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47 Commits

Author SHA1 Message Date
f9a0729b63 0.3.3 2018-06-20 16:49:36 -07:00
8e456f5c3c bump pxt-core to 3.20.8, bump pxt-common-packages to 0.23.38, 2018-06-20 16:49:30 -07:00
e05e147d6a fix for motor driver (#716) 2018-06-20 16:45:02 -07:00
fc83cc5d5b Fix note field editor authoring such that it limits the notes that show up (#715) 2018-06-20 16:29:03 -07:00
7974f36c31 Fix tank and steer blocks in the simulator, making them ignore polarity just like labview (#713) 2018-06-20 16:10:59 -07:00
6513dbc901 Remove object near tutorial, until we fix the issue with variables and decompile blocks (#710) 2018-06-20 16:00:17 -07:00
97215e894a do a single green pulse when starting 2018-06-20 15:21:09 -07:00
1368ee824b restoring consol eicon 2018-06-20 15:18:31 -07:00
f2344ac52e upgrading comm on packages (#708) 2018-06-20 13:59:20 -07:00
299acea61f Offline app download page (#707) 2018-06-20 16:37:15 -04:00
a99f0212ac Fix browser download (#706) 2018-06-20 13:32:58 -07:00
d128dad3dc Startup sequence (#696)
* set light, play sound, show eyes, wait, clear screen, light

* play a sound, turn on lights
2018-06-20 13:32:00 -07:00
3d7ebeb7b7 fixed 1.10 -> 1.10E 2018-06-18 08:16:16 -07:00
304cbb5ee3 Match Color Sensor ports in the 'Try' tutorial (#689) 2018-06-14 15:01:44 -07:00
0f7ec45db4 Fix home screen close icon background color (#687) 2018-06-14 11:55:14 -07:00
2bc2bda502 Fix extensions dialog header color (#686) 2018-06-14 11:03:20 -07:00
51cb7a5299 0.3.2 2018-06-14 13:56:45 -04:00
068eb7017f pxt.commands null check 2018-06-14 13:40:19 -04:00
bb4966dca7 Bump pxt-core to 3.19.4 + Support drive deploy in Electron offline app (#677)
* initial

* Bump pxt-core to 3.19.4 for drive deploy
2018-06-14 13:33:53 -04:00
e981d1b95d Release patch fix with copyright text change (#680) 2018-06-13 16:11:52 -07:00
4f91d992a5 0.3.1 2018-06-13 14:49:52 -07:00
c91bf3ea7c Move master to v0.3 2018-06-13 14:49:24 -07:00
c6f92aa1cb Update footer as a product of docupdates (#678) 2018-06-13 11:34:26 -07:00
5de5b64e61 Edits from LEGO team review (#676) 2018-06-12 06:46:44 -07:00
1d442b7de9 Fix piano field editor (when it's on its own) (#675) 2018-06-07 16:42:49 -07:00
8508d5e8ba converting try into tutorial 2018-06-07 07:00:12 -07:00
f04a76a95f 0.1.62 2018-06-07 00:28:51 -07:00
88969da972 bump pxt-core to 3.18.17, bump pxt-common-packages to 0.23.15, 2018-06-07 00:28:45 -07:00
b19e5c4e4b Releasing app v0.1.60 2018-06-06 13:36:46 -04:00
15caad8b02 0.1.61 2018-06-01 09:04:15 -07:00
22ce6a8716 bump to pxt 3.18.10 (#671) 2018-06-01 09:03:47 -07:00
c288242b9c add "pause on run" flag to disable waiting after command (#663)
* add "pause on run" flag to disable waiting after command

* refactor

* fixing build
2018-06-01 08:51:50 -07:00
a8249e94c5 Make the troubleshoot menu item pop out into a new tab (#670) 2018-05-31 13:42:37 -07:00
92fbc1552b 0.1.60 2018-05-31 10:19:14 -07:00
92f29ef5d6 bump pxt-common-packages to 0.23.8, 2018-05-31 10:19:08 -07:00
c7fabfd994 0.1.59 2018-05-31 10:16:04 -07:00
df49475a26 bump pxt-core to 3.18.9, 2018-05-31 10:15:58 -07:00
17d8e61ebc 0.1.58 2018-05-31 10:13:17 -07:00
dbdc1810cd Add copyright text (#667) 2018-05-30 15:42:37 -07:00
d3b7530b17 EV3 Brick terminology (#665)
* reprhased

* EV3 brick => EV3 Brick

* revert a change
2018-05-30 15:42:17 -07:00
e31f4c934f Update README.md 2018-05-29 11:04:22 -07:00
b22ec74f7e Tshoot page edits (#658)
* T-shoot page edits post revert

* Restyle link

* Merge in revert page

* Clarify brick info step

* Keep periods off simple steps this time
2018-05-23 16:25:05 -07:00
cd38f670d2 T shoot page revert (#657)
* T-shoot page edits

* Revert t-shoot page
2018-05-23 12:04:32 -07:00
8fca537251 T-shoot page edits 2018-05-23 11:18:46 -07:00
cf39956e2d Tiny tweak to troubleshooting page 2018-05-23 09:10:47 -07:00
9e3a8ab4ed updated troubleshoot page 2018-05-23 07:50:38 -07:00
022a6765bf removing libs/automation, libs/chassis 2018-05-21 15:19:26 -07:00
50 changed files with 1112 additions and 364 deletions

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@ -24,7 +24,6 @@ In a common folder,
```
npm install
typings install
```
* go to ``pxt-common-packages`` and run

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@ -1,16 +1,18 @@
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@ -0,0 +1,702 @@
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<h1 class="ui inverted welcomeheader">MakeCode Offline App</h1>
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Please read and accept the following terms to download the app.
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<div class="c19">
<p class="c12">
<span class="c6 c5 c11">MICROSOFT PRE-RELEASE SOFTWARE LICENSE TERMS</span>
</p>
<p class="c12">
<span class="c6 c5 c11">MICROSOFT MAKECODE SOFTWARE FOR LEGO MINDSTORMS EDUCATION EV3</span>
</p>
<p class="c12 c16">
<span class="c6 c0 c5"></span>
</p>
<p class="c12">
<span class="c2 c0">These license terms are an agreement between Microsoft Corporation (or based on where you live, one
of its affiliates) and you. They apply to the software named above. The terms also apply to any
Microsoft services or updates for the software, except to the extent those have additional terms.</span>
</p>
<p class="c12 c16">
<span class="c2 c0"></span>
</p>
<p class="c12">
<span class="c6 c5 c11">If you comply with these license terms, you have the rights below.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">1.</span>
<span class="c0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c0 c5">INSTALLATION AND USE RIGHTS. </span>
<span class="c2 c0">You may install and use any number of copies of the software to evaluate it as you develop and test
your software applications for use with Lego Mindstorms Education EV3 hardware.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">2.</span>
<span class="c0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c0 c5">PRE-RELEASE SOFTWARE. </span>
<span class="c2 c0">The software is a pre-release version. It may not work the way a final version of the software will.
Microsoft may change it for the final, commercial version. We also may not release a commercial
version. Microsoft is not obligated to provide maintenance, technical support or updates to you
for the software.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">3.</span>
<span class="c0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c0 c5">Associated Online Services.</span>
<span class="c0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Some features of the software may provide access
to, or rely on, Azure online services, including an associated Azure online service to the software
currently in development (the &ldquo;corresponding service&rdquo;). The use of those services
(but not the software) is governed by the separate terms and privacy policies in the agreement
under which you obtained the Azure services at</span>
<span class="c0">
<a class="c4" href="https://www.google.com/url?q=https://go.microsoft.com/fwLink/p/?LinkID%3D233178&amp;sa=D&amp;ust=1529526883494000">&nbsp;</a>
</span>
<span class="c0 c18">
<a class="c4" href="https://www.google.com/url?q=https://go.microsoft.com/fwLink/p/?LinkID%3D233178&amp;sa=D&amp;ust=1529526883494000">https://go.microsoft.com/fwLink/p/?LinkID=233178</a>
</span>
<span class="c2 c0">&nbsp;(and, with respect to the corresponding service, the additional terms below). Please read them.
The services may not be available in all regions.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">4.</span>
<span class="c0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c0 c5">Licenses for other components.</span>
<span class="c2 c0">&nbsp;The software may include third party components with separate legal notices or governed by
other agreements, as described in the ThirdPartyNotices file accompanying the software. Even
if such components are governed by other agreements, the disclaimers and the limitations on and
exclusions of damages below also apply.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">5.</span>
<span class="c0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c6 c0 c5">DATA.</span>
</p>
<p class="c3 c7">
<span class="c0 c5">a.</span>
<span class="c0">&nbsp; &nbsp;</span>
<span class="c0 c5">Data Collection. </span>
<span class="c0">The software may collect information about you and your use of the software, and send that to Microsoft.
Microsoft may use this information to provide services and improve our products and services.
You may opt out of many of these scenarios, but not all, as described in the product documentation.
In using the software, you must comply with applicable law. You can learn more about data collection
and use in the help documentation and the privacy statement at</span>
<span class="c0">
<a class="c4" href="https://www.google.com/url?q=http://go.microsoft.com/fwlink/?LinkId%3D398505&amp;sa=D&amp;ust=1529526883495000">&nbsp;</a>
</span>
<span class="c0 c14">
<a class="c4" href="https://www.google.com/url?q=http://go.microsoft.com/fwlink/?LinkId%3D398505&amp;sa=D&amp;ust=1529526883495000">http://go.microsoft.com/fwlink/?LinkId=398505</a>
</span>
<span class="c2 c0">. Your use of the software operates as your consent to these practices.</span>
</p>
<p class="c3 c7">
<span class="c0 c5">b.</span>
<span class="c0">&nbsp; &nbsp;</span>
<span class="c0 c5">Processing of Personal Data. </span>
<span class="c2 c0">To the extent Microsoft is a processor or subprocessor of personal data in connection with the software,
Microsoft makes the commitments in the European Union General Data Protection Regulation Terms
of the Online Services Terms to all customers effective May 25, 2018, at http://go.microsoft.com/?linkid=9840733.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">6.</span>
<span class="c0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c0 c5">FEEDBACK. </span>
<span class="c2 c0">If you give feedback about the software to Microsoft, you give to Microsoft, without charge, the
right to use, share and commercialize your feedback in any way and for any purpose. You will
not give feedback that is subject to a license that requires Microsoft to license its software
or documentation to third parties because we include your feedback in them. These rights survive
this agreement.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">7.</span>
<span class="c0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c0 c5">SCOPE OF LICENSE.</span>
<span class="c2 c0">&nbsp;The software is licensed, not sold. This agreement only gives you some rights to use the software.
Microsoft reserves all other rights. Unless applicable law gives you more rights despite this
limitation, you may use the software only as expressly permitted in this agreement. &nbsp;In
doing so, you must comply with any technical limitations in the software that only allow you
to use it in certain ways. You may not:</span>
</p>
<p class="c1">
<span class="c2 c0">- &nbsp; &nbsp; &nbsp; work around any technical limitations in the software;</span>
</p>
<p class="c1">
<span class="c2 c0">- &nbsp; &nbsp; &nbsp; reverse engineer, decompile or disassemble the software, or attempt to do
so, except and only to the extent required by third party licensing terms governing use of certain
open source components that may be included with the software;</span>
</p>
<p class="c1">
<span class="c2 c0">- &nbsp; &nbsp; &nbsp; remove, minimize, block or modify any notices of Microsoft or its suppliers
in the software;</span>
</p>
<p class="c1">
<span class="c2 c0">- &nbsp; &nbsp; &nbsp; use the software in any way that is against the law; or</span>
</p>
<p class="c1">
<span class="c2 c0">- &nbsp; &nbsp; &nbsp; share, publish, rent or lease the software, or provide the software as a stand-alone
offering for others to use.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">8. &nbsp; UPDATES. </span>
<span class="c2 c0">The software may periodically check for updates and download and install them for you. You may obtain
updates only from Microsoft or authorized sources. Microsoft may need to update your system to
provide you with updates. You agree to receive these automatic updates without any additional
notice. Updates may not include or support all existing software features, services, or peripheral
devices.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">9.</span>
<span class="c0">&nbsp; &nbsp;</span>
<span class="c0 c5">EXPORT RESTRICTIONS.</span>
<span class="c2 c0">&nbsp;You must comply with all domestic and international export laws and regulations that apply
to the software, which include restrictions on destinations, end users and end use. For further
information on export restrictions, visit (aka.ms/exporting).</span>
</p>
<p class="c3 c9">
<span class="c0 c5">10.</span>
<span class="c0">&nbsp;</span>
<span class="c0 c5">SUPPORT SERVICES. </span>
<span class="c0 c2">Because the software is &ldquo;as is,&rdquo; we may not provide support services for it.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">11.</span>
<span class="c0">&nbsp;</span>
<span class="c0 c5">ENTIRE AGREEMENT.</span>
<span class="c2 c0">&nbsp;This agreement, and the terms for supplements, updates, Internet-based services and support
services that you use, are the entire agreement for the software and support services.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">12.</span>
<span class="c0">&nbsp;</span>
<span class="c0 c5">APPLICABLE LAW. </span>
<span class="c2 c0">If you acquired the software in the United States, Washington State law applies to interpretation
of and claims for breach of this agreement, and the laws of the state where you live apply to
all other claims. If you acquired the software in any other country, its laws apply.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">13.</span>
<span class="c0">&nbsp;</span>
<span class="c0 c5">CONSUMER RIGHTS; REGIONAL VARIATIONS. </span>
<span class="c2 c0">This agreement describes certain legal rights. You may have other rights, including consumer rights,
under the laws of your state or country. Separate and apart from your relationship with Microsoft,
you may also have rights with respect to the party from which you acquired the software. This
agreement does not change those other rights if the laws of your state or country do not permit
it to do so. For example, if you acquired the software in one of the below regions, or mandatory
country law applies, then the following provisions apply to you:</span>
</p>
<p class="c3 c7">
<span class="c0 c5">a.</span>
<span class="c0">&nbsp; &nbsp;</span>
<span class="c0 c5">Australia. </span>
<span class="c2 c0">You have statutory guarantees under the Australian Consumer Law and nothing in this agreement is
intended to affect those rights.</span>
</p>
<p class="c3 c7">
<span class="c0 c5">b.</span>
<span class="c0">&nbsp; &nbsp;</span>
<span class="c0 c5">Canada. </span>
<span class="c2 c0">If you acquired the software in Canada, you may stop receiving updates by turning off the automatic
update feature, disconnecting your device from the Internet (if and when you re-connect to the
Internet, however, the software will resume checking for and installing updates), or uninstalling
the software. The product documentation, if any, may also specify how to turn off updates for
your specific device or software.</span>
</p>
<p class="c3 c7">
<span class="c0 c5">c.</span>
<span class="c0">&nbsp; &nbsp;</span>
<span class="c0 c5">Germany and Austria</span>
<span class="c2 c0">.</span>
</p>
<p class="c8">
<span class="c0 c5">(i)</span>
<span class="c0">&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c0 c5">Warranty</span>
<span class="c2 c0">. The properly licensed software will perform substantially as described in any Microsoft materials
that accompany the software. However, Microsoft gives no contractual guarantee in relation to
the licensed software.</span>
</p>
<p class="c8">
<span class="c6 c0 c5">&nbsp;</span>
</p>
<p class="c8">
<span class="c0 c5">(ii)</span>
<span class="c0">&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c0 c5">Limitation of Liability</span>
<span class="c2 c0">. In case of intentional conduct, gross negligence, claims based on the Product Liability Act, as
well as, in case of death or personal or physical injury, Microsoft is liable according to the
statutory law.</span>
</p>
<p class="c3 c15">
<span class="c2 c0">Subject to the foregoing clause (ii), Microsoft will only be liable for slight negligence if Microsoft
is in breach of such material contractual obligations, the fulfillment of which facilitate the
due performance of this agreement, the breach of which would endanger the purpose of this agreement
and the compliance with which a party may constantly trust in (so-called &quot;cardinal obligations&quot;).
In other cases of slight negligence, Microsoft will not be liable for slight negligence.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">14.</span>
<span class="c0">&nbsp;</span>
<span class="c0 c5">LEGAL EFFECT.</span>
<span class="c2 c0">&nbsp;This agreement describes certain legal rights. You may have other rights under the laws of
your country. You may also have rights with respect to the party from whom you acquired the software.
This agreement does not change your rights under the laws of your country if the laws of your
country do not permit it to do so.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">15.</span>
<span class="c0">&nbsp;</span>
<span class="c6 c0 c5">DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED &ldquo;AS-IS.&rdquo; &nbsp;YOU BEAR THE RISK OF
USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. TO THE EXTENT PERMITTED
UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.</span>
</p>
<p class="c3 c9">
<span class="c0 c5">16.</span>
<span class="c0">&nbsp;</span>
<span class="c6 c0 c5">LIMITATION ON AND EXCLUSION OF DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT
DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST
PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.</span>
</p>
<p class="c3 c13">
<span class="c2 c0">This limitation applies to (a) anything related to the software, services, content (including code)
on third party Internet sites, or third party programs; and (b) claims for breach of contract,
breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the
extent permitted by applicable law.</span>
</p>
<p class="c3 c13">
<span class="c2 c0">It also applies even if Microsoft knew or should have known about the possibility of the damages.
The above limitation or exclusion may not apply to you because your country may not allow the
exclusion or limitation of incidental, consequential or other damages.</span>
</p>
<p class="c3">
<span class="c6 c0 c5">Please note: As the software is distributed in Quebec, Canada, some of the clauses in this agreement
are provided below in French.</span>
</p>
<p class="c3">
<span class="c0 c5 c6">Remarque : Ce logiciel &eacute;tant distribu&eacute; au Qu&eacute;bec, Canada, certaines des clauses
dans ce contrat sont fournies ci-dessous en fran&ccedil;ais.</span>
</p>
<p class="c12">
<span class="c0 c5">EXON&Eacute;RATION DE GARANTIE.</span>
<span class="c2 c0">&nbsp;Le logiciel vis&eacute; par une licence est offert &laquo; tel quel &raquo;. Toute utilisation
de ce logiciel est &agrave; votre seule risque et p&eacute;ril. Microsoft n&rsquo;accorde aucune
autre garantie expresse. Vous pouvez b&eacute;n&eacute;ficier de droits additionnels en vertu
du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou elles
sont permises par le droit locale, les garanties implicites de qualit&eacute; marchande, d&rsquo;ad&eacute;quation
&agrave; un usage particulier et d&rsquo;absence de contrefa&ccedil;on sont exclues.
</span>
</p>
<p class="c12">
<span class="c0 c5">LIMITATION DES DOMMAGES-INT&Eacute;R&Ecirc;TS ET EXCLUSION DE RESPONSABILIT&Eacute; POUR LES DOMMAGES.</span>
<span class="c2 c0">&nbsp;Vous pouvez obtenir de Microsoft et de ses fournisseurs une indemnisation en cas de dommages
directs uniquement &agrave; hauteur de 5,00 $ US. Vous ne pouvez pr&eacute;tendre &agrave; aucune
indemnisation pour les autres dommages, y compris les dommages sp&eacute;ciaux, indirects ou
accessoires et pertes de b&eacute;n&eacute;fices.</span>
</p>
<p class="c3">
<span class="c2 c0">Cette limitation concerne :</span>
</p>
<p class="c3">
<span class="c2 c0">- &nbsp; &nbsp; &nbsp; &nbsp; tout ce qui est reli&eacute; au logiciel, aux services ou au contenu
(y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ; et</span>
</p>
<p class="c3">
<span class="c2 c0">- &nbsp; &nbsp; &nbsp; &nbsp; les r&eacute;clamations au titre de violation de contrat ou de garantie,
ou au titre de responsabilit&eacute; stricte, de n&eacute;gligence ou d&rsquo;une autre faute
dans la limite autoris&eacute;e par la loi en vigueur.</span>
</p>
<p class="c3">
<span class="c2 c0">Elle s&rsquo;applique &eacute;galement, m&ecirc;me si Microsoft connaissait ou devrait conna&icirc;tre
l&rsquo;&eacute;ventualit&eacute; d&rsquo;un tel dommage. Si votre pays n&rsquo;autorise pas
l&rsquo;exclusion ou la limitation de responsabilit&eacute; pour les dommages indirects, accessoires
ou de quelque nature que ce soit, il se peut que la limitation ou l&rsquo;exclusion ci-dessus
ne s&rsquo;appliquera pas &agrave; votre &eacute;gard.</span>
</p>
<p class="c17">
<span class="c0 c5">EFFET JURIDIQUE.</span>
<span class="c2 c0">&nbsp;Le pr&eacute;sent contrat d&eacute;crit certains droits juridiques. Vous pourriez avoir d&rsquo;autres
droits pr&eacute;vus par les lois de votre pays. Le pr&eacute;sent contrat ne modifie pas les
droits que vous conf&egrave;rent les lois de votre pays si celles-ci ne le permettent pas.</span>
</p>
<p class="c17 c16">
<span class="c2 c0"></span>
</p>
<p class="c12">
<span class="c2 c0">&nbsp;</span>
</p>
<p class="c12 c16">
<span class="c2 c10"></span>
</p>
</div>
</div>
<div class="ui center aligned segment">
<input id="agree-checkbox" type="checkbox" autocomplete="off" onchange="agreeCheckboxChanged(this)">
<label for="agree-checkbox">I agree to the terms</label>
</div>
<div id="download-segment" class="ui center aligned segment hidden">
<h3 class="ui">Windows</h3>
<button class="ui icon button" onclick="downloadWin32()">
<i class="download icon"></i>
makecode-ev3-setup-win32.exe
</button>
</div>
</div>
</div>
<!-- @include footer.html -->
<!-- @include tracking.html -->
</body>
</html>

View File

@ -22,7 +22,7 @@ In nature, creatures use many methods to get around. None of them, however, use
### Build
Think about a creatures movement for inspiration. Will you make the robot walk, crawl, hop, or wiggle? Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture above and then build on.
Think about a creatures movement for inspiration. Will you make the robot walk, crawl, hop, or wiggle? Your mechanism can be attached or unattached to the EV3 Brick. You can start by tinkering with the LEGO elements in the picture above and then build on.
### Building Hint

View File

@ -32,7 +32,7 @@ Think about:
### Build
Think about a creatures movement for inspiration. Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture add then build on.
Think about a creatures movement for inspiration. Your mechanism can be attached or unattached to the EV3 Brick. You can start by tinkering with the LEGO elements in the picture add then build on.
More building ideas:
@ -92,7 +92,7 @@ This program checks if the Ultrasonic Sensor senses something near.
The blocks inside the ``||loops:forever||`` loop have these actions:
1. Turn on the ``green`` EV3 brick Status Light.
1. Turn on the ``green`` EV3 Brick Status Light.
2. Wait for Ultrasonic Sensor to detect an object.
3. Turn on Motors ``A`` and ``D`` in opposite directions.
4. Wait for one quarter of a second (``1500`` milli seconds).

View File

@ -7,7 +7,7 @@
{
"name": "Prepare",
"imageUrl": "/static/lessons/firmware.png",
"description": "To use Microsoft MakeCode with your EV3 brick, you will need to install the latest LEGO MINDSTORMS Education EV3 firmware - version 1.10 or higher. Follow these steps to install the latest firmware from LEGO.",
"description": "To use Microsoft MakeCode with your EV3 Brick, you will need to install the latest LEGO® MINDSTORMS® Education EV3 firmware. Follow these steps to make sure you're up to date and install the latest firmware if you need to.",
"label": "New? Start Here!",
"labelClass": "red ribbon large",
"url": "https://makecode.mindstorms.com/troubleshoot"

View File

@ -0,0 +1,194 @@
# Try
## Introduction @unplugged
Get a quick introduction to programming with EV3.
![Display on EV3 Brick with Music Notes](/static/getting-started/01_EyesOn_Intro.png)
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 Brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
## Turn on your EV3 Brick @unplugged
Power on your EV3 Brick by pressing the Center Button.
![Hand pressing power button](/static/getting-started/02_PowerOn.png)
## Connect Your EV3 Brick to Your Device @unplugged
Use the USB cable to connect your EV3 Brick to your device.
![Computer and cable connected to EV3 Brick](/static/getting-started/03_insert-usb-02.png)
## Handle a button press @fullscreen
Drag out a ``||brick:on button||`` block from Buttons section in the ``||brick:Brick||`` Toolbox drawer.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
})
```
## Change of mood @fullscreen
Drag a Brick Screen ``||brick:show mood||`` block inside the ``||brick:on button||`` block.
Change mood to ``neutral``.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.neutral)
})
```
## Simulate @fullscreen
**Try out your code in the simulator!**
Click the center button on the EV3 Brick in the web page. It should display the mood you selected on the screen. Don't hesitate to use the simulator to try out your code during this tutorial!
![EV3 Brick simulator](/static/getting-started/simulate.png)
## Play some tunes @fullscreen
Drag a Music ``||music:play sound effect||`` block below the ``||brick:show mood||`` block.
Change sound effect to ``communication hello``.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.neutral)
music.playSoundEffect(sounds.communicationHello)
})
```
## Download to your brick @unplugged
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Did It Work?
Verify that the program you just created shows eyes on the Brick Display, and that the EV3 Brick played the sound “Hello!”
![EV3 Brick with eyes on the display](/static/getting-started/05_EyesOn.png)
**Well done!**
## Connect a Large Motor @unplugged
Now you will learn to control the Large Motor.
![EV3 Brick with hands connecting Large Motor to Port D](/static/getting-started/06_PlugInLargeMotor.png)
Connect a Large Motor to **Port D** of your EV3 Brick using any of the connector cables.
## Run a motor @fullscreen
Drag a ``||motors:run large A motor||`` block inside the ``||brick:on button||`` block.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
```
## Tune your motor @fullscreen
Change ``large motor A`` to ``large motor D``.
Click on the **(+)** sign and change to ``1`` rotation.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
## Download @unplugged
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Did It Rotate?
Confirm that your motor has turned one rotation at power level 50 before stopping.
Download and run the program as many times as you want in order to verify this, or tinker with different power levels and different rotations.
![Large Motor D w/Rotating “WHRRR,” Hand, EV3 Brick](/static/getting-started/08_WorkingLargeMotor.png)
## Connect a Touch Sensor @unplugged
We will now control the Large Motor using a Touch Sensor.
Keeping the Large Motor connected to **Port D**, connect a Touch Sensor to **Port 1** of your EV3 Brick.
![Hands connecting Touch Sensor to Port 1 on EV3 Brick](/static/getting-started/09_Connect_Touch.png)
## Modify Your Program @fullscreen
* Add a ``||sensors:pause until touch 1 pressed||`` Sensor block on top of the ``||motors:run large motor D||`` block.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
## Download @unplugged
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Press the Touch Sensor
Confirm that the Large Motor has turned one rotation AFTER you press the Touch Sensor.
Download and run the program as many times as you want in order to verify this, or tinker with different Touch Sensor and Large Motor values.
![Hand Touch Sensor Pressed & EV3 Brick & Large Motor](/static/getting-started/11_TouchMotorWorking.png)
## Connect a Color Sensor @unplugged
Now we will try to control the Large Motor using another sensor.
![Hand connecting Color Sensor to Port 4, Large Motor D, EV3 Brick](/static/getting-started/12_ConnectColor.png)
Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **Port 4**.
## Update your code @fullscreen
Using the same program, replace the ``||sensors:pause until touch 1||`` block with a ``||sensors:pause color sensor 3||`` for color block.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
Don't forget to select the color you want to detect (e.g., green)!
## Download @unplugged
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Place a Colored Brick in Front of the Color Sensor
Confirm that the Large Motor has turned one rotation AFTER the Color Sensor has detected the colored brick.
Download and run the program as many times as you want in order to verify this, or tinker with different Color Sensor and Large Motor values.
![IMG: Colored bricks in front of Color Sensor, hands, EV3 Brick](/static/getting-started/14_ColorSensorWorking.png)
## JavaScript @fullscreen
Click on the **JavaScript** tab and change the color the Color Sensor detects to Black, Blue, Green, Yellow, Red, White, or Brown. Use Title Case for the color names.
```typescript
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Blue)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
## Well Done! @unplugged
You have now learned how to control some of the inputs and outputs of the EV3.

View File

@ -1,10 +1,10 @@
# Try
# Try
Get a quick introduction to programming with EV3.
![Display on EV3 Brick with Music Notes](/static/getting-started/01_EyesOn_Intro.png)
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 Brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
## Turn on your EV3 Brick
@ -135,15 +135,15 @@ Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **P
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
sensors.color4.pauseUntilColorDetected(ColorSensorColor.Green)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
* Using the same program, replace the ``||sensors:pause until touch 1||`` block with a ``||sensors:pause color sensor 3||`` for color block.
* Using the same program, replace the ``||sensors:pause until touch 1||`` block with a ``||sensors:pause color sensor 4||`` for color block.
```block
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
sensors.color4.pauseUntilColorDetected(ColorSensorColor.Green)
```
* Select the color you want to detect (e.g., green).

View File

@ -1,3 +1,3 @@
{
"appref": "v0.1.57"
"appref": "v0.2.3"
}

View File

@ -37,7 +37,7 @@ Place a ``||motors:tank large B+C||`` block from ``||motors:Motors||`` under ``|
Change the speed to `-60%` (for motor B) and `+60%` (for motor C).
Change the rotations to `9`.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick. The motors are set for the reverse direction because they are mounted upside down in this model.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick. The motors are set for the reverse direction because they are mounted upside down in this model.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -47,7 +47,7 @@ motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
Place a ``||motors:stop all motors||`` block under ``||motors:tank large B+C||``.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -59,7 +59,7 @@ motors.stopAll()
Place a ``||brick:show string||`` block under ``||motors:stop all motors||``.
Change the `"Hello World"` text to `"30 cm"`.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop and display "30 cm" on the EV3 Bricks screen.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop and display "30 cm" on the EV3 Bricks screen.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)

View File

@ -38,7 +38,7 @@ Place a ``||motors:tank large B+C||`` block from ``||motors:Motors||`` under ``|
Change the speed to `-60%` (for motor B) and `+60%` (for motor C).
Change the rotations to `9`.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick. The motors are set for the reverse direction because they are mounted upside down in this model.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick. The motors are set for the reverse direction because they are mounted upside down in this model.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -48,7 +48,7 @@ motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
Place a ``||motors:stop all motors||`` block under ``||motors:tank large B+C||``.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -60,7 +60,7 @@ motors.largeBC.stop()
Place a ``||brick:show string||`` block under ``||motors:stop all motors||``.
Change the `"Hello World"` text to `"30 cm"`.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop and display "30 cm" on the EV3 Bricks screen.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop and display "30 cm" on the EV3 Bricks screen.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)

BIN
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@ -1,33 +1,39 @@
# Troubleshooting download problems
If your're having trouble getting your code onto the EV3 Brick, try these steps to see if you can fix the problem.
If you're having trouble getting your code onto the EV3 Brick, try these steps to see if you can fix the problem.
## Check your **@drivename@** firmware
MakeCode requires the firmware version **1.10E** or up.
MakeCode needs a firmware version of **1.10E** or higher installed on your brick.
### ~hint
Firmware is the software that runs all the basic operations on your brick. Your programs run with the firmware to make the @boardname@ do all the things you want it to do. Your brick comes with the firmware already installed. You could have a brick with an older version of firmware that needs updating in order for it to work properly with MakeCode.
Firmware is the software that runs all the basic operations on your EV3 Brick. Your programs and the firmware work together to make the EV3 Brick do all things you want it to. Your EV3 Brick comes with firmware pre-installed, but it may need to be updated to work properly with MakeCode.
### ~
To check the version on your brick,
To check the the firmware version on your EV3 Brick:
* go to the **Settings** menu (wrench symbol)
* select to **Brick Info**
1. Go to the **Settings** menu (it's under the wrench tool symbol)
2. Select **Brick Info** and press ENTER
![Brick Info menu](/static/setup/brickinfo.jpg)
* check the version under **Brick FW:**
3. Check the version number under **Brick FW:**
![Brick Firmware version](/static/setup/brickfw.jpg)
If you cannot find the **brick info** or the version is less than **1.10E**, **you need to upgrade your firmware**.
If you can't find the **Brick Info** or you see that the version is less than **1.10E**, **you need to upgrade your firmware**.
**To update your firmware, use the [EV3 manager](https://ev3manager.education.lego.com/)** or follow these instructions: [Updating and Resetting Firmware](https://www.lego.com/en-us/service/help/products/themes-sets/mindstorms/updating-and-resetting-lego-mindstorms-ev3-firmware-408100000007884).
## Upgrade your **@drivename@**
If your EV3 Brick isn't connected to the internet through a computer, or with some other mobile device, you'll need to do a manual update of the firmware. Read the instructions in the **Manual Firmware Update** section of the [Firmware Update](https://education.lego.com/en-us/support/mindstorms-ev3/firmware-update) support page.
If your a firmware version level is less than **1.10E**, you need to install an upgraded version. You can upgrade the firmware with the **EV3 Lab** or **EV3 Programming** software. Also, you can do a manual upgrade by downloading the firmware install file. See the [Firmware Update](https://education.lego.com/en-us/support/mindstorms-ev3/firmware-update) support page to learn about the upgrade process.
### ~ hint
**Recommended:** Upgrade with the **[EV3 Device Manager](https://ev3manager.education.lego.com/)**
### ~
## Can I see the **@drivename@** drive on my computer?
@ -39,27 +45,27 @@ On Windows, it looks like this in Explorer:
If you don't see the **@drivename@** drive, make sure your brick is powered on and check that your USB connection is good.
## Is my brick charged and powered on?
## The display on the EV3 Brick is blank
Make sure your brick is charged and powered on. If your brick doesn't turn on, find the charger and plug it into wall power, then connect it to your brick. Does it turn on and start up?
Make sure your EV3 Brick is charged and powered on. If your it doesn't turn on, find the charger and plug it into wall power, then connect it to your EV3 Brick. Does it turn on and start up?
## Is my USB connection good?
## I still can't see my @drivename@ drive
Make sure that one end of your USB cable is firmly inserted into the port on the computer and the other end is connected to the brick. If you still can't see the **@drivename@** drive, try a different port on the computer. If that doesn't work then maybe your cable is bad or you need to reset the brick.
Make sure that one end of your USB cable is firmly inserted into a USB port on the computer and the other end is connected to the EV3 Brick. If you still can't see the **@drivename@** drive, try a different port on the computer. If that doesn't work then maybe your cable is faulty or you need to reset the EV3 Brick.
## How do I reset my brick?
## How do I reset my EV3 Brick?
If you think your USB connection is good and you still can't see your **@drivename@** drive, try giving the brick a reset. You can follow these steps to reset:
If you think your USB connection is good and you still can't see your **@drivename@** drive, try giving the EV3 Brick a reset. You can follow these steps to reset:
1. Using a finger from one hand, press the **Back** button. Keep holding it.
2. With your other hand, use two fingers to hold down both the **Left** button and the **Enter** button. You hold these at the same time while you're still pressing the **Back** button.
2. With your other hand, use two fingers to hold down both the **Left** button and the **Center** button. You hold these at the same time while you're still pressing the **Back** button.
3. Now, release your finger from the **Back** button.
4. When the brick says "Starting.." you can let go of the **Left** and **Enter** buttons.
4. When the EV3 Brick says "Starting.." you can let go of the **Left** and **Enter** buttons.
You can also watch this [How to Reset](https://www.lego.com/en-us/videos/themes/mindstorms/how-to-reset-the-ev3-p-brick-fbcbdbed398e4e12a7ce30fa662c54be) video to see how to do a reset.
You can also watch this [How to Reset](https://www.lego.com/en-us/videos/themes/mindstorms/how-to-reset-the-ev3-p-brick-fbcbdbed398e4e12a7ce30fa662c54be) video.
## LEGO Support
If you've checked everything here and can't get the **@drivename@** drive to show up on your computer, you can't make the brick reset, or your program just won't download, then try the [Troubleshooting Walkthrough](https://www.lego.com/en-us/service/help/products/themes-sets/mindstorms/lego-mindstorms-ev3-troubleshooting-walkthrough-408100000009798).
If you've checked everything here and can't get the **@drivename@** drive to show up on your computer, you can't make the EV3 Brick reset, or your program just won't download, then try the [Troubleshooting Walkthrough](https://www.lego.com/en-us/service/help/products/themes-sets/mindstorms/lego-mindstorms-ev3-troubleshooting-walkthrough-408100000009798).
You can also find more help at [LEGO Support](https://www.lego.com/en-us/mindstorms/support).

View File

@ -12,14 +12,14 @@ Step by step guides to coding your @boardname@.
"url":"/tutorials/wake-up",
"imageUrl":"/static/tutorials/wake-up.png"
}, {
"name": "Make An Animation",
"description": "Create a custom animation on your brick screen.",
"name": "Make an Animation",
"description": "Create a custom animation on your EV3 Brick Display.",
"cardType": "tutorial",
"url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal sounds and have someone guess the what the animal is.",
"description": "Create different animal effects and have someone guess what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
@ -37,7 +37,7 @@ Step by step guides to coding your @boardname@.
```codecard
[{
"name": "Run Motors",
"description": "Use the buttons to start and stop the large and medium motors.",
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
"cardType": "tutorial",
"url":"/tutorials/run-motors",
"imageUrl":"/static/tutorials/run-motors.png"
@ -49,13 +49,13 @@ Step by step guides to coding your @boardname@.
```codecard
[{
"name": "Touch to Run",
"description": "Press the Touch sensor and run a motor.",
"description": "Press the Touch Sensor and run a motor.",
"cardType": "tutorial",
"url":"/tutorials/touch-to-run",
"imageUrl":"/static/tutorials/touch-to-run.png"
}, {
"name": "Touch Sensor Values",
"description": "Check the value of a Touch sensor and stop a motor if pressed.",
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
"cardType": "tutorial",
"url":"/tutorials/touch-sensor-values",
"imageUrl":"/static/tutorials/touch-sensor-values.png"
@ -67,43 +67,31 @@ Step by step guides to coding your @boardname@.
```codecard
[{
"name": "What Color?",
"description": "Use the Color sensor to detect different colors.",
"description": "Use the Color Sensor to detect different colors.",
"cardType": "tutorial",
"url":"/tutorials/what-color",
"imageUrl":"/static/tutorials/what-color.png"
}, {
"name": "Line Following",
"description": "Use the Color sensor to make a robot follow a line.",
"description": "Use the Color Sensor to make a robot follow a line.",
"cardType": "tutorial",
"url":"/tutorials/line-following",
"imageUrl":"/static/tutorials/line-following.png"
}, {
"name": "Red Light, Green Light",
"description": "Play Red Light, Green Light using the Color sensor and the robot.",
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
"cardType": "tutorial",
"url":"/tutorials/redlight-greenlight",
"imageUrl":"/static/tutorials/redlight-greenlight.png"
}]
```
## Ultrasonic Sensor
```codecard
[{
"name": "Object Near?",
"description": "Build a program that will detect when an object is nearby.",
"cardType": "tutorial",
"url":"/tutorials/object-near",
"imageUrl":"/static/tutorials/object-near.png"
}]
```
## Infrared Sensor
```codecard
[{
"name": "Security Alert",
"description": "Build an security alert using the infrared sensor.",
"description": "Build an security alert using the Infrared Sensor.",
"cardType": "tutorial",
"url":"/tutorials/security-alert",
"imageUrl":"/static/tutorials/security-alert.png"

View File

@ -2,7 +2,7 @@
## Introduction @unplugged
Make a program to follow a line using the Color sensor and reflected light. Let's test reflected light to see if it's white or black (on the line), and drive our robot accordingly.
Make your @boardname@ robot follow a line using the Color Sensor's Reflected Light Intensity Mode.
![Brick with color sensors tracking a yellow line](/static/tutorials/line-following/line-following.gif)
@ -36,7 +36,7 @@ forever(function () {
## Step 3
Open the ``||sensors:Sensors||`` Toolbox drawer. From the **Color Sensor** section, drag out a ``||sensors:color sensor light||`` value block and drop it into the second slot of the ``||logic:0 < 0||`` comparison block, replacing the `0`.
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out a ``||sensors:color sensor light||`` value block and drop it into the second slot of the ``||logic:0 < 0||`` comparison block, replacing the second `0`.
```blocks
forever(function () {
@ -50,7 +50,7 @@ forever(function () {
## Step 4
If the value of the reflected light is greater than 40% (white or very light), our robot is outside the line, so steer to the left. In the ``||logic:0 < 0||`` comparison block change the compared value to `40` replacing `0`.
If the value of the reflected light is greater than 40% (white or very light), our robot is outside the line, so steer to the left. In the ``||logic:0 < 0||`` comparison block change the first compared value from `0` to `40`.
```blocks
forever(function () {
@ -64,7 +64,7 @@ forever(function () {
## Step 5
Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:tank large motors||`` blocks and drop one of them into the ``||logic:if||`` part, and the other into the ``||logic:else||`` part of the ``||logic:if then else||`` block.
Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:tank motors||`` blocks and drop one of them into the ``||logic:if||`` part, and the other into the ``||logic:else||`` part of the ``||logic:if then else||`` block.
```blocks
forever(function () {
@ -78,7 +78,7 @@ forever(function () {
## Step 6
In the first ``||motors:tank large motors||`` block in the ``||logic:if||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``5%``, ``15%``. This slows down the robot, and steers it to the left (because the **C** motor is driving faster than the **B** motor).
In the first ``||motors:tank motors||`` block in the ``||logic:if||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``5%``, ``15%``. This slows down the robot and steers it to the left (because the **C** motor is driving faster than the **B** motor).
```blocks
forever(function () {
@ -92,7 +92,7 @@ forever(function () {
## Step 7
In the second ``||motors:tank large motors||`` block in the ``||logic:else||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``15%``, ``5%``. This slows down the robot, and steers it to the right (because the **B** motor is driving faster than the **C** motor).
In the second ``||motors:tank motors||`` block in the ``||logic:else||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``15%``, ``5%``. This slows down the robot and steers it to the right (because the **B** motor is driving faster than the **C** motor).
```blocks
forever(function () {
@ -110,11 +110,10 @@ Use the EV3 simulator to try out your code.
![Brick with color sensors tracking a yellow line](/static/tutorials/line-following/line-following.gif)
Move the slider under the Color Sensor to change the reflected light and check that motors
are moving as you would expect!
Move the slider under the Color Sensor to change the reflected light intensity and check that motors are moving as you would expect.
## Step 9
Plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the EV3 Brick.
Attach a Color Sensor to Port 3 of your brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the instructions for building a _Driving Base with Color Sensor Down_. Test your program by positioning your robot to the right of a dark, thick line and then let it drive!
Attach a Color Sensor to Port 3 of your EV3 Brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the instructions for building a _Driving Base with Color Sensor Down_. Test your program by positioning your robot to the right of a dark, thick line and then let it drive!

View File

@ -2,9 +2,9 @@
## Introduction @unplugged
Create a custom animation for your @boardname@.
Create a custom animation for your EV3 Brick
![Button press on brick](/static/tutorials/make-an-animation/button-pressed.gif)
![Button press on EV3 Brick](/static/tutorials/make-an-animation/button-pressed.gif)
## Step 1
@ -46,7 +46,7 @@ brick.showString("Press my button!", 1)
## Step 5
Try out your code in the EV3 simulator!
Try out your code in the EV3 Brick simulator!
Press the ``Enter`` button and check that the image shows up as you expected.
@ -64,4 +64,4 @@ brick.showString("Press my button!", 1)
## Step 7
Plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the EV3 Brick.

View File

@ -25,7 +25,7 @@ brick.showString("Press my buttons to make music!", 1)
## Step 3
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out an ``||brick:on button||`` block onto the Workspace (you can put it anywhere).
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out an ``||brick:on button||`` block anywhere onto the Workspace.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
@ -68,7 +68,7 @@ brick.showString("Press my buttons to make music!", 1)
## Step 6
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the EV3 Brick.
You can add more ``||brick:on button||`` blocks to the Workspace and create other ``||music:play tone||`` melodies when different buttons are pressed to transform your brick into a musical instrument!

View File

@ -134,6 +134,6 @@ forever(function () {
## Step 10
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the EV3 Brick.
Attach an Ultrasonic Sensor to Port 4 of your brick. Test your program by putting an object at different distances in front of the Ultrasonic Sensor an object 50 centimeters or closer should be detected.
Attach an Ultrasonic Sensor to Port 4 of your EV3 Brick. Test your program by putting an object at different distances in front of the Ultrasonic Sensor an object 50 centimeters or closer should be detected.

View File

@ -2,13 +2,13 @@
## Introduction @unplugged
Use the ``||sensors:pause color sensor||`` block to play Red Light, Green Light with your @boardname@ robot!
Use the ``||sensors:pause until color sensor detected||`` block to play Red Light, Green Light with your @boardname@ robot!
![Brick simulation with color sensor and motors](/static/tutorials/redlight-greenlight/redlight-greenlight.gif)
## Step 1
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **2** ``||sensors:pause color sensor||`` blocks onto the Workspace, and drop them into the ``||loops:forever||`` loop.
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **2** ``||sensors:pause until color sensor detected||`` blocks onto the Workspace, and drop them into the ``||loops:forever||`` loop.
```blocks
forever(function () {
@ -19,7 +19,7 @@ forever(function () {
## Step 2
In the first ``||sensors:pause color sensor||`` block, use the second drop-down menu to select the "Green" color. In the second ``||sensors:pause color sensor||`` block, use the second drop-down menu to select the "Red" color.
In the first ``||sensors:pause until color sensor detected||`` block, use the second drop-down menu to select the Green color. In the second ``||sensors:pause until color sensor detected||`` block, use the second drop-down menu to select the Red color.
![Color selection dropdown](/static/tutorials/redlight-greenlight/pause-color-sensor-dropdown.png)
@ -32,7 +32,7 @@ forever(function () {
## Step 3
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:tank large motors||`` block onto the Workspace, and drop in between the ``||sensors:pause color sensor||`` blocks.
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:tank motors||`` block onto the Workspace, and drop in between the ``||sensors:pause until color sensor detected||`` blocks.
```blocks
forever(function () {
@ -44,7 +44,7 @@ forever(function () {
## Step 4
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop all motors||`` block onto the Workspace, and drop it in after the second ``||sensors:pause color sensor||`` block in the ``||loops:forever||`` loop.
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop all motors||`` block onto the Workspace, and drop it in after the second ``||sensors:pause until color sensor detected||`` block in the ``||loops:forever||`` loop.
```blocks
forever(function () {
@ -57,6 +57,6 @@ forever(function () {
## Step 5
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the EV3 Brick.
Attach a Color Sensor to Port 3 of your brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the building instructions for: _Driving Base with Color Sensor Forward_. Test your program by putting a green or red piece of paper or LEGO brick in front of the color sensor.
Attach a Color Sensor to Port 3 and attach your EV3 Brick to a driving base with Large Motors attached to Ports B and C. See the building instructions for: _Driving Base with Color Sensor Forward_. Test your program by putting a green or red piece of paper or LEGO brick in front of the Color Sensor.

View File

@ -2,13 +2,13 @@
## Introduction @unplugged
Use the buttons to start and stop the large and medium motors.
Use the buttons to start and stop the Large Motor and Medium Motor.
![Motors in simulator running](/static/tutorials/run-motors/run-motors.gif)
## Step 1
Open the ``||brick:Brick||`` Toolbox drawer. Drag out **2** ``||brick:on button||`` blocks onto the Workspace (you can place these anywhere on the Workspace).
Open the ``||brick:Brick||`` Toolbox drawer. Drag out **2** ``||brick:on button||`` blocks anywhere onto the Workspace.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
@ -49,9 +49,9 @@ brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
## Step 4
The ``||motors:run||`` blocks specify which type of motor to run (Large or Medium), and which port the motor is attached to (Ports A, B, C, or D). The default setting is to run the large motor attached to port A at 50% speed.
The ``||motors:run||`` blocks specify which type of motor to run (Large Motor or Medium Motor), and which port the motor is attached to (Ports A, B, C, or D). The default setting is to run the Large Motor attached to Port A at 50% speed.
When we press the Down button, we want our motor to run in the reverse direction. In the ``||motors:run||`` block that is in the ``||brick:on button down pressed||`` block, change the speed value from ``50%`` to ``-50%``.
When we press the ``down`` button, we want our motor to run in the reverse direction. In the ``||motors:run||`` block that is in the ``||brick:on button down pressed||`` block, change the speed value from ``50%`` to ``-50%``.
![Motor speed select field](/static/tutorials/run-motors/run-speed-field.png)
@ -104,7 +104,7 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
## Step 7
For the ``||motors:run||`` blocks that are in the ``||brick:on button left||`` and ``||brick:on button right||`` blocks, use the drop-down menu to select a ``medium motor`` on port ``D``.
For the ``||motors:run||`` blocks that are in the ``||brick:on button left||`` and ``||brick:on button right||`` blocks, use the drop-down menu to select a ``medium motor`` on Port ``D``.
| | | |
|-|-|-|
@ -146,7 +146,7 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
## Step 9
Lets also change the speed that our Medium motors are running at. In the ``||motors:run medium motor||`` block that is in the ``||brick:on button left||`` block, change the speed from ``50%`` to ``10%``.
Lets also change the speed that our Medium Motor is running at. In the ``||motors:run medium motor||`` block that is in the ``||brick:on button left||`` block, change the speed from ``50%`` to ``10%``.
```blocks
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
@ -206,7 +206,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
## Step 12
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop all motors||`` block onto the Workspace, and drop into the ``||brick:on button||`` enter block.
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop all motors||`` block onto the Workspace, and drop it into the ``||brick:on button enter||`` block.
```blocks
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
@ -228,6 +228,6 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
## Step 13
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the EV3 Brick.
Attach a Large motor to Port A, and a Medium motor to Port D. Test your program by pressing the different buttons to see whether the correct motors are running as expected.
Attach a Large Motor to Port A, and a Medium Motor to Port D. Test your program by pressing the different buttons to see whether the correct motors are running as expected.

View File

@ -2,13 +2,13 @@
## Introduction @unplugged
The Infrared Sensor uses infrared light waves to detect proximity to the robot. Build an security alert using the infrared sensor.
The Infrared Sensor uses infrared light waves to detect proximity to the robot. Build an security alert using the Infrared Sensor.
![Brick in simulator with infrared sensor](/static/tutorials/security-alert/security-alert.gif)
## Step 1
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out an ``||sensors:on infrared||`` block onto the Workspace (you can place this anywhere). Use the second drop-down menu to select ``detected``.
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out an ``||sensors:on infrared object||`` block onto the Workspace (you can place this anywhere). Select ``detected`` from the second dropdown menu.
![Sensor detect method dropdown selections](/static/tutorials/security-alert/detect-method-dropdown.png)
@ -20,7 +20,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
## Step 2
Open the ``||brick:Brick||`` Toolbox drawer. From the **Screen** section, drag out a ``||brick:show image||`` block onto the Workspace, and drop it into the ``||sensors:on infrared||`` block.
Open the ``||brick:Brick||`` Toolbox drawer. From the **Screen** section, drag out a ``||brick:show image||`` block onto the Workspace, and drop it into the ``||sensors:on infrared object||`` block.
```blocks
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
@ -42,7 +42,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
## Step 4
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out a ``||brick:set status light||`` block onto the Workspace, and drop it after the ``||brick:show image||`` block.
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out a ``||brick:set status light to||`` block onto the Workspace, and drop it after the ``||brick:show image||`` block.
```blocks
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
@ -53,7 +53,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
## Step 5
In the ``||brick:set status light||`` block, use the drop-down menu to select the ``red flash`` light
In the ``||brick:set status light to||`` block, use the drop-down menu to select the ``red flash`` light
![Status light selection dropdown list](/static/tutorials/security-alert/set-status-light-dropdown.png)
@ -66,7 +66,7 @@ sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
## Step 6
Open the ``||loops:Loops||`` Toolbox drawer. Drag a ``||loops:repeat||`` loop onto the Workspace, and drop it after the ``||brick:set status light||`` block.
Open the ``||loops:Loops||`` Toolbox drawer. Drag a ``||loops:repeat||`` loop onto the Workspace, and drop it after the ``||brick:set status light to||`` block.
```blocks
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
@ -100,6 +100,6 @@ In the ``||music:play sound effect until done||`` block, use the drop-down menu
## Step 9
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the EV3 Brick.
Attach an Infrared Sensor to Port 1 of your brick. Test your program by putting an object increasingly closer to the Infrared Sensor your Intruder Alert should trigger when you get too close!
Attach an Infrared Sensor to Port 1 of your Ev3 Brick. Test your program by putting an object increasingly closer to the Infrared Sensor your Intruder Alert should trigger when you get too close!

View File

@ -2,13 +2,13 @@
## Introduction @unplugged
Use the Touch sensor value to stop a running motor.
Use the Touch Sensor value to stop a running motor.
![Touch sensor and motor attached to brick](/static/tutorials/touch-sensor-values/touch-to-stop.gif)
## Step 1
Open the ``||brick:Brick||`` Toolbox drawer. Drag an ``||brick:on button||`` block onto the Workspace, and place it anywhere on the Workspace.
Open the ``||brick:Brick||`` Toolbox drawer. Drag an ``||brick:on button||`` block onto the Workspace, and place it anywhere.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {

View File

@ -2,13 +2,13 @@
## Introduction @unplugged
Use the Touch sensor to run a motor.
Use the Touch Sensor to run a motor.
![Large motor connected to brick](/static/tutorials/touch-to-run/touch-to-run.gif)
## Step 1
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **2** ``||sensors:on touch||`` blocks onto the Workspace (you can place these anywhere).
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **2** ``||sensors:on touch||`` blocks anywhere onto the Workspace.
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
@ -62,6 +62,6 @@ sensors.touch1.onEvent(ButtonEvent.Released, function () {
## Step 5
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the EV3 Brick.
Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing and releasing the touch sensor does the motor start and stop as expected?
Attach a Large Motor to Port A, and a Touch Sensor to Port 1 on your EV3 Brick. Test your program by pressing and releasing the touch sensor does the motor start and stop as expected?

View File

@ -6,7 +6,7 @@ Show different moods on your @boardname@.
![Show mood on the screen](/static/tutorials/wake-up/show-mood.gif)
## Step 1
## Step 1 @fullscreen
Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:show mood||`` block onto the Workspace, and place it into the ``||loops:on start||`` block. You should hear and see the block click into place.
@ -16,7 +16,7 @@ brick.showMood(moods.sleeping)
## Step 2
Notice your brick is snoring with eyes closed in the simulator! Lets wake her up. Open the ``||brick:Brick||`` Toolbox drawer again. Drag out **2** more ``||brick:show mood||`` blocks and drop them into the ``||brick:on start||`` block also.
Notice your EV3 Brick is snoring with eyes closed in the simulator! Lets wake it up. Open the ``||brick:Brick||`` Toolbox drawer again. Drag out **2** more ``||brick:show mood||`` blocks and drop them into the ``||brick:on start||`` block also.
```blocks
brick.showMood(moods.sleeping)

View File

@ -16,21 +16,21 @@ brick.showString("Hello world", 1)
## Step 2
In the ``||brick:show string||`` block, type the text ``"Guess what animal?"`` to replace ``"Hello world"``.
In the ``||brick:show string||`` block, type the text ``"Guess teh animal"`` to replace ``"Hello world"``.
```blocks
brick.showString("Guess what animal?", 1)
brick.showString("Guess the animal", 1)
```
## Step 3
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out an ``||brick:on button||`` block and put it anywhere in the Workspace.
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out an ``||brick:on button||`` block anywhere onto the Workspace.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
})
brick.showString("Guess what animal?", 1)
brick.showString("Guess the animal", 1)
```
## Step 4
@ -43,7 +43,7 @@ In the ``||brick:on button||`` block, use the drop-down menu to select the ``lef
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
})
brick.showString("Guess what animal?", 1)
brick.showString("Guess the animal", 1)
```
## Step 5
@ -63,7 +63,7 @@ brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
})
brick.showString("Guess what animal?", 1)
brick.showString("Guess the animal", 1)
```
## Step 6
@ -83,7 +83,7 @@ brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsBigSmile)
})
brick.showString("Guess what animal?", 0)
brick.showString("Guess the animal", 0)
```
## Step 7
@ -105,7 +105,7 @@ brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsPirate)
})
brick.showString("Guess what animal?", 0)
brick.showString("Guess the animal", 0)
```
## Step 8
@ -129,7 +129,7 @@ brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsPirate)
music.playSoundEffect(sounds.animalsCatPurr)
})
brick.showString("Guess what animal?", 0)
brick.showString("Guess the animal", 0)
```
## Step 9
@ -155,7 +155,7 @@ brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsPirate)
music.playSoundEffect(sounds.animalsSnakeHiss)
})
brick.showString("Guess what animal?", 0)
brick.showString("Guess the animal", 0)
```
## Step 10

View File

@ -2,7 +2,7 @@
## Introduction @unplugged
Use the Color sensor to detect different colors.
Use the Color Sensor to detect different colors.
![Simulator view with color sensor](/static/tutorials/what-color/color-detector.gif)
@ -24,7 +24,7 @@ brick.showString("What color?", 1)
## Step 3
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **3** ``||sensors:on color sensor detected||`` blocks onto the Workspace (you can place these anywhere).
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **3** ``||sensors:on color sensor detected||`` blocks anywhere onto the Workspace.
```blocks
sensors.color3.onColorDetected(ColorSensorColor.Blue, function () {
@ -57,7 +57,7 @@ brick.showString("What color?", 1)
## Step 5
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out a **3** ``||brick:set status light||`` blocks and drop one of them each into the ``||sensors:on color detected||`` blocks.
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out **3** ``||brick:set status light||`` blocks and drop one of them each into the ``||sensors:on color sensor detected||`` blocks.
```blocks
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
@ -91,7 +91,7 @@ brick.showString("What color?", 1)
## Step 7
Open the ``||music:Music||`` Toolbox drawer. Drag out **3** ``||music:play sound effect||`` blocks and drop one of them each into the ``||sensors:on color detected||`` blocks after the ``||brick:set status light||`` block.
Open the ``||music:Music||`` Toolbox drawer. Drag out **3** ``||music:play sound effect||`` blocks and drop one of them each into the ``||sensors:on color sensor detected||`` blocks after the ``||brick:set status light||`` block.
```blocks
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
@ -131,6 +131,6 @@ brick.showString("What color?", 1)
## Step 9
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the EV3 Brick.
Attach a Color Sensor to Port 3 of your brick. Test your program by flashing Red, Green and Yellow colored paper or use LEGO bricks in front of the Color Sensor.
Attach a Color Sensor to Port 3 of your EV3 Brick. Test your program by flashing Red, Green and Yellow colored paper or use LEGO bricks in front of the Color Sensor.

View File

@ -60,7 +60,7 @@ const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
`
export function deployCoreAsync(resp: pxtc.CompileResult, isCli = false) {
export function deployCoreAsync(resp: pxtc.CompileResult) {
let w: pxt.editor.Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
@ -98,11 +98,13 @@ export function deployCoreAsync(resp: pxtc.CompileResult, isCli = false) {
resp.outfiles[pxtc.BINARY_UF2] = btoa(data)
let saveUF2Async = () => {
if (isCli || !pxt.commands.saveOnlyAsync) {
return Promise.resolve()
} else {
return pxt.commands.saveOnlyAsync(resp)
if (pxt.commands && pxt.commands.electronDeployAsync) {
return pxt.commands.electronDeployAsync(resp);
}
if (pxt.commands && pxt.commands.saveOnlyAsync) {
return pxt.commands.saveOnlyAsync(resp);
}
return Promise.resolve();
}
if (noHID) return saveUF2Async()
@ -119,10 +121,7 @@ export function deployCoreAsync(resp: pxtc.CompileResult, isCli = false) {
.then(() => w.flashAsync(rbfPath, rbfBIN))
.then(() => w.runAsync(rbfPath))
.then(() => {
if (isCli)
return w.disconnectAsync()
else
return Promise.resolve()
return w.disconnectAsync()
//return Promise.delay(1000).then(() => w.dmesgAsync())
}).catch(e => {
// if we failed to initalize, retry

View File

@ -28,7 +28,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
<div class="ui grid stackable">
<div class="column five wide" style="background-color: #E2E2E2;">
<div class="ui header">${lf("First time here?")}</div>
<strong style="font-size:small">${lf("You must have version 1.10 or above of the firmware")}</strong>
<strong style="font-size:small">${lf("You must have version 1.10E or above of the firmware")}</strong>
<div style="justify-content: center;display: flex;padding: 1rem;">
<img class="ui image" src="./static/download/firmware.png" style="height:100px;" />
</div>
@ -49,7 +49,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
<span class="ui yellow circular label">1</span>
<strong>${lf("Connect the EV3 to your computer with a USB cable")}</strong>
<br />
<span style="font-size:small">${lf("Use the miniUSB port on the top of the EV3 brick")}</span>
<span style="font-size:small">${lf("Use the miniUSB port on the top of the EV3 Brick")}</span>
</div>
</div>
</div>
@ -62,7 +62,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
<div class="content">
<div class="description">
<span class="ui yellow circular label">2</span>
<strong>${lf("Move the .uf2 file to the EV3 brick")}</strong>
<strong>${lf("Move the .uf2 file to the EV3 Brick")}</strong>
<br />
<span style="font-size:small">${lf("Locate the downloaded .uf2 file and drag it to the EV3 USB drive")}</span>
</div>

View File

@ -240,7 +240,7 @@ export class FieldMusic extends pxtblockly.FieldImages implements Blockly.FieldC
this.stopSounds();
}
private createTextNode_(content: string) {
protected createTextNode_(content: string) {
const category = this.parseCategory(content);
let text = content.substr(content.indexOf(' ') + 1);
text = text.length > 15 ? text.substr(0, 12) + "..." : text;

View File

@ -1,6 +0,0 @@
{
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/automation",
"dependencies": {
"ev3": "file:../ev3"
}
}

View File

@ -16,10 +16,8 @@
"ns.ts",
"control.cpp",
"control.ts",
"eventcontext.ts",
"serial.cpp",
"serial.ts",
"fieldeditors.ts"
"console.ts",
"eventcontext.ts"
],
"testFiles": [
"test.ts"

17
libs/base/shims.d.ts vendored
View File

@ -142,23 +142,12 @@ declare namespace control {
//% blockId="control_device_serial_number" block="device serial number" weight=9
//% help=control/device-serial-number shim=control::deviceSerialNumber
function deviceSerialNumber(): int32;
}
declare namespace serial {
/**
* Write some text to the serial port.
*
*/
//% help=serial/write-string
//% weight=87 blockHidden=true
//% blockId=serial_writestring block="serial|write string %text" shim=serial::writeString
function writeString(text: string): void;
/**
* Send a buffer across the serial connection.
*/
//% help=serial/write-buffer weight=6 blockHidden=true
//% blockId=serial_writebuffer block="serial|write buffer %buffer" shim=serial::writeBuffer
function writeBuffer(buffer: Buffer): void;
//% shim=control::__log
function __log(text: string): void;
}
// Auto-generated. Do not edit. Really.

View File

@ -1,3 +0,0 @@
# Chassis
A library to control a chassis.

View File

@ -1,97 +0,0 @@
/**
* A differential drive robot
*/
//% weight=50 color=#cf00cf
namespace chassis {
/**
* A differential drive robot
*/
//% fixedInstances
export class Chassis {
// the motor pair
public motors: motors.SynchedMotorPair;
// the radius of the wheel (cm)
public wheelRadius: number;
// the distance between the wheels (cm)
public baseLength: number;
constructor() {
this.motors = motors.largeBC;
this.wheelRadius = 3;
this.baseLength = 12;
}
/**
* Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)
* using a unicycle model.
* @param speed speed of the center point between motors, eg: 10
* @param rotationSpeed rotation of the robot around the center point, eg: 30
* @param distance
**/
//% blockId=motorDrive block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s"
//% inlineInputMode=inline
//% weight=95 blockGap=8
drive(speed: number, rotationSpeed: number, distance: number = 0) {
if (!speed) {
this.motors.stop();
return;
}
// speed is expressed in %
const R = this.wheelRadius; // cm
const L = this.baseLength; // cm
const PI = 3.14;
const maxw = 170 / 60 * 2 * PI; // rad / s
const maxv = maxw * R; // cm / s
// speed is cm / s
const v = speed; // cm / s
const w = rotationSpeed / 360 * 2 * PI; // rad / s
const vr = (2 * v + w * L) / (2 * R); // rad / s
const vl = (2 * v - w * L) / (2 * R); // rad / s
const sr = vr / maxw * 100; // %
const sl = vl / maxw * 100; // %
// cm / (cm/s) = s
const seconds = distance / speed;
this.motors.tank(sr, sl, seconds, MoveUnit.Seconds)
}
/**
* Sets the wheel radius in centimeters
* @param cm
*/
//% blockId=chassisSetWheelRadius block="set %chassis|wheel radius to %cm|(cm)"
setWheelRadius(cm: number) {
this.wheelRadius = cm;
}
/**
* Sets the base length in centimeters
* @param cm
*/
//% blockId=chassisSetBaseLength block="set %chassis|base length to %cm|(cm)"
setBaseLength(cm: number) {
this.baseLength = cm;
}
/**
* Sets the motors used by the chassis, default is B+C
* @param motors
*/
//% blockId=chassisSetMotors block="set %chassis|motors to %motors"
//% weight=10
setMotors(motors: motors.SynchedMotorPair) {
this.motors = motors;
}
toString(): string {
return `chassis base ${this.baseLength}, wheel ${this.wheelRadius}`;
}
}
//% fixedInstance whenUsed
export const chassis = new Chassis();
}

View File

@ -1,15 +0,0 @@
{
"name": "chassis",
"description": "Chassis robot support",
"files": [
"README.md",
"chassis.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

View File

@ -1 +0,0 @@

View File

@ -1,48 +0,0 @@
/// <reference no-default-lib="true"/>
/**
* Reading and writing data to the console output.
*/
//% weight=12 color=#00451A icon="\uf112"
//% advanced=true
namespace console {
type Listener = (text: string) => void;
const listeners: Listener[] = [
(text: string) => serial.writeLine(text)
];
/**
* Write a line of text to the console output.
* @param value to send
*/
//% weight=90
//% help=console/log blockGap=8
//% blockId=console_log block="console|log %text"
export function log(text: string): void {
for (let i = 0; i < listeners.length; ++i)
listeners[i](text);
}
/**
* Write a name:value pair as a line of text to the console output.
* @param name name of the value stream, eg: "x"
* @param value to write
*/
//% weight=88 blockGap=8
//% help=console/log-value
//% blockId=console_log_value block="console|log value %name|= %value"
export function logValue(name: string, value: number): void {
log(`${name}: ${value}`)
}
/**
* Adds a listener for the log messages
* @param listener
*/
//%
export function addListener(listener: (text: string) => void) {
if (!listener) return;
listeners.push(listener);
}
}

View File

@ -22,4 +22,9 @@ namespace motors {
export function __turnRatioPicker(turnratio: number): number {
return turnratio;
}
}
//% icon="\uf112"
namespace console {
}

View File

@ -132,6 +132,7 @@ namespace motors {
protected _port: Output;
protected _portName: string;
protected _brake: boolean;
private _pauseOnRun: boolean;
private _initialized: boolean;
private _init: () => void;
private _run: (speed: number) => void;
@ -142,6 +143,7 @@ namespace motors {
this._port = port;
this._portName = outputToName(this._port);
this._brake = false;
this._pauseOnRun = true;
this._initialized = false;
this._init = init;
this._run = run;
@ -172,6 +174,19 @@ namespace motors {
this._brake = brake;
}
/**
* Indicates to pause while a motor moves for a given distance or duration.
* @param value true to pause; false to continue the program execution
*/
//% blockId=outputMotorSetPauseMode block="set %motor|pause on run %brake=toggleOnOff"
//% motor.fieldEditor="motors"
//% weight=60 blockGap=8
//% group="Properties"
setPauseOnRun(value: boolean) {
this.init();
this._pauseOnRun = value;
}
/**
* Inverts the motor polarity
*/
@ -201,13 +216,22 @@ namespace motors {
this.settle();
}
private settle() {
protected settle() {
// if we've recently completed a motor command with brake
// allow 500ms for robot to settle
if(this._brake)
if (this._brake)
pause(500);
}
protected pauseOnRun(stepsOrTime: number) {
if (stepsOrTime && this._pauseOnRun) {
// wait till motor is done with this work
this.pauseUntilReady();
// allow robot to settle
this.settle();
}
}
/**
* Resets the motor(s).
*/
@ -269,10 +293,7 @@ namespace motors {
}
this._move(useSteps, stepsOrTime, speed);
// wait till motor is done with this work
this.pauseUntilReady();
// allow robot to settle
this.settle();
this.pauseOnRun(stepsOrTime);
}
/**
@ -306,12 +327,12 @@ namespace motors {
(Data8) NO Port number [0 - 3]
(Data8) TYPE Output device type, (0x07: Large motor, Medium motor = 0x08) Dispatch status Unchanged
Description This function enables specifying the output device type
*/
*/
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this._port & (1 << i)) {
const b = mkCmd(i, DAL.opOutputSetType, 1)
b.setNumber(NumberFormat.Int8LE, 2, large ? 0x07 : 0x08)
writePWM(b)
writePWM(b)
}
}
}
@ -333,7 +354,7 @@ namespace motors {
motors.__motorUsed(this._port, this._large);
}
private __init() {
private __init() {
this.setOutputType(this._large);
}
@ -572,6 +593,8 @@ namespace motors {
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
this.pauseOnRun(stepsOrTime);
}
/**

1
libs/core/platform.h Normal file
View File

@ -0,0 +1 @@
// leave empty

View File

@ -10,7 +10,6 @@
"linux.cpp",
"mmap.cpp",
"control.cpp",
"console.ts",
"timer.ts",
"serialnumber.cpp",
"buttons.ts",
@ -25,7 +24,8 @@
"enums.d.ts",
"dal.d.ts",
"icons.jres",
"ns.ts"
"ns.ts",
"platform.h"
],
"testFiles": [
"test.ts"

View File

@ -1,4 +1,8 @@
// This is the last thing executed before user code
// pulse green, play startup sound, turn off light
brick.setStatusLight(StatusLight.GreenPulse);
// We pause for 100ms to give time to read sensor values, so they work in on_start block
pause(100)
pause(400)
// and we're ready
brick.setStatusLight(StatusLight.Off);

View File

@ -1,18 +1,19 @@
namespace music {
/**
* Get the frequency of a note.
* @param name the note name, eg: Note.C
* @param note the note name, eg: Note.C
*/
//% weight=1 help=music/note-frequency
//% blockId=device_note block="%note"
//% shim=TD_ID color="#FFFFFF" colorSecondary="#FFFFFF"
//% shim=TD_ID
//% color="#FFFFFF" colorSecondary="#FFFFFF" colorTertiary="#D67923"
//% note.fieldEditor="note" note.defl="1046"
//% note.fieldOptions.editorColour="#FF1493" note.fieldOptions.decompileLiterals=true
//% note.fieldOptions.minNote=52 note.fieldOptions.maxNote=75
//% note.fieldOptions.editorColour="#D67923" note.fieldOptions.decompileLiterals=true
//% note.fieldOptions.minNote=40 note.fieldOptions.maxNote=75
//% useEnumVal=1
//% weight=10 blockGap=8
export function noteFrequency(name: Note): number {
export function noteFrequency(note: Note): number {
//TODO fill in actual min/max note values
return name;
return note;
}
}
}

1
libs/screen/image.d.ts vendored Normal file
View File

@ -0,0 +1 @@
// leave empty

2
package-lock.json generated
View File

@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.1.57",
"version": "0.3.3",
"lockfileVersion": 1,
"requires": true,
"dependencies": {

View File

@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.1.57",
"version": "0.3.3",
"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
"private": true,
"keywords": [
@ -39,8 +39,8 @@
"webfonts-generator": "^0.4.0"
},
"dependencies": {
"pxt-common-packages": "0.22.7",
"pxt-core": "3.13.29"
"pxt-common-packages": "0.23.38",
"pxt-core": "3.20.8"
},
"scripts": {
"test": "node node_modules/pxt-core/built/pxt.js travis"

View File

@ -42,7 +42,7 @@
"useUF2": true,
"useELF": true,
"hasHex": true,
"deployDrives": ".*",
"deployDrives": "EV3",
"deployFileMarker": "INFO_UF2.TXT",
"driveName": "EV3",
"flashCodeAlign": 256,
@ -98,6 +98,7 @@
"betaUrl": "https://makecode.legoeducation.com/about",
"driveDisplayName": "EV3",
"boardName": "LEGO® MINDSTORMS® Education EV3",
"copyrightText": "LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of the LEGO Group. ©2018 The LEGO Group. All rights reserved.",
"crowdinProject": "kindscript",
"selectLanguage": true,
"availableLocales": [
@ -111,7 +112,7 @@
},
{
"name": "Troubleshoot",
"path": "/troubleshoot"
"path": "https://makecode.mindstorms.com/troubleshoot"
},
{
"name": "Blocks",

View File

@ -30,7 +30,7 @@ namespace pxsim {
}
getSpeed() {
return this.speed * (this.polarity == 0 ? -1 : 1);
return this.speed * (!this._synchedMotor && this.polarity == 0 ? -1 : 1);
}
getAngle() {
@ -49,7 +49,7 @@ namespace pxsim {
// new command TODO: values
this.speedCmd = cmd;
this.speedCmdValues = values;
this.speedCmdTacho = this.angle;
this.speedCmdTacho = this.tacho;
this.speedCmdTime = pxsim.U.now();
delete this._synchedMotor;
}

View File

@ -15,6 +15,6 @@
"Maker": "maker"
},
"electronManifest": {
"latest": "v0.1.56"
"latest": "v0.1.60"
}
}

View File

@ -7,9 +7,6 @@
@headerFont : "Open Sans","Arial Narrow","Helvetica Neue",Helvetica,Arial,sans-serif;
@pageFont : "Open Sans","Helvetica Neue",Helvetica,Arial,sans-serif;
@emSize : 14px;
@fontSize : 13px;
@primaryColor: @blue;
@secondaryColor: @yellow;
@ -31,6 +28,7 @@
@legoGreyDark: #f4f7f9;
@grey: @legoGreyLight;
@darkGrey: #999;
/* Lego official colors */
@ -152,6 +150,8 @@
@homeScreenBackground: #F2F2F2;
@homeCardBorderColor: #F2F2F2;
@homeDetailCloseBackground: @darkGrey;
/*-------------------
Editor
--------------------*/
@ -197,4 +197,10 @@
@serialBackgroundColor: #fff;
@serialGraphBackground: #F2F2F2;
@serialConsoleBackground: @serialGraphBackground;
@serialConsoleBackground: @serialGraphBackground;
/*-------------------
Extensions
--------------------*/
@extensionsHeaderBackground: @darkGrey;