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15 Commits

Author SHA1 Message Date
f912ea6104 0.1.19 2018-04-12 15:01:43 -07:00
b06bc6bc6c bump pxt-core to 3.8.11, 2018-04-12 15:01:38 -07:00
af3189d8b5 removing mindstorms from tutorial names (#496)
* removing mindstorms from tutorial names

* lego feedback

* file name issues

* bring back bang
2018-04-12 14:41:22 -07:00
661157f112 0.1.18 2018-04-12 14:29:52 -07:00
141bc6bddb bump pxt-core to 3.8.10, 2018-04-12 14:29:44 -07:00
bd06fb80f3 Threshold to calibration (#495)
* renaming threshold to calibration

* rename threshold to calibration
2018-04-12 14:25:44 -07:00
2c874570ce Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-04-12 10:33:27 -07:00
08ee2b2017 fixing branding 2018-04-12 10:33:21 -07:00
499d97b07c Update targetconfig.json 2018-04-12 13:26:02 -04:00
32b7400e9e Optimizing Logos. 2018-04-12 00:36:11 -07:00
90717cfc33 Change drive label to EV3 (#494) 2018-04-11 17:20:07 -06:00
bd3b149dcc Tutorial theming (#493)
* Tutorial theming

* no border
2018-04-11 13:22:21 -06:00
fafd3d37da Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-04-11 09:33:01 -07:00
138425c0fb missed renaming 2018-04-11 09:32:54 -07:00
231cd41f7a rename intruder to security (#492) 2018-04-11 10:31:53 -06:00
36 changed files with 360 additions and 332 deletions

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@ -1,4 +1,4 @@
# LEGO Mindstorms EV3 target for PXT
# LEGO MINDSTORMS EV3 target for PXT
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_rainbow/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)

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@ -24,7 +24,7 @@
* [Line Following](/tutorials/line-following)
* [Red Light, Green Light](/tutorials/redlight-greenlight)
* [Object Near?](/tutorials/object-near)
* [Intruder Alert](/tutorials/intruder-alert)
* [Security Alert](/tutorials/security-alert)
* [Coding](/coding)
* [Autonomous Parking](/coding/autonomous-parking)

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@ -21,11 +21,11 @@ Here are some fun programs for your @boardname@!
"imageUrl": "/static/maker/security-gadget.png"
},
{
"name": "Intruder Detector",
"description": "Raise the alarm when an intruder sneaks in",
"url":"/maker/intruder-detector",
"name": "Movement Detector",
"description": "Raise the alarm when an movement sneaks in",
"url":"/maker/movement-detector",
"cardType": "example",
"imageUrl": "/static/maker/intruder-detector.png"
"imageUrl": "/static/maker/movement-detector.png"
},
{
"name": "Puppet",

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@ -7,7 +7,7 @@
{
"name": "Try",
"imageUrl": "/static/lessons/try.png",
"description": "Get a quick introduction to programming with EV3.",
"description": "Get a quick introduction to programming.",
"url": "/getting-started/try",
"cardType": "side"
},

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@ -1,4 +1,4 @@
# Intruder Detector
# Movement Detector
This program will activate an alarm when an object moves in front of the Ultrasonic Sensor.

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@ -25,9 +25,9 @@ Make sure that one end of your USB cable is firmly inserted into the port on the
If you think your USB connection is good and you still can't see your **@drivename@** drive, try giving the brick a reset. You can follow these steps to reset:
1. Using a finger from one hand, press the **Back** button. Keep holding it.
2. With your other hand, use two fingers to hold down both the **Left** button and the **Enter** button. You hold these at the same time while your still pressing the **Back** button.
2. With your other hand, use two fingers to hold down both the **Left** button and the **Enter** button. You hold these at the same time while you're still pressing the **Back** button.
3. Now, release your finger from the **Back** button.
4. When the brick says "Starting..." you can let go of the **Left** and **Enter** buttons.
4. When the brick says "Starting.." you can let go of the **Left** and **Enter** buttons.
You can also watch this [How to Reset](https://www.lego.com/en-us/videos/themes/mindstorms/how-to-reset-the-ev3-p-brick-fbcbdbed398e4e12a7ce30fa662c54be) video to see how to do a reset.

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@ -27,8 +27,8 @@ Step by step guides to coding your @boardname@.
"name": "Music Brick",
"description": "Transform the brick into a musical instrument!",
"cardType": "tutorial",
"url":"/tutorials/mindstorms-music",
"imageUrl":"/static/tutorials/mindstorms-music.png"
"url":"/tutorials/music-brick",
"imageUrl":"/static/tutorials/music-brick.png"
}]
```
@ -102,11 +102,25 @@ Step by step guides to coding your @boardname@.
```codecard
[{
"name": "Intruder Alert",
"description": "Build an intruder alert using the infrared sensor.",
"name": "Security Alert",
"description": "Build an security alert using the infrared sensor.",
"cardType": "tutorial",
"url":"/tutorials/intruder-alert",
"imageUrl":"/static/tutorials/intruder-alert.png"
"url":"/tutorials/security-alert",
"imageUrl":"/static/tutorials/security-alert.png"
}]
```
## See Also
[Wake Up!](/tutorials/wake-up),
[Make An Animation](/tutorials/make-an-animation),
[What Animal Am I?](/tutorials/what-animal-am-i),
[Music Brick](/tutorials/music-brick),
[Run Motors](/tutorials/run-motors),
[Touch to Run](/tutorials/touch-to-run),
[Touch Sensor Values](/tutorials/touch-sensor-values),
[What Color?](/tutorials/what-color),
[Line Following](/tutorials/line-following),
[Red Light, Green Light](/tutorials/redlight-greenlight),
[Object Near?](/tutorials/object-near),
[Security Alert](/tutorials/security-alert)

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@ -4,7 +4,7 @@
Transform your @boardname@ into a musical instrument!
![Press my buttons message](/static/tutorials/mindstorms-music/press-my-buttons.png)
![Press my buttons message](/static/tutorials/music-brick/press-my-buttons.png)
## Step 1
@ -53,7 +53,7 @@ brick.showString("Press my buttons to make music!", 1)
In the ``||music:play tone||`` blocks, use the drop-down menu to select a note to play for each block. You can also set the duration to play each note for.
![Tone selector keyboard](/static/tutorials/mindstorms-music/play-tone-dropdown.png)
![Tone selector keyboard](/static/tutorials/music-brick/play-tone-dropdown.png)
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {

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@ -1,16 +1,16 @@
# Intruder Alert
# Security Alert
## Introduction @fullscreen
The Infrared Sensor uses infrared light waves to detect proximity to the robot. Build an intruder alert using the infrared sensor.
The Infrared Sensor uses infrared light waves to detect proximity to the robot. Build an security alert using the infrared sensor.
![Brick in simulator with infrared sensor](/static/tutorials/intruder-alert/intruder-alert.gif)
![Brick in simulator with infrared sensor](/static/tutorials/security-alert/security-alert.gif)
## Step 1
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out an ``||sensors:on infrared||`` block onto the Workspace (you can place this anywhere). Use the second drop-down menu to select ``detected``.
![Sensor detect method dropdown selections](/static/tutorials/intruder-alert/detect-method-dropdown.png)
![Sensor detect method dropdown selections](/static/tutorials/security-alert/detect-method-dropdown.png)
```blocks
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
@ -32,7 +32,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
In the ``||brick:show image||`` block, use the drop-down menu to select the **STOP** sign image.
![Screen image selections](/static/tutorials/intruder-alert/show-image-dropdown.png)
![Screen image selections](/static/tutorials/security-alert/show-image-dropdown.png)
```blocks
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
@ -55,7 +55,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
In the ``||brick:set status light||`` block, use the drop-down menu to select the ``red flash`` light
![Status light selection dropdown list](/static/tutorials/intruder-alert/set-status-light-dropdown.png)
![Status light selection dropdown list](/static/tutorials/security-alert/set-status-light-dropdown.png)
```blocks
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
@ -96,7 +96,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
In the ``||music:play sound effect until done||`` block, use the drop-down menu to select ``information error alarm`` sound effect.
![Sound effect dropdown selections](/static/tutorials/intruder-alert/play-sound-effect-dropdown.png)
![Sound effect dropdown selections](/static/tutorials/security-alert/play-sound-effect-dropdown.png)
## Step 9

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After

Width:  |  Height:  |  Size: 7.7 KiB

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@ -232,11 +232,17 @@ namespace sensors {
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Gets the ambient light
*/
//%
ambientLight() {
return this.light(LightIntensityMode.Ambient);
}
/**
* Gets the reflected light value
*/
//%
reflectedLight() {
return this.light(LightIntensityMode.Reflected);
@ -245,10 +251,10 @@ namespace sensors {
/**
* Set a threshold value
* @param condition the dark or bright light condition
* @param value the value threshold
* @param value the value threshold, eg: 10
*/
//% blockId=colorSetThreshold block="set **color sensor** %this|%condition|to %value"
//% group="Threshold" blockGap=8 weight=90
//% group="Calibration" blockGap=8 weight=90
//% value.min=0 value.max=100
//% this.fieldEditor="ports"
//% help=sensors/color-sensor/set-threshold
@ -269,7 +275,7 @@ namespace sensors {
* @param condition the light condition
*/
//% blockId=colorGetThreshold block="**color sensor** %this|%condition"
//% group="Threshold" blockGap=8 weight=89
//% group="Calibration" weight=89
//% this.fieldEditor="ports"
//% help=sensors/color-sensor/threshold
threshold(condition: Light): number {
@ -285,7 +291,7 @@ namespace sensors {
* Collects measurement of the light condition and adjusts the threshold to 10% / 90%.
*/
//% blockId=colorCalibrateLight block="calibrate **color sensor** %this|for %mode"
//% group="Threshold" weight=91 blockGap=8
//% group="Calibration" weight=91 blockGap=8
//% this.fieldEditor="ports"
//% help=sensors/color-sensor/calibrate-light
calibrateLight(mode: LightIntensityMode, deviation: number = 8) {

View File

@ -8,7 +8,7 @@ namespace brick {
//% color="#C8509B" weight=95 icon="\uf10f"
//% labelLineWidth=100
//% groups='["Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Gyro Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Threshold"]'
//% groups='["Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Gyro Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Calibration"]'
namespace sensors {
}

View File

@ -261,7 +261,7 @@ namespace sensors {
* @param value the value threshold
*/
//% blockId=irSetThreshold block="set **infrared** %this|%condition|to %value"
//% group="Threshold" blockGap=8 weight=49
//% group="Calibration" blockGap=8 weight=49
//% value.min=0 value.max=100
//% this.fieldEditor="ports"
setPromixityThreshold(condition: InfraredSensorEvent, value: number) {
@ -276,7 +276,7 @@ namespace sensors {
* @param condition the proximity condition
*/
//% blockId=irGetThreshold block="**infrared** %this|%condition"
//% group="Threshold" blockGap=8 weight=49
//% group="Calibration" weight=49
//% this.fieldEditor="ports"
proximityThreshold(condition: InfraredSensorEvent): number {
return this._proximityThreshold.threshold(<ThresholdState><number>condition);

View File

@ -96,7 +96,7 @@ namespace sensors {
* @param value the value threshold
*/
//% blockId=ultrasonicSetThreshold block="set **ultrasonic** %this|%condition|to %value"
//% group="Threshold" blockGap=8 weight=80
//% group="Calibration" blockGap=8 weight=80
//% value.min=0 value.max=255
//% this.fieldEditor="ports"
setThreshold(condition: UltrasonicSensorEvent, value: number) {
@ -111,7 +111,7 @@ namespace sensors {
* @param condition the proximity condition
*/
//% blockId=ultrasonicGetThreshold block="**ultrasonic** %this|%condition"
//% group="Threshold" blockGap=8 weight=79
//% group="Calibration" weight=79
//% this.fieldEditor="ports"
threshold(condition: UltrasonicSensorEvent): number {
switch (condition) {

2
package-lock.json generated
View File

@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.1.17",
"version": "0.1.19",
"lockfileVersion": 1,
"requires": true,
"dependencies": {

View File

@ -1,7 +1,7 @@
{
"name": "pxt-ev3",
"version": "0.1.17",
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
"version": "0.1.19",
"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
"private": true,
"keywords": [
"JavaScript",
@ -46,7 +46,7 @@
},
"dependencies": {
"pxt-common-packages": "0.20.38",
"pxt-core": "3.8.8"
"pxt-core": "3.8.11"
},
"scripts": {
"test": "node node_modules/pxt-core/built/pxt.js travis"

View File

@ -2,9 +2,9 @@
"id": "ev3",
"platformid": "linux",
"nickname": "lego",
"name": "LEGO MINDSTORMS EV3",
"title": "LEGO MINDSTORMS EV3 - Blocks / Javascript editor",
"description": "A Blocks / JavaScript code editor for the LEGO MINDSTORMS EV3.",
"name": "LEGO® MINDSTORMS® Education EV3",
"title": "LEGO® MINDSTORMS® Education EV3 - Blocks / Javascript editor",
"description": "A Blocks / JavaScript code editor for the LEGO® MINDSTORMS® Education EV3.",
"corepkg": "ev3",
"bundleddirs": [
"libs/base",
@ -98,7 +98,7 @@
"githubUrl": "https://github.com/Microsoft/pxt-ev3",
"betaUrl": "https://makecode.legoeducation.com/about",
"driveDisplayName": "EV3",
"boardName": "LEGO MINDSTORMS EV3 Brick",
"boardName": "LEGO® MINDSTORMS® Education EV3",
"selectLanguage": true,
"availableLocales": [
"en"

View File

@ -15,11 +15,6 @@
"Maker": "maker"
},
"electronManifest": {
"majorReleases": {
"0": {
"latest": "v0.1.5",
"promptVersion": "v0.1.5"
}
}
"latest": "v0.1.17"
}
}
}

View File

@ -184,3 +184,9 @@
@blocklyFlyoutColor: #3B3C3D;
@blocklyFlyoutColorOpacity: 1.0;
@monacoFlyoutColor: rgba(59, 60, 61, 1.0);
/*-------------------
Tutorial
--------------------*/
@tutorialSegmentBackground: #f2f2f2;

View File

@ -115,6 +115,11 @@
color: @blue;
}
/* Tutorial */
#tutorialcard .ui.tutorialsegment {
border-radius: 0;
}
/* Mobile */
@media only screen and (max-width: @largestMobileScreen) {
#filelist {