.fieldOptions.width=600
//% group="Screen" weight=0 blockHidden=1
export function __imagePicker(image: Image): Image {
return image;
@ -166,7 +163,7 @@ namespace brick {
* Clears the screen
*/
//% blockId=screen_clear_screen block="clear screen"
//% weight=94 group="Screen" blockGap=8
//% weight=90 group="Screen"
export function clearScreen() {
screen.clear();
}
@ -221,10 +218,14 @@ namespace brick {
// motors
const datas = motors.getAllMotorData();
for(let i = 0; i < datas.length; ++i) {
const x = i * 52;
const data = datas[i];
if (!data.actualSpeed && !data.count) continue;
const x = i * 52;
print(`${data.actualSpeed}%`, x, brick.LINE_HEIGHT)
print(`${data.count}>`, x, 2 * brick.LINE_HEIGHT)
console.logValue(`speed.` + "ABCD"[i], data.actualSpeed);
console.logValue(`angle.` + "ABCD"[i], data.count);
}
// sensors
@ -232,7 +233,10 @@ namespace brick {
for(let i =0; i < sis.length; ++i) {
const si = sis[i];
const x = (si.port() - 1) * 52;
print(`${si._query()}`, x, 9 * brick.LINE_HEIGHT)
const v = si._query();
print(`${v}`, x, 9 * brick.LINE_HEIGHT)
console.logValue(`sensor.` + si.port(), v);
}
}
}

View File

@ -1,30 +1,34 @@
//% color="#68C3E2" weight=100
//% color="#68C3E2" weight=100 icon="\uf106"
//% groups='["Buttons", "Screen"]'
//% labelLineWidth=0
namespace brick {
}
//% color="#C8509B" weight=95 icon="\uf192"
//% color="#C8509B" weight=95 icon="\uf10f"
//% labelLineWidth=0
//% groups='["Ultrasonic Sensor", "Touch Sensor", "Color Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
//% groupIcons='["\uf101","\uf103","\uf102","","","\uf104"]'
namespace sensors {
}
//% color="#A5CA18" weight=90 icon="\uf185"
//% color="#A5CA18" weight=90 icon="\uf10d"
//% groups='["Motion", "Sensors", "Chassis"]'
//% labelLineWidth=0
namespace motors {
}
//% color="#D67923" weight=80
//% labelLineWidth=0
namespace behaviors {
}
//% color="#D67923" weight=80 icon="\uf10e"
namespace music {
}
//% color="#5F3109"
//% color="#5F3109" icon="\uf107"
namespace control {
}

View File

@ -1,4 +1,5 @@
{
"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope."
"sensors.GyroSensor.calibrate": "Forces a calibration of the gyro. Must be called when the sensor is completely still.",
"sensors.GyroSensor.rotationRate": "Get the current rotation rate from the gyroscope."
}

View File

@ -1,6 +1,7 @@
{
"sensors.GyroSensor.angle|block": "%sensor|angle",
"sensors.GyroSensor.rate|block": "%sensor|rotation rate",
"sensors.GyroSensor.calibrate|block": "%sensor|calibrate",
"sensors.GyroSensor.rotationRate|block": "%sensor|rotation rate",
"sensors.gyro1|block": "gyro 1",
"sensors.gyro2|block": "gyro 2",
"sensors.gyro3|block": "gyro 3",

View File

@ -7,8 +7,10 @@ const enum GyroSensorMode {
namespace sensors {
//% fixedInstances
export class GyroSensor extends internal.UartSensor {
private calibrating: boolean;
constructor(port: number) {
super(port)
this.calibrating = false;
}
_deviceType() {
@ -28,9 +30,13 @@ namespace sensors {
//% blockId=gyroGetAngle
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% group="Gyro Sensor"
angle(): number {
if (this.calibrating)
pauseUntil(() => !this.calibrating, 2000);
this.setMode(GyroSensorMode.Angle)
return this.getNumber(NumberFormat.Int16LE, 0)
}
@ -39,25 +45,61 @@ namespace sensors {
* Get the current rotation rate from the gyroscope.
* @param sensor the gyroscope to query the request
*/
//% help=input/gyro/rate
//% help=input/gyro/rotation-rate
//% block="%sensor|rotation rate"
//% blockId=gyroGetRate
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% group="Gyro Sensor"
rate(): number {
rotationRate(): number {
if (this.calibrating)
pauseUntil(() => !this.calibrating, 2000);
this.setMode(GyroSensorMode.Rate)
return this.getNumber(NumberFormat.Int16LE, 0)
}
}
//% fixedInstance whenUsed block="gyro 1" jres=icons.port1
export const gyro1: GyroSensor = new GyroSensor(1)
/**
* Forces a calibration of the gyro. Must be called when the sensor is completely still.
*/
//% help=input/gyro/calibrate
//% block="%sensor|calibrate"
//% blockId=gyroCalibrate
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% group="Gyro Sensor"
calibrate(): void {
if (this.calibrating) return; // already in calibration mode
this.calibrating = true;
// may be triggered by a button click, give time to settle
loops.pause(500);
// send a reset command
this.reset();
// we need to switch mode twice to perform a calibration
if (this.mode == GyroSensorMode.Rate)
this.setMode(GyroSensorMode.Angle);
else
this.setMode(GyroSensorMode.Rate);
// switch back and wait
if (this.mode == GyroSensorMode.Rate)
this.setMode(GyroSensorMode.Angle);
else
this.setMode(GyroSensorMode.Rate);
this.calibrating = false;
}
}
//% fixedInstance whenUsed block="gyro 2" weight=95 jres=icons.port2
export const gyro2: GyroSensor = new GyroSensor(2)
//% fixedInstance whenUsed block="gyro 1" jres=icons.port1
export const gyro1: GyroSensor = new GyroSensor(1)
//% fixedInstance whenUsed block="gyro 3" jres=icons.port3
export const gyro3: GyroSensor = new GyroSensor(3)

View File

@ -112,7 +112,7 @@ namespace sensors {
//% blockId=remotebuttonWasPressed
//% parts="remote"
//% blockNamespace=sensors
//% weight=80 blockGap=8
//% weight=80
//% group="Remote Infrared Beacon"
wasPressed() {
return this.button.wasPressed();
@ -238,7 +238,7 @@ namespace sensors {
//% blockId=infraredGetRemoteCommand
//% parts="infrared"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% weight=65
//% group="Infrared Sensor"
remoteCommand(): number {
this._setMode(IrSensorMode.RemoteControl)

View File

@ -2,8 +2,6 @@
"Sound.buffer": "Returns the underlaying Buffer object.",
"Sound.play": "Play sound.",
"music": "Generation of music tones.",
"music._soundPicker": "A sound",
"music._soundPicker|param|sound": "the sound",
"music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
"music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
"music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",

View File

@ -20,7 +20,6 @@
"Note.GSharp|block": "G#",
"SoundOutputDestination.Pin|block": "pin",
"SoundOutputDestination.Speaker|block": "speaker",
"music._soundPicker|block": "%sound",
"music.beat|block": "%fraction|beat",
"music.changeTempoBy|block": "change tempo by %value|(bpm)",
"music.noteFrequency|block": "%note",

View File

@ -170,7 +170,7 @@ void playTone(int frequency, int ms) {
//% blockId=music_stop_all_sounds block="stop all sounds"
//% parts="headphone"
//% blockNamespace=music
//% weight=76 blockGap=8
//% weight=97
void stopAllSounds() {
if (currentSample) {
samplePtr = currentSample->length;

View File

@ -32,7 +32,7 @@ declare namespace music {
//% blockId=music_stop_all_sounds block="stop all sounds"
//% parts="headphone"
//% blockNamespace=music
//% weight=76 blockGap=8 shim=music::stopAllSounds
//% weight=97 shim=music::stopAllSounds
function stopAllSounds(): void;
/** Makes a sound bound to a buffer in WAV format. */

View File

@ -264,10 +264,12 @@ namespace music {
* @param sound the sound to play
*/
//% blockId=music_play_sound_effect_until_done block="play sound effect %sound|until done"
//% weight=98
//% weight=98 blockGap=8
export function playSoundEffectUntilDone(sound: Sound) {
if (!sound) return;
if (!sound || numSoundsPlaying >= soundsLimit) return;
numSoundsPlaying++;
sound.play();
numSoundsPlaying--;
}
/**
@ -276,7 +278,7 @@ namespace music {
*/
//% blockId=music_sound_picker block="%sound" shim=TD_ID
//% weight=0 blockHidden=1
export function _soundPicker(sound: Sound): Sound {
export function __soundPicker(sound: Sound): Sound {
return sound;
}
@ -285,7 +287,7 @@ namespace music {
* @param sound the sound to play
*/
//% blockId=music_play_sound_effect block="play sound effect %sound"
//% weight=99
//% weight=99 blockGap=8
export function playSoundEffect(sound: Sound) {
if (!sound || numSoundsPlaying >= soundsLimit) return;
numSoundsPlaying++;

View File

@ -1,9 +1,11 @@
{
"tests": "Unit tests framework",
"TestEvent": "Various test event in the execution cycle",
"tests": "A Unit tests framework",
"tests.assert": "Checks a boolean condition",
"tests.assertClose": "Checks that 2 values are close to each other",
"tests.assertClose|param|actual": "what the value was",
"tests.assertClose|param|expected": "what the value should be",
"tests.assertClose|param|tolerance": "the acceptable error margin",
"tests.assertClose|param|tolerance": "the acceptable error margin, eg: 5",
"tests.onEvent": "Registers code to be called at various points in the test execution",
"tests.test": "Registers a test to run"
}

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@ -1,4 +1,9 @@
{
"TestEvent.RunSetUp|block": "run setup",
"TestEvent.RunTearDown|block": "run teardown",
"TestEvent.TestSetUp|block": "test setup",
"TestEvent.TestTearDown|block": "test teardown",
"tests.assertClose|block": "assert %message|%expected|close to %actual|by %tolerance",
"tests.assert|block": "assert %message|%condition",
"tests.test|block": "test %name",
"tests|block": "tests",

View File

@ -1,14 +1,6 @@
{
"name": "tests",
"description": "A unit test library",
"files": [
"README.md",
"tests.ts"
],
"testFiles": [
],
"public": true,
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/tests",
"dependencies": {
"core": "file:../core"
"core": "file:../ev3"
}
}

View File

@ -0,0 +1,12 @@
// EV3 specific test functions
tests.onEvent(TestEvent.RunSetUp, function() {
console.sendToScreen();
})
tests.onEvent(TestEvent.TestSetUp, function() {
motors.stopAllMotors();
motors.resetAllMotors();
})
tests.onEvent(TestEvent.TestTearDown, function() {
motors.stopAllMotors();
motors.resetAllMotors();
})

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@ -1,94 +0,0 @@
/**
* Unit tests framework
*/
//% weight=100 color=#0fbc11 icon=""
namespace tests {
class Test {
name: string;
handler: () => void;
errors: string[];
constructor(name: string, handler: () => void) {
this.name = name;
this.handler = handler;
this.errors = [];
}
reset() {
motors.stopAllMotors();
motors.resetAllMotors();
}
run() {
// clear state
this.reset();
console.log(`> ${this.name}`)
this.handler()
if (this.errors.length)
console.log('')
// ensure clean state after test
this.reset();
}
}
let _tests: Test[] = undefined;
let _currentTest: Test = undefined;
function run() {
if (!_tests) return;
const start = control.millis();
console.sendToScreen();
console.log(`${_tests.length} tests found`)
console.log(` `)
for (let i = 0; i < _tests.length; ++i) {
const t = _currentTest = _tests[i];
t.run();
_currentTest = undefined;
}
console.log(` `)
console.log(`${_tests.length} tests, ${_tests.map(t => t.errors.length).reduce((p, c) => p + c, 0)} errs in ${Math.ceil((control.millis() - start) / 1000)}s`)
}
/**
* Registers a test to run
*/
//% blockId=testtest block="test %name"
export function test(name: string, handler: () => void): void {
if (!name || !handler) return;
if (!_tests) {
_tests = [];
control.runInBackground(function () {
// should run after on start
loops.pause(100)
run()
})
}
_tests.push(new Test(name, handler));
}
/**
* Checks a boolean condition
*/
//% blockId=testAssert block="assert %message|%condition"
export function assert(message: string, condition: boolean) {
if (!condition) {
console.log(`!!! ${message || ''}`)
if (_currentTest)
_currentTest.errors.push(message);
}
}
/**
* Checks that 2 values are close to each other
* @param expected what the value should be
* @param actual what the value was
* @param tolerance the acceptable error margin
*/
export function assertClose(name: string, expected: number, actual: number, tolerance: number) {
assert(`${name} ${expected} != ${actual} +-${tolerance}`, Math.abs(expected - actual) <= tolerance);
}
}

View File

@ -45,6 +45,7 @@ namespace sensors {
//% blockId=touchEvent block="on %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99 blockGap=8
//% group="Touch Sensor"
onEvent(ev: TouchSensorEvent, body: () => void) {
@ -60,6 +61,7 @@ namespace sensors {
//% blockId=touchWaitUntil block="pause until %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=98 blockGap=8
//% group="Touch Sensor"
pauseUntil(ev: TouchSensorEvent) {
@ -75,7 +77,8 @@ namespace sensors {
//% blockId=touchIsPressed
//% parts="touch"
//% blockNamespace=sensors
//% weight=81 blockGap=8
//% sensor.fieldEditor="ports"
//% weight=81
//% group="Touch Sensor"
isPressed() {
return this.button.isPressed();
@ -90,6 +93,7 @@ namespace sensors {
//% blockId=touchWasPressed
//% parts="touch"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=81 blockGap=8
//% group="Touch Sensor"
wasPressed() {

View File

@ -46,6 +46,7 @@ namespace sensors {
//% block="on %sensor|%event"
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=100 blockGap=8
//% group="Ultrasonic Sensor"
onEvent(event: UltrasonicSensorEvent, handler: () => void) {
@ -60,6 +61,7 @@ namespace sensors {
//% blockId=ultrasonicWait
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99 blockGap=8
//% group="Ultrasonic Sensor"
pauseUntil(event: UltrasonicSensorEvent) {
@ -75,7 +77,8 @@ namespace sensors {
//% blockId=sonarGetDistance
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% sensor.fieldEditor="ports"
//% weight=65
//% group="Ultrasonic Sensor"
distance(): number {
// it supposedly also has an inch mode, but we stick to cm

4683
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.0.47",
"version": "0.0.53",
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
"private": true,
"keywords": [
@ -44,8 +44,8 @@
"webfonts-generator": "^0.4.0"
},
"dependencies": {
"pxt-common-packages": "0.14.13",
"pxt-core": "3.0.2"
"pxt-common-packages": "0.15.3",
"pxt-core": "3.0.5"
},
"scripts": {
"test": "node node_modules/pxt-core/built/pxt.js travis"

View File

@ -16,7 +16,8 @@
"libs/infrared-sensor",
"libs/gyro-sensor",
"libs/ev3",
"libs/tests"
"libs/tests",
"libs/behaviors"
],
"simulator": {
"autoRun": true,
@ -94,6 +95,7 @@
"privacyUrl": "https://go.microsoft.com/fwlink/?LinkId=521839",
"termsOfUseUrl": "https://go.microsoft.com/fwlink/?LinkID=206977",
"githubUrl": "https://github.com/Microsoft/pxt-ev3",
"betaUrl": "https://lego.makecode.com/",
"boardName": "LEGO Mindstorms EV3 Brick",
"selectLanguage": true,
"highContrast": true,
@ -137,6 +139,15 @@
"functions": "#19325A",
"arrays": "#901F76"
},
"blockIcons": {
"loops": "\uf10b",
"logic": "\uf10a",
"math": "\uf10c",
"variables": "\uf111",
"text": "\uf110",
"functions": "\uf108",
"arrays": "\uf109"
},
"monacoColors": {
"editor.background": "#ecf6ff"
}

View File

@ -3,24 +3,6 @@
/// <reference path="../built/common-sim.d.ts"/>
namespace pxsim {
export enum CPlayPinName {
A0,
A1,
A2,
A3,
A4,
A5,
A6,
A7,
A8,
A9,
D4,
D5,
D6,
D7,
D8,
D13
}
export class EV3Board extends CoreBoard {
view: SVGSVGElement;
@ -36,7 +18,7 @@ namespace pxsim {
brickNode: BrickNode;
outputNodes: MotorNode[] = [];
private motorMap: pxt.Map<number> = {
public motorMap: pxt.Map<number> = {
0x01: 0,
0x02: 1,
0x04: 2,
@ -115,27 +97,40 @@ namespace pxsim {
return this.brickNode;
}
motorUsed(port:number, large: boolean) {
for(let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
motorUsed(port: number, large: boolean) {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
const p = 1 << i;
if (port & p) {
const motorPort = this.motorMap[p];
if (!this.outputNodes[motorPort])
this.outputNodes[motorPort] = new MotorNode(motorPort, large);
}
}
}
}
}
hasMotor(port: number) {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
const p = 1 << i;
if (port & p) {
const motorPort = this.motorMap[p];
const outputNode = this.outputNodes[motorPort];
if (outputNode)
return true;
}
}
return false;
}
getMotor(port: number, large?: boolean): MotorNode[] {
const r = [];
for(let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
const p = 1 << i;
if (port & p) {
const motorPort = this.motorMap[p];
const outputNode = this.outputNodes[motorPort];
if (outputNode)
r.push(outputNode);
}
}
}
return r;
}
@ -144,6 +139,10 @@ namespace pxsim {
return this.outputNodes;
}
hasSensor(port: number) {
return !!this.inputNodes[port];
}
getSensor(port: number, type: number): SensorNode {
if (!this.inputNodes[port]) {
switch (type) {
@ -168,6 +167,7 @@ namespace pxsim {
runtime.postError = (e) => {
// TODO
runtime.updateDisplay();
console.log('runtime error: ' + e);
}
}

View File

@ -24,13 +24,14 @@ namespace pxsim {
}
export class EV3AnalogState {
constructor() {
let data = new Uint8Array(5172)
MMapMethods.register("/dev/lms_analog", {
data,
beforeMemRead: () => {
//console.log("analog before read");
data[AnalogOff.BatteryTemp] = 21; // TODO simulate this
data[AnalogOff.BatteryCurrent] = 100; // TODO simulate this
const inputNodes = ev3board().getInputNodes();
for (let port = 0; port < DAL.NUM_INPUTS; port++) {
const node = inputNodes[port];

View File

@ -3,12 +3,13 @@
namespace pxsim {
export enum ColorSensorMode {
None = -1,
Reflected = 0,
Ambient = 1,
Colors = 2,
RefRaw = 3,
RgbRaw = 4,
ColorCal = 5
ColorCal = 5,
}
export enum ThresholdState {
@ -24,6 +25,7 @@ namespace pxsim {
constructor(port: number) {
super(port);
this.mode = -1;
}
getDeviceType() {

View File

@ -1,10 +1,17 @@
import lf = pxsim.localization.lf;
namespace pxsim.motors {
export function __motorUsed(port: number, large: boolean) {
//console.log("MOTOR INIT " + port);
ev3board().motorUsed(port, large);
runtime.queueDisplayUpdate();
if (!ev3board().hasMotor(port)) {
ev3board().motorUsed(port, large);
runtime.queueDisplayUpdate();
} else {
U.userError(`${lf("Multiple motors are connected to Port")} ${String.fromCharCode('A'.charCodeAt(0) + ev3board().motorMap[port])}`);
}
}
}
@ -12,7 +19,11 @@ namespace pxsim.sensors {
export function __sensorUsed(port: number, type: number) {
//console.log("SENSOR INIT " + port + ", type: " + type);
const sensor = ev3board().getSensor(port, type);
runtime.queueDisplayUpdate();
if (!ev3board().hasSensor(port)) {
const sensor = ev3board().getSensor(port, type);
runtime.queueDisplayUpdate();
} else {
U.userError(`${lf("Multiple sensors are connected to Port")} ${port + 1}`);
}
}
}

View File

@ -15,6 +15,7 @@ namespace pxsim {
private speedCmdValues: number[];
private speedCmdTacho: number;
private speedCmdTime: number;
private _synchedMotor: MotorNode; // non-null if master motor
constructor(port: number, large: boolean) {
super(port);
@ -22,22 +23,34 @@ namespace pxsim {
}
getSpeed() {
return this.speed * (this.polarity == 0 ? -1 : 1);
return this.speed * (this.polarity == 0 ? -1 : 1);
}
getAngle() {
return this.angle;
}
// returns the slave motor if any
getSynchedMotor() {
return this._synchedMotor;
}
setSpeedCmd(cmd: DAL, values: number[]) {
this.speedCmd = cmd;
this.speedCmdValues = values;
this.speedCmdTacho = this.angle;
this.speedCmdTime = pxsim.U.now();
delete this._synchedMotor;
}
setSyncCmd(motor: MotorNode, cmd: DAL, values: number[]) {
this.setSpeedCmd(cmd, values);
this._synchedMotor = motor;
}
clearSpeedCmd() {
delete this.speedCmd;
delete this._synchedMotor;
}
setLarge(large: boolean) {
@ -67,6 +80,7 @@ namespace pxsim {
stop() {
this.started = false;
this.clearSpeedCmd();
}
start() {
@ -74,10 +88,10 @@ namespace pxsim {
}
updateState(elapsed: number) {
console.log(`motor: ${elapsed}ms - ${this.speed}% - ${this.angle}> - ${this.tacho}|`)
//console.log(`motor: ${elapsed}ms - ${this.speed}% - ${this.angle}> - ${this.tacho}|`)
const interval = Math.min(20, elapsed);
let t = 0;
while(t < elapsed) {
while (t < elapsed) {
let dt = interval;
if (t + dt > elapsed) dt = elapsed - t;
this.updateStateStep(dt);
@ -97,14 +111,14 @@ namespace pxsim {
case DAL.opOutputTimeSpeed:
case DAL.opOutputTimePower:
case DAL.opOutputStepPower:
case DAL.opOutputStepSpeed:
case DAL.opOutputStepSpeed: {
// ramp up, run, ramp down, <brake> using time
const speed = this.speedCmdValues[0];
const step1 = this.speedCmdValues[1];
const step2 = this.speedCmdValues[2];
const step3 = this.speedCmdValues[3];
const brake = this.speedCmdValues[4];
const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
if (dstep < step1) // rampup
@ -117,9 +131,36 @@ namespace pxsim {
if (brake) this.speed = 0;
this.clearSpeedCmd();
}
this.speed = Math.round(this.speed); // integer only
break;
}
case DAL.opOutputStepSync:
case DAL.opOutputTimeSync: {
if (!this._synchedMotor) // handled in other motor code
break;
const otherMotor = this._synchedMotor;
const speed = this.speedCmdValues[0];
const turnRatio = this.speedCmdValues[1];
const stepsOrTime = this.speedCmdValues[2];
const brake = this.speedCmdValues[3];
const dstep = this.speedCmd == DAL.opOutputTimeSync
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
// 0 is special case, run infinite
if (!stepsOrTime || dstep < stepsOrTime)
this.speed = speed;
else {
if (brake) this.speed = 0;
this.clearSpeedCmd();
}
// send synched motor state
otherMotor.speed = Math.floor(this.speed * turnRatio / 100);
if (!this._synchedMotor)
otherMotor.clearSpeedCmd();
break;
}
}
this.speed = Math.round(this.speed); // integer only
// compute delta angle
const rotations = this.getSpeed() / 100 * this.rotationsPerMilliSecond * elapsed;

View File

@ -56,6 +56,25 @@ namespace pxsim {
motors.forEach(motor => motor.setSpeedCmd(cmd, [speed, step1, step2, step3, brake]));
return 2;
}
case DAL.opOutputStepSync:
case DAL.opOutputTimeSync: {
const port = buf.data[1];
const speed = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int8LE, 2); // signed byte
// note that b[3] is padding
const turnRatio = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int16LE, 4);
// b[6], b[7] is padding
const stepsOrTime = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int32LE, 8);
const brake = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int8LE, 12);
const motors = ev3board().getMotor(port);
for (const motor of motors) {
const otherMotor = motors.filter(m => m.port != motor.port)[0];
motor.setSyncCmd(
motor.port < otherMotor.port ? otherMotor : undefined,
cmd, [speed, turnRatio, stepsOrTime, brake]);
}
return 2;
}
case DAL.opOutputStop: {
// stop
const port = buf.data[1];

View File

@ -5,6 +5,7 @@ namespace pxsim {
protected mode: number;
protected valueChanged: boolean;
protected modeChanged: boolean;
constructor(port: number) {
super(port);
@ -24,6 +25,8 @@ namespace pxsim {
setMode(mode: number) {
this.mode = mode;
this.changed = true;
this.modeChanged = true;
}
getMode() {
@ -44,6 +47,12 @@ namespace pxsim {
return res;
}
modeChange() {
const res = this.modeChanged;
this.modeChanged = false;
return res;
}
setChangedState() {
this.changed = true;
this.valueChanged = false;

View File

@ -10,8 +10,6 @@ namespace pxsim.music {
}
namespace pxsim.SoundMethods {
let numSoundsPlaying = 0;
const soundsLimit = 1;
let audio: HTMLAudioElement;
export function buffer(buf: RefBuffer) {
@ -27,18 +25,15 @@ namespace pxsim.SoundMethods {
}
export function play(buf: RefBuffer, volume: number) {
if (!buf || numSoundsPlaying >= soundsLimit) {
if (!buf) {
return Promise.resolve();
}
return new Promise<void>(resolve => {
let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
audio = new Audio(url)
audio.onended = () => {
resolve();
numSoundsPlaying--;
}
numSoundsPlaying++;
audio.play()
audio.onended = () => resolve();
audio.onpause = () => resolve();
audio.play();
})
}
@ -46,8 +41,8 @@ namespace pxsim.SoundMethods {
return new Promise<void>(resolve => {
if (audio) {
audio.pause();
numSoundsPlaying--;
}
resolve();
})
}

View File

@ -183,8 +183,8 @@ namespace pxsim.visuals {
this.layoutView.updateTheme(theme);
}
private getControlForNode(id: NodeType, port: number) {
if (this.cachedControlNodes[id] && this.cachedControlNodes[id][port]) {
private getControlForNode(id: NodeType, port: number, useCache = true) {
if (useCache && this.cachedControlNodes[id] && this.cachedControlNodes[id][port]) {
return this.cachedControlNodes[id][port];
}
@ -406,7 +406,7 @@ namespace pxsim.visuals {
if (view) {
const isSelected = EV3View.isPreviousInputSelected(index, node.id) || view.getSelected();
if (isSelected && !view.getSelected()) view.setSelected(true);
const control = isSelected ? this.getControlForNode(node.id, index) : undefined;
const control = isSelected ? this.getControlForNode(node.id, index, !node.modeChange()) : undefined;
const closeIcon = control ? this.getCloseIconView() : undefined;
this.layoutView.setInput(index, view, control, closeIcon);
view.updateState();

View File

@ -7,7 +7,7 @@ namespace pxsim.visuals {
getInnerView() {
this.group = svg.elt("g") as SVGGElement;
this.group.setAttribute("transform", `translate(1.02, 1.5) scale(0.8)`)
this.group.setAttribute("transform", `translate(2, 2.5) scale(0.6)`)
const colorIds = ['red', 'yellow', 'blue', 'green', undefined, 'grey'];
const colors = ['#f12a21', '#ffd01b', '#006db3', '#00934b', undefined, '#6c2d00'];

View File

@ -1,26 +1,47 @@
/// <reference path="./moduleView.ts" />
/// <reference path="./motorView.ts" />
namespace pxsim.visuals {
export class LargeMotorView extends ModuleView implements LayoutElement {
private static ROTATING_ECLIPSE_ID = "hole";
export class LargeMotorView extends MotorView implements LayoutElement {
constructor(port: number) {
super(LARGE_MOTOR_SVG, "large-motor", NodeType.LargeMotor, port);
super(LARGE_MOTOR_SVG, "large-motor", NodeType.LargeMotor, port, "hole");
}
private syncedMotor: MotorNode;
private syncedLabelG: SVGGElement;
updateState() {
super.updateState();
const motorState = ev3board().getMotors()[this.port];
if (!motorState) return;
const speed = motorState.getSpeed();
if (!speed) return;
this.setMotorAngle(motorState.getAngle());
const syncedMotor = motorState.getSynchedMotor();
if ((syncedMotor || this.syncedMotor) && syncedMotor != this.syncedMotor) {
this.syncedMotor = syncedMotor;
this.showSyncedLabel(motorState, syncedMotor);
}
}
private setMotorAngle(angle: number) {
const holeEl = this.content.getElementById(this.normalizeId(LargeMotorView.ROTATING_ECLIPSE_ID))
private showSyncedLabel(motorNode: MotorNode, syncedMotor: MotorNode) {
const a = String.fromCharCode('A'.charCodeAt(0) + motorNode.port);
const b = String.fromCharCode('A'.charCodeAt(0) + syncedMotor.port);
this.syncedLabelG = pxsim.svg.child(this.element, 'g', {'transform': 'scale(0.5)'}) as SVGGElement;
pxsim.svg.child(this.syncedLabelG, 'rect', {'rx': 15, 'ry': 15, 'x': 0, 'y': 0, 'width': 84, 'height': 34, 'fill': '#A8A9A8'});
pxsim.svg.child(this.syncedLabelG, 'circle', {'cx': 17, 'cy': 17, 'r': 15, 'fill': 'white'});
const leftLabel = pxsim.svg.child(this.syncedLabelG, 'text', {'transform': 'translate(11, 22)', 'style': 'isolation: isolate;font-size: 16px;fill: #A8A9A8;font-family: ArialMT, Arial'});
leftLabel.textContent = a;
pxsim.svg.child(this.syncedLabelG, 'rect', {'rx': 0, 'ry': 0, 'x': 37, 'y': 12, 'width': 10, 'height': 3, 'fill': '#ffffff'});
pxsim.svg.child(this.syncedLabelG, 'rect', {'rx': 0, 'ry': 0, 'x': 37, 'y': 18, 'width': 10, 'height': 3, 'fill': '#ffffff'});
pxsim.svg.child(this.syncedLabelG, 'circle', {'cx': 67, 'cy': 17, 'r': 15, 'fill': 'white'});
const rightLabel = pxsim.svg.child(this.syncedLabelG, 'text', {'transform': 'translate(61, 22)', 'style': 'isolation: isolate;font-size: 16px;fill: #A8A9A8;font-family: ArialMT, Arial'});
rightLabel.textContent = b;
}
protected renderMotorAngle(holeEl: Element, angle: number) {
const width = 125.92;
const height = 37.9;
const transform = `rotate(${angle} ${width / 2} ${height / 2})`;

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@ -2,35 +2,17 @@
namespace pxsim.visuals {
export const MOTOR_ROTATION_FPS = 32;
export class MediumMotorView extends ModuleView implements LayoutElement {
private static ROTATING_ECLIPSE_ID = "medmotor_Hole";
private hasPreviousAngle: boolean;
private previousAngle: number;
export class MediumMotorView extends MotorView implements LayoutElement {
constructor(port: number) {
super(MEDIUM_MOTOR_SVG, "medium-motor", NodeType.MediumMotor, port);
super(MEDIUM_MOTOR_SVG, "medium-motor", NodeType.MediumMotor, port, "medmotor_Hole");
}
public getPaddingRatio() {
return 1 / 5;
}
updateState() {
super.updateState();
const motorState = ev3board().getMotors()[this.port];
if (!motorState) return;
const speed = motorState.getSpeed();
if (!speed) return;
this.setMotorAngle(motorState.getAngle());
}
private setMotorAngle(angle: number) {
const holeEl = this.content.getElementById(this.normalizeId(MediumMotorView.ROTATING_ECLIPSE_ID))
protected renderMotorAngle(holeEl: Element, angle: number) {
const width = 44.45;
const height = 44.45;
const transform = `translate(2 1.84) rotate(${angle} ${width / 2} ${height / 2})`;

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@ -0,0 +1,33 @@
/// <reference path="./moduleView.ts" />
namespace pxsim.visuals {
export abstract class MotorView extends ModuleView implements LayoutElement {
constructor(xml: string, prefix: string, id: NodeType, port: NodeType,
protected rotating_hole_id: string) {
super(xml, prefix, id, port);
}
updateState() {
super.updateState();
const motorState = ev3board().getMotors()[this.port];
if (!motorState) return;
const speed = motorState.getSpeed();
if (!speed) return;
this.setMotorAngle(motorState.getAngle());
}
private setMotorAngle(angle: number) {
const holeEl = this.content.getElementById(this.normalizeId(this.rotating_hole_id))
this.renderMotorAngle(holeEl, angle);
}
protected abstract renderMotorAngle(holeEl: Element, angle: number): void;
getWiringRatio() {
return 0.37;
}
}
}

View File

@ -4,20 +4,7 @@
viewBox="0 0 23 23" style="enable-background:new 0 0 23 23;" xml:space="preserve">
<style type="text/css">
.st0{fill:#FFFFFF;}
.st1{fill:none;stroke:#717171;}
</style>
<title>color</title>
<g id="menu_icn_expansions" transform="translate(-9596 11554)">
<circle id="Ellipse_34" class="st0" cx="9607.5" cy="-11542" r="9"/>
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.st0{fill:#FFFFFF;}
</style>
<title>color</title>
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.st0{fill:#FFFFFF;}
</style>
<title>color</title>
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<g id="Line_9">
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</style>
<title>color</title>
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<title>color</title>
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<path id="Path_154" class="st0" d="M9079.3-10576.3v-1.1h3.7v-3.7c0.4,0,0.7,0,1.1,0v3.7h3.7v1.1h-3.7v3.7h-1.2v-3.7H9079.3z"/>
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<svg version="1.1" id="svg41" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 23 23" style="enable-background:new 0 0 23 23;" xml:space="preserve">
<style type="text/css">
.st0{fill:none;}
.st1{fill:#FFFFFF;}
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g id="menu_icn_sensor" transform="translate(-9778 10128)">
<g id="Path_170" transform="translate(697 95)">
<path class="st0" d="M9092.5-10221.5c5.5,0,10,4.5,10,10s-4.5,10-10,10s-10-4.5-10-10S9087-10221.5,9092.5-10221.5z"/>
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<path id="Path_171" class="st1" d="M9789.5-10120.5c2.2,0,4,1.8,4,4s-1.8,4-4,4s-4-1.8-4-4S9787.3-10120.5,9789.5-10120.5z"/>
</g>
<path class="st0" d="M11.5,1.8c-5.4,0-9.8,4.4-9.8,9.8c0,5.4,4.4,9.8,9.8,9.8s9.8-4.4,9.8-9.8C21.2,6.1,16.9,1.8,11.5,1.8z
M11.5,18.3c-3.8,0-6.8-3.1-6.8-6.8s3.1-6.8,6.8-6.8s6.8,3.1,6.8,6.8S15.3,18.3,11.5,18.3z"/>
<circle class="st0" cx="11.5" cy="11.5" r="3.9"/>
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<svg version="1.1" id="svg41" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 23 23" style="enable-background:new 0 0 23 23;" xml:space="preserve">
<style type="text/css">
.st0{clip-path:url(#SVGID_2_);}
.st1{fill:#FFFFFF;}
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g>
<defs>
<rect id="SVGID_1_" x="3" y="5" width="16" height="13"/>
</defs>
<clipPath id="SVGID_2_">
<use xlink:href="#SVGID_1_" style="overflow:visible;"/>
</clipPath>
<g id="menu_icn_variables" transform="translate(-9077.432 10524.199)" class="st0">
<g transform="translate(-518.568 -458.199)">
<path id="Path_165" class="st1" d="M9615-10061v2h-16v-2H9615z"/>
</g>
<g transform="translate(-518.568 -453.199)">
<path id="Path_165-2" class="st1" d="M9615-10061v2h-16v-2H9615z"/>
</g>
<g transform="translate(-518.568 -448.199)">
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</g>
<g transform="translate(-518.568 -448.199)">
<path id="Path_165-3" class="st0" d="M539.7,464.3v2.4h-19.2v-2.4H539.7z"/>
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<g transform="translate(-518.568 -453.199)">
<path id="Path_165-2" class="st0" d="M539.7,463.5v2.4h-19.2v-2.4H539.7z"/>
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<g id="menu_icn_variables" transform="translate(-9077.432 10524.199)">
<g transform="translate(-518.568 -458.199)">
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@ -2,10 +2,30 @@ const webfontsGenerator = require('webfonts-generator');
webfontsGenerator({
files: [
'./ultrasonic.svg',
"./ultrasonic.svg",
"./color.svg",
"./touch.svg",
"./gyro.svg"
"./gyro.svg",
"./categories/addpackage.svg",
"./categories/brick.svg",
"./categories/controls.svg",
"./categories/functions.svg",
"./categories/list.svg",
"./categories/logic.svg",
"./categories/loops.svg",
"./categories/math.svg",
"./categories/motors.svg",
"./categories/music.svg",
"./categories/sensors.svg",
"./categories/text.svg",
"./categories/variables.svg",
"./categories/advancedcollapsed.svg",
"./categories/advancedexpanded.svg",
"./icons/cancel.svg",
"./icons/check.svg",
"./icons/download.svg",
"./icons/save.svg",
"./icons/blocks.svg"
],
dest: '../docs/static/fonts/icons/',
round: 10

14
svgicons/icons/blocks.svg Normal file
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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 22.0.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="svg41" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 23 23" style="enable-background:new 0 0 23 23;" xml:space="preserve">
<style type="text/css">
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g id="menu_icn_blocks" transform="translate(-9594.255 11170)">
<rect id="Rectangle_271" x="9600.5" y="-11160.2" class="st0" width="16.2" height="3.5"/>
<polygon class="st0" points="9616.8,-11162.6 9616.8,-11166 9594.8,-11166 9594.8,-11164.9 9594.8,-11162.6 9594.8,-11154.4
9594.8,-11151 9616.8,-11151 9616.8,-11154.4 9598.2,-11154.4 9598.2,-11162.6 "/>
</g>
</svg>

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@ -6,10 +6,6 @@
.st0{fill:#FFFFFF;}
</style>
<title>color</title>
<g id="icn_cancel_x" transform="translate(14923.365 9661)">
<rect id="Rectangle_277" x="-14920.9" y="-9651.1" transform="matrix(0.7071 -0.7071 0.7071 0.7071 2455.6738 -13370.6289)" class="st0" width="18" height="3"/>
<rect id="Rectangle_278" x="-14913.4" y="-9658.6" transform="matrix(0.7071 -0.7071 0.7071 0.7071 2455.6738 -13370.6299)" class="st0" width="3" height="18"/>
</g>
<polygon class="st0" points="19,6 16.9,3.9 11.6,9.2 6.3,3.9 4.2,6 9.5,11.3 4.2,16.6 6.3,18.8 11.6,13.5 16.9,18.8 19,16.6
13.7,11.3 "/>
</svg>

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