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2
.gitignore
vendored
@ -17,8 +17,6 @@ clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
libs/**/_locales/**
|
||||
libs/**/shims.d.ts
|
||||
libs/**/enums.d.ts
|
||||
|
||||
videos/**
|
||||
|
||||
|
10
README.md
@ -2,7 +2,7 @@
|
||||
|
||||
[](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
|
||||
|
||||
This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
|
||||
This repo contains the editor target hosted at https://makecode.legoeducation.com
|
||||
|
||||
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
|
||||
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
|
||||
@ -11,7 +11,7 @@ LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-squa
|
||||
|
||||
These instructions assume familiarity with dev tools and languages.
|
||||
|
||||
* install Node.js 6+
|
||||
* install Node.js 8.9.4+
|
||||
* install Docker; make sure `docker` command is in your `PATH`
|
||||
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
|
||||
|
||||
@ -58,12 +58,6 @@ cd libs/core
|
||||
pxt deploy
|
||||
```
|
||||
|
||||
### Hosted editor
|
||||
|
||||
Currently hosted at:
|
||||
|
||||
https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
|
||||
|
||||
### Jenkins build
|
||||
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/
|
||||
|
||||
|
@ -2,14 +2,30 @@
|
||||
|
||||
## Projects #projects
|
||||
|
||||
* [Getting Started](/getting-started)
|
||||
* [Try](/getting-started/try)
|
||||
* [Use](/getting-started/use)
|
||||
|
||||
* [Coding](/coding)
|
||||
* [Autonomous Parking](/coding/autonomous-parking)
|
||||
* [Object Detection](/coding/object-detection)
|
||||
* [Line Following](/coding/line-following)
|
||||
|
||||
* [Design Engineering](/design-engineering)
|
||||
* [Make It Move Without Wheels](/design-engineering/make-it-move)
|
||||
* [Make It Smarter and Faster](/design-engineering/make-it-faster)
|
||||
* [Make a System that Communicates](/design-engineering/make-it-communicate)
|
||||
|
||||
* [Maker](/maker)
|
||||
* [Sound Machine](/maker/sound-machine)
|
||||
* [Make a Sound Machine](/maker/sound-machine)
|
||||
|
||||
* [Examples](/examples)
|
||||
* [Make it move](/lessons/make-it-move)
|
||||
* [Line detection](/lessons/line-detection)
|
||||
* [Sound of Color](/maker/sound-of-color)
|
||||
* [Security Gadget](/maker/security-gadget)
|
||||
* [Intruder detector](/maker/intruder-detector)
|
||||
* [Puppet](/maker/puppet)
|
||||
|
||||
* [Coding](/coding)
|
||||
* [Three Point Turn 1](/coding/three-point-turn-1)
|
||||
* [Three Point Turn 2](/coding/three-point-turn-2)
|
||||
* [Three Point Turn 3](/coding/three-point-turn-3)
|
||||
@ -34,10 +50,6 @@
|
||||
* [Roaming 1](/coding/roaming-1)
|
||||
* [Roaming 2](/coding/roaming-2)
|
||||
|
||||
* [Lessons](/lessons)
|
||||
* [Make it move](/lessons/make-it-move)
|
||||
* [Line detection](/lessons/line-detection)
|
||||
|
||||
## Reference #reference
|
||||
|
||||
* [Reference](/reference)
|
||||
@ -67,7 +79,7 @@
|
||||
* [angle](/reference/motors/motor/angle)
|
||||
* [speed](/reference/motors/motor/speed)
|
||||
* [clear counts](/reference/motors/motor/clear-counts)
|
||||
* [stop all motors](/reference/motors/stop-all-motors)
|
||||
* [stop all motors](/reference/motors/stop-all)
|
||||
* [Sensors](/reference/sensors)
|
||||
* [Touch](/reference/sensors/touch-sensor)
|
||||
* [on event](/reference/sensors/touch-sensor/on-event)
|
||||
|
173
docs/coding.md
@ -1,171 +1,24 @@
|
||||
# Coding Activites
|
||||
|
||||
12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
|
||||
|
||||
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
|
||||
|
||||
## Three Point Turn
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Three Point Turn 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/three-point-turn-1",
|
||||
"cardType": "example"
|
||||
"name": "Autonomous Parking",
|
||||
"description": "TBD",
|
||||
"url":"/coding/autonomous-parking",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Three Point Turn 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/three-point-turn-2",
|
||||
"cardType": "example"
|
||||
"name": "Object Detection",
|
||||
"description": "TBD",
|
||||
"url":"/coding/object-detection",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Three Point Turn 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/three-point-turn-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Reversing the robot
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reversing the robot 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reversing-the-robot-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reversing-the-robot-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reversing-the-robot-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Light the way
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Light the way 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/light-the-way-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/light-the-way-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/light-the-way-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Traffic Lights
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Traffic Lights 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/traffic-lights-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/traffic-lights-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/traffic-lights-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Reverse Bepper
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reverse Beeper 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reverse-beeper-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reverse-beeper-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reverse-beeper-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Ignition
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Ignition 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/ingition-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/ignition-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/ignition-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Cruise Control
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Cruise Control 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/cruise-control-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/cruise-control-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/cruise-control-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Roaming
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Roaming 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/roaming-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Roaming 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/roaming-2",
|
||||
"cardType": "example"
|
||||
"name": "Line Following",
|
||||
"description": "TBD",
|
||||
"url":"/coding/line-following",
|
||||
"cardType": "side"
|
||||
}]
|
||||
```
|
||||
|
29
docs/design-engineering.md
Normal file
@ -0,0 +1,29 @@
|
||||
# Design Engineering Projects
|
||||
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Make It Move Without Wheels",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-it-move.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make It Smarter and Faster",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-it-smarter.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make a System that Communicates",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-a-system.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
90
docs/design-engineering/make-it-move.md
Normal file
@ -0,0 +1,90 @@
|
||||
# Make It Move Without Wheels
|
||||
|
||||
## ~ avatar
|
||||
|
||||
Design, build and program a robot that can move itself using no wheels for locomotion.
|
||||
|
||||
## ~
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robot that can move itself a distance of at least 30cm, using at least one motor, using NO wheels for locomotion.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
|
||||
How can robots move without wheels? For example, how will you:
|
||||
* Connect the motor(s) to something to make the robot walk, crawl, or wiggle?
|
||||
How will you program the robot to move? For example, which programming blocks will you use to:
|
||||
* Turn on and turn off the motor or motors?
|
||||
* Display the distance moved?
|
||||
|
||||
### Select the Best Solution
|
||||
|
||||
Describe the solution that you have agreed to build and program.
|
||||
|
||||
Think about examples from your brainstorming discussion. Then explain why you chose this solution for the design brief.
|
||||
|
||||

|
||||
|
||||
https://www.youtube.com/watch?v=ErC_s3hLGMk
|
||||
|
||||
## Construct
|
||||
|
||||
### Build and Program
|
||||
|
||||
Now you are ready to start building and programming your solution!
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations);
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
As you work on your solution:
|
||||
|
||||
* Describe one part of your design that worked especially well.
|
||||
* Describe one design change that you had to make.
|
||||
|
||||
What will you try next?
|
||||
|
||||
As you test your design solution, use the table for recording your findings.
|
||||
|
||||
[**VIEW BUILDING INSTRUCTIONS**](TODO) for a sample solution. (7.8 MB, PDF)
|
||||
|
||||
# Contemplate
|
||||
|
||||
## Test and Analyze
|
||||
|
||||
How well does your solution satisfy the design brief? Record your data. Name the columns and rows, such as Trial Number, Distance Moved, and Observations.
|
||||
|
||||
## Review and Revise
|
||||
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
Think about:
|
||||
* Is the robot using something other than wheels to move? Trace the movement from the motor axle to the mechanism(s) that drives the robot forward, backward or sideways. Wheels can be used to stabilize the robot but not to drive it.
|
||||
* Does the robot display the distance moved?
|
||||
* Is it accurate? How do you know?
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
# Continue
|
||||
|
||||
## Communicate
|
||||
|
||||
Here are some ideas:
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance.
|
||||
* Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
## ~ avatar
|
||||
|
||||
Congratulations! What will you design next?
|
||||
|
||||
## ~
|
201
docs/examples.md
@ -2,6 +2,207 @@
|
||||
|
||||
Here are some fun programs for your @boardname@!
|
||||
|
||||
## Maker
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Sound Of Color",
|
||||
"description": "Play different sounds based on the color",
|
||||
"url":"/maker/sound-of-color",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-of-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Security Gadget",
|
||||
"description": "Raise the alarm when your brick is lifted!",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Intruder Detector",
|
||||
"description": "Raise the alarm when an intruder sneaks in",
|
||||
"url":"/maker/intruder-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/intruder-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
"description": "Build an automated puppet",
|
||||
"url":"/maker/puppet",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/puppet.png"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Three Point Turn
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Three Point Turn 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/three-point-turn-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Three Point Turn 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/three-point-turn-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Three Point Turn 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/three-point-turn-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Reversing the robot
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reversing the robot 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reversing-the-robot-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reversing-the-robot-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reversing-the-robot-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Light the way
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Light the way 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/light-the-way-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/light-the-way-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/light-the-way-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Traffic Lights
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Traffic Lights 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/traffic-lights-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/traffic-lights-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/traffic-lights-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Reverse Bepper
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reverse Beeper 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reverse-beeper-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reverse-beeper-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reverse-beeper-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Ignition
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Ignition 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/ingition-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/ignition-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/ignition-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Cruise Control
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Cruise Control 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/cruise-control-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/cruise-control-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/cruise-control-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Roaming
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Roaming 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/roaming-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Roaming 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/roaming-2",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Fun stuff
|
||||
|
||||
```codecard
|
||||
|
@ -108,7 +108,7 @@ function checkFallen() {
|
||||
// stop all motors and wait for touch button to be
|
||||
// pressed
|
||||
function stop() {
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
state = 0
|
||||
moods.knockedOut.show();
|
||||
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
|
||||
|
@ -144,7 +144,7 @@ loops.forever(function () {
|
||||
let p = 5 - (t2 - t1);
|
||||
loops.pause(Math.max(1, p))
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
st = 0;
|
||||
brick.setStatusLight(StatusLight.RedPulse);
|
||||
brick.showImage(images.eyesKnockedOut)
|
||||
|
@ -144,7 +144,7 @@ loops.forever(function () {
|
||||
let p = 5 - (t2 - t1);
|
||||
loops.pause(Math.max(1, p))
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
st = 0;
|
||||
brick.setStatusLight(StatusLight.RedPulse);
|
||||
brick.showImage(images.eyesKnockedOut)
|
||||
|
22
docs/getting-started.md
Normal file
@ -0,0 +1,22 @@
|
||||
# Getting Started
|
||||
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Try",
|
||||
"imageUrl": "/static/lessons/try.png",
|
||||
"description": "TBD",
|
||||
"url": "/getting-started/try",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "use",
|
||||
"imageUrl": "/static/lessons/use.png",
|
||||
"description": "TBD",
|
||||
"url": "/getting-started/use",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
@ -81,7 +81,7 @@ Study the program...what do you think the program will do?
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
```
|
||||
|
||||
@ -148,7 +148,7 @@ while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
}
|
||||
```
|
||||
@ -162,7 +162,7 @@ while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
|
||||
@ -183,7 +183,7 @@ while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
|
@ -51,7 +51,7 @@ The ``||motors:tank large B+C||`` block will run for `9` rotations when the **ce
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## Program 3 @fullscreen
|
||||
@ -63,7 +63,7 @@ The ``||motors:tank large B+C||`` will run for `9` rotations when the **center**
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
brick.showString("30 cm", 1)
|
||||
```
|
||||
|
||||
|
@ -9,39 +9,12 @@ These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (455
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Sound Machine",
|
||||
"name": "Make A Sound Machine",
|
||||
"description": "Create instruments with your EV3 Brick!",
|
||||
"url":"/maker/sound-machine",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-machine.png"
|
||||
},
|
||||
{
|
||||
"name": "Sound Of Color",
|
||||
"description": "Play different sounds based on the color",
|
||||
"url":"/maker/sound-of-color",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-of-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Security Gadget",
|
||||
"description": "Raise the alarm when your brick is lifted!",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Intruder Detector",
|
||||
"description": "Raise the alarm when an intruder sneaks in",
|
||||
"url":"/maker/intruder-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/intruder-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
"description": "Build an automated puppet",
|
||||
"url":"/maker/puppet",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/puppet.png"
|
||||
"imageUrl": "/static/maker/sound-machine.png",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
@ -3,7 +3,7 @@
|
||||
```namespaces
|
||||
brick.showMood(moods.sleeping);
|
||||
sensors.color(null);
|
||||
motors.stopAllMotors();
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
@ -12,7 +12,7 @@ motors.largeA.setInverted(true)
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.stop()
|
||||
motors.largeA.reset()
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
## Counters
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
Stops all motors currently running on the brick.
|
||||
|
||||
```sig
|
||||
motors.stopAllMotors();
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
The motors stops but any motion caused from previously running the motors continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping.
|
||||
@ -15,7 +15,7 @@ Tank the @boardname@ forward at half speed for 5 seconds and then stop.
|
||||
```blocks
|
||||
motors.largeAB.tank(50, 50);
|
||||
loops.pause(5000);
|
||||
motors.stopAllMotors();
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
## See also
|
@ -76,7 +76,7 @@ for (let i = 0; i < 4; i++) {
|
||||
motors.largeBC.steer(-30, 30)
|
||||
loops.pause(5000)
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
@ -46,7 +46,7 @@ motors.largeAB.tank(75, 75)
|
||||
loops.pause(10000)
|
||||
motors.largeAB.tank(-55, -55)
|
||||
loops.pause(10000)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
### Slip steer
|
||||
@ -73,7 +73,7 @@ Run both motors in opposite directions to spin the brick around to the left.
|
||||
```blocks
|
||||
motors.largeAB.tank(-30, 30)
|
||||
loops.pause(5000)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
BIN
docs/static/lessons/make-a-sound-machine.png
vendored
Normal file
After Width: | Height: | Size: 50 KiB |
BIN
docs/static/lessons/make-a-system.png
vendored
Normal file
After Width: | Height: | Size: 592 KiB |
BIN
docs/static/lessons/make-it-move.jpg
vendored
Before Width: | Height: | Size: 16 KiB |
BIN
docs/static/lessons/make-it-move.png
vendored
Normal file
After Width: | Height: | Size: 357 KiB |
BIN
docs/static/lessons/make-it-move/hero.png
vendored
Normal file
After Width: | Height: | Size: 357 KiB |
BIN
docs/static/lessons/make-it-smarter.png
vendored
Normal file
After Width: | Height: | Size: 413 KiB |
BIN
docs/static/lessons/try.png
vendored
Normal file
After Width: | Height: | Size: 132 KiB |
BIN
docs/static/lessons/use.png
vendored
Normal file
After Width: | Height: | Size: 236 KiB |
@ -73,7 +73,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
|
||||
<span class="ui blue circular label">2</span>
|
||||
<strong>${lf("Make sure you have the latest EV3 firmware")}</strong>
|
||||
<br/>
|
||||
<a href="" target="_blank">${lf("Click here to update to latest firmware")}</a>
|
||||
<a href="https://ev3manager.education.lego.com/" target="_blank">${lf("Click here to update to latest firmware")}</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
34
libs/base/enums.d.ts
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
// Auto-generated. Do not edit.
|
||||
|
||||
|
||||
declare const enum NumberFormat {
|
||||
Int8LE = 1,
|
||||
UInt8LE = 2,
|
||||
Int16LE = 3,
|
||||
UInt16LE = 4,
|
||||
Int32LE = 5,
|
||||
Int8BE = 6,
|
||||
UInt8BE = 7,
|
||||
Int16BE = 8,
|
||||
UInt16BE = 9,
|
||||
Int32BE = 10,
|
||||
|
||||
UInt32LE = 11,
|
||||
UInt32BE = 12,
|
||||
Float32LE = 13,
|
||||
Float64LE = 14,
|
||||
Float32BE = 15,
|
||||
Float64BE = 16,
|
||||
}
|
||||
|
||||
|
||||
declare const enum ValType {
|
||||
Undefined = 0,
|
||||
Boolean = 1,
|
||||
Number = 2,
|
||||
String = 3,
|
||||
Object = 4,
|
||||
Function = 5,
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
159
libs/base/shims.d.ts
vendored
Normal file
@ -0,0 +1,159 @@
|
||||
// Auto-generated. Do not edit.
|
||||
|
||||
|
||||
|
||||
//% indexerGet=BufferMethods::getByte indexerSet=BufferMethods::setByte
|
||||
declare interface Buffer {
|
||||
/**
|
||||
* Write a number in specified format in the buffer.
|
||||
*/
|
||||
//% shim=BufferMethods::setNumber
|
||||
setNumber(format: NumberFormat, offset: int32, value: number): void;
|
||||
|
||||
/**
|
||||
* Read a number in specified format from the buffer.
|
||||
*/
|
||||
//% shim=BufferMethods::getNumber
|
||||
getNumber(format: NumberFormat, offset: int32): number;
|
||||
|
||||
/** Returns the length of a Buffer object. */
|
||||
//% property shim=BufferMethods::length
|
||||
length: int32;
|
||||
|
||||
/**
|
||||
* Fill (a fragment) of the buffer with given value.
|
||||
*/
|
||||
//% offset.defl=0 length.defl=-1 shim=BufferMethods::fill
|
||||
fill(value: int32, offset?: int32, length?: int32): void;
|
||||
|
||||
/**
|
||||
* Return a copy of a fragment of a buffer.
|
||||
*/
|
||||
//% offset.defl=0 length.defl=-1 shim=BufferMethods::slice
|
||||
slice(offset?: int32, length?: int32): Buffer;
|
||||
|
||||
/**
|
||||
* Shift buffer left in place, with zero padding.
|
||||
* @param offset number of bytes to shift; use negative value to shift right
|
||||
* @param start start offset in buffer. Default is 0.
|
||||
* @param length number of elements in buffer. If negative, length is set as the buffer length minus
|
||||
* start. eg: -1
|
||||
*/
|
||||
//% start.defl=0 length.defl=-1 shim=BufferMethods::shift
|
||||
shift(offset: int32, start?: int32, length?: int32): void;
|
||||
|
||||
/**
|
||||
* Convert a buffer to its hexadecimal representation.
|
||||
*/
|
||||
//% shim=BufferMethods::toHex
|
||||
toHex(): string;
|
||||
|
||||
/**
|
||||
* Rotate buffer left in place.
|
||||
* @param offset number of bytes to shift; use negative value to shift right
|
||||
* @param start start offset in buffer. Default is 0.
|
||||
* @param length number of elements in buffer. If negative, length is set as the buffer length minus
|
||||
* start. eg: -1
|
||||
*/
|
||||
//% start.defl=0 length.defl=-1 shim=BufferMethods::rotate
|
||||
rotate(offset: int32, start?: int32, length?: int32): void;
|
||||
|
||||
/**
|
||||
* Write contents of `src` at `dstOffset` in current buffer.
|
||||
*/
|
||||
//% shim=BufferMethods::write
|
||||
write(dstOffset: int32, src: Buffer): void;
|
||||
}
|
||||
declare namespace loops {
|
||||
|
||||
/**
|
||||
* Repeats the code forever in the background. On each iteration, allows other codes to run.
|
||||
* @param body code to execute
|
||||
*/
|
||||
//% help=loops/forever weight=100 afterOnStart=true
|
||||
//% blockId=forever block="forever" blockAllowMultiple=1 shim=loops::forever
|
||||
function forever(a: () => void): void;
|
||||
|
||||
/**
|
||||
* Pause for the specified time in milliseconds
|
||||
* @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000
|
||||
*/
|
||||
//% help=loops/pause weight=99
|
||||
//% async block="pause %pause=timePicker|ms"
|
||||
//% blockId=device_pause shim=loops::pause
|
||||
function pause(ms: int32): void;
|
||||
}
|
||||
declare namespace control {
|
||||
|
||||
/**
|
||||
* Gets the number of milliseconds elapsed since power on.
|
||||
*/
|
||||
//% help=control/millis weight=50
|
||||
//% blockId=control_running_time block="millis (ms)" shim=control::millis
|
||||
function millis(): int32;
|
||||
|
||||
/**
|
||||
* Run code when a registered event happens.
|
||||
* @param id the event compoent id
|
||||
* @param value the event value to match
|
||||
*/
|
||||
//% weight=20 blockGap=8 blockId="control_on_event" block="on event|from %src|with value %value"
|
||||
//% blockExternalInputs=1
|
||||
//% help="control/on-event" flags.defl=16 shim=control::onEvent
|
||||
function onEvent(src: int32, value: int32, handler: () => void, flags?: int32): void;
|
||||
|
||||
/**
|
||||
* Reset the device.
|
||||
*/
|
||||
//% weight=30 async help=control/reset blockGap=8
|
||||
//% blockId="control_reset" block="reset" shim=control::reset
|
||||
function reset(): void;
|
||||
|
||||
/**
|
||||
* Block the current fiber for the given microseconds
|
||||
* @param micros number of micro-seconds to wait. eg: 4
|
||||
*/
|
||||
//% help=control/wait-micros weight=29 async
|
||||
//% blockId="control_wait_us" block="wait (µs)%micros" shim=control::waitMicros
|
||||
function waitMicros(micros: int32): void;
|
||||
|
||||
/**
|
||||
* Run other code in the parallel.
|
||||
*/
|
||||
//% help=control/run-in-parallel handlerStatement=1
|
||||
//% blockId="control_run_in_parallel" block="run in parallel" blockGap=8 shim=control::runInParallel
|
||||
function runInParallel(a: () => void): void;
|
||||
|
||||
/**
|
||||
* Blocks the calling thread until the specified event is raised.
|
||||
*/
|
||||
//% help=control/wait-for-event async
|
||||
//% blockId=control_wait_for_event block="wait for event|from %src|with value %value" shim=control::waitForEvent
|
||||
function waitForEvent(src: int32, value: int32): void;
|
||||
|
||||
/**
|
||||
* Derive a unique, consistent serial number of this device from internal data.
|
||||
*/
|
||||
//% blockId="control_device_serial_number" block="device serial number" weight=9
|
||||
//% help=control/device-serial-number shim=control::deviceSerialNumber
|
||||
function deviceSerialNumber(): int32;
|
||||
}
|
||||
declare namespace serial {
|
||||
|
||||
/**
|
||||
* Write some text to the serial port.
|
||||
*/
|
||||
//% help=serial/write-string
|
||||
//% weight=87 blockHidden=true
|
||||
//% blockId=serial_writestring block="serial|write string %text" shim=serial::writeString
|
||||
function writeString(text: string): void;
|
||||
|
||||
/**
|
||||
* Send a buffer across the serial connection.
|
||||
*/
|
||||
//% help=serial/write-buffer weight=6 blockHidden=true
|
||||
//% blockId=serial_writebuffer block="serial|write buffer %buffer" shim=serial::writeBuffer
|
||||
function writeBuffer(buffer: Buffer): void;
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
@ -161,7 +161,7 @@ namespace brick {
|
||||
// this needs to be done in query(), which is run without the main JS execution mutex
|
||||
// otherwise, while(true){} will lock the device
|
||||
if (ret & DAL.BUTTON_ID_ESCAPE) {
|
||||
motors.stopAllMotors(); // ensuring that all motors are off
|
||||
motors.stopAll(); // ensuring that all motors are off
|
||||
control.reset()
|
||||
}
|
||||
return ret
|
||||
|
29
libs/core/enums.d.ts
vendored
Normal file
@ -0,0 +1,29 @@
|
||||
// Auto-generated. Do not edit.
|
||||
|
||||
|
||||
/**
|
||||
* Mode for lseek()
|
||||
*/
|
||||
|
||||
declare const enum SeekWhence {
|
||||
Set = 0,
|
||||
Current = 1,
|
||||
End = 2,
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Drawing modes
|
||||
*/
|
||||
|
||||
declare const enum Draw {
|
||||
Normal = 0x00,
|
||||
Clear = 0x01,
|
||||
Xor = 0x02,
|
||||
Fill = 0x04,
|
||||
Transparent = 0x08,
|
||||
Double = 0x10,
|
||||
Quad = 0x20,
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
@ -113,8 +113,8 @@ namespace motors {
|
||||
//% blockId=motorStopAll block="stop all motors"
|
||||
//% weight=1
|
||||
//% group="Move"
|
||||
//% help=motors/stop-all-motors
|
||||
export function stopAllMotors() {
|
||||
//% help=motors/stop-all
|
||||
export function stopAll() {
|
||||
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
|
||||
writePWM(b)
|
||||
}
|
||||
|
144
libs/core/shims.d.ts
vendored
Normal file
@ -0,0 +1,144 @@
|
||||
// Auto-generated. Do not edit.
|
||||
declare namespace control {
|
||||
|
||||
/** Create new file mapping in memory */
|
||||
//% shim=control::mmap
|
||||
function mmap(filename: string, size: int32, offset: int32): MMap;
|
||||
}
|
||||
|
||||
|
||||
declare interface MMap {
|
||||
/**
|
||||
* Write a number in specified format in the buffer.
|
||||
*/
|
||||
//% shim=MMapMethods::setNumber
|
||||
setNumber(format: NumberFormat, offset: int32, value: number): void;
|
||||
|
||||
/**
|
||||
* Read a number in specified format from the buffer.
|
||||
*/
|
||||
//% shim=MMapMethods::getNumber
|
||||
getNumber(format: NumberFormat, offset: int32): number;
|
||||
|
||||
/**
|
||||
* Read a range of bytes into a buffer.
|
||||
*/
|
||||
//% offset.defl=0 length.defl=-1 shim=MMapMethods::slice
|
||||
slice(offset?: int32, length?: int32): Buffer;
|
||||
|
||||
/** Returns the length of a Buffer object. */
|
||||
//% property shim=MMapMethods::length
|
||||
length: int32;
|
||||
|
||||
/** Perform ioctl(2) on the underlaying file */
|
||||
//% shim=MMapMethods::ioctl
|
||||
ioctl(id: uint32, data: Buffer): int32;
|
||||
|
||||
/** Perform write(2) on the underlaying file */
|
||||
//% shim=MMapMethods::write
|
||||
write(data: Buffer): int32;
|
||||
|
||||
/** Perform read(2) on the underlaying file */
|
||||
//% shim=MMapMethods::read
|
||||
read(data: Buffer): int32;
|
||||
|
||||
/** Set pointer on the underlaying file. */
|
||||
//% shim=MMapMethods::lseek
|
||||
lseek(offset: int32, whence: SeekWhence): int32;
|
||||
}
|
||||
declare namespace control {
|
||||
|
||||
/**
|
||||
* Announce that an event happened to registered handlers.
|
||||
* @param src ID of the Component that generated the event
|
||||
* @param value Component specific code indicating the cause of the event.
|
||||
* @param mode optional definition of how the event should be processed after construction.
|
||||
*/
|
||||
//% weight=21 blockGap=12 blockId="control_raise_event"
|
||||
//% block="raise event|from %src|with value %value" blockExternalInputs=1 shim=control::raiseEvent
|
||||
function raiseEvent(src: int32, value: int32): void;
|
||||
|
||||
/**
|
||||
* Allocates the next user notification event
|
||||
*/
|
||||
//% help=control/allocate-notify-event shim=control::allocateNotifyEvent
|
||||
function allocateNotifyEvent(): int32;
|
||||
|
||||
/** Write data to DMESG debugging buffer. */
|
||||
//% shim=control::dmesg
|
||||
function dmesg(s: string): void;
|
||||
}
|
||||
declare namespace serial {
|
||||
|
||||
/** Send DMESG debug buffer over serial. */
|
||||
//% shim=serial::writeDmesg
|
||||
function writeDmesg(): void;
|
||||
}
|
||||
declare namespace screen {
|
||||
|
||||
/** Decompresses a 1-bit gray scale PNG image to image format. */
|
||||
//% shim=screen::unpackPNG
|
||||
function unpackPNG(png: Buffer): Image;
|
||||
}
|
||||
declare namespace screen {
|
||||
|
||||
/** Clear screen and reset font to normal. */
|
||||
//% shim=screen::clear
|
||||
function clear(): void;
|
||||
|
||||
/** Makes an image bound to a buffer. */
|
||||
//% shim=screen::imageOf
|
||||
function imageOf(buf: Buffer): Image;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//% fixedInstances
|
||||
declare interface Image {
|
||||
/** Returns the underlaying Buffer object. */
|
||||
//% property shim=ImageMethods::buffer
|
||||
buffer: Buffer;
|
||||
|
||||
/** Returns the width of an image. */
|
||||
//% property shim=ImageMethods::width
|
||||
width: int32;
|
||||
|
||||
/** Returns the height of an image. */
|
||||
//% property shim=ImageMethods::height
|
||||
height: int32;
|
||||
|
||||
/** Double size of an image. */
|
||||
//% shim=ImageMethods::doubled
|
||||
doubled(): Image;
|
||||
|
||||
/** Draw an image on the screen. */
|
||||
//% shim=ImageMethods::draw
|
||||
draw(x: int32, y: int32, mode: Draw): void;
|
||||
}
|
||||
declare namespace output {
|
||||
|
||||
/**
|
||||
* Create a new zero-initialized buffer.
|
||||
* @param size number of bytes in the buffer
|
||||
*/
|
||||
//% shim=output::createBuffer
|
||||
function createBuffer(size: int32): Buffer;
|
||||
}
|
||||
declare namespace motors {
|
||||
|
||||
/**
|
||||
* Mark a motor as used
|
||||
*/
|
||||
//% shim=motors::__motorUsed
|
||||
function __motorUsed(port: int32, large: boolean): void;
|
||||
}
|
||||
declare namespace sensors {
|
||||
|
||||
/**
|
||||
* Mark a sensor as used
|
||||
*/
|
||||
//% shim=sensors::__sensorUsed
|
||||
function __sensorUsed(port: int32, type: int32): void;
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
56
libs/music/shims.d.ts
vendored
Normal file
@ -0,0 +1,56 @@
|
||||
// Auto-generated. Do not edit.
|
||||
declare namespace music {
|
||||
|
||||
/**
|
||||
* Set the output volume of the sound synthesizer.
|
||||
* @param volume the volume 0...100, eg: 50
|
||||
*/
|
||||
//% weight=96
|
||||
//% blockId=synth_set_volume block="set volume %volume"
|
||||
//% parts="speaker" blockGap=8
|
||||
//% volume.min=0 volume.max=100
|
||||
//% help=music/set-volume
|
||||
//% weight=1 shim=music::setVolume
|
||||
function setVolume(volume: int32): void;
|
||||
|
||||
/**
|
||||
* Play a tone through the speaker for some amount of time.
|
||||
* @param frequency pitch of the tone to play in Hertz (Hz)
|
||||
* @param ms tone duration in milliseconds (ms)
|
||||
*/
|
||||
//% help=music/play-tone
|
||||
//% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat"
|
||||
//% parts="headphone" async
|
||||
//% blockNamespace=music
|
||||
//% weight=76 blockGap=8 shim=music::playTone
|
||||
function playTone(frequency: int32, ms: int32): void;
|
||||
|
||||
/**
|
||||
* Play a tone through the speaker for some amount of time.
|
||||
*/
|
||||
//% help=music/stop-all-sounds
|
||||
//% blockId=music_stop_all_sounds block="stop all sounds"
|
||||
//% parts="headphone"
|
||||
//% blockNamespace=music
|
||||
//% weight=97 shim=music::stopAllSounds
|
||||
function stopAllSounds(): void;
|
||||
|
||||
/** Makes a sound bound to a buffer in WAV format. */
|
||||
//% shim=music::fromWAV
|
||||
function fromWAV(buf: Buffer): Sound;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//% fixedInstances
|
||||
declare interface Sound {
|
||||
/** Returns the underlaying Buffer object. */
|
||||
//% property shim=SoundMethods::buffer
|
||||
buffer: Buffer;
|
||||
|
||||
/** Play sound. */
|
||||
//% promise shim=SoundMethods::play
|
||||
play(): void;
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
17
libs/storage/shims.d.ts
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
// Auto-generated. Do not edit.
|
||||
declare namespace storage {
|
||||
|
||||
/** Will be moved. */
|
||||
//% shim=storage::__stringToBuffer
|
||||
function __stringToBuffer(s: string): Buffer;
|
||||
|
||||
/** Will be moved. */
|
||||
//% shim=storage::__bufferToString
|
||||
function __bufferToString(s: Buffer): string;
|
||||
|
||||
/** Create named directory. */
|
||||
//% shim=storage::__mkdir
|
||||
function __mkdir(filename: string): void;
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
@ -3,10 +3,10 @@ tests.onEvent(TestEvent.RunSetUp, function() {
|
||||
console.sendToScreen();
|
||||
})
|
||||
tests.onEvent(TestEvent.TestSetUp, function() {
|
||||
motors.stopAllMotors();
|
||||
motors.stopAll();
|
||||
motors.resetAllMotors();
|
||||
})
|
||||
tests.onEvent(TestEvent.TestTearDown, function() {
|
||||
motors.stopAllMotors();
|
||||
motors.stopAll();
|
||||
motors.resetAllMotors();
|
||||
})
|
||||
|
2
package-lock.json
generated
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-ev3",
|
||||
"version": "0.0.99",
|
||||
"version": "0.0.101",
|
||||
"lockfileVersion": 1,
|
||||
"requires": true,
|
||||
"dependencies": {
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-ev3",
|
||||
"version": "0.0.99",
|
||||
"version": "0.0.101",
|
||||
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
|
||||
"private": true,
|
||||
"keywords": [
|
||||
@ -21,6 +21,7 @@
|
||||
"files": [
|
||||
"README.md",
|
||||
"pxtarget.json",
|
||||
"targetconfig.json",
|
||||
"built/*.js",
|
||||
"built/*.json",
|
||||
"built/*.d.ts",
|
||||
@ -44,8 +45,8 @@
|
||||
"webfonts-generator": "^0.4.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"pxt-common-packages": "0.19.1",
|
||||
"pxt-core": "3.4.1"
|
||||
"pxt-common-packages": "0.19.4",
|
||||
"pxt-core": "3.4.3"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "node node_modules/pxt-core/built/pxt.js travis"
|
||||
|
@ -38,7 +38,7 @@
|
||||
"packages": true,
|
||||
"sharing": true,
|
||||
"publishing": true,
|
||||
"importing": false,
|
||||
"importing": true,
|
||||
"preferredPackages": [],
|
||||
"githubPackages": true
|
||||
},
|
||||
@ -163,5 +163,5 @@
|
||||
"editor.background": "#ecf6ff"
|
||||
}
|
||||
},
|
||||
"ignoreDocsErrors": false
|
||||
"ignoreDocsErrors": true
|
||||
}
|
||||
|
@ -8,8 +8,9 @@
|
||||
]
|
||||
},
|
||||
"galleries": {
|
||||
"Maker Activities": "maker",
|
||||
"Coding Activites": "coding",
|
||||
"Lessons": "lessons"
|
||||
"Getting Started": "getting-started",
|
||||
"Design Engineering": "design-engineering",
|
||||
"Coding": "coding",
|
||||
"Maker": "maker"
|
||||
}
|
||||
}
|